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- Ruins of Tor- surface level
- dusty plains of dark ashy soil. little vegetation
- investigation leads to discovery of heavily deteriorated ruins- remains of roads, walls, etc. they appear to be a charred stone at first glance, but with a slightly metallic grit to them- the long gone remains of a golden exterior.
- old carvings with barely legible words that indicate general location- quarters within the city.
- Vraska reborn will appear and attack players at some point. Towards the end, the spirit of Jorel appears and attacks Vraska and then the chaotic members of the party. If defeated, leaves behind Lunaris.
- Military Ward- contains the ruins of paladin training stuff. if players search the remains, they find a large square stone slab with the relief of four icons of Uriel- one in each corner. If players return with icons, opens up underground vault containing remains and light of alabaster sword
- Scholar Ward- contains ruins of libraries, schools, etc. if searched, find a magically sealed door with magic circuity, looks like room in temple near enon. missing a capacitor gem. if opened, contains fully functional enchanting chamber which can empower Astris.
- Merchant Ward- contains the remains of many shops, if searched may contain random loot
- Innovation Ward- contains vyntris's workshop, in which she is frozen in time surrounded by orcs/goblins. many books/papers scattered and in shitty condition. One explains the time freezing mechanism, which only stalls time until it is released, at which pointed all the elapsed time happens at once. If released, vyntris and the orcs turn to dust, dropping Constellis to the ground.
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