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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit:Display: RandInit(1597895398) SRandInit(1597895398).
  3. LogTaskGraph: Started task graph with 4 named threads and 9 total threads.
  4. LogStats: Stats thread started at 4.450237
  5. LogInit: Version: 4.11.2-2934540+++UE4+Release-4.11
  6. LogInit: API Version: 2927265
  7. LogInit: Compiled (64-bit): May 17 2016 10:39:58
  8. LogInit: Compiled with Visual C++: 19.00.23918.00
  9. LogInit: Build Configuration: Development
  10. LogInit: Branch Name: ++UE4+Release-4.11
  11. LogInit: Command line: -AUTH_LOGIN=unused -AUTH_PASSWORD=a1bd1dce55014bcaa7e93681a96be7df -AUTH_TYPE=exchangecode -epicapp=Squad -epicenv=Prod -mcpconfig=Prod -EpicPortal
  12. LogInit: Base directory: G:/Squad/Engine/Binaries/Win64/
  13. LogInit: Installed Engine Build: 0
  14. LogInit: Using libcurl 7.41.0
  15. LogInit: - built for x86_64-pc-win32
  16. LogInit: - supports SSL with WinSSL
  17. LogInit: - other features:
  18. LogInit: CURL_VERSION_SSL
  19. LogInit: CURL_VERSION_IPV6
  20. LogInit: CURL_VERSION_ASYNCHDNS
  21. LogInit: CURL_VERSION_LARGEFILE
  22. LogInit: CURL_VERSION_IDN
  23. LogInit: CurlRequestOptions (configurable via config and command line):
  24. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  25. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  26. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  27. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  28. LogSquadVoiceInputWASAPI:Warning: Stream Latency 53333 (960)
  29. LogOnline:Display: STEAM: Loading Steam SDK 1.36
  30. LogOnline:Warning: STEAM: Steam API disabled!
  31. LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
  32. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  33. LogVoice:Warning: Failed to initialize voice interface
  34. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  35. LogInit: Object subsystem initialized
  36. LogConsoleManager:Display: Setting the console variable 'r.EarlyZPass' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  37. LogConsoleManager:Display: Setting the console variable 'r.EarlyZPassMovable' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  38. LogConsoleManager:Display: Setting the console variable 'r.DBuffer' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  39. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  40. LogInit: Selected Device Profile: [Windows]
  41. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  42. LogInit: Computer: GEBRUIKER-PC
  43. LogInit: User: Gebruiker
  44. LogInit: CPU Page size=65536, Cores=6
  45. LogInit: High frequency timer resolution =3.222685 MHz
  46. LogMemory: Memory total: Physical=12.9GB (13GB approx)
  47. LogMemory: Platform Memory Stats for Windows
  48. LogMemory: Process Physical Memory: 330.60 MB used, 330.60 MB peak
  49. LogMemory: Process Virtual Memory: 339.57 MB used, 339.57 MB peak
  50. LogMemory: Physical Memory: 7586.62 MB used, 13204.79 MB total
  51. LogMemory: Virtual Memory: 653.08 MB used, 8388608.00 MB total
  52. LogTextLocalizationManager: No translations for ('nl-NL') exist, falling back to 'en' for localization and internationalization data.
  53. LogD3D11RHI: D3D11 adapters:
  54. LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
  55. LogD3D11RHI: 4007MB of dedicated video memory, 0MB of dedicated system memory, and 6346MB of shared system memory, 1 output[s]
  56. LogD3D11RHI: Chosen D3D11 Adapter: 0
  57. LogD3D11RHI: Creating new Direct3DDevice
  58. LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
  59. LogD3D11RHI: Driver Version: 10.18.13.6472 (internal 10.18.13.6472)
  60. LogD3D11RHI: Driver Date: 3-21-2016
  61. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  62. LogD3D11RHI: Async texture creation enabled
  63. LogShaderCompilers: Guid format shader working directory is 35 characters bigger than the processId version (../../../Squad/Intermediate/Shaders/WorkingDirectory/6584/).
  64. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GEBRUI~1/AppData/Local/Temp/UnrealShaderWorkingDir/044E64CA407A8E743936148559A65E8D/'.
  65. LogShaderCompilers:Display: Using Local Shader Compiler.
  66. LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  67. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  68. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  69. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  70. LogTemp:Display: Loaded TP WindowsTargetPlatform
  71. LogTemp:Display: Loaded TP AndroidTargetPlatform
  72. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  73. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  74. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  75. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  76. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  77. LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  78. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  79. LogTemp:Display: Failed to get target platform HTML5TargetPlatform
  80. LogTemp:Display: Loaded TP IOSTargetPlatform
  81. LogTemp:Display: Loaded TP TVOSTargetPlatform
  82. LogTargetPlatformManager:Display: Building Assets For Windows
  83. LogModuleManager:Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-TextureFormatAndroid.dll (API version 2758231), but it was incompatible with the current engine API version (2927265). This is likely a stale module that must be recompiled.
  84. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  85. LogDerivedDataCache: Loaded boot cache 2.03s 319MB ../../../Squad/DerivedDataCache/Boot.ddc.
  86. LogDerivedDataCache:Display: Loaded Boot cache: ../../../Squad/DerivedDataCache/Boot.ddc
  87. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Squad/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  88. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  89. LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  90. LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  91. LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  92. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  93. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  94. LogModuleManager:Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-TextureFormatAndroid.dll (API version 2758231), but it was incompatible with the current engine API version (2927265). This is likely a stale module that must be recompiled.
  95. LogCollisionProfile:Warning: Profile (OverlapAll) - Custom Channel Name = 'GameTraceChannel6' hasn't been found
  96. LogCollisionProfile:Warning: Profile (OverlapAll) - Custom Channel Name = 'GameTraceChannel7' hasn't been found
  97. LogCollisionProfile:Warning: Profile (OverlapAll) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
  98. LogCollisionProfile:Warning: Profile (OverlapAllDynamic) - Custom Channel Name = 'GameTraceChannel6' hasn't been found
  99. LogCollisionProfile:Warning: Profile (OverlapAllDynamic) - Custom Channel Name = 'GameTraceChannel7' hasn't been found
  100. LogCollisionProfile:Warning: Profile (OverlapAllDynamic) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
  101. LogCollisionProfile:Warning: Profile (CaptureZone) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
  102. LogCollisionProfile:Warning: Profile (ConstructionZone) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
  103. LogCollisionProfile:Warning: Profile (InteractZone) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
  104. LogCollisionProfile:Warning: Profile (SnapZone) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
  105. LogCollisionProfile:Warning: Profile (OverlapAllNotPawn) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
  106. LogCollisionProfile:Warning: Profile (ReverbVolume) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
  107. LogCollisionProfile:Warning: Profile (ProtectionZone) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
  108. LogCollisionProfile:Warning: Profile (MovementInteraction) - Custom Channel Name = 'GameTraceChannel8' hasn't been found
  109. LogInit: Selected Device Profile: [Windows]
  110. LogContentStreaming: Texture pool size is 0.00 MB
  111. LogMaterial: Uniform references updated for custom material expression Custom.
  112. LogMeshUtilities: No automatic mesh reduction module available
  113. LogMeshUtilities: No automatic mesh merging module available
  114. LogMeshUtilities: No distributed automatic mesh merging module available
  115. LogUObjectArray: 27805 objects as part of root set at end of initial load.
  116. LogUObjectAllocator: 5828784 out of 0 bytes used by permanent object pool.
  117. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  118. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  119. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  120. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  121. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  122. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  123. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  124. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  125. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  126. LogActor:Warning: SquadLoadingScreen: StartupModule
  127. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  128. LogRCONServer:Warning: 7480:FRCONServer::Start(): RCONServer was not setup because the password was not specified on the command line or in the ini file
  129. LogConsoleManager:Warning: Console object named 't.MaxFPS' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
  130. LogAssetRegistry: FAssetRegistry took 0.0234 seconds to start up
  131. LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01'
  132. LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
  133. LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01
  134. LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02'
  135. LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
  136. LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02
  137. LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03'
  138. LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
  139. LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03
  140. LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04'
  141. LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
  142. LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04
  143. LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05'
  144. LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
  145. LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05
  146. LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01'
  147. LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
  148. LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01
  149. LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02'
  150. LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
  151. LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02
  152. LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03'
  153. LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
  154. LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03
  155. LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04'
  156. LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
  157. LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04
  158. LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05'
  159. LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05' while loading ../../../Squad/Content/Environments/PhysicalMaterials/PhysMat_Sandbag.uasset.
  160. LoadErrors:Error: Error /Game/Environments/PhysicalMaterials/PhysMat_Sandbag : Can't find file for asset. /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05
  161. LogBlueprintDebug:Warning: Encountered a blueprint breakpoint in /Game/UI/UMG/Map/Markers/BP_MarkerWidget_Cameraman.BP_MarkerWidget_Cameraman without an associated node (this should not happen... if you know how your blueprint got in this state, then please notify the Engine-Blueprints team)
  162. LogBlueprintDebug:Warning: Encountered a blueprint breakpoint in /Game/UI/UMG/Map/Markers/BP_MarkerWidget_Cameraman.BP_MarkerWidget_Cameraman without an associated node (this should not happen... if you know how your blueprint got in this state, then please notify the Engine-Blueprints team)
  163. LogMaterial: Uniform references updated for custom material expression TemporalAA SampleID.
  164. LogMaterial: Uniform references updated for custom material expression Custom.
  165. LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01'
  166. LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01.M_BulletDecal_Sandbag_01 Referenced by PhysMat_Sandbag
  167. LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01' while loading NULL.
  168. LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_01.M_BulletDecal_Sandbag_01 Referenced by PhysMat_Sandbag
  169. LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02'
  170. LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02.M_BulletDecal_Sandbag_02 Referenced by PhysMat_Sandbag
  171. LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02' while loading NULL.
  172. LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_02.M_BulletDecal_Sandbag_02 Referenced by PhysMat_Sandbag
  173. LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03'
  174. LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03.M_BulletDecal_Sandbag_03 Referenced by PhysMat_Sandbag
  175. LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03' while loading NULL.
  176. LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_03.M_BulletDecal_Sandbag_03 Referenced by PhysMat_Sandbag
  177. LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04'
  178. LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04.M_BulletDecal_Sandbag_04 Referenced by PhysMat_Sandbag
  179. LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04' while loading NULL.
  180. LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_04.M_BulletDecal_Sandbag_04 Referenced by PhysMat_Sandbag
  181. LogLinker:Warning: Can't find file '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05'
  182. LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05.M_BulletDecal_Sandbag_05 Referenced by PhysMat_Sandbag
  183. LogLinker:Warning: Can't find file for asset '/Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05' while loading NULL.
  184. LoadErrors: Info Failed to load /Game/Developers/Anders/BulletHoleDecals/BMaterials/M_BulletDecal_Sandbag_05.M_BulletDecal_Sandbag_05 Referenced by PhysMat_Sandbag
  185. LogBlueprint:Warning: Node '/Game/UI/Audio/Stereo/MenuCursor_UpDown_Stereo_Cue.MenuCursor_UpDown_Stereo_Cue:SoundCueGraph_5.SoundCueGraphNode_18' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  186. LogBlueprint:Warning: Node '/Game/UI/Audio/Stereo/MenuCursor_UpDown_Stereo_Cue.MenuCursor_UpDown_Stereo_Cue:SoundCueGraph_5.SoundCueGraphNode_Root_5' missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
  187. SourceControl: Info Source control is disabled
  188. SourceControl: Info Source control is disabled
  189. SourceControl: Info Source control is disabled
  190. SourceControl: Info Source control is disabled
  191. LogHMD: Failed to initialize OpenVR with code 110
  192. LogEngine: Initializing Engine...
  193. LogAIModule: Creating AISystem for world NewWorld
  194. LogInit: XAudio2 using 'Luidsprekers (ASUS Xonar DGX Audio Device)' : 8 channels at 48 kHz using 24 bits per sample (channel mask 0x63f)
  195. LogInit: FAudioDevice initialized.
  196. LogDerivedDataCache: Saved boot cache 0.32s 319MB ../../../Squad/DerivedDataCache/Boot.ddc.
  197. LogInit: Texture streaming: Enabled
  198. LogAnalytics: Creating configured Analytics provider AnalyticsET
  199. LogAnalytics: [UEEditor.UnrealEngine.Release] APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.11.2-2934540+++UE4+Release-4.11
  200. LogAnalytics: [UEEditor.UnrealEngine.Release] SetUserId ffdee9ee4452dde32b9f63a856413f34|f00428c9ccb4489db0130ca22345ecce|b68e693a-83c5-44a4-9573-0c45720bb70d
  201. LogAnalytics: [UEEditor.UnrealEngine.Release] AnalyticsET::StartSession
  202. LogInit: Transaction tracking system initialized
  203. BlueprintLog: New page: Editor Load
  204. LocalizationService: Info Localization service is disabled
  205. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AntiAliasing' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  206. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusion' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  207. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusionStaticFraction' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  208. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.MotionBlur' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  209. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.LensFlare' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  210. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.Bloom' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  211. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  212. LogCook:Display: Max memory allowance for cook 8192mb
  213. LogCook:Display: Mobile HDR setting 1
  214. LogCook:Display: Done creating registry. It took 0.00s.
  215. LogFileCache: Scanning file cache for directory 'G:/Squad/Squad/Content/' took 0.14s
  216. SourceControl: Info Source control is disabled
  217. LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  218. Cmd: MAP LOAD FILE="../../../Squad/Content/Maps/EntryMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  219. LightingResults: New page: Lighting Build
  220. MapCheck: New page: Map Check
  221. LightingResults: New page: Lighting Build
  222. LogAIModule: Creating AISystem for world EntryMap
  223. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  224. Cmd: MAP CHECKDEP NOCLEARLOG
  225. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 2,214.72ms to complete.
  226. LogFileHelpers: Loading map 'EntryMap' took 4.785
  227. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//SplashScreenThread///Thread_21fc_0///####STATCAT_Advanced#### old //STATGROUP_Threads//SplashScreenThread///Thread_914_0///####STATCAT_Advanced####
  228. LogCollectionManager: Loaded 3 collections in 0.015636 seconds
  229. LogFileCache: Scanning file cache for directory 'G:/Squad/Squad/Saved/Collections/' took 0.01s
  230. LogFileCache: Scanning file cache for directory 'G:/Squad/Squad/Content/Developers/Gebruiker/Collections/' took 0.01s
  231. LogFileCache: Scanning file cache for directory 'G:/Squad/Squad/Content/Collections/' took 0.01s
  232. LogCollectionManager: Rebuilt the GUID cache for 3 collections in 0.000005 seconds
  233. LogCollectionManager: Rebuilt the hierarchy cache for 3 collections in 0.000001 seconds
  234. LogContentBrowser: Native class hierarchy populated in 0.0086 seconds. Added 2184 classes and 402 folders.
  235. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  236. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  237. LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 12 classes and 0 folders.
  238. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  239. LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0003 seconds. Added 1 classes and 2 folders.
  240. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
  241. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
  242. LogCrashTracker: Crashtracker disabled due to settings.
  243. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  244. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
  245. LogLoad: Full Startup: 376.47 seconds (BP compile: 7.58 seconds)
  246. LogExternalProfiler:Warning: No registered external profiler was matched with a command-line switch (or the DLL could not be loaded). External profiling features will not be available.
  247. LogOcInput: OculusInput pre-init called
  248. LogContentStreaming: Texture pool size now 3200 MB
  249. LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2).
  250. LogAssetRegistry: Asset discovery search completed in 285.0510 seconds
  251. LogCollectionManager: Rebuilt the object cache for 3 collections in 0.000008 seconds (found 7 objects)
  252. LogCollectionManager: Fixed up redirectors for 3 collections in 0.000170 seconds (updated 0 objects)
  253. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/EntryMap.EntryMap:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap' with GeneratedClass '/Game/Maps/EntryMap.EntryMap_C' with ClassGeneratedBy '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap'
  254. BlueprintLog: New page: Pre-Play auto-recompile
  255. LogPlayLevel: [PlayLevel] Compiling BP_MarkerWidget_Cameraman before play...
  256. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
  257. LogActorComponent: UnregisterComponent: (/Engine/Transient.MapIcon) Not registered. Aborting.
  258. LogActorComponent: UnregisterComponent: (/Engine/Transient.Inventory) Not registered. Aborting.
  259. LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadSoldierMovement_0) Not registered. Aborting.
  260. LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadMapIconComponent_0) Not registered. Aborting.
  261. LogActorComponent: UnregisterComponent: (/Engine/Transient.SQPawnInventoryComponent_0) Not registered. Aborting.
  262. LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileComp) Not registered. Aborting.
  263. LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadSoldierMovement_1) Not registered. Aborting.
  264. LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadMapIconComponent_1) Not registered. Aborting.
  265. LogActorComponent: UnregisterComponent: (/Engine/Transient.SQPawnInventoryComponent_1) Not registered. Aborting.
  266. LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadSoldierMovement_2) Not registered. Aborting.
  267. LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadMapIconComponent_2) Not registered. Aborting.
  268. LogActorComponent: UnregisterComponent: (/Engine/Transient.SQPawnInventoryComponent_2) Not registered. Aborting.
  269. LogPlayLevel: PlayLevel: Blueprint regeneration took 328 ms (1 blueprints)
  270. PIE: New page: PIE session: EntryMap (Jun 27, 2016, 1:03:01 PM)
  271. LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_EntryMap
  272. LogPlayLevel: PIE: StaticDuplicateObject took: (0.001428s)
  273. LogAIModule: Creating AISystem for world EntryMap
  274. LogPlayLevel: PIE: World Init took: (0.000547s)
  275. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/EntryMap.EntryMap to /Game/Maps/UEDPIE_0_EntryMap.EntryMap (0.002528s)
  276. LogConsoleManager:Warning: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  277. LogConsoleManager:Warning: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  278. LogConsoleManager:Warning: Setting the console variable 'r.MotionBlurQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  279. LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionLevels' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  280. LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionRadiusScale' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  281. LogConsoleManager:Warning: Setting the console variable 'r.LensFlareQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  282. LogConsoleManager:Warning: Setting the console variable 'r.EyeAdaptationQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  283. LogConsoleManager:Warning: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  284. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  285. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AntiAliasing' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  286. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusion' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  287. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusionStaticFraction' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  288. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.MotionBlur' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  289. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.LensFlare' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  290. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.Bloom' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  291. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  292. LogSquad: SquadGameEngine is Invalid... Unable to load map rotation!
  293. LogSquad: Initializing Squad version sdk-a-6.3.0.7683
  294. LogSquad: CPU Brand: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
  295. LogSquad: CPU Vendor: GenuineIntel
  296. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar
  297. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar AAS
  298. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar Skirmish
  299. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar Night Insurgency
  300. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar Day Insurgency
  301. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar PAAS
  302. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Jensen's Range
  303. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 4 Map(s) for Kohat
  304. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat AAS
  305. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat Skirmish
  306. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat Radio Tower
  307. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat Insurgency
  308. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for OP First Light
  309. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for OP First Light AAS
  310. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 2 Map(s) for Chora
  311. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora AAS 1
  312. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora AAS 2
  313. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora PAAS
  314. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora INS
  315. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 3 Map(s) for Fool's Road
  316. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Fool's Road 1
  317. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Fool's Road 2
  318. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Fool's Road Skirmish
  319. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 5 Map(s) for Sumari
  320. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari Skirmish
  321. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari AAS v1
  322. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari AAS v2
  323. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari AAS v3
  324. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari ITC
  325. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari INS
  326. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Gorodok
  327. LogInit: XAudio2 using 'Luidsprekers (ASUS Xonar DGX Audio Device)' : 8 channels at 48 kHz using 24 bits per sample (channel mask 0x63f)
  328. LogInit: FAudioDevice initialized.
  329. LogWorld: Game class is 'BP_MenuGameMode_C'
  330. LogWorld: Bringing World /Game/Maps/UEDPIE_0_EntryMap.EntryMap up for play (max tick rate 0) at 2016.06.27-12.03.02
  331. LogSquad:Warning: SquadGameEngine is not valid... Will not be able to load server settings!
  332. LogVoice:Warning: Failed to initialize voice interface
  333. LogWorld: Bringing up level for play took: 0.022087
  334. LogSquad: Login: NewPlayer: SquadLocalPlayer /Engine/Transient.SquadUnrealEdEngine_0:SquadLocalPlayer_0
  335. LogGameMode: Pending Player Gebruiker-PC-7A05BF69457DDBCB5BBB48B6444A2257 is valid, checking if they are in the PendingPlayers map
  336. LogGameMode:Warning: Pending Player Gebruiker-PC-7A05BF69457DDBCB5BBB48B6444A2257 is valid but not in the PendingPlayers map
  337. LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB Spawn=nullptr DeployRole=nullptr IncomingName=
  338. LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): Calling Super::FindPlayerStart_Implementation: SelectedGameSpawn=nullptr PC=Gebruiker-PC-7A05BF69457DDBCB5BB Spawn=nullptr DeployRole=nullptr IncomingName=
  339. LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB
  340. LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB ConcretePawnClassForController=nullptr
  341. LogSquadTrace: [Standalone] ASquadGameMode::IsSpawnpointAllowed(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB Spawn=PlayerStart_0 DeployRole=nullptr
  342. LogSquad: PostLogin: NewPlayer: BP_MainMenu_PC_C /Game/Maps/UEDPIE_0_EntryMap.EntryMap:PersistentLevel.BP_MainMenu_PC_C_0
  343. LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 9 classes and 0 folders.
  344. LogSquadTrace: [Standalone] ASquadHUD::OnPlayerTalkingStateChanged(): SquadChannel: Gebruiker-PC-7A05BF69457DDBCB5BBB48B6444A2257 0 (SquadVoiceEndingSound != nullptr): 1
  345. LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created
  346. LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created
  347. LogSquadTrace: [Standalone] ASquadGameMode::RestartPlayer(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB Spawn=nullptr DeployRole=RIFLEMAN
  348. LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB Spawn=nullptr DeployRole=RIFLEMAN IncomingName=
  349. LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): Calling Super::FindPlayerStart_Implementation: SelectedGameSpawn=nullptr PC=Gebruiker-PC-7A05BF69457DDBCB5BB Spawn=nullptr DeployRole=RIFLEMAN IncomingName=
  350. LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB
  351. LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB ConcretePawnClassForController=nullptr
  352. LogSquadTrace: [Standalone] ASquadGameMode::SpawnDefaultPawnFor_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB DeployRole=RIFLEMAN
  353. LogSquadTrace: [Standalone] ASquadPlayerController::SetCurrentRole(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB NewRole=RIFLEMAN
  354. LogSquadTrace: [Standalone] ASquadPlayerController::SetCurrentRole(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB CurrentRole=nullptr
  355. LogSquadTrace: [Standalone] ASquadPlayerController::SetCurrentRole(): On Server !NewRole || same as old role: PC=Gebruiker-PC-7A05BF69457DDBCB5BB CurrentRole=RIFLEMAN
  356. LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB
  357. LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-7A05BF69457DDBCB5BB ConcretePawnClassForController=BP_Soldier_USA_C
  358. LogSquadTrace: [Standalone] ASquadPlayerController::Possess(): PC=Gebruiker-PC-7A05BF69457DDBCB5BB Pawn=BP_Soldier_USA_C_0 FullPath=BP_Soldier_USA_C /Game/Maps/UEDPIE_0_EntryMap.EntryMap:PersistentLevel.BP_Soldier_USA_C_0
  359. LogSquadTrace: [Standalone] ASquadPlayerController::ChangeState(): PC=Gebruiker-PC-7A05BF69457DDBCB5BB OldState=Inactive NewState=Playing
  360. LogSquadTrace: [Standalone] ASquadPlayerController::EndInactiveState(): PC=Gebruiker-PC-7A05BF69457DDBCB5BB
  361. LogConsoleManager:Warning: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  362. LogConsoleManager:Warning: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  363. LogConsoleManager:Warning: Setting the console variable 'r.MotionBlurQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  364. LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionLevels' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  365. LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionRadiusScale' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  366. LogConsoleManager:Warning: Setting the console variable 'r.LensFlareQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  367. LogConsoleManager:Warning: Setting the console variable 'r.EyeAdaptationQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  368. LogConsoleManager:Warning: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  369. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  370. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AntiAliasing' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  371. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusion' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  372. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusionStaticFraction' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  373. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.MotionBlur' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  374. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.LensFlare' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  375. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.Bloom' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  376. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  377. LogSquad:Warning: GetNextMap: Unable to find any valid maps in the GameUserSettings.ini to rotate to, please check that there is one valid map, restarting the current map
  378. PIE: Info Play in editor start time for /Game/Maps/UEDPIE_0_EntryMap 2.506
  379. LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/EntryMap.EntryMap:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap' with GeneratedClass '/Game/Maps/EntryMap.EntryMap_C' with ClassGeneratedBy '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap'
  380. LogSquadTrace: [Standalone] USquadGameInstance::BeginMainMenuState(): HideLoadingScreen
  381. LogSquadTrace: [Standalone] ASquadPlayerController::UnPossess(): PC=Gebruiker-PC-7A05BF69457DDBCB5BB
  382. LogSquadTrace: [Standalone] ASquadPlayerController::UnPossess(): PC=Gebruiker-PC-7A05BF69457DDBCB5BB current health value 100.000000
  383. LogSquadTrace: [Standalone] ASquadPlayerController::UnPossess(): PC=BP_MainMenu_PC_C_0
  384. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/EntryMap.EntryMap:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap' with GeneratedClass '/Game/Maps/EntryMap.EntryMap_C' with ClassGeneratedBy '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap'
  385. LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  386. LogPlayLevel:Display: Shutting down PIE online subsystems
  387. LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/EntryMap.EntryMap:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap' with GeneratedClass '/Game/Maps/EntryMap.EntryMap_C' with ClassGeneratedBy '/Game/Maps/EntryMap.EntryMap:PersistentLevel.EntryMap'
  388. LogPlayLevel:Display: Destroying online subsystem :Context_5
  389. LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  390. Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
  391. LightingResults: New page: Lighting Build
  392. LoadErrors: New page: Loading map: Template_Default.umap
  393. MapCheck: New page: Map Check
  394. LightingResults: New page: Lighting Build
  395. LogAIModule: Creating AISystem for world Untitled_1
  396. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  397. Cmd: MAP CHECKDEP NOCLEARLOG
  398. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 1,997.457ms to complete.
  399. LogFileHelpers: Loading map 'Template_Default' took 3.244
  400. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  401. PIE: New page: PIE session: Untitled_1 (Jun 27, 2016, 1:03:21 PM)
  402. LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_1
  403. LogPlayLevel: PIE: StaticDuplicateObject took: (0.001353s)
  404. LogAIModule: Creating AISystem for world Untitled_1
  405. LogPlayLevel: PIE: World Init took: (0.000525s)
  406. LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.002353s)
  407. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
  408. LogActorComponent: UnregisterComponent: (/Engine/Transient.MapIcon) Not registered. Aborting.
  409. LogActorComponent: UnregisterComponent: (/Engine/Transient.Inventory) Not registered. Aborting.
  410. LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadSoldierMovement_3) Not registered. Aborting.
  411. LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadMapIconComponent_3) Not registered. Aborting.
  412. LogActorComponent: UnregisterComponent: (/Engine/Transient.SQPawnInventoryComponent_3) Not registered. Aborting.
  413. LogActorComponent: UnregisterComponent: (/Engine/Transient.ProjectileComp) Not registered. Aborting.
  414. LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadSoldierMovement_4) Not registered. Aborting.
  415. LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadMapIconComponent_4) Not registered. Aborting.
  416. LogActorComponent: UnregisterComponent: (/Engine/Transient.SQPawnInventoryComponent_4) Not registered. Aborting.
  417. LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadSoldierMovement_5) Not registered. Aborting.
  418. LogActorComponent: UnregisterComponent: (/Engine/Transient.SquadMapIconComponent_5) Not registered. Aborting.
  419. LogActorComponent: UnregisterComponent: (/Engine/Transient.SQPawnInventoryComponent_5) Not registered. Aborting.
  420. LogConsoleManager:Warning: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  421. LogConsoleManager:Warning: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  422. LogConsoleManager:Warning: Setting the console variable 'r.MotionBlurQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  423. LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionLevels' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  424. LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionRadiusScale' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  425. LogConsoleManager:Warning: Setting the console variable 'r.LensFlareQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  426. LogConsoleManager:Warning: Setting the console variable 'r.EyeAdaptationQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  427. LogConsoleManager:Warning: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  428. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  429. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AntiAliasing' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  430. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusion' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  431. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusionStaticFraction' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  432. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.MotionBlur' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  433. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.LensFlare' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  434. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.Bloom' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  435. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  436. LogSquad: SquadGameEngine is Invalid... Unable to load map rotation!
  437. LogSquad: Initializing Squad version sdk-a-6.3.0.7683
  438. LogSquad: CPU Brand: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
  439. LogSquad: CPU Vendor: GenuineIntel
  440. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar
  441. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar AAS
  442. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar Skirmish
  443. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar Night Insurgency
  444. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar Day Insurgency
  445. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Logar PAAS
  446. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Jensen's Range
  447. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 4 Map(s) for Kohat
  448. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat AAS
  449. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat Skirmish
  450. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat Radio Tower
  451. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Kohat Insurgency
  452. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for OP First Light
  453. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for OP First Light AAS
  454. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 2 Map(s) for Chora
  455. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora AAS 1
  456. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora AAS 2
  457. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora PAAS
  458. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Chora INS
  459. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 3 Map(s) for Fool's Road
  460. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Fool's Road 1
  461. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Fool's Road 2
  462. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Fool's Road Skirmish
  463. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 5 Map(s) for Sumari
  464. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari Skirmish
  465. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari AAS v1
  466. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari AAS v2
  467. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari AAS v3
  468. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari ITC
  469. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Sumari INS
  470. LogSquadTrace: [Standalone] USquadGameInstance::Init(): Added 1 Map(s) for Gorodok
  471. LogInit: XAudio2 using 'Luidsprekers (ASUS Xonar DGX Audio Device)' : 8 channels at 48 kHz using 24 bits per sample (channel mask 0x63f)
  472. LogInit: FAudioDevice initialized.
  473. LogWorld: Game class is 'BP_GameMode_C'
  474. LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 0) at 2016.06.27-12.03.22
  475. LogSquad:Warning: SquadGameEngine is not valid... Will not be able to load server settings!
  476. LogVoice:Warning: Failed to initialize voice interface
  477. LogWorld: Bringing up level for play took: 0.011812
  478. LogSquad: Login: NewPlayer: SquadLocalPlayer /Engine/Transient.SquadUnrealEdEngine_0:SquadLocalPlayer_1
  479. LogGameMode: Pending Player Gebruiker-PC-6783CF3A44ADB7764DAD9A9E45BF8780 is valid, checking if they are in the PendingPlayers map
  480. LogGameMode:Warning: Pending Player Gebruiker-PC-6783CF3A44ADB7764DAD9A9E45BF8780 is valid but not in the PendingPlayers map
  481. LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA Spawn=nullptr DeployRole=nullptr IncomingName=
  482. LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): Calling Super::FindPlayerStart_Implementation: SelectedGameSpawn=nullptr PC=Gebruiker-PC-6783CF3A44ADB7764DA Spawn=nullptr DeployRole=nullptr IncomingName=
  483. LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA
  484. LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA ConcretePawnClassForController=nullptr
  485. LogSquadTrace: [Standalone] ASquadGameMode::IsSpawnpointAllowed(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA Spawn=PlayerStart DeployRole=nullptr
  486. LogSquad: PostLogin: NewPlayer: BP_PlayerController_C /Temp/UEDPIE_0_Untitled_1.Untitled_1:PersistentLevel.BP_PlayerController_C_0
  487. LogSquadTrace: [Standalone] ASquadHUD::OnPlayerTalkingStateChanged(): SquadChannel: Gebruiker-PC-6783CF3A44ADB7764DAD9A9E45BF8780 0 (SquadVoiceEndingSound != nullptr): 1
  488. LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created
  489. LogOnline:Warning: NULL: Can't start an online game for session (Game) that hasn't been created
  490. LogSquadTrace: [Standalone] ASquadGameMode::RestartPlayer(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA Spawn=nullptr DeployRole=FIGHTER
  491. LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA Spawn=nullptr DeployRole=FIGHTER IncomingName=
  492. LogSquadTrace: [Standalone] ASquadGameMode::FindPlayerStart_Implementation(): Calling Super::FindPlayerStart_Implementation: SelectedGameSpawn=nullptr PC=Gebruiker-PC-6783CF3A44ADB7764DA Spawn=nullptr DeployRole=FIGHTER IncomingName=
  493. LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA
  494. LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA ConcretePawnClassForController=nullptr
  495. LogSquadTrace: [Standalone] ASquadGameMode::SpawnDefaultPawnFor_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA DeployRole=FIGHTER
  496. LogSquadTrace: [Standalone] ASquadPlayerController::SetCurrentRole(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA NewRole=FIGHTER
  497. LogSquadTrace: [Standalone] ASquadPlayerController::SetCurrentRole(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA CurrentRole=nullptr
  498. LogSquadTrace: [Standalone] ASquadPlayerController::SetCurrentRole(): On Server !NewRole || same as old role: PC=Gebruiker-PC-6783CF3A44ADB7764DA CurrentRole=FIGHTER
  499. LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA
  500. LogSquadTrace: [Standalone] ASquadGameMode::GetDefaultPawnClassForController_Implementation(): On Server PC=Gebruiker-PC-6783CF3A44ADB7764DA ConcretePawnClassForController=BP_Soldier_TAL_C
  501. LogSquadTrace: [Standalone] ASquadPlayerController::Possess(): PC=Gebruiker-PC-6783CF3A44ADB7764DA Pawn=BP_Soldier_TAL_C_0 FullPath=BP_Soldier_TAL_C /Temp/UEDPIE_0_Untitled_1.Untitled_1:PersistentLevel.BP_Soldier_TAL_C_0
  502. LogSquadTrace: [Standalone] ASquadPlayerController::ChangeState(): PC=Gebruiker-PC-6783CF3A44ADB7764DA OldState=Inactive NewState=Playing
  503. LogSquadTrace: [Standalone] ASquadPlayerController::EndInactiveState(): PC=Gebruiker-PC-6783CF3A44ADB7764DA
  504. LogConsoleManager:Warning: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  505. LogConsoleManager:Warning: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  506. LogConsoleManager:Warning: Setting the console variable 'r.MotionBlurQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  507. LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionLevels' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  508. LogConsoleManager:Warning: Setting the console variable 'r.AmbientOcclusionRadiusScale' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  509. LogConsoleManager:Warning: Setting the console variable 'r.LensFlareQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  510. LogConsoleManager:Warning: Setting the console variable 'r.EyeAdaptationQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  511. LogConsoleManager:Warning: Setting the console variable 'r.BloomQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'
  512. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  513. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AntiAliasing' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  514. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusion' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  515. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AmbientOcclusionStaticFraction' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  516. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.MotionBlur' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  517. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.LensFlare' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  518. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.Bloom' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  519. LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
  520. LogSquad:Warning: GetNextMap: Unable to find any valid maps in the GameUserSettings.ini to rotate to, please check that there is one valid map, restarting the current map
  521. PIE: Info Play in editor start time for /Temp/UEDPIE_0_Untitled_1 1.343
  522. LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=457.79, Y=284.32, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
  523. LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=214.86, Y=-41.60, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
  524. LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=196.41, Y=-71.51, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
  525. LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=131.68, Y=-152.74, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
  526. LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=160.46, Y=-234.84, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
  527. LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=172.82, Y=-265.55, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
  528. LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=172.58, Y=-287.78, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
  529. LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=173.53, Y=-317.22, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
  530. LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=170.76, Y=-383.06, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
  531. LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=154.05, Y=-460.47, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
  532. LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=240.72, Y=-460.59, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
  533. LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=237.65, Y=-435.84, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
  534. LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=66.52, Y=-33.64, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
  535. LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=-12.45, Y=-233.00, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
  536. LogSquad: Default impact effect played for Squad Physical Material (SquadPhysicalMaterial /Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default) at V(X=480.92, Y=-44.35, Z=20.00), couldn't find projectile type (BlueprintGeneratedClass /Game/Projectiles/BP_Projectile_7_62mm.BP_Projectile_7_62mm_C or None)
  537. LogSquadTrace: [Standalone] ASquadPlayerController::UnPossess(): PC=Gebruiker-PC-6783CF3A44ADB7764DA
  538. LogSquadTrace: [Standalone] ASquadPlayerController::UnPossess(): PC=Gebruiker-PC-6783CF3A44ADB7764DA current health value 100.000000
  539. LogSquadTrace: [Standalone] ASquadPlayerController::UnPossess(): PC=BP_PlayerController_C_0
  540. LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
  541. LogPlayLevel:Display: Shutting down PIE online subsystems
  542. LogPlayLevel:Display: Destroying online subsystem :Context_6
  543. LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
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