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- Ascension: The Five Great Armies
- Ascension: The Five Armies is a fantastical world with various races such as Elves, Orcs, Dwarves, Drow (Dark Elves), Centaurs, Giants, etc. all co-existing, warring, and interacting in various different ways. In this world, Elves are the oldest living race with Drow being next (created from a rift within the Elven race), followed by Dwarves, Humans, and finally Orcs. Other magical races also exist, but are not as compact and grouped together as the great five. This includes Giants, Goblins, Dragons, Fairies, and Sprites/Nymphs. There are even rumors of a Phoenix or two, and even some of the old gods still being around.
- In Ascension: The Five Armies, each race has their own advantages and disadvantages when compared with one another, as well as their own separate alliances.
- Elves, for instance, are the fastest and quickest of the races. Also, given their age, they tend to hold the most knowledge of the old world and things that come with it, such as magic. They specialize in enchantment and archery.
- Drow, are more well-versed in dark magic that their Elven brethren, and hold more of an interest in the thralls of battle, opting for close combat and almost forgoing archery all-together. The Drow prefer to settle things with a show of strength and a bloody battle, while the Elves tend to go for a more subtle form of domination. The Drow and the Elves hate each other with a passion and will only work together under the direst of circumstances, even if they share the same problems at times.
- Dwarves, specialize in building, creation, designing, and engineering different items, armor, and weapons. In battle they favor extreme strength over all else, allowing them to surprise the unknowing enemy who assumes them to be weak due to their small stature. They can also take a beating and keep fighting, often winning their battles in a come-from-behind victory. The Dwarves absolutely hate the Orcs, and dislike Elves due to Elves looking down on them. Their most favorable relationship is with the Humans.
- Humans, are faster than Dwarves, stronger than Elves, and more civilized than Orcs. Adaptive and ambitious, Humans tend to play the middle ground, only aiding in conquests or battles, never really starting them or even putting an end to them. Humans have no specialty that isn’t eclipsed by another race, but that balance allows them to survive and even flourish in almost any situation. Humans dislike the Drow and the Orcs and have a working relationship with the Dwarves, and a strained relationship with the Elves (who look down on them).
- Orcs, are seen as ‘the monsters of the civilized races’ and ‘the most civilized of the monster races’. Because of this stigma, Orcs are recognized as the least desirable opponent on the field of battle, however they are also thought to be…barbaric and stupid as a result. Despite this, Orcs actually do have a fairly civilized society that works, and often have displays of intelligence that surprise the other four races. This is the only reason they haven’t been wiped out yet. The Orcs hate everyone except the Drow, who they dislike. The Drow feel the same way towards them.
- Goblins, actually do have civilizations much like the above five races, but they lack the interconnectivity to truly make them united as a nation. Goblins are fast, almost as fast as Elves, and specialize in thievery and other criminal activities. They find them…entertaining.
- Giants, exist in groups, but those groups are spread out with no rhyme or reason to them, and generally operate under a pack or tribe mentality. Giants are by far the physically strongest of the humanoid races, and arguably the strongest race period. They are difficult to hurt and anyone of any other race should avoid battle with them.
- Dragons, the only contender against the Giants for the physically strongest race, and definite winner of the toughest, run in groups of one...with maybe some children. Dragons are solitary and territorial creatures and thus cannot coexist with one another, or any race that impedes upon their territory. Dragons are nearly impossible to hurt and can wipe out entire armies with little effort.
- Fairies, definitely have societies, some believe a unified hive-mind of a society, but lack the above-ground presence of the great five races. Not much is known about ‘the Fey’ except for what is told in children’s tales.
- Sprites/Nymphs, are like a mix of Fairies and Dragons. Not in ability, but that they are solitary and territorial, and yet some would believe that they have a hive-minded, single society amongst them. They often deal with nature and will protect what is theirs until certain death, and sometimes beyond it.
- Phoenixes, are rarely, if ever seen. The only thing known to fight a Dragon on even ground, there’s not enough of them, or even enough proof of their existence, to label them as a great race.
- Weaknesses:
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- Greed (10): This character is motivated by all things monetary and will do anything for money. To refuse a task that pays decently, the character has to pass a DC 50 Will Check. With an increase in pay comes an increase in DC for the Will Check.
- Character Templates:
- These don’t have to be followed, but they do give a good guideline of where everyone is at.
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- Humans
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- Normal Human:
- Strength: 10
- Durability: 10
- Endurance: 10
- Agility: 10
- Precision: 10
- Dexterity: 10
- Speed: 10
- Will: 30
- Health: 30
- Energy: 20
- Intelligence: 30
- Knowledge: 30
- Charisma: 40
- Appearance: 20
- Luck: 50
- Powers:
- Skills: Self Defense or Martial Arts (30), Jumping (30), Climbing (20), Running (40), Acrobatics (10), Swimming (20),maybe Sewing , Driving: Cars (30), Driving: Bikes (30), maybe Surgery, maybe Gardening, Typing (10), Cooking(60),maybe Repairing: Cars, maybe Mixing: Drinks, maybe Hair Styling and Cutting, maybe Instrument, maybe Painting, ,maybe Drawing, Sports (20) in one sport, Cleaning (30), Reading (60), Research (50), Computer (30), First Aid(50), Problem Solving(50), Logic (50), maybe Business, ,maybe Politics, Language (one) (80), Mathematics (70), Physics (30), Chemistry (20), Biology (20), Deception (40), Persuasion (50), Negotiation (40), Teaching (10), Seduction (30), Information Gathering (30), Dancing (40), Singing (20), with skills and levels being subtracted and added based on occupation and the person in question.
- Human Soldier:
- The base level soldier for the human race.
- Strength: 20
- Durability: 20
- Endurance: 20
- Agility: 25
- Precision: 30
- Dexterity: 25
- Speed: 25
- Will: 35
- Health: 45
- Energy: 20
- Intelligence: 30
- Knowledge: 30
- Charisma: 40
- Appearance: 25
- Luck: 50
- Powers:
- Skills: See Normal Human and add 20 to Self Defense, Swimming, Climbing, and Running, Strategies and Tactics (10), Battle Analysis (10), Medicine (10), Weapon (Sword: Slicing) (20), Weapon (Sword: Piercing) (20), Weapon (Sword: Blunt )(30), Shield (10), Parry (10)
- Weapon: Sword (1)
- Human Warrior:
- Strength: 40
- Durability: 35
- Endurance: 35
- Agility: 35
- Precision: 35
- Dexterity: 25
- Speed: 40
- Will: 40
- Health: 60
- Energy: 50
- Intelligence: 30
- Knowledge: 30
- Charisma: 40
- Appearance: 30
- Luck: 50
- Powers: Super Jump (5), Charge (10), Deflect (10), Fast Reflexes (5), Called Attacks (10), Counter Attack (10), Running Attack (10)
- Skills: See Soldier and add 50 to all skills, Bracing (40), Deflection (50)
- Weapon: Sword (4)
- Human Archer:
- Strength: 20
- Durability: 20
- Endurance: 40
- Agility: 40
- Precision: 50
- Dexterity: 40
- Speed: 30
- Will: 35
- Health: 45
- Energy: 20
- Intelligence: 30
- Knowledge: 30
- Charisma: 40
- Appearance: 25
- Luck: 50
- Powers: Deflect (10), Fast Reflexes (5), Called Attacks (10), Counter Attack (10), Running Attack (10), Birds Eye (10)
- Skills: See Normal Human and add 30 to Self Defense, Swimming, Climbing, and Running, Strategies and Tactics (50), Battle Analysis (50), Throwing (40), Bow and Arrow (50) or Crossbow (50), Stealth: Sneaking (40), Stealth: Hiding (40), Deflecting (40), Trapping (40), Anatomy (50)
- Weapon: Bow and Arrow (4), or Crossbow (4)
- Great Warrior:
- Strength: 75
- Durability: 60
- Endurance: 70
- Agility: 50
- Precision: 80
- Dexterity: 40
- Speed: 50
- Will: 60
- Health: 100
- Energy: 70
- Intelligence: 30
- Knowledge: 30
- Charisma: 70
- Appearance: 65
- Luck: 50
- Powers: Super Jump (10), Charge (10), Deflect (10), Fast Reflexes (20), Called Attacks (10), Counter Attack (10), Running Attack (10), Sacrificing Shield (5), Rarely Sleep (5), Counter (10), Catch (10), Roll With It (10), Critical Hit (10), Multiple Attacks (10), Skilled Warrior (10), Quick Draw (10), Fatal Health (10), General’s Presence (10)
- Skills: See Warrior and add 30 to all skills up to 100.
- Weapon: Sword (12)
- Great Archer:
- Strength: 35
- Durability: 40
- Endurance: 80
- Agility: 80
- Precision: 95
- Dexterity: 90
- Speed: 75
- Will: 40
- Health: 60
- Energy: 45
- Intelligence: 40
- Knowledge: 40
- Charisma: 40
- Appearance: 20
- Luck: 50
- Powers: Deflect (10), Fast Reflexes (20), Called Attacks (10), Counter Attack (10), Running Attack (10), Rarely Sleep (5), Roll With it (10), Innate Reflexes (10), Lightspeed Reflexes (10), Catch (10), Birds Eye (30), Critical Hit (10), Multiple Hits (10), Quick Draw (10), Quick Reload (10), Quick Catch (10), Dodge (10), Dash (30), Art of War (10)
- Skills: See Archer and add 30 to all skills up to 100.
- Weapon: Bow and Arrow (12), or Crossbow (12)
- Wizard:
- Strength: 15
- Durability: 15
- Endurance: 15
- Agility: 15
- Precision: 15
- Dexterity: 25
- Speed: 25
- Will: 95
- Health: 75
- Energy: 75
- Intelligence: 85
- Knowledge: 75
- Charisma: 25
- Appearance: 25
- Luck: 50
- Powers: 13 magic powers
- Skills: See Normal Human, Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100), Magic Power 4 (100), Magic Power 5 (100), Magic Power 6 (100), Magic Power 7 (100), Magic Power 8 (100), Magic Power 9 (100), Magic Power 10 (100), Magic Power 11 (100), Magic Power 12 (100), Magic Power 13 (100)
- Great Warlock:
- Strength: 35
- Durability: 40
- Endurance: 35
- Agility: 30
- Precision: 30
- Dexterity: 30
- Speed: 30
- Will: 150
- Health: 120
- Energy: 125
- Intelligence: 110
- Knowledge: 110
- Charisma: 55
- Appearance: 55
- Luck: 50
- Powers: 25 magic powers
- Skills: See Wizard, See Warrior, Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100), Magic Power 4 (100), Magic Power 5 (100), Magic Power 6 (100), Magic Power 7 (100), Magic Power 8 (100), Magic Power 9 (100), Magic Power 10 (100), Magic Power 11 (100), Magic Power 12 (100), Magic Power 13 (100), Magic Power 14 (100), Magic Power 15 (100), Magic Power 16 (100), Magic Power 17 (100), Magic Power 18 (100), Magic Power 19 (100), Magic Power 20 (100), Magic Power 21 (100), Magic Power 22 (100), Magic Power 23 (100), Magic Power 24 (100), Magic Power 25 (100)
- Sorcerer:
- Strength: 35
- Durability: 40
- Endurance: 35
- Agility: 30
- Precision: 30
- Dexterity: 30
- Speed: 30
- Will: 180
- Health: 120
- Energy: 175
- Intelligence: 150
- Knowledge: 160
- Charisma: 55
- Appearance: 55
- Luck: 50
- Powers: 30 magic powers
- Skills: See Wizard, See Warrior, Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100), Magic Power 4 (100), Magic Power 5 (100), Magic Power 6 (100), Magic Power 7 (100), Magic Power 8 (100), Magic Power 9 (100), Magic Power 10 (100), Magic Power 11 (100), Magic Power 12 (100), Magic Power 13 (100), Magic Power 14 (100), Magic Power 15 (100), Magic Power 16 (100), Magic Power 17 (100), Magic Power 18 (100), Magic Power 19 (100), Magic Power 20 (100), Magic Power 21 (100), Magic Power 22 (100), Magic Power 23 (100), Magic Power 24 (100), Magic Power 25 (100), Magic Power 26 (100), Magic Power 27 (100), Magic Power 28 (100), Magic Power 29 (100), Magic Power 30 (100)
- Witch:
- Strength: 45
- Durability: 35
- Endurance: 45
- Agility: 40
- Precision: 40
- Dexterity: 35
- Speed: 35
- Will: 75
- Health: 75
- Energy: 75
- Intelligence: 85
- Knowledge: 75
- Charisma: 75
- Appearance: 75
- Luck: 70
- Powers: Unilingual (5), Invisibility (10), Ritual Magic (10), Demonic Magic (50), Blood Magic (30), 2 other magic powers
- Skills: See Warrior, Ritual Creation (70), Ritual Performing (100), Demon Magic (20), Blood Magic (30), Magic Power 1 (70), Magic Power 2 (70)
- Grand Witch:
- Strength: 65
- Durability: 55
- Endurance: 65
- Agility: 55
- Precision: 60
- Dexterity: 55
- Speed: 50
- Will: 105
- Health: 100
- Energy: 110
- Intelligence: 105
- Knowledge: 100
- Charisma: 100
- Appearance: 100
- Luck: 90
- Powers: Unilingual (5), Invisibility (10), Ritual Magic (10), Demonic Magic (50), Blood Magic (30), Transformation Magic (10), Weapon Magic (10), Weather Magic (30), 4 other magic powers
- Skills: See Warrior, Ritual Creation (100), Ritual Performing (100), Demon Magic (80), Blood Magic (90), Transformation Magic: Self (100), Transformation Magic: Others (100), Weapon Magic (100), Storm Magic (80), Lightning Magic (100), Wind Magic (100), Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100), Magic Power 4 (100)
- Coven Leader:
- Strength: 85
- Durability: 75
- Endurance: 85
- Agility: 75
- Precision: 75
- Dexterity: 85
- Speed: 90
- Will: 155
- Health: 140
- Energy: 150
- Intelligence: 135
- Knowledge: 145
- Charisma: 130
- Appearance: 120
- Luck: 110
- Powers: Unilingual (5), Invisibility (10), Ritual Magic (10), Demonic Magic (50), Blood Magic (30), Transformation Magic (10), Weapon Magic (10), Weather Magic (30), Summoning Magic (10), Enchantment (10), Necromancy (50), 6 other magic powers
- Skills: See Warrior, Ritual Creation (150), Ritual Performing (100), Demon Magic (100), Blood Magic (150), Transformation Magic: Self (150), Transformation Magic: Others (100), Weapon Magic (100), Storm Magic (80), Lightning Magic (100), Wind Magic (100), Necromancy (100), Resurrection (100), Undead Army (100), Summoning Magic (100), Enchantment Magic (100), Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100), Magic Power 4 (100), Magic Power 5 (100), Magic Power 6 (100)
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- Elves
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- Normal Elf:
- Strength: 10
- Durability: 10
- Endurance: 10
- Agility: 35
- Precision: 10
- Dexterity: 30
- Speed: 30
- Will: 40
- Health: 30
- Energy: 20
- Intelligence: 50
- Knowledge: 50
- Charisma: 40
- Appearance: 20
- Luck: 50
- Powers:
- Weaknesses: Pride (10), Overconfident (10), Stubborn (10)
- Skills: Self Defense or Martial Arts(30), Jumping (80), Climbing (60), Running (70), Acrobatics (60), Swimming (60),maybe Sewing , maybe Surgery, Gardening (50), Cooking(60) , maybe Mixing: Drinks, maybe Hair Styling and Cutting, maybe Instrument, maybe Painting, maybe Drawing, Sports (20) in one sport, Cleaning (30), Reading (60), Research (50), First Aid (50), Problem Solving(50), Logic (50), maybe Business, maybe Politics, Language (one) (80), Mathematics (70), Physics (30), Chemistry (20), Biology (20), Deception (40), Persuasion (50), Negotiation (40), Teaching (10), Seduction (30), Information Gathering (30), Dancing (40), Singing (20), with skills and levels being subtracted and added based on occupation and the person in question.
- Elven Warrior:
- Strength: 30
- Durability: 25
- Endurance: 45
- Agility: 75
- Precision: 85
- Dexterity: 75
- Speed: 70
- Will: 70
- Health: 40
- Energy: 50
- Intelligence: 60
- Knowledge: 60
- Charisma: 40
- Appearance: 30
- Luck: 50
- Powers: Super Jump (10), Deflect (10), Fast Reflexes (10), Called Attacks (10), Counter Attack (10), Running Attack (10), Multiple Attacks (10), Skilled Warrior (10), Roll With It (10), Immunity (20), Lightspeed Reflexes (10), Innate Reflexes (10), Quick Draw (10), Dash (20), Fast Travel (2), Eidetic Memory (20)
- Weaknesses: Pride (10), Overconfident (10), Stubborn (10)
- Skills: See Normal Elf, Acrobatic (100), Swimming (100), Jumping (100), Running (100), Deflection (70), Parry (60), Weapon (Sword: Slicing) (50), Weapon (Sword: Piercing) (50), Weapon (Dagger: Piercing) (70), Bow and Arrow (50)
- Weapon: Sword (7)
- Elven Archer:
- Strength: 20
- Durability: 20
- Endurance: 40
- Agility: 70
- Precision: 90
- Dexterity: 90
- Speed: 60
- Will: 55
- Health: 35
- Energy: 40
- Intelligence: 70
- Knowledge: 70
- Charisma: 40
- Appearance: 25
- Luck: 50
- Powers: Deflect (10), Fast Reflexes (10), Called Attacks (10), Counter Attack (10), Running Attack (10), Birds Eye (20), Super Jump (5), Quick Draw (10), Quick Reload (10), Roll With It (10), Immunity (20), Lightspeed Reflexes (10), Innate Reflexes (10), Fast Travel (2), Eidetic Memory (20)
- Weaknesses: Pride (10), Overconfident (10), Stubborn (10)
- Skills: See Normal Elf and add 30 to Self Defense, Swimming, Climbing, and Running, Strategies and Tactics (50), Battle Analysis (50), Throwing (80), Bow and Arrow (90), Stealth: Sneaking (70), Stealth: Hiding (70), Deflecting (40), Trapping (40), Anatomy (50)
- Weapon: Bow and Arrow (7)
- Elite Elven Warrior:
- Strength: 45
- Durability: 40
- Endurance: 70
- Agility: 95
- Precision: 100
- Dexterity: 95
- Speed: 95
- Will: 85
- Health: 70
- Energy: 70
- Intelligence: 70
- Knowledge: 70
- Charisma: 70
- Appearance: 65
- Luck: 50
- Powers: Super Jump (20), Deflect (10), Fast Reflexes (30), Called Attacks (10), Counter Attack (10), Running Attack (10), Rarely Sleep (5), Counter (10), Catch (10), Roll With It (10), Critical Hit (10), Multiple Attacks (10), Skilled Warrior (10), Quick Draw (10), Fatal Health (10), General’s Presence (10), Immunity (20), Lightspeed Reflexes (10), Innate Reflexes (10), Quick Draw (10), Dash (30), Fast Travel (2), Eidetic Memory (20)
- Weaknesses: Pride (10), Overconfident (10), Stubborn (10)
- Skills: See Warrior and add 30 to all skills up to 100.
- Weapon: Sword (14)
- Elite Elven Archer:
- Strength: 30
- Durability: 30
- Endurance: 80
- Agility: 90
- Precision: 125
- Dexterity: 110
- Speed: 95
- Will: 55
- Health: 50
- Energy: 45
- Intelligence: 80
- Knowledge: 80
- Charisma: 40
- Appearance: 20
- Luck: 50
- Powers: Deflect (10), Fast Reflexes (30), Called Attacks (10), Counter Attack (10), Running Attack (10), Rarely Sleep (5), Roll With it (10), Innate Reflexes (10), Lightspeed Reflexes (10), Catch (10), Birds Eye (50), Critical Hit (10), Multiple Hits (10), Quick Draw (10), Quick Reload (10), Quick Catch (10), Dodge (10), Dash (30), Art of War (10), Immunity (20), Poison Immunity (20), Fast Travel (2), Eidetic Memory (20)
- Weaknesses: Pride (10), Overconfident (10), Stubborn (10)
- Skills: See Archer and add 30 to all skills up to 100.
- Weapon: Bow and Arrow (14)
- Elven Mage:
- Strength: 10
- Durability: 15
- Endurance: 15
- Agility: 45
- Precision: 35
- Dexterity: 45
- Speed: 40
- Will: 120
- Health: 55
- Energy: 75
- Intelligence: 115
- Knowledge: 125
- Charisma: 25
- Appearance: 25
- Luck: 50
- Powers: Nature Magic (20), Healing Magic (20), Enchantment Magic (10), Wards (10), Defensive Magic (10), 5 other magic powers
- Weaknesses: Pride (10), Overconfident (10), Stubborn (10)
- Skills: See Normal Elf, Nature Magic (100), Healing Magic (100), Enchantment Magic (100), Wards (100), Defense Magic (100), Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100), Magic Power 4 (100), Magic Power 5 (100)
- Great Mage:
- Strength: 25
- Durability: 30
- Endurance: 35
- Agility: 60
- Precision: 50
- Dexterity: 60
- Speed: 50
- Will: 190
- Health: 80
- Energy: 125
- Intelligence: 170
- Knowledge: 190
- Charisma: 55
- Appearance: 55
- Luck: 50
- Powers: Nature Magic (20), Healing Magic (20), Enchantment Magic (10), Wards (10), Defensive Magic (10), Weather Magic (30), Light Magic (20), Time Magic (50), 10 other magic powers
- Weaknesses: Pride (10), Overconfident (10), Stubborn (10)
- Skills: See Mage, Storm Magic (100), Light Magic (100), Lightning Magic (100), Wind Magic (100), Defense Magic (100), Healing Magic (100), Enchantment Magic (100), Nature Magic (100), Time Magic (30), Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100), Magic Power 4 (100), Magic Power 5 (100), Magic Power 6 (100), Magic Power 7 (100), Magic Power 8 (100), Magic Power 9 (100), Magic Power 10 (100)
- Elven God:
- Strength: 85
- Durability: 80
- Endurance: 120
- Agility: 185
- Precision: 170
- Dexterity: 145
- Speed: 150
- Will: 155
- Health: 110
- Energy: 170
- Intelligence: 200
- Knowledge: 200
- Charisma: 170
- Appearance: 105
- Luck: 50
- Powers: Super Jump (50), Deflect (10), Fast Reflexes (50), Called Attacks (10), Counter Attack (10), Running Attack (10),Never Sleep (5), Counter (10), Catch (10), Roll With It (10), Critical Hit (10), Multiple Attacks (10), Skilled Warrior (10), Quick Draw (10), Fatal Health (50), General’s Presence (10), Immunity (20), Lightspeed Reflexes (10), Innate Reflexes (10), Quick Draw (10), Dash (50), Fast Travel (2), Eidetic Memory (20), Poison Immunity (20), Unilingual (5), Clones (10), Invincibility (50), Regeneration (30), Extreme Energy Regeneration (50), Charging (10), Bird’s Eye (50), Line of Sight (20), Magic Void (30), Mental Block (30), Healing (10), Absorb Health (30), Energy Absorption (20), Energy Projection (20), Energy Shaping (20), Energy Manipulation (20), Battle Intelligence (10), Educated Guess (10), Mental Domination (10), Art of War (10), Divine Brilliance (10), Mind Control (10), Future Sight (10), Possession (10), Telepathy (10), Psychic Bolts (10), Teleportation (10), Chronokinesis (50), Time Magic (50), Nature Magic (20), Wards (10), Enchantment Magic (10), Defensive Magic (10), Chaos Magic (50), Necromancy (50), Creation Magic (40), Healing Magic (20), Weather Magic (30), Dimensional Magic (20), Phasing (10), Projection (10)
- Weaknesses: Pride (10), Overconfident (10), Stubborn (10)
- Skills: All skills for the powers above, at 100. All skills of Elite Elven Warrior and Elite Elven Archers, also at 190.
- Weapon: Sword (50)
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- Drow
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- Normal Drow:
- Strength: 15
- Durability: 15
- Endurance: 15
- Agility: 30
- Precision: 15
- Dexterity: 30
- Speed: 30
- Will: 35
- Health: 40
- Energy: 30
- Intelligence: 50
- Knowledge: 40
- Charisma: 20
- Appearance: 40
- Luck: 20
- Powers: Claws (10), Poison (10), Increased Healing (10)
- Weaknesses: Bloodthirsty (10), Vengeful (10)
- Skills: Self Defense or Martial Arts (70), Jumping (80), Climbing (60), Running (70), Acrobatics (60), Swimming (60),maybe Sewing , maybe Surgery, Gardening (50), Cooking (60) , maybe Mixing: Drinks, maybe Hair Styling and Cutting, maybe Instrument, maybe Painting, maybe Drawing, Sports (20) in one sport, Cleaning (30), Reading (60), Research (50), First Aid (50), Problem Solving (50), Logic (50), maybe Business, maybe Politics, Language (one) (80), Mathematics (70), Physics (30), Chemistry (20), Biology (20), Deception (40), Persuasion (50), Negotiation (40), Teaching (10), Seduction (30), Information Gathering (30), Dancing (40), Singing (20), with skills and levels being subtracted and added based on occupation and the person in question.
- Drow Warrior:
- Strength: 40
- Durability: 35
- Endurance: 50
- Agility: 65
- Precision: 75
- Dexterity: 65
- Speed: 75
- Will: 65
- Health: 50
- Energy: 60
- Intelligence: 60
- Knowledge: 50
- Charisma: 20
- Appearance: 50
- Luck: 20
- Powers: Super Jump (20), Deflect (10), Fast Reflexes (10), Called Attacks (10), Counter Attack (10), Running Attack (10), Multiple Attacks (10), Skilled Warrior (10), Roll With It (10), Immunity (20), Lightspeed Reflexes (10), Innate Reflexes (10), Quick Draw (10), Dash (20), Fast Travel (2), Eidetic Memory (20), Claws (10), Poison (20), Healing Factor (20)
- Weaknesses: Bloodthirsty (10), Vengeful (10)
- Skills: See Normal Drow, Acrobatic (100), Swimming (100), Jumping (100), Running (100), Bracing (50), Deflection (70), Weapon (Sword: Slicing) (70), Weapon (Sword: Piercing) (70), Weapon (Dagger: Piercing) (70), Throwing (50), Parry (70)
- Weapon: Sword (7), Throwing Knives (5) +5 shadow damage
- Dark Warrior:
- Strength: 65
- Durability: 55
- Endurance: 70
- Agility: 75
- Precision: 80
- Dexterity: 75
- Speed: 105
- Will: 75
- Health: 90
- Energy: 85
- Intelligence: 70
- Knowledge: 60
- Charisma: 30
- Appearance: 95
- Luck: 20
- Powers: Super Jump (40), Deflect (10), Fast Reflexes (30), Called Attacks (10), Counter Attack (10), Running Attack (10), Rarely Sleep (5), Counter (10), Catch (10), Roll With It (10), Critical Hit (10), Multiple Attacks (10), Skilled Warrior (10), Quick Draw (10), Fatal Health (10), General’s Presence (10), Immunity (20), Lightspeed Reflexes (10), Innate Reflexes (10), Quick Draw (10), Dash (30), Fast Travel (2), Eidetic Memory (20), Claws (10), Poison (40), Regeneration (30), Shadow Magic (10)
- Weaknesses: Bloodthirsty (10), Vengeful (10)
- Skills: See Drow Warrior and add 30 to all skills up to 100, Shadows (40)
- Weapon: Sword (14), Throwing Knives (9) +9 shadow damage
- Drow Assassin:
- Strength: 30
- Durability: 30
- Endurance: 90
- Agility: 90
- Precision: 90
- Dexterity: 90
- Speed: 90
- Will: 55
- Health: 35
- Energy: 50
- Intelligence: 70
- Knowledge: 70
- Charisma: 20
- Appearance: 25
- Luck: 50
- Powers: Deflect (10), Dash (50), Fast Reflexes (50), Called Attacks (10), Counter Attack (10), Running Attack (10), Birds Eye (50), Super Jump (20), Quick Draw (10), Quick Reload (10), Roll With It (10), Immunity (20), Lightspeed Reflexes (10), Innate Reflexes (10), Fast Travel (2), Eidetic Memory (20), Claws (10), Poison (20), Healing Factor (20), Shadow Magic (10), Quick Hands (10), Vital Points (10), Rapid Fists (10), Skilled Warrior (10)
- Skills: See Normal Drow and gain a 100 in Self Defense, Swimming, Climbing, and Running, Strategies and Tactics (50), Battle Analysis (50), Throwing (100), Weapon (Dagger: Piercing) (100), Weapon (Dagger: Slicing) (100), Stealth: Sneaking (100), Stealth: Hiding (100), Deflecting (40), Trapping (100), Anatomy (100), Shadows (40)
- Weapon: Dagger (13) +10 shadow damage
- Necromancer:
- Strength: 30
- Durability: 70
- Endurance: 90
- Agility: 60
- Precision: 50
- Dexterity: 50
- Speed: 65
- Will: 105
- Health: 90
- Energy: 85
- Intelligence: 80
- Knowledge: 100
- Charisma: 50
- Appearance: 70
- Luck: 20
- Powers: Never Sleep (10), Innate Reflexes (10), Art of War (10), Immunity (20), Poison Immunity (20), Eidetic Memory (20) Claws (10), Poison (50), Regeneration (30), Shadow Magic (20), Necromancy (50), Blood Magic (30), Ritual Magic (10), Ice Magic (15), Possession (10), General’s Presence (10)
- Weaknesses: Bloodthirsty (10), Vengeful (10)
- Skills: See Normal Drow, Shadows (100), Blood Magic (100), Ritual Creation (100), Ritual Performing (100), Necromancy (100), Resurrection (100), Undead Army (100), Ice Magic (100), Possession (100), Managing (100), Leadership (100)
- Drow Witch:
- Strength: 40
- Durability: 35
- Endurance: 50
- Agility: 65
- Precision: 75
- Dexterity: 65
- Speed: 75
- Will: 110
- Health: 60
- Energy: 125
- Intelligence: 110
- Knowledge: 150
- Charisma: 75
- Appearance: 105
- Luck: 50
- Powers: Super Jump (20), Deflect (10), Fast Reflexes (10), Called Attacks (10), Counter Attack (10), Running Attack (10), Multiple Attacks (10), Skilled Warrior (10), Roll With It (10), Immunity (20), Lightspeed Reflexes (10), Innate Reflexes (10), Quick Draw (10), Dash (20), Fast Travel (2), Eidetic Memory (20), Claws (10), Poison (30), Healing Factor (20), Shadow Magic (20), Demonic Magic (50), Blood Magic (30), 3 other magic powers
- Weaknesses: Bloodthirsty (10), Vengeful (10)
- Skills: See Drow Warrior, Demonic Magic (100), Shadows (100), Blood Magic (100), Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100), Seduction (100)
- Lich:
- Strength: 70
- Durability: 80
- Endurance: 130
- Agility: 60
- Precision: 60
- Dexterity: 50
- Speed: 65
- Will: 185
- Health: 160
- Energy: 145
- Intelligence: 160
- Knowledge: 190
- Charisma: 90
- Appearance: 110
- Luck: 20
- Powers: Never Sleep (10), Innate Reflexes (10), Art of War (10), Immunity (20), Poison Immunity (20), Eidetic Memory (20) Claws (10), Poison (50), Regeneration (30), Shadow Magic (20), Necromancy (50), Blood Magic (30), Ritual Magic (10), Ice Magic (15), Possession (10), General’s Presence (10), Mind Control (10), Telepathy (10), Undead (50), Immortal (10), Respawn (50: Dependent on Phylactery)
- Weaknesses: Bloodthirsty (10), Vengeful (10)
- Skills: See Necromancer, Mind Control (100), Telepathy (100), Mind Wipe (100), Mental Attack (100)
- ------------------------------------------------------------------
- Dwarves
- ------------------------------------------------------------------
- Note: Dwarves are Size Level -1.
- Normal Dwarf:
- Strength: 20
- Durability: 20
- Endurance: 20
- Agility: 10
- Precision: 15
- Dexterity: 25
- Speed: 5
- Will: 20
- Health: 40
- Energy: 20
- Intelligence: 20
- Knowledge: 40
- Charisma: 40
- Appearance: 20
- Luck: 65
- Powers:
- Weaknesses: Overconfident (10), Stubborn (10), Greed (10)
- Skills: Self Defense or Martial Arts (30), Jumping (30), Climbing (60), Running (40), Swimming (40),maybe Sewing , maybe Surgery, maybe Gardening, Cooking (60) , maybe Mixing: Drinks, maybe Hair Styling and Cutting, maybe Instrument, maybe Painting, maybe Drawing, Sports (20) in one sport, Cleaning (30), Reading (30), Research (20), First Aid (50), Problem Solving (50), Logic (50), maybe Business, maybe Politics, Language (one) (80), Mathematics (70), Physics (30), Chemistry (20), Biology (20), Deception (40), Persuasion (50), Negotiation (40), Teaching (10), Seduction (30), Information Gathering (30), Dancing (40), Singing (20), Design: Aircrafts (50), Design: Armor (50), Design: Buildings (50), Design: Weapons (50), Encryption (50), Decryption (40), Weaponsmith (10), Armorsmith (10), with skills and levels being subtracted and added based on occupation and the person in question.
- Dwarf Warrior:
- Strength: 50
- Durability: 45
- Endurance: 35
- Agility: 25
- Precision: 35
- Dexterity: 45
- Speed: 20
- Will: 30
- Health: 70
- Energy: 50
- Intelligence: 20
- Knowledge: 40
- Charisma: 50
- Appearance: 30
- Luck: 65
- Powers: Super Jump (5), Charge (10), Deflect (10)
- Weaknesses: Overconfident (10), Stubborn (10), Greed (10)
- Skills: See Normal Dwarf, Weapon: (Axe: Blunt) (70), Weapon (Axe: Slicing) (70), Weapon (Hammer) (70), Weapon (Sword: Slicing) (30), Weapon (Sword: Piercing) (30), Weapon (Dagger: Slicing) (30), Weapon (Dagger: Piercing) (30), Bracing (100), Wrestling (50), Shield (50)
- Weapon: Axe (7) or Hammer (7), Dagger (5)
- Dwarf ‘Bowman:
- Strength: 35
- Durability: 30
- Endurance: 40
- Agility: 30
- Precision: 50
- Dexterity: 50
- Speed: 25
- Will: 20
- Health: 55
- Energy: 20
- Intelligence: 20
- Knowledge: 40
- Charisma: 40
- Appearance: 25
- Luck: 65
- Powers: Deflect (10), Fast Reflexes (5), Called Attacks (10), Counter Attack (10), Running Attack (10), Birds Eye (10)
- Weaknesses: Overconfident (10), Stubborn (10), Greed (10)
- Skills: See Normal Dwarf and add 30 to Self Defense, Swimming, Climbing, and Running, Strategies and Tactics (50), Battle Analysis (50), Throwing (40), Crossbow (50), Stealth: Sneaking (20), Stealth: Hiding (20), Deflecting (40), Trapping (90), Anatomy (30)
- Weapon: Crossbow (7)
- Strong Warrior:
- Strength: 95
- Durability: 80
- Endurance: 70
- Agility: 35
- Precision: 80
- Dexterity: 70
- Speed: 30
- Will: 30
- Health: 120
- Energy: 70
- Intelligence: 30
- Knowledge: 50
- Charisma: 40
- Appearance: 40
- Luck: 80
- Powers: Super Jump (10), Charge (10), Deflect (10), Fast Reflexes (5), Called Attacks (10), Counter Attack (10), Running Attack (10), Sacrificing Shield (5), Rarely Sleep (5), Counter (10), Catch (10), Roll With It (10), Critical Hit (10), Multiple Attacks (10), Quick Draw (10), Fatal Health (30), General’s Presence (10), Man of Steel (20)
- Weaknesses: Overconfident (10), Stubborn (10), Greed (10)
- Skills: See Dwarf Warrior and add 30 to all skills up to 100.
- Weapon: Axe (16), or Hammer (16), Dagger (11)
- Expert ‘Bowman:
- Strength: 55
- Durability: 50
- Endurance: 80
- Agility: 45
- Precision: 95
- Dexterity: 110
- Speed: 45
- Will: 25
- Health: 80
- Energy: 45
- Intelligence: 30
- Knowledge: 70
- Charisma: 40
- Appearance: 20
- Luck: 70
- Powers: Deflect (10), Fast Reflexes (10), Called Attacks (10), Counter Attack (10), Running Attack (10), Rarely Sleep (5), Innate Reflexes (10), Lightspeed Reflexes (10), Catch (10), Birds Eye (30), Critical Hit (10), Multiple Hits (10), Quick Draw (10), Quick Reload (10), Quick Catch (10), Dodge (10), Dash (10), Art of War (10)
- Weaknesses: Overconfident (10), Stubborn (10), Greed (10)
- Skills: See Dwarf ‘Bowman, and add 30 to all skills up to 100.
- Weapon: Crossbow (16), Dagger (10)
- Engineer:
- Strength: 50
- Durability: 45
- Endurance: 35
- Agility: 25
- Precision: 35
- Dexterity: 45
- Speed: 20
- Will: 50
- Health: 70
- Energy: 50
- Intelligence: 45
- Knowledge: 95
- Charisma: 50
- Appearance: 30
- Luck: 65
- Powers: Super Jump (5), Charge (10), Deflect (10), Enchantment (10), Weapon Magic (10), Astute Implementation (10)
- Weaknesses: Overconfident (10), Stubborn (10), Greed (10)
- Skills: See Normal Dwarf, Weapon: (Axe: Blunt) (70), Weapon (Axe: Slicing) (70), Weapon (Hammer) (70), Weapon (Sword: Slicing) (30), Weapon (Sword: Piercing) (30), Weapon (Dagger: Slicing) (30), Weapon (Dagger: Piercing) (30), Bracing (100), Wrestling (50), Enchantment (70), Weapon Magic (70), Design: Aircrafts (100), Design: Armor (100), Design: Buildings (100), Design: Weapons (100), Encryption (100), Decryption (100), Weaponsmith (80), Armorsmith (80)
- Weapon: Axe (7) or Hammer (7), Dagger (5)
- Dwarven Smither:
- Strength: 80
- Durability: 75
- Endurance: 85
- Agility: 35
- Precision: 55
- Dexterity: 95
- Speed: 20
- Will: 90
- Health: 85
- Energy: 80
- Intelligence: 75
- Knowledge: 175
- Charisma: 50
- Appearance: 30
- Luck: 95
- Powers: Super Jump (5), Charge (10), Deflect (10), Enchantment (10), Weapon Magic (10), Expert Implementation (20)
- Weaknesses: Overconfident (10), Stubborn (10), Greed (10)
- Skills: See Normal Dwarf, Weapon: (Axe: Blunt) (70), Weapon (Axe: Slicing) (70), Weapon (Hammer) (70), Weapon (Sword: Slicing) (30), Weapon (Sword: Piercing) (30), Weapon (Dagger: Slicing) (30), Weapon (Dagger: Piercing) (30), Bracing (100), Wrestling (50), Enchantment (150), Weapon Magic (100), Design: Aircrafts (100), Design: Armor (150), Design: Buildings (150), Design: Weapons (150), Encryption (150), Decryption (100), Weaponsmith (200), Armorsmith (200)
- Weapon: Axe (20) or Hammer (20), Dagger (20)
- Magickers:
- This is a rare occurrence in the Dwarven race. Not many wish to take the path of a ‘squishy’ magic user.
- Strength: 25
- Durability: 25
- Endurance: 25
- Agility: 15
- Precision: 25
- Dexterity: 55
- Speed: 15
- Will: 75
- Health: 95
- Energy: 75
- Intelligence: 75
- Knowledge: 105
- Charisma: 25
- Appearance: 25
- Luck: 90
- Powers: Enchantment (10), Weapon Magic (10), Creation Magic (40), Explosion Magic (10), Lava Magic (15), Wards (10), 3 other magic powers
- Weaknesses: Overconfident (10), Stubborn (10), Greed (10)
- Skills: See Normal Dwarf, Weapon Magic (100), Enchantment (100), Creation Magic (50), Lava Magic (60), Explosion Magic (90), Wards (80), Magic Power 1 (60), Magic Power 2 (70), Magic Power 3 (50)
- Great Magicker:
- This is a super rare occurrence in the Dwarven race. To advance this far as in the use of magic is almost unheard of for a Dwarf.
- Strength: 25
- Durability: 25
- Endurance: 25
- Agility: 15
- Precision: 25
- Dexterity: 55
- Speed: 15
- Will: 135
- Health: 135
- Energy: 125
- Intelligence: 105
- Knowledge: 185
- Charisma: 25
- Appearance: 25
- Luck: 130
- Powers: Enchantment (10), Weapon Magic (10), Creation Magic (40), Explosion Magic (10), Lava Magic (15), Wards (10), 8 other magic powers
- Weaknesses: Overconfident (10), Stubborn (10), Greed (10)
- Skills: See Normal Dwarf, Weapon Magic (200), Enchantment (200), Creation Magic (100), Lava Magic (100), Explosion Magic (100), Wards (100), Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100), Magic Power 4 (100), Magic Power 5 (100), Magic Power 6 (100)
- ------------------------------------------------------------------
- Orcs
- ------------------------------------------------------------------
- Note: 1/3 Orcs are Size Level 1.
- Normal Orc:
- Strength: 30
- Durability: 30
- Endurance: 30
- Agility: 10
- Precision: 10
- Dexterity: 10
- Speed: 10
- Will: 20
- Health: 50
- Energy: 20
- Intelligence: 20
- Knowledge: 20
- Charisma: 20
- Appearance: 40
- Luck: 20
- Powers:
- Weaknesses: Wild (10), Bloodthirsty (10), Vengeful (10)
- Skills: Self Defense or Wrestling (80), Jumping (80), Climbing (80), Running (40), Swimming (20), Cooking (60) , maybe Mixing: Drinks, Sports (70) in one sport, Cleaning (30), First Aid (20), Language (one) (80), Mathematics (20), Biology (20), Deception (40), Persuasion (50), Negotiation (10), Seduction (30), Information Gathering (30), with skills and levels being subtracted and added based on occupation and the person in question.
- Orc Soldier:
- Like Humans, Orcs have soldiers that aren’t necessarily considered warriors just yet.
- Strength: 40
- Durability: 40
- Endurance: 40
- Agility: 25
- Precision: 30
- Dexterity: 15
- Speed: 15
- Will: 25
- Health: 65
- Energy: 20
- Intelligence: 20
- Knowledge: 20
- Charisma: 20
- Appearance: 60
- Luck: 20
- Powers: Super Jump (5), Charge (10)
- Weaknesses: Wild (10), Bloodthirsty (10), Vengeful (10)
- Skills: See Normal Orc and add 20 to Wrestling, Swimming, Climbing, and Running, Strategies and Tactics (10), Battle Analysis (10), Medicine (10), Weapon (Sword: Slicing) (20), Weapon (Sword: Piercing) (20), Sword: Blunt (30), Weapon (Hammer) (50), Shield (10), Parry (10), Bracing (40)
- Weapon: Sword (1)
- Orc Warrior:
- Strength: 60
- Durability: 60
- Endurance: 60
- Agility: 30
- Precision: 35
- Dexterity: 15
- Speed: 30
- Will: 30
- Health: 85
- Energy: 50
- Intelligence: 20
- Knowledge: 20
- Charisma: 20
- Appearance: 80
- Luck: 20
- Powers: Super Jump (10), Charge (10), Deflect (10), Running Attack (10)
- Weaknesses: Wild (10), Bloodthirsty (10), Vengeful (10)
- Skills: See Soldier and add 50 to all skills up to 100, Deflection (50)
- Weapon: Sword (4) or Hammer (4)
- Orc Archer:
- Strength: 40
- Durability: 40
- Endurance: 60
- Agility: 35
- Precision: 50
- Dexterity: 20
- Speed: 30
- Will: 25
- Health: 65
- Energy: 20
- Intelligence: 20
- Knowledge: 20
- Charisma: 20
- Appearance: 45
- Luck: 20
- Powers: Deflect (10), Fast Reflexes (5), Called Attacks (10), Counter Attack (10), Running Attack (10), Birds Eye (10), Super Jump (5)
- Weaknesses: Wild (10), Bloodthirsty (10), Vengeful (10)
- Skills: See Normal Orc and add 30 to Self Defense, Swimming, Climbing, and Running, Strategies and Tactics (50), Battle Analysis (50), Throwing (40), Bow and Arrow (50) or Crossbow (50), Stealth: Sneaking (40), Stealth: Hiding (40), Deflecting (40), Trapping (40), Anatomy (40)
- Weapon: Bow and Arrow (4), or Crossbow (4)
- Blood Orc:
- Strength: 115
- Durability: 105
- Endurance: 100
- Agility: 40
- Precision: 80
- Dexterity: 30
- Speed: 40
- Will: 50
- Health: 130
- Energy: 70
- Intelligence: 25
- Knowledge: 25
- Charisma: 30
- Appearance: 115
- Luck: 20
- Powers: Super Jump (50), Charge (10), Deflect (10), Fast Reflexes (5), Called Attacks (10), Counter Attack (10), Running Attack (10), Sacrificing Shield (5), Rarely Sleep (5), Counter (10), Catch (10), Man of Steel (20), Critical Hit (10), Multiple Attacks (10), Skilled Warrior (10), Quick Draw (10), Fatal Health (50), General’s Presence (10), Thunderclap (10), Blunt Durability (10)
- Skills: See Warrior and add 30 to all skills up to 100.
- Weapon: Sword (12) or Hammer (12)
- Orc Witch:
- Strength: 65
- Durability: 60
- Endurance: 65
- Agility: 30
- Precision: 40
- Dexterity: 15
- Speed: 25
- Will: 55
- Health: 95
- Energy: 75
- Intelligence: 55
- Knowledge: 45
- Charisma: 35
- Appearance: 95
- Luck: 40
- Powers: Unilingual (5), Ritual Magic (10), Enhancement Magic (20), Demonic Magic (50), Blood Magic (30), Transformation Magic (10), 2 other magic powers
- Skills: See Warrior, Ritual Creation (70), Ritual Performing (100), Demon Magic (20), Blood Magic (30), Transformation: Self (60), Transformation: Others (50), Enhancement: Stats (100), Enhancement: Skills (30), Magic Power 1 (70), Magic Power 2 (70)
- Grand Witch:
- Strength: 85
- Durability: 75
- Endurance: 85
- Agility: 35
- Precision: 60
- Dexterity: 25
- Speed: 30
- Will: 85
- Health: 140
- Energy: 110
- Intelligence: 85
- Knowledge: 80
- Charisma: 60
- Appearance: 170
- Luck: 60
- Powers: Unilingual (5), Enhancement Magic (20), Ritual Magic (10), Demonic Magic (50), Blood Magic (30), Transformation Magic (10), Chaos Magic (50), Nature Magic (20), 4 other magic powers
- Skills: See Warrior, Ritual Creation (100), Ritual Performing (100), Demon Magic (80), Blood Magic (90), Transformation Magic: Self (100), Transformation Magic: Others (100), Enhancement: Stats (100), Enhancement: Skills (70), Nature Magic (100), Chaos Magic (80), Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100), Magic Power 4 (100)
- Grandess Witch:
- Strength: 110
- Durability: 100
- Endurance: 105
- Agility: 40
- Precision: 75
- Dexterity: 35
- Speed: 40
- Will: 115
- Health: 200
- Energy: 150
- Intelligence: 105
- Knowledge: 115
- Charisma: 80
- Appearance: 200
- Luck: 80
- Powers: Unilingual (5), Enhancement Magic (20), Ritual Magic (10), Demonic Magic (50), Blood Magic (30), Transformation Magic (10), Chaos Magic (50), Nature Magic (20), Time Magic (50), 6 other magic powers
- Skills: See Warrior, Ritual Creation (150), Ritual Performing (100), Demon Magic (100), Blood Magic (100), Transformation Magic: Self (100), Transformation Magic: Others (150), Enhancement: Stats (150), Enhancement: Skills (100), Nature Magic (100), Chaos Magic (100), Time Magic (50), Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100), Magic Power 4 (100), Magic Power 5 (100), Magic Power 6 (100)
- ------------------------------------------------------------------
- Goblins
- ------------------------------------------------------------------
- Note: Goblins are Size Level -1 with the exception of Goblin Kings.
- Normal Goblin:
- Strength: 5
- Durability: 5
- Endurance: 15
- Agility: 15
- Precision: 10
- Dexterity: 10
- Speed: 10
- Will: 10
- Health: 10
- Energy: 10
- Intelligence: 30
- Knowledge: 10
- Charisma: 20
- Appearance: 10
- Luck: 50
- Powers:
- Weaknesses: Wild (10)
- Skills: Street Fighting (30), Jumping (30), Climbing (20), Running (40), Acrobatics (10), Swimming (20),maybe Sewing , maybe Surgery, maybe Gardening, Cooking (60) , maybe Mixing: Drinks, maybe Hair Styling and Cutting, maybe Instrument, maybe Painting, maybe Drawing, Sports (20) in one sport, Cleaning (30), Problem Solving (50), Logic (50), maybe Business, maybe Politics, Language (one) (80), Deception (70), Persuasion (50), Negotiation (40), Teaching (10), Seduction (30), Information Gathering (50), Dancing (40), Singing (20), with skills and levels being subtracted and added based on occupation and the person in question.
- Goblin Soldier:
- Goblins too, have soldiers that aren’t yet warriors.
- Strength: 10
- Durability: 10
- Endurance: 30
- Agility: 35
- Precision: 30
- Dexterity: 25
- Speed: 25
- Will: 20
- Health: 15
- Energy: 15
- Intelligence: 30
- Knowledge: 20
- Charisma: 20
- Appearance: 15
- Luck: 50
- Powers:
- Weaknesses: Wild (10)
- Skills: See Normal Goblin and add 20 to Street Fighting, Swimming, Climbing, and Running, Strategies and Tactics (10), Battle Analysis (10), Weapon (Sword: Slicing) (20), Weapon (Sword: Piercing) (20), Weapon (Sword: Blunt)(30)
- Weapon: Sword (1)
- Goblin Warrior:
- Strength: 20
- Durability: 15
- Endurance: 45
- Agility: 45
- Precision: 35
- Dexterity: 25
- Speed: 40
- Will: 20
- Health: 30
- Energy: 20
- Intelligence: 30
- Knowledge: 25
- Charisma: 20
- Appearance: 20
- Luck: 50
- Powers: Super Jump (5), Roll With It (10), Deflect (10), Fast Reflexes (5), Multiple Attacks (10), Running Attack (10), Dash (5)
- Weaknesses: Wild (10)
- Skills: See Goblin Soldier and add 20 to all skills, Deflection (40)
- Weapon: Sword (4)
- Goblin Stringer:
- Strength: 10
- Durability: 10
- Endurance: 50
- Agility: 50
- Precision: 50
- Dexterity: 40
- Speed: 30
- Will: 15
- Health: 25
- Energy: 20
- Intelligence: 30
- Knowledge: 25
- Charisma: 20
- Appearance: 20
- Luck: 50
- Powers: Deflect (10), Fast Reflexes (5), Running Attack (10), Birds Eye (10), Roll With It (10)
- Skills: See Normal Goblin and add 30 to Street Fighting, Swimming, Climbing, and Running, Strategies and Tactics (30), Battle Analysis (30), Throwing (40), Bow and Arrow (50) or Crossbow (50), Stealth: Sneaking (80), Stealth: Hiding (80), Deflecting (40), Trapping (40), Anatomy (30)
- Weapon: Bow and Arrow (4), or Crossbow (4)
- Goblin Sworder:
- Strength: 35
- Durability: 30
- Endurance: 90
- Agility: 70
- Precision: 80
- Dexterity: 40
- Speed: 50
- Will: 30
- Health: 50
- Energy: 40
- Intelligence: 30
- Knowledge: 30
- Charisma: 30
- Appearance: 45
- Luck: 50
- Powers: Super Jump (10), Charge (10), Deflect (10), Fast Reflexes (20), Counter Attack (10), Running Attack (10), Counter (10), Catch (10), Roll With It (10), Critical Hit (10), Multiple Attacks (10), Skilled Warrior (10), Quick Draw (10), Dash (20), Dodge (10)
- Skills: See Warrior and add 30 to all skills up to 100.
- Weapon: Sword (12)
- Goblin Sniper:
- Strength: 15
- Durability: 20
- Endurance: 95
- Agility: 90
- Precision: 95
- Dexterity: 90
- Speed: 75
- Will: 20
- Health: 35
- Energy: 35
- Intelligence: 35
- Knowledge: 35
- Charisma: 20
- Appearance: 20
- Luck: 50
- Powers: Deflect (10), Fast Reflexes (20), Called Attacks (10), Counter Attack (10), Running Attack (10), Rarely Sleep (5), Roll With it (10), Innate Reflexes (10), Lightspeed Reflexes (10), Catch (10), Birds Eye (30), Critical Hit (10), Multiple Hits (10), Quick Draw (10), Quick Reload (10), Quick Catch (10), Dodge (10), Dash (30)
- Skills: See Stringer and add 30 to all skills up to 100.
- Weapon: Bow and Arrow (12), or Crossbow (12)
- Warlock:
- Strength: 5
- Durability: 5
- Endurance: 55
- Agility: 35
- Precision: 35
- Dexterity: 25
- Speed: 45
- Will: 65
- Health: 25
- Energy: 75
- Intelligence: 75
- Knowledge: 55
- Charisma: 25
- Appearance: 25
- Luck: 50
- Powers: Nature Magic (20), Transformation (10), Explosion Magic (10), Earth Magic (15), Dimensional Magic (50), 2 other magic powers
- Skills: See Normal Goblin, Magic Power 1 (50), Magic Power 2 (50), Nature Magic (50), Transformation: Others (50), Transformation: Self (20), Explosion Magic (70), Dimension Magic (30)
- Great Warlock:
- Strength: 15
- Durability: 10
- Endurance: 95
- Agility: 50
- Precision: 50
- Dexterity: 30
- Speed: 50
- Will: 100
- Health: 80
- Energy: 125
- Intelligence: 110
- Knowledge: 90
- Charisma: 35
- Appearance: 55
- Luck: 50
- Powers: Nature Magic (20), Transformation (10), Explosion Magic (10), Earth Magic (15), Dimensional Magic (50), Gravity Magic (50), Weather Magic (30), Paper Magic (20), Sound Magic (20), 5 other magic powers
- Skills: See Normal Goblin, Magic Power 1 (100), Magic Power 2 (100), Magic 3 (100), Magic 4 (100), Magic 5 (100), Nature Magic (100), Transformation: Others (100), Transformation: Self (100), Explosion Magic (100), Earth Magic (100), Dimension Magic (90), Storm Magic (90), Wind Magic (70), Lightning Magic (70), Paper Magic (100), Sound Magic (100), Gravity Magic (80)
- Goblin King:
- Strength: 65
- Durability: 60
- Endurance: 110
- Agility: 95
- Precision: 95
- Dexterity: 70
- Speed: 70
- Will: 60
- Health: 90
- Energy: 60
- Intelligence: 70
- Knowledge: 70
- Charisma: 80
- Appearance: 95
- Luck: 50
- Powers: Super Jump (50), Charge (10), Deflect (10), Fast Reflexes (50), Counter Attack (10), Running Attack (10), Counter (10), Catch (10), Roll With It (10), Critical Hit (10), Multiple Attacks (10), Skilled Warrior (10), Quick Draw (10), Dash (50), Dodge (10), Innate Reflexes (10), Lightspeed Reflexes (10)
- Skills: See Warrior and add 30to all skills up to 100.
- Weapon: Sword (22)
- ------------------------------------------------------------------
- Centaurs
- ------------------------------------------------------------------
- Note: Centaurs are Size Level 1.
- Normal Centaur:
- Strength: 40
- Durability: 40
- Endurance: 30
- Agility: 20
- Precision: 10
- Dexterity: 10
- Speed: 20
- Will: 30
- Health: 50
- Energy: 15
- Intelligence: 20
- Knowledge: 30
- Charisma: 20
- Appearance: 40
- Luck: 30
- Powers:
- Skills: Self Defense or Martial Arts(30), Jumping (80), Climbing (20), Running (80), Swimming (20),maybe Sewing , maybe Surgery, maybe Gardening, Cooking (60) , maybe Mixing: Drinks, maybe Hair Styling and Cutting, maybe Instrument, maybe Painting, maybe Drawing, Sports (20) in one sport, Cleaning (30), Reading (60), Research (50), First Aid (50), Problem Solving (50), Logic (50), maybe Business, maybe Politics, Language (one) (80), Mathematics (70), Physics (30), Chemistry (20), Biology (20), Deception (40), Persuasion (50), Negotiation (40), Teaching (10), Seduction (30), Information Gathering (30), Dancing (40), Singing (20), with skills and levels being subtracted and added based on occupation and the person in question.
- Centaur Warrior:
- Strength: 70
- Durability: 75
- Endurance: 30
- Agility: 25
- Precision: 35
- Dexterity: 25
- Speed: 60
- Will: 40
- Health: 90
- Energy: 40
- Intelligence: 20
- Knowledge: 40
- Charisma: 20
- Appearance: 50
- Luck: 30
- Powers: Super Jump (10), Charge (10), Deflect (10), Dash (10), Running Attack (10), Line of Sight (20), Art of War (10)
- Skills: See Normal Centaur and add 20 to Jumping, Running, and Swimming, Weapon (Sword: Piercing) (70), Weapon (Sword: Slicing) (70), Bracing (60), Deflection (60), Shield (30), Parry (30), Battle Analysis (50), Strategies and Tactics (30)
- Weapon: Sword (4)
- Centaur Archer:
- Strength: 50
- Durability: 50
- Endurance: 35
- Agility: 25
- Precision: 50
- Dexterity: 40
- Speed: 70
- Will: 35
- Health: 80
- Energy: 20
- Intelligence: 30
- Knowledge: 50
- Charisma: 20
- Appearance: 45
- Luck: 30
- Powers: Deflect (10), Fast Reflexes (5), Called Attacks (10), Running Attack (10), Birds Eye (10), Super Jump (5), Art of War (10), Dash (5)
- Skills: See Normal Centaur and add 30 to Self Defense, Swimming, Jumping, and Running, Strategies and Tactics (50), Battle Analysis (50), Throwing (40), Bow and Arrow (50) or Crossbow (50), Stealth: Sneaking (20), Stealth: Hiding (20), Deflecting (40), Anatomy (50)
- Weapon: Bow and Arrow (4), or Crossbow (4)
- High Warrior:
- Strength: 105
- Durability: 110
- Endurance: 50
- Agility: 30
- Precision: 80
- Dexterity: 40
- Speed: 100
- Will: 60
- Health: 150
- Energy: 50
- Intelligence: 30
- Knowledge: 50
- Charisma: 30
- Appearance: 95
- Luck: 30
- Powers: Super Jump (20), Charge (10), Deflect (10), Fast Reflexes (5), Called Attacks (10), Counter Attack (10), Running Attack (10), Dash (30), Art of War (10), Rarely Sleep (5), Counter (10), Catch (10), Line of Sight (20), Critical Hit (10), Multiple Attacks (10), Quick Draw (10), Fatal Health (30), General’s Presence (10)
- Skills: See Warrior and add 30 to all skills up to 100.
- Weapon: Sword (12)
- High Archer:
- Strength: 75
- Durability: 80
- Endurance: 60
- Agility: 40
- Precision: 95
- Dexterity: 90
- Speed: 115
- Will: 40
- Health: 95
- Energy: 35
- Intelligence: 30
- Knowledge: 60
- Charisma: 40
- Appearance: 100
- Luck: 30
- Powers: Deflect (10), Fast Reflexes (10), Called Attacks (10), Counter Attack (10), Running Attack (10), Rarely Sleep (5), Super Jump (10), Innate Reflexes (10), Lightspeed Reflexes (10), Catch (10), Birds Eye (20), Critical Hit (10), Multiple Hits (10), Quick Draw (10), Quick Reload (10), Quick Catch (10), Dodge (10), Dash (50), Art of War (10)
- Skills: See Archer and add 30 to all skills up to 100.
- Weapon: Bow and Arrow (12), or Crossbow (12)
- Shaman:
- Strength: 45
- Durability: 45
- Endurance: 35
- Agility: 25
- Precision: 25
- Dexterity: 25
- Speed: 35
- Will: 95
- Health: 100
- Energy: 55
- Intelligence: 65
- Knowledge: 95
- Charisma: 20
- Appearance: 85
- Luck: 30
- Powers: Telepathy (10), Future Sight (10), Projection (10), Nature Magic (20), Light Magic (20), 3 other magic powers
- Skills: See Normal Centaur, Telepathy (100), Mind Reading (100), Future Sight (50), Projection (50), Nature Magic (100), Light Magic (50), Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100)
- Spiritualists:
- Strength: 55
- Durability: 55
- Endurance: 45
- Agility: 30
- Precision: 30
- Dexterity: 30
- Speed: 50
- Will: 150
- Health: 150
- Energy: 105
- Intelligence: 90
- Knowledge: 130
- Charisma: 35
- Appearance: 85
- Luck: 30
- Powers: Telepathy (10), Future Sight (10), Projection (10), Possession (10), Psychic Bolts (10), Telekinesis (10), Phasing (10), Lightning Control (10), Nature Magic (20), Light Magic (20), 5 other magic powers
- Skills: See Normal Centaur, Telepathy (100), Mind Reading (100), Future Sight (100), Possession (100), Projection (100), Telekinesis (100), Psychic Bolts (80), Phasing (80), Mental Attack (80), Nature Magic (100), Light Magic (100), Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100), Magic Power 4 (100), Magic Power 5 (100)
- Star Shaman:
- Strength: 65
- Durability: 70
- Endurance: 55
- Agility: 35
- Precision: 35
- Dexterity: 30
- Speed: 40
- Will: 180
- Health: 190
- Energy: 145
- Intelligence: 120
- Knowledge: 180
- Charisma: 35
- Appearance: 95
- Luck: 30
- Powers: Telepathy (10), Future Sight (10), Projection (10), Possession (10), Psychic Bolts (10), Telekinesis (10), Phasing (10), Lightning Control (10), Nature Magic (20), Light Magic (20), Gravity Magic (50), 7 other magic powers
- Skills: See Normal Centaur, Telepathy (100), Mind Reading (100), Future Sight (100), Possession (100), Projection (100), Telekinesis (100), Psychic Bolts (100), Phasing (100), Mental Attack (100), Nature Magic (200), Light Magic (100),Gravity Magic (100), Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100), Magic Power 4 (100), Magic Power 5 (100), Magic Power 6 (100), Magic Power 7 (100)
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- Giants
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- Note: The Majority of Giants are Size Modifier 2 with a few exceptions. Head Giants tend to be Size Level 8.
- Normal Giant:
- Strength: 120
- Durability: 120
- Endurance: 80
- Agility: 20
- Precision: 50
- Dexterity: 30
- Will: 20
- Health: 180
- Energy: 50
- Intelligence: 20
- Knowledge: 25
- Charisma: 30
- Appearance: 85
- Luck: 40
- Powers:
- Skills: See Normal Human
- Head Giant:
- Strength: 180
- Durability: 180
- Endurance: 80
- Agility: 40
- Precision: 50
- Dexterity: 40
- Will: 50
- Health: 250
- Energy: 70
- Intelligence: 40
- Knowledge: 45
- Charisma: 30
- Appearance: 185
- Luck: 40
- Powers: Charge (10), Thunderclap (20), Sacrificing Shield (5), Fatal Health (50)
- Skills: See Normal Human, Wrestling (50)
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- Sprites/Nymphs
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- Note: Sprites are Size Level -2 versions of Nymphs. The default types of Nymphs and Sprites are: Wood (Nature), Sky (Weather/Lightning), Forest (Plant Control), River/Ocean/Water, Fire, and Wind.
- Sprite/Nymph:
- Strength: 10
- Durability: 10
- Endurance: 50
- Agility: 45
- Precision: 10
- Dexterity: 30
- Speed: 30
- Will: 70
- Health: 70
- Energy: 90
- Intelligence: 60
- Knowledge: 50
- Charisma: 90
- Appearance: 80
- Luck: 50
- Powers: Magic Power (of their Element), Psychic Power/Kinesis of their Element, Divine Brilliance (10), Elemental Durability (50) of their element, Regeneration (30), Rarely Sleep (5), Energy Regeneration (30)
- Skills: Magic Power of element (100), Psychic Power of element (100), Phasing (100), Speaking (50), Language (50), Logic (50), Problem Solving (10)
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- Fairies
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- Normal Fairy:
- Strength: 10
- Durability: 10
- Endurance: 50
- Agility: 45
- Precision: 10
- Dexterity: 30
- Speed: 30
- Will: 70
- Health: 70
- Energy: 90
- Intelligence: 60
- Knowledge: 50
- Charisma: 60
- Appearance: 50
- Luck: 70
- Powers: Transformation Magic (10), Light Magic (20), Enchantment (10), Chaos Magic (50), Healing Magic (20) 2 other magic powers
- Skills: Transformation: Self (50), Transformation: Others (100), Enchantment (100), Enchantment: Paper (50), Light Magic (100), Chaos Magic (10), Healing Magic (50), Speaking (50), Language (50), Logic (50), Problem Solving (50), Magic Power 1 (100), Magic Power 2 (100)
- Fairy Queen:
- Strength: 30
- Durability: 30
- Endurance: 90
- Agility: 105
- Precision: 70
- Dexterity: 80
- Speed: 90
- Will: 130
- Health: 120
- Energy: 160
- Intelligence: 140
- Knowledge: 150
- Charisma: 110
- Appearance: 180
- Luck: 95
- Powers: Transformation Magic (10), Light Magic (20), Enchantment (10), Chaos Magic (50), Time Magic (50), Dimensional Magic (50), Creation Magic (40), Unilingual (5), Healing Magic (20), 5 other magic powers
- Skills: Transformation: Self (100), Transformation: Others (100), Enchantment (100), Enchantment: Paper (100), Light Magic (200), Chaos Magic (70), Time Magic (70), Creation Magic (100), Dimension Magic (80), Healing Magic (100), Speaking (100), Language (100), Logic (50), Problem Solving (50), Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100), Magic Power 4 (100), Magic Power 5 (100)
- Fairy King
- Strength: 70
- Durability: 70
- Endurance: 130
- Agility: 155
- Precision: 100
- Dexterity: 120
- Speed: 190
- Will: 190
- Health: 150
- Energy: 170
- Intelligence: 190
- Knowledge: 190
- Charisma: 180
- Appearance: 120
- Luck: 55
- Powers: Transformation Magic (10), Light Magic (20), Enchantment (10), Chaos Magic (50), Time Magic (50), Dimensional Magic (50), Creation Magic (40), Shadow Magic (20), Destruction Magic (30), Necromancy (50), Magic Void (30), Mental Block (30), Roll With It (10), Deflect (10), Catch (10), Dash (50), Fast Reflexes (50), Dodge (10), Running Attack (10), Line of Sight (20), Innate Reflexes (10), Lightspeed Reflexes (10), Invisibility (10), Energy Manipulation (20), Energy Projection (20), Energy Shaping (20), Clones (10), Charging (10), Energy Regeneration (30), Unilingual (5), Telepathy (10), Suggestion (5), Projection (10), Illusions (20), Telekinesis (10), 7 other magic powers
- Skills: Transformation: Self (100), Transformation: Others (100), Enchantment (100), Enchantment: Paper (100), Light Magic (200), Chaos Magic (100), Time Magic (100), Creation Magic (100), Dimension Magic (100), Shadows (100), Resurrection (100), Destruction Magic (100), Telekinesis (100), Suggestion (100), Projection (100), Energy Manipulation (100), Clones (100), Speaking (100), Language (100), Logic (100), Problem Solving (100), Energy Shaping (100), Energy Projection (100), Genetics (100), Mathematics (100), Encryption (100), Singing (100), Gambling (10), Magic Power 1 (100), Magic Power 2 (100), Magic Power 3 (100), Magic Power 4 (100), Magic Power 5 (100), Magic Power 6 (100), Magic Power 7 (100)
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- Dragons
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- Note: The average Dragon is Size Level 3, the King Dragon is Size Level 9. The average Dragon has a Pen of 8, a Shield of 9, and has 50x Durability against magic.
- Normal Dragon:
- Strength: 100
- Durability: 100
- Endurance: 80
- Agility: 20
- Precision: 50
- Dexterity: 30
- Will: 50
- Health: 180
- Energy: 100
- Intelligence: 50
- Knowledge: 45
- Charisma: 30
- Appearance: 120
- Luck: 40
- Powers: Fire Magic (15), Charge (10), Increased Healing (5), Foreign Blood: Fire (10), Magic Void (30), Claws (10), Tail (5), Wings (10), Super Jump (50), Elemental Durability: Fire (50), Magic Durability (100), Giant (30)
- Skills: Fire Magic (100), Climbing (100), Wrestling (50), Speaking (50), Language (50)
- King Dragon:
- Strength: 170
- Durability: 190
- Endurance: 130
- Agility: 50
- Precision: 70
- Dexterity: 30
- Will: 90
- Health: 290
- Energy: 200
- Intelligence: 100
- Knowledge: 185
- Charisma: 130
- Appearance: 180
- Luck: 20
- Powers: Fire Magic (15), Charge (10), Regeneration (30), Foreign Blood: Fire (10), Magic Void (30), Claws (10), Tail (5), Wings (10), Super Jump (50), Elemental Durability: Fire (50), Magic Durability (100)
- Skills: Fire Magic (100), Climbing (100), Wrestling (50), Speaking (50), Language (50)
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- Phoenixes
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- Note: The Average Phoenix Has a Pen of 9 and a Shield of 7. Phoenixes are Size Level 2 on average. The Queen Phoenix is Size Level 6.
- Normal Phoenix:
- Strength: 50
- Durability: 40
- Endurance: 70
- Agility: 100
- Precision: 80
- Dexterity: 60
- Will: 50
- Health: 200
- Energy: 100
- Intelligence: 100
- Knowledge: 100
- Charisma: 30
- Appearance: 140
- Luck: 100
- Powers: Fire Magic (15), Extreme Regeneration (50), Healing Magic (20), Necromancy (50), Creation Magic (40), Foreign Blood: Fire (10), Magic Void (30), Claws (10), Wings (10), Elemental Durability: Fire (50)
- Skills: Fire Magic (100), Climbing (100), Singing (100), Creation Magic (100), Resurrection (100), Healing Magic (100)
- Queen Phoenix:
- Strength: 100
- Durability: 95
- Endurance: 140
- Agility: 200
- Precision: 150
- Dexterity: 120
- Will: 100
- Health: 500
- Energy: 200
- Intelligence: 200
- Knowledge: 200
- Charisma: 80
- Appearance: 240
- Luck: 200
- Powers: Fire Magic (15), Extreme Regeneration (50), Healing Magic (20), Necromancy (50), Creation Magic (40), Foreign Blood: Fire (10), Magic Void (30), Claws (10), Wings (10), Elemental Durability: Fire (50), Dumb Luck (10), Divine Brilliance (10)
- Skills: Fire Magic (100), Climbing (100), Singing (100), Creation Magic (100), Resurrection (100), Healing Magic (100)
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