Dancer_A

Mega Wishlist

Apr 22nd, 2026
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  1. Venusaur - Grass/Poison
  2. Thick Fat
  3.  
  4. Charizard-X - Fire/Dragon
  5. Tough Claws
  6.  
  7. Charizard-Y - Fire/Flying
  8. Drought
  9.  
  10. Blastoise - Water/Steel*
  11. Mega Launcher
  12. - Add Flash Cannon into Mega Launcher movepool
  13.  
  14. Beedrill - Bug/Poison
  15. Adaptability
  16.  
  17. Pidgeot - Normal/Flying
  18. No Guard
  19. - Add Focus Blast to Pidgeot's movepool
  20.  
  21. Raichu-X - Electric/Fighting*
  22. Lightning Charge
  23. - Immune to Electric Attacks. When using Volt Tackle, user gains Charge Status.
  24.  
  25. Raichu-Y - Electric
  26. Electric Surge
  27.  
  28. Clefable - Fairy/Flying
  29. Magic Bounce
  30.  
  31. Alakazam - Psychic
  32. Trace
  33.  
  34. Victreebel - Grass/Poison
  35. Innards Out
  36.  
  37. Slowbro - Water/Psychic
  38. Shell Armor
  39.  
  40. Gengar - Ghost/Poison
  41. Shadow Tag
  42.  
  43. Kangaskhan - Normal
  44. Parental Bond
  45.  
  46. Starmie - Water/Psychic
  47. Huge Power
  48. - Add Knock Off to Starmie's movepool
  49.  
  50. Pinsir - Bug/Flying
  51. Aerilate
  52.  
  53. Gyarados - Water/Dark
  54. Mold Breaker
  55.  
  56. Aerodactyl - Rock/Flying
  57. Tough Claws
  58. - Add Brave Bird to Aerodactyl's movepool
  59.  
  60. Dragonite - Dragon/Flying
  61. Multiscale -> Sheer Force*
  62.  
  63. Mewtwo-X - Psychic/Fighting
  64. Steadfast -> Moxie*
  65. - Steadfast is a bad ability, bar none
  66. - Add High Jump Kick, Meteor Mash, Mach Punch, Psychic Fangs, and Psyshield Bash to Mewtwo's movepool
  67.  
  68. Mewtwo-Y - Psychic
  69. Insomnia -> Neuroforce*
  70. - Neuroforce lets Mewtwo abuse its incredible coverage options
  71.  
  72. Meganium - Grass/Fairy
  73. Mega Sol
  74. - Add Play Rough to Meganium's movepool
  75.  
  76. Feraligatr - Water/Dragon
  77. Dragonize
  78. - Add Crush Claw to Feraligatr's movepool
  79.  
  80. Ampharos - Electric/Dragon
  81. Mold Breaker
  82. - Add Draco Meteor to Ampharos's movepool
  83.  
  84. Steelix - Ground/Steel
  85. Sand Force -> Steelworker
  86. - Steelix doesn't even get a Sp. Def boost from sand, it's an awkward ability for it
  87.  
  88. Scizor - Bug/Steel
  89. Technician
  90.  
  91. Heracross - Bug/Fighting
  92. Skill Link
  93.  
  94. Skarmory - Steel/Flying
  95. Stalwart -> Mirror Armor
  96. - Now can ignore intimidate without pushing its power further with something like Tough Claws
  97.  
  98. Houndoom - Dark/Fire
  99. Solar Power ->
  100. - This has always been a very awkward ability for Houndoom to utilize
  101.  
  102. Tyranitar - Rock/Dark
  103. Sand Stream
  104.  
  105. Sceptile - Grass/Dragon
  106. Lightning Rod -> Grass Surge
  107. - Lightning Rod is good for exactly 1 thing - Thunder Wave. Not great.
  108.  
  109. Blaziken - Fire/Fighting
  110. Speed Boost
  111.  
  112. Swampert - Water/Ground
  113. Swift Swim
  114.  
  115. Gardevoir - Psychic/Fairy
  116. Pixilate
  117.  
  118. Sabeleye - Dark/Ghost
  119. Magic Bounce
  120.  
  121. Mawile - Steel/Fairy
  122. Huge Power
  123.  
  124. Aggron - Steel
  125. Filter
  126.  
  127. Medicham - Fighting/Psychic
  128. Pure Power
  129.  
  130. Manetric - Electric
  131. Intimidate
  132.  
  133. Sharpedo - Water/Dark
  134. Strong Jaw
  135. - Add Fishious Rend to Sharpedo's movepool. It's extremely frail, even with the mega evolution.
  136.  
  137. Camerupt - Fire/Ground
  138. Sheer Force
  139.  
  140. Altaria - Dragon/Fairy
  141. Pixilate
  142.  
  143. Banette - Ghost
  144. Prankster
  145.  
  146. Chimecho - Psychic/Steel
  147. Levitate
  148.  
  149. Absol - Dark
  150. Magic Bounce
  151.  
  152. Absol-Z - Dark/Ghost
  153. Sharpness
  154.  
  155. Glalie - Ice
  156. Refrigerate
  157.  
  158. Salamence - Dragon/Flying
  159. Aerilate
  160.  
  161. Metagross - Steel/Psychic
  162. Tough Claws
  163.  
  164. Latias - Dragon/Psychic
  165. Levitate
  166.  
  167. Latios - Dragon/Psychic
  168. Levitate
  169.  
  170. Rayquaza - Dragon/Flying
  171. Delta Stream
  172.  
  173. Staraptor - Flying/Fighting
  174. Defiant
  175.  
  176. Lopunny - Normal/Fighting
  177. Scrappy
  178.  
  179. Garchomp - Dragon/Ground
  180. Sand Force -> Sand Pit
  181. - Sandstream + Arena Trap when Sand is active
  182.  
  183. Garchomp-Z - Dragon
  184. Speed Boost
  185.  
  186. Lucario - Fighting/Steel
  187. Adaptability
  188.  
  189. Lucario-Z - Fighting/Steel
  190. Heightened Sense
  191. - Always moves first in its priority bracket, regardless of speed. Strong vs Trick Room & Tailwind
  192.  
  193. Abomasnow - Grass/Ice
  194. Snow Warning
  195.  
  196. Gallade - Psychic/Fighting
  197. Inner Focus -> Sharpness
  198. - This is what made Gallade a real pokemon after all
  199.  
  200. Frosslass - Ice/Ghost
  201. Snow Warning
  202.  
  203. Heatran - Fire/Steel
  204. Earth Eater
  205.  
  206. Darkrai - Dark
  207. Dark Aura
  208.  
  209. Emboar - Fire/Fighting
  210. Mold Breaker -> Stamina
  211.  
  212. Excadrill - Ground/Steel
  213. Piercing Drill
  214.  
  215. Audino - Normal/Fairy
  216. Healer -> Medic
  217. - Upon Switch-in, heals ally's status and restores 20% of their HP. When active, allies are under Safeguard effect
  218.  
  219. Scolipede - Bug/Poison
  220. Heatproof
  221.  
  222. Scrafty - Dark/Fighting
  223. Moxie
  224.  
  225. Eelektross - Electric
  226. Ion Battery
  227. - Levitate & Plus & Minus
  228.  
  229. Chandelure - Ghost/Fire
  230. Infiltrator -> Shadow Dweller
  231. - Infiltrator & Ghost moves can hit Normal types
  232.  
  233. Chesnaught - Grass/Fighting
  234. Bulletproof -> Noble Armor
  235. - Bulletproof + Battle Armor
  236.  
  237. Delphox - Fire/Psychic
  238. Levitate -> Dazzling
  239. - A bit redundant if you use Psychic Terrain + Expanding force, but as a solo is now immune to Sucker Punch
  240.  
  241. Greninja - Water/Dark
  242. Protean -> Battle Bond
  243. - It was already its signature ability and only works once, so why not. This is Ash-Greninja after all.
  244.  
  245. Golurk - Ground/Ghost
  246. Unseen Fist
  247.  
  248. Pyroar - Fire/Normal
  249. Prideful
  250. - Grimm Neigh but renamed
  251.  
  252. Floette - Fairy
  253. Fairy Aura
  254.  
  255. Meowstic - Psychic
  256. Trace -> Psychic Surge
  257. - Why did they make it a worse Mega Alakazam in the first place?
  258.  
  259. Malamar - Dark/Psychic
  260. Simple
  261. - It's like the opposite of Contrary
  262.  
  263. Barbaracle - Rock/Fighting
  264. Tough Claws
  265.  
  266. Dragalge - Poison/Dragon
  267. Adaptability
  268.  
  269. Hawlucha - Fighting/Flying
  270. No Guard
  271.  
  272. Zygarde - Dragon/Ground
  273. Tectonic Shift
  274. - Removes all weather effects and gives user +1 in all stats when initially activated
  275.  
  276. Diancie - Rock/Fairy
  277. Magic Bounce
  278.  
  279. Crabominable - Fighting/Ice
  280. Iron Fist
  281.  
  282. Golisopod - Bug/Steel
  283. Tactical Reposition
  284. - Every damaging attack acts as switch move
  285.  
  286. Drampa - Normal/Dragon
  287. Berserk -> Thundercloud
  288. Mega Sol but for Rain
  289.  
  290. Magearna - Steel/Fairy
  291. Soul-Heart
  292.  
  293. Zeraora - Electric
  294. Galvanize
  295.  
  296. Falinks - Fighting
  297. All for One
  298. - All attacks hit 6 times for 20% damage. Multihit moves always hit 5 times and do not have a damage reduction.
  299.  
  300. Scovillain - Grass/Fire
  301. Spicy Spray
  302.  
  303. Glimmora - Rock/Poison
  304. Adaptability
  305.  
  306. Tatsugiri - Dragon/Water
  307. Drizzle
  308.  
  309. Baxcalibur - Dragon/Ice
  310. Sharpness
  311.  
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