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- :u(02:00000974)function $HI_COMP_Intro$
- :u(02:00000976)call $SpawnScript$ arguments
- $HI_SFX_StartLuauMusic$$ID$ = $LuauMusicStart$
- :u(02:00000977)call $Kill$ arguments
- $prefix$ = %s(15,"COMP_Luau_Torch")
- :u(02:00000978)call $Create$ arguments
- $prefix$ = %s(4,"COMP")
- :u(02:00000979)call $Create$ arguments
- $prefix$ = %s(8,"TRG_COMP")
- :u(02:0000097a)doIf NOT call $IsAlive$ arguments
- $name$ = $HI_bh_sand_comp_shadows$
- :u(02:0000097b)call $Create$ arguments
- $name$ = $HI_bh_sand_comp_shadows$
- :u(02:0000097c)endif
- :u(02:0000097e)call $Kill$ arguments
- $name$ = $HI_bh_sand_comp_No_shadows$
- :u(02:0000097f)endfunction
- :u(02:00000980)function $HI_COMP_Start$
- :u(02:00000982)doIf call $IsAlive$ arguments
- $name$ = $TRG_G_JUDGE_COMP$
- :u(02:00000983)$TRG_G_JUDGE_COMP$.call $Obj_MoveToNode$ arguments
- $name$ = $TRG_Comp_Pro_EndNode$
- :u(02:00000984)endif
- :u(02:00000985)endfunction
- :u(02:00000986)function $HI_COMP_Deactivate$
- :u(02:00000988)doIf call $IsAlive$ arguments
- $name$ = $TRG_G_JUDGE_COMP$
- :u(02:00000989)$TRG_G_JUDGE_COMP$.call $Obj_MoveToNode$ arguments
- $name$ = $TRG_Comp_Pro_StartNode$
- :u(02:0000098a)endif
- :u(02:0000098b)call $KillSpawnedscript$ arguments
- $ID$ = $LuauMusicStart$
- :u(02:0000098c)$HI_SFX_StopLuauMusic$
- :u(02:0000098d)call $Kill$ arguments
- $prefix$ = %s(4,"COMP")
- :u(02:0000098e)call $Kill$ arguments
- $prefix$ = %s(8,"TRG_COMP")
- :u(02:0000098f)doIf NOT call $IsAlive$ arguments
- $name$ = $HI_bh_sand_comp_No_shadows$
- :u(02:00000990)call $Create$ arguments
- $name$ = $HI_bh_sand_comp_No_shadows$
- :u(02:00000991)endif
- :u(02:00000992)call $Kill$ arguments
- $name$ = $HI_bh_sand_comp_shadows$
- :u(02:00000993)endfunction
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