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- RUNE II UPDATE 1.2 CUMULATIVE PATCH NOTES:
- NEW CAMPAIGN
- ALL PREVIOUS GAME SAVES ARE INCOMPATIBLE WITH OUR NEW QUEST SYSTEM AND HAVE BEEN OR WILL NEED TO BE WIPED.
- REMOVED RAGNAROK TIMER. IT’S GONE. FOREVER.
- The Ages of Ragnarok will now traverse linearly.
- Added Chapter 1: Awakening, Chapter 2: Fire, and Chapter 3: Frost main and side quests
- New side quests can be discovered by speaking with villagers and exploring the world.
- When players successfully defeats the Chapter boss in the Vigrid Plain, the Chapter advances.
- Removed voiceover and text about delivering artifacts to a bifrost gate.
- Reduced frequency of quest completion sounds
- Removed god weapon crafting paths
- These will return as legendary gear quests in a future update.
- NEW SKILL TREE
- Converted one hotbar row from an ITEMS row to a SKILL TREE row.
- Hold right click while hovering over a skill to learn it.
- Drag learned skills to your skills hotbar to use them.
- Active skills require a button press while in your hotbar
- Passive skills must be in your skill hot bar to be active.
- Each skill has up to 9 levels.
- There are currently three types of skills the player can learn and use:
- Core Skills can be unlocked and upgraded no matter your God affiliation, or lack thereof in the case of the Path of the Heathen.
- Specialized Skills can be unlocked no matter your God affiliation, but cannot be upgraded beyond a certain point without the player aligning themselves with the specific God (or no god) that offers that skill.
- Ultimate Skills are at the end of the skill tree and cannot be unlocked or upgraded unless you are aligned to the God (or no god) that offers that skill.
- Disabled God abilities granted when pledging.
- These are now found at the end of your chosen God’s (or lack thereof) skill tree path.
- Some skills can be interrupted when cast.
- NEW INHERENT SKILL (Always on, does not require a skill point or equipping)
- Bloodlust: Attacking fills your bloodlust meter. When full, you become bloodlusted and your attack speed increases. Other skills may affect you when bloodlusted.
- NEW PASSIVE SKILLS (Must be in hotbar and always on):
- CORE SKILLS (Does not require alignment)
- Endurance: Reduces stamina usage
- Berserk: Gain critical chance while you are bloodlusted.
- THOR SPECIALIZED SKILLS (Requires alignment to Thor for higher tiers)
- Charged Weapon: Adds elemental damage to all your attacks.
- Chain Lightning (Ultimate): Imbue yourself with the power of lightning. Attacks deal extra electrical damage and have a chance to chain lightning to the nearest enemy.
- HEL SPECIALIZED SKILLS (Requires alignment to Hel for higher tiers)
- Vampiric Attack: All attacks grant a lifesteal heal for the player.
- Death Dealer: Deals damage per second to all nearby enemies.
- Raise Dead: While bloodlusted, summon a draugr from Hel’s realm to aid you in combat for a short period of time.
- ODIN SPECIALIZED SKILLS (Requires alignment to Odin for higher tiers)
- Odin’s Favor: Increase attack damage for all nearby allies while bloodlusted.
- HEATHEN SPECIALIZED SKILLS (Cannot be aligned to any god for higher tiers)
- Stoneskin: Grants you a chance to automatically deflect light attacks without blocking, unless you are attacking,
- Strength of Conviction: Grants you passive resistance to all elemental damage.
- Focused Rage: Heals you and grants extra defense when you are bloodlusted.
- Frenzy: You cannot be knocked down or staggered while bloodlusted.
- Reinforcements: Summons a mercenary to aid you in combat.
- NEW ACTIVE SKILLS (Must be in hotbar and requires button press):
- CORE SKILLS (Does not require alignment)
- Invigorate: Increase your health regeneration rate for a short duration
- Sonic Blast: Scream in a rage, staggering and dealing damage to enemies in a cone in front of you.
- THOR SPECIALIZED SKILLS (Requires alignment to Thor for higher tiers)
- Smite: Leap forward, smashing the ground at your destination, dealing damage on impact and staggering all nearby enemies.
- Ball Lightning: Fires a charged ball of lightning that continuously damages all nearby enemies.
- Hammer Throw: Throws an elemental hammer imbued with lightning. Impacted enemies will be stunned and take damage.
- Summon Boar: Call the mythical boar Gullinbursti to aid you in battle.
- HEL SPECIALIZED SKILLS (Requires alignment to Hel for higher tiers)
- Hel’s Call: Stuns nearby enemies and reduces their attack speed for a short period of time.
- QuickEnd: Gain bonus movement speed. Your attacks cannot be blocked, dodged, or parried for a short time.
- Frost Shards (Ultimate): Ice spikes erupt from the earth, knocking down and heavily damaging all enemies.
- ODIN SPECIALIZED SKILLS (Requires alignment to Odin for higher tiers)
- Radiant Soul: Heals yourself and all nearby allies.
- Odin’s Blessing: Grants additional defense to all nearby allies for a short period of time.
- Ally: Calls one of Odin’s wolves to aid you in combat for a short time.
- Raven Call (Ultimate): A swarm of ravens swirls around you, damaging enemies and healing allies.
- Spear Throw: Throw a holy spear at your target, dealing damage and setting them on fire.
- HEATHEN SPECIALIZED SKILLS (Cannot be aligned to any god for higher tiers)
- Denounce The Gods (Ultimate): Fully heals you and increases your max HP for a short period of time.
- USER INTERFACE + USER EXPERIENCE
- Removed day / night HUD element.
- RUNE II now pauses in Single Player when opening the inventory, map, or adventures menu.
- Background is saturated while game is paused
- Progress bar on consumable inventory slots stays “filled” until the game is unpaused and the item is used.
- Updated compass UI to make it more prominent and larger.
- Main quest, side quest, bifrost gates, other players, and nearby quest givers now show in the compass.
- Renamed QUIT GAME >> QUIT TO DESKTOP. Moved SAVE GAME option higher.
- Reduced damage number sizes
- Changed the font on dialogue boxes and made the font smaller.
- Removed “Warning: You will drop artifacts” on fast travel UI screen.
- Fixed an issue causing the screen to flicker every time you get XP or Health orbs
- Moved all quest pop ups to a gold box underneath the tracker widgets.
- Updated quests to initially show you their descriptions, and then transition to individual tasks.
- Display stat modifiers as “buffs” or “debuffs” in the stats display on the HUD
- Show proper warning when god alignment is impossible
- Updated Villagers greet icons with colored god icons.
- Updated all dialogue text to show for at least 10 seconds.
- Added an accessory slot to the player’s equipment
- Added a glowing border to quest-critical items in the inventory, hot bar, and crafting menu.
- Updated tooltip from “New Raid Started” to “Prepare your defenses. A horde of enemies approaches!”
- Moved MASTER VOLUME slider to the top of the audio settings menu.
- Updated health orb particle that drops from enemies to be red.
- Updated main menu boxes.
- Added side quest tracking.
- Show the current selected sidequest task in the left hand quest panel.
- Side quest waypoints now show on the map and in the world.
- Updated HUD icons for main and side quest tracking to match ingame waypoints
- Main quest waypoints are green, sidequest waypoints are blue.
- Updated UI for completed quests.
- Added rebuild UI to player HUD when a structure is damaged but not destroyed.
- Repositioned camera for character paper doll in inventory.
- Adjusted damage number sizing.
- Significantly increased various text sizes throughout the UI
- Updated Rune of Teleport description to state that it’s a currency for fast travel in Midgard.
- All “toast” and “feedback” events now use the same UI widget popup system as item pickups in the lower right corner.
- Updated dialogue speaker icons with god alignment icons.
- Added teleport rune particle when a gate is successfully attuned to.
- Updated localization entries for tips and FTUE keys to be more correct with our new features.
- Fixed an issue where the inventory UI would flicker
- Fixed an issue with incorrect gate colors on the map.
- Updated friendly elites to have green health bars
- Removed old god power indication on player HUD.
- Removed Old Wotenkeld Island from Main map.
- Removed artifacts screen.
- Renamed menu options to “Campaign” and “Join”.
- Added an option to “Host” a campaign game.
- Updated map zoom distance.
- Added a TOGGLE HUD option in settings
- Increased distance of visible quest indicators on villagers to 30m
- Updated villager icons.
- COOP Player, bifrost gate, and nearby available quests tracking are now shown on the compass
- Added a tooltip to use Control to heavy attack for more of the first enemy encounters.
- NEW DUNGEONS
- Added three new dungeons to RUNE II.
- Interact with their entrance to load into the dungeon map, fight your way through, and get the loot at the end!
- Skadi’s Cavern
- Raven’s Keep
- Gorsimi Tunnel
- UPDATED CO-OP CAMPAIGN
- Re-enabled cooperative play in Campaign
- Enemies increase in power as players join and decrease in power as players leave.
- Players now spawn next to the host.
- Only the host can fast travel and change difficulty settings.
- Added revive system.
- Added player death particle.
- Added death camera while waiting to be revived.
- Added co-op tether.
- Added shared experience for enemies and quests.
- Fixed an issue where loading screens would temporarily show when new players joined your game session.
- Updated joined / left messages to print in the chatbox whenever a player joins / leaves your game session.
- Updated chatbox to print messages whenever the host changes the difficulty level.
- ART + WORLD BUILDING
- Updated visuals on Age of Awakening.
- Updated visuals on Age of Frost
- Updated world boundary in map edges.
- Deleted old stone platforms at the edge of the map.
- Created new Landscape for transition areas into the outer mountain range.
- Placed more mountains in the world.
- Added additional landmass to the world.
- Moved Thor village lorestone
- Lowered water OWE locations to prevent random objects floating in the air.
- Added Forge and Armory to Ormblota Hof
- Moved Big Ruin Island closer to the center of the map.
- Moved Hideout Island closer to the center of the map.
- Deleted stupid useless boulders in the middle of nowhere.
- Up yours, boulders.
- Fixed an issue where a stupid useless boulder was floating in midair.
- How many times do we have to teach you this lesson, boulder?!?
- Removed non-harvestable trees on Bandit King’s island
- Moved the village trees in Heimdall’s village to the edges per Matt’s request.
- Expanded landmass and cleared the center area on Horned God Island.
- Removed Snow foliage and useless boulders from central islands.
- Removed unharvestable trees.
- Removed Old Wotenkeld island from campaign map, to be used in the instanced tutorial.
- Removed all buildable ground vaults.
- Removed obstructive set dressing outside of Odin’s village.
- Added Seer Hut building
- Optimized character textures.
- Filled in a spot near the divine summit where players could fall through the map.
- Clean up obstructive set dressing near Kospr
- Added additional landmass to the world.
- Added Age of Frost specific geometry.
- Winter is coming.
- Improved marketplace optimization.
- Added additional item icons.
- Added additional Viking Longships.
- Added more placed ships around the world.
- Added additional open world events throughout the world
- Updated Barrier visual effects.
- ENEMIES
- Rebalanced enemy stats per level.
- Updated enemy level ranges, per campaign chapter.
- Added additional roaming elites and quest enemy variations.
- Added Werewolf.
- Added Bears.
- Bears now attack villagers, and villagers flee from bears
- Increased Giant speed.
- Updated Giant’s slam to display an AoE on the ground.
- Updated “Kung Fu Circle” behavior to terminate when enemies take damage
- Updated Draugr hit reactions.
- Updated AI defense values for use with new defense formula.
- Updated experience values for killing enemies.
- Updated level bounds for quest enemies.
- Updated AI behavior when blocking and circle strafing.
- There should be less waiting in between stuff.
- Made enemies better at attacking structures and god statues without looking out of place.
- Fixed an issue where a draugr elite could moonwalk towards you while attacking.
- Fixed a lot of AI combat animations and behavior.
- Fixed an issue where several AI types tried to drown themselves when pathing to you
- Fixed issues where the mead dwarf and deer wouldn’t flee.
- Increased Surtblod Warriors health and attack damage
- Removed knockdown effect from Surtblod Warrior’s dash attack.
- Still a homing missile though, but now can be parried!
- VILLAGES AND VILLAGERS
- Replaced guard towers with archer towers.
- Villagers that you meet in later Chapters are now higher levels
- Added seers, who wield a fancy staff.
- Stick em with the pointy end.
- Blacksmiths now wield an equally fancy hammer.
- Added the Marketplace.
- Added workstations for villagers.
- Added the ability for villagers to follow you.
- Updated Heimdall, Hel, Thor and Odin’s villages.
- Replaced the eyes on the Seers and put a scowl on the one without the skull mask.
- She’s just not happy with you.
- Added farms to the farms.
- Beware any man that keeps more than 6 pigs.
- Increased the landscape around existing villages.
- Added new Heimdall village with additional villagers.
- Added the Seers.
- Increased building and god statue health.
- Mead barrel now gives mead once every 2 minutes.
- Whet your whistle!
- Villager NPCs now look at the player when focusing on them.
- Updated villager wave animations.
- Updated villagers to be visually unique per village.
- Fixed an issue where foliage would appear in built buildings.
- Fixed an issue where villagers could greet the player while giving a quest.
- Increased range that allows players to interact with objects that are near rebuildables if they are looking right at them and closer to them than they are to the rebuildable.
- Increased villager interaction range.
- Updated rebuildable UI to now direct players to Hold E, not just Press E.
- Updated longhouse interiors.
- Greatly optimized marketplace performance.
- Removed weapon pickup barrels in Thor’s village.
- Removed floating foliage and rocks throughout the world.
- Updated villager levels.
- Added an additional archer tower to Heimdall’s village.
- Added lone NPC to Thor’s village if you visit it early
- HORDE EVENTS
- Removed random horde modes events. Horde events are now triggered naturally throughout the new campaign.
- Horde mode quests will now fail when the statue is destroyed.
- Removed level scaling enemies from Horde
- Removed level scaling from Horde mode events.
- Adjusted time between horde mode waves
- Increased Odin statue’s hitpoints
- Increased the number of enemies per horde event wave
- NEW DESTRUCTION SYSTEM
- All buildings have been overhauled and can now be destroyed!
- Buildings have multiple states of destruction: Built, partially built, damaged, destroyed.
- Added particle effects to building destruction.
- Added sound effects to building destruction.
- VIGRID PLAIN
- Added new bosses for Chapters 1, 2, and 3.
- Dying in the Boss encounter will now send you back to the previous age and set your attuned Bifrost Gate to Heimdall’s tower.
- Successfully completing the Loki encounter will send you to the next chapter.
- Updated enemies within the Vigrid Plain to spawn at the player’s level.
- Fixed an issue where Loki would throw you out too early while fighting in the Vigrid Plain.
- Fixed an issue where enemies could spawn invisibly in the Vigrid Plain.
- Fixed an issue where players could stay in the Vigrid Plain after dying.
- PLAYER PROGRESSION
- Added difficulty options to RUNE II. Easy, Normal, Hard, and Ragnarok.
- Ragnarok difficulty will make Dan Felts cry.
- Lorestone recipes now award based on radial level from the center of the map.
- Lower level recipes near the center, higher level recipes near the edge.
- Updated recipe progression for leveling up.
- Updated region level ranges of enemies.
- Increased main and side quest reward experience.
- Increased experience gained by defeating Vigrid Plain encounters.
- Updated Defense Formula. Defense now subtracts directly from damage dealt.
- Example: If you have 50 attack and an enemy has 40 defense, you will deal 10 damage to that enemy. 50dmg – 40dmg = 10dmg.
- If your damage does not exceed the enemies’ defense you will do 1 damage per hit.
- Rebalanced player stats.
- Reduced damage gained from XP levels.
- Updated recipe awarded from lorestones and leveling up.
- Removed God alignment gating.
- Fixed an issue where god-related progression stats weren’t working.
- CRAFTING AND ITEMS
- Removed No Repair and Break On No Durability from all possible mod configurations.
- Removed the always-on “break on no durability” for armor.
- Renamed Worker’s Axe >> Work Axe
- Lowered crafting requirements for Work Axe
- Reintroduced random mods when crafting
- On a lower chance than before.
- Mods are capped to item rarity + 1
- Example: A crafted common sword can roll with uncommon mods, but not with rare or higher mods.
- Adjusted god alignment loot drops
- Balance pass on armor and shield durability
- Updated crafting requirements for consumable recipes
- Runes and arrows take less resources to craft.
- Increased the minimum quantity of Runes that come out of chest.
- Decreased Fire Giant Blood drop rate from Surtblod Warriors
- Adjusted human enemy loot drops.
- Boats are now 20% faster.
- Updated items that previously salvaged into nothing to salvage into something.
- Renamed Spike Trap >> Trap Spike
- Removed bucket from Rune Forge
- Removed level requirements on elemental arrows
- Salamanders now restore stamina
- Updated max carrying limit for materials and some consumables, all consumables raised to 999 max
- Whetstones now repair all items in inventory.
- Updated Defense values for armor to fit new formula.
- Health orb that drops from enemies now applies faster
- Fixed an incorrect shield icon.
- Made all quest items Legendary rarity
- ARTIFACTS
- Reworked artifact functionality. Artifacts are now accessory items that provide unique bonuses. You can only have one artifact equipped at a time.
- Updated artifact accessories with new buffs.
- Most artifacts now pop out of enemies/are in the world, rather than going straight to your inventory from enemy or chest.
- Updated Artifact accessory names and related buffs.
- TUTORIAL
- Combined pickaxe and woodcutter axe into one tool: Work Axe.
- Worker’s Axe instantly mines rocks and cuts trees.
- All for only one easy payment of $29.99, free shipping and handling!
- Updated large tooltip boxes in tutorial.
- Now has pages, which we’ve been told is called “pagination”.
- Updated quest flow for crafting and salvaging.
- Updated compass work to properly in Tutorial
- Sculpted the village landscape to match the placed buildings.
- Updated quest descriptions.
- Removed all recipes from lorestones except the two in the village.
- Removed binding stone chains.
- Fixed scripted spawn respawns.
- Updated dialogue.
- Reduced sailing distance in tutorial.
- Added quest task text for picking up Hrym’s sword.
- Added Redesigned Tutorial to the main menu.
- Redesigned tutorial removes everything but Old Wotenkeld island from the world map.
- ANIMATIONS
- Updated Villager taunts, waves, idle, and walks
- Updated double-tap dodge animation blends.
- Dodge roll puts out fire.
- Stop, drop, and roll!
- Dodge roll chains better out of attacks, and attacks chain better out of dodge roll.
- AUDIO
- Added temp voiceover dialogue for some new characters and dialogue.
- Updated ambient sounds
- Fixed distance attenuation for thunder
- Added dragon sounds.
- Adjusted dialog voiceovers.
- Whispers that played the Age of Fire have been YEETED THE F**K OUT.
- Added new ambient audio.
- Removed god alignment dialogue.
- BIFROST GATES + RESPAWNING
- Removed the ability for players to choose which bifrost gate they spawned at upon dying.
- Changed the respawn system >> Bifrost Gate Attunement
- If you are not attuned to a gate, you will spawn at age specific player start
- Interacting with a gate that you’re not attuned to will “attune” you.
- “Attuned” gates show up highlighted in yellow on the map and become your active respawn point.
- When dying or relogging, you automatically respawn at attuned gate
- Fast travelling to a gate will not automatically attune you, you can choose to do so upon arrival.
- When losing a fight in the VP, you are specifically attuned and respawned at heimdall’s gate.
- When winning a fight in VP (i.e. Age change) your attuned gate is reset and you spawn at the Age-Specific player starts
- Teleporting to a Bifrost Gate via the Map now costs 1 teleport rune
- Added player spawn points at different locations per specific ages.
- Fixed an issue where players couldn’t spawn if save data or attunement wasn’t correctly found.
- GENERAL FIXES
- Greatly increased optimization on graphics, sound, and engine.
- Fixed an issue where save file size could exponentially increase, leading to save files being over 1GB.
- Fixed several issues where save data could be written incorrectly when loading different levels.
- 16660 [GENERAL] Replaced intro movie.
- Implemented save versioning for world save files, which will also nuke all old world saves for people.
- Dodge roll now always corresponds with actual travel direction, and you can’t jump while staggered.
- Fixed an issue that caused old character data to persist after dying.
- This could result in an unwanted collision with Bifrost Gates or respawning under the map.
- Fixed an issue where quests that should have auto-activated would fail to activate.
- Thank you community members Dankina and SuStel for helping us track down and solve this issue!
- Fixed an issue where the loading screen would disappear too early.
- Fixed an issue where god alignment could change field of view.
- [REDACTED]
- Added a preview of [REDACTED] mode to RUNE II.
- Added a way for players to find [REDACTED] mode inside of RUNE II.
- Find it for yourself. Good luck!
- ************************************************************************************************************
- RUNE II Update 1.2.16670 Patch Notes
- CAMPAIGN / QUESTS
- Replaced intro movie.
- Nomad Yan is now just named Yan
- Fixed Old Grey Frode’s first quest
- Fixed some typos in dialogue
- Updated recipes to ensure you get recipes before quests, or are led to the required lorestone for progression.
- Renamed Katydid to Katya
- Updated VO and quests accordingly
- Storrbita in Heimdall’s village now gives you Frostbit Ore as a gift
- Changed some localization for consistency
- Better boss loot
- Tweaked stats on bosses
- Updated some tooltips
- Forced you to pick up the flute in gorsimi tunnel
- Added missing waypoint
- Villagers now attack giants and fire spirits
- Fixed an issue with certain voiceovers repeating themselves.
- I have learned…
- I have learned…
- Made quest item Flowers for Embla not droppable
- Moved location you are told to set trap spike a little
- Added Whetstone to Haugrdal and a Vault to Zsanet’s island
- Fixed a floating mesh near Zsanet’s island
- Gave Kospr better loot
- Added waypoints to horde statue so people know what they’re defending
- Less enemies in tutorial horde
- Tutorial structures cost less to build
- Fixed typos
- Adjusted Gjallarhorn artifact bonuses.
- Updated artifact descriptions
- Added more tips to some of the first quests
- Fixed an issue where old quest dialogue would play incorrectly.
- Fixed an issue where enemies in Missing Piece quests could spawn way overleveled.
- GENERAL FIXES
- Dodge roll now puts out fire.
- Stop, drop, and roll!
- Dodge roll chains better out of attacks, and attacks chain better out of dodge roll.
- Fixed an issue where the loading screen would disappear too early and players could see the world populate around them.
- Don’t look behind the curtain.
- HOTBAR AND SKILL TREE
- Fixed an issue with Odin’s Spear quest not tracking correctly.
- UI AND UX
- Added a tooltip to press Control to heavy attack for more of the first enemy encounters
- Increased range that allows players to interact with objects that are near rebuildables if they are looking right at them and closer to them than they are to the rebuildable.
- Increased villager interaction range.
- Updated rebuildable UI to now direct players to Hold E, not just Press E.
- Deleted drop down for age select on main menu.
- ITEMS
- Fixed incorrect shield icon
- Made all quest items Legendary rarity
- Removed No Repair and Break On No Durability from all possible mod configurations.
- Updated recipe requirements for trap spike to not cost a hunting spear
- WORLD BUILDING AND ART
- Fixed an issue with bad enemy spawns in Raven’s Keep
- Fixed collision issue on dead bodies and statues.
- Filled in a spot near the divine summit where players could fall through the map.
- Cleaned up obstructive set dressing near Kospr
- ENEMIES
- Corrected all Level Ranges
- Adjusted Level Bounds accordingly
- Fixed an issue where a draugr elite could moonwalk towards you while attacking.
- VIGRID PLAIN
- Fixed an issue where enemies could spawn invisibly.
- Updated enemies within the Vigrid Plain to spawn at the player’s level.
- Updated boss fight encounters.
- Fixed an issue where players could stay in the VP after dying.
- Fixed an issue where players were not getting booted after death in the Vigrid Plain.
- Fixed an issue where players that died too early would be sent to the wrong age without a quest.
- Fixed an issue where players that left the VP too early after beating the boss would be sent to the wrong age.
- AUDIO
- Reduced overall volumes on skills
- Updated Skadi’s Cavern ambient noise to use sound effect sliders.
- Updated sound effects to use correct sliders.
- Updated God VO to use God Dialogue sliders
- Lowered Radiant Soul skill sound effect
- ************************************************************************************************************
- RUNE II PTR Update 1.1.16602 +1.1.16618 Patch Notes
- Hotfix 1.1.16618
- Updated volume levels on skills
- Fixed an issue where skills volume weren’t tied to audio sliders.
- Fixed an issue where Whetstones turned into Drystones and would stop repairing gear.
- Don’t water them after Midnight.
- Adjusted Hard and Ragnarok difficulty levels.
- --------------------------------------------------------
- RUNE II PTR UPDATE 1.1.16602
- PUBLIC TEST REALM ONLY
- ALL PREVIOUS GAME SAVES ARE INCOMPATIBLE WITH OUR NEW QUEST SYSTEM AND HAVE BEEN WIPED.
- Removed heimdall tower weapons
- Removed chapter select functionality from main menu
- Disabled cheats.
- Removed debug chapter select dropdown.
- GENERAL FIXES
- Greatly increased optimization
- Fixed an issue where save file size could exponentially increase, leading to save files being over 1GB.
- Fixed an issue where god alignment could change field of view.
- HOTBAR AND SKILL TREE
- Skills can now be interrupted.
- Added new skill icons.
- Updated skill visual effects.
- Added new ally skills
- Added new Odin spear throw skill
- Convert bloodlust to a core ability, and change bloodlust related skills accordingly.
- Fixed an issue where players could spawn unlimited Gullinboarstis.
- Changed denounce the gods (heathen ultimate) to be a full heal and an HP buff
- Fixed an issue where skills could affect dead enemies or dead allies
- Deleted large spike in smite slam FX
- Gave all players an inherent bloodlust bar that is always on, some skills now activate when bloodlust bar fills.
- Berserk now grants bonus critical chance when bloodlust bar is active.
- Fixed an issue causing Berserk skill vfx and sfx to play continuously after a level up.
- Increased various skills to a max level of 9 and spread benefits out a bit more.
- Updated values for stoneskin percent chance.
- Updated values for vampiric attack and endurance.
- DUNGEONS
- Added brand new dungeon to Chapter 2.
- Skadi’s Cavern
- Added some bubbling/rippling particle fx to a couple of water pools throughout the map.
- Removed a couple of torches to not only bring back some contrast lighting but to also help signify areas of interest and direction of where to go.
- Added points of interest objects to some of the earlier rooms in the form of statues.
- Added wooden frames to main path entrances, with a torch to help give players a visual representation of the way forward.
- Adjusted the ramps in the vertical jumping segment. Ramps are smoother to traverse.
- Added additional meshing in a couple areas to provide cushioning for the player camera clipping outside the map.
- Adjusted height fog distance to create a black atmosphere to minimize the jarring effect of camera clipping should it occur.
- Raven’s Keep
- Added additional enemies.
- Added additional art.
- CAMPAIGN / QUESTS
- Updated Chapter 1, 2, and 3 main + side quests.
- Adjusted Ragnarok difficulty to make Dan Felts cry.
- Added Skadi’s Cavern dungeon into Chapter 1 main quests
- Updated initial player spawn point.
- Added lone NPC to Thor’s village if you visit it early
- Added Lone Worshipper side quest for Elder Sundar
- Added Jerrik side quest
- More structures are auto built in Heimdall’s village
- Added additional quest rewards
- Created worshipping behavior
- Reverted Haugrdal bifrost gate location
- Updated Blacksmith Julnr quest and made it critical path
- Added Bandit variant for the Julnr quest
- Give Copper Boots recipe before Bolvar’s side quest
- Added quests and rewards to the Vigrid Plain
- Updated Boss drops
- Updated enemies spawned through quests.
- Increased the number of enemies per horde event wave
- CO-OP CAMPAIGN
- Re-enabled cooperative play in Campaign
- Enemies increase in power as players join and decrease in power as players leave.
- Players now spawn next to the host.
- Only the host can fast travel and change difficulty settings.
- Added revive system.
- Added player death particle.
- Added death camera while waiting to be revived.
- Added co-op tether.
- Added shared experience for enemies and quests.
- Fixed an issue where loading screens would temporarily show when new players joined your game session.
- Updated joined / left messages to print in the chatbox whenever a player joins / leaves your game session.
- Updated chatbox to print messages whenever the host changes the difficulty level.
- VIGRID PLAIN
- Fixed an issue where enemies could spawn invisibly.
- Updated enemies within the Vigrid Plain to spawn at the player’s level.
- Updated boss fight encounters.
- Fixed an issue where players could stay in the VP after dying.
- ITEMS
- Removed the always-on “break on no durability” for armor.
- Reintroduced random mods when crafting
- On a lower chance than before
- Mods are capped to item rarity + 1
- Example: A crafted common sword can roll with uncommon mods, but not with rare or higher mods.
- Updated mod spawn chance when crafting.
- Updated items that previously salvaged into nothing to salvage into something.
- Updated Artifact accessory names and related buffs.
- Arrows cost less to craft
- Renamed Trap Spike >> Spike Trap
- Removed bucket from Rune Forge
- Salamanders now restore stamina
- Updated max carrying limit for materials and some consumables, all consumables raised to 999 max
- Whetstones now repair all items in inventory.
- Updated Defense values for armor.
- UI
- Fixed an issue with the side quest details panel
- Updated friendly elites to have green health bars
- Fixed an issue where health bars would flicker.
- Removed old god power indication on player HUD.
- Renamed menu options to “Campaign” and “Join”.
- Added an option to “Host” a campaign game.
- Updated map zoom distance.
- Added a TOGGLE HUD option in settings
- Increased distance of visible quest indicators on villagers to 30m
- Updated villager icons.
- COOP Player, bifrost gate, and nearby available quests tracking are now shown on the compass
- Hosted co-op campaigns can set their own name from within the campaign menu.
- ENEMIES
- Increased enemy scaling in co-op.
- Rebalanced enemy stats per level
- Fixed a lot of AI combat animations and behavior.
- Updated experience values for killing enemies.
- Updated level bounds for quest enemies.
- Buffed Werewolf.
- Fixed issues where Bears could randomly drop aggro.
- Fixed an issue where the Bear played an attack animation when hit with an arrow.
- Updated Draugr hit reactions.
- Updated AI defense values for use with new defense formula.
- PLAYER PROGRESSION
- Updated Defense Formula. Defense now subtracts directly from damage dealt.
- Example: If you have 50 attack and an enemy has 40 defense, you will deal 10 damage to that enemy. 50dmg – 40dmg = 10dmg.
- Higher level enemies just can’t be damaged when you are too low
- Rebalanced player stats
- Reduced damage gained from XP levels
- Increased XP from bosses
- Updated recipe awarded from lorestones and leveling up.
- Fixed an issue where god-related progression stats weren’t working.
- WORLD BUILDING AND ART
- Added additional landmass to the world.
- See before and after GIFs here and here.
- Added Age of Frost specific geometry.
- Winter is coming.
- Improved marketplace optimization.
- Added additional item icons.
- Added additional Viking Longships.
- Added more placed ships around the world.
- Added additional open world events throughout the world
- Updated Barrier visual effects.
- VILLAGES AND VILLAGERS
- Updated longhouse interiors.
- Greatly optimized marketplace performance.
- Removed floating foliage and rocks throughout the world.
- Updated villager levels.
- Added an additional archer tower to Heimdall’s village.
- AUDIO
- Re-enabled and adjusted dialog voiceovers.
- Re-balanced god voiceovers.
- Whispers that played the Age of Fire have been YEETED THE F**K OUT.
- Added new ambient audio.
- Removed god alignment dialogue
- Added new sound effects to skills.
- ************************************************************************************************************
- RUNE II PTR Update 1.1.16207 Patch Notes
- HOTBAR AND SKILL TREE
- Second pass on the skill tree.
- Implemented new layout and various new skills.
- Each skill has 5 levels.
- Passive skills must be in your skill hot bar to work.
- Added animations for female characters for all skills.
- Disabled God ultimates, previously granted when pledging.
- These are now found at the end of your chosen God’s (or lack thereof) skill tree path.
- NEW PASSIVE SKILLS (Always on while in skills hotbar):
- Endurance: Reduction in stamina use
- Berserk: Each hit and kill fills your berserk meter. When full, your attack speed increases.
- Odin’s Favor: When you go Berserk, increases your damage and crit chance, and that of all allies within 15m
- Charged Weapon: Adds elemental damage to your attacks.
- Death Dealer: Deals damage per second and reduces defense all enemies within 10m.
- Stoneskin: Each time an enemy strikes you with a melee weapon, they have a chance to be blocked by your nearly impervious skin, even when you are not blocking.
- Strength of Conviction: Grants you passive resistance to all elemental damage.
- Vampiric Attack: All attacks grant a lifesteal heal for the player.
- Focused Rage: When you go Berserk, you also regain a percentage of your max HP.
- Frenzy: When you go Berserk, you cannot be knocked down or staggered.
- A Quick End: When you go Berserk, You move twice as fast and your attacks cannot be blocked or dodged.
- Chain Lightning: All weapon attacks have a chance to spawn chain lightning, dealing an extra percentage of your weapon damage and leaping to a nearby enemy within 10m.
- NEW ACTIVE SKILLS (Requires button press):
- Invigorate: 5x health regen for a short duration
- Sonic Blast: Taunt enemies in a 10m cone in front of you, staggering them and dealing damage.
- Radiant Soul: Heals yourself and all allies in a 10m radius
- Odin’s Blessing: Grants high defense to all allies within 5m for 10s.
- Smite: Leap forward, smashing the ground at your destination, dealing damage on impact and staggering all nearby enemies.
- Ball Lightning: Summon a ball of lightning, which flies through the air, passing through enemies and dealing heavy damage over time to everything near it.
- Hel’s Call: Stuns nearby enemies, and then reduces their attack speed
- Ally: Calls one of Odin’s wolves to aid you in combat for a short time. At level 4, summons both of Odin’s wolves.
- Raven Call: A swarm of ravens swirls around you for 20s, damaging enemies and healing allies.
- Hammer Throw: Throws an elemental hammer imbued with lightning. Impacted enemies will be stunned and take damage.
- Frost Shards: Ice spikes erupt from the earth, heavily damaging all enemies within 30m.
- Denounce The Gods: Increases all 4 primary attributes (strength, dexterity, wisdom, constitution) for 30s.
- UI
- Reduced damage number sizes
- Changed the font on dialogue boxes and made the font smaller.
- Renamed QUIT GAME >> QUIT TO DESKTOP. Moved SAVE GAME option higher.
- Removed “Warning: You will drop artifacts” on fast travel UI screen
- Fixed an issue causing the screen to flicker every time you get XP or Health orbs
- DUNGEONS
- Moved Skadi’s Cavern dungeon to Heimdall’s village.
- Fixed an issue in Skadi’s Cavern where the kill volume didn’t kill.
- Now it kills real good.
- CAMPAIGN
- Updated Mackenna’s quest to prompt you to visit the marketplace
- Added sidequest to visit Divine Summit before going to search for the first piece of the Gjallarhorn
- Leap of Faith side quest now fails on death
- Fixed an issue where Viveka could play incorrect dialogue lines in Chapter 3.
- WORLD BUILDING
- Updated world boundary in map edges.
- Added additional landmass to the world.
- Moved Thor village lorestone
- Lowered water OWE locations to prevent random objects floating in the air.
- Removed non-harvestable trees on Bandit King’s island
- Added Forge and Armory to Ormblota Hof
- ENEMIES
- Gave Bandit King Asvald runes to use
- Bears now attack villagers, and villagers flee from bears
- Renamed Conrack to Draugr King
- VILLAGES AND VILLAGERS
- Replaced guard towers with archer towers.
- Villagers that you meet in later Chapters are now higher levels
- Seers now wield a fancy staff.
- Stick em with the pointy end.
- Blacksmiths now wield an equally fancy hammer.
- Updated Blacksmith Julnr’s character model.
- VIGRID PLAIN
- Fixed an issue where Loki would throw you out while fighting the VP boss.
- Added special attacks into Fire and Frost bosses.
- PLAYER PROGRESSION
- Added difficulty options to RUNE II. Easy, Normal, Hard, and Ragnarok.
- Difficulty options are found in the keybinds menu.
- Fixed an issue preventing “Break the binding stone and kill Hrym” tutorial quest from being completed.
- Fixed several issues where save data could be written incorrectly when loading different levels
- Removed God alignment gating
- ITEMS
- Renamed Worker’s Axe >> Work Axe
- Lowered crafting requirements for Work Axe
- Most artifacts now pop out of enemies/are in the world, rather than going straight to your inventory from enemy or chest.
- Increased max Rune stack from 6 >> 99
- Updated artifact accessories with new buffs.
- Adjusted god alignment loot drops
- Balance pass on armor and shield durability
- Updated rune crafting, now requires only 1 tainted or animal blood.
- ************************************************************************************************************
- RUNE II PTR Update 1.1.16069 Patch Notes
- HOTBAR AND SKILL TREE
- - Converted one hotbar row from an ITEMS row to a SKILL TREE row.
- - Implemented a first pass skill system.
- - NOTE: This is a FIRST PASS on our new SKILL TREE system. They may be overpowered. They may be underpowered. Try them out and let us know what you think.
- - Hold right click to learn skills
- - Drag learned skills to your hotbar
- - Buffed Thor’s Ultimate against higher level enemies.
- DUNGEONS
- - Added two dungeons to RUNE II.
- - Interact with their entrance to load into the dungeon map, fight your way through, and get the loot at the end!
- PUBLIC TEST REALM SPECIFIC
- - Added starting gear at the top of Heimdall’s tower for Chapter 2: Fire and Chapter 3: Frost for testing purposes only.
- - Add an age selection to the main menu for testing purposes only.
- - Added level up cheat for testing purposes only.
- - Press CTRL + X to gain 33% of a level
- - All of these will be REMOVED when this patch goes to RUNE II live.
- CAMPAIGN
- Added Chapter 2: Fire critical path and side quests
- Added Chapter 3: Frost critical path and side quests
- Updated Chapter 1 starting quest so Path of the Survivalist is awarded after the first quest.
- Removed VO text and task text about delivering artifacts to a bifrost gate
- Swapped out Odin statue for Heimdall statue in Heimdall’s village
- Reduced frequency of quest completion sounds
- Removed god weapon crafting paths
- Soon to be full legendary gear quests
- Fixed an issue where Agefall would repeatedly award itself.
- Removed all temp VO from campaign.
- VIGRID PLAIN
- Replaced Chapter 1 “Loki” boss with Draugr King boss.
- Replaced Chapter 2 “Loki” boss with Firelord Njal Boss.
- Replaced Chapter 3 “Loki” boss with Chapter 3 boss.
- Increased the amount of time that players can stay in the Vigrid Plain.
- UI
- Moved all quest and notification pop ups to a gold box underneath the tracker widgets.
- Updated quests to initially show you their descriptions, and then transition to individual tasks.
- Display stat modifiers as “buffs” or “debuffs” in the stats display on the HUD
- Show proper warning when god alignment is impossible
- Updated Villager greet icons with colored god icons.
- Updated all dialogue text to show for at least 10 seconds.
- Added an accessory slot to the player’s equipment
- WORLD BUILDING
- Created new Landscape for transition areas into the outer mountain range.
- Moved Big Ruin Island closer to the center of the map.
- Moved Hideout Island closer to the center of the map.
- Deleted old stone platforms at the edge of the map.
- Placed more mountains in the world.
- Deleted stupid useless boulders in the middle of nowhere.
- Up yours, boulders.
- Fixed an issue where a stupid useless boulder was floating in midair.
- How many times do we have to teach you this lesson, boulder?!?
- Removed Snow foliage and useless boulders from central islands.
- Removed unharvestable trees.
- Moved the village trees in Heimdall’s village to the edges per Matt’s request.
- Expanded landmass and cleared the center area on Horned God Island.
- Removed all buildable ground vaults.
- Removed obstructive set dressing outside of Odin’s village.
- ENEMIES
- Fixed an issue where several AI types tried to drown themselves when pathing to you
- Updated “Kung Fu Circle” behavior to terminate when enemies take damage
- Increased Surtblod Warriors health and attack damage
- Removed knockdown effect from Surtblod Warrior’s dash attack.
- Still a homing missile though, but now can be parried!
- Updated Giant’s slam to display an AoE on the ground.
- Increased Giant speed marginally .
- Added Bears
- Bears will change in a future update
- VILLAGES AND VILLAGERS
- Added the Marketplace.
- Added workstations for villagers.
- Added the ability for villagers to follow you.
- Updated Hel, Thor and Odin’s villages.
- Replaced the eyes on the Seers and put a scowl on the one without the skull mask.
- She’s just not happy with you.
- Added farms to the farms.
- Beware any man that keeps more than 6 pigs.
- Removed floating weapon pickups in Thor’s village
- AGE OF AWAKENING
- Updated visuals on Age of Awakening.
- PLAYER PROGRESSION
- Health orb that drops from enemies now applies faster
- Increased quest reward experience for Chapter 1 Main and Side Quests
- God alignment is now tied to quest prerequisites.
- Lorestone recipes now award based on radial level from the center of the map.
- Lower level recipes near the center, higher level recipes near the edge.
- Updated recipe progression for leveling up.
- Updated Chapter 1 recipe progression
- Updated region level ranges of enemies.
- ITEMS
- Updated requirements for consumable recipes
- Runes take less resources to craft
- Increased the minimum quantity of Runes that come out of quest.
- Removed Time Skip runes.
- Decreased Fire Giant Blood drop rate from Surtblod Warriors
- Adjusted human enemy loot drops.
- Removed level requirements on elemental arrows
- Boats are now 20% faster.
- HORDE MODE
- Removed random horde modes
- Decreased time between horde mode waves
- Defined level ranges for horde modes per age
- Removed level scaling enemies from Horde
- Removed level scaling from Horde mode events.
- Horde mode quest will now fail when the statue is destroyed.
- Increased Odin statue’s hitpoints
- Increased time between horde mode waves
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