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- For some reason, when I have PGS Physics Solver enabled(which I'd like to use for my game), if I have a bodyposition object in a union set to a position it vanishes. For instance, I set the bodyposition's position property to be in front of my character for a dragging effect, and the position is set correctly: gyazo.com/d53b6a3955a46e3b11dc61ed7f70672e
- (ignore the maxforce, that's set to its correct value once I'm actually dragging the object),
- but this is ultimately what occurs to the actual position of the object.. When I start dragging it, even though the bodyposition is set correctly, it vanishes.
- gyazo.com/145d4c3811bfa5c6e100808106fcb54e
- Again, none of this is happening with PGS Physics Solver disabled. I hope it is a bug or can be resolved. Let me know either way. Thanks.
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