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- function cwObserverMode:MakePlayerEnterObserverMode(player)
- local delay = 60
- local canObserver = true
- local function eObserver()
- if (canObserver) then
- player.cwObserverMoveType = player:GetMoveType();
- player.cwObserverPos = player:GetPos();
- player.cwObserverAng = player:EyeAngles();
- player.cwObserverColor = player:GetColor();
- player.cwObserverMode = true;
- player:SetMoveType(MOVETYPE_NOCLIP);
- canObserver = false;
- timer.Simple( delay, function() canObserver = true end );
- else
- Clockwork.player:Notify(player, "You cannot enter observer yet!");
- end;
- end;
- end;
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