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- command /sell [<text>]:
- trigger:
- if arg 1 is not set:
- open chest with 5 rows named "Sell your items..." to player
- wait 0.6 ticks
- format slot 0 of player with book named "&e&l%player%'s balance" with lore "&fMoney &a%player's balance%" to be unstealable
- format slot 10 of player with coal ore named "&e&lCoal Ore" with lore "&r ||&fPrice &a$0.15 each||&r ||&6&lClick &fto sell all your coal ore." to run [player command "/sell coalore"]
- if arg 1 is "coalore":
- if player has coal ore:
- while amount of coal ore in player's inventory is bigger than 0:
- add 1 to {_amount.%player%}
- remove 1 coal ore from player's inventory
- add 0.15 to {_payout.%player%}
- message ""
- message " &e&lSold %{_amount.%player%}% Items:"
- message ""
- message "&7 You sold %{_amount.%player%}% &7items for $%{_payout.%player%} / {_amount.%player%}% &7each"
- message "&7 and received &a$%{_payout.%player%}% &7in total."
- message ""
- add {_payout.%player%} to player's balance
- stop
- else:
- message "&c&lHey! &7You don't have enough of this item to sell it."
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