G4U55

Untitled

Sep 13th, 2020
538
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 43.99 KB | None | 0 0
  1. RUNE II UPDATE 1.2 CUMULATIVE PATCH NOTES:
  2.  
  3. NEW CAMPAIGN
  4.  
  5. ALL PREVIOUS GAME SAVES ARE INCOMPATIBLE WITH OUR NEW QUEST SYSTEM AND HAVE BEEN OR WILL NEED TO BE WIPED.
  6. REMOVED RAGNAROK TIMER. IT’S GONE. FOREVER.
  7. The Ages of Ragnarok will now traverse linearly.
  8. Added Chapter 1: Awakening, Chapter 2: Fire, and Chapter 3: Frost main and side quests
  9. New side quests can be discovered by speaking with villagers and exploring the world.
  10. When players successfully defeats the Chapter boss in the Vigrid Plain, the Chapter advances.
  11. Removed voiceover and text about delivering artifacts to a bifrost gate.
  12. Reduced frequency of quest completion sounds
  13. Removed god weapon crafting paths
  14. These will return as legendary gear quests in a future update.
  15.  
  16. NEW SKILL TREE
  17.  
  18. Converted one hotbar row from an ITEMS row to a SKILL TREE row.
  19. Hold right click while hovering over a skill to learn it.
  20. Drag learned skills to your skills hotbar to use them.
  21. Active skills require a button press while in your hotbar
  22. Passive skills must be in your skill hot bar to be active.
  23. Each skill has up to 9 levels.
  24. There are currently three types of skills the player can learn and use:
  25. Core Skills can be unlocked and upgraded no matter your God affiliation, or lack thereof in the case of the Path of the Heathen.
  26. Specialized Skills can be unlocked no matter your God affiliation, but cannot be upgraded beyond a certain point without the player aligning themselves with the specific God (or no god) that offers that skill.
  27. Ultimate Skills are at the end of the skill tree and cannot be unlocked or upgraded unless you are aligned to the God (or no god) that offers that skill.
  28. Disabled God abilities granted when pledging.
  29. These are now found at the end of your chosen God’s (or lack thereof) skill tree path.
  30. Some skills can be interrupted when cast.
  31.  
  32. NEW INHERENT SKILL (Always on, does not require a skill point or equipping)
  33.  
  34. Bloodlust: Attacking fills your bloodlust meter. When full, you become bloodlusted and your attack speed increases. Other skills may affect you when bloodlusted.
  35.  
  36. NEW PASSIVE SKILLS (Must be in hotbar and always on):
  37.  
  38. CORE SKILLS (Does not require alignment)
  39.  
  40. Endurance: Reduces stamina usage
  41. Berserk: Gain critical chance while you are bloodlusted.
  42.  
  43. THOR SPECIALIZED SKILLS (Requires alignment to Thor for higher tiers)
  44.  
  45. Charged Weapon: Adds elemental damage to all your attacks.
  46. Chain Lightning (Ultimate): Imbue yourself with the power of lightning. Attacks deal extra electrical damage and have a chance to chain lightning to the nearest enemy.
  47.  
  48. HEL SPECIALIZED SKILLS (Requires alignment to Hel for higher tiers)
  49.  
  50. Vampiric Attack: All attacks grant a lifesteal heal for the player.
  51. Death Dealer: Deals damage per second to all nearby enemies.
  52. Raise Dead: While bloodlusted, summon a draugr from Hel’s realm to aid you in combat for a short period of time.
  53.  
  54. ODIN SPECIALIZED SKILLS (Requires alignment to Odin for higher tiers)
  55.  
  56. Odin’s Favor: Increase attack damage for all nearby allies while bloodlusted.
  57.  
  58. HEATHEN SPECIALIZED SKILLS (Cannot be aligned to any god for higher tiers)
  59.  
  60. Stoneskin: Grants you a chance to automatically deflect light attacks without blocking, unless you are attacking,
  61. Strength of Conviction: Grants you passive resistance to all elemental damage.
  62. Focused Rage: Heals you and grants extra defense when you are bloodlusted.
  63. Frenzy: You cannot be knocked down or staggered while bloodlusted.
  64. Reinforcements: Summons a mercenary to aid you in combat.
  65.  
  66.  
  67. NEW ACTIVE SKILLS (Must be in hotbar and requires button press):
  68.  
  69. CORE SKILLS (Does not require alignment)
  70.  
  71. Invigorate: Increase your health regeneration rate for a short duration
  72. Sonic Blast: Scream in a rage, staggering and dealing damage to enemies in a cone in front of you.
  73.  
  74. THOR SPECIALIZED SKILLS (Requires alignment to Thor for higher tiers)
  75.  
  76. Smite: Leap forward, smashing the ground at your destination, dealing damage on impact and staggering all nearby enemies.
  77. Ball Lightning: Fires a charged ball of lightning that continuously damages all nearby enemies.
  78. Hammer Throw: Throws an elemental hammer imbued with lightning. Impacted enemies will be stunned and take damage.
  79. Summon Boar: Call the mythical boar Gullinbursti to aid you in battle.
  80.  
  81. HEL SPECIALIZED SKILLS (Requires alignment to Hel for higher tiers)
  82.  
  83. Hel’s Call: Stuns nearby enemies and reduces their attack speed for a short period of time.
  84. QuickEnd: Gain bonus movement speed. Your attacks cannot be blocked, dodged, or parried for a short time.
  85. Frost Shards (Ultimate): Ice spikes erupt from the earth, knocking down and heavily damaging all enemies.
  86.  
  87. ODIN SPECIALIZED SKILLS (Requires alignment to Odin for higher tiers)
  88.  
  89. Radiant Soul: Heals yourself and all nearby allies.
  90. Odin’s Blessing: Grants additional defense to all nearby allies for a short period of time.
  91. Ally: Calls one of Odin’s wolves to aid you in combat for a short time.
  92. Raven Call (Ultimate): A swarm of ravens swirls around you, damaging enemies and healing allies.
  93. Spear Throw: Throw a holy spear at your target, dealing damage and setting them on fire.
  94.  
  95. HEATHEN SPECIALIZED SKILLS (Cannot be aligned to any god for higher tiers)
  96.  
  97. Denounce The Gods (Ultimate): Fully heals you and increases your max HP for a short period of time.
  98.  
  99.  
  100. USER INTERFACE + USER EXPERIENCE
  101.  
  102. Removed day / night HUD element.
  103. RUNE II now pauses in Single Player when opening the inventory, map, or adventures menu.
  104. Background is saturated while game is paused
  105. Progress bar on consumable inventory slots stays “filled” until the game is unpaused and the item is used.
  106. Updated compass UI to make it more prominent and larger.
  107. Main quest, side quest, bifrost gates, other players, and nearby quest givers now show in the compass.
  108. Renamed QUIT GAME >> QUIT TO DESKTOP. Moved SAVE GAME option higher.
  109. Reduced damage number sizes
  110. Changed the font on dialogue boxes and made the font smaller.
  111. Removed “Warning: You will drop artifacts” on fast travel UI screen.
  112. Fixed an issue causing the screen to flicker every time you get XP or Health orbs
  113. Moved all quest pop ups to a gold box underneath the tracker widgets.
  114. Updated quests to initially show you their descriptions, and then transition to individual tasks.
  115. Display stat modifiers as “buffs” or “debuffs” in the stats display on the HUD
  116. Show proper warning when god alignment is impossible
  117. Updated Villagers greet icons with colored god icons.
  118. Updated all dialogue text to show for at least 10 seconds.
  119. Added an accessory slot to the player’s equipment
  120. Added a glowing border to quest-critical items in the inventory, hot bar, and crafting menu.
  121. Updated tooltip from “New Raid Started” to “Prepare your defenses. A horde of enemies approaches!”
  122. Moved MASTER VOLUME slider to the top of the audio settings menu.
  123. Updated health orb particle that drops from enemies to be red.
  124. Updated main menu boxes.
  125. Added side quest tracking.
  126. Show the current selected sidequest task in the left hand quest panel.
  127. Side quest waypoints now show on the map and in the world.
  128. Updated HUD icons for main and side quest tracking to match ingame waypoints
  129. Main quest waypoints are green, sidequest waypoints are blue.
  130. Updated UI for completed quests.
  131. Added rebuild UI to player HUD when a structure is damaged but not destroyed.
  132. Repositioned camera for character paper doll in inventory.
  133. Adjusted damage number sizing.
  134. Significantly increased various text sizes throughout the UI
  135. Updated Rune of Teleport description to state that it’s a currency for fast travel in Midgard.
  136. All “toast” and “feedback” events now use the same UI widget popup system as item pickups in the lower right corner.
  137. Updated dialogue speaker icons with god alignment icons.
  138. Added teleport rune particle when a gate is successfully attuned to.
  139. Updated localization entries for tips and FTUE keys to be more correct with our new features.
  140. Fixed an issue where the inventory UI would flicker
  141. Fixed an issue with incorrect gate colors on the map.
  142. Updated friendly elites to have green health bars
  143. Removed old god power indication on player HUD.
  144. Removed Old Wotenkeld Island from Main map.
  145. Removed artifacts screen.
  146. Renamed menu options to “Campaign” and “Join”.
  147. Added an option to “Host” a campaign game.
  148. Updated map zoom distance.
  149. Added a TOGGLE HUD option in settings
  150. Increased distance of visible quest indicators on villagers to 30m
  151. Updated villager icons.
  152. COOP Player, bifrost gate, and nearby available quests tracking are now shown on the compass
  153. Added a tooltip to use Control to heavy attack for more of the first enemy encounters.
  154.  
  155.  
  156. NEW DUNGEONS
  157.  
  158. Added three new dungeons to RUNE II.
  159. Interact with their entrance to load into the dungeon map, fight your way through, and get the loot at the end!
  160. Skadi’s Cavern
  161. Raven’s Keep
  162. Gorsimi Tunnel
  163.  
  164. UPDATED CO-OP CAMPAIGN
  165.  
  166. Re-enabled cooperative play in Campaign
  167. Enemies increase in power as players join and decrease in power as players leave.
  168. Players now spawn next to the host.
  169. Only the host can fast travel and change difficulty settings.
  170. Added revive system.
  171. Added player death particle.
  172. Added death camera while waiting to be revived.
  173. Added co-op tether.
  174. Added shared experience for enemies and quests.
  175. Fixed an issue where loading screens would temporarily show when new players joined your game session.
  176. Updated joined / left messages to print in the chatbox whenever a player joins / leaves your game session.
  177. Updated chatbox to print messages whenever the host changes the difficulty level.
  178.  
  179.  
  180. ART + WORLD BUILDING
  181.  
  182. Updated visuals on Age of Awakening.
  183. Updated visuals on Age of Frost
  184. Updated world boundary in map edges.
  185. Deleted old stone platforms at the edge of the map.
  186. Created new Landscape for transition areas into the outer mountain range.
  187. Placed more mountains in the world.
  188. Added additional landmass to the world.
  189. Moved Thor village lorestone
  190. Lowered water OWE locations to prevent random objects floating in the air.
  191. Added Forge and Armory to Ormblota Hof
  192. Moved Big Ruin Island closer to the center of the map.
  193. Moved Hideout Island closer to the center of the map.
  194. Deleted stupid useless boulders in the middle of nowhere.
  195. Up yours, boulders.
  196. Fixed an issue where a stupid useless boulder was floating in midair.
  197. How many times do we have to teach you this lesson, boulder?!?
  198. Removed non-harvestable trees on Bandit King’s island
  199. Moved the village trees in Heimdall’s village to the edges per Matt’s request.
  200. Expanded landmass and cleared the center area on Horned God Island.
  201. Removed Snow foliage and useless boulders from central islands.
  202. Removed unharvestable trees.
  203. Removed Old Wotenkeld island from campaign map, to be used in the instanced tutorial.
  204. Removed all buildable ground vaults.
  205. Removed obstructive set dressing outside of Odin’s village.
  206. Added Seer Hut building
  207. Optimized character textures.
  208. Filled in a spot near the divine summit where players could fall through the map.
  209. Clean up obstructive set dressing near Kospr
  210. Added additional landmass to the world.
  211. Added Age of Frost specific geometry.
  212. Winter is coming.
  213. Improved marketplace optimization.
  214. Added additional item icons.
  215. Added additional Viking Longships.
  216. Added more placed ships around the world.
  217. Added additional open world events throughout the world
  218. Updated Barrier visual effects.
  219.  
  220.  
  221. ENEMIES
  222.  
  223. Rebalanced enemy stats per level.
  224. Updated enemy level ranges, per campaign chapter.
  225. Added additional roaming elites and quest enemy variations.
  226. Added Werewolf.
  227. Added Bears.
  228. Bears now attack villagers, and villagers flee from bears
  229. Increased Giant speed.
  230. Updated Giant’s slam to display an AoE on the ground.
  231. Updated “Kung Fu Circle” behavior to terminate when enemies take damage
  232. Updated Draugr hit reactions.
  233. Updated AI defense values for use with new defense formula.
  234. Updated experience values for killing enemies.
  235. Updated level bounds for quest enemies.
  236. Updated AI behavior when blocking and circle strafing.
  237. There should be less waiting in between stuff.
  238. Made enemies better at attacking structures and god statues without looking out of place.
  239. Fixed an issue where a draugr elite could moonwalk towards you while attacking.
  240. Fixed a lot of AI combat animations and behavior.
  241. Fixed an issue where several AI types tried to drown themselves when pathing to you
  242. Fixed issues where the mead dwarf and deer wouldn’t flee.
  243. Increased Surtblod Warriors health and attack damage
  244. Removed knockdown effect from Surtblod Warrior’s dash attack.
  245. Still a homing missile though, but now can be parried!
  246.  
  247.  
  248. VILLAGES AND VILLAGERS
  249.  
  250. Replaced guard towers with archer towers.
  251. Villagers that you meet in later Chapters are now higher levels
  252. Added seers, who wield a fancy staff.
  253. Stick em with the pointy end.
  254. Blacksmiths now wield an equally fancy hammer.
  255. Added the Marketplace.
  256. Added workstations for villagers.
  257. Added the ability for villagers to follow you.
  258. Updated Heimdall, Hel, Thor and Odin’s villages.
  259. Replaced the eyes on the Seers and put a scowl on the one without the skull mask.
  260. She’s just not happy with you.
  261. Added farms to the farms.
  262. Beware any man that keeps more than 6 pigs.
  263. Increased the landscape around existing villages.
  264. Added new Heimdall village with additional villagers.
  265. Added the Seers.
  266. Increased building and god statue health.
  267. Mead barrel now gives mead once every 2 minutes.
  268. Whet your whistle!
  269. Villager NPCs now look at the player when focusing on them.
  270. Updated villager wave animations.
  271. Updated villagers to be visually unique per village.
  272. Fixed an issue where foliage would appear in built buildings.
  273. Fixed an issue where villagers could greet the player while giving a quest.
  274. Increased range that allows players to interact with objects that are near rebuildables if they are looking right at them and closer to them than they are to the rebuildable.
  275. Increased villager interaction range.
  276. Updated rebuildable UI to now direct players to Hold E, not just Press E.
  277. Updated longhouse interiors.
  278. Greatly optimized marketplace performance.
  279. Removed weapon pickup barrels in Thor’s village.
  280. Removed floating foliage and rocks throughout the world.
  281. Updated villager levels.
  282. Added an additional archer tower to Heimdall’s village.
  283. Added lone NPC to Thor’s village if you visit it early
  284.  
  285. HORDE EVENTS
  286.  
  287. Removed random horde modes events. Horde events are now triggered naturally throughout the new campaign.
  288. Horde mode quests will now fail when the statue is destroyed.
  289. Removed level scaling enemies from Horde
  290. Removed level scaling from Horde mode events.
  291. Adjusted time between horde mode waves
  292. Increased Odin statue’s hitpoints
  293. Increased the number of enemies per horde event wave
  294.  
  295. NEW DESTRUCTION SYSTEM
  296.  
  297. All buildings have been overhauled and can now be destroyed!
  298. Buildings have multiple states of destruction: Built, partially built, damaged, destroyed.
  299. Added particle effects to building destruction.
  300. Added sound effects to building destruction.
  301.  
  302. VIGRID PLAIN
  303.  
  304. Added new bosses for Chapters 1, 2, and 3.
  305. Dying in the Boss encounter will now send you back to the previous age and set your attuned Bifrost Gate to Heimdall’s tower.
  306. Successfully completing the Loki encounter will send you to the next chapter.
  307. Updated enemies within the Vigrid Plain to spawn at the player’s level.
  308. Fixed an issue where Loki would throw you out too early while fighting in the Vigrid Plain.
  309. Fixed an issue where enemies could spawn invisibly in the Vigrid Plain.
  310. Fixed an issue where players could stay in the Vigrid Plain after dying.
  311.  
  312. PLAYER PROGRESSION
  313.  
  314. Added difficulty options to RUNE II. Easy, Normal, Hard, and Ragnarok.
  315. Ragnarok difficulty will make Dan Felts cry.
  316. Lorestone recipes now award based on radial level from the center of the map.
  317. Lower level recipes near the center, higher level recipes near the edge.
  318. Updated recipe progression for leveling up.
  319. Updated region level ranges of enemies.
  320. Increased main and side quest reward experience.
  321. Increased experience gained by defeating Vigrid Plain encounters.
  322. Updated Defense Formula. Defense now subtracts directly from damage dealt.
  323. Example: If you have 50 attack and an enemy has 40 defense, you will deal 10 damage to that enemy. 50dmg – 40dmg = 10dmg.
  324. If your damage does not exceed the enemies’ defense you will do 1 damage per hit.
  325. Rebalanced player stats.
  326. Reduced damage gained from XP levels.
  327. Updated recipe awarded from lorestones and leveling up.
  328. Removed God alignment gating.
  329. Fixed an issue where god-related progression stats weren’t working.
  330.  
  331. CRAFTING AND ITEMS
  332.  
  333. Removed No Repair and Break On No Durability from all possible mod configurations.
  334. Removed the always-on “break on no durability” for armor.
  335. Renamed Worker’s Axe >> Work Axe
  336. Lowered crafting requirements for Work Axe
  337. Reintroduced random mods when crafting
  338. On a lower chance than before.
  339. Mods are capped to item rarity + 1
  340. Example: A crafted common sword can roll with uncommon mods, but not with rare or higher mods.
  341. Adjusted god alignment loot drops
  342. Balance pass on armor and shield durability
  343. Updated crafting requirements for consumable recipes
  344. Runes and arrows take less resources to craft.
  345. Increased the minimum quantity of Runes that come out of chest.
  346. Decreased Fire Giant Blood drop rate from Surtblod Warriors
  347. Adjusted human enemy loot drops.
  348. Boats are now 20% faster.
  349. Updated items that previously salvaged into nothing to salvage into something.
  350. Renamed Spike Trap >> Trap Spike
  351. Removed bucket from Rune Forge
  352. Removed level requirements on elemental arrows
  353. Salamanders now restore stamina
  354. Updated max carrying limit for materials and some consumables, all consumables raised to 999 max
  355. Whetstones now repair all items in inventory.
  356. Updated Defense values for armor to fit new formula.
  357. Health orb that drops from enemies now applies faster
  358. Fixed an incorrect shield icon.
  359. Made all quest items Legendary rarity
  360.  
  361. ARTIFACTS
  362.  
  363. Reworked artifact functionality. Artifacts are now accessory items that provide unique bonuses. You can only have one artifact equipped at a time.
  364. Updated artifact accessories with new buffs.
  365. Most artifacts now pop out of enemies/are in the world, rather than going straight to your inventory from enemy or chest.
  366. Updated Artifact accessory names and related buffs.
  367.  
  368. TUTORIAL
  369.  
  370. Combined pickaxe and woodcutter axe into one tool: Work Axe.
  371. Worker’s Axe instantly mines rocks and cuts trees.
  372. All for only one easy payment of $29.99, free shipping and handling!
  373. Updated large tooltip boxes in tutorial.
  374. Now has pages, which we’ve been told is called “pagination”.
  375. Updated quest flow for crafting and salvaging.
  376. Updated compass work to properly in Tutorial
  377. Sculpted the village landscape to match the placed buildings.
  378. Updated quest descriptions.
  379. Removed all recipes from lorestones except the two in the village.
  380. Removed binding stone chains.
  381. Fixed scripted spawn respawns.
  382. Updated dialogue.
  383. Reduced sailing distance in tutorial.
  384. Added quest task text for picking up Hrym’s sword.
  385. Added Redesigned Tutorial to the main menu.
  386. Redesigned tutorial removes everything but Old Wotenkeld island from the world map.
  387.  
  388. ANIMATIONS
  389.  
  390. Updated Villager taunts, waves, idle, and walks
  391. Updated double-tap dodge animation blends.
  392. Dodge roll puts out fire.
  393. Stop, drop, and roll!
  394. Dodge roll chains better out of attacks, and attacks chain better out of dodge roll.
  395.  
  396. AUDIO
  397.  
  398. Added temp voiceover dialogue for some new characters and dialogue.
  399. Updated ambient sounds
  400. Fixed distance attenuation for thunder
  401. Added dragon sounds.
  402. Adjusted dialog voiceovers.
  403. Whispers that played the Age of Fire have been YEETED THE F**K OUT.
  404. Added new ambient audio.
  405. Removed god alignment dialogue.
  406.  
  407. BIFROST GATES + RESPAWNING
  408.  
  409. Removed the ability for players to choose which bifrost gate they spawned at upon dying.
  410. Changed the respawn system >> Bifrost Gate Attunement
  411. If you are not attuned to a gate, you will spawn at age specific player start
  412. Interacting with a gate that you’re not attuned to will “attune” you.
  413. “Attuned” gates show up highlighted in yellow on the map and become your active respawn point.
  414. When dying or relogging, you automatically respawn at attuned gate
  415. Fast travelling to a gate will not automatically attune you, you can choose to do so upon arrival.
  416. When losing a fight in the VP, you are specifically attuned and respawned at heimdall’s gate.
  417. When winning a fight in VP (i.e. Age change) your attuned gate is reset and you spawn at the Age-Specific player starts
  418. Teleporting to a Bifrost Gate via the Map now costs 1 teleport rune
  419. Added player spawn points at different locations per specific ages.
  420. Fixed an issue where players couldn’t spawn if save data or attunement wasn’t correctly found.
  421.  
  422. GENERAL FIXES
  423. Greatly increased optimization on graphics, sound, and engine.
  424. Fixed an issue where save file size could exponentially increase, leading to save files being over 1GB.
  425. Fixed several issues where save data could be written incorrectly when loading different levels.
  426. 16660 [GENERAL] Replaced intro movie.
  427. Implemented save versioning for world save files, which will also nuke all old world saves for people.
  428. Dodge roll now always corresponds with actual travel direction, and you can’t jump while staggered.
  429. Fixed an issue that caused old character data to persist after dying.
  430. This could result in an unwanted collision with Bifrost Gates or respawning under the map.
  431. Fixed an issue where quests that should have auto-activated would fail to activate.
  432. Thank you community members Dankina and SuStel for helping us track down and solve this issue!
  433. Fixed an issue where the loading screen would disappear too early.
  434. Fixed an issue where god alignment could change field of view.
  435.  
  436. [REDACTED]
  437. Added a preview of [REDACTED] mode to RUNE II.
  438. Added a way for players to find [REDACTED] mode inside of RUNE II.
  439. Find it for yourself. Good luck!
  440.  
  441. ************************************************************************************************************
  442.  
  443. RUNE II Update 1.2.16670 Patch Notes
  444.  
  445. CAMPAIGN / QUESTS
  446.  
  447. Replaced intro movie.
  448. Nomad Yan is now just named Yan
  449. Fixed Old Grey Frode’s first quest
  450. Fixed some typos in dialogue
  451. Updated recipes to ensure you get recipes before quests, or are led to the required lorestone for progression.
  452. Renamed Katydid to Katya
  453. Updated VO and quests accordingly
  454. Storrbita in Heimdall’s village now gives you Frostbit Ore as a gift
  455. Changed some localization for consistency
  456. Better boss loot
  457. Tweaked stats on bosses
  458. Updated some tooltips
  459. Forced you to pick up the flute in gorsimi tunnel
  460. Added missing waypoint
  461. Villagers now attack giants and fire spirits
  462. Fixed an issue with certain voiceovers repeating themselves.
  463. I have learned…
  464. I have learned…
  465. Made quest item Flowers for Embla not droppable
  466. Moved location you are told to set trap spike a little
  467. Added Whetstone to Haugrdal and a Vault to Zsanet’s island
  468. Fixed a floating mesh near Zsanet’s island
  469. Gave Kospr better loot
  470. Added waypoints to horde statue so people know what they’re defending
  471. Less enemies in tutorial horde
  472. Tutorial structures cost less to build
  473. Fixed typos
  474. Adjusted Gjallarhorn artifact bonuses.
  475. Updated artifact descriptions
  476. Added more tips to some of the first quests
  477. Fixed an issue where old quest dialogue would play incorrectly.
  478. Fixed an issue where enemies in Missing Piece quests could spawn way overleveled.
  479.  
  480. GENERAL FIXES
  481.  
  482. Dodge roll now puts out fire.
  483. Stop, drop, and roll!
  484. Dodge roll chains better out of attacks, and attacks chain better out of dodge roll.
  485. Fixed an issue where the loading screen would disappear too early and players could see the world populate around them.
  486. Don’t look behind the curtain.
  487.  
  488. HOTBAR AND SKILL TREE
  489.  
  490. Fixed an issue with Odin’s Spear quest not tracking correctly.
  491.  
  492. UI AND UX
  493.  
  494. Added a tooltip to press Control to heavy attack for more of the first enemy encounters
  495. Increased range that allows players to interact with objects that are near rebuildables if they are looking right at them and closer to them than they are to the rebuildable.
  496. Increased villager interaction range.
  497. Updated rebuildable UI to now direct players to Hold E, not just Press E.
  498. Deleted drop down for age select on main menu.
  499.  
  500. ITEMS
  501.  
  502. Fixed incorrect shield icon
  503. Made all quest items Legendary rarity
  504. Removed No Repair and Break On No Durability from all possible mod configurations.
  505. Updated recipe requirements for trap spike to not cost a hunting spear
  506.  
  507. WORLD BUILDING AND ART
  508.  
  509. Fixed an issue with bad enemy spawns in Raven’s Keep
  510. Fixed collision issue on dead bodies and statues.
  511. Filled in a spot near the divine summit where players could fall through the map.
  512. Cleaned up obstructive set dressing near Kospr
  513.  
  514. ENEMIES
  515.  
  516. Corrected all Level Ranges
  517. Adjusted Level Bounds accordingly
  518. Fixed an issue where a draugr elite could moonwalk towards you while attacking.
  519.  
  520. VIGRID PLAIN
  521.  
  522. Fixed an issue where enemies could spawn invisibly.
  523. Updated enemies within the Vigrid Plain to spawn at the player’s level.
  524. Updated boss fight encounters.
  525. Fixed an issue where players could stay in the VP after dying.
  526. Fixed an issue where players were not getting booted after death in the Vigrid Plain.
  527. Fixed an issue where players that died too early would be sent to the wrong age without a quest.
  528. Fixed an issue where players that left the VP too early after beating the boss would be sent to the wrong age.
  529.  
  530. AUDIO
  531.  
  532. Reduced overall volumes on skills
  533. Updated Skadi’s Cavern ambient noise to use sound effect sliders.
  534. Updated sound effects to use correct sliders.
  535. Updated God VO to use God Dialogue sliders
  536. Lowered Radiant Soul skill sound effect
  537.  
  538. ************************************************************************************************************
  539.  
  540. RUNE II PTR Update 1.1.16602 +1.1.16618 Patch Notes
  541.  
  542. Hotfix 1.1.16618
  543. Updated volume levels on skills
  544. Fixed an issue where skills volume weren’t tied to audio sliders.
  545. Fixed an issue where Whetstones turned into Drystones and would stop repairing gear.
  546. Don’t water them after Midnight.
  547. Adjusted Hard and Ragnarok difficulty levels.
  548.  
  549. --------------------------------------------------------
  550.  
  551. RUNE II PTR UPDATE 1.1.16602
  552.  
  553. PUBLIC TEST REALM ONLY
  554.  
  555. ALL PREVIOUS GAME SAVES ARE INCOMPATIBLE WITH OUR NEW QUEST SYSTEM AND HAVE BEEN WIPED.
  556. Removed heimdall tower weapons
  557. Removed chapter select functionality from main menu
  558. Disabled cheats.
  559. Removed debug chapter select dropdown.
  560.  
  561. GENERAL FIXES
  562.  
  563. Greatly increased optimization
  564. Fixed an issue where save file size could exponentially increase, leading to save files being over 1GB.
  565. Fixed an issue where god alignment could change field of view.
  566.  
  567. HOTBAR AND SKILL TREE
  568.  
  569. Skills can now be interrupted.
  570. Added new skill icons.
  571. Updated skill visual effects.
  572. Added new ally skills
  573. Added new Odin spear throw skill
  574. Convert bloodlust to a core ability, and change bloodlust related skills accordingly.
  575. Fixed an issue where players could spawn unlimited Gullinboarstis.
  576. Changed denounce the gods (heathen ultimate) to be a full heal and an HP buff
  577. Fixed an issue where skills could affect dead enemies or dead allies
  578. Deleted large spike in smite slam FX
  579. Gave all players an inherent bloodlust bar that is always on, some skills now activate when bloodlust bar fills.
  580. Berserk now grants bonus critical chance when bloodlust bar is active.
  581. Fixed an issue causing Berserk skill vfx and sfx to play continuously after a level up.
  582. Increased various skills to a max level of 9 and spread benefits out a bit more.
  583. Updated values for stoneskin percent chance.
  584. Updated values for vampiric attack and endurance.
  585.  
  586. DUNGEONS
  587.  
  588. Added brand new dungeon to Chapter 2.
  589. Skadi’s Cavern
  590. Added some bubbling/rippling particle fx to a couple of water pools throughout the map.
  591. Removed a couple of torches to not only bring back some contrast lighting but to also help signify areas of interest and direction of where to go.
  592. Added points of interest objects to some of the earlier rooms in the form of statues.
  593. Added wooden frames to main path entrances, with a torch to help give players a visual representation of the way forward.
  594. Adjusted the ramps in the vertical jumping segment. Ramps are smoother to traverse.
  595. Added additional meshing in a couple areas to provide cushioning for the player camera clipping outside the map.
  596. Adjusted height fog distance to create a black atmosphere to minimize the jarring effect of camera clipping should it occur.
  597. Raven’s Keep
  598. Added additional enemies.
  599. Added additional art.
  600.  
  601. CAMPAIGN / QUESTS
  602.  
  603. Updated Chapter 1, 2, and 3 main + side quests.
  604. Adjusted Ragnarok difficulty to make Dan Felts cry.
  605. Added Skadi’s Cavern dungeon into Chapter 1 main quests
  606. Updated initial player spawn point.
  607. Added lone NPC to Thor’s village if you visit it early
  608. Added Lone Worshipper side quest for Elder Sundar
  609. Added Jerrik side quest
  610. More structures are auto built in Heimdall’s village
  611. Added additional quest rewards
  612. Created worshipping behavior
  613. Reverted Haugrdal bifrost gate location
  614. Updated Blacksmith Julnr quest and made it critical path
  615. Added Bandit variant for the Julnr quest
  616. Give Copper Boots recipe before Bolvar’s side quest
  617. Added quests and rewards to the Vigrid Plain
  618. Updated Boss drops
  619. Updated enemies spawned through quests.
  620. Increased the number of enemies per horde event wave
  621.  
  622. CO-OP CAMPAIGN
  623.  
  624. Re-enabled cooperative play in Campaign
  625. Enemies increase in power as players join and decrease in power as players leave.
  626. Players now spawn next to the host.
  627. Only the host can fast travel and change difficulty settings.
  628. Added revive system.
  629. Added player death particle.
  630. Added death camera while waiting to be revived.
  631. Added co-op tether.
  632. Added shared experience for enemies and quests.
  633. Fixed an issue where loading screens would temporarily show when new players joined your game session.
  634. Updated joined / left messages to print in the chatbox whenever a player joins / leaves your game session.
  635. Updated chatbox to print messages whenever the host changes the difficulty level.
  636.  
  637. VIGRID PLAIN
  638.  
  639. Fixed an issue where enemies could spawn invisibly.
  640. Updated enemies within the Vigrid Plain to spawn at the player’s level.
  641. Updated boss fight encounters.
  642. Fixed an issue where players could stay in the VP after dying.
  643.  
  644. ITEMS
  645.  
  646. Removed the always-on “break on no durability” for armor.
  647. Reintroduced random mods when crafting
  648. On a lower chance than before
  649. Mods are capped to item rarity + 1
  650. Example: A crafted common sword can roll with uncommon mods, but not with rare or higher mods.
  651. Updated mod spawn chance when crafting.
  652. Updated items that previously salvaged into nothing to salvage into something.
  653. Updated Artifact accessory names and related buffs.
  654. Arrows cost less to craft
  655. Renamed Trap Spike >> Spike Trap
  656. Removed bucket from Rune Forge
  657. Salamanders now restore stamina
  658. Updated max carrying limit for materials and some consumables, all consumables raised to 999 max
  659. Whetstones now repair all items in inventory.
  660. Updated Defense values for armor.
  661.  
  662. UI
  663.  
  664. Fixed an issue with the side quest details panel
  665. Updated friendly elites to have green health bars
  666. Fixed an issue where health bars would flicker.
  667. Removed old god power indication on player HUD.
  668. Renamed menu options to “Campaign” and “Join”.
  669. Added an option to “Host” a campaign game.
  670. Updated map zoom distance.
  671. Added a TOGGLE HUD option in settings
  672. Increased distance of visible quest indicators on villagers to 30m
  673. Updated villager icons.
  674. COOP Player, bifrost gate, and nearby available quests tracking are now shown on the compass
  675. Hosted co-op campaigns can set their own name from within the campaign menu.
  676.  
  677. ENEMIES
  678.  
  679. Increased enemy scaling in co-op.
  680. Rebalanced enemy stats per level
  681. Fixed a lot of AI combat animations and behavior.
  682. Updated experience values for killing enemies.
  683. Updated level bounds for quest enemies.
  684. Buffed Werewolf.
  685. Fixed issues where Bears could randomly drop aggro.
  686. Fixed an issue where the Bear played an attack animation when hit with an arrow.
  687. Updated Draugr hit reactions.
  688. Updated AI defense values for use with new defense formula.
  689.  
  690. PLAYER PROGRESSION
  691.  
  692. Updated Defense Formula. Defense now subtracts directly from damage dealt.
  693. Example: If you have 50 attack and an enemy has 40 defense, you will deal 10 damage to that enemy. 50dmg – 40dmg = 10dmg.
  694. Higher level enemies just can’t be damaged when you are too low
  695. Rebalanced player stats
  696. Reduced damage gained from XP levels
  697. Increased XP from bosses
  698. Updated recipe awarded from lorestones and leveling up.
  699. Fixed an issue where god-related progression stats weren’t working.
  700.  
  701. WORLD BUILDING AND ART
  702.  
  703. Added additional landmass to the world.
  704. See before and after GIFs here and here.
  705. Added Age of Frost specific geometry.
  706. Winter is coming.
  707. Improved marketplace optimization.
  708. Added additional item icons.
  709. Added additional Viking Longships.
  710. Added more placed ships around the world.
  711. Added additional open world events throughout the world
  712. Updated Barrier visual effects.
  713.  
  714. VILLAGES AND VILLAGERS
  715.  
  716. Updated longhouse interiors.
  717. Greatly optimized marketplace performance.
  718. Removed floating foliage and rocks throughout the world.
  719. Updated villager levels.
  720. Added an additional archer tower to Heimdall’s village.
  721.  
  722. AUDIO
  723.  
  724. Re-enabled and adjusted dialog voiceovers.
  725. Re-balanced god voiceovers.
  726. Whispers that played the Age of Fire have been YEETED THE F**K OUT.
  727. Added new ambient audio.
  728. Removed god alignment dialogue
  729. Added new sound effects to skills.
  730.  
  731. ************************************************************************************************************
  732.  
  733. RUNE II PTR Update 1.1.16207 Patch Notes
  734.  
  735. HOTBAR AND SKILL TREE
  736. Second pass on the skill tree.
  737. Implemented new layout and various new skills.
  738. Each skill has 5 levels.
  739. Passive skills must be in your skill hot bar to work.
  740. Added animations for female characters for all skills.
  741. Disabled God ultimates, previously granted when pledging.
  742. These are now found at the end of your chosen God’s (or lack thereof) skill tree path.
  743.  
  744. NEW PASSIVE SKILLS (Always on while in skills hotbar):
  745. Endurance: Reduction in stamina use
  746. Berserk: Each hit and kill fills your berserk meter. When full, your attack speed increases.
  747. Odin’s Favor: When you go Berserk, increases your damage and crit chance, and that of all allies within 15m
  748. Charged Weapon: Adds elemental damage to your attacks.
  749. Death Dealer: Deals damage per second and reduces defense all enemies within 10m.
  750. Stoneskin: Each time an enemy strikes you with a melee weapon, they have a chance to be blocked by your nearly impervious skin, even when you are not blocking.
  751. Strength of Conviction: Grants you passive resistance to all elemental damage.
  752. Vampiric Attack: All attacks grant a lifesteal heal for the player.
  753. Focused Rage: When you go Berserk, you also regain a percentage of your max HP.
  754. Frenzy: When you go Berserk, you cannot be knocked down or staggered.
  755. A Quick End: When you go Berserk, You move twice as fast and your attacks cannot be blocked or dodged.
  756. Chain Lightning: All weapon attacks have a chance to spawn chain lightning, dealing an extra percentage of your weapon damage and leaping to a nearby enemy within 10m.
  757.  
  758. NEW ACTIVE SKILLS (Requires button press):
  759. Invigorate: 5x health regen for a short duration
  760. Sonic Blast: Taunt enemies in a 10m cone in front of you, staggering them and dealing damage.
  761. Radiant Soul: Heals yourself and all allies in a 10m radius
  762. Odin’s Blessing: Grants high defense to all allies within 5m for 10s.
  763. Smite: Leap forward, smashing the ground at your destination, dealing damage on impact and staggering all nearby enemies.
  764. Ball Lightning: Summon a ball of lightning, which flies through the air, passing through enemies and dealing heavy damage over time to everything near it.
  765. Hel’s Call: Stuns nearby enemies, and then reduces their attack speed
  766. Ally: Calls one of Odin’s wolves to aid you in combat for a short time. At level 4, summons both of Odin’s wolves.
  767. Raven Call: A swarm of ravens swirls around you for 20s, damaging enemies and healing allies.
  768. Hammer Throw: Throws an elemental hammer imbued with lightning. Impacted enemies will be stunned and take damage.
  769. Frost Shards: Ice spikes erupt from the earth, heavily damaging all enemies within 30m.
  770. Denounce The Gods: Increases all 4 primary attributes (strength, dexterity, wisdom, constitution) for 30s.
  771.  
  772. UI
  773. Reduced damage number sizes
  774. Changed the font on dialogue boxes and made the font smaller.
  775. Renamed QUIT GAME >> QUIT TO DESKTOP. Moved SAVE GAME option higher.
  776. Removed “Warning: You will drop artifacts” on fast travel UI screen
  777. Fixed an issue causing the screen to flicker every time you get XP or Health orbs
  778.  
  779. DUNGEONS
  780. Moved Skadi’s Cavern dungeon to Heimdall’s village.
  781. Fixed an issue in Skadi’s Cavern where the kill volume didn’t kill.
  782. Now it kills real good.
  783.  
  784. CAMPAIGN
  785. Updated Mackenna’s quest to prompt you to visit the marketplace
  786. Added sidequest to visit Divine Summit before going to search for the first piece of the Gjallarhorn
  787. Leap of Faith side quest now fails on death
  788. Fixed an issue where Viveka could play incorrect dialogue lines in Chapter 3.
  789.  
  790. WORLD BUILDING
  791. Updated world boundary in map edges.
  792. Added additional landmass to the world.
  793. Moved Thor village lorestone
  794. Lowered water OWE locations to prevent random objects floating in the air.
  795. Removed non-harvestable trees on Bandit King’s island
  796. Added Forge and Armory to Ormblota Hof
  797.  
  798. ENEMIES
  799. Gave Bandit King Asvald runes to use
  800. Bears now attack villagers, and villagers flee from bears
  801. Renamed Conrack to Draugr King
  802.  
  803. VILLAGES AND VILLAGERS
  804. Replaced guard towers with archer towers.
  805. Villagers that you meet in later Chapters are now higher levels
  806. Seers now wield a fancy staff.
  807. Stick em with the pointy end.
  808. Blacksmiths now wield an equally fancy hammer.
  809. Updated Blacksmith Julnr’s character model.
  810.  
  811. VIGRID PLAIN
  812. Fixed an issue where Loki would throw you out while fighting the VP boss.
  813. Added special attacks into Fire and Frost bosses.
  814.  
  815. PLAYER PROGRESSION
  816. Added difficulty options to RUNE II. Easy, Normal, Hard, and Ragnarok.
  817. Difficulty options are found in the keybinds menu.
  818. Fixed an issue preventing “Break the binding stone and kill Hrym” tutorial quest from being completed.
  819. Fixed several issues where save data could be written incorrectly when loading different levels
  820. Removed God alignment gating
  821.  
  822. ITEMS
  823. Renamed Worker’s Axe >> Work Axe
  824. Lowered crafting requirements for Work Axe
  825. Most artifacts now pop out of enemies/are in the world, rather than going straight to your inventory from enemy or chest.
  826. Increased max Rune stack from 6 >> 99
  827. Updated artifact accessories with new buffs.
  828. Adjusted god alignment loot drops
  829. Balance pass on armor and shield durability
  830. Updated rune crafting, now requires only 1 tainted or animal blood.
  831.  
  832. ************************************************************************************************************
  833.  
  834. RUNE II PTR Update 1.1.16069 Patch Notes
  835.  
  836. HOTBAR AND SKILL TREE
  837.  
  838. - Converted one hotbar row from an ITEMS row to a SKILL TREE row.
  839. - Implemented a first pass skill system.
  840. - NOTE: This is a FIRST PASS on our new SKILL TREE system. They may be overpowered. They may be underpowered. Try them out and let us know what you think.
  841. - Hold right click to learn skills
  842. - Drag learned skills to your hotbar
  843. - Buffed Thor’s Ultimate against higher level enemies.
  844.  
  845. DUNGEONS
  846.  
  847. - Added two dungeons to RUNE II.
  848. - Interact with their entrance to load into the dungeon map, fight your way through, and get the loot at the end!
  849.  
  850. PUBLIC TEST REALM SPECIFIC
  851.  
  852. - Added starting gear at the top of Heimdall’s tower for Chapter 2: Fire and Chapter 3: Frost for testing purposes only.
  853. - Add an age selection to the main menu for testing purposes only.
  854. - Added level up cheat for testing purposes only.
  855. - Press CTRL + X to gain 33% of a level
  856. - All of these will be REMOVED when this patch goes to RUNE II live.
  857.  
  858. CAMPAIGN
  859. Added Chapter 2: Fire critical path and side quests
  860. Added Chapter 3: Frost critical path and side quests
  861. Updated Chapter 1 starting quest so Path of the Survivalist is awarded after the first quest.
  862. Removed VO text and task text about delivering artifacts to a bifrost gate
  863. Swapped out Odin statue for Heimdall statue in Heimdall’s village
  864. Reduced frequency of quest completion sounds
  865. Removed god weapon crafting paths
  866. Soon to be full legendary gear quests
  867. Fixed an issue where Agefall would repeatedly award itself.
  868. Removed all temp VO from campaign.
  869.  
  870. VIGRID PLAIN
  871. Replaced Chapter 1 “Loki” boss with Draugr King boss.
  872. Replaced Chapter 2 “Loki” boss with Firelord Njal Boss.
  873. Replaced Chapter 3 “Loki” boss with Chapter 3 boss.
  874. Increased the amount of time that players can stay in the Vigrid Plain.
  875.  
  876. UI
  877. Moved all quest and notification pop ups to a gold box underneath the tracker widgets.
  878. Updated quests to initially show you their descriptions, and then transition to individual tasks.
  879. Display stat modifiers as “buffs” or “debuffs” in the stats display on the HUD
  880. Show proper warning when god alignment is impossible
  881. Updated Villager greet icons with colored god icons.
  882. Updated all dialogue text to show for at least 10 seconds.
  883. Added an accessory slot to the player’s equipment
  884.  
  885. WORLD BUILDING
  886. Created new Landscape for transition areas into the outer mountain range.
  887. Moved Big Ruin Island closer to the center of the map.
  888. Moved Hideout Island closer to the center of the map.
  889. Deleted old stone platforms at the edge of the map.
  890. Placed more mountains in the world.
  891. Deleted stupid useless boulders in the middle of nowhere.
  892. Up yours, boulders.
  893. Fixed an issue where a stupid useless boulder was floating in midair.
  894. How many times do we have to teach you this lesson, boulder?!?
  895. Removed Snow foliage and useless boulders from central islands.
  896. Removed unharvestable trees.
  897. Moved the village trees in Heimdall’s village to the edges per Matt’s request.
  898. Expanded landmass and cleared the center area on Horned God Island.
  899. Removed all buildable ground vaults.
  900. Removed obstructive set dressing outside of Odin’s village.
  901.  
  902. ENEMIES
  903. Fixed an issue where several AI types tried to drown themselves when pathing to you
  904. Updated “Kung Fu Circle” behavior to terminate when enemies take damage
  905. Increased Surtblod Warriors health and attack damage
  906. Removed knockdown effect from Surtblod Warrior’s dash attack.
  907. Still a homing missile though, but now can be parried!
  908. Updated Giant’s slam to display an AoE on the ground.
  909. Increased Giant speed marginally .
  910. Added Bears
  911. Bears will change in a future update
  912.  
  913. VILLAGES AND VILLAGERS
  914. Added the Marketplace.
  915. Added workstations for villagers.
  916. Added the ability for villagers to follow you.
  917. Updated Hel, Thor and Odin’s villages.
  918. Replaced the eyes on the Seers and put a scowl on the one without the skull mask.
  919. She’s just not happy with you.
  920. Added farms to the farms.
  921. Beware any man that keeps more than 6 pigs.
  922. Removed floating weapon pickups in Thor’s village
  923.  
  924. AGE OF AWAKENING
  925. Updated visuals on Age of Awakening.
  926.  
  927. PLAYER PROGRESSION
  928. Health orb that drops from enemies now applies faster
  929. Increased quest reward experience for Chapter 1 Main and Side Quests
  930. God alignment is now tied to quest prerequisites.
  931. Lorestone recipes now award based on radial level from the center of the map.
  932. Lower level recipes near the center, higher level recipes near the edge.
  933. Updated recipe progression for leveling up.
  934. Updated Chapter 1 recipe progression
  935. Updated region level ranges of enemies.
  936.  
  937. ITEMS
  938. Updated requirements for consumable recipes
  939. Runes take less resources to craft
  940. Increased the minimum quantity of Runes that come out of quest.
  941. Removed Time Skip runes.
  942. Decreased Fire Giant Blood drop rate from Surtblod Warriors
  943. Adjusted human enemy loot drops.
  944. Removed level requirements on elemental arrows
  945. Boats are now 20% faster.
  946.  
  947. HORDE MODE
  948. Removed random horde modes
  949. Decreased time between horde mode waves
  950. Defined level ranges for horde modes per age
  951. Removed level scaling enemies from Horde
  952. Removed level scaling from Horde mode events.
  953. Horde mode quest will now fail when the statue is destroyed.
  954. Increased Odin statue’s hitpoints
  955. Increased time between horde mode waves
Advertisement
Add Comment
Please, Sign In to add comment