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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '&6&lTeck&a&lCraft'
  204. # Interval is the animation interval in TICKS (20 ticks is one second).
  205. # Every X ticks the animation goes to the next frame (see above)
  206. # Once all frames are finished it will start over from the first one
  207. interval: 2
  208. # If you don't want a static order of the frames and want to show each frame at random
  209. # you can enable this option.
  210. random: false
  211. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  212. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  213. # These lines (usually a header or footer) are also good for decoration.
  214. header:
  215. text:
  216. - '&7&m+---------------------+'
  217. interval: 10
  218. random: false
  219. player-label:
  220. text:
  221. - '&b&l> &e&lSpiller Info:'
  222. interval: 100
  223. random: false
  224. player-line1:
  225. text:
  226. - '&7{player}'
  227. interval: 2
  228. random: false
  229. spacer1:
  230. text: []
  231. interval: 100
  232. random: false
  233. player-label1:
  234. text:
  235. - '&b&l> &4&lStats:'
  236. interval: 100
  237. player-label2:
  238. text:
  239. - '&7Score før level up: &e{battlelevels_remaining}'
  240. interval: 100
  241. random: false
  242. player-label3:
  243. text:
  244. - '&7Antall Drap: &2{battlelevels_kills}'
  245. interval: 100
  246. random: false
  247. player-label4:
  248. text:
  249. - '&7Antall Deaths: &4{battlelevels_deaths}'
  250. interval: 100
  251. random: false
  252. player-label5:
  253. text:
  254. - '&7Level: &e{battlelevels_level}'
  255. interval: 100
  256. random: false
  257. # For empty lines just add another 'section' but just don't put any text
  258. # in it so it acts like an empty line.
  259. spacer2:
  260. text: []
  261. interval: 100
  262. random: false
  263. news-info:
  264. text:
  265. - '&b&l> &c&lNyheter:'
  266. interval: 100
  267. random: false
  268. news:
  269. # Lets create some animated news
  270. # News is something you need to write quick
  271. # and usually you don't want to spend ages on creating
  272. # some cool effect. That is why FeatherBoard features
  273. # several presets you can use.
  274. text:
  275. - '<scroll width="29">&6Teck&aCraft &blanserer den 20. April! Vi ser frem til å møte alle!</scroll>'
  276. interval: 2 # When using preset effects. The interval will apply to that effect
  277. # Do you want to randomize the animation frames?
  278. random: false
  279. # For empty lines just add another 'section' but just don't put any text
  280. # in it so it acts like an empty line.
  281. spacer2:
  282. text: []
  283. interval: 100
  284. random: false
  285. mchost:
  286. text:
  287. - '&7Serveren er sponset av MCHost.no!'
  288. interval: 100
  289. random: false
  290. # This is the same as the header. It is not needed since you already use the header as the longest line
  291. # but it looks cleaner having a footer.
  292. footer:
  293. text:
  294. - '&7&m+---------------------+'
  295. interval: 10
  296. random: true
  297. # This is a combat scoreboard example showing
  298. # combat related information.
  299. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  300. # (Unless you want it to show all the time)
  301. # You still need to 'trigger' this scoreboard in the vanilla_combat
  302. combat-scoreboard-example:
  303. # Lets just use the title,header and footer from the example above
  304. # for in depth configuration look above.
  305. #
  306. # When designing a board that is used when triggered on an event. You have
  307. # to think (before looking at the placeholders) what is relevant.
  308. # For example: When I think of combat my first thoughts are:
  309. # - Health: To see how much you have left
  310. # - Possible cooldown timers
  311. # - With who am I in combat?
  312. # - Target health
  313. # - mcMMO attacking level?
  314. #
  315. # Next you have to think what is important during that event:
  316. # - Combat: not too much distraction (no animations, smaller scoreboard)
  317. #
  318. # Once you know those things start looking for placeholders. A lot of events such
  319. # as mcmmo have placeholders that can only be used in such events.
  320. title:
  321. text:
  322. # To create cool looking animations you create yourself
  323. # you can use the graphical tool AnimationCreator
  324. # https://www.spigotmc.org/resources/animationcreator.6001/
  325. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  326. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  327. - '<single><delay times="10">&l><</delay></single>'
  328. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  329. - '<single>&f&lherB</single>'
  330. - '<single>&f&lherBo</single>'
  331. - '<single>&f&latherBoa</single>'
  332. - '<single>&f&leatherBoar</single>'
  333. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  334. interval: 2
  335. random: false
  336. header:
  337. text:
  338. - '&a&m+-----------------+'
  339. interval: 10
  340. random: true
  341. combat-label:
  342. text:
  343. - '&8&l> &7&lCombat target:'
  344. interval: 100
  345. random: false
  346. combat-data:
  347. text:
  348. - '{vanilla-combat_opponent_name}'
  349. interval: 2
  350. random: false
  351. spacer1:
  352. text: []
  353. interval: 100
  354. health-label:
  355. text:
  356. - '&8&l> &7&lHealth stats:'
  357. interval: 100
  358. random: false
  359. health-data-1:
  360. text:
  361. - '&aYou: {healthbar}'
  362. interval: 1
  363. random: false
  364. health-data-2:
  365. text:
  366. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  367. interval: 1
  368. random: false
  369. footer:
  370. text:
  371. - '&a&m+-----------------+'
  372. interval: 10
  373. random: true
  374. # This is an example for mcMMO when you level up
  375. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  376. # (Unless you want it to show all the time)
  377. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  378. mcmmo-levelup:
  379. title:
  380. text:
  381. # To create cool looking animations you create yourself
  382. # you can use the graphical tool AnimationCreator
  383. # https://www.spigotmc.org/resources/animationcreator.6001/
  384. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  385. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  386. - '<single><delay times="10">&l><</delay></single>'
  387. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  388. - '<single>&f&lherB</single>'
  389. - '<single>&f&lherBo</single>'
  390. - '<single>&f&latherBoa</single>'
  391. - '<single>&f&leatherBoar</single>'
  392. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  393. interval: 2
  394. random: false
  395. header:
  396. text:
  397. - '&a&m+-----------------+'
  398. interval: 10
  399. random: true
  400. info-label:
  401. text:
  402. # mcMMO-levelup comes with several event specific placeholders
  403. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  404. interval: 10
  405. spacer1: # This is a spacer an empty line
  406. text:
  407. - ''
  408. interval: 10
  409. # Do you want to randomize the animation frames?
  410. random: false
  411. skill-label: # You can add elements to the group and name them like you want
  412. # Lets make a static label
  413. text:
  414. - '&9&l> &e&lSkill:'
  415. interval: 10 # The interval is not important since its just 1 static text.
  416. # Do you want to randomize the animation frames?
  417. random: false
  418. skill:
  419. # Lets make a static label
  420. text:
  421. - '{mcmmo-levelup_skill_name}'
  422. interval: 10 # The interval is not important since its just 1 static text.
  423. # Do you want to randomize the animation frames?
  424. random: false
  425. spacer2: # This is a spacer an empty line
  426. text:
  427. - ''
  428. interval: 100
  429. # Do you want to randomize the animation frames?
  430. random: false
  431. skilllevel-label: # You can add elements to the group and name them like you want
  432. # Lets make a static label
  433. text:
  434. - '&b&l> &e&lCurrent level:'
  435. interval: 10 # The interval is not important since its just 1 static text.
  436. # Do you want to randomize the animation frames?
  437. random: false
  438. skilllevel:
  439. # Lets make a static label
  440. text:
  441. - '{mcmmo-levelup_skilllevel}'
  442. interval: 10 # The interval is not important since its just 1 static text.
  443. # Do you want to randomize the animation frames?
  444. random: false
  445. footer:
  446. text:
  447. - '&a&m+-----------------+'
  448. interval: 10
  449. random: true
  450. # This is an example for Towny when you enter a town
  451. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  452. # (Unless you want it to show all the time)
  453. # You still need to 'trigger' this scoreboard in the 'towny-town'
  454. towny-town-example:
  455. # Lets just use the title,header and footer from the example above
  456. # for in depth configuration look above.
  457. title:
  458. text:
  459. # To create cool looking animations you create yourself
  460. # you can use the graphical tool AnimationCreator
  461. # https://www.spigotmc.org/resources/animationcreator.6001/
  462. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  463. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  464. - '<single><delay times="10">&l><</delay></single>'
  465. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  466. - '<single>&f&lherB</single>'
  467. - '<single>&f&lherBo</single>'
  468. - '<single>&f&latherBoa</single>'
  469. - '<single>&f&leatherBoar</single>'
  470. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  471. interval: 2
  472. random: false
  473. header:
  474. text:
  475. - '&a&m+-------------------+'
  476. interval: 10
  477. random: true
  478. town-label:
  479. text:
  480. - '&bYou are in town:'
  481. interval: 100
  482. town-data:
  483. text:
  484. - '{towny_currenttown_name}'
  485. interval: 100
  486. spacer1:
  487. text: []
  488. interval: 100
  489. townboard-label:
  490. text:
  491. - '&bTown board:'
  492. interval: 100
  493. townboard:
  494. text:
  495. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  496. interval: 3
  497. spacer2:
  498. text: []
  499. interval: 100
  500. population-label:
  501. text:
  502. - '&bPopulation:'
  503. interval: 100
  504. poplulation-data:
  505. text:
  506. - '{towny_currenttown_residents}'
  507. interval: 100
  508. footer:
  509. text:
  510. - '&a&m+-------------------+'
  511. interval: 10
  512. random: true
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