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- crooked man run
- PSI-7 contacted by another Foundation branch in england to aid in a case regarding disappeared foundation agents. Told about the case the agents were investigating. Case involved the disappearances of children and people in something moor area, and that they suspected anomalous involvement when a young woman was discovered surgically altered into a faun, who has since been contained.
- Interview with faun reveals that a HE that she is greatly afraid of did this to her, and that she was a toy for the children before they were sent off to be changed. she will not say much more barring a high persuasion roll. Intimidation will not work. A high persuasion or bluff roll will reveal that the thing holes up in an old water mill deep in the woods, and that it always knows what the people of the town are doing.
- Arriving at the town, it will be nightfall, and the agent waiting there to meet the team will insist that entering the woods at night is unwise, and will show them to the local inn. the town will be dilapidated and run down, and the people there frightened and distraught. going to sleep, the team is awoken saying that someone thinks they saw the thing enter a hme, and when they enter, will find the house all spooky and quiet, with the parents locked in seperate cages made of wood and human bone lashed tightly together in painful positions (Bent over backwards and such). Investigating, they will see a spindly humanoid obscured by darkness exiting the childs room, holding hands with said cild. upon detecting or being engaged by the team, it will flee with an evil cackle. the child will be freezing, pnumonic, and all messed up in the head, wanting to hear more stories and calling themselves another name.
- the team will need to decide to wait or go into the woods then and there. The thing will try to seperate the teammembers in th woods, and attack those left alone. upon reaching the mill, they will find two buildings, and hopefully split up. The smaller group will be set upon by the crooked man, who will regress them to childlike states mentally, and feeding them and introducing them to the other kids. Some are adults like them, all living in the meadow around the mill, filthy and with ragged clothing. there will be people made into mythological creatures there to play with the children. He will eat children, while the others don't notice.
- the other team will find a sleeping woman lashed to a bed by long strands of flthy black hair. she cannot be woken. the team will return outside, and be confronted by the crooked man, wo will attack them for trespassing, while the kids cry for him. once defeated, the woman will awaken, and half the children returning to normal. the woman will explain that the crooked man came to her in a dream and offered to help the children she could not, then trapped her, so it would manifest when she slept. It then made hr sleep constantly, and used her to eat her children. She warns that it will return when she awakens, close by, neccessitating her containment or death.
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