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- Venusaur - Grass/Poison
- Thick Fat
- Charizard-X - Fire/Dragon
- Tough Claws
- Charizard-Y - Fire/Flying
- Drought
- Blastoise - Water/Steel*
- Mega Launcher
- - Add Flash Cannon into Mega Launcher movepool
- Beedrill - Bug/Poison
- Adaptability
- Pidgeot - Normal/Flying
- No Guard
- - Add Focus Blast to Pidgeot's movepool
- Raichu-X - Electric/Fighting*
- Lightning Charge
- - Immune to Electric Attacks. When using Volt Tackle, user gains Charge Status.
- Raichu-Y - Electric
- Electric Surge
- Clefable - Fairy/Flying
- Magic Bounce
- Alakazam - Psychic
- Trace
- Victreebel - Grass/Poison
- Innards Out
- Slowbro - Water/Psychic
- Shell Armor
- Gengar - Ghost/Poison
- Shadow Tag
- Kangaskhan - Normal
- Parental Bond
- Starmie - Water/Psychic
- Huge Power
- - Add Knock Off to Starmie's movepool
- Pinsir - Bug/Flying
- Aerilate
- Gyarados - Water/Dark
- Mold Breaker
- Aerodactyl - Rock/Flying
- Tough Claws
- - Add Brave Bird to Aerodactyl's movepool
- Dragonite - Dragon/Flying
- Multiscale -> Sheer Force*
- Mewtwo-X - Psychic/Fighting
- Steadfast -> Moxie*
- - Steadfast is a bad ability, bar none
- - Add High Jump Kick, Meteor Mash, Mach Punch, Psychic Fangs, and Psyshield Bash to Mewtwo's movepool
- Mewtwo-Y - Psychic
- Insomnia -> Neuroforce*
- - Neuroforce lets Mewtwo abuse its incredible coverage options
- Meganium - Grass/Fairy
- Mega Sol
- - Add Play Rough to Meganium's movepool
- Feraligatr - Water/Dragon
- Dragonize
- - Add Crush Claw to Feraligatr's movepool
- Ampharos - Electric/Dragon
- Mold Breaker
- - Add Draco Meteor to Ampharos's movepool
- Steelix - Ground/Steel
- Sand Force -> Steelworker
- - Steelix doesn't even get a Sp. Def boost from sand, it's an awkward ability for it
- Scizor - Bug/Steel
- Technician
- Heracross - Bug/Fighting
- Skill Link
- Skarmory - Steel/Flying
- Stalwart -> Mirror Armor
- - Now can ignore intimidate without pushing its power further with something like Tough Claws
- Houndoom - Dark/Fire
- Solar Power ->
- - This has always been a very awkward ability for Houndoom to utilize
- Tyranitar - Rock/Dark
- Sand Stream
- Sceptile - Grass/Dragon
- Lightning Rod -> Grass Surge
- - Lightning Rod is good for exactly 1 thing - Thunder Wave. Not great.
- Blaziken - Fire/Fighting
- Speed Boost
- Swampert - Water/Ground
- Swift Swim
- Gardevoir - Psychic/Fairy
- Pixilate
- Sabeleye - Dark/Ghost
- Magic Bounce
- Mawile - Steel/Fairy
- Huge Power
- Aggron - Steel
- Filter
- Medicham - Fighting/Psychic
- Pure Power
- Manetric - Electric
- Intimidate
- Sharpedo - Water/Dark
- Strong Jaw
- - Add Fishious Rend to Sharpedo's movepool. It's extremely frail, even with the mega evolution.
- Camerupt - Fire/Ground
- Sheer Force
- Altaria - Dragon/Fairy
- Pixilate
- Banette - Ghost
- Prankster
- Chimecho - Psychic/Steel
- Levitate
- Absol - Dark
- Magic Bounce
- Absol-Z - Dark/Ghost
- Sharpness
- Glalie - Ice
- Refrigerate
- Salamence - Dragon/Flying
- Aerilate
- Metagross - Steel/Psychic
- Tough Claws
- Latias - Dragon/Psychic
- Levitate
- Latios - Dragon/Psychic
- Levitate
- Rayquaza - Dragon/Flying
- Delta Stream
- Staraptor - Flying/Fighting
- Defiant
- Lopunny - Normal/Fighting
- Scrappy
- Garchomp - Dragon/Ground
- Sand Force -> Sand Pit
- - Sandstream + Arena Trap when Sand is active
- Garchomp-Z - Dragon
- Speed Boost
- Lucario - Fighting/Steel
- Adaptability
- Lucario-Z - Fighting/Steel
- Heightened Sense
- - Always moves first in its priority bracket, regardless of speed. Strong vs Trick Room & Tailwind
- Abomasnow - Grass/Ice
- Snow Warning
- Gallade - Psychic/Fighting
- Inner Focus -> Sharpness
- - This is what made Gallade a real pokemon after all
- Frosslass - Ice/Ghost
- Snow Warning
- Heatran - Fire/Steel
- Earth Eater
- Darkrai - Dark
- Dark Aura
- Emboar - Fire/Fighting
- Mold Breaker -> Stamina
- Excadrill - Ground/Steel
- Piercing Drill
- Audino - Normal/Fairy
- Healer -> Medic
- - Upon Switch-in, heals ally's status and restores 20% of their HP. When active, allies are under Safeguard effect
- Scolipede - Bug/Poison
- Heatproof
- Scrafty - Dark/Fighting
- Moxie
- Eelektross - Electric
- Ion Battery
- - Levitate & Plus & Minus
- Chandelure - Ghost/Fire
- Infiltrator -> Shadow Dweller
- - Infiltrator & Ghost moves can hit Normal types
- Chesnaught - Grass/Fighting
- Bulletproof -> Noble Armor
- - Bulletproof + Battle Armor
- Delphox - Fire/Psychic
- Levitate -> Dazzling
- - A bit redundant if you use Psychic Terrain + Expanding force, but as a solo is now immune to Sucker Punch
- Greninja - Water/Dark
- Protean -> Battle Bond
- - It was already its signature ability and only works once, so why not. This is Ash-Greninja after all.
- Golurk - Ground/Ghost
- Unseen Fist
- Pyroar - Fire/Normal
- Prideful
- - Grimm Neigh but renamed
- Floette - Fairy
- Fairy Aura
- Meowstic - Psychic
- Trace -> Psychic Surge
- - Why did they make it a worse Mega Alakazam in the first place?
- Malamar - Dark/Psychic
- Simple
- - It's like the opposite of Contrary
- Barbaracle - Rock/Fighting
- Tough Claws
- Dragalge - Poison/Dragon
- Adaptability
- Hawlucha - Fighting/Flying
- No Guard
- Zygarde - Dragon/Ground
- Tectonic Shift
- - Removes all weather effects and gives user +1 in all stats when initially activated
- Diancie - Rock/Fairy
- Magic Bounce
- Crabominable - Fighting/Ice
- Iron Fist
- Golisopod - Bug/Steel
- Tactical Reposition
- - Every damaging attack acts as switch move
- Drampa - Normal/Dragon
- Berserk -> Thundercloud
- Mega Sol but for Rain
- Magearna - Steel/Fairy
- Soul-Heart
- Zeraora - Electric
- Galvanize
- Falinks - Fighting
- All for One
- - All attacks hit 6 times for 20% damage. Multihit moves always hit 5 times and do not have a damage reduction.
- Scovillain - Grass/Fire
- Spicy Spray
- Glimmora - Rock/Poison
- Adaptability
- Tatsugiri - Dragon/Water
- Drizzle
- Baxcalibur - Dragon/Ice
- Sharpness
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