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Road-to-100k

Arras Proposed Changes - 5/6/18

May 6th, 2018
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  1. // GUN DEFINITIONS
  2. const combineStats = function(arr) {
  3. try {
  4. // Build a blank array of the appropiate length
  5. let data = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1];
  6. arr.forEach(function(component) {
  7. for (let i=0; i<data.length; i++) {
  8. data[i] = data[i] * component[i];
  9. }
  10. });
  11. return {
  12. reload: data[0],
  13. recoil: data[1],
  14. shudder: data[2],
  15. size: data[3],
  16. health: data[4],
  17. damage: data[5],
  18. pen: data[6],
  19. speed: data[7],
  20. maxSpeed: data[8],
  21. range: data[9],
  22. density: data[10],
  23. spray: data[11],
  24. resist: data[12],
  25. };
  26. } catch(err) {
  27. console.log(err);
  28. console.log(JSON.stringify(arr));
  29. }
  30. };
  31. const skillSet = (() => {
  32. let config = require('../config.json');
  33. let skcnv = {
  34. rld: 0,
  35. pen: 1,
  36. str: 2,
  37. dam: 3,
  38. spd: 4,
  39.  
  40. shi: 5,
  41. atk: 6,
  42. hlt: 7,
  43. rgn: 8,
  44. mob: 9,
  45. };
  46. return args => {
  47. let skills = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
  48. for (let s in args) {
  49. if (!args.hasOwnProperty(s)) continue;
  50. skills[skcnv[s]] = Math.round(config.MAX_SKILL * args[s]);
  51. }
  52. return skills;
  53. };
  54. })();
  55.  
  56. const g = { // Gun info here
  57. trap: [40, 1, 0.25, 0.6, 2, 0.325, 1, 5, 1, 1, 1, 15, 3],
  58. swarm: [36, 0.25, 0.05, 0.4, 1.4, 0.425, 1, 3.5, 1, 1, 1, 5, 1],
  59. drone: [72, 0.25, 0.1, 0.6, 4, 0.85, 1.1, 2.9, 1, 1, 1, 0.1, 1],
  60. factory: [72, 1, 0.1, 0.7, 2, 0.425, 1, 3, 1, 1, 1, 0.1, 1],
  61. basic: [16, 1.4, 0.1, 1, 2, 0.425, 1, 4.5, 1, 1, 1, 15, 1],
  62. /***************** RELOAD RECOIL SHUDDER SIZE HEALTH DAMAGE PEN SPEED MAX RANGE DENSITY SPRAY RESIST */
  63. blank: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
  64. spam: [1.1, 1, 1, 1.05, 1, 1.1, 1, 0.9, 0.7, 1, 1, 1, 1.05],
  65. minion: [1, 1, 2, 1, 0.4, 0.4, 1.2, 1, 1, 0.75, 1, 2, 1],
  66. single: [1.05, 1, 1, 1, 1, 1, 1, 1.05, 1, 1, 1, 1, 1],
  67. sniper: [1.3, 1, 0.25, 1, 1, 1, 1.1, 1.2, 1.5, 1, 1.5, 0.25, 1.15],
  68. rifle: [0.85, 0.8, 1.5, 1, 0.75, 0.75, 0.9, 1, 1, 1, 1, 2, 1],
  69. assass: [1.5, 1, 0.25, 1, 1, 1, 1.1, 1.1, 1.18, 1, 3, 0.5, 1.3],
  70. hunter: [1.5, 0.7, 1, 0.95, 1, 0.70, 1, 1.05, 0.8, 1, 1.2, 1, 1.15],
  71. hunter2: [1, 1, 1, 0.9, 0.9, 0.75, 0.9, 1, 1, 1, 0.9, 1, 1],
  72. preda: [1.3, 1, 1, 0.8, 1.35, 0.8, 1.2, 0.9, 0.9, 1, 1, 1, 1],
  73. snake: [0.4, 1, 4, 1, 1.5, 0.9, 1.2, 0.2, 0.35, 1, 3, 6, 0.5],
  74. sidewind: [1.5, 2, 1, 1, 1.5, 0.9, 1, 0.15, 0.5, 1, 1, 1, 1],
  75. snakeskin: [0.6, 1, 2, 1, 0.5, 0.5, 1, 1, 0.2, 0.4, 1, 5, 1],
  76. mach: [0.5, 0.8, 1.7, 1, 0.7, 0.7, 1, 1, 0.8, 1, 1, 2.5, 1],
  77. blaster: [1, 1.2, 1.25, 1.1, 1.5, 1, 0.6, 0.8, 0.33, 0.6, 0.5, 1.5, 0.8],
  78. chain: [1.25, 1.33, 0.8, 1, 0.8, 1, 1.1, 1.25, 1.25, 1.1, 1.25, 0.5, 1.1],
  79. mini: [1.25, 0.6, 1, 0.8, 0.55, 0.45, 1.25, 1.33, 1, 1, 1.25, 0.5, 1.1],
  80. stream: [1.1, 0.6, 1, 1, 1, 0.65, 1, 1.24, 1, 1, 1, 1, 1],
  81. shotgun: [8, 0.4, 1, 1.5, 1, 0.4, 0.8, 1.8, 0.6, 1, 1.2, 1.2, 1],
  82. flank: [1, 1.2, 1, 1, 1.02, 0.81, 0.9, 1, 0.85, 1, 1.2, 1, 1],
  83. tri: [1, 0.9, 1, 1, 0.9, 0.95, 1, 0.8, 0.8, 0.6, 1, 1, 1],
  84. trifront: [1, 0.2, 1, 1, 1, 1, 1, 1.3, 1.1, 1.5, 1, 1, 1],
  85. thruster: [1, 1.5, 2, 1, 0.5, 0.5, 0.7, 1, 1, 1, 1, 0.5, 0.7],
  86. auto: /*pure*/ [1.8, 0.75, 0.5, 0.8, 0.9, 0.6, 1.2, 1.1, 1, 0.8, 1.3, 1, 1.25],
  87. five: [1.15, 1, 1, 1, 1, 1, 1, 1.05, 1.05, 1.1, 2, 1, 1],
  88. autosnipe: [1.3, 1, 1, 1.4, 1.5, 1, 1, 1, 1, 1, 1, 1, 1],
  89. /***************** RELOAD RECOIL SHUDDER SIZE HEALTH DAMAGE PEN SPEED MAX RANGE DENSITY SPRAY RESIST */
  90. pound: [2, 1.7, 1, 1, 1, 2, 1, 0.85, 0.8, 1, 1.5, 1, 1.15],
  91. destroy: [2.2, 1.9, 0.5, 1, 2, 2, 1.2, 0.75, 0.5, 1, 2, 1, 3],
  92. anni: [0.85, 1.2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
  93. hive: [1.5, 0.8, 1, 0.8, 0.85, 0.3, 1, 1.05, 0.6, 1, 1, 1, 1],
  94. arty: [1.2, 0.75, 1, 0.9, 1, 1, 1, 0.95, 1.1, 1, 1.5, 1, 1],
  95. mortar: [1.2, 1, 1, 1, 1.1, 0.9, 1, 0.7, 0.8, 1, 1, 1, 1],
  96. spreadmain: [0.78125, 0.25, 0.5, 1, 0.5, 0.9, 1, 1.5/0.78, 0.9/0.78,1, 1, 1, 1],
  97. spread: [1.5, 1, 0.25, 1, 1, 1, 1, 0.7, 0.7, 1, 1, 0.25, 1],
  98. skim: [1.35, 0.8, 0.8, 0.9, 1.35, 0.8, 2, 0.3, 0.3, 1, 1, 1, 1.1],
  99. twin: [1, 0.5, 0.9, 1, 0.8, 0.9, 1, 1, 1, 1, 1, 1.2, 1],
  100. bent: [1, 1, 0.8, 1, 0.9, 1, 0.8, 1, 1, 1, 0.8, 0.5, 1],
  101. triple: [1.2, 0.667, 0.9, 1, 0.85, 0.85, 0.9, 1, 1, 1, 1.1, 0.9, 0.95],
  102. quint: [1.5, 0.667, 0.9, 1, 1, 1, 0.9, 1, 1, 1, 1.1, 0.9, 0.95],
  103. dual: [1.5, 1, 0.8, 1, 1.4, 0.85, 1, 1.3, 1.1, 1, 1, 1, 1.25],
  104. double: [1, 1, 1, 1, 1, 0.9, 1, 1, 1, 1, 1, 1, 1],
  105. hewn: [1.25, 1.5, 1, 1, 0.9, 0.85, 1, 1, 0.9, 1, 1, 1, 1],
  106. puregunner: [1, 0.25, 1.5, 1.2, 1.35, 0.25, 1.25, 0.8, 0.65, 1, 1.5, 1.5, 1.2],
  107. machgun: [0.66, 0.8, 2, 1, 1, 0.75, 1, 1.2, 0.8, 1, 1, 2.5, 1],
  108. gunner: [1.25, 0.25, 1.5, 1.1, 1, 0.35, 1.35, 0.9, 0.8, 1, 1.5, 1.5, 1.2],
  109. power: [1, 1, 0.6, 1.2, 1, 1, 1.25, 2, 1.7, 1, 2, 0.5, 1.5],
  110. nail: [0.85, 2.5, 1, 0.8, 1, 0.7, 1, 1, 1, 1, 2, 1, 1],
  111. fast: [1, 1, 1, 1, 1, 1, 1, 1.2, 1, 1, 1, 1, 1],
  112. turret: [2, 1, 1, 1, 0.8, 0.6, 0.7, 1, 1, 1, 0.1, 1, 1],
  113. /***************** RELOAD RECOIL SHUDDER SIZE HEALTH DAMAGE PEN SPEED MAX RANGE DENSITY SPRAY RESIST */
  114. battle: [1, 1, 1, 1, 1.2, 1.1, 1, 1, 0.85, 1, 1, 1, 1.1],
  115. bees: [1, 1, 1, 1.4, 1.1, 1.5, 0.5, 3, 1.5, 1, 0.25, 1, 1],
  116. carrier: [1.1, 1, 1, 1, 1, 0.9, 1, 1.2, 1.2, 1.15, 1, 1, 1],
  117. hexatrap: [1.3, 1, 1.25, 1, 1, 1, 1, 0.8, 1, 0.5, 1, 1, 1],
  118. block: [1.1, 2, 0.1, 1.5, 2, 1, 1.25, 1.5, 2.5, 1.25, 1, 1, 1.25],
  119. construct: [1.3, 1, 1, 0.9, 1, 1, 1, 1, 1.1, 1, 1, 1, 1],
  120. boomerang: [0.8, 1, 1, 1, 0.55, 0.5, 1, 0.75, 0.75, 1.35, 1, 1, 1],
  121. over: [1.25, 1, 1, 0.85, 0.7, 0.8, 1, 1, 0.9, 1, 2, 1, 1],
  122. meta: [1.333, 1, 1, 1, 1, 0.667, 1, 1, 1, 1, 1, 1, 1],
  123. weak: [2, 1, 1, 1, 0.6, 0.6, 0.8, 0.5, 0.7, 0.25, 0.3, 1, 1],
  124. commander: [3, 1, 1, 0.7, 0.45, 0.85, 1, 1, 1, 0.1, 0.5, 1, 1],
  125. sunchip: [5, 1, 1, 1.4, 0.25, 0.3, 0.5, 0.8, 1, 1, 0.6, 1, 1],
  126. babyfactory: [1.5, 1, 1, 1, 1, 1, 1, 1, 1.35, 1, 1, 1, 1],
  127. stronger: [1, 1, 1, 1, 1.05, 1.05, 1, 1.1, 1, 1, 1, 1, 1],
  128. ghosty: [1, 1, 1, 1, 1.2, 1, 1.25, 1, 1, 1, 1, 1, 1.1],
  129. bitlessknock: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.95, 1, 0.95],
  130. bitweak: [1, 1, 1, 1, 0.95, 0.9, 1, 1, 1, 1, 1, 1, 1],
  131. lowweak: [2, 1, 1, 1, 0.7, 0.7, 0.85, 0.7, 0.7, 0.25, 0.3, 1, 1],
  132. lowpower: [1, 1, 2, 1, 0.5, 0.5, 0.7, 1, 1, 1, 1, 0.5, 0.7],
  133. norecoil: [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
  134. halfrecoil: [1, 0.5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
  135. morerecoil: [1, 1.15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
  136. muchmorerecoil: [1, 1.35, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
  137. lotsmorrecoil: [1, 1.8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
  138. tonsmorrecoil: [1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
  139. opreload: [0.1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
  140. doublereload: [0.5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
  141. morereload: [0.75, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
  142. halfreload: [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
  143. lessreload: [1.5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
  144. threequartersrof: [1.333, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
  145. morespeed: [1, 1, 1, 1, 1, 1, 1, 1.3, 1.3, 1, 1, 1, 1],
  146. bitlessspeed: [1, 1, 1, 1, 1, 1, 1, 0.93, 0.93, 1, 1, 1, 1],
  147. slow: [1, 1, 1, 1, 1, 1, 1, 0.7, 0.7, 1, 1, 1, 1],
  148. halfspeed: [1, 1, 1, 1, 1, 1, 1, 0.5, 0.5, 1, 1, 1, 1],
  149. notdense: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.1, 1, 1],
  150. halfrange: [1, 1, 1, 1, 1, 1, 1, 1, 1, 0.5, 1, 1, 1],
  151. fake: [1, 1, 1, 0.00001, 0.0001, 1, 1, 0.00001, 2, 0, 1, 1, 1],
  152. /***************** RELOAD RECOIL SHUDDER SIZE HEALTH DAMAGE PEN SPEED MAX RANGE DENSITY SPRAY RESIST */
  153. op: [1, 1.1, 1, 1.1, 20, 20, 20, 5, 2, 1.4, 4, 0.1, 1],
  154. protectorswarm: [2.5, 0, 1, 1, 500, 2, 1, 1, 1, 0.4, 5, 1, 10],
  155. destroyDominator: [4.25, 0, 1, 0.975, 6.25, 6.25, 6.25, 0.5, 1, 1, 1, 0.5, 1],
  156. gunnerDominator: [0.65, 0, 1, 0.5, 1.1, 0.9, 1.1, 1.25, 1, 0.7, 1, 1.25, 1],
  157. trapperDominator: [0.65, 0, 0.25, 1.1, 1.25, 1.5, 1.25, 0.6, 2, 0.7, 1, 0.5, 1],
  158. };
  159.  
  160. const dfltskl = 9;
  161.  
  162. // NAMES
  163. const statnames = {
  164. smasher: 1,
  165. drone: 2,
  166. necro: 3,
  167. swarm: 4,
  168. trap: 5,
  169. generic: 6,
  170. };
  171. const gunCalcNames = {
  172. default: 0,
  173. bullet: 1,
  174. drone: 2,
  175. swarm: 3,
  176. fixedReload: 4,
  177. thruster: 5,
  178. sustained: 6,
  179. necro: 7,
  180. trap: 8,
  181. };
  182.  
  183. // ENTITY DEFINITIONS
  184. exports.genericEntity = {
  185. NAME: '',
  186. LABEL: 'Unknown Entity',
  187. TYPE: 'unknown',
  188. DAMAGE_CLASS: 0, // 0: def, 1: food, 2: tanks, 3: obstacles
  189. DANGER: 0,
  190. VALUE: 0,
  191. SHAPE: 0,
  192. COLOR: 16,
  193. INDEPENDENT: false,
  194. CONTROLLERS: ['doNothing'],
  195. HAS_NO_MASTER: false,
  196. MOTION_TYPE: 'glide', // motor, swarm, chase
  197. FACING_TYPE: 'toTarget', // turnWithSpeed, withMotion, looseWithMotion, toTarget, looseToTarget
  198. DRAW_HEALTH: false,
  199. DRAW_SELF: true,
  200. DAMAGE_EFFECTS: true,
  201. RATEFFECTS: true,
  202. MOTION_EFFECTS: true,
  203. INTANGIBLE: false,
  204. ACCEPTS_SCORE: true,
  205. GIVE_KILL_MESSAGE: false,
  206. CAN_GO_OUTSIDE_ROOM: false,
  207. HITS_OWN_TYPE: 'hardLocal', // hard, repel, never, hardWithBuffer
  208. DIE_AT_LOW_SPEED: false,
  209. DIE_AT_RANGE: false,
  210. CLEAR_ON_MASTER_UPGRADE: false,
  211. PERSISTS_AFTER_DEATH: false,
  212. VARIES_IN_SIZE: false,
  213. HEALTH_WITH_LEVEL: true,
  214. CAN_BE_ON_LEADERBOARD: true,
  215. HAS_NO_RECOIL: false,
  216. AUTO_UPGRADE: 'none',
  217. BUFF_VS_FOOD: false,
  218. OBSTACLE: false,
  219. CRAVES_ATTENTION: false,
  220. NECRO: false,
  221. UPGRADES_TIER_1: [],
  222. UPGRADES_TIER_2: [],
  223. UPGRADES_TIER_3: [],
  224. SKILL: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
  225. LEVEL: 0,
  226. SKILL_CAP: [dfltskl, dfltskl, dfltskl, dfltskl, dfltskl, dfltskl, dfltskl, dfltskl, dfltskl, dfltskl],
  227. GUNS: [],
  228. MAX_CHILDREN: 0,
  229. BODY: {
  230. ACCELERATION: 1,
  231. SPEED: 0,
  232. HEALTH: 1,
  233. RESIST: 1,
  234. SHIELD: 0,
  235. REGEN: 0,
  236. DAMAGE: 1,
  237. PENETRATION: 1,
  238.  
  239. RANGE: 0,
  240. FOV: 1,
  241. DENSITY: 1,
  242. STEALTH: 1,
  243. PUSHABILITY: 1,
  244. HETERO: 2,
  245. },
  246. FOOD: {
  247. LEVEL: -1,
  248. },
  249. };
  250.  
  251. // FOOD
  252. exports.food = {
  253. TYPE: 'food',
  254. DAMAGE_CLASS: 1,
  255. CONTROLLERS: ['moveInCircles'],
  256. HITS_OWN_TYPE: 'repel',
  257. MOTION_TYPE: 'drift',
  258. FACING_TYPE: 'turnWithSpeed',
  259. VARIES_IN_SIZE: true,
  260. BODY: {
  261. STEALTH: 30,
  262. PUSHABILITY: 1,
  263. },
  264. DAMAGE_EFFECTS: false,
  265. RATEFFECTS: false,
  266. HEALTH_WITH_LEVEL: false,
  267. };
  268.  
  269. const basePolygonDamage = 1;
  270. const basePolygonHealth = 2;
  271. exports.hugePentagon = {
  272. PARENT: [exports.food],
  273. FOOD: {
  274. LEVEL: 5,
  275. },
  276. LABEL: 'Alpha Pentagon',
  277. VALUE: 15000,
  278. SHAPE: -5,
  279. SIZE: 58,
  280. COLOR: 14,
  281. BODY: {
  282. DAMAGE: 2 * basePolygonDamage,
  283. DENSITY: 80,
  284. HEALTH: 300 * basePolygonHealth,
  285. RESIST: Math.pow(1.25, 3),
  286. SHIELD: 40 * basePolygonHealth,
  287. REGEN: 0.6,
  288. },
  289. DRAW_HEALTH: true,
  290. GIVE_KILL_MESSAGE: true,
  291. };
  292. exports.bigPentagon = {
  293. PARENT: [exports.food],
  294. FOOD: {
  295. LEVEL: 4,
  296. },
  297. LABEL: 'Beta Pentagon',
  298. VALUE: 2500,
  299. SHAPE: 5,
  300. SIZE: 30,
  301. COLOR: 14,
  302. BODY: {
  303. DAMAGE: 2 * basePolygonDamage,
  304. DENSITY: 30,
  305. HEALTH: 50 * basePolygonHealth,
  306. RESIST: Math.pow(1.25, 2),
  307. SHIELD: 20 * basePolygonHealth,
  308. REGEN: 0.2,
  309. },
  310. DRAW_HEALTH: true,
  311. GIVE_KILL_MESSAGE: true,
  312. };
  313. exports.pentagon = {
  314. PARENT: [exports.food],
  315. FOOD: {
  316. LEVEL: 3,
  317. },
  318. LABEL: 'Pentagon',
  319. VALUE: 400,
  320. SHAPE: 5,
  321. SIZE: 16,
  322. COLOR: 14,
  323. BODY: {
  324. DAMAGE: 1.5 * basePolygonDamage,
  325. DENSITY: 8,
  326. HEALTH: 10 * basePolygonHealth,
  327. RESIST: 1.25,
  328. PENETRATION: 1.1,
  329. },
  330. DRAW_HEALTH: true,
  331. };
  332. exports.triangle = {
  333. PARENT: [exports.food],
  334. FOOD: {
  335. LEVEL: 2,
  336. },
  337. LABEL: 'Triangle',
  338. VALUE: 120,
  339. SHAPE: 3,
  340. SIZE: 9,
  341. COLOR: 2,
  342. BODY: {
  343. DAMAGE: basePolygonDamage,
  344. DENSITY: 6,
  345. HEALTH: 3 * basePolygonHealth,
  346. RESIST: 1.15,
  347. PENETRATION: 1.5,
  348. },
  349. DRAW_HEALTH: true,
  350. };
  351. exports.square = {
  352. PARENT: [exports.food],
  353. FOOD: {
  354. LEVEL: 1,
  355. },
  356. LABEL: 'Square',
  357. VALUE: 30,
  358. SHAPE: 4,
  359. SIZE: 10,
  360. COLOR: 13,
  361. BODY: {
  362. DAMAGE: basePolygonDamage,
  363. DENSITY: 4,
  364. HEALTH: basePolygonHealth,
  365. PENETRATION: 2,
  366. },
  367. DRAW_HEALTH: true,
  368. INTANGIBLE: false,
  369. };
  370. exports.egg = {
  371. PARENT: [exports.food],
  372. FOOD: {
  373. LEVEL: 0,
  374. },
  375. LABEL: 'Egg',
  376. VALUE: 10,
  377. SHAPE: 0,
  378. SIZE: 5,
  379. COLOR: 6,
  380. INTANGIBLE: true,
  381. BODY: {
  382. DAMAGE: 0,
  383. DENSITY: 2,
  384. HEALTH: 0.0011,
  385. PUSHABILITY: 0,
  386. },
  387. DRAW_HEALTH: false,
  388. };
  389.  
  390. exports.greenpentagon = {
  391. PARENT: [exports.food],
  392. LABEL: 'Pentagon',
  393. VALUE: 30000,
  394. SHAPE: 5,
  395. SIZE: 16,
  396. COLOR: 1,
  397. BODY: {
  398. DAMAGE: 3,
  399. DENSITY: 8,
  400. HEALTH: 200,
  401. RESIST: 1.25,
  402. PENETRATION: 1.1,
  403. },
  404. DRAW_HEALTH: true,
  405. };
  406. exports.greentriangle = {
  407. PARENT: [exports.food],
  408. LABEL: 'Triangle',
  409. VALUE: 7000,
  410. SHAPE: 3,
  411. SIZE: 9,
  412. COLOR: 1,
  413. BODY: {
  414. DAMAGE: 1,
  415. DENSITY: 6,
  416. HEALTH: 60,
  417. RESIST: 1.15,
  418. PENETRATION: 1.5,
  419. },
  420. DRAW_HEALTH: true,
  421. };
  422. exports.greensquare = {
  423. PARENT: [exports.food],
  424. LABEL: 'Square',
  425. VALUE: 2000,
  426. SHAPE: 4,
  427. SIZE: 10,
  428. COLOR: 1,
  429. BODY: {
  430. DAMAGE: 0.5,
  431. DENSITY: 4,
  432. HEALTH: 20,
  433. PENETRATION: 2,
  434. },
  435. DRAW_HEALTH: true,
  436. INTANGIBLE: false,
  437. };
  438.  
  439. exports.gem = {
  440. PARENT: [exports.food],
  441. LABEL: 'Gem',
  442. VALUE: 2000,
  443. SHAPE: 6,
  444. SIZE: 5,
  445. COLOR: 0,
  446. BODY: {
  447. DAMAGE: basePolygonDamage/4,
  448. DENSITY: 4,
  449. HEALTH: 10,
  450. PENETRATION: 2,
  451. RESIST: 2,
  452. PUSHABILITY: 0.25,
  453. },
  454. DRAW_HEALTH: true,
  455. INTANGIBLE: false,
  456. };
  457. exports.obstacle = {
  458. TYPE: 'wall',
  459. DAMAGE_CLASS: 1,
  460. LABEL: 'Rock',
  461. FACING_TYPE: 'turnWithSpeed',
  462. SHAPE: -9,
  463. BODY: {
  464. PUSHABILITY: 0,
  465. HEALTH: 10000,
  466. SHIELD: 10000,
  467. REGEN: 1000,
  468. DAMAGE: 1,
  469. RESIST: 100,
  470. STEALTH: 1,
  471. },
  472. VALUE: 0,
  473. SIZE: 60,
  474. COLOR: 16,
  475. VARIES_IN_SIZE: true,
  476. GIVE_KILL_MESSAGE: true,
  477. ACCEPTS_SCORE: false,
  478. };
  479. exports.babyObstacle = {
  480. PARENT: [exports.obstacle],
  481. SIZE: 25,
  482. SHAPE: -7,
  483. LABEL: "Gravel",
  484. };
  485.  
  486. // WEAPONS
  487. const wepHealthFactor = 0.5;
  488. const wepDamageFactor = 1.5;
  489. exports.bullet = {
  490. LABEL: 'Bullet',
  491. TYPE: 'bullet',
  492. ACCEPTS_SCORE: false,
  493. BODY: {
  494. PENETRATION: 1,
  495. SPEED: 3.75,
  496. RANGE: 90,
  497. DENSITY: 1.25,
  498. HEALTH: 0.33 * wepHealthFactor,
  499. DAMAGE: 4 * wepDamageFactor,
  500. PUSHABILITY: 0.3,
  501. },
  502. FACING_TYPE: 'smoothWithMotion',
  503. CAN_GO_OUTSIDE_ROOM: true,
  504. HITS_OWN_TYPE: 'never',
  505. // DIE_AT_LOW_SPEED: true,
  506. DIE_AT_RANGE: true,
  507. };
  508. exports.casing = {
  509. PARENT: [exports.bullet],
  510. LABEL: 'Shell',
  511. TYPE: 'swarm',
  512. };
  513.  
  514. exports.swarm = {
  515. LABEL: 'Swarm Drone',
  516. TYPE: 'swarm',
  517. ACCEPTS_SCORE: false,
  518. SHAPE: 3,
  519. MOTION_TYPE: 'swarm',
  520. FACING_TYPE: 'smoothWithMotion',
  521. CONTROLLERS: ['nearestDifferentMaster', 'mapTargetToGoal'],
  522. CRAVES_ATTENTION: true,
  523. BODY: {
  524. ACCELERATION: 3,
  525. PENETRATION: 1.5,
  526. HEALTH: 0.35 * wepHealthFactor,
  527. DAMAGE: 1.5 * wepDamageFactor,
  528. SPEED: 4.5,
  529. RESIST: 1.6,
  530. RANGE: 225,
  531. DENSITY: 12,
  532. PUSHABILITY: 0.5,
  533. FOV: 1.5,
  534. },
  535. HITS_OWN_TYPE: 'never',
  536. DIE_AT_RANGE: true,
  537. BUFF_VS_FOOD: true,
  538. };
  539. exports.bee = {
  540. PARENT: [exports.swarm],
  541. PERSISTS_AFTER_DEATH: true,
  542. SHAPE: 4,
  543. LABEL: 'Drone',
  544. HITS_OWN_TYPE: 'hardWithBuffer',
  545. };
  546. exports.autoswarm = {
  547. PARENT: [exports.swarm],
  548. AI: { farm: true, },
  549. INDEPENDENT: true,
  550. };
  551.  
  552. exports.trap = {
  553. LABEL: 'Thrown Trap',
  554. TYPE: 'trap',
  555. ACCEPTS_SCORE: false,
  556. SHAPE: -3,
  557. MOTION_TYPE: 'glide', // def
  558. FACING_TYPE: 'turnWithSpeed',
  559. HITS_OWN_TYPE: 'push',
  560. DIE_AT_RANGE: true,
  561. BODY: {
  562. HEALTH: 1 * wepHealthFactor,
  563. DAMAGE: 2 * wepDamageFactor,
  564. RANGE: 450,
  565. DENSITY: 2.5,
  566. RESIST: 2.5,
  567. SPEED: 0,
  568. },
  569. };
  570. exports.block = {
  571. LABEL: 'Set Trap',
  572. PARENT: [exports.trap],
  573. SHAPE: -4,
  574. MOTION_TYPE: 'motor',
  575. CONTROLLERS: ['goToMasterTarget'],
  576. BODY: {
  577. SPEED: 1,
  578. DENSITY: 5,
  579. },
  580. };
  581. exports.boomerang = {
  582. LABEL: 'Boomerang',
  583. PARENT: [exports.trap],
  584. CONTROLLERS: ['boomerang'],
  585. MOTION_TYPE: 'motor',
  586. HITS_OWN_TYPE: 'never',
  587. SHAPE: -5,
  588. BODY: {
  589. SPEED: 1.25,
  590. RANGE: 120,
  591. },
  592. };
  593.  
  594. exports.drone = {
  595. LABEL: 'Drone',
  596. TYPE: 'drone',
  597. ACCEPTS_SCORE: false,
  598. DANGER: 2,
  599. CONTROL_RANGE: 0,
  600. SHAPE: 3,
  601. MOTION_TYPE: 'chase',
  602. FACING_TYPE: 'smoothToTarget',
  603. CONTROLLERS: [
  604. 'nearestDifferentMaster',
  605. 'canRepel',
  606. 'mapTargetToGoal',
  607. 'hangOutNearMaster'
  608. ],
  609. AI: { blind: true, },
  610. BODY: {
  611. PENETRATION: 1.2,
  612. PUSHABILITY: 0.6,
  613. ACCELERATION: 0.05,
  614. HEALTH: 0.6 * wepHealthFactor,
  615. DAMAGE: 1.25 * wepDamageFactor,
  616. SPEED: 3.8,
  617. RANGE: 200,
  618. DENSITY: 0.03,
  619. RESIST: 1.5,
  620. FOV: 0.8,
  621. },
  622. HITS_OWN_TYPE: 'hard',
  623. DRAW_HEALTH: false,
  624. CLEAR_ON_MASTER_UPGRADE: true,
  625. BUFF_VS_FOOD: true,
  626. };
  627. exports.sunchip = {
  628. PARENT: [exports.drone],
  629. SHAPE: 4,
  630. NECRO: true,
  631. HITS_OWN_TYPE: 'hard',
  632. BODY: {
  633. FOV: 0.5,
  634. },
  635. AI: {
  636. blind: true,
  637. farm: true,
  638. },
  639. DRAW_HEALTH: false,
  640. };
  641. exports.autosunchip = {
  642. PARENT: [exports.sunchip],
  643. AI: {
  644. blind: true,
  645. farm: true,
  646. },
  647. INDEPENDENT: true,
  648. };
  649. exports.gunchip = {
  650. PARENT: [exports.drone],
  651. SHAPE: -2,
  652. NECRO: true,
  653. HITS_OWN_TYPE: 'hard',
  654. BODY: {
  655. FOV: 0.5,
  656. },
  657. AI: {
  658. blind: true,
  659. farm: true,
  660. },
  661. DRAW_HEALTH: false,
  662. };
  663.  
  664. exports.missile = {
  665. PARENT: [exports.bullet],
  666. LABEL: 'Missile',
  667. INDEPENDENT: true,
  668. BODY: {
  669. RANGE: 120,
  670. },
  671. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  672. POSITION: [ 14, 6, 1, 0, -2, 130, 0, ],
  673. PROPERTIES: {
  674. AUTOFIRE: true,
  675. SHOOT_SETTINGS: combineStats([g.basic, g.skim, g.doublereload, g.lowpower, g.muchmorerecoil, g.morespeed, g.morespeed]),
  676. TYPE: [exports.bullet, { PERSISTS_AFTER_DEATH: true, }],
  677. STAT_CALCULATOR: gunCalcNames.thruster,
  678. }, }, {
  679. POSITION: [ 14, 6, 1, 0, 2, 230, 0, ],
  680. PROPERTIES: {
  681. AUTOFIRE: true,
  682. SHOOT_SETTINGS: combineStats([g.basic, g.skim, g.doublereload, g.lowpower, g.muchmorerecoil, g.morespeed, g.morespeed]),
  683. TYPE: [exports.bullet, { PERSISTS_AFTER_DEATH: true, }],
  684. STAT_CALCULATOR: gunCalcNames.thruster,
  685. }, },
  686. ],
  687. };
  688. exports.hypermissile = {
  689. BODY: {
  690. RANGE: 480,
  691. },
  692. PARENT: [exports.missile],
  693. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  694. POSITION: [ 14, 6, 1, 0, -2, 150, 0, ],
  695. PROPERTIES: {
  696. AUTOFIRE: true,
  697. SHOOT_SETTINGS: combineStats([g.basic, g.skim, g.doublereload, g.lowpower, g.morerecoil, g.morespeed]),
  698. TYPE: [exports.bullet, { PERSISTS_AFTER_DEATH: true, }],
  699. STAT_CALCULATOR: gunCalcNames.thruster,
  700. }, }, {
  701. POSITION: [ 14, 6, 1, 0, 2, 210, 0, ],
  702. PROPERTIES: {
  703. AUTOFIRE: true,
  704. SHOOT_SETTINGS: combineStats([g.basic, g.skim, g.doublereload, g.lowpower, g.morerecoil, g.morespeed]),
  705. TYPE: [exports.bullet, { PERSISTS_AFTER_DEATH: true, }],
  706. STAT_CALCULATOR: gunCalcNames.thruster,
  707. }, }, {
  708. POSITION: [ 14, 6, 1, 0, -2, 90, 0.5, ],
  709. PROPERTIES: {
  710. AUTOFIRE: true,
  711. SHOOT_SETTINGS: combineStats([g.basic, g.skim, g.doublereload, g.lowpower, g.morerecoil, g.morespeed]),
  712. TYPE: [exports.bullet, { PERSISTS_AFTER_DEATH: true, }],
  713. }, }, {
  714. POSITION: [ 14, 6, 1, 0, 2, 270, 0.5, ],
  715. PROPERTIES: {
  716. AUTOFIRE: true,
  717. SHOOT_SETTINGS: combineStats([g.basic, g.skim, g.doublereload, g.lowpower, g.morerecoil, g.morespeed]),
  718. TYPE: [exports.bullet, { PERSISTS_AFTER_DEATH: true, }],
  719. }, },
  720. ],
  721. };
  722. exports.snake = {
  723. PARENT: [exports.bullet],
  724. LABEL: 'Snake',
  725. INDEPENDENT: true,
  726. BODY: {
  727. RANGE: 120,
  728. },
  729. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  730. POSITION: [ 6, 12, 1.4, 8, 0, 180, 0, ],
  731. PROPERTIES: {
  732. AUTOFIRE: true,
  733. STAT_CALCULATOR: gunCalcNames.thruster,
  734. SHOOT_SETTINGS: combineStats([
  735. g.basic, g.sniper, g.hunter, g.hunter2, g.snake, g.snakeskin,
  736. ]),
  737. TYPE: [exports.bullet, { PERSISTS_AFTER_DEATH: true, }],
  738. }, }, {
  739. POSITION: [ 10, 12, 0.8, 8, 0, 180, 0.5, ],
  740. PROPERTIES: {
  741. AUTOFIRE: true,
  742. NEGATIVE_RECOIL: true,
  743. STAT_CALCULATOR: gunCalcNames.thruster,
  744. SHOOT_SETTINGS: combineStats([
  745. g.basic, g.sniper, g.hunter, g.hunter2, g.snake,
  746. ]),
  747. TYPE: [exports.bullet, { PERSISTS_AFTER_DEATH: true, }],
  748. }, },
  749. ],
  750. };
  751. exports.hive = {
  752. PARENT: [exports.bullet],
  753. LABEL: 'Hive',
  754. BODY: {
  755. RANGE: 90,
  756. FOV: 0.5,
  757. },
  758. FACING_TYPE: 'turnWithSpeed',
  759. INDEPENDENT: true,
  760. CONTROLLERS: ['alwaysFire', 'nearestDifferentMaster', 'targetSelf',],
  761. AI: { NO_LEAD: true, },
  762. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  763. POSITION: [ 7, 9.5, 0.6, 7, 0, 108, 0, ],
  764. PROPERTIES: {
  765. SHOOT_SETTINGS: combineStats([g.swarm, g.hive, g.bees]),
  766. TYPE: exports.bee,
  767. STAT_CALCULATOR: gunCalcNames.swarm,
  768. }, }, {
  769. POSITION: [ 7, 9.5, 0.6, 7, 0, 180, 0.2, ],
  770. PROPERTIES: {
  771. SHOOT_SETTINGS: combineStats([g.swarm, g.hive, g.bees]),
  772. TYPE: exports.bee,
  773. STAT_CALCULATOR: gunCalcNames.swarm,
  774. }, }, {
  775. POSITION: [ 7, 9.5, 0.6, 7, 0, 252, 0.4, ],
  776. PROPERTIES: {
  777. SHOOT_SETTINGS: combineStats([g.swarm, g.hive, g.bees]),
  778. TYPE: exports.bee,
  779. STAT_CALCULATOR: gunCalcNames.swarm,
  780. }, }, {
  781. POSITION: [ 7, 9.5, 0.6, 7, 0, 324, 0.6, ],
  782. PROPERTIES: {
  783. SHOOT_SETTINGS: combineStats([g.swarm, g.hive, g.bees]),
  784. TYPE: exports.bee,
  785. STAT_CALCULATOR: gunCalcNames.swarm,
  786. }, }, {
  787. POSITION: [ 7, 9.5, 0.6, 7, 0, 36, 0.8, ],
  788. PROPERTIES: {
  789. SHOOT_SETTINGS: combineStats([g.swarm, g.hive, g.bees]),
  790. TYPE: exports.bee,
  791. STAT_CALCULATOR: gunCalcNames.swarm,
  792. }, },
  793. ],
  794. };
  795.  
  796. // TANK CLASSES
  797. const base = {
  798. ACCELERATION: 1.6,
  799. SPEED: 5.25,
  800. HEALTH: 20,
  801. DAMAGE: 3,
  802. RESIST: 1,
  803. PENETRATION: 1.05,
  804. SHIELD: 3,
  805. REGEN: 0.025,
  806. FOV: 1,
  807. DENSITY: 0.5,
  808. };
  809. exports.genericTank = {
  810. LABEL: 'Unknown Class',
  811. TYPE: 'tank',
  812. DAMAGE_CLASS: 2,
  813. DANGER: 5,
  814. MOTION_TYPE: 'motor',
  815. FACING_TYPE: 'toTarget',
  816. SIZE: 12,
  817. MAX_CHILDREN: 0,
  818. DAMAGE_EFFECTS: false,
  819. BODY: { // def
  820. ACCELERATION: base.ACCELERATION,
  821. SPEED: base.SPEED,
  822. HEALTH: base.HEALTH,
  823. DAMAGE: base.DAMAGE,
  824. PENETRATION: base.PENETRATION,
  825. SHIELD: base.SHIELD,
  826. REGEN: base.REGEN,
  827. FOV: base.FOV,
  828. DENSITY: base.DENSITY,
  829. PUSHABILITY: 0.9,
  830. HETERO: 3,
  831. },
  832. GUNS: [],
  833. TURRETS: [],
  834. GIVE_KILL_MESSAGE: true,
  835. DRAW_HEALTH: true,
  836. };
  837. let gun = { };
  838.  
  839. exports.autoTurret = {
  840. PARENT: [exports.genericTank],
  841. LABEL: 'Turret',
  842. BODY: {
  843. FOV: 0.8
  844. },
  845. COLOR: 16,
  846. //CONTROLLERS: ['nearestDifferentMaster'],
  847. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  848. POSITION: [ 22, 10, 1, 0, 0, 0, 0, ],
  849. PROPERTIES: {
  850. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.power, g.morerecoil, g.turret]),
  851. TYPE: exports.bullet,
  852. }, },
  853. ],
  854. };
  855. exports.machineAutoTurret = {
  856. PARENT: [exports.genericTank],
  857. LABEL: 'Turret',
  858. COLOR: 16,
  859. //CONTROLLERS: ['nearestDifferentMaster'],
  860. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  861. POSITION: [ 14, 11, 1.3, 8, 0, 0, 0, ],
  862. PROPERTIES: {
  863. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.power, g.morerecoil, g.turret, g.mach, g.slow]),
  864. TYPE: exports.bullet,
  865. }, },
  866. ],
  867. };
  868. exports.autoSmasherTurret = {
  869. PARENT: [exports.genericTank],
  870. LABEL: 'Turret',
  871. COLOR: 16,
  872. //CONTROLLERS: ['nearestDifferentMaster'],
  873. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  874. POSITION: [ 20, 6, 1, 0, 5, 0, 0, ],
  875. PROPERTIES: {
  876. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.power, g.morerecoil, g.turret, g.mach, g.pound, g.doublereload]),
  877. TYPE: exports.bullet,
  878. STAT_CALCULATOR: gunCalcNames.fixedReload,
  879. }, }, {
  880. POSITION: [ 20, 6, 1, 0, -5, 0, 0.5, ],
  881. PROPERTIES: {
  882. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.power, g.morerecoil, g.turret, g.mach, g.pound, g.doublereload]),
  883. TYPE: exports.bullet,
  884. STAT_CALCULATOR: gunCalcNames.fixedReload,
  885. }, },
  886. ],
  887. };
  888. exports.oldAutoSmasherTurret = {
  889. PARENT: [exports.genericTank],
  890. LABEL: 'Turret',
  891. COLOR: 16,
  892. //CONTROLLERS: ['nearestDifferentMaster'],
  893. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  894. POSITION: [ 20, 7, 1, 0, -5.75, 0, 0, ],
  895. PROPERTIES: {
  896. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.power, g.lotsmorrecoil, g.morereload]),
  897. TYPE: exports.bullet,
  898. STAT_CALCULATOR: gunCalcNames.fixedReload,
  899. }, }, {
  900. POSITION: [ 20, 7, 1, 0, 5.75, 0, 0.5, ],
  901. PROPERTIES: {
  902. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.power, g.lotsmorrecoil, g.morereload]),
  903. TYPE: exports.bullet,
  904. STAT_CALCULATOR: gunCalcNames.fixedReload,
  905. }, },
  906. ],
  907. };
  908.  
  909. exports.auto3gun = {
  910. PARENT: [exports.genericTank],
  911. LABEL: '',
  912. BODY: {
  913. FOV: 3,
  914. },
  915. CONTROLLERS: ['canRepel', 'onlyAcceptInArc', 'mapAltToFire', 'nearestDifferentMaster'],
  916. COLOR: 16,
  917. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  918. POSITION: [ 22, 10, 1, 0, 0, 0, 0, ],
  919. PROPERTIES: {
  920. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.auto]),
  921. TYPE: exports.bullet,
  922. }, }
  923. ],
  924. };
  925. exports.auto5gun = {
  926. PARENT: [exports.genericTank],
  927. LABEL: '',
  928. BODY: {
  929. FOV: 3,
  930. },
  931. CONTROLLERS: ['canRepel', 'onlyAcceptInArc', 'mapAltToFire', 'nearestDifferentMaster'],
  932. COLOR: 16,
  933. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  934. POSITION: [ 24, 11, 1, 0, 0, 0, 0, ],
  935. PROPERTIES: {
  936. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.auto, g.five]),
  937. TYPE: exports.bullet,
  938. }, }
  939. ],
  940. };
  941. exports.heavy3gun = {
  942. PARENT: [exports.genericTank],
  943. LABEL: '',
  944. BODY: {
  945. FOV: 2,
  946. SPEED: 0.9,
  947. },
  948. CONTROLLERS: ['canRepel', 'onlyAcceptInArc', 'mapAltToFire', 'nearestDifferentMaster'],
  949. COLOR: 16,
  950. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  951. POSITION: [ 22, 14, 1, 0, 0, 0, 0, ],
  952. PROPERTIES: {
  953. SHOOT_SETTINGS: combineStats([g.basic, g.pound, g.auto]),
  954. TYPE: exports.bullet,
  955. }, }
  956. ],
  957. };
  958. exports.commanderGun = {
  959. PARENT: [exports.genericTank],
  960. LABEL: '',
  961. BODY: {
  962. FOV: 3,
  963. },
  964. CONTROLLERS: ['nearestDifferentMaster'],
  965. COLOR: 16,
  966. MAX_CHILDREN: 6,
  967. AI: {
  968. NO_LEAD: true,
  969. view360: true,
  970. },
  971. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  972. POSITION: [ 8, 14, 1.3, 8, 0, 0, 0, ],
  973. PROPERTIES: {
  974. SHOOT_SETTINGS: combineStats([g.drone, g.commander]),
  975. TYPE: exports.drone,
  976. AUTOFIRE: true,
  977. SYNCS_SKILLS: true,
  978. STAT_CALCULATOR: gunCalcNames.drone,
  979. }, },
  980. ],
  981. };
  982. exports.sniper3gun = {
  983. PARENT: [exports.genericTank],
  984. LABEL: '',
  985. BODY: {
  986. FOV: 5,
  987. },
  988. CONTROLLERS: ['canRepel', 'onlyAcceptInArc', 'mapAltToFire', 'nearestDifferentMaster'],
  989. COLOR: 16,
  990. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  991. POSITION: [ 27, 9, 1, 0, 0, 0, 0, ],
  992. PROPERTIES: {
  993. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.auto, g.assass, g.autosnipe]),
  994. TYPE: exports.bullet,
  995. }, }, {
  996. POSITION: [ 5, 9, -1.5, 8, 0, 0, 0, ],
  997. },
  998. ],
  999. };
  1000. exports.bansheegun = {
  1001. PARENT: [exports.genericTank],
  1002. LABEL: '',
  1003. CONTROLLERS: ['canRepel', 'onlyAcceptInArc', 'mapAltToFire', 'nearestDifferentMaster'],
  1004. COLOR: 16,
  1005. INDEPENDENT: true,
  1006. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1007. POSITION: [ 26, 10, 1, 0, 0, 0, 0, ],
  1008. PROPERTIES: {
  1009. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.auto, g.lessreload, g.bitlessknock]),
  1010. TYPE: exports.bullet,
  1011. }, }
  1012. ],
  1013. };
  1014. exports.auto4gun = {
  1015. PARENT: [exports.genericTank],
  1016. LABEL: '',
  1017. BODY: {
  1018. FOV: 2,
  1019. },
  1020. CONTROLLERS: ['canRepel', 'onlyAcceptInArc', 'mapAltToFire', 'nearestDifferentMaster'],
  1021. COLOR: 16,
  1022. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1023. POSITION: [ 16, 4, 1, 0, -3.5, 0, 0, ],
  1024. PROPERTIES: {
  1025. SHOOT_SETTINGS: combineStats([g.basic, g.auto, g.gunner, g.twin, g.power, g.slow]),
  1026. TYPE: exports.bullet,
  1027. }, }, {
  1028. POSITION: [ 16, 4, 1, 0, 3.5, 0, 0.5, ],
  1029. PROPERTIES: {
  1030. SHOOT_SETTINGS: combineStats([g.basic, g.auto, g.gunner, g.twin, g.power, g.slow]),
  1031. TYPE: exports.bullet,
  1032. }, }
  1033. ],
  1034. };
  1035. exports.bigauto4gun = {
  1036. PARENT: [exports.genericTank],
  1037. LABEL: '',
  1038. CONTROLLERS: ['canRepel', 'onlyAcceptInArc', 'mapAltToFire', 'nearestDifferentMaster'],
  1039. COLOR: 16,
  1040. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1041. POSITION: [ 14, 5, 1, 0, -4.5, 0, 0, ],
  1042. PROPERTIES: {
  1043. SHOOT_SETTINGS: combineStats([g.basic, g.auto, g.gunner, g.twin, g.twin, g.power, g.halfreload]),
  1044. TYPE: exports.bullet,
  1045. }, }, {
  1046. POSITION: [ 14, 5, 1, 0, 4.5, 0, 0.5, ],
  1047. PROPERTIES: {
  1048. SHOOT_SETTINGS: combineStats([g.basic, g.auto, g.gunner, g.twin, g.twin, g.power, g.halfreload]),
  1049. TYPE: exports.bullet,
  1050. }, }, {
  1051. POSITION: [ 16, 5, 1, 0, 0, 0, 0.5, ],
  1052. PROPERTIES: {
  1053. SHOOT_SETTINGS: combineStats([g.basic, g.auto, g.gunner, g.twin, g.twin, g.power, g.halfreload]),
  1054. TYPE: exports.bullet,
  1055. }, }
  1056. ],
  1057. };
  1058.  
  1059. exports.tritrapgun = {
  1060. PARENT: [exports.genericTank],
  1061. LABEL: '',
  1062. COLOR: 16,
  1063. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1064. POSITION: [ 20, 16, 1, 0, 0, 0, 0, ],
  1065. }, {
  1066. POSITION: [ 2, 16, 1.1, 20, 0, 0, 0, ],
  1067. PROPERTIES: {
  1068. SHOOT_SETTINGS: combineStats([g.trap, g.block, g.auto]),
  1069. TYPE: exports.block,
  1070. }, },
  1071. ],
  1072. };
  1073. exports.smasherBody = {
  1074. LABEL: '',
  1075. CONTROLLERS: ['spin'],
  1076. COLOR: 9,
  1077. SHAPE: 6,
  1078. INDEPENDENT: true,
  1079. };
  1080. exports.spikeBody = {
  1081. LABEL: '',
  1082. CONTROLLERS: ['spin'],
  1083. COLOR: 9,
  1084. SHAPE: -4,
  1085. INDEPENDENT: true,
  1086. };
  1087. exports.spikeBody1 = {
  1088. LABEL: '',
  1089. CONTROLLERS: ['fastspin'],
  1090. COLOR: 9,
  1091. SHAPE: 3,
  1092. INDEPENDENT: true,
  1093. };
  1094. exports.spikeBody2 = {
  1095. LABEL: '',
  1096. CONTROLLERS: ['reversespin'],
  1097. COLOR: 9,
  1098. SHAPE: 3,
  1099. INDEPENDENT: true,
  1100. };
  1101. exports.megasmashBody = {
  1102. LABEL: '',
  1103. CONTROLLERS: ['spin'],
  1104. COLOR: 9,
  1105. SHAPE: -6,
  1106. INDEPENDENT: true,
  1107. };
  1108. exports.dominationBody = {
  1109. LABEL: '',
  1110. CONTROLLERS: ['dontTurn'],
  1111. COLOR: 9,
  1112. SHAPE: 6,
  1113. INDEPENDENT: true,
  1114. };
  1115. exports.baseSwarmTurret = {
  1116. PARENT: [exports.genericTank],
  1117. LABEL: '',
  1118. COLOR: 16,
  1119. BODY: {
  1120. FOV: 1.2,
  1121. },
  1122. CONTROLLERS: ['nearestDifferentMaster'],
  1123. AI: {
  1124. NO_LEAD: true,
  1125. shapefriend: true,
  1126. },
  1127. INDEPENDENT: true,
  1128. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1129. POSITION: [ 5, 4.5, 0.6, 7, 2, 0, 0.15, ],
  1130. PROPERTIES: {
  1131. SHOOT_SETTINGS: combineStats([g.swarm, g.protectorswarm]),
  1132. TYPE: exports.swarm,
  1133. STAT_CALCULATOR: gunCalcNames.swarm,
  1134. }, }, {
  1135. POSITION: [ 5, 4.5, 0.6, 7, -2, 0, 0.15, ],
  1136. PROPERTIES: {
  1137. SHOOT_SETTINGS: combineStats([g.swarm, g.protectorswarm]),
  1138. TYPE: exports.swarm,
  1139. STAT_CALCULATOR: gunCalcNames.swarm,
  1140. }, }, {
  1141. POSITION: [ 5, 4.5, 0.6, 7.5, 0, 0, 0, ],
  1142. PROPERTIES: {
  1143. SHOOT_SETTINGS: combineStats([g.swarm, g.protectorswarm]),
  1144. TYPE: [exports.swarm, { INDEPENDENT: true, AI: { shapefriend: true, }, }, ],
  1145. STAT_CALCULATOR: gunCalcNames.swarm,
  1146. }, }
  1147. ],
  1148. };
  1149. exports.baseGunTurret = {
  1150. PARENT: [exports.genericTank],
  1151. LABEL: 'Protector',
  1152. BODY: {
  1153. FOV: 5,
  1154. },
  1155. ACCEPTS_SCORE: false,
  1156. CONTROLLERS: ['nearestDifferentMaster'],
  1157. INDEPENDENT: true,
  1158. COLOR: 16,
  1159. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1160. POSITION: [ 12, 12, 1, 6, 0, 0, 0, ],
  1161. PROPERTIES: {
  1162. SHOOT_SETTINGS: combineStats([g.basic, g.destroy]),
  1163. TYPE: exports.bullet,
  1164. }, }, {
  1165. POSITION: [ 11, 13, 1, 6, 0, 0, 0.1, ],
  1166. PROPERTIES: {
  1167. SHOOT_SETTINGS: combineStats([g.basic, g.destroy]),
  1168. TYPE: exports.bullet,
  1169. }, }, {
  1170. POSITION: [ 7, 13, -1.3, 6, 0, 0, 0, ],
  1171. }
  1172. ],
  1173. };
  1174. exports.baseProtector = {
  1175. PARENT: [exports.genericTank],
  1176. LABEL: 'Base',
  1177. TYPE: 'fixed',
  1178. SIZE: 64,
  1179. DAMAGE_CLASS: 0,
  1180. ACCEPTS_SCORE: false,
  1181. SKILL: skillSet({
  1182. rld: 1,
  1183. dam: 1,
  1184. pen: 1,
  1185. spd: 1,
  1186. str: 1,
  1187. }),
  1188. BODY: { // def
  1189. RESIST: 100,
  1190. SPEED: 0,
  1191. HEALTH: 10000,
  1192. DAMAGE: 10,
  1193. PENETRATION: 0.25,
  1194. SHIELD: 1000,
  1195. REGEN: 100,
  1196. FOV: 1,
  1197. PUSHABILITY: 0,
  1198. HETERO: 0,
  1199. },
  1200. CAN_BE_ON_LEADERBOARD: false,
  1201. //CONTROLLERS: ['nearestDifferentMaster'],
  1202. FACING_TYPE: 'autospin',
  1203. TURRETS: [{ /* SIZE X Y ANGLE ARC */
  1204. POSITION: [ 25, 0, 0, 0, 360, 0],
  1205. TYPE: exports.dominationBody,
  1206. }, {
  1207. POSITION: [ 12, 7, 0, 45, 100, 0],
  1208. TYPE: exports.baseSwarmTurret,
  1209. }, {
  1210. POSITION: [ 12, 7, 0, 135, 100, 0],
  1211. TYPE: exports.baseSwarmTurret,
  1212. }, {
  1213. POSITION: [ 12, 7, 0, 225, 100, 0],
  1214. TYPE: exports.baseSwarmTurret,
  1215. }, {
  1216. POSITION: [ 12, 7, 0, 315, 100, 0],
  1217. TYPE: exports.baseSwarmTurret,
  1218. },
  1219. ],
  1220. GUNS: [ /***** LENGTH WIDTH ASPECT X Y ANGLE DELAY */ {
  1221. POSITION: [ 4.5, 11.5, -1.3, 6, 0, 45, 0, ], }, {
  1222. POSITION: [ 4.5, 11.5, -1.3, 6, 0, 135, 0, ], }, {
  1223. POSITION: [ 4.5, 11.5, -1.3, 6, 0, 225, 0, ], }, {
  1224. POSITION: [ 4.5, 11.5, -1.3, 6, 0, 315, 0, ], }, {
  1225. POSITION: [ 4.5, 8.5, -1.5, 7, 0, 45, 0, ], }, {
  1226. POSITION: [ 4.5, 8.5, -1.5, 7, 0, 135, 0, ], }, {
  1227. POSITION: [ 4.5, 8.5, -1.5, 7, 0, 225, 0, ], }, {
  1228. POSITION: [ 4.5, 8.5, -1.5, 7, 0, 315, 0, ], },
  1229. ],
  1230. };
  1231.  
  1232. exports.dominator = {
  1233. PARENT: [exports.genericTank],
  1234. LABEL: 'Dominator',
  1235. TYPE: 'fixed',
  1236. DANGER: 10,
  1237. SIZE: 48,
  1238. SKILL: skillSet({
  1239. dam: 2,
  1240. pen: 2,
  1241. str: 1,
  1242. }),
  1243. BODY: {
  1244. RESIST: 100,
  1245. SPEED: 0,
  1246. HEALTH: 250,
  1247. DAMAGE: 10,
  1248. PENETRATION: 0.25,
  1249. FOV: 0.7,
  1250. PUSHABILITY: 0,
  1251. HETERO: 0,
  1252. SHIELD: base.SHIELD * 1.25,
  1253. REGEN: base.REGEN * 0.75,
  1254. },
  1255. CONTROLLERS: ['nearestDifferentMaster', 'spinWhenIdle'],
  1256. TURRETS: [{
  1257. POSITION: [22, 0, 0, 0, 360, 0],
  1258. TYPE: exports.dominationBody,
  1259. }],
  1260. CAN_BE_ON_LEADERBOARD: false,
  1261. GIVE_KILL_MESSAGE: false,
  1262. ACCEPTS_SCORE: false,
  1263. };
  1264.  
  1265. exports.destroyerDominator = {
  1266. PARENT: [exports.dominator],
  1267. GUNS: [{
  1268. POSITION: [15.25, 6.75, 1, 0, 0, 0, 0],
  1269. PROPERTIES: {
  1270. SHOOT_SETTINGS: combineStats([g.basic, g.destroyDominator]),
  1271. TYPE: exports.bullet,
  1272. },
  1273. }, {
  1274. POSITION: [5, 6.75, -1.6, 6.75, 0, 0, 0],
  1275. }],
  1276. };
  1277.  
  1278. exports.gunnerDominator = {
  1279. PARENT: [exports.dominator],
  1280. GUNS: [{
  1281. POSITION: [14.25, 3, 1, 0, -2, 0, 0.5],
  1282. PROPERTIES: {
  1283. SHOOT_SETTINGS: combineStats([g.basic, g.gunnerDominator]),
  1284. TYPE: exports.bullet,
  1285. },
  1286. }, {
  1287. POSITION: [14.25, 3, 1, 0, 2, 0, 0.5],
  1288. PROPERTIES: {
  1289. SHOOT_SETTINGS: combineStats([g.basic, g.gunnerDominator]),
  1290. TYPE: exports.bullet,
  1291. },
  1292. }, {
  1293. POSITION: [15.85, 3, 1, 0, 0, 0, 0],
  1294. PROPERTIES: {
  1295. SHOOT_SETTINGS: combineStats([g.basic, g.gunnerDominator]),
  1296. TYPE: exports.bullet,
  1297. },
  1298. }, {
  1299. POSITION: [5, 8.5, -1.6, 6.25, 0, 0, 0],
  1300. }],
  1301. };
  1302.  
  1303. exports.trapperDominator = {
  1304. PARENT: [exports.dominator],
  1305. FACING_TYPE: 'autospin',
  1306. GUNS: [{
  1307. POSITION: [3.5, 3.75, 1, 8, 0, 0, 0],
  1308. }, {
  1309. POSITION: [1.25, 3.75, 1.7, 12, 0, 0, 0],
  1310. PROPERTIES: {
  1311. SHOOT_SETTINGS: combineStats([g.trap, g.trapperDominator]),
  1312. TYPE: exports.trap,
  1313. AUTOFIRE: true,
  1314. },
  1315. }, {
  1316. POSITION: [3.5, 3.75, 1, 8, 0, 45, 0],
  1317. }, {
  1318. POSITION: [1.25, 3.75, 1.7, 12, 0, 45, 0],
  1319. PROPERTIES: {
  1320. SHOOT_SETTINGS: combineStats([g.trap, g.trapperDominator]),
  1321. TYPE: exports.trap,
  1322. AUTOFIRE: true,
  1323. },
  1324. }, {
  1325. POSITION: [3.5, 3.75, 1, 8, 0, 90, 0],
  1326. }, {
  1327. POSITION: [1.25, 3.75, 1.7, 12, 0, 90, 0],
  1328. PROPERTIES: {
  1329. SHOOT_SETTINGS: combineStats([g.trap, g.trapperDominator]),
  1330. TYPE: exports.trap,
  1331. AUTOFIRE: true,
  1332. },
  1333. }, {
  1334. POSITION: [3.5, 3.75, 1, 8, 0, 135, 0],
  1335. }, {
  1336. POSITION: [1.25, 3.75, 1.7, 12, 0, 135, 0],
  1337. PROPERTIES: {
  1338. SHOOT_SETTINGS: combineStats([g.trap, g.trapperDominator]),
  1339. TYPE: exports.trap,
  1340. AUTOFIRE: true,
  1341. },
  1342. }, {
  1343. POSITION: [3.5, 3.75, 1, 8, 0, 180, 0],
  1344. }, {
  1345. POSITION: [1.25, 3.75, 1.7, 12, 0, 180, 0],
  1346. PROPERTIES: {
  1347. SHOOT_SETTINGS: combineStats([g.trap, g.trapperDominator]),
  1348. TYPE: exports.trap,
  1349. AUTOFIRE: true,
  1350. },
  1351. }, {
  1352. POSITION: [3.5, 3.75, 1, 8, 0, 225, 0],
  1353. }, {
  1354. POSITION: [1.25, 3.75, 1.7, 12, 0, 225, 0],
  1355. PROPERTIES: {
  1356. SHOOT_SETTINGS: combineStats([g.trap, g.trapperDominator]),
  1357. TYPE: exports.trap,
  1358. AUTOFIRE: true,
  1359. },
  1360. }, {
  1361. POSITION: [3.5, 3.75, 1, 8, 0, 270, 0],
  1362. }, {
  1363. POSITION: [1.25, 3.75, 1.7, 12, 0, 270, 0],
  1364. PROPERTIES: {
  1365. SHOOT_SETTINGS: combineStats([g.trap, g.trapperDominator]),
  1366. TYPE: exports.trap,
  1367. AUTOFIRE: true,
  1368. },
  1369. }, {
  1370. POSITION: [3.5, 3.75, 1, 8, 0, 315, 0],
  1371. }, {
  1372. POSITION: [1.25, 3.75, 1.7, 12, 0, 315, 0],
  1373. PROPERTIES: {
  1374. SHOOT_SETTINGS: combineStats([g.trap, g.trapperDominator]),
  1375. TYPE: exports.trap,
  1376. AUTOFIRE: true,
  1377. },
  1378. }]
  1379. };
  1380.  
  1381.  
  1382. exports.minion = {
  1383. PARENT: [exports.genericTank],
  1384. LABEL: 'Minion',
  1385. TYPE: 'minion',
  1386. DAMAGE_CLASS: 0,
  1387. HITS_OWN_TYPE: 'hardWithBuffer',
  1388. FACING_TYPE: 'smoothToTarget',
  1389. BODY: {
  1390. FOV: 0.5,
  1391. SPEED: 3,
  1392. ACCELERATION: 0.4,
  1393. HEALTH: 5,
  1394. SHIELD: 0,
  1395. DAMAGE: 1.2,
  1396. RESIST: 1,
  1397. PENETRATION: 1,
  1398. DENSITY: 0.4,
  1399. },
  1400. AI: {
  1401. blind: true,
  1402. },
  1403. DRAW_HEALTH: false,
  1404. CLEAR_ON_MASTER_UPGRADE: true,
  1405. GIVE_KILL_MESSAGE: false,
  1406. CONTROLLERS: [
  1407. 'nearestDifferentMaster', 'mapAltToFire', 'minion', 'canRepel', 'hangOutNearMaster'],
  1408. //CONTROLLERS: ['nearestDifferentMaster'],
  1409. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1410. POSITION: [ 17, 9, 1, 0, 0, 0, 0, ],
  1411. PROPERTIES: {
  1412. SHOOT_SETTINGS: combineStats([g.basic, g.minion]),
  1413. WAIT_TO_CYCLE: true,
  1414. TYPE: exports.bullet,
  1415. }, },
  1416. ],
  1417. };
  1418. exports.pillboxTurret = {
  1419. PARENT: [exports.genericTank],
  1420. LABEL: '',
  1421. COLOR: 16,
  1422. BODY: {
  1423. FOV: 2,
  1424. },
  1425. HAS_NO_RECOIL: true,
  1426. //CONTROLLERS: ['nearestDifferentMaster'],
  1427. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1428. POSITION: [ 22, 11, 1, 0, 0, 0, 0, ],
  1429. PROPERTIES: {
  1430. SHOOT_SETTINGS: combineStats([g.basic, g.minion, g.turret, g.power, g.auto, g.notdense]),
  1431. TYPE: exports.bullet,
  1432. }, },
  1433. ],
  1434. };
  1435. exports.pillbox = {
  1436. LABEL: 'Pillbox',
  1437. PARENT: [exports.trap],
  1438. SHAPE: -4,
  1439. MOTION_TYPE: 'motor',
  1440. CONTROLLERS: ['goToMasterTarget', 'nearestDifferentMaster'],
  1441. INDEPENDENT: true,
  1442. BODY: {
  1443. SPEED: 1,
  1444. DENSITY: 5,
  1445. },
  1446. DIE_AT_RANGE: true,
  1447. TURRETS: [{ /* SIZE X Y ANGLE ARC */
  1448. POSITION: [ 11, 0, 0, 0, 360, 1],
  1449. TYPE: exports.pillboxTurret,
  1450. }
  1451. ]
  1452. };
  1453. exports.skimturret = {
  1454. PARENT: [exports.genericTank],
  1455. BODY: {
  1456. FOV: base.FOV * 2,
  1457. },
  1458. COLOR: 2,
  1459. CONTROLLERS: ['canRepel', 'onlyAcceptInArc', 'mapAltToFire', 'nearestDifferentMaster'],
  1460. LABEL: '',
  1461. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1462. POSITION: [ 10, 14, -0.5, 9, 0, 0, 0, ],
  1463. PROPERTIES: {
  1464. SHOOT_SETTINGS: combineStats([g.basic, g.pound, g.arty, g.arty, g.skim, g.threequartersrof, g.lowweak]),
  1465. TYPE: exports.hypermissile,
  1466. }, }, {
  1467. POSITION: [ 17, 15, 1, 0, 0, 0, 0, ],
  1468. },
  1469. ],
  1470. };
  1471. exports.skimboss = {
  1472. PARENT: [exports.genericTank],
  1473. BODY: {
  1474. HEALTH: 300,
  1475. DAMAGE: 2,
  1476. SHIELD: 200,
  1477. },
  1478. SHAPE: 3,
  1479. COLOR: 2,
  1480. FACING_TYPE: 'autospin',
  1481. TURRETS: [{ /* SIZE X Y ANGLE ARC */
  1482. POSITION: [ 15, 5, 0, 60, 170, 0],
  1483. TYPE: exports.skimturret,
  1484. }, {
  1485. POSITION: [ 15, 5, 0, 180, 170, 0],
  1486. TYPE: exports.skimturret,
  1487. }, {
  1488. POSITION: [ 15, 5, 0, 300, 170, 0],
  1489. TYPE: exports.skimturret,
  1490. },
  1491. ],
  1492. };
  1493.  
  1494. function makeAuto(type, name = -1, options = {}) {
  1495. let turret = { type: exports.autoTurret, size: 10, independent: true, };
  1496. if (options.type != null) { turret.type = options.type; }
  1497. if (options.size != null) { turret.size = options.size; }
  1498. if (options.independent != null) { turret.independent = options.independent; }
  1499.  
  1500. let output = JSON.parse(JSON.stringify(type));
  1501. let autogun = {
  1502. /********* SIZE X Y ANGLE ARC */
  1503. POSITION: [ turret.size, 0, 0, 180, 360, 1,],
  1504. TYPE: [turret.type, { CONTROLLERS: ['nearestDifferentMaster'], INDEPENDENT: turret.independent, }],
  1505. };
  1506. if (type.GUNS != null) { output.GUNS = type.GUNS; }
  1507. if (type.TURRETS == null) { output.TURRETS = [autogun]; }
  1508. else { output.TURRETS = [...type.TURRETS, autogun]; }
  1509. if (name == -1) { output.LABEL = 'Auto-' + type.LABEL; } else { output.LABEL = name; }
  1510. output.DANGER = type.DANGER + 1;
  1511. return output;
  1512. }
  1513. function makeHybrid(type, name = -1) {
  1514. let output = JSON.parse(JSON.stringify(type));
  1515. let spawner = {
  1516. /********* LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1517. POSITION: [ 7, 12, 1.2, 8, 0, 180, 0, ],
  1518. PROPERTIES: {
  1519. SHOOT_SETTINGS: combineStats([g.drone, g.weak]),
  1520. TYPE: [exports.drone, { INDEPENDENT: true, }],
  1521. AUTOFIRE: true,
  1522. SYNCS_SKILLS: true,
  1523. STAT_CALCULATOR: gunCalcNames.drone,
  1524. WAIT_TO_CYCLE: false,
  1525. MAX_CHILDREN: 3,
  1526. }, };
  1527. if (type.TURRETS != null) { output.TURRETS = type.TURRETS; }
  1528. if (type.GUNS == null) { output.GUNS = [spawner]; }
  1529. else { output.GUNS = [...type.GUNS, spawner]; }
  1530. if (name == -1) { output.LABEL = 'Hybrid ' + type.LABEL; } else { output.LABEL = name; }
  1531. return output;
  1532. }
  1533.  
  1534. exports.basic = {
  1535. PARENT: [exports.genericTank],
  1536. LABEL: 'Basic',
  1537. //CONTROLLERS: ['nearestDifferentMaster'],
  1538. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1539. POSITION: [ 18, 8, 1, 0, 0, 0, 0, ],
  1540. PROPERTIES: {
  1541. SHOOT_SETTINGS: combineStats([g.basic]),
  1542. TYPE: exports.bullet,
  1543. LABEL: '', // def
  1544. STAT_CALCULATOR: 0, // def
  1545. WAIT_TO_CYCLE: false, // def
  1546. AUTOFIRE: false, // def
  1547. SYNCS_SKILLS: false, // def
  1548. MAX_CHILDREN: 0, // def
  1549. ALT_FIRE: false, // def
  1550. NEGATIVE_RECOIL: false, // def
  1551. }, },
  1552. ],
  1553. };
  1554. exports.single = {
  1555. PARENT: [exports.genericTank],
  1556. LABEL: 'Single',
  1557. //CONTROLLERS: ['nearestDifferentMaster'],
  1558. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1559. POSITION: [ 19, 8, 1, 0, 0, 0, 0, ],
  1560. PROPERTIES: {
  1561. SHOOT_SETTINGS: combineStats([g.basic, g.single]),
  1562. TYPE: exports.bullet,
  1563. }, }, {
  1564. POSITION: [ 5.5, 8, -1.8, 6.5, 0, 0, 0, ],
  1565. }
  1566. ],
  1567. };
  1568.  
  1569. let smshskl = 12; //13;
  1570. exports.smash = {
  1571. PARENT: [exports.genericTank],
  1572. LABEL: 'Smasher',
  1573. DANGER: 6,
  1574. BODY: {
  1575. FOV: base.FOV * 1.05,
  1576. DENSITY: base.DENSITY * 2,
  1577. },
  1578. TURRETS: [{ /** SIZE X Y ANGLE ARC */
  1579. POSITION: [ 21.5, 0, 0, 0, 360, 0,],
  1580. TYPE: exports.smasherBody,
  1581. }],
  1582. IS_SMASHER: true,
  1583. SKILL_CAP: [smshskl, 0, 0, 0, 0, smshskl, smshskl, smshskl, smshskl, smshskl,],
  1584. STAT_NAMES: statnames.smasher,
  1585. };
  1586. exports.megasmash = {
  1587. PARENT: [exports.genericTank],
  1588. LABEL: 'Mega-Smasher',
  1589. DANGER: 7,
  1590. BODY: {
  1591. SPEED: base.SPEED * 1.05,
  1592. FOV: base.FOV * 1.1,
  1593. DENSITY: base.DENSITY * 4,
  1594. },
  1595. IS_SMASHER: true,
  1596. SKILL_CAP: [smshskl, 0, 0, 0, 0, smshskl, smshskl, smshskl, smshskl, smshskl,],
  1597. STAT_NAMES: statnames.smasher,
  1598. TURRETS: [{ /** SIZE X Y ANGLE ARC */
  1599. POSITION: [ 24, 0, 0, 0, 360, 0,],
  1600. TYPE: exports.megasmashBody,
  1601. }],
  1602. };
  1603. exports.spike = {
  1604. PARENT: [exports.genericTank],
  1605. LABEL: 'Spike',
  1606. DANGER: 7,
  1607. BODY: {
  1608. SPEED: base.SPEED * 0.9,
  1609. DAMAGE: base.DAMAGE * 1.1,
  1610. FOV: base.FOV * 1.05,
  1611. DENSITY: base.DENSITY * 2,
  1612. },
  1613. IS_SMASHER: true,
  1614. SKILL_CAP: [smshskl, 0, 0, 0, 0, smshskl, smshskl, smshskl, smshskl, smshskl,],
  1615. STAT_NAMES: statnames.smasher,
  1616. TURRETS: [{ /** SIZE X Y ANGLE ARC */
  1617. POSITION: [ 20.5, 0, 0, 0, 360, 0,],
  1618. TYPE: exports.spikeBody,
  1619. }, {
  1620. POSITION: [ 20.5, 0, 0, 120, 360, 0,],
  1621. TYPE: exports.spikeBody,
  1622. }, {
  1623. POSITION: [ 20.5, 0, 0, 240, 360, 0,],
  1624. TYPE: exports.spikeBody,
  1625. }],
  1626. };
  1627. exports.weirdspike = {
  1628. PARENT: [exports.genericTank],
  1629. LABEL: 'Spike',
  1630. DANGER: 7,
  1631. BODY: {
  1632. DAMAGE: base.DAMAGE * 1.15,
  1633. FOV: base.FOV * 1.05,
  1634. DENSITY: base.DENSITY * 1.5,
  1635. },
  1636. IS_SMASHER: true,
  1637. SKILL_CAP: [smshskl, 0, 0, 0, 0, smshskl, smshskl, smshskl, smshskl, smshskl,],
  1638. STAT_NAMES: statnames.smasher,
  1639. TURRETS: [{ /** SIZE X Y ANGLE ARC */
  1640. POSITION: [ 20.5, 0, 0, 0, 360, 0,],
  1641. TYPE: exports.spikeBody1,
  1642. }, {
  1643. POSITION: [ 20.5, 0, 0, 180, 360, 0,],
  1644. TYPE: exports.spikeBody2,
  1645. }],
  1646. };
  1647. exports.autosmash = makeAuto(exports.smash, 'Auto-Smasher', { type: exports.autoSmasherTurret, size: 11, });
  1648. exports.autosmash.SKILL_CAP = [smshskl, smshskl, smshskl, smshskl, smshskl, smshskl, smshskl, smshskl, smshskl, smshskl,];
  1649.  
  1650. exports.twin = {
  1651. PARENT: [exports.genericTank],
  1652. LABEL: 'Twin',
  1653. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1654. POSITION: [ 20, 8, 1, 0, 5.5, 0, 0, ],
  1655. PROPERTIES: {
  1656. SHOOT_SETTINGS: combineStats([g.basic, g.twin]),
  1657. TYPE: exports.bullet,
  1658. }, }, { /* LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1659. POSITION: [ 20, 8, 1, 0, -5.5, 0, 0.5, ],
  1660. PROPERTIES: {
  1661. SHOOT_SETTINGS: combineStats([g.basic, g.twin]),
  1662. TYPE: exports.bullet,
  1663. }, },
  1664. ],
  1665. };
  1666. exports.gunner = {
  1667. PARENT: [exports.genericTank],
  1668. LABEL: 'Gunner',
  1669. DANGER: 6,
  1670. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1671. POSITION: [ 12, 3.5, 1, 0, 7.25, 0, 0.5, ],
  1672. PROPERTIES: {
  1673. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast]),
  1674. TYPE: exports.bullet,
  1675. }, }, {
  1676. POSITION: [ 12, 3.5, 1, 0, -7.25, 0, 0.75, ],
  1677. PROPERTIES: {
  1678. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast]),
  1679. TYPE: exports.bullet,
  1680. }, }, {
  1681. POSITION: [ 16, 3.5, 1, 0, 3.75, 0, 0, ],
  1682. PROPERTIES: {
  1683. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast]),
  1684. TYPE: exports.bullet,
  1685. }, }, {
  1686. POSITION: [ 16, 3.5, 1, 0, -3.75, 0, 0.25, ],
  1687. PROPERTIES: {
  1688. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast]),
  1689. TYPE: exports.bullet,
  1690. }, },
  1691. ],
  1692. };
  1693. exports.machinegunner = {
  1694. PARENT: [exports.genericTank],
  1695. LABEL: 'Machine Gunner',
  1696. DANGER: 6,
  1697. BODY: {
  1698. SPEED: base.SPEED * 0.9,
  1699. },
  1700. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1701. POSITION: [ 14, 3, 4.0, -3, 5, 0, 0.6, ],
  1702. PROPERTIES: {
  1703. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.machgun]),
  1704. TYPE: exports.bullet,
  1705. }, }, {
  1706. POSITION: [ 14, 3, 4.0, -3, -5, 0, 0.8, ],
  1707. PROPERTIES: {
  1708. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.machgun]),
  1709. TYPE: exports.bullet,
  1710. }, }, {
  1711. POSITION: [ 14, 3, 4.0, 0, 2.5, 0, 0.4, ],
  1712. PROPERTIES: {
  1713. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.machgun]),
  1714. TYPE: exports.bullet,
  1715. }, }, {
  1716. POSITION: [ 14, 3, 4.0, 0, -2.5, 0, 0.2, ],
  1717. PROPERTIES: {
  1718. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.machgun]),
  1719. TYPE: exports.bullet,
  1720. }, }, {
  1721. POSITION: [ 14, 3, 4.0, 3, 0, 0, 0, ],
  1722. PROPERTIES: {
  1723. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.machgun]),
  1724. TYPE: exports.bullet,
  1725. }, },
  1726. ]
  1727. };
  1728. exports.autogunner = makeAuto(exports.gunner);
  1729. exports.nailgun = {
  1730. PARENT: [exports.genericTank],
  1731. LABEL: 'Nailgun',
  1732. DANGER: 7,
  1733. BODY: {
  1734. FOV: base.FOV * 1.1,
  1735. SPEED: base.SPEED * 0.9,
  1736. },
  1737. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1738. POSITION: [ 19, 2, 1, 0, -2.5, 0, 0.25, ],
  1739. PROPERTIES: {
  1740. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.power, g.twin, g.nail]),
  1741. TYPE: exports.bullet,
  1742. }, }, {
  1743. POSITION: [ 19, 2, 1, 0, 2.5, 0, 0.75, ],
  1744. PROPERTIES: {
  1745. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.power, g.twin, g.nail]),
  1746. TYPE: exports.bullet,
  1747. }, }, {
  1748. POSITION: [ 20, 2, 1, 0, 0, 0, 0, ],
  1749. PROPERTIES: {
  1750. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.power, g.twin, g.nail]),
  1751. TYPE: exports.bullet,
  1752. }, }, {
  1753. POSITION: [ 5.5, 8, -1.8, 6.5, 0, 0, 0, ],
  1754. },
  1755. ],
  1756. };
  1757. exports.hurricane = {
  1758. PARENT: [exports.genericTank],
  1759. LABEL: 'Hurricane',
  1760. DANGER: 7,
  1761. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1762. POSITION: [ 15, 3.5, 1, 0, 0, 0, 0, ],
  1763. PROPERTIES: {
  1764. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast, g.stronger]),
  1765. TYPE: exports.bullet,
  1766. }, }, {
  1767. POSITION: [ 15, 3.5, 1, 0, 0, 30, 0.5, ],
  1768. PROPERTIES: {
  1769. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast, g.stronger]),
  1770. TYPE: exports.bullet,
  1771. }, }, {
  1772. POSITION: [ 15, 3.5, 1, 0, 0, 60, 0.25, ],
  1773. PROPERTIES: {
  1774. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast, g.stronger]),
  1775. TYPE: exports.bullet,
  1776. }, }, {
  1777. POSITION: [ 15, 3.5, 1, 0, 0, 90, 0.75, ],
  1778. PROPERTIES: {
  1779. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast, g.stronger]),
  1780. TYPE: exports.bullet,
  1781. }, }, {
  1782. POSITION: [ 15, 3.5, 1, 0, 0, 120, 0, ],
  1783. PROPERTIES: {
  1784. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast, g.stronger]),
  1785. TYPE: exports.bullet,
  1786. }, }, {
  1787. POSITION: [ 15, 3.5, 1, 0, 0, 150, 0.5, ],
  1788. PROPERTIES: {
  1789. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast, g.stronger]),
  1790. TYPE: exports.bullet,
  1791. }, }, {
  1792. POSITION: [ 15, 3.5, 1, 0, 0, 180, 0.25, ],
  1793. PROPERTIES: {
  1794. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast, g.stronger]),
  1795. TYPE: exports.bullet,
  1796. }, }, {
  1797. POSITION: [ 15, 3.5, 1, 0, 0, 210, 0.75, ],
  1798. PROPERTIES: {
  1799. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast, g.stronger]),
  1800. TYPE: exports.bullet,
  1801. }, }, {
  1802. POSITION: [ 15, 3.5, 1, 0, 0, 240, 0, ],
  1803. PROPERTIES: {
  1804. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast, g.stronger]),
  1805. TYPE: exports.bullet,
  1806. }, }, {
  1807. POSITION: [ 15, 3.5, 1, 0, 0, 270, 0.5, ],
  1808. PROPERTIES: {
  1809. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast, g.stronger]),
  1810. TYPE: exports.bullet,
  1811. }, }, {
  1812. POSITION: [ 15, 3.5, 1, 0, 0, 300, 0.25, ],
  1813. PROPERTIES: {
  1814. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast, g.stronger]),
  1815. TYPE: exports.bullet,
  1816. }, }, {
  1817. POSITION: [ 15, 3.5, 1, 0, 0, 330, 0.75, ],
  1818. PROPERTIES: {
  1819. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.puregunner, g.fast, g.stronger]),
  1820. TYPE: exports.bullet,
  1821. }, },
  1822. ],
  1823. };
  1824. exports.double = {
  1825. PARENT: [exports.genericTank],
  1826. LABEL: 'Double Twin',
  1827. DANGER: 6,
  1828. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1829. POSITION: [ 20, 8, 1, 0, 5.5, 0, 0, ],
  1830. PROPERTIES: {
  1831. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.double]),
  1832. TYPE: exports.bullet,
  1833. }, }, {
  1834. POSITION: [ 20, 8, 1, 0, -5.5, 0, 0.5, ],
  1835. PROPERTIES: {
  1836. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.double]),
  1837. TYPE: exports.bullet,
  1838. }, }, {
  1839. POSITION: [ 20, 8, 1, 0, 5.5, 180, 0, ],
  1840. PROPERTIES: {
  1841. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.double]),
  1842. TYPE: exports.bullet,
  1843. }, }, {
  1844. POSITION: [ 20, 8, 1, 0, -5.5, 180, 0.5, ],
  1845. PROPERTIES: {
  1846. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.double]),
  1847. TYPE: exports.bullet,
  1848. }, },
  1849. ],
  1850. };
  1851. exports.tripletwin = {
  1852. PARENT: [exports.genericTank],
  1853. LABEL: 'Triple Twin',
  1854. DANGER: 7,
  1855. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1856. POSITION: [ 20, 8, 1, 0, 5.5, 0, 0, ],
  1857. PROPERTIES: {
  1858. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.spam, g.double]),
  1859. TYPE: exports.bullet,
  1860. }, }, {
  1861. POSITION: [ 20, 8, 1, 0, -5.5, 0, 0.5, ],
  1862. PROPERTIES: {
  1863. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.spam, g.double]),
  1864. TYPE: exports.bullet,
  1865. }, }, {
  1866. POSITION: [ 20, 8, 1, 0, 5.5, 120, 0, ],
  1867. PROPERTIES: {
  1868. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.spam, g.double]),
  1869. TYPE: exports.bullet,
  1870. }, }, {
  1871. POSITION: [ 20, 8, 1, 0, -5.5, 120, 0.5, ],
  1872. PROPERTIES: {
  1873. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.spam, g.double]),
  1874. TYPE: exports.bullet,
  1875. }, }, {
  1876. POSITION: [ 20, 8, 1, 0, 5.5, 240, 0, ],
  1877. PROPERTIES: {
  1878. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.spam, g.double]),
  1879. TYPE: exports.bullet,
  1880. }, }, {
  1881. POSITION: [ 20, 8, 1, 0, -5.5, 240, 0.5, ],
  1882. PROPERTIES: {
  1883. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.spam, g.double]),
  1884. TYPE: exports.bullet,
  1885. }, },
  1886. ],
  1887. };
  1888. exports.autodouble = makeAuto(exports.double, 'Auto-Double');
  1889. exports.split = {
  1890. PARENT: [exports.genericTank],
  1891. LABEL: 'Hewn Double',
  1892. DANGER: 7,
  1893. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1894. POSITION: [ 19, 8, 1, 0, 5.5, 25, 0.5, ],
  1895. PROPERTIES: {
  1896. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.twin, g.double, g.hewn, g.morerecoil]),
  1897. TYPE: exports.bullet,
  1898. }, }, {
  1899. POSITION: [ 19, 8, 1, 0, -5.5, -25, 0, ],
  1900. PROPERTIES: {
  1901. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.twin, g.double, g.hewn, g.morerecoil]),
  1902. TYPE: exports.bullet,
  1903. }, }, {
  1904. POSITION: [ 20, 8, 1, 0, 5.5, 0, 0, ],
  1905. PROPERTIES: {
  1906. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.double, g.hewn, g.morerecoil]),
  1907. TYPE: exports.bullet,
  1908. }, }, {
  1909. POSITION: [ 20, 8, 1, 0, -5.5, 0, 0.5, ],
  1910. PROPERTIES: {
  1911. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.double, g.hewn, g.morerecoil]),
  1912. TYPE: exports.bullet,
  1913. }, }, {
  1914. POSITION: [ 20, 8, 1, 0, 5.5, 180, 0, ],
  1915. PROPERTIES: {
  1916. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.double, g.hewn]),
  1917. TYPE: exports.bullet,
  1918. }, }, {
  1919. POSITION: [ 20, 8, 1, 0, -5.5, 180, 0.5, ],
  1920. PROPERTIES: {
  1921. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.double, g.hewn]),
  1922. TYPE: exports.bullet,
  1923. }, },
  1924. ],
  1925. };
  1926.  
  1927. exports.bent = {
  1928. PARENT: [exports.genericTank],
  1929. LABEL: 'Triple Shot',
  1930. DANGER: 6,
  1931. BODY: {
  1932. SPEED: base.SPEED * 0.9,
  1933. },
  1934. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1935. POSITION: [ 19, 8, 1, 0, -2, -20, 0.5, ],
  1936. PROPERTIES: {
  1937. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.bent]),
  1938. TYPE: exports.bullet,
  1939. }, }, {
  1940. POSITION: [ 19, 8, 1, 0, 2, 20, 0.5, ],
  1941. PROPERTIES: {
  1942. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.bent]),
  1943. TYPE: exports.bullet,
  1944. }, }, {
  1945. POSITION: [ 22, 8, 1, 0, 0, 0, 0, ],
  1946. PROPERTIES: {
  1947. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.bent]),
  1948. TYPE: exports.bullet,
  1949. }, },
  1950. ],
  1951. };
  1952. exports.bentdouble = {
  1953. PARENT: [exports.genericTank],
  1954. LABEL: 'Bent Double',
  1955. DANGER: 7,
  1956. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1957. POSITION: [ 19, 8, 1, 0, -1, -25, 0.5, ],
  1958. PROPERTIES: {
  1959. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.bent, g.double]),
  1960. TYPE: exports.bullet,
  1961. }, }, {
  1962. POSITION: [ 19, 8, 1, 0, 1, 25, 0.5, ],
  1963. PROPERTIES: {
  1964. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.bent, g.double]),
  1965. TYPE: exports.bullet,
  1966. }, }, {
  1967. POSITION: [ 22, 8, 1, 0, 0, 0, 0, ],
  1968. PROPERTIES: {
  1969. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.bent, g.double]),
  1970. TYPE: exports.bullet,
  1971. }, }, {
  1972. POSITION: [ 19, 8, 1, 0, -1, 155, 0.5, ],
  1973. PROPERTIES: {
  1974. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.bent, g.double]),
  1975. TYPE: exports.bullet,
  1976. }, }, {
  1977. POSITION: [ 19, 8, 1, 0, 1, -155, 0.5, ],
  1978. PROPERTIES: {
  1979. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.bent, g.double]),
  1980. TYPE: exports.bullet,
  1981. }, }, {
  1982. POSITION: [ 22, 8, 1, 0, 0, 180, 0, ],
  1983. PROPERTIES: {
  1984. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.bent, g.double]),
  1985. TYPE: exports.bullet,
  1986. }, },
  1987. ],
  1988. };
  1989. exports.penta = {
  1990. PARENT: [exports.genericTank],
  1991. LABEL: 'Penta Shot',
  1992. DANGER: 7,
  1993. BODY: {
  1994. SPEED: base.SPEED * 0.85,
  1995. },
  1996. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  1997. POSITION: [ 16, 8, 1, 0, -3, -30, 0.667, ],
  1998. PROPERTIES: {
  1999. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.bent]),
  2000. TYPE: exports.bullet,
  2001. }, }, {
  2002. POSITION: [ 16, 8, 1, 0, 3, 30, 0.667, ],
  2003. PROPERTIES: {
  2004. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.bent]),
  2005. TYPE: exports.bullet,
  2006. }, }, {
  2007. POSITION: [ 19, 8, 1, 0, -2, -15, 0.333, ],
  2008. PROPERTIES: {
  2009. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.bent]),
  2010. TYPE: exports.bullet,
  2011. }, }, {
  2012. POSITION: [ 19, 8, 1, 0, 2, 15, 0.333, ],
  2013. PROPERTIES: {
  2014. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.bent]),
  2015. TYPE: exports.bullet,
  2016. }, }, {
  2017. POSITION: [ 22, 8, 1, 0, 0, 0, 0, ],
  2018. PROPERTIES: {
  2019. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.bent]),
  2020. TYPE: exports.bullet,
  2021. }, },
  2022. ],
  2023. };
  2024. exports.benthybrid = makeHybrid(exports.bent, 'Bent Hybrid');
  2025.  
  2026. exports.triple = {
  2027. PARENT: [exports.genericTank],
  2028. DANGER: 6,
  2029. BODY: {
  2030. FOV: base.FOV * 1.05,
  2031. },
  2032. LABEL: 'Triplet',
  2033. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2034. POSITION: [ 18, 10, 1, 0, 5, 0, 0.5, ],
  2035. PROPERTIES: {
  2036. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.triple]),
  2037. TYPE: exports.bullet,
  2038. }, }, {
  2039. POSITION: [ 18, 10, 1, 0, -5, 0, 0.5, ],
  2040. PROPERTIES: {
  2041. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.triple]),
  2042. TYPE: exports.bullet,
  2043. }, }, {
  2044. POSITION: [ 21, 10, 1, 0, 0, 0, 0, ],
  2045. PROPERTIES: {
  2046. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.triple]),
  2047. TYPE: exports.bullet,
  2048. }, },
  2049. ],
  2050. };
  2051. exports.quint = {
  2052. PARENT: [exports.genericTank],
  2053. DANGER: 7,
  2054. BODY: {
  2055. FOV: base.FOV * 1.1,
  2056. },
  2057. LABEL: 'Quintuplet',
  2058. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2059. POSITION: [ 16, 10, 1, 0, -5, 0, 0.667, ],
  2060. PROPERTIES: {
  2061. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.triple, g.quint]),
  2062. TYPE: exports.bullet,
  2063. }, }, {
  2064. POSITION: [ 16, 10, 1, 0, 5, 0, 0.667, ],
  2065. PROPERTIES: {
  2066. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.triple, g.quint]),
  2067. TYPE: exports.bullet,
  2068. }, }, {
  2069. POSITION: [ 19, 10, 1, 0, -3, 0, 0.333, ],
  2070. PROPERTIES: {
  2071. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.triple, g.quint]),
  2072. TYPE: exports.bullet,
  2073. }, }, {
  2074. POSITION: [ 19, 10, 1, 0, 3, 0, 0.333, ],
  2075. PROPERTIES: {
  2076. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.triple, g.quint]),
  2077. TYPE: exports.bullet,
  2078. }, }, {
  2079. POSITION: [ 22, 10, 1, 0, 0, 0, 0, ],
  2080. PROPERTIES: {
  2081. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.triple, g.quint]),
  2082. TYPE: exports.bullet,
  2083. }, },
  2084. ],
  2085. };
  2086. exports.dual = {
  2087. PARENT: [exports.genericTank],
  2088. DANGER: 7,
  2089. BODY: {
  2090. ACCELERATION: base.ACCELERATION * 0.8,
  2091. FOV: base.FOV * 1.1,
  2092. },
  2093. LABEL: 'Dual',
  2094. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2095. POSITION: [ 18, 7, 1, 0, 5.5, 0, 0, ],
  2096. PROPERTIES: {
  2097. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.dual, g.lowpower]),
  2098. TYPE: exports.bullet,
  2099. LABEL: 'Small',
  2100. }, }, {
  2101. POSITION: [ 18, 7, 1, 0, -5.5, 0, 0.5, ],
  2102. PROPERTIES: {
  2103. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.dual, g.lowpower]),
  2104. TYPE: exports.bullet,
  2105. LABEL: 'Small',
  2106. }, }, {
  2107. POSITION: [ 16, 8.5, 1, 0, 5.5, 0, 0.15, ],
  2108. PROPERTIES: {
  2109. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.dual]),
  2110. TYPE: exports.bullet,
  2111. }, }, {
  2112. POSITION: [ 16, 8.5, 1, 0, -5.5, 0, 0.65, ],
  2113. PROPERTIES: {
  2114. SHOOT_SETTINGS: combineStats([g.basic, g.twin, g.dual]),
  2115. TYPE: exports.bullet,
  2116. }, },
  2117. ],
  2118. };
  2119.  
  2120. exports.sniper = {
  2121. PARENT: [exports.genericTank],
  2122. LABEL: 'Sniper',
  2123. BODY: {
  2124. ACCELERATION: base.ACCELERATION * 0.7,
  2125. FOV: base.FOV * 1.2,
  2126. },
  2127. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2128. POSITION: [ 24, 8.5, 1, 0, 0, 0, 0, ],
  2129. PROPERTIES: {
  2130. SHOOT_SETTINGS: combineStats([g.basic, g.sniper]),
  2131. TYPE: exports.bullet,
  2132. }, },
  2133. ],
  2134. };
  2135. exports.rifle = {
  2136. PARENT: [exports.genericTank],
  2137. LABEL: 'Rifle',
  2138. BODY: {
  2139. ACCELERATION: base.ACCELERATION * 0.7,
  2140. FOV: base.FOV * 1.225,
  2141. },
  2142. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2143. POSITION: [ 20, 10.5, 1, 0, 0, 0, 0, ],
  2144. }, {
  2145. POSITION: [ 24, 7, 1, 0, 0, 0, 0, ],
  2146. PROPERTIES: {
  2147. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.rifle]),
  2148. TYPE: exports.bullet,
  2149. }, },
  2150. ],
  2151. };
  2152. exports.assassin = {
  2153. PARENT: [exports.genericTank],
  2154. DANGER: 6,
  2155. LABEL: 'Assassin',
  2156. BODY: {
  2157. ACCELERATION: base.ACCELERATION * 0.6,
  2158. SPEED: base.SPEED * 0.85,
  2159. FOV: base.FOV * 1.35,
  2160. },
  2161. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2162. POSITION: [ 27, 8.5, 1, 0, 0, 0, 0, ],
  2163. PROPERTIES: {
  2164. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.assass]),
  2165. TYPE: exports.bullet,
  2166. }, }, {
  2167. POSITION: [ 5, 8.5, -1.6, 8, 0, 0, 0, ],
  2168. },
  2169. ],
  2170. };
  2171. exports.ranger = {
  2172. PARENT: [exports.genericTank],
  2173. LABEL: 'Ranger',
  2174. DANGER: 7,
  2175. BODY: {
  2176. ACCELERATION: base.ACCELERATION * 0.5,
  2177. SPEED: base.SPEED * 0.8,
  2178. FOV: base.FOV * 1.4,
  2179. },
  2180. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2181. POSITION: [ 32, 8.5, 1, 0, 0, 0, 0, ],
  2182. PROPERTIES: {
  2183. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.assass]),
  2184. TYPE: exports.bullet,
  2185. }, }, {
  2186. POSITION: [ 5, 8.5, -1.6, 8, 0, 0, 0, ],
  2187. },
  2188. ],
  2189. };
  2190. exports.autoass = makeAuto(exports.assassin, "Auto-Assassin");
  2191.  
  2192. exports.hunter = {
  2193. PARENT: [exports.genericTank],
  2194. LABEL: 'Hunter',
  2195. DANGER: 6,
  2196. BODY: {
  2197. ACCELERATION: base.ACCELERATION * 0.7,
  2198. SPEED: base.SPEED * 0.9,
  2199. FOV: base.FOV * 1.25,
  2200. },
  2201. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2202. POSITION: [ 24, 8, 1, 0, 0, 0, 0, ],
  2203. PROPERTIES: {
  2204. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.hunter, g.hunter2]),
  2205. TYPE: exports.bullet,
  2206. }, }, {
  2207. POSITION: [ 21, 12, 1, 0, 0, 0, 0.25, ],
  2208. PROPERTIES: {
  2209. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.hunter]),
  2210. TYPE: exports.bullet,
  2211. }, },
  2212. ],
  2213. };
  2214. exports.preda = {
  2215. PARENT: [exports.genericTank],
  2216. LABEL: 'Predator',
  2217. DANGER: 7,
  2218. BODY: {
  2219. ACCELERATION: base.ACCELERATION * 0.7,
  2220. SPEED: base.SPEED * 0.85,
  2221. FOV: base.FOV * 1.3,
  2222. },
  2223. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2224. POSITION: [ 24, 8, 1, 0, 0, 0, 0, ],
  2225. PROPERTIES: {
  2226. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.hunter, g.hunter2, g.hunter2, g.preda]),
  2227. TYPE: exports.bullet,
  2228. }, }, {
  2229. POSITION: [ 21, 12, 1, 0, 0, 0, 0.15, ],
  2230. PROPERTIES: {
  2231. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.hunter, g.hunter2, g.preda]),
  2232. TYPE: exports.bullet,
  2233. }, }, {
  2234. POSITION: [ 18, 16, 1, 0, 0, 0, 0.3, ],
  2235. PROPERTIES: {
  2236. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.hunter, g.preda]),
  2237. TYPE: exports.bullet,
  2238. }, },
  2239. ],
  2240. };
  2241. exports.poach = makeHybrid(exports.hunter, 'Poacher');
  2242. exports.sidewind = {
  2243. PARENT: [exports.genericTank],
  2244. LABEL: 'Sidewinder',
  2245. DANGER: 7,
  2246. BODY: {
  2247. ACCELERATION: base.ACCELERATION * 0.7,
  2248. SPEED: base.SPEED * 0.8,
  2249. FOV: base.FOV * 1.3,
  2250. },
  2251. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2252. POSITION: [ 10, 11, -0.5, 14, 0, 0, 0, ],
  2253. }, {
  2254. POSITION: [ 21, 12, -1.1, 0, 0, 0, 0, ],
  2255. PROPERTIES: {
  2256. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.hunter, g.sidewind]),
  2257. TYPE: exports.snake,
  2258. STAT_CALCULATOR: gunCalcNames.sustained,
  2259. }, },
  2260. ],
  2261. };
  2262.  
  2263. exports.director = {
  2264. PARENT: [exports.genericTank],
  2265. LABEL: 'Director',
  2266. STAT_NAMES: statnames.drone,
  2267. DANGER: 5,
  2268. BODY: {
  2269. ACCELERATION: base.ACCELERATION * 0.75,
  2270. FOV: base.FOV * 1.1,
  2271. },
  2272. MAX_CHILDREN: 5,
  2273. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2274. POSITION: [ 6, 12, 1.2, 8, 0, 0, 0, ],
  2275. PROPERTIES: {
  2276. SHOOT_SETTINGS: combineStats([g.drone, g.over]),
  2277. TYPE: exports.drone,
  2278. AUTOFIRE: true,
  2279. SYNCS_SKILLS: true,
  2280. STAT_CALCULATOR: gunCalcNames.drone,
  2281. }, },
  2282. ],
  2283. };
  2284. exports.commander = {
  2285. PARENT: [exports.genericTank],
  2286. LABEL: 'Commander',
  2287. DANGER: 7,
  2288. BODY: {
  2289. ACCELERATION: base.ACCELERATION * 0.75,
  2290. FOV: base.FOV * 1.15,
  2291. },
  2292. FACING_TYPE: 'autospin',
  2293. TURRETS: [{ /* SIZE X Y ANGLE ARC */
  2294. POSITION: [ 16, 1, 0, 0, 0, 0],
  2295. TYPE: exports.commanderGun,
  2296. }, {
  2297. POSITION: [ 16, 1, 0, 120, 0, 0],
  2298. TYPE: [exports.commanderGun, { INDEPENDENT: true, }],
  2299. }, {
  2300. POSITION: [ 16, 1, 0, 240, 0, 0],
  2301. TYPE: [exports.commanderGun, { INDEPENDENT: true, }],
  2302. },
  2303. ],
  2304. };
  2305.  
  2306. exports.overseer = {
  2307. PARENT: [exports.genericTank],
  2308. LABEL: 'Overseer',
  2309. DANGER: 6,
  2310. STAT_NAMES: statnames.drone,
  2311. BODY: {
  2312. ACCELERATION: base.ACCELERATION * 0.75,
  2313. SPEED: base.SPEED * 0.9,
  2314. FOV: base.FOV * 1.1,
  2315. },
  2316. MAX_CHILDREN: 8,
  2317. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2318. POSITION: [ 6, 12, 1.2, 8, 0, 90, 0, ],
  2319. PROPERTIES: {
  2320. SHOOT_SETTINGS: combineStats([g.drone, g.over]),
  2321. TYPE: exports.drone,
  2322. AUTOFIRE: true,
  2323. SYNCS_SKILLS: true,
  2324. STAT_CALCULATOR: gunCalcNames.drone,
  2325. WAIT_TO_CYCLE: true,
  2326. }, }, {
  2327. POSITION: [ 6, 12, 1.2, 8, 0, 270, 0, ],
  2328. PROPERTIES: {
  2329. SHOOT_SETTINGS: combineStats([g.drone, g.over]),
  2330. TYPE: exports.drone,
  2331. AUTOFIRE: true,
  2332. SYNCS_SKILLS: true,
  2333. STAT_CALCULATOR: gunCalcNames.drone,
  2334. WAIT_TO_CYCLE: true,
  2335. }, },
  2336. ],
  2337. };
  2338. exports.overlord = {
  2339. PARENT: [exports.genericTank],
  2340. LABEL: 'Overlord',
  2341. DANGER: 7,
  2342. STAT_NAMES: statnames.drone,
  2343. BODY: {
  2344. ACCELERATION: base.ACCELERATION * 0.75,
  2345. SPEED: base.SPEED * 0.8,
  2346. FOV: base.FOV * 1.1,
  2347. },
  2348. MAX_CHILDREN: 8,
  2349. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2350. POSITION: [ 6, 12, 1.2, 8, 0, 90, 0, ],
  2351. PROPERTIES: {
  2352. SHOOT_SETTINGS: combineStats([g.drone, g.over]),
  2353. TYPE: exports.drone,
  2354. AUTOFIRE: true,
  2355. SYNCS_SKILLS: true,
  2356. STAT_CALCULATOR: gunCalcNames.drone,
  2357. WAIT_TO_CYCLE: true,
  2358. }, }, {
  2359. POSITION: [ 6, 12, 1.2, 8, 0, 180, 0, ],
  2360. PROPERTIES: {
  2361. SHOOT_SETTINGS: combineStats([g.drone, g.over]),
  2362. TYPE: exports.drone,
  2363. AUTOFIRE: true,
  2364. SYNCS_SKILLS: true,
  2365. STAT_CALCULATOR: gunCalcNames.drone,
  2366. WAIT_TO_CYCLE: true,
  2367. }, }, {
  2368. POSITION: [ 6, 12, 1.2, 8, 0, 270, 0, ],
  2369. PROPERTIES: {
  2370. SHOOT_SETTINGS: combineStats([g.drone, g.over]),
  2371. TYPE: exports.drone,
  2372. AUTOFIRE: true,
  2373. SYNCS_SKILLS: true,
  2374. STAT_CALCULATOR: gunCalcNames.drone,
  2375. WAIT_TO_CYCLE: true,
  2376. }, }, {
  2377. POSITION: [ 6, 12, 1.2, 8, 0, 0, 0, ],
  2378. PROPERTIES: {
  2379. SHOOT_SETTINGS: combineStats([g.drone, g.over]),
  2380. TYPE: exports.drone,
  2381. AUTOFIRE: true,
  2382. SYNCS_SKILLS: true,
  2383. STAT_CALCULATOR: gunCalcNames.drone,
  2384. WAIT_TO_CYCLE: true,
  2385. }, },
  2386. ],
  2387. };
  2388. exports.overtrap = {
  2389. PARENT: [exports.genericTank],
  2390. LABEL: 'Overtrapper',
  2391. DANGER: 7,
  2392. STAT_NAMES: statnames.generic,
  2393. BODY: {
  2394. ACCELERATION: base.ACCELERATION * 0.6,
  2395. SPEED: base.SPEED * 0.8,
  2396. FOV: base.FOV * 1.2,
  2397. },
  2398. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2399. POSITION: [ 6, 11, 1.2, 8, 0, 125, 0, ],
  2400. PROPERTIES: {
  2401. SHOOT_SETTINGS: combineStats([g.drone, g.over, g.meta]),
  2402. TYPE: exports.drone,
  2403. AUTOFIRE: true,
  2404. SYNCS_SKILLS: true,
  2405. STAT_CALCULATOR: gunCalcNames.drone,
  2406. WAIT_TO_CYCLE: true,
  2407. MAX_CHILDREN: 3,
  2408. }, }, {
  2409. POSITION: [ 6, 11, 1.2, 8, 0, 235, 0, ],
  2410. PROPERTIES: {
  2411. SHOOT_SETTINGS: combineStats([g.drone, g.over, g.meta]),
  2412. TYPE: exports.drone,
  2413. AUTOFIRE: true,
  2414. SYNCS_SKILLS: true,
  2415. STAT_CALCULATOR: gunCalcNames.drone,
  2416. WAIT_TO_CYCLE: true,
  2417. MAX_CHILDREN: 3,
  2418. }, }, {
  2419. POSITION: [ 14, 8, 1, 0, 0, 0, 0, ],
  2420. }, {
  2421. POSITION: [ 4, 8, 1.5, 14, 0, 0, 0, ],
  2422. PROPERTIES: {
  2423. SHOOT_SETTINGS: combineStats([g.trap]),
  2424. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  2425. }, },
  2426. ],
  2427. };
  2428. exports.banshee = {
  2429. PARENT: [exports.genericTank],
  2430. LABEL: 'Banshee',
  2431. DANGER: 7,
  2432. BODY: {
  2433. ACCELERATION: base.ACCELERATION * 0.5,
  2434. SPEED: base.SPEED * 0.8,
  2435. FOV: base.FOV * 1.1,
  2436. },
  2437. FACING_TYPE: 'autospin',
  2438. TURRETS: [{ /* SIZE X Y ANGLE ARC */
  2439. POSITION: [ 10, 8, 0, 0, 80, 0],
  2440. TYPE: exports.bansheegun,
  2441. }, {
  2442. POSITION: [ 10, 8, 0, 120, 80, 0],
  2443. TYPE: exports.bansheegun,
  2444. }, {
  2445. POSITION: [ 10, 8, 0, 240, 80, 0],
  2446. TYPE: exports.bansheegun,
  2447. },
  2448. ],
  2449. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2450. POSITION: [ 6, 11, 1.2, 8, 0, 60, 0, ],
  2451. PROPERTIES: {
  2452. SHOOT_SETTINGS: combineStats([g.drone, g.over, g.meta, g.stronger]),
  2453. TYPE: exports.drone,
  2454. AUTOFIRE: true,
  2455. SYNCS_SKILLS: true,
  2456. STAT_CALCULATOR: gunCalcNames.drone,
  2457. WAIT_TO_CYCLE: true,
  2458. MAX_CHILDREN: 2,
  2459. }, }, {
  2460. POSITION: [ 6, 11, 1.2, 8, 0, 180, 0, ],
  2461. PROPERTIES: {
  2462. SHOOT_SETTINGS: combineStats([g.drone, g.over, g.meta, g.stronger]),
  2463. TYPE: exports.drone,
  2464. AUTOFIRE: true,
  2465. SYNCS_SKILLS: true,
  2466. STAT_CALCULATOR: gunCalcNames.drone,
  2467. WAIT_TO_CYCLE: true,
  2468. MAX_CHILDREN: 2,
  2469. }, }, {
  2470. POSITION: [ 6, 11, 1.2, 8, 0, 300, 0, ],
  2471. PROPERTIES: {
  2472. SHOOT_SETTINGS: combineStats([g.drone, g.over, g.meta, g.stronger]),
  2473. TYPE: exports.drone,
  2474. AUTOFIRE: true,
  2475. SYNCS_SKILLS: true,
  2476. STAT_CALCULATOR: gunCalcNames.drone,
  2477. WAIT_TO_CYCLE: true,
  2478. MAX_CHILDREN: 2,
  2479. }, },
  2480. ]
  2481. };
  2482. exports.autoover = makeAuto(exports.overseer, "");
  2483. exports.overgunner = {
  2484. PARENT: [exports.genericTank],
  2485. LABEL: 'Overgunner',
  2486. DANGER: 7,
  2487. STAT_NAMES: statnames.generic,
  2488. BODY: {
  2489. ACCELERATION: base.ACCELERATION * 0.75,
  2490. SPEED: base.SPEED * 0.9,
  2491. FOV: base.FOV * 1.1,
  2492. },
  2493. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2494. POSITION: [ 6, 11, 1.2, 8, 0, 125, 0, ],
  2495. PROPERTIES: {
  2496. SHOOT_SETTINGS: combineStats([g.drone, g.over, g.meta]),
  2497. TYPE: exports.drone,
  2498. AUTOFIRE: true,
  2499. SYNCS_SKILLS: true,
  2500. STAT_CALCULATOR: gunCalcNames.drone,
  2501. WAIT_TO_CYCLE: true,
  2502. MAX_CHILDREN: 3,
  2503. }, }, {
  2504. POSITION: [ 6, 11, 1.2, 8, 0, 235, 0, ],
  2505. PROPERTIES: {
  2506. SHOOT_SETTINGS: combineStats([g.drone, g.over, g.meta]),
  2507. TYPE: exports.drone,
  2508. AUTOFIRE: true,
  2509. SYNCS_SKILLS: true,
  2510. STAT_CALCULATOR: gunCalcNames.drone,
  2511. WAIT_TO_CYCLE: true,
  2512. MAX_CHILDREN: 3,
  2513. }, }, {
  2514. POSITION: [ 19, 2, 1, 0, -2.5, 0, 0, ],
  2515. PROPERTIES: {
  2516. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.power, g.twin, g.slow, g.flank, g.lotsmorrecoil]),
  2517. TYPE: exports.bullet,
  2518. }, }, {
  2519. POSITION: [ 19, 2, 1, 0, 2.5, 0, 0.5, ],
  2520. PROPERTIES: {
  2521. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.power, g.twin, g.slow, g.flank, g.lotsmorrecoil]),
  2522. TYPE: exports.bullet,
  2523. }, }, {
  2524. POSITION: [ 12, 11, 1, 0, 0, 0, 0, ],
  2525. },
  2526. ],
  2527. };
  2528.  
  2529. function makeSwarmSpawner(guntype) {
  2530. return {
  2531. PARENT: [exports.genericTank],
  2532. LABEL: '',
  2533. BODY: {
  2534. FOV: 2,
  2535. },
  2536. CONTROLLERS: ['nearestDifferentMaster'],
  2537. COLOR: 16,
  2538. AI: {
  2539. NO_LEAD: true,
  2540. view360: true,
  2541. },
  2542. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2543. POSITION: [ 14, 15, 0.6, 14, 0, 0, 0, ],
  2544. PROPERTIES: {
  2545. SHOOT_SETTINGS: guntype,
  2546. TYPE: exports.swarm,
  2547. STAT_CALCULATOR: gunCalcNames.swarm,
  2548. }, }
  2549. ],
  2550. };
  2551. }
  2552. exports.cruiserGun = makeSwarmSpawner(combineStats([g.swarm]));
  2553. exports.cruiser = {
  2554. PARENT: [exports.genericTank],
  2555. LABEL: 'Cruiser',
  2556. DANGER: 6,
  2557. FACING_TYPE: 'locksFacing',
  2558. STAT_NAMES: statnames.swarm,
  2559. BODY: {
  2560. ACCELERATION: base.ACCELERATION * 0.8,
  2561. FOV: base.FOV * 1.2,
  2562. },
  2563. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2564. POSITION: [ 7, 7.5, 0.6, 7, 4, 0, 0, ],
  2565. PROPERTIES: {
  2566. SHOOT_SETTINGS: combineStats([g.swarm]),
  2567. TYPE: exports.swarm,
  2568. STAT_CALCULATOR: gunCalcNames.swarm,
  2569. }, }, {
  2570. POSITION: [ 7, 7.5, 0.6, 7, -4, 0, 0.5, ],
  2571. PROPERTIES: {
  2572. SHOOT_SETTINGS: combineStats([g.swarm]),
  2573. TYPE: exports.swarm,
  2574. STAT_CALCULATOR: gunCalcNames.swarm,
  2575. }, },
  2576. ],
  2577. };
  2578. exports.battleship = {
  2579. PARENT: [exports.genericTank],
  2580. LABEL: 'Battleship',
  2581. DANGER: 7,
  2582. STAT_NAMES: statnames.swarm,
  2583. FACING_TYPE: 'locksFacing',
  2584. BODY: {
  2585. ACCELERATION: base.ACCELERATION,
  2586. FOV: base.FOV * 1.25,
  2587. },
  2588. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2589. POSITION: [ 7, 7.5, 0.6, 7, 4, 90, 0, ],
  2590. PROPERTIES: {
  2591. SHOOT_SETTINGS: combineStats([g.swarm, g.battle]),
  2592. TYPE: exports.swarm,
  2593. STAT_CALCULATOR: gunCalcNames.swarm,
  2594. LABEL: 'Guided'
  2595. }, }, {
  2596. POSITION: [ 7, 7.5, 0.6, 7, -4, 90, 0.5, ],
  2597. PROPERTIES: {
  2598. SHOOT_SETTINGS: combineStats([g.swarm]),
  2599. TYPE: [exports.autoswarm],
  2600. STAT_CALCULATOR: gunCalcNames.swarm,
  2601. LABEL: 'Autonomous',
  2602. }, }, {
  2603. POSITION: [ 7, 7.5, 0.6, 7, 4, 270, 0, ],
  2604. PROPERTIES: {
  2605. SHOOT_SETTINGS: combineStats([g.swarm]),
  2606. TYPE: [exports.autoswarm],
  2607. STAT_CALCULATOR: gunCalcNames.swarm,
  2608. LABEL: 'Autonomous',
  2609. }, }, {
  2610. POSITION: [ 7, 7.5, 0.6, 7, -4, 270, 0.5, ],
  2611. PROPERTIES: {
  2612. SHOOT_SETTINGS: combineStats([g.swarm, g.battle]),
  2613. TYPE: exports.swarm,
  2614. STAT_CALCULATOR: gunCalcNames.swarm,
  2615. LABEL: 'Guided'
  2616. }, },
  2617. ],
  2618. };
  2619. exports.carrier = {
  2620. PARENT: [exports.genericTank],
  2621. LABEL: 'Carrier',
  2622. DANGER: 7,
  2623. STAT_NAMES: statnames.swarm,
  2624. FACING_TYPE: 'locksFacing',
  2625. BODY: {
  2626. ACCELERATION: base.ACCELERATION * 0.8,
  2627. FOV: base.FOV * 1.3,
  2628. },
  2629. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2630. POSITION: [ 7, 7.5, 0.6, 7, -2, -30, 0.5, ],
  2631. PROPERTIES: {
  2632. SHOOT_SETTINGS: combineStats([g.swarm, g.battle, g.carrier]),
  2633. TYPE: exports.swarm,
  2634. STAT_CALCULATOR: gunCalcNames.swarm,
  2635. }, }, {
  2636. POSITION: [ 7, 7.5, 0.6, 7, 2, 30, 0.5, ],
  2637. PROPERTIES: {
  2638. SHOOT_SETTINGS: combineStats([g.swarm, g.battle, g.carrier]),
  2639. TYPE: exports.swarm,
  2640. STAT_CALCULATOR: gunCalcNames.swarm,
  2641. }, }, {
  2642. POSITION: [ 7, 7.5, 0.6, 7, 0, 0, 0, ],
  2643. PROPERTIES: {
  2644. SHOOT_SETTINGS: combineStats([g.swarm, g.battle, g.carrier]),
  2645. TYPE: exports.swarm,
  2646. STAT_CALCULATOR: gunCalcNames.swarm,
  2647. }, }
  2648. ],
  2649. };
  2650. exports.autocruiser = makeAuto(exports.cruiser, "Auto-Cruiser");
  2651. exports.fortress = {
  2652. PARENT: [exports.genericTank],
  2653. LABEL: 'Fortress', //'Palisade',
  2654. DANGER: 7,
  2655. STAT_NAMES: statnames.generic,
  2656. BODY: {
  2657. SPEED: base.SPEED * 0.8,
  2658. FOV: base.FOV * 1.2,
  2659. },
  2660. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2661. POSITION: [ 7, 7.5, 0.6, 7, 0, 0, 0, ],
  2662. PROPERTIES: {
  2663. SHOOT_SETTINGS: combineStats([g.swarm]),
  2664. TYPE: [exports.swarm, { CONTROLLERS: ['canRepel'] }],
  2665. STAT_CALCULATOR: gunCalcNames.swarm,
  2666. }, }, {
  2667. POSITION: [ 7, 7.5, 0.6, 7, 0, 120, 1/3, ],
  2668. PROPERTIES: {
  2669. SHOOT_SETTINGS: combineStats([g.swarm]),
  2670. TYPE: [exports.swarm, { CONTROLLERS: ['canRepel'] }],
  2671. STAT_CALCULATOR: gunCalcNames.swarm,
  2672. }, }, {
  2673. POSITION: [ 7, 7.5, 0.6, 7, 0, 240, 2/3, ],
  2674. PROPERTIES: {
  2675. SHOOT_SETTINGS: combineStats([g.swarm]),
  2676. TYPE: [exports.swarm, { CONTROLLERS: ['canRepel'] }],
  2677. STAT_CALCULATOR: gunCalcNames.swarm,
  2678. }, }, {
  2679. POSITION: [ 14, 9, 1, 0, 0, 60, 0, ],
  2680. }, {
  2681. POSITION: [ 4, 9, 1.5, 14, 0, 60, 0, ],
  2682. PROPERTIES: {
  2683. SHOOT_SETTINGS: combineStats([g.trap, g.halfrange, g.slow]),
  2684. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  2685. }, }, {
  2686. POSITION: [ 14, 9, 1, 0, 0, 180, 0, ],
  2687. }, {
  2688. POSITION: [ 4, 9, 1.5, 14, 0, 180, 0, ],
  2689. PROPERTIES: {
  2690. SHOOT_SETTINGS: combineStats([g.trap, g.halfrange, g.slow]),
  2691. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  2692. }, }, {
  2693. POSITION: [ 14, 9, 1, 0, 0, 300, 0, ],
  2694. }, {
  2695. POSITION: [ 4, 9, 1.5, 14, 0, 300, 0, ],
  2696. PROPERTIES: {
  2697. SHOOT_SETTINGS: combineStats([g.trap, g.halfrange, g.slow]),
  2698. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  2699. }, },
  2700. ],
  2701. };
  2702.  
  2703. exports.underseer = {
  2704. PARENT: [exports.genericTank],
  2705. LABEL: 'Underseer',
  2706. DANGER: 6,
  2707. STAT_NAMES: statnames.drone,
  2708. BODY: {
  2709. ACCELERATION: base.ACCELERATION * 0.7,
  2710. SPEED: base.SPEED * 0.9,
  2711. FOV: base.FOV * 1.1,
  2712. },
  2713. SHAPE: 4,
  2714. MAX_CHILDREN: 14,
  2715. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2716. POSITION: [ 5, 12, 1.2, 8, 0, 90, 0, ],
  2717. PROPERTIES: {
  2718. SHOOT_SETTINGS: combineStats([g.drone, g.sunchip]),
  2719. TYPE: exports.sunchip,
  2720. AUTOFIRE: true,
  2721. SYNCS_SKILLS: true,
  2722. STAT_CALCULATOR: gunCalcNames.necro,
  2723. }, }, {
  2724. POSITION: [ 5, 12, 1.2, 8, 0, 270, 0, ],
  2725. PROPERTIES: {
  2726. SHOOT_SETTINGS: combineStats([g.drone, g.sunchip]),
  2727. TYPE: exports.sunchip,
  2728. AUTOFIRE: true,
  2729. SYNCS_SKILLS: true,
  2730. STAT_CALCULATOR: gunCalcNames.necro,
  2731. }, },
  2732. ],
  2733. };
  2734. exports.necromancer = {
  2735. PARENT: [exports.genericTank],
  2736. LABEL: 'Necromancer',
  2737. DANGER: 7,
  2738. STAT_NAMES: statnames.necro,
  2739. BODY: {
  2740. ACCELERATION: base.ACCELERATION * 0.7,
  2741. SPEED: base.SPEED * 0.8,
  2742. FOV: base.FOV * 1.1,
  2743. },
  2744. SHAPE: 4,
  2745. FACING_TYPE: 'autospin',
  2746. MAX_CHILDREN: 20,
  2747. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2748. POSITION: [ 5, 12, 1.2, 8, 0, 90, 0, ],
  2749. PROPERTIES: {
  2750. SHOOT_SETTINGS: combineStats([g.drone, g.sunchip]),
  2751. TYPE: exports.sunchip,
  2752. AUTOFIRE: true,
  2753. SYNCS_SKILLS: true,
  2754. STAT_CALCULATOR: gunCalcNames.necro,
  2755. }, }, {
  2756. POSITION: [ 5, 12, 1.2, 8, 0, 270, 0.5, ],
  2757. PROPERTIES: {
  2758. SHOOT_SETTINGS: combineStats([g.drone, g.sunchip]),
  2759. TYPE: exports.sunchip,
  2760. AUTOFIRE: true,
  2761. SYNCS_SKILLS: true,
  2762. STAT_CALCULATOR: gunCalcNames.necro,
  2763. }, }, {
  2764. POSITION: [ 5, 12, 1.2, 8, 0, 0, 0.25, ],
  2765. PROPERTIES: {
  2766. SHOOT_SETTINGS: combineStats([g.drone, g.sunchip, g.weak, g.doublereload]),
  2767. TYPE: exports.autosunchip,
  2768. AUTOFIRE: true,
  2769. SYNCS_SKILLS: true,
  2770. MAX_CHILDREN: 4,
  2771. STAT_CALCULATOR: gunCalcNames.necro,
  2772. LABEL: 'Guard',
  2773. }, }, {
  2774. POSITION: [ 5, 12, 1.2, 8, 0, 180, 0.75 ],
  2775. PROPERTIES: {
  2776. SHOOT_SETTINGS: combineStats([g.drone, g.sunchip, g.weak, g.doublereload]),
  2777. TYPE: exports.autosunchip,
  2778. AUTOFIRE: true,
  2779. SYNCS_SKILLS: true,
  2780. MAX_CHILDREN: 4,
  2781. STAT_CALCULATOR: gunCalcNames.necro,
  2782. LABEL: 'Guard',
  2783. }, },
  2784. ],
  2785. };
  2786.  
  2787. exports.lilfact = {
  2788. PARENT: [exports.genericTank],
  2789. LABEL: '',
  2790. DANGER: 6,
  2791. STAT_NAMES: statnames.drone,
  2792. BODY: {
  2793. SPEED: base.SPEED * 0.8,
  2794. ACCELERATION: base.ACCELERATION * 0.5,
  2795. FOV: 1.1,
  2796. },
  2797. GUNS: [ { /**** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2798. POSITION: [ 4.5, 10, 1, 10.5, 0, 0, 0, ],
  2799. }, {
  2800. POSITION: [ 1, 12, 1, 15, 0, 0, 0, ],
  2801. PROPERTIES: {
  2802. MAX_CHILDREN: 4,
  2803. SHOOT_SETTINGS: combineStats([g.factory, g.babyfactory]),
  2804. TYPE: exports.minion,
  2805. STAT_CALCULATOR: gunCalcNames.drone,
  2806. AUTOFIRE: true,
  2807. SYNCS_SKILLS: true,
  2808. }, }, {
  2809. POSITION: [ 3.5, 12, 1, 8, 0, 0, 0, ],
  2810. }
  2811. ],
  2812. };
  2813. exports.factory = {
  2814. PARENT: [exports.genericTank],
  2815. LABEL: 'Factory',
  2816. DANGER: 7,
  2817. STAT_NAMES: statnames.drone,
  2818. BODY: {
  2819. SPEED: base.SPEED * 0.8,
  2820. FOV: 1.1,
  2821. },
  2822. MAX_CHILDREN: 6,
  2823. GUNS: [ { /**** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2824. POSITION: [ 5, 11, 1, 10.5, 0, 0, 0, ],
  2825. }, {
  2826. POSITION: [ 2, 14, 1, 15.5, 0, 0, 0, ],
  2827. PROPERTIES: {
  2828. SHOOT_SETTINGS: combineStats([g.factory]),
  2829. TYPE: exports.minion,
  2830. STAT_CALCULATOR: gunCalcNames.drone,
  2831. AUTOFIRE: true,
  2832. SYNCS_SKILLS: true,
  2833. }, }, {
  2834. POSITION: [ 4, 14, 1, 8, 0, 0, 0, ],
  2835. }
  2836. ],
  2837. };
  2838.  
  2839. exports.machine = {
  2840. PARENT: [exports.genericTank],
  2841. LABEL: 'Machine Gun',
  2842. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2843. POSITION: [ 12, 10, 1.4, 8, 0, 0, 0, ],
  2844. PROPERTIES: {
  2845. SHOOT_SETTINGS: combineStats([g.basic, g.mach]),
  2846. TYPE: exports.bullet,
  2847. }, },
  2848. ],
  2849. };
  2850. exports.spray = {
  2851. PARENT: [exports.genericTank],
  2852. LABEL: 'Sprayer',
  2853. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2854. POSITION: [ 23, 7, 1, 0, 0, 0, 0, ],
  2855. PROPERTIES: {
  2856. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.lowpower, g.mach, g.morerecoil]),
  2857. TYPE: exports.bullet,
  2858. }, }, {
  2859. POSITION: [ 12, 10, 1.4, 8, 0, 0, 0, ],
  2860. PROPERTIES: {
  2861. SHOOT_SETTINGS: combineStats([g.basic, g.mach]),
  2862. TYPE: exports.bullet,
  2863. }, },
  2864. ],
  2865. };
  2866.  
  2867. exports.mini = {
  2868. PARENT: [exports.genericTank],
  2869. LABEL: 'Minigun',
  2870. DANGER: 6,
  2871. BODY: {
  2872. FOV: 1.2,
  2873. },
  2874. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2875. POSITION: [ 22, 8, 1, 0, 0, 0, 0, ],
  2876. PROPERTIES: {
  2877. SHOOT_SETTINGS: combineStats([g.basic, g.mini]),
  2878. TYPE: exports.bullet,
  2879. }, }, {
  2880. POSITION: [ 20, 8, 1, 0, 0, 0, 0.333, ],
  2881. PROPERTIES: {
  2882. SHOOT_SETTINGS: combineStats([g.basic, g.mini]),
  2883. TYPE: exports.bullet,
  2884. }, }, {
  2885. POSITION: [ 18, 8, 1, 0, 0, 0, 0.667, ],
  2886. PROPERTIES: {
  2887. SHOOT_SETTINGS: combineStats([g.basic, g.mini]),
  2888. TYPE: exports.bullet,
  2889. }, },
  2890. ],
  2891. };
  2892. exports.stream = {
  2893. PARENT: [exports.genericTank],
  2894. LABEL: 'Streamliner',
  2895. DANGER: 7,
  2896. BODY: {
  2897. FOV: 1.3,
  2898. },
  2899. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2900. POSITION: [ 25, 8, 1, 0, 0, 0, 0, ],
  2901. PROPERTIES: {
  2902. SHOOT_SETTINGS: combineStats([g.basic, g.mini, g.stream]),
  2903. TYPE: exports.bullet,
  2904. }, }, {
  2905. POSITION: [ 23, 8, 1, 0, 0, 0, 0.2, ],
  2906. PROPERTIES: {
  2907. SHOOT_SETTINGS: combineStats([g.basic, g.mini, g.stream]),
  2908. TYPE: exports.bullet,
  2909. }, }, {
  2910. POSITION: [ 21, 8, 1, 0, 0, 0, 0.4, ],
  2911. PROPERTIES: {
  2912. SHOOT_SETTINGS: combineStats([g.basic, g.mini, g.stream]),
  2913. TYPE: exports.bullet,
  2914. }, }, {
  2915. POSITION: [ 19, 8, 1, 0, 0, 0, 0.6, ],
  2916. PROPERTIES: {
  2917. SHOOT_SETTINGS: combineStats([g.basic, g.mini, g.stream]),
  2918. TYPE: exports.bullet,
  2919. }, }, {
  2920. POSITION: [ 17, 8, 1, 0, 0, 0, 0.8, ],
  2921. PROPERTIES: {
  2922. SHOOT_SETTINGS: combineStats([g.basic, g.mini, g.stream]),
  2923. TYPE: exports.bullet,
  2924. }, },
  2925. ],
  2926. };
  2927. exports.hybridmini = makeHybrid(exports.mini, "Crop Duster");
  2928. exports.minitrap = {
  2929. PARENT: [exports.genericTank],
  2930. DANGER: 6,
  2931. LABEL: 'Barricade',
  2932. STAT_NAMES: statnames.trap,
  2933. BODY: {
  2934. FOV: 1.15,
  2935. },
  2936. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2937. POSITION: [ 24, 8, 1, 0, 0, 0, 0, ],
  2938. }, {
  2939. POSITION: [ 4, 8, 1.3, 22, 0, 0, 0, ],
  2940. PROPERTIES: {
  2941. SHOOT_SETTINGS: combineStats([g.trap, g.mini, g.halfrange, g.morereload]),
  2942. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  2943. }, }, {
  2944. POSITION: [ 4, 8, 1.3, 18, 0, 0, 0.333, ],
  2945. PROPERTIES: {
  2946. SHOOT_SETTINGS: combineStats([g.trap, g.mini, g.halfrange, g.morereload]),
  2947. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  2948. }, }, {
  2949. POSITION: [ 4, 8, 1.3, 14, 0, 0, 0.667, ],
  2950. PROPERTIES: {
  2951. SHOOT_SETTINGS: combineStats([g.trap, g.mini, g.halfrange, g.morereload]),
  2952. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  2953. }, },
  2954. ],
  2955. };
  2956.  
  2957. exports.pound = {
  2958. PARENT: [exports.genericTank],
  2959. DANGER: 5,
  2960. BODY: {
  2961. ACCELERATION: base.ACCELERATION * 0.8,
  2962. },
  2963. LABEL: 'Pounder',
  2964. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2965. POSITION: [ 20, 12, 1, 0, 0, 0, 0, ],
  2966. PROPERTIES: {
  2967. SHOOT_SETTINGS: combineStats([g.basic, g.pound]),
  2968. TYPE: exports.bullet,
  2969. }, },
  2970. ],
  2971. };
  2972. exports.destroy = {
  2973. PARENT: [exports.genericTank],
  2974. DANGER: 6,
  2975. BODY: {
  2976. ACCELERATION: base.ACCELERATION * 0.75,
  2977. },
  2978. LABEL: 'Destroyer',
  2979. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2980. POSITION: [ 21, 14, 1, 0, 0, 0, 0, ],
  2981. PROPERTIES: {
  2982. SHOOT_SETTINGS: combineStats([g.basic, g.pound, g.destroy]),
  2983. TYPE: exports.bullet,
  2984. }, },
  2985. ],
  2986. };
  2987. exports.anni = {
  2988. PARENT: [exports.genericTank],
  2989. BODY: {
  2990. ACCELERATION: base.ACCELERATION * 0.75,
  2991. },
  2992. LABEL: 'Annihilator',
  2993. DANGER: 7,
  2994. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  2995. POSITION: [ 20.5, 19.5, 1, 0, 0, 0, 0, ],
  2996. PROPERTIES: {
  2997. SHOOT_SETTINGS: combineStats([g.basic, g.pound, g.destroy, g.anni]),
  2998. TYPE: exports.bullet,
  2999. }, },
  3000. ],
  3001. };
  3002. exports.hiveshooter = {
  3003. PARENT: [exports.genericTank],
  3004. DANGER: 6,
  3005. BODY: {
  3006. ACCELERATION: base.ACCELERATION * 0.75,
  3007. SPEED: base.SPEED * 0.8,
  3008. },
  3009. LABEL: 'Swarmer',
  3010. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3011. POSITION: [ 14, 14, -1.2, 5, 0, 0, 0, ],
  3012. PROPERTIES: {
  3013. SHOOT_SETTINGS: combineStats([g.basic, g.pound, g.destroy, g.hive]),
  3014. TYPE: exports.hive,
  3015. }, }, {
  3016. POSITION: [ 15, 12, 1, 5, 0, 0, 0, ],
  3017. }
  3018. ],
  3019. };
  3020. exports.hybrid = makeHybrid(exports.destroy, 'Hybrid');
  3021. exports.shotgun2 = {
  3022. PARENT: [exports.genericTank],
  3023. DANGER: 7,
  3024. LABEL: 'Shotgun',
  3025. BODY: {
  3026. ACCELERATION: base.ACCELERATION * 0.7,
  3027. },
  3028. GUNS: [ /***** LENGTH WIDTH ASPECT X Y ANGLE DELAY */ {
  3029. POSITION: [ 4, 3, 1, 11, -3, 0, 0, ],
  3030. PROPERTIES: {
  3031. SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
  3032. TYPE: exports.bullet,
  3033. }, }, {
  3034. POSITION: [ 4, 3, 1, 11, 3, 0, 0, ],
  3035. PROPERTIES: {
  3036. SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
  3037. TYPE: exports.bullet,
  3038. }, }, {
  3039. POSITION: [ 4, 4, 1, 13, 0, 0, 0, ],
  3040. PROPERTIES: {
  3041. SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
  3042. TYPE: exports.casing,
  3043. }, }, {
  3044. POSITION: [ 1, 4, 1, 12, -1, 0, 0, ],
  3045. PROPERTIES: {
  3046. SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
  3047. TYPE: exports.casing,
  3048. }, }, {
  3049. POSITION: [ 1, 4, 1, 11, 1, 0, 0, ],
  3050. PROPERTIES: {
  3051. SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
  3052. TYPE: exports.casing,
  3053. }, }, {
  3054. POSITION: [ 1, 3, 1, 13, -1, 0, 0, ],
  3055. PROPERTIES: {
  3056. SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
  3057. TYPE: exports.bullet,
  3058. }, }, {
  3059. POSITION: [ 1, 3, 1, 13, 1, 0, 0, ],
  3060. PROPERTIES: {
  3061. SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
  3062. TYPE: exports.bullet,
  3063. }, }, {
  3064. POSITION: [ 1, 2, 1, 13, 2, 0, 0, ],
  3065. PROPERTIES: {
  3066. SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
  3067. TYPE: exports.casing,
  3068. }, }, {
  3069. POSITION: [ 1, 2, 1, 13, -2, 0, 0, ],
  3070. PROPERTIES: {
  3071. SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun]),
  3072. TYPE: exports.casing,
  3073. }, }, {
  3074. POSITION: [ 15, 14, 1, 6, 0, 0, 0, ],
  3075. PROPERTIES: {
  3076. SHOOT_SETTINGS: combineStats([g.basic, g.mach, g.shotgun, g.fake]),
  3077. TYPE: exports.casing,
  3078. }, }, {
  3079. POSITION: [ 8, 14, -1.3, 4, 0, 0, 0, ], }
  3080. ],
  3081. };
  3082.  
  3083. exports.builder = {
  3084. PARENT: [exports.genericTank],
  3085. DANGER: 6,
  3086. LABEL: 'Trapper',
  3087. STAT_NAMES: statnames.trap,
  3088. BODY: {
  3089. SPEED: base.SPEED * 0.8,
  3090. FOV: base.FOV * 1.15,
  3091. },
  3092. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3093. POSITION: [ 18, 12, 1, 0, 0, 0, 0, ],
  3094. }, {
  3095. POSITION: [ 2, 12, 1.1, 18, 0, 0, 0, ],
  3096. PROPERTIES: {
  3097. SHOOT_SETTINGS: combineStats([g.trap, g.block]),
  3098. TYPE: exports.block,
  3099. }, },
  3100. ],
  3101. };
  3102. exports.engineer = {
  3103. PARENT: [exports.genericTank],
  3104. DANGER: 7,
  3105. LABEL: 'Engineer',
  3106. STAT_NAMES: statnames.trap,
  3107. BODY: {
  3108. SPEED: base.SPEED * 0.75,
  3109. FOV: base.FOV * 1.15,
  3110. },
  3111. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3112. POSITION: [ 5, 11, 1, 10.5, 0, 0, 0, ],
  3113. }, {
  3114. POSITION: [ 3, 14, 1, 15.5, 0, 0, 0, ],
  3115. }, {
  3116. POSITION: [ 2, 14, 1.3, 18, 0, 0, 0, ],
  3117. PROPERTIES: {
  3118. MAX_CHILDREN: 6,
  3119. DESTROY_OLDEST_CHILD: true,
  3120. SHOOT_SETTINGS: combineStats([g.trap, g.block]),
  3121. TYPE: exports.pillbox,
  3122. SYNCS_SKILLS: true,
  3123. }, }, {
  3124. POSITION: [ 4, 14, 1, 8, 0, 0, 0, ]
  3125. }
  3126. ],
  3127. };
  3128. exports.construct = {
  3129. PARENT: [exports.genericTank],
  3130. LABEL: 'Mega Trapper',
  3131. STAT_NAMES: statnames.trap,
  3132. DANGER: 7,
  3133. BODY: {
  3134. ACCELERATION: base.ACCELERATION * 0.5,
  3135. SPEED: base.SPEED * 0.7,
  3136. FOV: base.FOV * 1.15,
  3137. },
  3138. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3139. POSITION: [ 18, 18, 1, 0, 0, 0, 0, ],
  3140. }, {
  3141. POSITION: [ 2, 18, 1.2, 18, 0, 0, 0, ],
  3142. PROPERTIES: {
  3143. SHOOT_SETTINGS: combineStats([g.trap, g.block, g.construct]),
  3144. TYPE: exports.block,
  3145. }, },
  3146. ],
  3147. };
  3148. exports.autobuilder = makeAuto(exports.builder);
  3149. exports.conq = {
  3150. PARENT: [exports.genericTank],
  3151. DANGER: 7,
  3152. LABEL: 'Conqueror',
  3153. STAT_NAMES: statnames.trap,
  3154. BODY: {
  3155. SPEED: base.SPEED * 0.8,
  3156. },
  3157. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3158. POSITION: [ 21, 14, 1, 0, 0, 180, 0, ],
  3159. PROPERTIES: {
  3160. SHOOT_SETTINGS: combineStats([g.basic, g.pound, g.stronger]),
  3161. TYPE: exports.bullet,
  3162. }, }, {
  3163. POSITION: [ 18, 14, 1, 0, 0, 0, 0, ],
  3164. }, {
  3165. POSITION: [ 2, 14, 1.1, 18, 0, 0, 0, ],
  3166. PROPERTIES: {
  3167. SHOOT_SETTINGS: combineStats([g.trap, g.block, g.stronger]),
  3168. TYPE: exports.block,
  3169. }, },
  3170. ],
  3171. };
  3172. exports.bentboomer = {
  3173. PARENT: [exports.genericTank],
  3174. DANGER: 7,
  3175. LABEL: 'Boomer',
  3176. STAT_NAMES: statnames.trap,
  3177. BODY: {
  3178. SPEED: base.SPEED * 0.8,
  3179. FOV: base.FOV * 1.15,
  3180. },
  3181. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3182. POSITION: [ 8, 10, 1, 8, -2, -35, 0, ],
  3183. }, {
  3184. POSITION: [ 8, 10, 1, 8, 2, 35, 0, ],
  3185. }, {
  3186. POSITION: [ 2, 10, 1.3, 16, -2, -35, 0, ],
  3187. PROPERTIES: {
  3188. SHOOT_SETTINGS: combineStats([g.trap, g.block, g.fast, g.twin]),
  3189. TYPE: exports.boomerang,
  3190. }, }, {
  3191. POSITION: [ 2, 10, 1.3, 16, 2, 35, 0.5, ],
  3192. PROPERTIES: {
  3193. SHOOT_SETTINGS: combineStats([g.trap, g.block, g.fast, g.twin]),
  3194. TYPE: exports.boomerang,
  3195. }, },
  3196. ],
  3197. };
  3198. exports.boomer = {
  3199. PARENT: [exports.genericTank],
  3200. DANGER: 7,
  3201. LABEL: 'Boomer',
  3202. STAT_NAMES: statnames.trap,
  3203. FACING_TYPE: 'locksFacing',
  3204. BODY: {
  3205. SPEED: base.SPEED * 0.8,
  3206. FOV: base.FOV * 1.15,
  3207. },
  3208. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3209. POSITION: [ 5, 10, 1, 14, 0, 0, 0, ],
  3210. }, {
  3211. POSITION: [ 6, 10, -1.5, 7, 0, 0, 0, ],
  3212. }, {
  3213. //POSITION: [ 12, 15, 1, 0, 0, 0, 0, ],
  3214. // }, {
  3215. POSITION: [ 2, 10, 1.3, 18, 0, 0, 0, ],
  3216. PROPERTIES: {
  3217. SHOOT_SETTINGS: combineStats([g.trap, g.block, g.boomerang]),
  3218. TYPE: exports.boomerang,
  3219. }, },
  3220. ],
  3221. };
  3222. exports.quadtrapper = {
  3223. PARENT: [exports.genericTank],
  3224. DANGER: 7,
  3225. LABEL: 'Quad-Trapper',
  3226. STAT_NAMES: statnames.trap,
  3227. BODY: {
  3228. SPEED: base.SPEED * 0.8,
  3229. FOV: base.FOV * 1.15,
  3230. },
  3231. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3232. POSITION: [ 14, 6, 1, 0, 0, 45, 0, ],
  3233. }, {
  3234. POSITION: [ 2, 6, 1.1, 14, 0, 45, 0, ],
  3235. PROPERTIES: {
  3236. SHOOT_SETTINGS: combineStats([g.trap, g.block, g.weak, g.ghosty]),
  3237. TYPE: exports.block,
  3238. }, }, {
  3239. POSITION: [ 14, 6, 1, 0, 0, 135, 0, ],
  3240. }, {
  3241. POSITION: [ 2, 6, 1.1, 14, 0, 135, 0, ],
  3242. PROPERTIES: {
  3243. SHOOT_SETTINGS: combineStats([g.trap, g.block, g.weak, g.ghosty]),
  3244. TYPE: exports.block,
  3245. }, }, {
  3246. POSITION: [ 14, 6, 1, 0, 0, 225, 0, ],
  3247. }, {
  3248. POSITION: [ 2, 6, 1.1, 14, 0, 225, 0, ],
  3249. PROPERTIES: {
  3250. SHOOT_SETTINGS: combineStats([g.trap, g.block, g.weak, g.ghosty]),
  3251. TYPE: exports.block,
  3252. }, }, {
  3253. POSITION: [ 14, 6, 1, 0, 0, 315, 0, ],
  3254. }, {
  3255. POSITION: [ 2, 6, 1.1, 14, 0, 315, 0, ],
  3256. PROPERTIES: {
  3257. SHOOT_SETTINGS: combineStats([g.trap, g.block, g.weak, g.ghosty]),
  3258. TYPE: exports.block,
  3259. }, },
  3260. ],
  3261. };
  3262.  
  3263. exports.artillery = {
  3264. PARENT: [exports.genericTank],
  3265. DANGER: 6,
  3266. LABEL: 'Artillery',
  3267. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3268. POSITION: [ 17, 3, 1, 0, -6, -7, 0.25, ],
  3269. PROPERTIES: {
  3270. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty]),
  3271. TYPE: exports.bullet,
  3272. LABEL: 'Secondary',
  3273. }, }, {
  3274. POSITION: [ 17, 3, 1, 0, 6, 7, 0.75, ],
  3275. PROPERTIES: {
  3276. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty]),
  3277. TYPE: exports.bullet,
  3278. LABEL: 'Secondary',
  3279. }, }, {
  3280. POSITION: [ 19, 12, 1, 0, 0, 0, 0, ],
  3281. PROPERTIES: {
  3282. SHOOT_SETTINGS: combineStats([g.basic, g.pound, g.arty]),
  3283. TYPE: exports.bullet,
  3284. LABEL: 'Heavy',
  3285. }, },
  3286. ],
  3287. };
  3288. exports.mortar = {
  3289. PARENT: [exports.genericTank],
  3290. LABEL: 'Mortar',
  3291. DANGER: 7,
  3292. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3293. POSITION: [ 13, 3, 1, 0, -8, -7, 0.6, ],
  3294. PROPERTIES: {
  3295. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty, g.twin]),
  3296. TYPE: exports.bullet,
  3297. LABEL: 'Secondary',
  3298. }, }, {
  3299. POSITION: [ 13, 3, 1, 0, 8, 7, 0.8, ],
  3300. PROPERTIES: {
  3301. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty, g.twin]),
  3302. TYPE: exports.bullet,
  3303. LABEL: 'Secondary',
  3304. }, }, {
  3305. POSITION: [ 17, 3, 1, 0, -6, -7, 0.2, ],
  3306. PROPERTIES: {
  3307. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty, g.twin]),
  3308. TYPE: exports.bullet,
  3309. LABEL: 'Secondary',
  3310. }, }, {
  3311. POSITION: [ 17, 3, 1, 0, 6, 7, 0.4, ],
  3312. PROPERTIES: {
  3313. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty, g.twin]),
  3314. TYPE: exports.bullet,
  3315. LABEL: 'Secondary',
  3316. }, }, {
  3317. POSITION: [ 19, 12, 1, 0, 0, 0, 0, ],
  3318. PROPERTIES: {
  3319. SHOOT_SETTINGS: combineStats([g.basic, g.pound, g.arty]),
  3320. TYPE: exports.bullet,
  3321. LABEL: 'Heavy',
  3322. }, },
  3323. ],
  3324. };
  3325. exports.skimmer = {
  3326. PARENT: [exports.genericTank],
  3327. BODY: {
  3328. FOV: base.FOV * 1.15,
  3329. },
  3330. LABEL: 'Skimmer',
  3331. DANGER: 7,
  3332. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3333. POSITION: [ 10, 14, -0.5, 9, 0, 0, 0, ],
  3334. }, {
  3335. POSITION: [ 17, 15, 1, 0, 0, 0, 0, ],
  3336. PROPERTIES: {
  3337. SHOOT_SETTINGS: combineStats([g.basic, g.pound, g.arty, g.arty, g.skim]),
  3338. TYPE: exports.missile,
  3339. STAT_CALCULATOR: gunCalcNames.sustained,
  3340. }, },
  3341. ],
  3342. };
  3343. exports.spread = {
  3344. PARENT: [exports.genericTank],
  3345. LABEL: 'Spreadshot',
  3346. DANGER: 7,
  3347. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3348. POSITION: [ 13, 4, 1, 0, -0.8, -75, 5/6, ],
  3349. PROPERTIES: {
  3350. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty, g.twin, g.spread]),
  3351. TYPE: exports.bullet,
  3352. LABEL: 'Spread',
  3353. }, }, {
  3354. POSITION: [ 14.5, 4, 1, 0, -1.0, -60, 4/6, ],
  3355. PROPERTIES: {
  3356. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty, g.twin, g.spread]),
  3357. TYPE: exports.bullet,
  3358. LABEL: 'Spread',
  3359. }, }, {
  3360. POSITION: [ 16, 4, 1, 0, -1.6, -45, 3/6, ],
  3361. PROPERTIES: {
  3362. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty, g.twin, g.spread]),
  3363. TYPE: exports.bullet,
  3364. LABEL: 'Spread',
  3365. }, }, {
  3366. POSITION: [ 17.5, 4, 1, 0, -2.4, -30, 2/6, ],
  3367. PROPERTIES: {
  3368. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty, g.twin, g.spread]),
  3369. TYPE: exports.bullet,
  3370. LABEL: 'Spread',
  3371. }, }, {
  3372. POSITION: [ 19, 4, 1, 0, -3.0, -15, 1/6, ],
  3373. PROPERTIES: {
  3374. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty, g.twin, g.spread]),
  3375. TYPE: exports.bullet,
  3376. LABEL: 'Spread',
  3377. }, }, {
  3378. POSITION: [ 13, 4, 1, 0, 0.8, 75, 5/6, ],
  3379. PROPERTIES: {
  3380. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty, g.twin, g.spread]),
  3381. TYPE: exports.bullet,
  3382. LABEL: 'Spread',
  3383. }, }, {
  3384. POSITION: [ 14.5, 4, 1, 0, 1.0, 60, 4/6, ],
  3385. PROPERTIES: {
  3386. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty, g.twin, g.spread]),
  3387. TYPE: exports.bullet,
  3388. LABEL: 'Spread',
  3389. }, }, {
  3390. POSITION: [ 16, 4, 1, 0, 1.6, 45, 3/6, ],
  3391. PROPERTIES: {
  3392. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty, g.twin, g.spread]),
  3393. TYPE: exports.bullet,
  3394. LABEL: 'Spread',
  3395. }, }, {
  3396. POSITION: [ 17.5, 4, 1, 0, 2.4, 30, 2/6, ],
  3397. PROPERTIES: {
  3398. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty, g.twin, g.spread]),
  3399. TYPE: exports.bullet,
  3400. LABEL: 'Spread',
  3401. }, }, {
  3402. POSITION: [ 19, 4, 1, 0, 3.0, 15, 1/6, ],
  3403. PROPERTIES: {
  3404. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.arty, g.twin, g.spread]),
  3405. TYPE: exports.bullet,
  3406. LABEL: 'Spread',
  3407. }, }, {
  3408. POSITION: [ 13, 10, 1.3, 8, 0, 0, 0, ],
  3409. PROPERTIES: {
  3410. SHOOT_SETTINGS: combineStats([g.basic, g.pound, g.spreadmain, g.spread]),
  3411. TYPE: exports.bullet,
  3412. LABEL: 'Pounder',
  3413. }, },
  3414. ],
  3415. };
  3416.  
  3417. exports.flank = {
  3418. PARENT: [exports.genericTank],
  3419. LABEL: 'Flank Guard',
  3420. BODY: {
  3421. SPEED: base.SPEED * 1.1,
  3422. },
  3423. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3424. POSITION: [ 18, 8, 1, 0, 0, 0, 0, ],
  3425. PROPERTIES: {
  3426. SHOOT_SETTINGS: combineStats([g.basic, g.flank]),
  3427. TYPE: exports.bullet,
  3428. }, }, {
  3429. POSITION: [ 18, 8, 1, 0, 0, 120, 0, ],
  3430. PROPERTIES: {
  3431. SHOOT_SETTINGS: combineStats([g.basic, g.flank]),
  3432. TYPE: exports.bullet,
  3433. }, }, {
  3434. POSITION: [ 18, 8, 1, 0, 0, 240, 0, ],
  3435. PROPERTIES: {
  3436. SHOOT_SETTINGS: combineStats([g.basic, g.flank]),
  3437. TYPE: exports.bullet,
  3438. }, },
  3439. ],
  3440. };
  3441. exports.hexa = {
  3442. PARENT: [exports.genericTank],
  3443. LABEL: 'Hexa Tank',
  3444. DANGER: 6,
  3445. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3446. POSITION: [ 18, 8, 1, 0, 0, 0, 0, ],
  3447. PROPERTIES: {
  3448. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.flank]),
  3449. TYPE: exports.bullet,
  3450. }, }, {
  3451. POSITION: [ 18, 8, 1, 0, 0, 120, 0, ],
  3452. PROPERTIES: {
  3453. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.flank]),
  3454. TYPE: exports.bullet,
  3455. }, }, {
  3456. POSITION: [ 18, 8, 1, 0, 0, 240, 0, ],
  3457. PROPERTIES: {
  3458. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.flank]),
  3459. TYPE: exports.bullet,
  3460. }, }, {
  3461. POSITION: [ 18, 8, 1, 0, 0, 60, 0.5, ],
  3462. PROPERTIES: {
  3463. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.flank]),
  3464. TYPE: exports.bullet,
  3465. }, }, {
  3466. POSITION: [ 18, 8, 1, 0, 0, 180, 0.5, ],
  3467. PROPERTIES: {
  3468. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.flank]),
  3469. TYPE: exports.bullet,
  3470. }, }, {
  3471. POSITION: [ 18, 8, 1, 0, 0, 300, 0.5, ],
  3472. PROPERTIES: {
  3473. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.flank]),
  3474. TYPE: exports.bullet,
  3475. }, },
  3476. ],
  3477. };
  3478. exports.octo = {
  3479. PARENT: [exports.genericTank],
  3480. LABEL: 'Octo Tank',
  3481. DANGER: 7,
  3482. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3483. POSITION: [ 18, 8, 1, 0, 0, 0, 0, ],
  3484. PROPERTIES: {
  3485. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.flank, g.spam]),
  3486. TYPE: exports.bullet,
  3487. }, }, {
  3488. POSITION: [ 18, 8, 1, 0, 0, 90, 0, ],
  3489. PROPERTIES: {
  3490. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.flank, g.spam]),
  3491. TYPE: exports.bullet,
  3492. }, }, {
  3493. POSITION: [ 18, 8, 1, 0, 0, 180, 0, ],
  3494. PROPERTIES: {
  3495. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.flank, g.spam]),
  3496. TYPE: exports.bullet,
  3497. }, }, {
  3498. POSITION: [ 18, 8, 1, 0, 0, 270, 0, ],
  3499. PROPERTIES: {
  3500. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.flank, g.spam]),
  3501. TYPE: exports.bullet,
  3502. }, }, {
  3503. POSITION: [ 18, 8, 1, 0, 0, 45, 0.5, ],
  3504. PROPERTIES: {
  3505. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.flank, g.spam]),
  3506. TYPE: exports.bullet,
  3507. }, }, {
  3508. POSITION: [ 18, 8, 1, 0, 0, 135, 0.5, ],
  3509. PROPERTIES: {
  3510. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.flank, g.spam]),
  3511. TYPE: exports.bullet,
  3512. }, }, {
  3513. POSITION: [ 18, 8, 1, 0, 0, 225, 0.5, ],
  3514. PROPERTIES: {
  3515. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.flank, g.spam]),
  3516. TYPE: exports.bullet,
  3517. }, }, {
  3518. POSITION: [ 18, 8, 1, 0, 0, 315, 0.5, ],
  3519. PROPERTIES: {
  3520. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.flank, g.spam]),
  3521. TYPE: exports.bullet,
  3522. }, },
  3523. ],
  3524. };
  3525. exports.heptatrap = (() => {
  3526. let a = 360/7, d = 1/7;
  3527. return {
  3528. PARENT: [exports.genericTank],
  3529. LABEL: 'Hepta-Trapper',
  3530. DANGER: 7,
  3531. BODY: {
  3532. SPEED: base.SPEED * 0.8,
  3533. },
  3534. STAT_NAMES: statnames.trap,
  3535. HAS_NO_RECOIL: true,
  3536. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3537. POSITION: [ 15, 7, 1, 0, 0, 0, 0, ],
  3538. }, {
  3539. POSITION: [ 3, 7, 1.7, 15, 0, 0, 0, ],
  3540. PROPERTIES: {
  3541. SHOOT_SETTINGS: combineStats([g.trap, g.hexatrap]),
  3542. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  3543. }, }, {
  3544. POSITION: [ 15, 7, 1, 0, 0, a, 4*d, ],
  3545. }, {
  3546. POSITION: [ 3, 7, 1.7, 15, 0, a, 4*d, ],
  3547. PROPERTIES: {
  3548. SHOOT_SETTINGS: combineStats([g.trap, g.hexatrap]),
  3549. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  3550. }, }, {
  3551. POSITION: [ 15, 7, 1, 0, 0, 2*a, 1*d, ],
  3552. }, {
  3553. POSITION: [ 3, 7, 1.7, 15, 0, 2*a, 1*d, ],
  3554. PROPERTIES: {
  3555. SHOOT_SETTINGS: combineStats([g.trap, g.hexatrap]),
  3556. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  3557. }, }, {
  3558. POSITION: [ 15, 7, 1, 0, 0, 3*a, 5*d, ],
  3559. }, {
  3560. POSITION: [ 3, 7, 1.7, 15, 0, 3*a, 5*d, ],
  3561. PROPERTIES: {
  3562. SHOOT_SETTINGS: combineStats([g.trap, g.hexatrap]),
  3563. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  3564. }, }, {
  3565. POSITION: [ 15, 7, 1, 0, 0, 4*a, 2*d, ],
  3566. }, {
  3567. POSITION: [ 3, 7, 1.7, 15, 0, 4*a, 2*d, ],
  3568. PROPERTIES: {
  3569. SHOOT_SETTINGS: combineStats([g.trap, g.hexatrap]),
  3570. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  3571. }, }, {
  3572. POSITION: [ 15, 7, 1, 0, 0, 5*a, 6*d, ],
  3573. }, {
  3574. POSITION: [ 3, 7, 1.7, 15, 0, 5*a, 6*d, ],
  3575. PROPERTIES: {
  3576. SHOOT_SETTINGS: combineStats([g.trap, g.hexatrap]),
  3577. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  3578. }, }, {
  3579. POSITION: [ 15, 7, 1, 0, 0, 6*a, 3*d, ],
  3580. }, {
  3581. POSITION: [ 3, 7, 1.7, 15, 0, 6*a, 3*d, ],
  3582. PROPERTIES: {
  3583. SHOOT_SETTINGS: combineStats([g.trap, g.hexatrap]),
  3584. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  3585. }, },
  3586. ],
  3587. };
  3588. })();
  3589. exports.hexatrap = makeAuto({
  3590. PARENT: [exports.genericTank],
  3591. LABEL: 'Hexa-Trapper',
  3592. DANGER: 7,
  3593. BODY: {
  3594. SPEED: base.SPEED * 0.8,
  3595. },
  3596. STAT_NAMES: statnames.trap,
  3597. HAS_NO_RECOIL: true,
  3598. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3599. POSITION: [ 15, 7, 1, 0, 0, 0, 0, ],
  3600. }, {
  3601. POSITION: [ 3, 7, 1.7, 15, 0, 0, 0, ],
  3602. PROPERTIES: {
  3603. SHOOT_SETTINGS: combineStats([g.trap, g.hexatrap]),
  3604. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  3605. }, }, {
  3606. POSITION: [ 15, 7, 1, 0, 0, 60, 0.5, ],
  3607. }, {
  3608. POSITION: [ 3, 7, 1.7, 15, 0, 60, 0.5, ],
  3609. PROPERTIES: {
  3610. SHOOT_SETTINGS: combineStats([g.trap, g.hexatrap]),
  3611. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  3612. }, }, {
  3613. POSITION: [ 15, 7, 1, 0, 0, 120, 0, ],
  3614. }, {
  3615. POSITION: [ 3, 7, 1.7, 15, 0, 120, 0, ],
  3616. PROPERTIES: {
  3617. SHOOT_SETTINGS: combineStats([g.trap, g.hexatrap]),
  3618. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  3619. }, }, {
  3620. POSITION: [ 15, 7, 1, 0, 0, 180, 0.5, ],
  3621. }, {
  3622. POSITION: [ 3, 7, 1.7, 15, 0, 180, 0.5, ],
  3623. PROPERTIES: {
  3624. SHOOT_SETTINGS: combineStats([g.trap, g.hexatrap]),
  3625. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  3626. }, }, {
  3627. POSITION: [ 15, 7, 1, 0, 0, 240, 0, ],
  3628. }, {
  3629. POSITION: [ 3, 7, 1.7, 15, 0, 240, 0, ],
  3630. PROPERTIES: {
  3631. SHOOT_SETTINGS: combineStats([g.trap, g.hexatrap]),
  3632. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  3633. }, }, {
  3634. POSITION: [ 15, 7, 1, 0, 0, 300, 0.5, ],
  3635. }, {
  3636. POSITION: [ 3, 7, 1.7, 15, 0, 300, 0.5, ],
  3637. PROPERTIES: {
  3638. SHOOT_SETTINGS: combineStats([g.trap, g.hexatrap]),
  3639. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  3640. }, },
  3641. ],
  3642. }, 'Hexa-Trapper');
  3643.  
  3644. exports.tri = {
  3645. PARENT: [exports.genericTank],
  3646. LABEL: 'Tri-Angle',
  3647. BODY: {
  3648. HEALTH: base.HEALTH * 0.8,
  3649. SHIELD: base.SHIELD * 0.8,
  3650. DENSITY: base.DENSITY * 0.6,
  3651. },
  3652. DANGER: 6,
  3653. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3654. POSITION: [ 18, 8, 1, 0, 0, 0, 0, ],
  3655. PROPERTIES: {
  3656. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.trifront, g.tonsmorrecoil]),
  3657. TYPE: exports.bullet,
  3658. LABEL: 'Front',
  3659. }, }, {
  3660. POSITION: [ 16, 8, 1, 0, 0, 150, 0.1, ],
  3661. PROPERTIES: {
  3662. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster]),
  3663. TYPE: exports.bullet,
  3664. LABEL: gunCalcNames.thruster,
  3665. }, }, {
  3666. POSITION: [ 16, 8, 1, 0, 0, 210, 0.1, ],
  3667. PROPERTIES: {
  3668. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster]),
  3669. TYPE: exports.bullet,
  3670. LABEL: gunCalcNames.thruster,
  3671. }, },
  3672. ],
  3673. };
  3674. exports.booster = {
  3675. PARENT: [exports.genericTank],
  3676. LABEL: 'Booster',
  3677. BODY: {
  3678. HEALTH: base.HEALTH * 0.6,
  3679. SHIELD: base.SHIELD * 0.6,
  3680. DENSITY: base.DENSITY * 0.2,
  3681. },
  3682. DANGER: 7,
  3683. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3684. POSITION: [ 18, 8, 1, 0, 0, 0, 0, ],
  3685. PROPERTIES: {
  3686. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.trifront, g.muchmorerecoil]),
  3687. TYPE: exports.bullet,
  3688. LABEL: 'Front',
  3689. }, }, {
  3690. POSITION: [ 13, 8, 1, 0, -1, 135, 0.6, ],
  3691. PROPERTIES: {
  3692. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster, g.halfrecoil]),
  3693. TYPE: exports.bullet,
  3694. LABEL: gunCalcNames.thruster,
  3695. }, }, {
  3696. POSITION: [ 13, 8, 1, 0, 1, 225, 0.6, ],
  3697. PROPERTIES: {
  3698. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster, g.halfrecoil]),
  3699. TYPE: exports.bullet,
  3700. LABEL: gunCalcNames.thruster,
  3701. }, }, {
  3702. POSITION: [ 16, 8, 1, 0, 0, 145, 0.1, ],
  3703. PROPERTIES: {
  3704. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster]),
  3705. TYPE: exports.bullet,
  3706. LABEL: gunCalcNames.thruster,
  3707. }, }, {
  3708. POSITION: [ 16, 8, 1, 0, 0, 215, 0.1, ],
  3709. PROPERTIES: {
  3710. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster]),
  3711. TYPE: exports.bullet,
  3712. LABEL: gunCalcNames.thruster,
  3713. }, },
  3714. ],
  3715. };
  3716. exports.fighter = {
  3717. PARENT: [exports.genericTank],
  3718. LABEL: 'Fighter',
  3719. BODY: {
  3720. DENSITY: base.DENSITY * 0.6,
  3721. },
  3722. DANGER: 7,
  3723. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3724. POSITION: [ 18, 8, 1, 0, 0, 0, 0, ],
  3725. PROPERTIES: {
  3726. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.trifront]),
  3727. TYPE: exports.bullet,
  3728. LABEL: 'Front',
  3729. }, }, {
  3730. POSITION: [ 16, 8, 1, 0, -1, 90, 0, ],
  3731. PROPERTIES: {
  3732. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.trifront]),
  3733. TYPE: exports.bullet,
  3734. LABEL: 'Side',
  3735. }, }, {
  3736. POSITION: [ 16, 8, 1, 0, 1, -90, 0, ],
  3737. PROPERTIES: {
  3738. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.trifront]),
  3739. TYPE: exports.bullet,
  3740. LABEL: 'Side',
  3741. }, }, {
  3742. POSITION: [ 16, 8, 1, 0, 0, 150, 0.1, ],
  3743. PROPERTIES: {
  3744. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster]),
  3745. TYPE: exports.bullet,
  3746. LABEL: gunCalcNames.thruster,
  3747. }, }, {
  3748. POSITION: [ 16, 8, 1, 0, 0, 210, 0.1, ],
  3749. PROPERTIES: {
  3750. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster]),
  3751. TYPE: exports.bullet,
  3752. LABEL: gunCalcNames.thruster,
  3753. }, },
  3754. ],
  3755. };
  3756. exports.brutalizer = {
  3757. PARENT: [exports.genericTank],
  3758. LABEL: 'Surfer',
  3759. BODY: {
  3760. DENSITY: base.DENSITY * 0.6,
  3761. },
  3762. DANGER: 7,
  3763. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3764. POSITION: [ 18, 8, 1, 0, 0, 0, 0, ],
  3765. PROPERTIES: {
  3766. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.trifront]),
  3767. TYPE: exports.bullet,
  3768. LABEL: 'Front',
  3769. }, }, {
  3770. POSITION: [ 7, 7.5, 0.6, 7, -1, 90, 0.5, ],
  3771. PROPERTIES: {
  3772. SHOOT_SETTINGS: combineStats([g.swarm]),
  3773. TYPE: [exports.autoswarm],
  3774. STAT_CALCULATOR: gunCalcNames.swarm,
  3775. }, }, {
  3776. POSITION: [ 7, 7.5, 0.6, 7, 1, -90, 0.5, ],
  3777. PROPERTIES: {
  3778. SHOOT_SETTINGS: combineStats([g.swarm]),
  3779. TYPE: [exports.autoswarm],
  3780. STAT_CALCULATOR: gunCalcNames.swarm,
  3781. }, }, {
  3782. POSITION: [ 16, 8, 1, 0, 0, 150, 0.1, ],
  3783. PROPERTIES: {
  3784. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster]),
  3785. TYPE: exports.bullet,
  3786. LABEL: gunCalcNames.thruster,
  3787. }, }, {
  3788. POSITION: [ 16, 8, 1, 0, 0, 210, 0.1, ],
  3789. PROPERTIES: {
  3790. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster]),
  3791. TYPE: exports.bullet,
  3792. LABEL: gunCalcNames.thruster,
  3793. }, },
  3794. ],
  3795. };
  3796. exports.bomber = {
  3797. PARENT: [exports.genericTank],
  3798. LABEL: 'Bomber',
  3799. BODY: {
  3800. DENSITY: base.DENSITY * 0.6,
  3801. },
  3802. DANGER: 7,
  3803. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3804. POSITION: [ 20, 8, 1, 0, 0, 0, 0, ],
  3805. PROPERTIES: {
  3806. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.trifront]),
  3807. TYPE: exports.bullet,
  3808. LABEL: 'Front',
  3809. }, }, {
  3810. POSITION: [ 18, 8, 1, 0, 0, 130, 0.1, ],
  3811. PROPERTIES: {
  3812. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri]),
  3813. TYPE: exports.bullet,
  3814. LABEL: 'Wing',
  3815. }, }, {
  3816. POSITION: [ 18, 8, 1, 0, 0, 230, 0.1, ],
  3817. PROPERTIES: {
  3818. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri]),
  3819. TYPE: exports.bullet,
  3820. LABEL: 'Wing',
  3821. }, }, {
  3822. POSITION: [ 14, 8, 1, 0, 0, 180, 0, ],
  3823. }, {
  3824. POSITION: [ 4, 8, 1.5, 14, 0, 180, 0.5, ],
  3825. PROPERTIES: {
  3826. SHOOT_SETTINGS: combineStats([g.trap, g.morerecoil]),
  3827. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  3828. }, },
  3829. ],
  3830. };
  3831. exports.autotri = makeAuto(exports.tri);
  3832. exports.autotri.BODY = {
  3833. SPEED: base.SPEED,
  3834. };
  3835. exports.falcon = {
  3836. PARENT: [exports.genericTank],
  3837. LABEL: 'Falcon',
  3838. DANGER: 7,
  3839. BODY: {
  3840. ACCELERATION: base.ACCELERATION * 0.8,
  3841. FOV: base.FOV * 1.2,
  3842. },
  3843. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  3844. POSITION: [ 27, 8.5, 1, 0, 0, 0, 0, ],
  3845. PROPERTIES: {
  3846. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.assass, g.lessreload]),
  3847. TYPE: exports.bullet,
  3848. LABEL: 'Assassin',
  3849. ALT_FIRE: true,
  3850. }, }, {
  3851. POSITION: [ 5, 8.5, -1.6, 8, 0, 0, 0, ],
  3852. }, {
  3853. POSITION: [ 16, 8, 1, 0, 0, 150, 0.1, ],
  3854. PROPERTIES: {
  3855. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster, g.halfrecoil]),
  3856. TYPE: exports.bullet,
  3857. LABEL: gunCalcNames.thruster,
  3858. }, }, {
  3859. POSITION: [ 16, 8, 1, 0, 0, 210, 0.1, ],
  3860. PROPERTIES: {
  3861. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster, g.halfrecoil]),
  3862. TYPE: exports.bullet,
  3863. LABEL: gunCalcNames.thruster,
  3864. }, }, {
  3865. POSITION: [ 18, 8, 1, 0, 0, 180, 0.6, ],
  3866. PROPERTIES: {
  3867. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster, g.halfrecoil]),
  3868. TYPE: exports.bullet,
  3869. LABEL: gunCalcNames.thruster,
  3870. }, },
  3871. ],
  3872. };
  3873.  
  3874. exports.auto3 = {
  3875. PARENT: [exports.genericTank],
  3876. LABEL: 'Auto-3',
  3877. DANGER: 6,
  3878. FACING_TYPE: 'autospin',
  3879. TURRETS: [{ /* SIZE X Y ANGLE ARC */
  3880. POSITION: [ 11, 8, 0, 0, 190, 0],
  3881. TYPE: exports.auto3gun,
  3882. }, {
  3883. POSITION: [ 11, 8, 0, 120, 190, 0],
  3884. TYPE: exports.auto3gun,
  3885. }, {
  3886. POSITION: [ 11, 8, 0, 240, 190, 0],
  3887. TYPE: exports.auto3gun,
  3888. },
  3889. ],
  3890. };
  3891. exports.auto5 = {
  3892. PARENT: [exports.genericTank],
  3893. LABEL: 'Auto-5',
  3894. DANGER: 7,
  3895. FACING_TYPE: 'autospin',
  3896. TURRETS: [{ /* SIZE X Y ANGLE ARC */
  3897. POSITION: [ 11, 8, 0, 0, 190, 0],
  3898. TYPE: exports.auto5gun,
  3899. }, {
  3900. POSITION: [ 11, 8, 0, 72, 190, 0],
  3901. TYPE: exports.auto5gun,
  3902. }, {
  3903. POSITION: [ 11, 8, 0, 144, 190, 0],
  3904. TYPE: exports.auto5gun,
  3905. }, {
  3906. POSITION: [ 11, 8, 0, 216, 190, 0],
  3907. TYPE: exports.auto5gun,
  3908. }, {
  3909. POSITION: [ 11, 8, 0, 288, 190, 0],
  3910. TYPE: exports.auto5gun,
  3911. },
  3912. ],
  3913. };
  3914. exports.heavy3 = {
  3915. BODY: {
  3916. SPEED: base.SPEED * 0.95,
  3917. },
  3918. PARENT: [exports.genericTank],
  3919. LABEL: 'Mega-3',
  3920. DANGER: 7,
  3921. FACING_TYPE: 'autospin',
  3922. TURRETS: [{ /* SIZE X Y ANGLE ARC */
  3923. POSITION: [ 14, 8, 0, 0, 190, 0],
  3924. TYPE: exports.heavy3gun,
  3925. }, {
  3926. POSITION: [ 14, 8, 0, 120, 190, 0],
  3927. TYPE: exports.heavy3gun,
  3928. }, {
  3929. POSITION: [ 14, 8, 0, 240, 190, 0],
  3930. TYPE: exports.heavy3gun,
  3931. },
  3932. ],
  3933. };
  3934. exports.tritrap = {
  3935. LABEL: 'Tri-Trapper',
  3936. BODY: {
  3937. SPEED: base.SPEED * 1.1,
  3938. },
  3939. PARENT: [exports.genericTank],
  3940. DANGER: 6,
  3941. FACING_TYPE: 'autospin',
  3942. TURRETS: [{ /* SIZE X Y ANGLE ARC */
  3943. POSITION: [ 12, 8, 0, 0, 190, 0],
  3944. TYPE: exports.tritrapgun,
  3945. }, {
  3946. POSITION: [ 12, 8, 0, 120, 190, 0],
  3947. TYPE: exports.tritrapgun,
  3948. }, {
  3949. POSITION: [ 12, 8, 0, 240, 190, 0],
  3950. TYPE: exports.tritrapgun,
  3951. },
  3952. ],
  3953. };
  3954. exports.sniper3 = {
  3955. PARENT: [exports.genericTank],
  3956. DANGER: 7,
  3957. LABEL: 'Sniper-3',
  3958. BODY: {
  3959. ACCELERATION: base.ACCELERATION * 0.6,
  3960. SPEED: base.SPEED * 0.8,
  3961. FOV: base.FOV * 1.25,
  3962. },
  3963. FACING_TYPE: 'autospin',
  3964. TURRETS: [{ /* SIZE X Y ANGLE ARC */
  3965. POSITION: [ 13, 8, 0, 0, 170, 0],
  3966. TYPE: exports.sniper3gun,
  3967. }, {
  3968. POSITION: [ 13, 8, 0, 120, 170, 0],
  3969. TYPE: exports.sniper3gun,
  3970. }, {
  3971. POSITION: [ 13, 8, 0, 240, 170, 0],
  3972. TYPE: exports.sniper3gun,
  3973. },
  3974. ],
  3975. };
  3976. exports.auto4 = {
  3977. PARENT: [exports.genericTank],
  3978. DANGER: 5,
  3979. LABEL: 'Auto-4',
  3980. FACING_TYPE: 'autospin',
  3981. TURRETS: [{ /* SIZE X Y ANGLE ARC */
  3982. POSITION: [ 13, 6, 0, 45, 160, 0],
  3983. TYPE: exports.auto4gun,
  3984. }, {
  3985. POSITION: [ 13, 6, 0, 135, 160, 0],
  3986. TYPE: exports.auto4gun,
  3987. }, {
  3988. POSITION: [ 13, 6, 0, 225, 160, 0],
  3989. TYPE: exports.auto4gun,
  3990. }, {
  3991. POSITION: [ 13, 6, 0, 315, 160, 0],
  3992. TYPE: exports.auto4gun,
  3993. },
  3994. ],
  3995. };
  3996.  
  3997. exports.flanktrap = {
  3998. PARENT: [exports.genericTank],
  3999. LABEL: 'Trap Guard',
  4000. STAT_NAMES: statnames.generic,
  4001. DANGER: 6,
  4002. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  4003. POSITION: [ 20, 8, 1, 0, 0, 0, 0, ],
  4004. PROPERTIES: {
  4005. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.flank]),
  4006. TYPE: exports.bullet,
  4007. }, }, {
  4008. POSITION: [ 13, 8, 1, 0, 0, 180, 0, ],
  4009. }, {
  4010. POSITION: [ 4, 8, 1.7, 13, 0, 180, 0, ],
  4011. PROPERTIES: {
  4012. SHOOT_SETTINGS: combineStats([g.trap]),
  4013. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  4014. }, },
  4015. ],
  4016. };
  4017. exports.guntrap = {
  4018. PARENT: [exports.genericTank],
  4019. LABEL: 'Gunner Trapper',
  4020. DANGER: 7,
  4021. STAT_NAMES: statnames.generic,
  4022. BODY: {
  4023. FOV: base.FOV * 1.25,
  4024. },
  4025. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  4026. POSITION: [ 19, 2, 1, 0, -2.5, 0, 0, ],
  4027. PROPERTIES: {
  4028. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.power, g.twin, g.tonsmorrecoil, g.lotsmorrecoil]),
  4029. TYPE: exports.bullet,
  4030. }, }, {
  4031. POSITION: [ 19, 2, 1, 0, 2.5, 0, 0.5, ],
  4032. PROPERTIES: {
  4033. SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.power, g.twin, g.tonsmorrecoil, g.lotsmorrecoil]),
  4034. TYPE: exports.bullet,
  4035. }, }, {
  4036. POSITION: [ 12, 11, 1, 0, 0, 0, 0, ],
  4037. }, {
  4038. POSITION: [ 13, 11, 1, 0, 0, 180, 0, ],
  4039. }, {
  4040. POSITION: [ 4, 11, 1.7, 13, 0, 180, 0, ],
  4041. PROPERTIES: {
  4042. SHOOT_SETTINGS: combineStats([g.trap, g.fast, g.halfrecoil]),
  4043. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  4044. }, },
  4045. ],
  4046. };
  4047. exports.bushwhack = {
  4048. PARENT: [exports.genericTank],
  4049. LABEL: 'Snipe Guard',
  4050. BODY: {
  4051. ACCELERATION: base.ACCELERATION * 0.7,
  4052. FOV: base.FOV * 1.2,
  4053. },
  4054. DANGER: 7,
  4055. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  4056. POSITION: [ 24, 8.5, 1, 0, 0, 0, 0, ],
  4057. PROPERTIES: {
  4058. SHOOT_SETTINGS: combineStats([g.basic, g.sniper, g.morerecoil]),
  4059. TYPE: exports.bullet,
  4060. }, }, {
  4061. POSITION: [ 13, 8.5, 1, 0, 0, 180, 0, ],
  4062. }, {
  4063. POSITION: [ 4, 8.5, 1.7, 13, 0, 180, 0, ],
  4064. PROPERTIES: {
  4065. SHOOT_SETTINGS: combineStats([g.trap]),
  4066. TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
  4067. }, },
  4068. ],
  4069. };
  4070. exports.arenaCloser = {
  4071. PARENT: [exports.genericTank],
  4072. LABEL: 'Arena Closer',
  4073. DANGER: 20,
  4074. SIZE: 80,
  4075. SKILL: skillSet({
  4076. dam: 1,
  4077. pen: 1,
  4078. str: 1,
  4079. }),
  4080. BODY: { // def
  4081. SHIELD: 1000000,
  4082. REGEN: 100000,
  4083. HEALTH: 1000000,
  4084. DAMAGE: 50,
  4085. DENSITY: 30,
  4086. FOV: 50,
  4087. SPEED: 8,
  4088. },
  4089. AI: {
  4090. skynet: true,
  4091. },
  4092. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  4093. POSITION: [ 14, 10, 1, 0, 0, 0, 0, ],
  4094. PROPERTIES: {
  4095. SHOOT_SETTINGS: combineStats([g.basic, g.op, g.doublereload]),
  4096. TYPE: exports.bullet,
  4097. }, },
  4098. ],
  4099. CONTROLLERS: ['nearestDifferentMaster', 'mapTargetToGoal'],
  4100. DRAW_HEALTH: false,
  4101. CAN_GO_OUTSIDE_ROOM: true,
  4102. CAN_BE_ON_LEADERBOARD: false,
  4103. ACCEPTS_SCORE: false,
  4104. };
  4105.  
  4106. exports.developer = {
  4107. PARENT: [exports.genericTank],
  4108. LABEL: 'Developer',
  4109. DANGER: 12,
  4110. RESET_UPGRADES: true,
  4111. SKILL: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0,],
  4112. BODY: { // def
  4113. SHIELD: 100000,
  4114. REGEN: 10000,
  4115. HEALTH: 100000,
  4116. DAMAGE: 10,
  4117. DENSITY: 20,
  4118. FOV: 4,
  4119. SPEED: 20,
  4120. },
  4121. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  4122. POSITION: [ 18, 10, -1.4, 0, 0, 0, 0, ],
  4123. PROPERTIES: {
  4124. SHOOT_SETTINGS: combineStats([g.basic, g.op, g.opreload]),
  4125. TYPE: [exports.bullet, { SHAPE: 5, }],
  4126. }, },
  4127. ],
  4128. };
  4129. exports.betaTester = {
  4130. PARENT: [exports.genericTank],
  4131. LABEL: 'Beta Tester A',
  4132. RESET_UPGRADES: true,
  4133. SKILL: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0,],
  4134. BODY: { // def
  4135. FOV: 2,
  4136. },
  4137. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  4138. POSITION: [ 18, 10, -1.4, 0, 0, 0, 0, ],
  4139. PROPERTIES: {
  4140. SHOOT_SETTINGS: combineStats([g.basic]),
  4141. TYPE: [exports.bullet, { SHAPE: 5, }],
  4142. }, },
  4143. ],
  4144. };
  4145. exports.betaTester2 = {
  4146. PARENT: [exports.genericTank],
  4147. LABEL: 'Beta Tester B',
  4148. RESET_UPGRADES: true,
  4149. SKILL: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0,],
  4150. BODY: { // def
  4151. FOV: 2,
  4152. },
  4153. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  4154. POSITION: [ 18, 10, -1.4, 0, 0, 0, 0, ],
  4155. PROPERTIES: {
  4156. SHOOT_SETTINGS: combineStats([g.basic]),
  4157. TYPE: [exports.bullet, { SHAPE: 5, }],
  4158. }, },
  4159. ],
  4160. };
  4161.  
  4162. // NPCS:
  4163. exports.crasher = {
  4164. TYPE: 'crasher',
  4165. LABEL: 'Crasher',
  4166. COLOR: 5,
  4167. SHAPE: 3,
  4168. SIZE: 5,
  4169. VARIES_IN_SIZE: true,
  4170. CONTROLLERS: ['nearestDifferentMaster', 'mapTargetToGoal'],
  4171. AI: { NO_LEAD: true, },
  4172. BODY: {
  4173. SPEED: 5,
  4174. ACCELERATION: 1.4,
  4175. HEALTH: 0.4,
  4176. DAMAGE: 4,
  4177. PENETRATION: 2,
  4178. PUSHABILITY: 0.5,
  4179. DENSITY: 10,
  4180. RESIST: 2,
  4181. },
  4182. MOTION_TYPE: 'motor',
  4183. FACING_TYPE: 'smoothWithMotion',
  4184. HITS_OWN_TYPE: 'hard',
  4185. HAS_NO_MASTER: true,
  4186. DRAW_HEALTH: true,
  4187. };
  4188. exports.trapTurret = {
  4189. PARENT: [exports.genericTank],
  4190. LABEL: 'Turret',
  4191. BODY: {
  4192. FOV: 0.5,
  4193. },
  4194. INDEPENDENT: true,
  4195. CONTROLLERS: ['nearestDifferentMaster'],
  4196. COLOR: 16,
  4197. AI: {
  4198. view360: true,
  4199. },
  4200. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  4201. POSITION: [ 16, 14, 1, 0, 0, 0, 0, ],
  4202. }, {
  4203. POSITION: [ 4, 14, 1.8, 16, 0, 0, 0, ],
  4204. PROPERTIES: {
  4205. SHOOT_SETTINGS: combineStats([g.trap, g.lowpower, g.fast, g.halfreload]),
  4206. TYPE: exports.trap,
  4207. STAT_CALCULATOR: gunCalcNames.trap,
  4208. AUTOFIRE: true,
  4209. }, },
  4210. ],
  4211. };
  4212. exports.sentry = {
  4213. PARENT: [exports.genericTank],
  4214. TYPE: 'crasher',
  4215. LABEL: 'Sentry',
  4216. DANGER: 3,
  4217. COLOR: 5,
  4218. SHAPE: 3,
  4219. SIZE: 10,
  4220. VALUE: 5000,
  4221. VARIES_IN_SIZE: true,
  4222. CONTROLLERS: ['nearestDifferentMaster', 'mapTargetToGoal'],
  4223. AI: { NO_LEAD: true, },
  4224. BODY: {
  4225. FOV: 0.5,
  4226. ACCELERATION: 1.1,
  4227. DAMAGE: base.DAMAGE * 2,
  4228. HEALTH: base.HEALTH * 4,
  4229. SPEED: base.SPEED * 0.3,
  4230. },
  4231. MOTION_TYPE: 'motor',
  4232. FACING_TYPE: 'smoothToTarget',
  4233. HITS_OWN_TYPE: 'hard',
  4234. HAS_NO_MASTER: true,
  4235. DRAW_HEALTH: true,
  4236. GIVE_KILL_MESSAGE: true,
  4237. };
  4238. exports.sentrySwarm = {
  4239. PARENT: [exports.sentry],
  4240. DANGER: 3,
  4241. GUNS: [{
  4242. POSITION: [ 7, 14, 0.6, 7, 0, 180, 0, ],
  4243. PROPERTIES: {
  4244. SHOOT_SETTINGS: combineStats([g.swarm, g.morerecoil]),
  4245. TYPE: exports.swarm,
  4246. STAT_CALCULATOR: gunCalcNames.swarm,
  4247. }, },
  4248. ],
  4249. };
  4250. exports.sentryGun = makeAuto(exports.sentry, 'Sentry', { type: exports.heavy3gun, size: 12, });
  4251. exports.sentryTrap = makeAuto(exports.sentry, 'Sentry', { type: exports.trapTurret, size: 12, });
  4252.  
  4253. exports.miniboss = {
  4254. PARENT: [exports.genericTank],
  4255. TYPE: 'miniboss',
  4256. DANGER: 6,
  4257. SKILL: skillSet({
  4258. rld: 0.7,
  4259. dam: 0.5,
  4260. pen: 0.8,
  4261. str: 0.8,
  4262. spd: 0.2,
  4263. atk: 0.3,
  4264. hlt: 1,
  4265. shi: 0.7,
  4266. rgn: 0.7,
  4267. mob: 0,
  4268. }),
  4269. LEVEL: 45,
  4270. CONTROLLERS: ['nearestDifferentMaster', 'minion', 'canRepel'],
  4271. AI: { NO_LEAD: true, },
  4272. FACING_TYPE: 'autospin',
  4273. HITS_OWN_TYPE: 'hard',
  4274. BROADCAST_MESSAGE: 'A visitor has left!',
  4275. };
  4276. exports.crasherSpawner = {
  4277. PARENT: [exports.genericTank],
  4278. LABEL: 'Spawned',
  4279. STAT_NAMES: statnames.drone,
  4280. CONTROLLERS: ['nearestDifferentMaster'],
  4281. COLOR: 5,
  4282. INDEPENDENT: true,
  4283. AI: { chase: true, },
  4284. MAX_CHILDREN: 4,
  4285. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  4286. POSITION: [ 6, 12, 1.2, 8, 0, 0, 0, ],
  4287. PROPERTIES: {
  4288. SHOOT_SETTINGS: combineStats([g.drone, g.weak, g.weak]),
  4289. TYPE: [exports.drone, { LABEL: 'Crasher', VARIES_IN_SIZE: true, DRAW_HEALTH: true }],
  4290. SYNCS_SKILLS: true,
  4291. AUTOFIRE: true,
  4292. STAT_CALCULATOR: gunCalcNames.drone,
  4293. }, },
  4294. ],
  4295. };
  4296. exports.elite = {
  4297. PARENT: [exports.miniboss],
  4298. LABEL: 'Elite Crasher',
  4299. COLOR: 5,
  4300. SHAPE: 3,
  4301. SIZE: 20,
  4302. VARIES_IN_SIZE: true,
  4303. VALUE: 150000,
  4304. BODY: {
  4305. FOV: 1.3,
  4306. SPEED: base.SPEED * 0.25,
  4307. HEALTH: base.HEALTH * 1.5,
  4308. SHIELD: base.SHIELD * 1.25,
  4309. REGEN: base.REGEN,
  4310. DAMAGE: base.DAMAGE * 2.5,
  4311. },
  4312. };
  4313. exports.elite_destroyer = {
  4314. PARENT: [exports.elite],
  4315. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  4316. POSITION: [ 5, 16, 1, 6, 0, 180, 0, ],
  4317. PROPERTIES: {
  4318. SHOOT_SETTINGS: combineStats([g.basic, g.pound, g.pound, g.destroy]),
  4319. TYPE: exports.bullet,
  4320. LABEL: 'Devastator',
  4321. }, }, {
  4322. POSITION: [ 5, 16, 1, 6, 0, 60, 0, ],
  4323. PROPERTIES: {
  4324. SHOOT_SETTINGS: combineStats([g.basic, g.pound, g.pound, g.destroy]),
  4325. TYPE: exports.bullet,
  4326. LABEL: 'Devastator',
  4327. }, }, {
  4328. POSITION: [ 5, 16, 1, 6, 0, -60, 0, ],
  4329. PROPERTIES: {
  4330. SHOOT_SETTINGS: combineStats([g.basic, g.pound, g.pound, g.destroy]),
  4331. TYPE: exports.bullet,
  4332. LABEL: 'Devastator',
  4333. }, },
  4334. ],
  4335. TURRETS: [{
  4336. /********* SIZE X Y ANGLE ARC */
  4337. POSITION: [ 11, 0, 0, 180, 360, 0, ],
  4338. TYPE: [exports.crasherSpawner]
  4339. }, {
  4340. POSITION: [ 11, 0, 0, 60, 360, 0, ],
  4341. TYPE: [exports.crasherSpawner]
  4342. }, {
  4343. POSITION: [ 11, 0, 0, -60, 360, 0, ],
  4344. TYPE: [exports.crasherSpawner]
  4345. }, {
  4346. POSITION: [ 11, 0, 0, 0, 360, 1, ],
  4347. TYPE: [exports.bigauto4gun, { INDEPENDENT: true, COLOR: 5, }]
  4348. },
  4349. ],
  4350. };
  4351. exports.elite_gunner = {
  4352. PARENT: [exports.elite],
  4353. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  4354. POSITION: [ 14, 16, 1, 0, 0, 180, 0, ],
  4355. }, {
  4356. POSITION: [ 4, 16, 1.5, 14, 0, 180, 0, ],
  4357. PROPERTIES: {
  4358. SHOOT_SETTINGS: combineStats([g.trap, g.hexatrap]),
  4359. TYPE: [exports.pillbox, { INDEPENDENT: true, }],
  4360. }, }, {
  4361. POSITION: [ 6, 14, -2, 2, 0, 60, 0, ],
  4362. }, {
  4363. POSITION: [ 6, 14, -2, 2, 0, 300, 0, ],
  4364. }
  4365. ],
  4366. AI: { NO_LEAD: false, },
  4367. TURRETS: [{
  4368. /********* SIZE X Y ANGLE ARC */
  4369. POSITION: [ 14, 8, 0, 60, 180, 0, ],
  4370. TYPE: [exports.auto4gun],
  4371. }, {
  4372. POSITION: [ 14, 8, 0, 300, 180, 0, ],
  4373. TYPE: [exports.auto4gun],
  4374. }],
  4375. };
  4376. exports.elite_sprayer = {
  4377. PARENT: [exports.elite],
  4378. AI: { NO_LEAD: false, },
  4379. SKILL: skillSet({
  4380. rld: 0.6,
  4381. dam: 0.4,
  4382. pen: 0.8,
  4383. str: 0.8,
  4384. spd: 0.2,
  4385. atk: 0.3,
  4386. hlt: 1,
  4387. shi: 0.7,
  4388. rgn: 0.7,
  4389. mob: 0,
  4390. }),
  4391. TURRETS: [{ /* SIZE X Y ANGLE ARC */
  4392. POSITION: [ 14, 6, 0, 180, 190, 0],
  4393. TYPE: [exports.spray, { COLOR: 5, }],
  4394. }, {
  4395. POSITION: [ 14, 6, 0, 60, 190, 0],
  4396. TYPE: [exports.spray, { COLOR: 5, }],
  4397. }, {
  4398. POSITION: [ 14, 6, 0, -60, 190, 0],
  4399. TYPE: [exports.spray, { COLOR: 5, }],
  4400. },
  4401. ],
  4402. };
  4403.  
  4404. exports.palisade = (() => {
  4405. let props = {
  4406. SHOOT_SETTINGS: combineStats([g.factory, g.pound, g.halfreload, g.lessreload]),
  4407. TYPE: exports.minion,
  4408. STAT_CALCULATOR: gunCalcNames.drone,
  4409. AUTOFIRE: true,
  4410. MAX_CHILDREN: 1,
  4411. SYNCS_SKILLS: true,
  4412. WAIT_TO_CYCLE: true,
  4413. };
  4414. return {
  4415. PARENT: [exports.miniboss],
  4416. LABEL: 'Rogue Palisade',
  4417. COLOR: 17,
  4418. SHAPE: 6,
  4419. SIZE: 28,
  4420. VALUE: 500000,
  4421. BODY: {
  4422. FOV: 1.3,
  4423. SPEED: base.SPEED * 0.1,
  4424. HEALTH: base.HEALTH * 2,
  4425. SHIELD: base.SHIELD * 2,
  4426. REGEN: base.REGEN,
  4427. DAMAGE: base.DAMAGE * 3,
  4428. },
  4429. GUNS: [ { /**** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  4430. POSITION: [ 4, 6, -1.6, 8, 0, 0, 0, ],
  4431. PROPERTIES: props, }, {
  4432. POSITION: [ 4, 6, -1.6, 8, 0, 60, 0, ],
  4433. PROPERTIES: props, }, {
  4434. POSITION: [ 4, 6, -1.6, 8, 0, 120, 0, ],
  4435. PROPERTIES: props, }, {
  4436. POSITION: [ 4, 6, -1.6, 8, 0, 180, 0, ],
  4437. PROPERTIES: props, }, {
  4438. POSITION: [ 4, 6, -1.6, 8, 0, 240, 0, ],
  4439. PROPERTIES: props, }, {
  4440. POSITION: [ 4, 6, -1.6, 8, 0, 300, 0, ],
  4441. PROPERTIES: props, },
  4442. ],
  4443. TURRETS: [{ /* SIZE X Y ANGLE ARC */
  4444. POSITION: [ 5, 10, 0, 30, 110, 0],
  4445. TYPE: exports.trapTurret,
  4446. }, {
  4447. POSITION: [ 5, 10, 0, 90, 110, 0],
  4448. TYPE: exports.trapTurret,
  4449. }, {
  4450. POSITION: [ 5, 10, 0, 150, 110, 0],
  4451. TYPE: exports.trapTurret,
  4452. }, {
  4453. POSITION: [ 5, 10, 0, 210, 110, 0],
  4454. TYPE: exports.trapTurret,
  4455. }, {
  4456. POSITION: [ 5, 10, 0, 270, 110, 0],
  4457. TYPE: exports.trapTurret,
  4458. }, {
  4459. POSITION: [ 5, 10, 0, 330, 110, 0],
  4460. TYPE: exports.trapTurret,
  4461. },
  4462. ],
  4463. };
  4464. })();
  4465.  
  4466. exports.bot = {
  4467. AUTO_UPGRADE: 'random',
  4468. FACING_TYPE: 'looseToTarget',
  4469. BODY: {
  4470. SIZE: 10,
  4471. },
  4472. //COLOR: 17,
  4473. NAME: "ai_",
  4474. CONTROLLERS: [
  4475. 'nearestDifferentMaster', 'mapAltToFire', 'minion', 'fleeAtLowHealth'
  4476. ],
  4477. AI: { STRAFE: true, },
  4478. };
  4479.  
  4480. exports.ball = {
  4481. PARENT: [exports.genericEntity],
  4482. LABEL: 'Ball',
  4483. COLOR: 3,
  4484. SIZE: 50,
  4485. DAMAGE_EFFECTS: false,
  4486. GIVE_KILL_MESSAGE: false,
  4487. DRAW_HEALTH: false,
  4488. ACCEPTS_SCORE: false,
  4489. CAN_BE_ON_LEADERBOARD: false,
  4490. BODY: { // def
  4491. SHIELD: 100000,
  4492. REGEN: 10000,
  4493. HEALTH: 100000,
  4494. DAMAGE: base.DAMAGE * 10,
  4495. DENSITY: 0.1,
  4496. FOV: 1,
  4497. SPEED: base.SPEED,
  4498. PUSHABILITY: 1,
  4499. },
  4500. };
  4501.  
  4502. exports.ballBlue = {
  4503. PARENT: [exports.ball],
  4504. LABEL: 'Blue Ball',
  4505. COLOR: 10,
  4506. };
  4507.  
  4508. exports.ballGreen = {
  4509. PARENT: [exports.ball],
  4510. LABEL: 'Green Ball',
  4511. COLOR: 11,
  4512. };
  4513.  
  4514. exports.ballRed = {
  4515. PARENT: [exports.ball],
  4516. LABEL: 'Red Ball',
  4517. COLOR: 12,
  4518. };
  4519.  
  4520. exports.ballMagenta = {
  4521. PARENT: [exports.ball],
  4522. LABEL: 'Magenta Ball',
  4523. COLOR: 15,
  4524. };
  4525.  
  4526. exports.ball.UPGRADES_TIER_1 = [exports.ballBlue, exports.ballGreen, exports.ballRed, exports.ballMagenta];
  4527.  
  4528.  
  4529. exports.mgboost = {
  4530. PARENT: [exports.genericTank],
  4531. LABEL: '',
  4532. TYPE: 'minion',
  4533. DAMAGE_CLASS: 0,
  4534. HITS_OWN_TYPE: 'hardWithBuffer',
  4535. FACING_TYPE: 'smoothToTarget',
  4536. BODY: {
  4537. FOV: 0.4,
  4538. SPEED: 2,
  4539. ACCELERATION: 0.4,
  4540. HEALTH: 3,
  4541. SHIELD: 0,
  4542. DAMAGE: 1,
  4543. RESIST: 1,
  4544. PENETRATION: 1,
  4545. DENSITY: 0.4,
  4546. },
  4547. AI: {
  4548. blind: true,
  4549. },
  4550. DRAW_HEALTH: false,
  4551. CLEAR_ON_MASTER_UPGRADE: true,
  4552. GIVE_KILL_MESSAGE: false,
  4553. CONTROLLERS: [
  4554. 'nearestDifferentMaster', 'mapAltToFire', 'hangOutNearMaster', 'teaming'],
  4555. GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
  4556. POSITION: [ 18, 8, 1, 0, 0, 0, 0, ],
  4557. PROPERTIES: {
  4558. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.trifront, g.minion, g.lowpower]),
  4559. TYPE: exports.bullet,
  4560. LABEL: 'Front',
  4561. }, }, {
  4562. POSITION: [ 13, 8, 1, 0, -1, 135, 0.6, ],
  4563. PROPERTIES: {
  4564. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster, g.halfrecoil, g.minion, g.lowpower]),
  4565. TYPE: exports.bullet,
  4566. LABEL: gunCalcNames.thruster,
  4567. }, }, {
  4568. POSITION: [ 13, 8, 1, 0, 1, 225, 0.6, ],
  4569. PROPERTIES: {
  4570. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster, g.halfrecoil, g.minion, g.lowpower]),
  4571. TYPE: exports.bullet,
  4572. LABEL: gunCalcNames.thruster,
  4573. }, }, {
  4574. POSITION: [ 16, 8, 1, 0, 0, 145, 0.1, ],
  4575. PROPERTIES: {
  4576. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster, g.minion]),
  4577. TYPE: exports.bullet,
  4578. LABEL: gunCalcNames.thruster,
  4579. }, }, {
  4580. POSITION: [ 16, 8, 1, 0, 0, 215, 0.1, ],
  4581. PROPERTIES: {
  4582. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster, g.minion]),
  4583. TYPE: exports.bullet,
  4584. LABEL: gunCalcNames.thruster,
  4585. }, },
  4586. ],
  4587. };
  4588. exports.master = {
  4589. PARENT: [exports.genericTank],
  4590. LABEL: 'Master',
  4591. DANGER: 7,
  4592. STAT_NAMES: statnames.drone,
  4593. BODY: {
  4594. SPEED: base.SPEED,
  4595. FOV: 1,
  4596. },
  4597. MAX_CHILDREN: 4,
  4598. GUNS: [ {
  4599. POSITION: [ 18, 14, 1, 0, 0, 0, 0, ],
  4600. PROPERTIES: {
  4601. SHOOT_SETTINGS: combineStats([g.factory]),
  4602. TYPE: exports.mgboost,
  4603. STAT_CALCULATOR: gunCalcNames.drone,
  4604. AUTOFIRE: true,
  4605. SYNCS_SKILLS: true,
  4606. }, }, {
  4607. POSITION: [ 13, 8, 1, 0, -1, 135, 0.6, ],
  4608. PROPERTIES: {
  4609. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster, g.halfrecoil]),
  4610. TYPE: exports.bullet,
  4611. LABEL: gunCalcNames.thruster,
  4612. }, }, {
  4613. POSITION: [ 13, 8, 1, 0, 1, 225, 0.6, ],
  4614. PROPERTIES: {
  4615. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster, g.halfrecoil]),
  4616. TYPE: exports.bullet,
  4617. LABEL: gunCalcNames.thruster,
  4618. }, }, {
  4619. POSITION: [ 16, 8, 1, 0, 0, 145, 0.1, ],
  4620. PROPERTIES: {
  4621. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster, g.halfrecoil]),
  4622. TYPE: exports.bullet,
  4623. LABEL: gunCalcNames.thruster,
  4624. }, }, {
  4625. POSITION: [ 16, 8, 1, 0, 0, 215, 0.1, ],
  4626. PROPERTIES: {
  4627. SHOOT_SETTINGS: combineStats([g.basic, g.flank, g.tri, g.thruster, g.halfrecoil]),
  4628. TYPE: exports.bullet,
  4629. LABEL: gunCalcNames.thruster,
  4630. }, },
  4631. ],
  4632. };
  4633.  
  4634.  
  4635. // UPGRADE PATHS
  4636. exports.developer.UPGRADES_TIER_1 = [
  4637. exports.basic,
  4638. exports.betaTester,
  4639. exports.palisade,
  4640. exports.baseProtector,
  4641. exports.dominator,
  4642. exports.arenaCloser,
  4643. ];
  4644.  
  4645. exports.dominator.UPGRADES_TIER_1 = [
  4646. exports.destroyerDominator,
  4647. exports.gunnerDominator,
  4648. exports.trapperDominator,
  4649. ]
  4650.  
  4651. exports.betaTester.UPGRADES_TIER_1 = [
  4652. exports.basic,
  4653. exports.betaTester2,
  4654. exports.autoass,
  4655. exports.quadtrapper,
  4656. exports.commander,
  4657. exports.hiveshooter,
  4658. exports.rifle,
  4659. exports.minitrap,
  4660. ];
  4661.  
  4662. exports.betaTester2.UPGRADES_TIER_1 = [
  4663. exports.basic,
  4664. exports.betaTester,
  4665. exports.conq,
  4666. exports.hurricane,
  4667. exports.sniper3,
  4668. exports.master,
  4669. exports.quint,
  4670. exports.tritrap,
  4671. ];
  4672.  
  4673. exports.palisade.UPGRADES_TIER_1 = [
  4674. exports.elite_destroyer,
  4675. exports.elite_gunner,
  4676. exports.elite_sprayer,
  4677. exports.sentrySwarm,
  4678. exports.sentryGun,
  4679. exports.sentryTrap,
  4680. exports.skimboss,
  4681. ];
  4682.  
  4683. exports.basic.UPGRADES_TIER_1 = [exports.twin, exports.sniper, exports.machine, exports.flank, exports.director];
  4684. exports.basic.UPGRADES_TIER_3 = [exports.single];
  4685.  
  4686. exports.basic.UPGRADES_TIER_2 = [exports.smash];
  4687. exports.smash.UPGRADES_TIER_3 = [exports.megasmash, exports.spike, exports.autosmash];
  4688.  
  4689. exports.twin.UPGRADES_TIER_2 = [exports.double, exports.bent, exports.gunner, exports.hexa];
  4690. exports.twin.UPGRADES_TIER_3 = [exports.triple, exports.dual];
  4691. exports.double.UPGRADES_TIER_3 = [exports.tripletwin, exports.split, exports.autodouble, exports.bentdouble];
  4692. exports.bent.UPGRADES_TIER_3 = [exports.penta, exports.spread, exports.benthybrid, exports.bentdouble, exports.triple];
  4693. exports.gunner.UPGRADES_TIER_3 = [exports.autogunner, exports.nailgun, exports.auto4,exports.machinegunner];
  4694.  
  4695. exports.sniper.UPGRADES_TIER_2 = [exports.assassin, exports.hunter, exports.mini, exports.builder];
  4696. exports.sniper.UPGRADES_TIER_3 = [exports.bushwhack];
  4697. exports.assassin.UPGRADES_TIER_3 = [exports.ranger, exports.falcon];
  4698. exports.hunter.UPGRADES_TIER_3 = [exports.preda, exports.poach, exports.sidewind, exports.dual];
  4699. exports.builder.UPGRADES_TIER_3 = [exports.construct, exports.autobuilder, exports.engineer, exports.boomer];
  4700.  
  4701. exports.machine.UPGRADES_TIER_2 = [exports.destroy, exports.artillery, exports.mini, exports.gunner];
  4702. exports.machine.UPGRADES_TIER_3 = [exports.spray];
  4703. exports.destroy.UPGRADES_TIER_3 = [exports.anni, exports.hybrid, exports.construct, exports.shotgun2];
  4704. exports.artillery.UPGRADES_TIER_3 = [exports.mortar, exports.spread, exports.skimmer];
  4705. exports.mini.UPGRADES_TIER_3 = [exports.stream, exports.nailgun, exports.hybridmini];
  4706.  
  4707. exports.flank.UPGRADES_TIER_2 = [exports.hexa, exports.tri, exports.auto3, exports.flanktrap];
  4708. exports.flank.UPGRADES_TIER_3 = [];
  4709. exports.tri.UPGRADES_TIER_3 = [exports.fighter, exports.booster, exports.falcon, exports.bomber, exports.autotri, exports.brutalizer];
  4710. exports.hexa.UPGRADES_TIER_3 = [exports.octo, exports.hexatrap];
  4711. exports.auto3.UPGRADES_TIER_3 = [exports.auto5, exports.heavy3, exports.auto4, exports.banshee];
  4712. exports.flanktrap.UPGRADES_TIER_3 = [exports.bushwhack, exports.guntrap, exports.fortress, exports.bomber];
  4713.  
  4714. exports.director.UPGRADES_TIER_2 = [exports.overseer, exports.cruiser, exports.underseer];
  4715. exports.director.UPGRADES_TIER_3 = [exports.factory];
  4716. exports.overseer.UPGRADES_TIER_3 = [exports.overlord, exports.overtrap, exports.overgunner, exports.banshee];
  4717. exports.underseer.UPGRADES_TIER_3 = [exports.necromancer];
  4718. exports.cruiser.UPGRADES_TIER_3 = [exports.carrier, exports.battleship, exports.fortress, exports.autocruiser];
  4719.  
  4720.  
  4721. /*exports.smash.UPGRADES_TIER_3 = [exports.megasmash, exports.spike, exports.autosmash];
  4722.  
  4723. exports.twin.UPGRADES_TIER_2 = [exports.double, exports.bent, exports.triple, exports.hexa];
  4724. exports.double.UPGRADES_TIER_3 = [exports.tripletwin, exports.autodouble];
  4725. exports.bent.UPGRADES_TIER_3 = [exports.penta, exports.benthybrid];
  4726. exports.triple.UPGRADES_TIER_3 = [exports.quint];
  4727.  
  4728. exports.sniper.UPGRADES_TIER_2 = [exports.assassin, exports.overseer, exports.hunter, exports.builder];
  4729. exports.assassin.UPGRADES_TIER_3 = [exports.ranger];
  4730. exports.overseer.UPGRADES_TIER_3 = [exports.overlord, exports.battleship
  4731. , exports.overtrap, exports.necromancer, exports.factory, exports.fortress];
  4732. exports.hunter.UPGRADES_TIER_3 = [exports.preda, exports.poach];
  4733. exports.builder.UPGRADES_TIER_3 = [exports.construct, exports.autobuilder];
  4734.  
  4735. exports.machine.UPGRADES_TIER_2 = [exports.destroy, exports.gunner, exports.artillery];
  4736. exports.destroy.UPGRADES_TIER_3 = [exports.anni, exports.hybrid];
  4737. exports.gunner.UPGRADES_TIER_3 = [exports.autogunner, exports.mortar, exports.stream];
  4738. exports.artillery.UPGRADES_TIER_3 = [exports.mortar, exports.spread, exports.skimmer];
  4739. exports.machine.UPGRADES_TIER_3 = [exports.spray];
  4740.  
  4741. exports.flank.UPGRADES_TIER_2 = [exports.hexa, exports.tri, exports.auto3, exports.flanktrap];
  4742. exports.hexa.UPGRADES_TIER_3 = [exports.octo];
  4743. exports.tri.UPGRADES_TIER_3 = [exports.booster, exports.fighter, exports.bomber, exports.autotri];
  4744. exports.auto3.UPGRADES_TIER_3 = [exports.auto5, exports.heavy3];
  4745. exports.flanktrap.UPGRADES_TIER_3 = [exports.guntrap, exports.fortress, exports.bomber];*/
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