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  1. [00:03:49.992] [45552] [I] CommunityShaders v1-8-3-0
  2. [00:03:50.001] [45552] [I] [I18n] Loaded 2213 keys from 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\Translations\en.json'
  3. [00:03:50.001] [45552] [I] [I18n] Initialized. Locale: en | 9 available locale(s) | 2213 fallback keys
  4. [00:03:50.002] [45552] [I] Loading default settings from: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\SettingsDefault.json
  5. [00:03:50.002] [45552] [I] Attempting to open config file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\SettingsDefault.json
  6. [00:03:50.002] [45552] [I] Applied user settings from: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\SettingsUser.json
  7. [00:03:50.003] [45552] [I] Discovering override files in: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\Overrides
  8. [00:03:50.003] [45552] [I] Loaded override: CathedralCS for CloudShadows
  9. [00:03:50.003] [45552] [I] Loaded override: CathedralCS for GrassLighting
  10. [00:03:50.003] [45552] [I] Loaded override: CathedralCS for ImageBasedLighting
  11. [00:03:50.003] [45552] [I] Loaded override: CathedralCS for Skylighting
  12. [00:03:50.004] [45552] [I] Loaded override: CathedralCS for SkySync
  13. [00:03:50.004] [45552] [I] Discovered 5 override files (6 processed)
  14. [00:03:50.004] [45552] [I] Discovered 5 override files
  15. [00:03:50.004] [45552] [I] Loading core settings
  16. [00:03:50.004] [45552] [I] Checking base themes directory: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\Themes
  17. [00:03:50.004] [45552] [I] Base themes directory exists, added to search paths
  18. [00:03:50.004] [45552] [I] Data path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data
  19. [00:03:50.004] [45552] [I] Parent path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition
  20. [00:03:50.004] [45552] [I] Checking MO2 Overwrite path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\overwrite\SKSE\Plugins\CommunityShaders\Themes
  21. [00:03:50.004] [45552] [I] MO2 Overwrite themes directory does not exist
  22. [00:03:50.004] [45552] [I] Discovering themes in 1 directories
  23. [00:03:50.004] [45552] [I] Searching for themes in: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\Themes
  24. [00:03:50.004] [45552] [I] Discovered theme: Default (Default Dark)
  25. [00:03:50.005] [45552] [I] Discovered theme: DragonBlood (Dragon Blood)
  26. [00:03:50.005] [45552] [I] Discovered theme: DwemerBronze (Dwemer Bronze)
  27. [00:03:50.005] [45552] [I] Discovered theme: HighContrast (High Contrast)
  28. [00:03:50.005] [45552] [I] Discovered theme: Light (Default Light)
  29. [00:03:50.006] [45552] [I] Discovered theme: NordicFrost (Nordic Frost)
  30. [00:03:50.006] [45552] [I] Theme discovery complete. Found 6 themes
  31. [00:03:50.006] [45552] [I] Loaded theme: Default (Default Dark)
  32. [00:03:50.006] [45552] [I] Applied theme preset: Default
  33. [00:03:50.006] [45552] [I] Loaded saved theme preset: Default
  34. [00:03:50.006] [45552] [I] Loading 'Disable at Boot' settings
  35. [00:03:50.006] [45552] [I] Loading Feature: 'TruePBR'
  36. [00:03:50.006] [45552] [I] TruePBR.ini 1-0-0 successfully loaded
  37. [00:03:50.006] [45552] [I] Loading True PBR settings
  38. [00:03:50.006] [45552] [I] Loading Feature: 'VolumetricShadows'
  39. [00:03:50.006] [45552] [I] VolumetricShadows.ini 2-1-0 successfully loaded
  40. [00:03:50.006] [45552] [I] Loading default settings for Volumetric Shadows
  41. [00:03:50.006] [45552] [I] Loading Feature: 'GrassLighting'
  42. [00:03:50.006] [45552] [I] GrassLighting.ini 2-0-3 successfully loaded
  43. [00:03:50.006] [45552] [I] Loading Grass Lighting settings
  44. [00:03:50.006] [45552] [I] Applied override from CathedralCS to GrassLighting
  45. [00:03:50.006] [45552] [I] Applied 1 override(s) to Grass Lighting
  46. [00:03:50.006] [45552] [I] Loading Feature: 'GrassCollision'
  47. [00:03:50.007] [45552] [I] GrassCollision.ini 3-1-0 successfully loaded
  48. [00:03:50.007] [45552] [I] Loading Grass Collision settings
  49. [00:03:50.007] [45552] [I] Loading Feature: 'ScreenSpaceShadows'
  50. [00:03:50.007] [45552] [I] ScreenSpaceShadows.ini 2-1-0 successfully loaded
  51. [00:03:50.007] [45552] [I] Loading Screen Space Shadows settings
  52. [00:03:50.007] [45552] [I] Loading Feature: 'ExtendedMaterials'
  53. [00:03:50.007] [45552] [I] ExtendedMaterials.ini 1-3-0 successfully loaded
  54. [00:03:50.007] [45552] [I] Loading Extended Materials settings
  55. [00:03:50.007] [45552] [I] Loading Feature: 'WetnessEffects'
  56. [00:03:50.007] [45552] [I] WetnessEffects.ini 3-1-0 successfully loaded
  57. [00:03:50.007] [45552] [I] Loading Wetness Effects settings
  58. [00:03:50.007] [45552] [I] Loading Feature: 'LightLimitFix'
  59. [00:03:50.007] [45552] [I] LightLimitFix.ini 3-2-0 successfully loaded
  60. [00:03:50.007] [45552] [I] Loading Light Limit Fix settings
  61. [00:03:50.007] [45552] [I] Loading Feature: 'DynamicCubemaps'
  62. [00:03:50.007] [45552] [I] DynamicCubemaps.ini 2-4-1 successfully loaded
  63. [00:03:50.007] [45552] [I] Loading Dynamic Cubemaps settings
  64. [00:03:50.007] [45552] [I] Loading Feature: 'CloudShadows'
  65. [00:03:50.007] [45552] [I] CloudShadows.ini 1-5-0 successfully loaded
  66. [00:03:50.007] [45552] [I] Loading Cloud Shadows settings
  67. [00:03:50.007] [45552] [I] Applied override from CathedralCS to CloudShadows
  68. [00:03:50.007] [45552] [I] Applied 1 override(s) to Cloud Shadows
  69. [00:03:50.007] [45552] [I] Loading Feature: 'WaterEffects'
  70. [00:03:50.007] [45552] [I] WaterEffects.ini 1-2-1 successfully loaded
  71. [00:03:50.007] [45552] [I] Loading default settings for Water Effects
  72. [00:03:50.007] [45552] [I] Loading Feature: 'PerformanceOverlay'
  73. [00:03:50.007] [45552] [I] PerformanceOverlay.ini 1-2-0 successfully loaded
  74. [00:03:50.007] [45552] [I] Loading Performance Overlay settings
  75. [00:03:50.007] [45552] [I] Loading Feature: 'SubsurfaceScattering'
  76. [00:03:50.008] [45552] [I] SubsurfaceScattering.ini 3-2-0 successfully loaded
  77. [00:03:50.008] [45552] [I] Loading Subsurface Scattering settings
  78. [00:03:50.008] [45552] [I] Loading Feature: 'TerrainShadows'
  79. [00:03:50.008] [45552] [I] TerrainShadows.ini 1-2-0 successfully loaded
  80. [00:03:50.008] [45552] [I] Loading Terrain Shadows settings
  81. [00:03:50.008] [45552] [I] Loading Feature: 'ScreenSpaceGI'
  82. [00:03:50.008] [45552] [I] ScreenSpaceGI.ini 4-2-0 successfully loaded
  83. [00:03:50.008] [45552] [I] Loading Screen Space GI settings
  84. [00:03:50.008] [45552] [I] Loading Feature: 'Skylighting'
  85. [00:03:50.008] [45552] [I] Skylighting.ini 1-5-1 successfully loaded
  86. [00:03:50.008] [45552] [I] Loading Skylighting settings
  87. [00:03:50.008] [45552] [I] Applied override from CathedralCS to Skylighting
  88. [00:03:50.008] [45552] [I] Applied 1 override(s) to Skylighting
  89. [00:03:50.008] [45552] [I] Loading Feature: 'SkySync'
  90. [00:03:50.008] [45552] [I] SkySync.ini 1-3-0 successfully loaded
  91. [00:03:50.008] [45552] [I] Loading Sky Sync settings
  92. [00:03:50.008] [45552] [I] Applied override from CathedralCS to SkySync
  93. [00:03:50.008] [45552] [I] Applied 1 override(s) to Sky Sync
  94. [00:03:50.008] [45552] [I] Loading Feature: 'TerrainBlending'
  95. [00:03:50.008] [45552] [I] TerrainBlending.ini 1-2-0 successfully loaded
  96. [00:03:50.008] [45552] [I] Loading Terrain Blending settings
  97. [00:03:50.008] [45552] [I] Loading Feature: 'TerrainHelper'
  98. [00:03:50.008] [45552] [I] TerrainHelper.ini 1-0-1 successfully loaded
  99. [00:03:50.008] [45552] [I] Loading default settings for Terrain Helper
  100. [00:03:50.008] [45552] [I] Loading Feature: 'VolumetricLighting'
  101. [00:03:50.010] [45552] [I] VolumetricLighting.ini 1-1-0 successfully loaded
  102. [00:03:50.010] [45552] [I] Loading Volumetric Lighting settings
  103. [00:03:50.010] [45552] [I] Loading Feature: 'LODBlending'
  104. [00:03:50.010] [45552] [I] LODBlending.ini 1-0-0 successfully loaded
  105. [00:03:50.010] [45552] [I] Loading LOD Blending settings
  106. [00:03:50.010] [45552] [I] Loading Feature: 'InverseSquareLighting'
  107. [00:03:50.010] [45552] [I] InverseSquareLighting.ini 1-3-0 successfully loaded
  108. [00:03:50.010] [45552] [I] Loading default settings for Inverse Square Lighting
  109. [00:03:50.010] [45552] [I] Loading Feature: 'HairSpecular'
  110. [00:03:50.010] [45552] [I] HairSpecular.ini 1-1-2 successfully loaded
  111. [00:03:50.010] [45552] [I] Loading Hair Specular settings
  112. [00:03:50.010] [45552] [I] Loading Feature: 'InteriorSun'
  113. [00:03:50.010] [45552] [I] InteriorSun.ini 1-0-2 successfully loaded
  114. [00:03:50.010] [45552] [I] Loading Interior Sun settings
  115. [00:03:50.010] [45552] [I] Loading Feature: 'TerrainVariation'
  116. [00:03:50.010] [45552] [I] TerrainVariation.ini 1-1-0 successfully loaded
  117. [00:03:50.010] [45552] [I] Loading Terrain Variation settings
  118. [00:03:50.010] [45552] [I] Loading Feature: 'ImageBasedLighting'
  119. [00:03:50.010] [45552] [I] ImageBasedLighting.ini 1-3-0 successfully loaded
  120. [00:03:50.010] [45552] [I] Loading Image Based Lighting settings
  121. [00:03:50.010] [45552] [I] Applied override from CathedralCS to ImageBasedLighting
  122. [00:03:50.010] [45552] [I] Applied 1 override(s) to Image Based Lighting
  123. [00:03:50.010] [45552] [I] Loading Feature: 'ExtendedTranslucency'
  124. [00:03:50.011] [45552] [I] ExtendedTranslucency.ini 1-0-0 successfully loaded
  125. [00:03:50.011] [45552] [I] Loading Extended Translucency settings
  126. [00:03:50.011] [45552] [I] Loading Feature: 'Upscaling'
  127. [00:03:50.011] [45552] [I] Upscaling.ini failed to load, feature disabled
  128. [00:03:50.011] [45552] [I] Loading Feature: 'RenderDoc'
  129. [00:03:50.011] [45552] [I] RenderDoc.ini 1-1-0 successfully loaded
  130. [00:03:50.011] [45552] [I] Loading RenderDoc settings
  131. [00:03:50.011] [45552] [I] Loading Feature: 'RemoteControl'
  132. [00:03:50.011] [45552] [I] RemoteControl.ini 1-0-0 successfully loaded
  133. [00:03:50.011] [45552] [I] Loading default settings for Remote Control
  134. [00:03:50.011] [45552] [I] Loading Feature: 'CSEditor'
  135. [00:03:50.011] [45552] [I] CSEditor.ini 2-0-2 successfully loaded
  136. [00:03:50.011] [45552] [I] Loading default settings for CS Editor
  137. [00:03:50.011] [45552] [I] Loading Feature: 'Screenshot'
  138. [00:03:50.011] [45552] [I] Screenshot.ini 1-1-0 successfully loaded
  139. [00:03:50.011] [45552] [I] Loading Screenshot settings
  140. [00:03:50.011] [45552] [I] Loading Feature: 'LinearLighting'
  141. [00:03:50.011] [45552] [I] LinearLighting.ini failed to load, feature disabled
  142. [00:03:50.011] [45552] [I] Loading Feature: 'Effects11'
  143. [00:03:50.011] [45552] [I] Effects11.ini 1-0-0 successfully loaded
  144. [00:03:50.011] [45552] [I] Loading default settings for Effects11
  145. [00:03:50.011] [45552] [I] Feature 'UnifiedWater' is disabled at boot.
  146. [00:03:50.011] [45552] [I] Loading Feature: 'HorizonFix'
  147. [00:03:50.011] [45552] [I] HorizonFix.ini 1-0-0 successfully loaded
  148. [00:03:50.011] [45552] [I] Loading default settings for Horizon Fix
  149. [00:03:50.011] [45552] [I] Loading Feature: 'ExponentialHeightFog'
  150. [00:03:50.011] [45552] [I] ExponentialHeightFog.ini failed to load, feature disabled
  151. [00:03:50.012] [45552] [I] Loading Feature: 'HDRDisplay'
  152. [00:03:50.012] [45552] [I] HDRDisplay.ini 1-2-1 successfully loaded
  153. [00:03:50.012] [45552] [I] Loading HDR Display settings
  154. [00:03:50.012] [45552] [I] Loading Feature: 'Skin'
  155. [00:03:50.012] [45552] [I] Skin.ini failed to load, feature disabled
  156. [00:03:50.013] [45552] [I] Loading Settings Complete
  157. [00:03:50.014] [45552] [I] Ensured themes directory exists: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\Themes
  158. [00:03:50.014] [45552] [I] Theme files already exist, skipping default creation
  159. [00:03:50.014] [45552] [I] Loading active theme preset: 'Default'
  160. [00:03:50.014] [45552] [I] Loaded theme: Default (Default Dark)
  161. [00:03:50.014] [45552] [I] Applied theme preset: Default
  162. [00:03:50.015] [45552] [I] Ensured themes directory exists: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\Themes
  163. [00:03:50.015] [45552] [I] Theme files already exist, skipping default creation
  164. [00:03:50.018] [45552] [I] Hooking D3D11CreateDeviceAndSwapChain
  165. [00:03:50.018] [45552] [I] Hooking CreateDXGIFactory
  166. [00:03:50.018] [45552] [I] Calling feature Load methods
  167. [00:03:50.018] [45552] [I] [Terrain Helper] Hooking TESObjectLAND
  168. [00:04:05.047] [45552] [I] [Deferred] Installed hooks
  169. [00:04:05.047] [45552] [I] Hooking BSImageSpace::Init::IBLF
  170. [00:04:05.047] [45552] [I] Hooking BSInputDeviceManager::PollInputDevices
  171. [00:04:05.047] [45552] [I] Hooking BSShader::LoadShaders
  172. [00:04:05.047] [45552] [I] Hooking BSShader::BeginTechnique
  173. [00:04:05.047] [45552] [I] Hooking BSGraphics::SetDirtyStates
  174. [00:04:05.047] [45552] [I] Hooking BSGraphics::Renderer::InitD3D
  175. [00:04:05.047] [45552] [I] Hooking WndProcHandler
  176. [00:04:05.047] [45552] [I] Hooking BSShaderRenderTargets::Create
  177. [00:04:05.047] [45552] [I] Hooking BSShaderRenderTargets::Create::CreateRenderTarget(s)
  178. [00:04:05.047] [45552] [I] Hooking BSImagespaceShader
  179. [00:04:05.047] [45552] [I] Hooking BSComputeShader
  180. [00:04:05.047] [45552] [I] Hooking Renderer::DispatchCSShader
  181. [00:04:05.047] [45552] [I] Hooking TESWaterReflections::Update_Actor::GetLOSPosition for Sky Reflection Fix
  182. [00:04:05.047] [45552] [I] Hooking weather extensions
  183. [00:04:05.048] [45552] [I] Hooking MenuManager::DrawInterfaceStart for menu TAA
  184. [00:04:05.048] [45552] [I] Installing SetupGeometry hooks
  185. [00:04:05.048] [45552] [I] Installing post-processing hooks
  186. [00:04:05.048] [45552] [I] Patching BSLightingShader::SetupGeometry::updateEyePosition
  187. [00:04:05.048] [45552] [I] [Engine Fixes] Installed Effect Shader No Decals Fix
  188. [00:04:05.048] [45552] [I] [Engine Fixes] Installed Shadowmap Cascade Culling Fix
  189. [00:04:05.048] [45552] [I] [Engine Fixes] Installed Shadowmap Cascade Rasterizer Fix
  190. [00:04:05.048] [45552] [I] [TruePBR] Hooking BGSTextureSet
  191. [00:04:05.048] [45552] [I] [TruePBR] Hooking BSLightingShaderProperty
  192. [00:04:05.048] [45552] [I] [TruePBR] Hooking BSLightingShader
  193. [00:04:05.048] [45552] [I] [TruePBR] Hooking TESLandTexture
  194. [00:04:05.048] [45552] [I] [TruePBR] Hooking BSTempEffectSimpleDecal
  195. [00:04:05.048] [45552] [I] [TruePBR] Hooking BSTempEffectGeometryDecal
  196. [00:04:05.048] [45552] [I] [TruePBR] Hooking TESObjectSTAT
  197. [00:04:05.048] [45552] [I] [TruePBR] Hooking TESObjectLAND
  198. [00:04:05.048] [45552] [I] [TruePBR] Hooking BSLightingShader::SetupMaterial
  199. [00:04:05.048] [45552] [I] [GRASS COLLISION] Installed hooks
  200. [00:04:05.048] [45552] [I] [Wetness Effects] Splashes of Storms detected, compatibility enabled
  201. [00:04:05.048] [45552] [I] [LLF] Particle lights config conflict policy: first-win
  202. [00:04:05.048] [45552] [I] [LLF] Loading particle lights configs
  203. [00:04:05.048] [45552] [I] [LLF] 6 matching inis found
  204. [00:04:05.048] [45552] [I] [LLF] loading ini: Data\ParticleLights\black.ini
  205. [00:04:05.048] [45552] [I] [LLF] loading ini: Data\ParticleLights\enblightglow.ini
  206. [00:04:05.049] [45552] [I] [LLF] loading ini: Data\ParticleLights\fxevgnnsmpglow.ini
  207. [00:04:05.049] [45552] [I] [LLF] loading ini: Data\ParticleLights\fxglowenb.ini
  208. [00:04:05.049] [45552] [I] [LLF] loading ini: Data\ParticleLights\glowsoft01_enbl.ini
  209. [00:04:05.049] [45552] [I] [LLF] loading ini: Data\ParticleLights\po3_fullalpha.ini
  210. [00:04:05.049] [45552] [I] [LLF] Installed hooks
  211. [00:04:05.049] [45552] [I] [Cloud Shadows] Installed hooks
  212. [00:04:05.049] [45552] [I] [SSS] Installed hooks
  213. [00:04:05.049] [45552] [I] [SKYLIGHTING] Hooking BSLightingShaderProperty::GetPrecipitationOcclusionMapRenderPassesImp
  214. [00:04:05.049] [45552] [I] Registered class Skylighting::MenuOpenCloseEventHandler
  215. [00:04:05.049] [45552] [I] [Sky Sync] Installed hooks
  216. [00:04:05.049] [45552] [I] [Terrain Blending] Installed hooks
  217. [00:04:05.049] [45552] [I] [Terrain Helper] Hooking BSLightingShader::SetupMaterial
  218. [00:04:05.049] [45552] [I] [InverseSquareLighting] Installed hooks
  219. [00:04:05.049] [45552] [I] [Interior Sun] Installed hooks
  220. [00:04:05.049] [45552] [I] TerrainVariation: Feature initialized
  221. [00:04:05.049] [45552] [I] [ExtendedTranslucency] Installed hooks - BSLightingShader_SetupGeometry
  222. [00:04:05.069] [45552] [I] [CSEditor] Weather lock hooked 2 SetWeather and 3 ForceWeather call sites
  223. [00:04:05.069] [45552] [I] [Horizon Fix] HorizonFix plugin detected, compatibility enabled
  224. [00:04:05.069] [45552] [I] [HDR Display] Installing HDR pipeline hooks (Upscaling not loaded)
  225. [00:04:05.069] [45552] [I] [SceneSettings] Registered MenuOpenCloseEventHandler
  226. [00:04:05.070] [45552] [I] Validating True PBR
  227. [00:04:05.070] [45552] [I] Installed version and cached version match.
  228. [00:04:05.070] [45552] [I] Cached feature is valid
  229. [00:04:05.070] [45552] [I] Validating Volumetric Shadows
  230. [00:04:05.070] [45552] [I] Installed version and cached version match.
  231. [00:04:05.070] [45552] [I] Cached feature is valid
  232. [00:04:05.070] [45552] [I] Validating Grass Lighting
  233. [00:04:05.070] [45552] [I] Installed version and cached version match.
  234. [00:04:05.070] [45552] [I] Cached feature is valid
  235. [00:04:05.070] [45552] [I] Validating Grass Collision
  236. [00:04:05.070] [45552] [I] Installed version and cached version match.
  237. [00:04:05.070] [45552] [I] Cached feature is valid
  238. [00:04:05.070] [45552] [I] Validating Screen Space Shadows
  239. [00:04:05.070] [45552] [I] Installed version and cached version match.
  240. [00:04:05.070] [45552] [I] Cached feature is valid
  241. [00:04:05.070] [45552] [I] Validating Extended Materials
  242. [00:04:05.070] [45552] [I] Installed version and cached version match.
  243. [00:04:05.070] [45552] [I] Cached feature is valid
  244. [00:04:05.070] [45552] [I] Validating Wetness Effects
  245. [00:04:05.070] [45552] [I] Installed version and cached version match.
  246. [00:04:05.070] [45552] [I] Cached feature is valid
  247. [00:04:05.070] [45552] [I] Validating Light Limit Fix
  248. [00:04:05.070] [45552] [I] Installed version and cached version match.
  249. [00:04:05.070] [45552] [I] Cached feature is valid
  250. [00:04:05.070] [45552] [I] Validating Dynamic Cubemaps
  251. [00:04:05.070] [45552] [I] Installed version and cached version match.
  252. [00:04:05.070] [45552] [I] Cached feature is valid
  253. [00:04:05.070] [45552] [I] Validating Cloud Shadows
  254. [00:04:05.070] [45552] [I] Installed version and cached version match.
  255. [00:04:05.070] [45552] [I] Cached feature is valid
  256. [00:04:05.070] [45552] [I] Validating Water Effects
  257. [00:04:05.070] [45552] [I] Installed version and cached version match.
  258. [00:04:05.070] [45552] [I] Cached feature is valid
  259. [00:04:05.070] [45552] [I] Validating Performance Overlay
  260. [00:04:05.070] [45552] [I] Installed version and cached version match.
  261. [00:04:05.070] [45552] [I] Cached feature is valid
  262. [00:04:05.070] [45552] [I] Validating Subsurface Scattering
  263. [00:04:05.070] [45552] [I] Installed version and cached version match.
  264. [00:04:05.070] [45552] [I] Cached feature is valid
  265. [00:04:05.070] [45552] [I] Validating Terrain Shadows
  266. [00:04:05.070] [45552] [I] Installed version and cached version match.
  267. [00:04:05.070] [45552] [I] Cached feature is valid
  268. [00:04:05.070] [45552] [I] Validating Screen Space GI
  269. [00:04:05.070] [45552] [I] Installed version and cached version match.
  270. [00:04:05.070] [45552] [I] Cached feature is valid
  271. [00:04:05.070] [45552] [I] Validating Skylighting
  272. [00:04:05.070] [45552] [I] Installed version and cached version match.
  273. [00:04:05.070] [45552] [I] Cached feature is valid
  274. [00:04:05.070] [45552] [I] Validating Sky Sync
  275. [00:04:05.070] [45552] [I] Installed version and cached version match.
  276. [00:04:05.070] [45552] [I] Cached feature is valid
  277. [00:04:05.070] [45552] [I] Validating Terrain Blending
  278. [00:04:05.070] [45552] [I] Installed version and cached version match.
  279. [00:04:05.070] [45552] [I] Cached feature is valid
  280. [00:04:05.070] [45552] [I] Validating Terrain Helper
  281. [00:04:05.070] [45552] [I] Installed version and cached version match.
  282. [00:04:05.070] [45552] [I] Cached feature is valid
  283. [00:04:05.070] [45552] [I] Validating Volumetric Lighting
  284. [00:04:05.070] [45552] [I] Installed version and cached version match.
  285. [00:04:05.070] [45552] [I] Cached feature is valid
  286. [00:04:05.070] [45552] [I] Validating LOD Blending
  287. [00:04:05.070] [45552] [I] Installed version and cached version match.
  288. [00:04:05.070] [45552] [I] Cached feature is valid
  289. [00:04:05.070] [45552] [I] Validating Inverse Square Lighting
  290. [00:04:05.070] [45552] [I] Installed version and cached version match.
  291. [00:04:05.070] [45552] [I] Cached feature is valid
  292. [00:04:05.070] [45552] [I] Validating Hair Specular
  293. [00:04:05.070] [45552] [I] Installed version and cached version match.
  294. [00:04:05.070] [45552] [I] Cached feature is valid
  295. [00:04:05.070] [45552] [I] Validating Interior Sun
  296. [00:04:05.070] [45552] [I] Installed version and cached version match.
  297. [00:04:05.070] [45552] [I] Cached feature is valid
  298. [00:04:05.070] [45552] [I] Validating Terrain Variation
  299. [00:04:05.070] [45552] [I] Installed version and cached version match.
  300. [00:04:05.070] [45552] [I] Cached feature is valid
  301. [00:04:05.070] [45552] [I] Validating Image Based Lighting
  302. [00:04:05.070] [45552] [I] Installed version and cached version match.
  303. [00:04:05.070] [45552] [I] Cached feature is valid
  304. [00:04:05.070] [45552] [I] Validating Extended Translucency
  305. [00:04:05.070] [45552] [I] Installed version and cached version match.
  306. [00:04:05.070] [45552] [I] Cached feature is valid
  307. [00:04:05.070] [45552] [I] Validating Upscaling
  308. [00:04:05.070] [45552] [I] Cached feature is valid
  309. [00:04:05.070] [45552] [I] Validating RenderDoc
  310. [00:04:05.070] [45552] [I] Installed version and cached version match.
  311. [00:04:05.070] [45552] [I] Cached feature is valid
  312. [00:04:05.070] [45552] [I] Validating Remote Control
  313. [00:04:05.070] [45552] [I] Installed version and cached version match.
  314. [00:04:05.070] [45552] [I] Cached feature is valid
  315. [00:04:05.070] [45552] [I] Validating CS Editor
  316. [00:04:05.070] [45552] [I] Installed version and cached version match.
  317. [00:04:05.070] [45552] [I] Cached feature is valid
  318. [00:04:05.070] [45552] [I] Validating Screenshot
  319. [00:04:05.070] [45552] [I] Installed version and cached version match.
  320. [00:04:05.070] [45552] [I] Cached feature is valid
  321. [00:04:05.070] [45552] [I] Validating Linear Lighting
  322. [00:04:05.070] [45552] [I] Cached feature is valid
  323. [00:04:05.070] [45552] [I] Validating Effects11
  324. [00:04:05.070] [45552] [I] Installed version and cached version match.
  325. [00:04:05.070] [45552] [I] Cached feature is valid
  326. [00:04:05.070] [45552] [I] Validating Unified Water
  327. [00:04:05.070] [45552] [I] Cached feature is valid
  328. [00:04:05.070] [45552] [I] Validating Horizon Fix
  329. [00:04:05.070] [45552] [I] Installed version and cached version match.
  330. [00:04:05.070] [45552] [I] Cached feature is valid
  331. [00:04:05.070] [45552] [I] Validating Exponential Height Fog
  332. [00:04:05.070] [45552] [I] Cached feature is valid
  333. [00:04:05.070] [45552] [I] Validating HDR Display
  334. [00:04:05.070] [45552] [I] Installed version and cached version match.
  335. [00:04:05.070] [45552] [I] Cached feature is valid
  336. [00:04:05.070] [45552] [I] Validating Advanced Skin
  337. [00:04:05.070] [45552] [I] Cached feature is valid
  338. [00:04:05.070] [45552] [I] Using disk cache
  339. [00:05:14.015] [45552] [I] [HDR] Upgraded swap chain: R10G10B10A2_UNORM + FLIP_DISCARD
  340. [00:05:17.524] [45552] [I] [TruePBR] loading PBR texture set configs
  341. [00:05:17.524] [45552] [I] [TruePBR] loading PBR material object configs
  342. [00:05:17.526] [45552] [I] [TypedUAVLoad] Probing per-format UAV typed-load support:
  343. [00:05:17.526] [45552] [I] [TypedUAVLoad] R11G11B10_FLOAT — supported (Dynamic Cubemaps (envCapture/Raw/Position) — non-HDR)
  344. [00:05:17.526] [45552] [I] [TypedUAVLoad] R16G16B16A16_FLOAT — supported (Dynamic Cubemaps (HDR), Skylighting outProbeArray)
  345. [00:05:17.526] [45552] [I] [TypedUAVLoad] R16G16B16A16_UNORM — supported (Grass Collision (collisionTexture))
  346. [00:05:17.526] [45552] [I] [TypedUAVLoad] R16G16_UNORM — supported (Terrain Shadows (RWTexShadowHeights))
  347. [00:05:17.526] [45552] [I] [TypedUAVLoad] R8G8B8A8_UNORM — supported (HDR Display UI brightness (uiTexture))
  348. [00:05:17.526] [45552] [I] [TypedUAVLoad] R8_UINT — supported (Skylighting accumulation frames (outAccumFramesArray))
  349. [00:05:17.526] [45552] [I] [TypedUAVLoad] R16_FLOAT — supported (Vanilla volumetric lighting density (DensityRW))
  350. [00:05:17.526] [45552] [I] [TruePBR] loading PBR texture set configs
  351. [00:05:17.526] [45552] [I] [TruePBR] loading PBR material object configs
  352. [00:05:17.980] [45552] [I] Blackreach.Terrain.HeightMap.-7.-8.7.12.-284.861.dds loaded.
  353. [00:05:17.981] [45552] [I] ccBGSSSE067DeadlandsWorld.Terrain.HeightMap.-6.-4.4.7.-140.353.dds loaded.
  354. [00:05:17.981] [45552] [I] ccKRTSSE001QNWorld.Terrain.HeightMap.-3.-4.2.2.-972.265.dds loaded.
  355. [00:05:17.981] [45552] [I] DeepwoodRedoubtWorld.Terrain.HeightMap.-39.15.-27.24.-618.472.dds loaded.
  356. [00:05:17.981] [45552] [I] DLC01FalmerValley.Terrain.HeightMap.-16.-13.10.13.-530.2212.dds loaded.
  357. [00:05:17.981] [45552] [I] DLC01SoulCairn.Terrain.HeightMap.-52.-43.30.44.-188.245.dds loaded.
  358. [00:05:17.981] [45552] [I] DLC1HunterHQWorld.Terrain.HeightMap.-31.-8.3.5.-662.308.dds loaded.
  359. [00:05:17.981] [45552] [I] DLC2ApocryphaWorld.Terrain.HeightMap.-6.-1.7.9.-250.-206.dds loaded.
  360. [00:05:17.981] [45552] [I] DLC2SolstheimWorld.Terrain.HeightMap.-64.-64.127.127.-1024.6342.dds loaded.
  361. [00:05:17.981] [45552] [I] JaphetsFollyWorld.Terrain.HeightMap.-7.-6.6.6.-210.163.dds loaded.
  362. [00:05:17.981] [45552] [I] MarkarthWorld.Terrain.HeightMap.-48.-3.-31.5.-3375.2609.dds loaded.
  363. [00:05:17.982] [45552] [I] SkuldafnWorld.Terrain.HeightMap.40.-21.62.-1.-285.1876.dds loaded.
  364. [00:05:17.982] [45552] [I] Sovngarde.Terrain.HeightMap.-23.-32.34.40.-1331.4715.dds loaded.
  365. [00:05:17.982] [45552] [I] Tamriel.Terrain.HeightMap.-57.-43.61.50.-4629.4924.dds loaded.
  366. [00:05:20.093] [45552] [I] [TextureManager] Created downsample texture: 1024x1024 with 3 mips (1024, 512, 256)
  367. [00:05:22.378] [45552] [I] [WeatherManager] Loaded location weather for 4 worldspaces
  368. [00:05:22.385] [45552] [I] [EFFECTS11] Created texture copy shaders successfully
  369. [00:05:22.390] [45552] [I] [EFFECTS11] Created color correction compute shader successfully
  370. [00:05:22.395] [45552] [I] [Effects11] Loaded raindrop texture: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enbraindrops.png (32x32, BC7, 6 mips)
  371. [00:05:22.395] [45552] [I] [EFFECTS11] Applying effect 'enbbloom.fx'
  372. [00:05:22.395] [45552] [I] [EFFECTS11] Unloaded effect 'enbbloom.fx'
  373. [00:05:22.396] [45552] [I] [ShaderPatches] Loaded 2 entries
  374. [00:05:22.485] [45552] [I] [EFFECTS11] Loaded 20 UI variables for effect 'enbbloom.fx'
  375. [00:05:22.485] [45552] [I] [EFFECTS11] Successfully loaded FX file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enbbloom.fx
  376. [00:05:22.487] [45552] [I] [SettingsPatches] Loaded 3 entries
  377. [00:05:22.487] [45552] [I] [EFFECTS11] Successfully applied effect 'enbbloom.fx'
  378. [00:05:22.487] [45552] [I] [EFFECTS11] Applying effect 'enblens.fx'
  379. [00:05:22.487] [45552] [I] [EFFECTS11] Unloaded effect 'enblens.fx'
  380. [00:05:22.554] [45552] [E] [EFFECTS11] Failed to load texture file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enblensmask.png (HRESULT: 0x80070002)
  381. [00:05:22.555] [45552] [I] [EFFECTS11] Loaded 6 UI variables for effect 'enblens.fx'
  382. [00:05:22.555] [45552] [I] [EFFECTS11] Successfully loaded FX file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enblens.fx
  383. [00:05:22.555] [45552] [I] [EFFECTS11] Successfully applied effect 'enblens.fx'
  384. [00:05:22.555] [45552] [I] [EFFECTS11] Applying effect 'enbadaptation.fx'
  385. [00:05:22.555] [45552] [I] [EFFECTS11] Unloaded effect 'enbadaptation.fx'
  386. [00:05:22.600] [45552] [I] [EFFECTS11] Loaded 16 UI variables for effect 'enbadaptation.fx'
  387. [00:05:22.600] [45552] [I] [EFFECTS11] Successfully loaded FX file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enbadaptation.fx
  388. [00:05:22.602] [45552] [I] [EFFECTS11] Successfully applied effect 'enbadaptation.fx'
  389. [00:05:22.602] [45552] [I] [EFFECTS11] Applying effect 'enbeffect.fx'
  390. [00:05:22.602] [45552] [I] [EFFECTS11] Unloaded effect 'enbeffect.fx'
  391. [00:05:22.777] [45552] [I] [EFFECTS11] Loaded 83 UI variables for effect 'enbeffect.fx'
  392. [00:05:22.777] [45552] [I] [EFFECTS11] Successfully loaded FX file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enbeffect.fx
  393. [00:05:22.782] [45552] [I] [EFFECTS11] Successfully applied effect 'enbeffect.fx'
  394. [00:05:22.782] [45552] [I] [EFFECTS11] Applying effect 'enbeffectpostpass.fx'
  395. [00:05:22.782] [45552] [I] [EFFECTS11] Unloaded effect 'enbeffectpostpass.fx'
  396. [00:05:22.986] [45552] [I] [EFFECTS11] Loaded 57 UI variables for effect 'enbeffectpostpass.fx'
  397. [00:05:22.986] [45552] [I] [EFFECTS11] Successfully loaded FX file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enbeffectpostpass.fx
  398. [00:05:22.990] [45552] [I] [EFFECTS11] Successfully applied effect 'enbeffectpostpass.fx'
  399. [00:05:23.002] [45552] [I] [EFFECTS11] Preset loaded from 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries', settings from 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries.ini'
  400. [00:05:23.006] [45552] [I] [Effects11] Loaded raindrop texture: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enbraindrops.png (32x32, BC7, 6 mips)
  401. [00:05:23.007] [45552] [I] [HDR] HDR display detection: supported=true, enabled=false
  402. [00:05:23.008] [45552] [I] [HDR] Set swap chain color space to SDR (sRGB)
  403. [00:05:23.008] [45552] [I] [HDR] Swap chain format: 24 (R10G10B10A2_UNORM (HDR10))
  404. [00:05:23.049] [45552] [I] [HDR] Upgraded render target 25 to R16G16B16A16_FLOAT (was format 28)
  405. [00:05:23.049] [45552] [I] [HDR] Upgraded render target 23 to R16G16B16A16_FLOAT (was format 28)
  406. [00:05:23.049] [45552] [I] [HDR] Upgraded render target 41 to R16G16B16A16_FLOAT (was format 28)
  407. [00:05:23.049] [45552] [I] [HDR] Upgraded render target 42 to R16G16B16A16_FLOAT (was format 28)
  408. [00:05:23.049] [45552] [I] [HDR] Upgraded render target 83 to R16G16B16A16_FLOAT (was format 28)
  409. [00:05:23.049] [45552] [I] [HDR] Upgraded render target 84 to R16G16B16A16_FLOAT (was format 28)
  410. [00:05:23.050] [45552] [I] Weathers directory does not exist: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\Weathers
  411. [00:05:23.050] [45552] [I] [SceneSettings] Discovering InteriorOnly overwrites in: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\SceneSettings\InteriorOnly
  412. [00:05:23.050] [45552] [I] [SceneSettings] Overwrites directory does not exist: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\SceneSettings\InteriorOnly
  413. [00:05:23.050] [45552] [I] Calling original Init3D
  414. [00:05:23.051] [45552] [I] Accessing render device information
  415. [00:05:23.051] [45552] [I] Detouring virtual function tables
  416. [00:05:23.064] [45552] [I] Loaded theme: Default (Default Dark)
  417. [00:05:23.069] [45552] [I] Applied Default.json theme immediately after ImGui context creation
  418. [00:05:23.069] [45552] [I] Loaded theme: Default (Default Dark)
  419. [00:05:23.069] [45552] [I] Applied theme preset: Default
  420. [00:05:23.069] [45552] [I] Re-applied preset 'Default' during Menu::Init
  421. [00:05:23.073] [45552] [W] [I18n] No supplemental CJK font path candidates for locale display 'es': Español
  422. [00:05:23.073] [45552] [W] [I18n] No supplemental CJK font path candidates for locale display 'fr': Français
  423. [00:05:23.095] [45552] [I] [I18n] Rebuilt font atlas with locale glyph support for 'en'
  424. [00:05:23.146] [45552] [I] InitializeMenuIcons: Loading icons from base path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Interface\CommunityShaders\Icons\
  425. [00:05:23.161] [45552] [I] InitializeMenuIcons: Loaded 22/22 icons successfully
  426. [00:05:23.563] [45552] [I] BSShader::LoadShaders called on BloodSplatter - ps count 2
  427. [00:05:23.564] [45552] [I] BSShader::LoadShaders called on DistantTree - ps count 4
  428. [00:05:23.566] [45552] [I] BSShader::LoadShaders called on RunGrass - ps count 18
  429. [00:05:23.566] [45552] [I] BSShader::LoadShaders called on Particle - ps count 6
  430. [00:05:23.567] [45552] [I] BSShader::LoadShaders called on Sky - ps count 9
  431. [00:05:23.592] [44000] [W] Failed to dispatch message to devbench
  432. [00:05:23.780] [45552] [I] BSShader::LoadShaders called on Effect - ps count 3219
  433. [00:05:24.013] [81832] [W] Failed to dispatch message to devbench
  434. [00:05:24.325] [45552] [I] BSShader::LoadShaders called on Lighting - ps count 6924
  435. [00:05:24.333] [107848] [W] Failed to dispatch message to devbench
  436. [00:05:24.344] [45552] [I] BSShader::LoadShaders called on Utility - ps count 165
  437. [00:05:24.425] [105816] [W] Failed to dispatch message to devbench
  438. [00:05:24.619] [45552] [I] BSShader::LoadShaders called on Water - ps count 2172
  439. [00:05:24.619] [45552] [I] BSShader::LoadShaders called on ISFXAA - ps count 1
  440. [00:05:24.620] [45552] [I] BSShader::LoadShaders called on ISCopy - ps count 1
  441. [00:05:24.621] [45552] [I] BSShader::LoadShaders called on ISCopyDynamicFetchDisabled - ps count 1
  442. [00:05:24.621] [45552] [I] BSShader::LoadShaders called on ISCopyScaleBias - ps count 1
  443. [00:05:24.622] [45552] [I] BSShader::LoadShaders called on ISCopyCustomViewport - ps count 1
  444. [00:05:24.622] [45552] [I] BSShader::LoadShaders called on ISRefraction - ps count 1
  445. [00:05:24.623] [45552] [I] BSShader::LoadShaders called on ISDoubleVision - ps count 1
  446. [00:05:24.623] [45552] [I] BSShader::LoadShaders called on ISCopyTextureMask - ps count 1
  447. [00:05:24.624] [45552] [I] BSShader::LoadShaders called on ISDepthOfField - ps count 1
  448. [00:05:24.624] [45552] [I] BSShader::LoadShaders called on ISDistantBlur - ps count 1
  449. [00:05:24.625] [45552] [I] BSShader::LoadShaders called on ISMap - ps count 1
  450. [00:05:24.625] [45552] [I] BSShader::LoadShaders called on ISWorldMap - ps count 1
  451. [00:05:24.626] [45552] [I] BSShader::LoadShaders called on ISWorldMapNoSkyBlur - ps count 1
  452. [00:05:24.626] [45552] [I] BSShader::LoadShaders called on ISRadialBlur - ps count 1
  453. [00:05:24.627] [45552] [I] BSShader::LoadShaders called on ISRadialBlurMedium - ps count 1
  454. [00:05:24.627] [45552] [I] BSShader::LoadShaders called on ISRadialBlurHigh - ps count 1
  455. [00:05:24.628] [45552] [I] BSShader::LoadShaders called on ISCopyGreyScale - ps count 1
  456. [00:05:24.628] [45552] [I] BSShader::LoadShaders called on ISHDRTonemapBlendCinematic - ps count 1
  457. [00:05:24.629] [45552] [I] BSShader::LoadShaders called on ISHDRTonemapBlendCinematicFade - ps count 1
  458. [00:05:24.630] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample16 - ps count 1
  459. [00:05:24.630] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample4 - ps count 1
  460. [00:05:24.631] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample16Lum - ps count 1
  461. [00:05:24.631] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample4RGB2Lum - ps count 1
  462. [00:05:24.632] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample4LightAdapt - ps count 1
  463. [00:05:24.632] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample4LumClamp - ps count 1
  464. [00:05:24.633] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample16LightAdapt - ps count 1
  465. [00:05:24.633] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample16LumClamp - ps count 1
  466. [00:05:24.634] [45552] [I] BSShader::LoadShaders called on ISBlur3 - ps count 1
  467. [00:05:24.634] [45552] [I] BSShader::LoadShaders called on ISBlur5 - ps count 1
  468. [00:05:24.635] [45552] [I] BSShader::LoadShaders called on ISBlur7 - ps count 1
  469. [00:05:24.635] [45552] [I] BSShader::LoadShaders called on ISBlur9 - ps count 1
  470. [00:05:24.636] [45552] [I] BSShader::LoadShaders called on ISBlur11 - ps count 1
  471. [00:05:24.636] [45552] [I] BSShader::LoadShaders called on ISBlur13 - ps count 1
  472. [00:05:24.637] [45552] [I] BSShader::LoadShaders called on ISBlur15 - ps count 1
  473. [00:05:24.637] [45552] [I] BSShader::LoadShaders called on ISNonHDRBlur3 - ps count 1
  474. [00:05:24.638] [45552] [I] BSShader::LoadShaders called on ISNonHDRBlur5 - ps count 1
  475. [00:05:24.638] [45552] [I] BSShader::LoadShaders called on ISNonHDRBlur7 - ps count 1
  476. [00:05:24.639] [45552] [I] BSShader::LoadShaders called on ISNonHDRBlur9 - ps count 1
  477. [00:05:24.639] [45552] [I] BSShader::LoadShaders called on ISNonHDRBlur11 - ps count 1
  478. [00:05:24.640] [45552] [I] BSShader::LoadShaders called on ISNonHDRBlur13 - ps count 1
  479. [00:05:24.641] [45552] [I] BSShader::LoadShaders called on ISNonHDRBlur15 - ps count 1
  480. [00:05:24.641] [45552] [I] BSShader::LoadShaders called on ISBrightPassBlur3 - ps count 1
  481. [00:05:24.642] [45552] [I] BSShader::LoadShaders called on ISBrightPassBlur5 - ps count 1
  482. [00:05:24.642] [45552] [I] BSShader::LoadShaders called on ISBrightPassBlur7 - ps count 1
  483. [00:05:24.643] [45552] [I] BSShader::LoadShaders called on ISBrightPassBlur9 - ps count 1
  484. [00:05:24.643] [45552] [I] BSShader::LoadShaders called on ISBrightPassBlur11 - ps count 1
  485. [00:05:24.644] [45552] [I] BSShader::LoadShaders called on ISBrightPassBlur13 - ps count 1
  486. [00:05:24.644] [45552] [I] BSShader::LoadShaders called on ISBrightPassBlur15 - ps count 1
  487. [00:05:24.644] [45552] [I] BSShader::LoadShaders called on ISWaterDisplacementClearSimulation - ps count 1
  488. [00:05:24.645] [45552] [I] BSShader::LoadShaders called on ISWaterDisplacementTexOffset - ps count 1
  489. [00:05:24.645] [45552] [I] BSShader::LoadShaders called on ISWaterDisplacementWadingRipple - ps count 1
  490. [00:05:24.646] [45552] [I] BSShader::LoadShaders called on ISWaterDisplacementRainRipple - ps count 1
  491. [00:05:24.646] [45552] [I] BSShader::LoadShaders called on ISWaterWadingHeightmap - ps count 1
  492. [00:05:24.647] [45552] [I] BSShader::LoadShaders called on ISWaterRainHeightmap - ps count 1
  493. [00:05:24.648] [45552] [I] BSShader::LoadShaders called on ISWaterBlendHeightmaps - ps count 1
  494. [00:05:24.648] [45552] [I] BSShader::LoadShaders called on ISWaterSmoothHeightmap - ps count 1
  495. [00:05:24.649] [45552] [I] BSShader::LoadShaders called on ISWaterDisplacementNormals - ps count 1
  496. [00:05:24.649] [45552] [I] BSShader::LoadShaders called on ISNoiseScrollAndBlend - ps count 1
  497. [00:05:24.650] [45552] [I] BSShader::LoadShaders called on ISNoiseNormalmap - ps count 1
  498. [00:05:24.650] [45552] [I] BSShader::LoadShaders called on ISLocalMap - ps count 1
  499. [00:05:24.651] [45552] [I] BSShader::LoadShaders called on ISAlphaBlend - ps count 1
  500. [00:05:24.651] [45552] [I] BSShader::LoadShaders called on ISDepthOfFieldFogged - ps count 1
  501. [00:05:24.652] [45552] [I] BSShader::LoadShaders called on ISDepthOfFieldMaskedFogged - ps count 1
  502. [00:05:24.652] [45552] [I] BSShader::LoadShaders called on ISDistantBlurFogged - ps count 1
  503. [00:05:24.653] [45552] [I] BSShader::LoadShaders called on ISDistantBlurMaskedFogged - ps count 1
  504. [00:05:24.653] [45552] [I] BSShader::LoadShaders called on ISVolumetricLighting - ps count 1
  505. [00:05:24.654] [45552] [I] BSShader::LoadShaders called on ApplyReflections - ps count 1
  506. [00:05:24.655] [45552] [I] BSShader::LoadShaders called on ISApplyVolumetricLighting - ps count 1
  507. [00:05:24.655] [45552] [I] BSShader::LoadShaders called on ISBasicCopy - ps count 1
  508. [00:05:24.655] [45552] [I] BSShader::LoadShaders called on ISBlur - ps count 1
  509. [00:05:24.656] [45552] [I] BSShader::LoadShaders called on ISCompositeVolumetricLighting - ps count 1
  510. [00:05:24.657] [45552] [I] BSShader::LoadShaders called on ISCompositeLensFlare - ps count 1
  511. [00:05:24.657] [45552] [I] BSShader::LoadShaders called on ISCompositeLensFlareVolumetricLighting - ps count 1
  512. [00:05:24.658] [45552] [I] BSShader::LoadShaders called on ISDebugSnow - ps count 1
  513. [00:05:24.658] [45552] [I] BSShader::LoadShaders called on ISDownsample - ps count 1
  514. [00:05:24.659] [45552] [I] BSShader::LoadShaders called on ISDownsampleIgnoreBrightest - ps count 1
  515. [00:05:24.660] [45552] [I] BSShader::LoadShaders called on ISExp - ps count 1
  516. [00:05:24.660] [45552] [I] BSShader::LoadShaders called on ISIBLensFlares - ps count 1
  517. [00:05:24.661] [45552] [I] BSShader::LoadShaders called on ISLightingComposite - ps count 1
  518. [00:05:24.661] [45552] [I] BSShader::LoadShaders called on ISLightingCompositeNoDirectionalLight - ps count 1
  519. [00:05:24.662] [45552] [I] BSShader::LoadShaders called on ISLightingCompositeMenu - ps count 1
  520. [00:05:24.662] [45552] [I] BSShader::LoadShaders called on ReflectionsRayTracing - ps count 1
  521. [00:05:24.663] [45552] [I] BSShader::LoadShaders called on ReflectionsDebugSpecMask - ps count 1
  522. [00:05:24.663] [45552] [I] BSShader::LoadShaders called on ISSAOBlurH - ps count 1
  523. [00:05:24.664] [45552] [I] BSShader::LoadShaders called on ISSAOBlurV - ps count 1
  524. [00:05:24.664] [45552] [I] BSShader::LoadShaders called on ISSAOCameraZ - ps count 1
  525. [00:05:24.665] [45552] [I] BSShader::LoadShaders called on ISSAOCompositeSAO - ps count 1
  526. [00:05:24.665] [45552] [I] BSShader::LoadShaders called on ISSAOCompositeFog - ps count 1
  527. [00:05:24.666] [45552] [I] BSShader::LoadShaders called on ISSAOCompositeSAOFog - ps count 1
  528. [00:05:24.666] [45552] [I] BSShader::LoadShaders called on ISMinify - ps count 1
  529. [00:05:24.667] [45552] [I] BSShader::LoadShaders called on ISMinifyContrast - ps count 1
  530. [00:05:24.667] [45552] [I] BSShader::LoadShaders called on ISSAORawAO - ps count 1
  531. [00:05:24.668] [45552] [I] BSShader::LoadShaders called on ISSAORawAONoTemporal - ps count 1
  532. [00:05:24.668] [45552] [I] BSShader::LoadShaders called on ISSILComposite - ps count 1
  533. [00:05:24.669] [45552] [I] BSShader::LoadShaders called on ISSILRawInd - ps count 1
  534. [00:05:24.670] [45552] [I] BSShader::LoadShaders called on ISSimpleColor - ps count 1
  535. [00:05:24.670] [45552] [I] BSShader::LoadShaders called on ISDisplayDepth - ps count 1
  536. [00:05:24.670] [45552] [I] BSShader::LoadShaders called on ISSnowSSS - ps count 1
  537. [00:05:24.671] [45552] [I] BSShader::LoadShaders called on ISTemporalAA - ps count 1
  538. [00:05:24.672] [45552] [I] BSShader::LoadShaders called on ISTemporalAA_UI - ps count 1
  539. [00:05:24.672] [45552] [I] BSShader::LoadShaders called on ISTemporalAA_Water - ps count 1
  540. [00:05:24.673] [45552] [I] BSShader::LoadShaders called on ISUpsampleDynamicResolution - ps count 1
  541. [00:05:24.673] [45552] [I] BSShader::LoadShaders called on ISWaterBlend - ps count 1
  542. [00:05:24.674] [45552] [I] BSShader::LoadShaders called on ISUnderwaterMask - ps count 1
  543. [00:05:24.674] [45552] [I] BSShader::LoadShaders called on LensFlare - ps count 1
  544. [00:05:24.674] [45552] [I] BSShader::LoadShaders called on LensFlareVisibility - ps count 1
  545. [00:05:24.675] [45552] [I] BSShader::LoadShaders called on ISWaterFlow - ps count 1
  546. [00:05:24.699] [81832] [W] Failed to dispatch message to devbench
  547. [00:05:48.599] [7640 ] [I] Saved disk cache info (plugin version: 1-8-3-0)
  548. [00:05:48.599] [7640 ] [I] [LLF] Unlocked magic light limit
  549. [00:05:48.599] [7640 ] [I] Registered class MenuOpenCloseEventHandler
  550. [00:05:48.599] [7640 ] [I] [Terrain Helper] LandscapeDefault EDID texture set found
  551. [00:05:48.599] [7640 ] [I] Registered class InteriorSun::MenuOpenCloseEventHandler
  552. [00:05:48.599] [7640 ] [W] Failed to dispatch message to devbench
  553. [00:05:48.599] [7640 ] [I] DevBenchBridge: devbench not present; CS tools not registered
  554. [00:05:48.599] [7640 ] [I] [CSEditor] Registered MenuOpenCloseEventHandler
  555. [00:05:48.599] [7640 ] [I] [HDR Display] Enabled bUse64bitsHDRRenderTarget - all required render targets will use R16G16B16A16_FLOAT
  556. [00:07:40.120] [44000] [W] Failed to dispatch message to devbench
  557. [00:08:04.423] [45552] [I] Creating shadow texture...
  558. [00:08:04.425] [18972] [W] Failed to dispatch message to devbench
  559. [00:08:04.443] [110168] [W] Failed to dispatch message to devbench
  560. [00:08:04.713] [64876] [W] Failed to dispatch message to devbench
  561. [00:08:05.448] [58640] [W] Failed to dispatch message to devbench
  562.  
Tags: Skyrim
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