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- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(1597895398) SRandInit(1597895398).
- LogTaskGraph: Started task graph with 4 named threads and 9 total threads.
- LogStats: Stats thread started at 4.450237
- LogInit: Version: 4.11.2-2934540+++UE4+Release-4.11
- LogInit: API Version: 2927265
- LogInit: Compiled (64-bit): May 17 2016 10:39:58
- LogInit: Compiled with Visual C++: 19.00.23918.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.11
- LogInit: Command line: -AUTH_LOGIN=unused -AUTH_PASSWORD=a1bd1dce55014bcaa7e93681a96be7df -AUTH_TYPE=exchangecode -epicapp=Squad -epicenv=Prod -mcpconfig=Prod -EpicPortal
- LogInit: Base directory: G:/Squad/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 0
- LogInit: Using libcurl 7.41.0
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with WinSSL
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogSquadVoiceInputWASAPI:Warning: Stream Latency 53333 (960)
- LogOnline:Display: STEAM: Loading Steam SDK 1.36
- LogOnline:Warning: STEAM: Steam API disabled!
- LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogVoice:Warning: Failed to initialize voice interface
- LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConsoleManager:Display: Setting the console variable 'r.EarlyZPass' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
- LogConsoleManager:Display: Setting the console variable 'r.EarlyZPassMovable' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
- LogConsoleManager:Display: Setting the console variable 'r.DBuffer' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: GEBRUIKER-PC
- LogInit: User: Gebruiker
- LogInit: CPU Page size=65536, Cores=6
- LogInit: High frequency timer resolution =3.222685 MHz
- LogMemory: Memory total: Physical=12.9GB (13GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 330.60 MB used, 330.60 MB peak
- LogMemory: Process Virtual Memory: 339.57 MB used, 339.57 MB peak
- LogMemory: Physical Memory: 7586.62 MB used, 13204.79 MB total
- LogMemory: Virtual Memory: 653.08 MB used, 8388608.00 MB total
- LogTextLocalizationManager: No translations for ('nl-NL') exist, falling back to 'en' for localization and internationalization data.
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
- LogD3D11RHI: 4007MB of dedicated video memory, 0MB of dedicated system memory, and 6346MB of shared system memory, 1 output[s]
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
- LogD3D11RHI: Driver Version: 10.18.13.6472 (internal 10.18.13.6472)
- LogD3D11RHI: Driver Date: 3-21-2016
- LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- LogD3D11RHI: Async texture creation enabled
- LogShaderCompilers: Guid format shader working directory is 35 characters bigger than the processId version (../../../Squad/Intermediate/Shaders/WorkingDirectory/6584/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GEBRUI~1/AppData/Local/Temp/UnrealShaderWorkingDir/044E64CA407A8E743936148559A65E8D/'.
- LogShaderCompilers:Display: Using Local Shader Compiler.
- LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- LogTemp:Display: Loaded TP WindowsTargetPlatform
- LogTemp:Display: Loaded TP AndroidTargetPlatform
- LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- LogTemp:Display: Failed to get target platform HTML5TargetPlatform
- LogTemp:Display: Loaded TP IOSTargetPlatform
- LogTemp:Display: Loaded TP TVOSTargetPlatform
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogModuleManager:Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-TextureFormatAndroid.dll (API version 2758231), but it was incompatible with the current engine API version (2927265). This is likely a stale module that must be recompiled.
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 2.03s 319MB ../../../Squad/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: ../../../Squad/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Squad/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
- LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- LogModuleManager:Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-TextureFormatAndroid.dll (API version 2758231), but it was incompatible with the current engine API version (2927265). This is likely a stale module that must be recompiled.
- LogCollisionProfile:Warning: Profile (OverlapAll) - Custom Channel Name = 'GameTraceChannel6' hasn't been found
- LogCollisionProfile:Warning: Profile (OverlapAll) - Custom Channel Name = 'GameTraceChannel7' hasn't been found
- LogCollisionProfile:Warning: Profile (OverlapAll) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
- LogCollisionProfile:Warning: Profile (OverlapAllDynamic) - Custom Channel Name = 'GameTraceChannel6' hasn't been found
- LogCollisionProfile:Warning: Profile (OverlapAllDynamic) - Custom Channel Name = 'GameTraceChannel7' hasn't been found
- LogCollisionProfile:Warning: Profile (OverlapAllDynamic) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
- LogCollisionProfile:Warning: Profile (CaptureZone) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
- LogCollisionProfile:Warning: Profile (ConstructionZone) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
- LogCollisionProfile:Warning: Profile (InteractZone) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
- LogCollisionProfile:Warning: Profile (SnapZone) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
- LogCollisionProfile:Warning: Profile (OverlapAllNotPawn) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
- LogCollisionProfile:Warning: Profile (ReverbVolume) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
- LogCollisionProfile:Warning: Profile (ProtectionZone) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
- LogCollisionProfile:Warning: Profile (MovementInteraction) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
- LogInit: Selected Device Profile: [Windows]
- LogContentStreaming: Texture pool size is 0.00 MB
- LogMaterial: Uniform references updated for custom material expression Custom.
- LogMeshUtilities: No automatic mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogMeshUtilities: No distributed automatic mesh merging module available
- LogUObjectArray: 27805 objects as part of root set at end of initial load.
- LogUObjectAllocator: 5828784 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
- LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
- LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
- LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
- LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
- LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
- LogActor:Warning: SquadLoadingScreen: StartupModule
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- LogRCONServer:Warning: 7480:FRCONServer::Start(): RCONServer was not setup because the password was not specified on the command line or in the ini file
- LogConsoleManager:Warning: Console object named 't.MaxFPS' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
- LogAssetRegistry: FAssetRegistry took 0.0234 seconds to start up
- LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
- LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01
- LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
- LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02
- LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
- LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03
- LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
- LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04
- LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
- LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05
- LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
- LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01
- LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
- LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02
- LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
- LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03
- LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
- LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04
- LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05'
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
- LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05
- LogBlueprintDebug:Warning: Encountered a blueprint breakpoint in /Game/UI/UMG/Map/Markers/BP_MarkerWidget_Cameraman.BP_MarkerWidget_Cameraman without an associated node (this should not happen... if you know how your blueprint got in this state, then please notify the Engine-Blueprints team)
- LogBlueprintDebug:Warning: Encountered a blueprint breakpoint in /Game/UI/UMG/Map/Markers/BP_MarkerWidget_Cameraman.BP_MarkerWidget_Cameraman without an associated node (this should not happen... if you know how your blueprint got in this state, then please notify the Engine-Blueprints team)
- LogMaterial: Uniform references updated for custom material expression TemporalAA SampleID.
- LogMaterial: Uniform references updated for custom material expression Custom.
- LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01'
- LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01.M_BulletDecal_Sandbag_01 Referenced by PhysMat_Sandbag
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01.M_BulletDecal_Sandbag_01 Referenced by PhysMat_Sandbag
- LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02'
- LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02.M_BulletDecal_Sandbag_02 Referenced by PhysMat_Sandbag
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02.M_BulletDecal_Sandbag_02 Referenced by PhysMat_Sandbag
- LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03'
- LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03.M_BulletDecal_Sandbag_03 Referenced by PhysMat_Sandbag
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03.M_BulletDecal_Sandbag_03 Referenced by PhysMat_Sandbag
- LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04'
- LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04.M_BulletDecal_Sandbag_04 Referenced by PhysMat_Sandbag
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04.M_BulletDecal_Sandbag_04 Referenced by PhysMat_Sandbag
- LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05'
- LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05.M_BulletDecal_Sandbag_05 Referenced by PhysMat_Sandbag
- LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05' while loading NULL.
- LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05.M_BulletDecal_Sandbag_05 Referenced by PhysMat_Sandbag
- LogBlueprint:Warning: Node '/Game/UI/Audio/Stereo/MenuCursor_UpDown_Stereo_Cue.MenuCursor_UpDown_Stereo_Cue:SoundCueGraph_5.SoundCueGraphNode_18' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- LogBlueprint:Warning: Node '/Game/UI/Audio/Stereo/MenuCursor_UpDown_Stereo_Cue.MenuCursor_UpDown_Stereo_Cue:SoundCueGraph_5.SoundCueGraphNode_Root_5' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- LogHMD: Failed to initialize OpenVR with code 110
- LogEngine: Initializing Engine...
- LogAIModule: Creating AISystem for world NewWorld
- LogInit: XAudio2 using 'Luidsprekers (ASUS Xonar DGX Audio Device)' : 8 channels at 48 kHz using 24 bits per sample (channel mask 0x63f)
- LogInit: FAudioDevice initialized.
- LogDerivedDataCache: Saved boot cache 0.32s 319MB ../../../Squad/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogAnalytics: Creating configured Analytics provider AnalyticsET
- LogAnalytics: [UEEditor.UnrealEngine.Release] APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.11.2-2934540+++UE4+Release-4.11
- LogAnalytics: [UEEditor.UnrealEngine.Release] SetUserId ffdee9ee4452dde32b9f63a856413f34|f00428c9ccb4489db0130ca22345ecce|b68e693a-83c5-44a4-9573-0c45720bb70d
- LogAnalytics: [UEEditor.UnrealEngine.Release] AnalyticsET::StartSession
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Info Localization service is disabled
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AntiAliasing' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusion' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusionStaticFraction' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.MotionBlur' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.LensFlare' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.Bloom' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogCook:Display: Max memory allowance for cook 8192mb
- LogCook:Display: Mobile HDR setting 1
- LogCook:Display: Done creating registry. It took 0.00s.
- LogFileCache: Scanning file cache for directory 'G:/Squad/Squad/Content/' took 0.14s
- SourceControl: Info Source control is disabled
- LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
- Cmd: MAP LOAD FILE="../../../Squad/Content/Maps/EntryMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAIModule: Creating AISystem for world EntryMap
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 2,214.72ms to complete.
- LogFileHelpers: Loading map 'EntryMap' took 4.785
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//SplashScreenThread///Thread_21fc_0///####STATCAT_Advanced#### old //STATGROUP_Threads//SplashScreenThread///Thread_914_0///####STATCAT_Advanced####
- LogCollectionManager: Loaded 3 collections in 0.015636 seconds
- LogFileCache: Scanning file cache for directory 'G:/Squad/Squad/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'G:/Squad/Squad/Content/Developers/Gebruiker/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'G:/Squad/Squad/Content/Collections/' took 0.01s
- LogCollectionManager: Rebuilt the GUID cache for 3 collections in 0.000005 seconds
- LogCollectionManager: Rebuilt the hierarchy cache for 3 collections in 0.000001 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0086 seconds. Added 2184 classes and 402 folders.
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 12 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0003 seconds. Added 1 classes and 2 folders.
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
- LogCrashTracker: Crashtracker disabled due to settings.
- LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
- LogLoad: Full Startup: 376.47 seconds (BP compile: 7.58 seconds)
- LogExternalProfiler:Warning: No registered external profiler was matched with a command-line switch (or the DLL could not be loaded). External profiling features will not be available.
- LogOcInput: OculusInput pre-init called
- LogContentStreaming: Texture pool size now 3200 MB
- LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2).
- LogAssetRegistry: Asset discovery search completed in 285.0510 seconds
- LogCollectionManager: Rebuilt the object cache for 3 collections in 0.000008 seconds (found 7 objects)
- LogCollectionManager: Fixed up redirectors for 3 collections in 0.000170 seconds (updated 0 objects)
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/EntryMap.EntryMap:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap' with GeneratedClass '/Game/Maps/EntryMap.EntryMap_C' with ClassGeneratedBy '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap'
- BlueprintLog: New page: Pre-Play auto-recompile
- LogPlayLevel: [PlayLevel] Compiling BP_MarkerWidget_Cameraman before play...
- LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.MapIcon) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.Inventory) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadSoldierMovement_0) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadMapIconComponent_0) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SQPawnInventoryComponent_0) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileComp) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadSoldierMovement_1) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadMapIconComponent_1) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SQPawnInventoryComponent_1) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadSoldierMovement_2) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadMapIconComponent_2) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SQPawnInventoryComponent_2) Not registered. Aborting.
- LogPlayLevel: PlayLevel: Blueprint regeneration took 328 ms (1 blueprints)
- PIE: New page: PIE session: EntryMap (Jun 27, 2016, 1:03:01 PM)
- LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_EntryMap
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.001428s)
- LogAIModule: Creating AISystem for world EntryMap
- LogPlayLevel: PIE: World Init took: (0.000547s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/EntryMap.EntryMap to /Game/Maps/UEDPIE_0_EntryMap.EntryMap (0.002528s)
- LogConsoleManager:Warning: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.MotionBlurQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionLevels' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionRadiusScale' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.LensFlareQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.EyeAdaptationQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AntiAliasing' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusion' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusionStaticFraction' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.MotionBlur' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.LensFlare' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.Bloom' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogSquad: SquadGameEngine is Invalid... Unable to load map rotation!
- LogSquad: Initializing Squad version sdk-a-6.3.0.7683
- LogSquad: CPU Brand: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
- LogSquad: CPU Vendor: GenuineIntel
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar AAS
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar Skirmish
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar Night Insurgency
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar Day Insurgency
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar PAAS
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Jensen's Range
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 4 Map(s) for Kohat
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat AAS
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat Skirmish
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat Radio Tower
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat Insurgency
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for OP First Light
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for OP First Light AAS
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 2 Map(s) for Chora
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora AAS 1
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora AAS 2
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora PAAS
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora INS
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 3 Map(s) for Fool's Road
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Fool's Road 1
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Fool's Road 2
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Fool's Road Skirmish
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 5 Map(s) for Sumari
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari Skirmish
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari AAS v1
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari AAS v2
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari AAS v3
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari ITC
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari INS
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Gorodok
- LogInit: XAudio2 using 'Luidsprekers (ASUS Xonar DGX Audio Device)' : 8 channels at 48 kHz using 24 bits per sample (channel mask 0x63f)
- LogInit: FAudioDevice initialized.
- LogWorld: Game class is 'BP_MenuGameMode_C'
- LogWorld: Bringing World /Game/Maps/UEDPIE_0_EntryMap.EntryMap up for play (max tick rate 0) at 2016.06.27-12.03.02
- LogSquad:Warning: SquadGameEngine is not valid... Will not be able to load server settings!
- LogVoice:Warning: Failed to initialize voice interface
- LogWorld: Bringing up level for play took: 0.022087
- LogSquad: Login: NewPlayer: SquadLocalPlayer /Engine/Transient.SquadUnrealEdEngine_0:SquadLocalPlayer_0
- LogGameMode: Pending Player Gebruiker-PC-7A05BF69457DDBCB5BBB48B6444A2257 is valid, checking if they are in the PendingPlayers map
- LogGameMode:Warning: Pending Player Gebruiker-PC-7A05BF69457DDBCB5BBB48B6444A2257 is valid but not in the PendingPlayers map
- LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB Spawn=nullptr DeployRole=nullptr IncomingName=
- LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): Calling Super::FindPlayerStart_Implementation: SelectedGameSpawn=nullptr PC=Gebruiker-PC-7A05BF69457DDBCB5BB Spawn=nullptr DeployRole=nullptr IncomingName=
- LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB
- LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB ConcretePawnClassForController=nullptr
- LogSquadTrace: [Standalone] ASquadGameMode::IsSpawnpointAllowed(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB Spawn=PlayerStart_0 DeployRole=nullptr
- LogSquad: PostLogin: NewPlayer: BP_MainMenu_PC_C /Game/Maps/UEDPIE_0_EntryMap.EntryMap:PersistentLevel.BP_MainMenu_PC_C_0
- LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 9 classes and 0 folders.
- LogSquadTrace: [Standalone] ASquadHUD::OnPlayerTalkingStateChanged(): SquadChannel: Gebruiker-PC-7A05BF69457DDBCB5BBB48B6444A2257 0 (SquadVoiceEndingSound != nullptr): 1
- LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created
- LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created
- LogSquadTrace: [Standalone] ASquadGameMode::RestartPlayer(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB Spawn=nullptr DeployRole=RIFLEMAN
- LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB Spawn=nullptr DeployRole=RIFLEMAN IncomingName=
- LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): Calling Super::FindPlayerStart_Implementation: SelectedGameSpawn=nullptr PC=Gebruiker-PC-7A05BF69457DDBCB5BB Spawn=nullptr DeployRole=RIFLEMAN IncomingName=
- LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB
- LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB ConcretePawnClassForController=nullptr
- LogSquadTrace: [Standalone] ASquadGameMode::SpawnDefaultPawnFor_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB DeployRole=RIFLEMAN
- LogSquadTrace: [Standalone] ASquadPlayerController::SetCurrentRole(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB NewRole=RIFLEMAN
- LogSquadTrace: [Standalone] ASquadPlayerController::SetCurrentRole(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB CurrentRole=nullptr
- LogSquadTrace: [Standalone] ASquadPlayerController::SetCurrentRole(): On Server !NewRole || same as old role: PC=Gebruiker-PC-7A05BF69457DDBCB5BB CurrentRole=RIFLEMAN
- LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB
- LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB ConcretePawnClassForController=BP_Soldier_USA_C
- LogSquadTrace: [Standalone] ASquadPlayerController::Possess(): PC=Gebruiker-PC-7A05BF69457DDBCB5BB Pawn=BP_Soldier_USA_C_0 FullPath=BP_Soldier_USA_C /Game/Maps/UEDPIE_0_EntryMap.EntryMap:PersistentLevel.BP_Soldier_USA_C_0
- LogSquadTrace: [Standalone] ASquadPlayerController::ChangeState(): PC=Gebruiker-PC-7A05BF69457DDBCB5BB OldState=Inactive NewState=Playing
- LogSquadTrace: [Standalone] ASquadPlayerController::EndInactiveState(): PC=Gebruiker-PC-7A05BF69457DDBCB5BB
- LogConsoleManager:Warning: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.MotionBlurQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionLevels' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionRadiusScale' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.LensFlareQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.EyeAdaptationQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AntiAliasing' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusion' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusionStaticFraction' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.MotionBlur' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.LensFlare' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.Bloom' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogSquad:Warning: GetNextMap: Unable to find any valid maps in the GameUserSettings.ini to rotate to, please check that there is one valid map, restarting the current map
- PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_EntryMap 2.506
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/EntryMap.EntryMap:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap' with GeneratedClass '/Game/Maps/EntryMap.EntryMap_C' with ClassGeneratedBy '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap'
- LogSquadTrace: [Standalone] USquadGameInstance::BeginMainMenuState(): HideLoadingScreen
- LogSquadTrace: [Standalone] ASquadPlayerController::UnPossess(): PC=Gebruiker-PC-7A05BF69457DDBCB5BB
- LogSquadTrace: [Standalone] ASquadPlayerController::UnPossess(): PC=Gebruiker-PC-7A05BF69457DDBCB5BB current health value 100.000000
- LogSquadTrace: [Standalone] ASquadPlayerController::UnPossess(): PC=BP_MainMenu_PC_C_0
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/EntryMap.EntryMap:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap' with GeneratedClass '/Game/Maps/EntryMap.EntryMap_C' with ClassGeneratedBy '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap'
- LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
- LogPlayLevel:Display: Shutting down PIE online subsystems
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/EntryMap.EntryMap:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap' with GeneratedClass '/Game/Maps/EntryMap.EntryMap_C' with ClassGeneratedBy '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap'
- LogPlayLevel:Display: Destroying online subsystem :Context_5
- LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
- Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- LoadErrors: New page: Loading map: Template_Default.umap
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAIModule: Creating AISystem for world Untitled_1
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 1,997.457ms to complete.
- LogFileHelpers: Loading map 'Template_Default' took 3.244
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: Untitled_1 (Jun 27, 2016, 1:03:21 PM)
- LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_1
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.001353s)
- LogAIModule: Creating AISystem for world Untitled_1
- LogPlayLevel: PIE: World Init took: (0.000525s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.002353s)
- LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.MapIcon) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.Inventory) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadSoldierMovement_3) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadMapIconComponent_3) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SQPawnInventoryComponent_3) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileComp) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadSoldierMovement_4) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadMapIconComponent_4) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SQPawnInventoryComponent_4) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadSoldierMovement_5) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadMapIconComponent_5) Not registered. Aborting.
- LogActorComponent: UnregisterComponent: (/Engine/Transient.SQPawnInventoryComponent_5) Not registered. Aborting.
- LogConsoleManager:Warning: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.MotionBlurQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionLevels' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionRadiusScale' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.LensFlareQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.EyeAdaptationQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AntiAliasing' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusion' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusionStaticFraction' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.MotionBlur' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.LensFlare' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.Bloom' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogSquad: SquadGameEngine is Invalid... Unable to load map rotation!
- LogSquad: Initializing Squad version sdk-a-6.3.0.7683
- LogSquad: CPU Brand: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
- LogSquad: CPU Vendor: GenuineIntel
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar AAS
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar Skirmish
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar Night Insurgency
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar Day Insurgency
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar PAAS
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Jensen's Range
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 4 Map(s) for Kohat
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat AAS
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat Skirmish
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat Radio Tower
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat Insurgency
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for OP First Light
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for OP First Light AAS
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 2 Map(s) for Chora
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora AAS 1
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora AAS 2
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora PAAS
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora INS
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 3 Map(s) for Fool's Road
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Fool's Road 1
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Fool's Road 2
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Fool's Road Skirmish
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 5 Map(s) for Sumari
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari Skirmish
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari AAS v1
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari AAS v2
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari AAS v3
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari ITC
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari INS
- LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Gorodok
- LogInit: XAudio2 using 'Luidsprekers (ASUS Xonar DGX Audio Device)' : 8 channels at 48 kHz using 24 bits per sample (channel mask 0x63f)
- LogInit: FAudioDevice initialized.
- LogWorld: Game class is 'BP_GameMode_C'
- LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 0) at 2016.06.27-12.03.22
- LogSquad:Warning: SquadGameEngine is not valid... Will not be able to load server settings!
- LogVoice:Warning: Failed to initialize voice interface
- LogWorld: Bringing up level for play took: 0.011812
- LogSquad: Login: NewPlayer: SquadLocalPlayer /Engine/Transient.SquadUnrealEdEngine_0:SquadLocalPlayer_1
- LogGameMode: Pending Player Gebruiker-PC-6783CF3A44ADB7764DAD9A9E45BF8780 is valid, checking if they are in the PendingPlayers map
- LogGameMode:Warning: Pending Player Gebruiker-PC-6783CF3A44ADB7764DAD9A9E45BF8780 is valid but not in the PendingPlayers map
- LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA Spawn=nullptr DeployRole=nullptr IncomingName=
- LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): Calling Super::FindPlayerStart_Implementation: SelectedGameSpawn=nullptr PC=Gebruiker-PC-6783CF3A44ADB7764DA Spawn=nullptr DeployRole=nullptr IncomingName=
- LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA
- LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA ConcretePawnClassForController=nullptr
- LogSquadTrace: [Standalone] ASquadGameMode::IsSpawnpointAllowed(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA Spawn=PlayerStart DeployRole=nullptr
- LogSquad: PostLogin: NewPlayer: BP_PlayerController_C /Temp/UEDPIE_0_Untitled_1.Untitled_1:PersistentLevel.BP_PlayerController_C_0
- LogSquadTrace: [Standalone] ASquadHUD::OnPlayerTalkingStateChanged(): SquadChannel: Gebruiker-PC-6783CF3A44ADB7764DAD9A9E45BF8780 0 (SquadVoiceEndingSound != nullptr): 1
- LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created
- LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created
- LogSquadTrace: [Standalone] ASquadGameMode::RestartPlayer(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA Spawn=nullptr DeployRole=FIGHTER
- LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA Spawn=nullptr DeployRole=FIGHTER IncomingName=
- LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): Calling Super::FindPlayerStart_Implementation: SelectedGameSpawn=nullptr PC=Gebruiker-PC-6783CF3A44ADB7764DA Spawn=nullptr DeployRole=FIGHTER IncomingName=
- LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA
- LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA ConcretePawnClassForController=nullptr
- LogSquadTrace: [Standalone] ASquadGameMode::SpawnDefaultPawnFor_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA DeployRole=FIGHTER
- LogSquadTrace: [Standalone] ASquadPlayerController::SetCurrentRole(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA NewRole=FIGHTER
- LogSquadTrace: [Standalone] ASquadPlayerController::SetCurrentRole(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA CurrentRole=nullptr
- LogSquadTrace: [Standalone] ASquadPlayerController::SetCurrentRole(): On Server !NewRole || same as old role: PC=Gebruiker-PC-6783CF3A44ADB7764DA CurrentRole=FIGHTER
- LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA
- LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA ConcretePawnClassForController=BP_Soldier_TAL_C
- LogSquadTrace: [Standalone] ASquadPlayerController::Possess(): PC=Gebruiker-PC-6783CF3A44ADB7764DA Pawn=BP_Soldier_TAL_C_0 FullPath=BP_Soldier_TAL_C /Temp/UEDPIE_0_Untitled_1.Untitled_1:PersistentLevel.BP_Soldier_TAL_C_0
- LogSquadTrace: [Standalone] ASquadPlayerController::ChangeState(): PC=Gebruiker-PC-6783CF3A44ADB7764DA OldState=Inactive NewState=Playing
- LogSquadTrace: [Standalone] ASquadPlayerController::EndInactiveState(): PC=Gebruiker-PC-6783CF3A44ADB7764DA
- LogConsoleManager:Warning: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.MotionBlurQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionLevels' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionRadiusScale' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.LensFlareQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.EyeAdaptationQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AntiAliasing' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusion' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusionStaticFraction' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.MotionBlur' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.LensFlare' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.Bloom' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
- LogSquad:Warning: GetNextMap: Unable to find any valid maps in the GameUserSettings.ini to rotate to, please check that there is one valid map, restarting the current map
- PIE: Info Play in editor start time for /Temp/UEDPIE_0_Untitled_1 1.343
- LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=457.79, Y=284.32, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
- LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=214.86, Y=-41.60, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
- LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=196.41, Y=-71.51, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
- LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=131.68, Y=-152.74, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
- LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=160.46, Y=-234.84, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
- LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=172.82, Y=-265.55, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
- LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=172.58, Y=-287.78, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
- LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=173.53, Y=-317.22, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
- LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=170.76, Y=-383.06, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
- LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=154.05, Y=-460.47, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
- LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=240.72, Y=-460.59, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
- LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=237.65, Y=-435.84, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
- LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=66.52, Y=-33.64, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
- LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=-12.45, Y=-233.00, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
- LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=480.92, Y=-44.35, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
- LogSquadTrace: [Standalone] ASquadPlayerController::UnPossess(): PC=Gebruiker-PC-6783CF3A44ADB7764DA
- LogSquadTrace: [Standalone] ASquadPlayerController::UnPossess(): PC=Gebruiker-PC-6783CF3A44ADB7764DA current health value 100.000000
- LogSquadTrace: [Standalone] ASquadPlayerController::UnPossess(): PC=BP_PlayerController_C_0
- LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
- LogPlayLevel:Display: Shutting down PIE online subsystems
- LogPlayLevel:Display: Destroying online subsystem :Context_6
- LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
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