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KroniK907

Insurgency Competitive Config

May 14th, 2016
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  1. // Unexplained crashes? Try changing mat_queue_mode to `-1'.
  2. // ----------------------------------------------------------------------------
  3. // Chris' maxframes config, designed to get you a large performance boost
  4. // v2.016 | 25 January 2013 | LostInvention Update 1.03 for Insurgency 01 July 2014| fakkelbrigade.eu/chris/configs/
  5. // ----------------------------------------------------------------------------
  6. // Problems or questions? Contact me at #christf2 on QuakeNet.
  7. // ----------------------------------------------------------------------------
  8. // Launch options:
  9. // IMPORTANT: Remove -dxlevel 81 from the launch options after the first launch!
  10. //
  11. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd
  12. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
  13. // ----------------------------------------------------------------------------
  14.  
  15. // ----------------------------------------------------------------------------
  16. // FPS cap
  17. // ----------------------------------------------------------------------------
  18. // The primary benefit of an FPS cap is to make the FPS more stable, other than
  19. // that, it doesn't do a lot. A moderate, consistent framerate is much more
  20. // desirable than a variable but sometimes high framerate. A common
  21. // misconception is that if any more frames are generated than your monitor can
  22. // display, they are useless. This is wrong -- frames are used for much more
  23. // than mere display, and affect the way the game feels well past your
  24. // refresh rate.
  25. //
  26. // This FPS cap should *always* be set to a value higher than `cl_cmdrate' in
  27. // any case, or the discrepancy between clientside frame generation and frames
  28. // to be sent to the server will no doubt cause you many a headache, especially
  29. // when it comes down to hit registration. Other than that, I recommend
  30. // for everyone to use the value `132' (2*66), as long as you can generally
  31. // keep that value stable without regular drops.
  32. // ----------------------------------------------------------------------------
  33. cl_showfps 1 // Show unsmoothed FPS meter
  34. //fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some
  35. fps_max 0
  36.  
  37. // ----------------------------------------------------------------------------
  38. // Net settings
  39. // ----------------------------------------------------------------------------
  40. // Whilst net settings perhaps aren't an integral part of an FPS config, they
  41. // are a fact of life in competitive TF2, and as such, they are included here.
  42. //
  43. // A common question I am asked -- what defines whether a good connection is
  44. // good or bad? Mostly personal preference. If you're not willing to make the
  45. // choice, try both and see which is better for you.
  46. //
  47. // Generally, meeting both of the following conditions would classify it as a
  48. // good connection:
  49. //
  50. // - Ping of <80 to the average server you join
  51. // - Generally no/negligible choke/loss (can be checked with `net_graph')
  52. //
  53. // There's some pretty good documentation on this here:
  54. // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
  55. //
  56. // Uncomment (remove the `//' from) one of the groups if you want to use them.
  57. // ----------------------------------------------------------------------------
  58.  
  59. // Good connection
  60. //cl_cmdrate 66
  61. //cl_interp 0
  62. //cl_interp_ratio 1
  63. //cl_lagcompensation 1
  64. //cl_pred_optimize 2
  65. //cl_smooth 0
  66. //cl_smoothtime 0.01
  67. //cl_updaterate 66
  68. //rate 60000
  69.  
  70. // Bad connection
  71. //cl_cmdrate 40
  72. //cl_interp 0
  73. //cl_interp_ratio 2
  74. //cl_lagcompensation 1
  75. //cl_pred_optimize 2
  76. //cl_smooth 0
  77. //cl_smoothtime 0.01
  78. //cl_updaterate 40
  79. //rate 35000
  80.  
  81. r_spray_lifetime 0
  82.  
  83. // ----------------------------------------------------------------------------
  84. // Shadows
  85. // ----------------------------------------------------------------------------
  86.  
  87. // Disable shadows
  88. mat_shadowstate 0
  89. r_shadowmaxrendered 0
  90. r_shadowrendertotexture 0
  91. r_shadows 0
  92.  
  93. // Enable shadows -- uncomment this section if you want these settings
  94. //mat_shadowstate 1
  95. //r_shadowmaxrendered 11
  96. //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  97. // competitive TF2 players to see opponents standing
  98. // near the other side of a wall. You may see some
  99. // performance loss from setting this to `1'.
  100. //r_shadows 1
  101.  
  102. // ----------------------------------------------------------------------------
  103. // Facial features
  104. // ----------------------------------------------------------------------------
  105.  
  106. // Disable facial features
  107. r_eyes 0
  108. r_flex 0
  109. r_lod 2
  110. r_rootlod 2
  111. r_teeth 0
  112.  
  113. // Enable facial features -- uncomment this section if you want these settings
  114. //r_eyes 1
  115. //r_flex 1
  116. //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  117. //r_rootlod 1
  118. //r_teeth 1
  119.  
  120. // ----------------------------------------------------------------------------
  121. // Ragdolls
  122. // ----------------------------------------------------------------------------
  123. // You will have reduced performance on deaths which produce ragdolls.
  124. // ----------------------------------------------------------------------------
  125.  
  126. // Disable ragdolls
  127. //cl_ragdoll_physics_enable 0
  128. //g_ragdoll_fadespeed 0
  129. //g_ragdoll_lvfadespeed 0
  130. //ragdoll_sleepaftertime 0
  131.  
  132. // Enable ragdolls -- uncomment this section if you want these settings
  133. cl_ragdoll_fade_time 15
  134. cl_ragdoll_forcefade 0
  135. cl_ragdoll_physics_enable 1
  136. g_ragdoll_fadespeed 600
  137. g_ragdoll_lvfadespeed 100
  138. ragdoll_sleepaftertime "5.0f"
  139.  
  140. // ----------------------------------------------------------------------------
  141. // Gibs
  142. // ----------------------------------------------------------------------------
  143. // You will have reduced performance on deaths which produce gibs.
  144. // ----------------------------------------------------------------------------
  145.  
  146. // Disable gibs
  147. props_break_max_pieces 0
  148. r_propsmaxdist 1
  149. violence_agibs 0
  150. violence_hgibs 0
  151.  
  152. // Enable gibs -- uncomment this section if you want these settings
  153. //cl_phys_props_enable 1
  154. //cl_phys_props_max 128
  155. //props_break_max_pieces -1
  156. //r_propsmaxdist 1000
  157. //violence_agibs 1
  158. //violence_hgibs 1
  159.  
  160. // ----------------------------------------------------------------------------
  161. // Graphical
  162. // ----------------------------------------------------------------------------
  163. // Now we come to the main brunt of the config. You probably don't want to mess
  164. // with this.
  165. // ----------------------------------------------------------------------------
  166. cl_detaildist 0
  167. cl_detailfade 0
  168. cl_drawmonitors 0
  169. cl_ejectbrass 0
  170. cl_show_splashes 0
  171. func_break_max_pieces 0
  172. glow_outline_effect_enable 0 // Cart glow effect.
  173. mat_antialias 0
  174. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  175. // a strange `shine' effect to appear on all players.
  176. mat_colcorrection_disableentities 1
  177. mat_colorcorrection 0
  178. mat_disable_bloom 1
  179. mat_disable_fancy_blending 1
  180. mat_envmapsize 8
  181. mat_envmaptgasize 8
  182. mat_filterlightmaps 0
  183. mat_filtertextures 0
  184. mat_forceaniso 1
  185. mat_hdr_level 0
  186. mat_max_worldmesh_vertices 512
  187. mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2
  188. // to get it darker. Only works in fullscreen.
  189. mat_motion_blur_enabled 0
  190. mat_parallaxmap 0
  191. mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  192. // at a range from -1 to 2, -1 being the best quality, 2 being the
  193. // worst.
  194. mat_reducefillrate 1
  195. mat_reduceparticles 1
  196. mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
  197. // non-shiny, and will remove some specular effects from in-game
  198. // entities which support it. Setting this to 1 on dx8 will
  199. // result in some strange `fire' textures replacing their
  200. // appropriate counterparts, especially on medals, and certain
  201. // hats.
  202. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  203. mat_wateroverlaysize 1
  204. r_3dsky 1
  205. r_ambientboost 0
  206. r_ambientfactor 0
  207. r_ambientmin 0
  208. r_avglight 0
  209. r_cheapwaterend 1
  210. r_cheapwaterstart 1
  211. r_decals 1
  212. r_decalstaticprops 0
  213. r_drawdetailprops 0
  214. r_drawmodeldecals 0
  215. r_drawflecks 0
  216. r_dynamic 0
  217. r_flashlightdepthtexture 0
  218. r_forcewaterleaf 1
  219. r_lightaverage 0
  220. r_maxnewsamples 2
  221. r_maxsampledist 1
  222. r_propsmaxdist 0
  223. r_renderoverlayfragment 0
  224. r_staticprop_lod 4
  225. r_waterdrawreflection 0
  226. r_waterdrawrefraction 1
  227. r_waterforceexpensive 0
  228. r_waterforcereflectentities 0
  229. rope_averagelight 0
  230. rope_collide 0
  231. rope_rendersolid 0
  232. rope_shake 0
  233. rope_smooth 0
  234. rope_subdiv 0
  235. rope_wind_dist 0
  236. tracer_extra 0
  237. violence_ablood 1 // Setting ablood/hblood to 1 actually improves perf usually
  238. violence_hblood 1
  239.  
  240. // ----------------------------------------------------------------------------
  241. // Misc
  242. // ----------------------------------------------------------------------------
  243. in_usekeyboardsampletime 0
  244. mat_clipz 1 // FX card users should set this to 0
  245. mat_forcehardwaresync 0
  246. mat_levelflush 1
  247. m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
  248. // silly incompatibility with the Xfire overlay. You should use
  249. // it if you can!
  250. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  251. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  252. // performed on the GPU (as opposed to on the CPU). The
  253. // value `-1' autodetects hardware support for this
  254. // feature, which is safer than forcing it.
  255.  
  256. // ----------------------------------------------------------------------------
  257. // Sound
  258. // ----------------------------------------------------------------------------
  259. // I'd be hesitant to say that you would see a great deal of performance
  260. // improvement from lowering the sound quality, but in my experience as a
  261. // competitive TF2 player, lowering the sound quality makes determination of
  262. // directionality and distance that much easier. You may see a small FPS gain
  263. // with these settings, or you may not, either way will likely have a
  264. // negligible effect on performance.
  265. // ----------------------------------------------------------------------------
  266. dsp_enhance_stereo 0
  267. dsp_slow_cpu 1
  268. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  269. // helpful in the past, as it seems to (for whatever
  270. // reason) reduce the number of TDRs experienced during
  271. // gameplay. There's some pretty good information on
  272. // TDRs (nerds only) here:
  273. // http://forums.nvidia.com/index.php?showtopic=65161
  274. snd_pitchquality 0
  275. snd_spatialize_roundrobin 1
  276.  
  277. // ----------------------------------------------------------------------------
  278. // Threading
  279. // ----------------------------------------------------------------------------
  280. mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
  281. // defines the threading method to be used by the material
  282. // system. It has been unstable to use in the past, but
  283. // nowadays it's generally okay.
  284. //
  285. // Here are the possible values:
  286. // -2 legacy default
  287. // -1 default
  288. // 0 synchronous single thread
  289. // 1 queued single thread
  290. // 2 queued multithreaded
  291. //
  292. // If you have problems with the value `2', try setting it to
  293. // `-1'.
  294. //
  295. // As an aside, there are quite a few bugs in the demo system
  296. // that occur when mat_queue_mode is set to a value that is
  297. // not `-1'. If you intend to do work with the demo system,
  298. // maybe you should change this.
  299.  
  300. cl_threaded_bone_setup 0
  301. r_queued_decals 0
  302. r_queued_ropes 1
  303. r_queued_post_processing 0
  304. r_threaded_particles 1
  305.  
  306. // ----------------------------------------------------------------------------
  307. // Insurgency
  308. // ----------------------------------------------------------------------------
  309. adsp_debug "0"
  310. budget_averages_window "30"
  311. budget_background_alpha "128"
  312. budget_bargraph_background_alpha "128"
  313. budget_bargraph_range_ms "16.6666666667"
  314. budget_history_numsamplesvisible "100"
  315. budget_history_range_ms "66.666666667"
  316. budget_panel_bottom_of_history_fraction ".25"
  317. budget_panel_height "384"
  318. budget_panel_width "512"
  319. budget_panel_x "0"
  320. budget_panel_y "50"
  321. budget_peaks_window "30"
  322. budget_show_averages "0"
  323. budget_show_history "1"
  324. budget_show_peaks "1"
  325. bugreporter_uploadasync "0"
  326. bugreporter_username ""
  327. c_maxdistance "200"
  328. c_maxpitch "90"
  329. c_maxyaw "135"
  330. c_mindistance "30"
  331. c_minpitch "0"
  332. c_minyaw "-135"
  333. c_orthoheight "100"
  334. c_orthowidth "100"
  335. c_thirdpersonshoulder "false"
  336. c_thirdpersonshoulderaimdist "120.0"
  337. c_thirdpersonshoulderdist "40.0"
  338. c_thirdpersonshoulderheight "5.0"
  339. c_thirdpersonshoulderoffset "20.0"
  340. cam_collision "1"
  341. cam_idealdelta "4.0"
  342. cam_idealdist "150"
  343. cam_idealdistright "0"
  344. cam_idealdistup "0"
  345. cam_ideallag "4.0"
  346. fps_max "125.6"
  347. cam_idealpitch "0"
  348. cam_idealyaw "0"
  349. cam_snapto "0"
  350. chet_debug_idle "0"
  351. cl_aggregate_particles 0 //not sure exactly the effect. maybe reduces particles?
  352. cl_allowdownload "1"
  353. cl_allowupload "1"
  354. cl_chatfilter_version "1"
  355. cl_chatfilters "63"
  356. cl_clanid "0"
  357. cl_class "default"
  358. cl_cmdrate "125.2"
  359. cl_debugrumble "0"
  360. cl_detail_avoid_force "0"
  361. cl_detail_avoid_radius "0"
  362. cl_detail_avoid_recover_speed "0"
  363. cl_detail_max_sway "0"
  364. cl_disablehtmlmotd "0"
  365. cl_downloadfilter "all"
  366. cl_event_sound_cues "1"
  367. cl_forcepreload "1"
  368. cl_hud_cp_docking_display "1"
  369. cl_hud_cp_floating_display "1"
  370. cl_hud_cp_floating_max_alpha "0.8"
  371. cl_hud_cp_floating_min_alpha "0.0"
  372. cl_hud_deathnotice_captures "1"
  373. cl_hud_deathnotice_display "1"
  374. cl_hud_voices_show_local "0"
  375. cl_hud_voices_show_names "1"
  376. cl_impacteffects 0 //turns off dust and ricochets when bullets hit stuff (does not affect blood or amour dust when hitting players)
  377. cl_impacteffects_limit_exit 0 //not sure trying to turn off all impact effects
  378. cl_impacteffects_limit_general 0 //not sure trying to turn off all impact effects
  379. cl_impacteffects_limit_water 0 //not sure trying to turn off all impact effects... water splashes still visible though
  380. cl_idealpitchscale "0.8"
  381. cl_logofile "materials/vgui/logos/spray_bullseye.vtf"
  382. cl_minimal_rtt_shadows "1"
  383. cl_mouselook "1"
  384. cl_rumblescale "1.0"
  385. cl_showhelp "0"
  386. cl_showpluginmessages "1"
  387. cl_soundfile ""
  388. cl_spec_mode "4"
  389. cl_team "default"
  390. cl_timeout "30"
  391. cl_updaterate "101"
  392. con_enable "1"
  393. dsp_enhance_stereo "0"
  394. force_audio_english "0"
  395. func_break_max_pieces "15"
  396. g15_update_msec "250"
  397. gameinstructor_enable "1"
  398. hud_classautokill "1"
  399. hud_takesshots "0"
  400. hud_targetid_enabled "1"
  401. ins_bot_quota "0"
  402. lookspring "0"
  403. lookstrafe "0"
  404. m_customaccel "0"
  405. m_customaccel_exponent "1.05"
  406. m_customaccel_max "0"
  407. m_customaccel_scale "0.04"
  408. m_forward "1"
  409. m_mouseaccel1 "0"
  410. m_mouseaccel2 "0"
  411. m_mousespeed "1"
  412. m_pitch "0.022"
  413. m_side "0.8"
  414. m_yaw "0.022"
  415. mat_monitorgamma "1.700000"
  416. mat_hdr_level "0"
  417. mat_monitorgamma_tv_enabled "0"
  418. mat_powersavingsmode "0"
  419. mat_spewalloc "0"
  420. mat_texture_list_content_path ""
  421. mc_accel_band_size "0.5"
  422. mc_dead_zone_radius "0.06"
  423. mc_max_pitchrate "100.0"
  424. mc_max_yawrate "230.0"
  425. mm_csgo_community_search_players_min "3"
  426. mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020"
  427. mp_coop_max_bots "32"
  428. mp_push_capture_time_extension "240"
  429. mp_spectator_allow_chase "1"
  430. muzzleflash_light "1"
  431. name "sL^ pro Config"
  432. net_allow_multicast "1"
  433. net_graph "0"
  434. net_graphheight "64"
  435. net_graphmsecs "400"
  436. net_graphpos "1"
  437. net_graphproportionalfont "0"
  438. net_graphshowinterp "1"
  439. net_graphshowlatency "1"
  440. net_graphshowsvframerate "0"
  441. net_graphsolid "1"
  442. net_graphtext "1"
  443. net_maxroutable "1200"
  444. net_scale "5"
  445. net_steamcnx_allowrelay "1"
  446. npc_height_adjust "1"
  447. option_duck_method "0"
  448. option_speed_method "0"
  449. overview_alpha "0.3"
  450. overview_health "1"
  451. overview_locked "1"
  452. overview_names "1"
  453. overview_tracks "1"
  454. password "hipfire"
  455. play_distance "1"
  456. r_drawmodelstatsoverlaymax "1.5"
  457. r_drawmodelstatsoverlaymin "0.1"
  458. r_drawtracers_firstperson "1"
  459. r_eyegloss "1"
  460. r_eyemove "1"
  461. r_eyeshift_x "0"
  462. r_eyeshift_y "0"
  463. r_eyeshift_z "0"
  464. r_eyesize "0"
  465. scene_showlook "0"
  466. scene_showmoveto "0"
  467. scene_showunlock "0"
  468. sk_autoaim_mode "1"
  469. skill "1"
  470. snd_duckerattacktime "0.5"
  471. snd_duckerreleasetime "2.5"
  472. snd_duckerthreshold "0.15"
  473. snd_ducking_off "1"
  474. snd_ducktovolume "0.55"
  475. snd_legacy_surround "0"
  476. snd_mixahead "0.1"
  477. snd_musicvolume "0.300000"
  478. snd_mute_losefocus "1"
  479. snd_pitchquality "1"
  480. snd_rear_speaker_scale "1.0"
  481. spec_scoreboard "0"
  482. suitvolume "0.25"
  483. texture_budget_background_alpha "128"
  484. texture_budget_panel_bottom_of_history_fraction ".25"
  485. texture_budget_panel_height "284"
  486. texture_budget_panel_width "512"
  487. texture_budget_panel_x "0"
  488. texture_budget_panel_y "450"
  489. tv_nochat "0"
  490. viewmodel_offset_x "0.0"
  491. viewmodel_offset_y "0.0"
  492. viewmodel_offset_z "0.0"
  493. voice_enable "1"
  494. voice_forcemicrecord "1"
  495. voice_mixer_boost "0"
  496. voice_mixer_mute "0"
  497. voice_mixer_volume "0.4"
  498. voice_modenable "1"
  499. voice_scale ".7"
  500. voice_threshold "2000"
  501. volume "0.65"
  502. vprof_graphheight "256"
  503. vprof_graphwidth "512"
  504. vprof_unaccounted_limit "0.3"
  505. vprof_verbose "1"
  506. vprof_warningmsec "10"
  507. windows_speaker_config "-1"
  508. cmd1 +jlook
  509.  
  510. // ----------------------------------------------------------------------------
  511. // Misc
  512. // ----------------------------------------------------------------------------
  513. cl_forcepreload 1 // Force preloading
  514.  
  515. // ----------------------------------------------------------------------------
  516. // Print to console
  517. // ----------------------------------------------------------------------------
  518. echo "-------------------------------------------------------"
  519. echo " LostInvention autoexec.cfg Initialized. "
  520. echo "-------------------------------------------------------"
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