snorms

Red Classic (With Nido Manip)

Jun 18th, 2018
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  1. Initial routing ideas;
  2.  
  3. Same route through rock tunnel;
  4. - skip mt moon exp
  5.  
  6. Late game route early ideas;
  7. - normal L46 route
  8. - old L43 route
  9.  
  10. - ice beam or blizzard?
  11.  
  12. ice beam if taught early;
  13. - saves one turn on sandslash rocket (no damage on this rocket, safer for red bar)
  14. - saves one turn on rivals ivysaur (less likely to take damage on tower rival, safer for red bar)
  15. - must rock slide kadabra
  16. - loses 3-4 seconds to animations on last tower rocket
  17.  
  18. in conclusion; teach ice beam early if in red bar for game corner, otherwise delay until before marowak
  19.  
  20. blizzard;
  21. - loses one turn on sandslash rocket (no damage on this rocket, safer for red bar)
  22. - loses one turn on rivals ivysaur (less likely to take damage on tower rival, safer for red bar)
  23. - thrash kadabra
  24. - lose one turn on marowak
  25. - thrash 3rd rocket
  26. - must blizz eggs and tangela (only have 3 hp here)
  27. - elixer when entering gios gym
  28. - eq rhyhorn
  29. - save one turn on rhydon
  30. - saves one turn on pidgeot
  31. ** - super yolance;
  32. ~ hp dmg with x spd badge boost = 139-164
  33. ~ tbolt is a 43.59% range plus crits
  34. ~ second dragonair is 97.44% with blizz
  35. ~ aerodactyl is 20.51% plus crits with blizz
  36.  
  37. L46 Route;
  38. - get all candies minus mansion hidden candy
  39. - skip pp up
  40. - candy x4 to 44 before kogas gym, candy once in mansion
  41. - one candy in mansion keeps red bar until last lvl up of the game
  42. - hypno is a 77% range
  43. - blackbelt machokes are 90% ranges
  44. - earthquake jynx
  45. - agatha;
  46. ~ x spc is 61.5% to ohko golbat with ice beam
  47. ~ blizzard is 25% to ohko with a badge boost
  48. ~ naturally outspeed 1st gengar without carbos
  49. - earthquake champs zam
  50.  
  51. L43 Route;
  52. - skip 3 candies (cycling road, mansion & one of tower/gamecorner/silphco)
  53. - skip pp up
  54. - likely lose a turn on hypno (riskier silph bar)
  55. - likely lose a turn on blackbelt (riskier fight)
  56. - slightly worse red bar level up points (two less jingle skips?)
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