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  1. -- Creature Lazy Peon 10556 SAI
  2. SET @ENTRY := 10556;
  3. UPDATE `creature_template` SET `AIName`="SmartAI" WHERE `entry`= @ENTRY;
  4. DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY AND `source_type`=0;
  5. INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
  6. (@ENTRY, 0, 0, 1, 25, 0, 100, 0, 0, 0, 0, 0, 59, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, "On reset (e.g. after reaching home) - Self: Set walk // "),
  7. (@ENTRY, 0, 1, 0, 61, 0, 100, 0, 0, 0, 0, 0, 69, 1, 0, 0, 0, 0, 0, 20, 175784, 16, 0, 1, 0, 0, 0, " Linked - Self: Move to Closest gameobject LumberPile (175784) in 16 yards (point id 1) // "),
  8. (@ENTRY, 0, 2, 3, 34, 0, 100, 0, 8, 1, 0, 0, 5, 68, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, "On movement of type POINT_MOTION_TYPE inform, point 1 - Self: Play emote STATE_KNEEL (68) // "),
  9. (@ENTRY, 0, 3, 0, 61, 0, 100, 0, 0, 0, 0, 0, 67, 1, 5000, 5000, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Trigger timed event #1 in 5000 - 5000 ms // "),
  10. (@ENTRY, 0, 4, 5, 59, 0, 100, 0, 1, 0, 0, 0, 5, 30, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, "On timed event 1 triggered - Self: Play emote STATE_NONE (30) // "),
  11. (@ENTRY, 0, 5, 6, 61, 0, 100, 0, 0, 0, 0, 0, 59, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Self: Set walk // "),
  12. (@ENTRY, 0, 6, 7, 61, 0, 100, 0, 0, 0, 0, 0, 89, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Self: Move in radius 1 yards // "),
  13. (@ENTRY, 0, 7, 0, 61, 0, 100, 0, 0, 0, 0, 0, 67, 2, 3500, 3500, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Trigger timed event #2 in 3500 - 3500 ms // "),
  14. (@ENTRY, 0, 8, 9, 59, 0, 100, 0, 2, 0, 0, 0, 5, 234, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, "On timed event 2 triggered - Self: Play emote STATE_WORK_CHOPWOOD (234) // "),
  15. (@ENTRY, 0, 9, 10, 61, 0, 100, 0, 0, 0, 0, 0, 4, 6197, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Play sound B_PeonYes3 (6197) to every player in visibility range of Self // "),
  16. (@ENTRY, 0, 10, 0, 61, 0, 100, 0, 0, 0, 0, 0, 67, 3, 40000, 40000, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Trigger timed event #3 in 40000 - 40000 ms // "),
  17. (@ENTRY, 0, 11, 12, 59, 0, 100, 0, 3, 0, 0, 0, 5, 30, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, "On timed event 3 triggered - Self: Play emote STATE_NONE (30) // "),
  18. (@ENTRY, 0, 12, 13, 61, 0, 100, 0, 0, 0, 0, 0, 17, 30, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Self: Set emote state (UNIT_NPC_EMOTESTATE) to STATE_NONE (30) // "),
  19. (@ENTRY, 0, 13, 14, 61, 0, 100, 0, 0, 0, 0, 0, 59, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Self: Set walk // "),
  20. (@ENTRY, 0, 14, 0, 61, 0, 100, 0, 0, 0, 0, 0, 69, 2, 0, 0, 0, 0, 0, 20, 175784, 16, 0, 1, 0, 0, 0, " Linked - Self: Move to Closest gameobject LumberPile (175784) in 16 yards (point id 2) // "),
  21. (@ENTRY, 0, 15, 16, 34, 0, 100, 0, 8, 2, 0, 0, 89, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, "On movement of type POINT_MOTION_TYPE inform, point 2 - Self: Move in radius 3 yards // "),
  22. (@ENTRY, 0, 16, 0, 61, 0, 100, 0, 0, 0, 0, 0, 67, 4, 2500, 2500, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Trigger timed event #4 in 2500 - 2500 ms // "),
  23. (@ENTRY, 0, 17, 18, 59, 0, 100, 0, 4, 0, 0, 0, 5, 30, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, "On timed event 4 triggered - Self: Play emote STATE_NONE (30) // "),
  24. (@ENTRY, 0, 18, 19, 61, 0, 100, 0, 0, 0, 0, 0, 75, 17743, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Self: Add aura Peon Sleeping (17743) // "),
  25. (@ENTRY, 0, 19, 0, 61, 0, 100, 0, 0, 0, 0, 0, 67, 5, 40000, 40000, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Trigger timed event #5 in 40000 - 40000 ms // "),
  26. (@ENTRY, 0, 20, 21, 59, 0, 100, 0, 5, 0, 0, 0, 28, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, "On timed event 5 triggered - Self: Remove all auras // "),
  27. (@ENTRY, 0, 21, 22, 61, 0, 100, 0, 0, 0, 0, 0, 17, 30, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Self: Set emote state (UNIT_NPC_EMOTESTATE) to STATE_NONE (30) // "),
  28. (@ENTRY, 0, 22, 23, 61, 0, 100, 0, 0, 0, 0, 0, 5, 30, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Self: Play emote STATE_NONE (30) // "),
  29. (@ENTRY, 0, 23, 0, 61, 0, 100, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, " Linked - Self: Evade // "),
  30. (@ENTRY, 0, 24, 25, 8, 0, 100, 0, 19938, 0, 0, 0, 28, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, "On spell Awaken Peon (19938) hit - Self: Remove all auras // "),
  31. (@ENTRY, 0, 25, 26, 61, 0, 100, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Self: Set emote state (UNIT_NPC_EMOTESTATE) to ONESHOT_NONE (0) // "),
  32. (@ENTRY, 0, 26, 27, 61, 0, 100, 0, 0, 0, 0, 0, 33, 10556, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, " Linked - Action invoker: Give kill credit Lazy Peon (10556) // "),
  33. (@ENTRY, 0, 27, 28, 61, 0, 100, 0, 0, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Self: Talk 0 // "),
  34. (@ENTRY, 0, 28, 29, 61, 0, 100, 0, 0, 0, 0, 0, 4, 6199, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Play sound B_PeonBuildingComplete1 (6199) to every player in visibility range of Self // "),
  35. (@ENTRY, 0, 29, 0, 61, 0, 100, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, " Linked - Self: Evade // ");
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