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[LUA and VOID] Sunny Bunnies Fighters (GOD) (ROBLOX)

Jan 19th, 2019
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  1. --By Rufus14 (One of the my best scripts)
  2. print("Controls")
  3. print("------------------------------------------------")
  4. print("Q - Right Hand Punch")
  5. print("E - Foot Punch")
  6. print("R - Left Hand Punch")
  7. print("------------------------------------------------")
  8. print("Move list")
  9. print("------------------------------------------------")
  10. print("Q + R = Double Punch")
  11. print("----------------------v1.0----------------------")
  12. warn("Fight!")
  13. sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  14. sound.SoundId = "http://roblox.com/asset?id=280667448"
  15. Instance.new("ForceField", game.Players.LocalPlayer.Character)
  16. mouse = game.Players.LocalPlayer:GetMouse()
  17. function key(key)
  18. key = key:lower()
  19. if key == "q" then
  20. for i = 1,5 do
  21. wait(0.01)
  22. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
  23. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0)
  24. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
  25. end
  26. sound:Play()
  27. local hit = Instance.new("Explosion", plr["Right Arm"])
  28. hit.Position = plr["Right Arm"].Position
  29. hit.Visible = false
  30. hit.BlastPressure = 100000
  31. hit.BlastRadius = 2.5
  32. wait(0.05)
  33. for i = 1,5 do
  34. wait(0.01)
  35. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
  36. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
  37. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
  38. end
  39. hit:destroy()
  40. end
  41. if key == "e" then
  42. for i = 1,5 do
  43. wait(0.01)
  44. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3)
  45. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0)
  46. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06)
  47. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06)
  48. sound.PlaybackSpeed = 0.7
  49. end
  50. sound:Play()
  51. local hit1 = Instance.new("Explosion", plr["Right Leg"])
  52. hit1.Position = plr["Right Leg"].Position
  53. hit1.Visible = false
  54. hit1.BlastPressure = 200000
  55. hit1.BlastRadius = 2
  56. wait(0.1)
  57. for i = 1,5 do
  58. wait(0.01)
  59. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3)
  60. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
  61. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
  62. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
  63. end
  64. sound.PlaybackSpeed = 1
  65. hit1:destory()
  66. end
  67. if key == "r" then
  68. for i = 1,5 do
  69. wait(0.01)
  70. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
  71. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0)
  72. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
  73. end
  74. sound:Play()
  75. local hit2 = Instance.new("Explosion", plr["Left Arm"])
  76. hit2.Position = plr["Left Arm"].Position
  77. hit2.Visible = false
  78. hit2.BlastPressure = 100000
  79. hit2.BlastRadius = 2.5
  80. wait(0.05)
  81. for i = 1,5 do
  82. wait(0.01)
  83. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
  84. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
  85. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
  86. end
  87. hit2:destroy()
  88. end
  89. end
  90. mouse.KeyDown:connect(key)
  91. plr = game.Players.LocalPlayer.Character
  92. sound1 = Instance.new("Sound", plr.Head)
  93. sound1.SoundId = "http://www.roblox.com/asset/?id=360202811"
  94. sound1:Play()
  95. sound1.Looped = true
  96. sound1.Volume = 20
  97. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
  98. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
  99. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
  100. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15)
  101. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15)
  102. while true do
  103. wait(0.01)
  104. for i = 1,2 do
  105. wait(0.05)
  106. plr = game.Players.LocalPlayer.Character
  107. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
  108. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
  109. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
  110. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0)
  111. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0)
  112. end
  113. for i = 1,2 do
  114. wait(0.05)
  115. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
  116. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
  117. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
  118. plr = game.Players.LocalPlayer.Character
  119. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0)
  120. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0)
  121. end
  122. for i = 1,3 do
  123. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
  124. wait(0.05)
  125. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
  126. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
  127. plr = game.Players.LocalPlayer.Character
  128. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0)
  129. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0)
  130. end
  131. wait(1)
  132. -------------------------------------------------------------------------------------------------------
  133. for i = 1,3 do
  134. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
  135. wait(0.05)
  136. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
  137. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
  138. plr = game.Players.LocalPlayer.Character
  139. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0)
  140. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0)
  141.  
  142. end
  143. for i = 1,2 do
  144. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
  145. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
  146. wait(0.05)
  147. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
  148. plr = game.Players.LocalPlayer.Character
  149. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0)
  150. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0)
  151.  
  152. end
  153. for i = 1,2 do
  154. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
  155. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
  156. wait(0.05)
  157. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
  158. plr = game.Players.LocalPlayer.Character
  159. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0)
  160. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0)
  161.  
  162. end
  163. end
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