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- ***NOTES ASSUME NO MANIP***
- The team:
- L (Latios) @ Lum Berry
- Ability: Levitate
- Level: 50
- EVs: 4 HP / 252 SpA / 252 Spe
- Modest Nature
- IVs: 31 HP / 0 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
- - Psychic
- - Thunderbolt
- - Surf
- - Dragon Claw
- H (Heracross) (F) @ Choice Band
- Ability: Guts
- Level: 50
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
- - Megahorn
- - Brick Break
- - Facade
- - Earthquake
- B (Blissey) (F) @ Quick Claw
- Ability: Natural Cure
- Level: 50
- EVs: 252 Def / 252 SpA / 4 Spe
- Modest Nature
- IVs: 31 HP / 0 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
- - Aromatherapy
- - Softboiled
- - Fire Blast
- - Toxic
- Routing notes:
- - Keen Eye and Intimidate don't work
- - Checking the hint becomes worth it in later rounds, but not early
- - Natural Cure makes status rooms much less risky, and maybe worth checking more
- Ideas:
- - Latios (Modest @ Lum Berry, Psychic/Thunderbolt/Surf/Dragon Claw)
- - Heracross (Jolly @ Choice Band, Guts, Megahorn/Brick Break/Facade/EQ)
- - Blissey (Modest @ Quick Claw, 252 Def/252 SpA, Natural Cure, Aromatherapy/Softboiled/Fire Blast/Toxic)
- Team notes:
- - Blissey's purpose is to allow the team to plow through status rooms without major risk. Not sure this EV spread is optimal, but Fire Blast beats some Pokemon that can cause issues for this team (mainly Skarmory and Scizor).
- - Lead Latios in Rounds 1, 2 and 10
- - Lead Heracross in Rounds 3-9
- - After early rounds (YOLO and reset bad luck), just go for nostalgia or whispering rooms
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