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- [00:03:49.992] [45552] [I] CommunityShaders v1-8-3-0
- [00:03:50.001] [45552] [I] [I18n] Loaded 2213 keys from 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\Translations\en.json'
- [00:03:50.001] [45552] [I] [I18n] Initialized. Locale: en | 9 available locale(s) | 2213 fallback keys
- [00:03:50.002] [45552] [I] Loading default settings from: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\SettingsDefault.json
- [00:03:50.002] [45552] [I] Attempting to open config file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\SettingsDefault.json
- [00:03:50.002] [45552] [I] Applied user settings from: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\SettingsUser.json
- [00:03:50.003] [45552] [I] Discovering override files in: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\Overrides
- [00:03:50.003] [45552] [I] Loaded override: CathedralCS for CloudShadows
- [00:03:50.003] [45552] [I] Loaded override: CathedralCS for GrassLighting
- [00:03:50.003] [45552] [I] Loaded override: CathedralCS for ImageBasedLighting
- [00:03:50.003] [45552] [I] Loaded override: CathedralCS for Skylighting
- [00:03:50.004] [45552] [I] Loaded override: CathedralCS for SkySync
- [00:03:50.004] [45552] [I] Discovered 5 override files (6 processed)
- [00:03:50.004] [45552] [I] Discovered 5 override files
- [00:03:50.004] [45552] [I] Loading core settings
- [00:03:50.004] [45552] [I] Checking base themes directory: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\Themes
- [00:03:50.004] [45552] [I] Base themes directory exists, added to search paths
- [00:03:50.004] [45552] [I] Data path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data
- [00:03:50.004] [45552] [I] Parent path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition
- [00:03:50.004] [45552] [I] Checking MO2 Overwrite path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\overwrite\SKSE\Plugins\CommunityShaders\Themes
- [00:03:50.004] [45552] [I] MO2 Overwrite themes directory does not exist
- [00:03:50.004] [45552] [I] Discovering themes in 1 directories
- [00:03:50.004] [45552] [I] Searching for themes in: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\Themes
- [00:03:50.004] [45552] [I] Discovered theme: Default (Default Dark)
- [00:03:50.005] [45552] [I] Discovered theme: DragonBlood (Dragon Blood)
- [00:03:50.005] [45552] [I] Discovered theme: DwemerBronze (Dwemer Bronze)
- [00:03:50.005] [45552] [I] Discovered theme: HighContrast (High Contrast)
- [00:03:50.005] [45552] [I] Discovered theme: Light (Default Light)
- [00:03:50.006] [45552] [I] Discovered theme: NordicFrost (Nordic Frost)
- [00:03:50.006] [45552] [I] Theme discovery complete. Found 6 themes
- [00:03:50.006] [45552] [I] Loaded theme: Default (Default Dark)
- [00:03:50.006] [45552] [I] Applied theme preset: Default
- [00:03:50.006] [45552] [I] Loaded saved theme preset: Default
- [00:03:50.006] [45552] [I] Loading 'Disable at Boot' settings
- [00:03:50.006] [45552] [I] Loading Feature: 'TruePBR'
- [00:03:50.006] [45552] [I] TruePBR.ini 1-0-0 successfully loaded
- [00:03:50.006] [45552] [I] Loading True PBR settings
- [00:03:50.006] [45552] [I] Loading Feature: 'VolumetricShadows'
- [00:03:50.006] [45552] [I] VolumetricShadows.ini 2-1-0 successfully loaded
- [00:03:50.006] [45552] [I] Loading default settings for Volumetric Shadows
- [00:03:50.006] [45552] [I] Loading Feature: 'GrassLighting'
- [00:03:50.006] [45552] [I] GrassLighting.ini 2-0-3 successfully loaded
- [00:03:50.006] [45552] [I] Loading Grass Lighting settings
- [00:03:50.006] [45552] [I] Applied override from CathedralCS to GrassLighting
- [00:03:50.006] [45552] [I] Applied 1 override(s) to Grass Lighting
- [00:03:50.006] [45552] [I] Loading Feature: 'GrassCollision'
- [00:03:50.007] [45552] [I] GrassCollision.ini 3-1-0 successfully loaded
- [00:03:50.007] [45552] [I] Loading Grass Collision settings
- [00:03:50.007] [45552] [I] Loading Feature: 'ScreenSpaceShadows'
- [00:03:50.007] [45552] [I] ScreenSpaceShadows.ini 2-1-0 successfully loaded
- [00:03:50.007] [45552] [I] Loading Screen Space Shadows settings
- [00:03:50.007] [45552] [I] Loading Feature: 'ExtendedMaterials'
- [00:03:50.007] [45552] [I] ExtendedMaterials.ini 1-3-0 successfully loaded
- [00:03:50.007] [45552] [I] Loading Extended Materials settings
- [00:03:50.007] [45552] [I] Loading Feature: 'WetnessEffects'
- [00:03:50.007] [45552] [I] WetnessEffects.ini 3-1-0 successfully loaded
- [00:03:50.007] [45552] [I] Loading Wetness Effects settings
- [00:03:50.007] [45552] [I] Loading Feature: 'LightLimitFix'
- [00:03:50.007] [45552] [I] LightLimitFix.ini 3-2-0 successfully loaded
- [00:03:50.007] [45552] [I] Loading Light Limit Fix settings
- [00:03:50.007] [45552] [I] Loading Feature: 'DynamicCubemaps'
- [00:03:50.007] [45552] [I] DynamicCubemaps.ini 2-4-1 successfully loaded
- [00:03:50.007] [45552] [I] Loading Dynamic Cubemaps settings
- [00:03:50.007] [45552] [I] Loading Feature: 'CloudShadows'
- [00:03:50.007] [45552] [I] CloudShadows.ini 1-5-0 successfully loaded
- [00:03:50.007] [45552] [I] Loading Cloud Shadows settings
- [00:03:50.007] [45552] [I] Applied override from CathedralCS to CloudShadows
- [00:03:50.007] [45552] [I] Applied 1 override(s) to Cloud Shadows
- [00:03:50.007] [45552] [I] Loading Feature: 'WaterEffects'
- [00:03:50.007] [45552] [I] WaterEffects.ini 1-2-1 successfully loaded
- [00:03:50.007] [45552] [I] Loading default settings for Water Effects
- [00:03:50.007] [45552] [I] Loading Feature: 'PerformanceOverlay'
- [00:03:50.007] [45552] [I] PerformanceOverlay.ini 1-2-0 successfully loaded
- [00:03:50.007] [45552] [I] Loading Performance Overlay settings
- [00:03:50.007] [45552] [I] Loading Feature: 'SubsurfaceScattering'
- [00:03:50.008] [45552] [I] SubsurfaceScattering.ini 3-2-0 successfully loaded
- [00:03:50.008] [45552] [I] Loading Subsurface Scattering settings
- [00:03:50.008] [45552] [I] Loading Feature: 'TerrainShadows'
- [00:03:50.008] [45552] [I] TerrainShadows.ini 1-2-0 successfully loaded
- [00:03:50.008] [45552] [I] Loading Terrain Shadows settings
- [00:03:50.008] [45552] [I] Loading Feature: 'ScreenSpaceGI'
- [00:03:50.008] [45552] [I] ScreenSpaceGI.ini 4-2-0 successfully loaded
- [00:03:50.008] [45552] [I] Loading Screen Space GI settings
- [00:03:50.008] [45552] [I] Loading Feature: 'Skylighting'
- [00:03:50.008] [45552] [I] Skylighting.ini 1-5-1 successfully loaded
- [00:03:50.008] [45552] [I] Loading Skylighting settings
- [00:03:50.008] [45552] [I] Applied override from CathedralCS to Skylighting
- [00:03:50.008] [45552] [I] Applied 1 override(s) to Skylighting
- [00:03:50.008] [45552] [I] Loading Feature: 'SkySync'
- [00:03:50.008] [45552] [I] SkySync.ini 1-3-0 successfully loaded
- [00:03:50.008] [45552] [I] Loading Sky Sync settings
- [00:03:50.008] [45552] [I] Applied override from CathedralCS to SkySync
- [00:03:50.008] [45552] [I] Applied 1 override(s) to Sky Sync
- [00:03:50.008] [45552] [I] Loading Feature: 'TerrainBlending'
- [00:03:50.008] [45552] [I] TerrainBlending.ini 1-2-0 successfully loaded
- [00:03:50.008] [45552] [I] Loading Terrain Blending settings
- [00:03:50.008] [45552] [I] Loading Feature: 'TerrainHelper'
- [00:03:50.008] [45552] [I] TerrainHelper.ini 1-0-1 successfully loaded
- [00:03:50.008] [45552] [I] Loading default settings for Terrain Helper
- [00:03:50.008] [45552] [I] Loading Feature: 'VolumetricLighting'
- [00:03:50.010] [45552] [I] VolumetricLighting.ini 1-1-0 successfully loaded
- [00:03:50.010] [45552] [I] Loading Volumetric Lighting settings
- [00:03:50.010] [45552] [I] Loading Feature: 'LODBlending'
- [00:03:50.010] [45552] [I] LODBlending.ini 1-0-0 successfully loaded
- [00:03:50.010] [45552] [I] Loading LOD Blending settings
- [00:03:50.010] [45552] [I] Loading Feature: 'InverseSquareLighting'
- [00:03:50.010] [45552] [I] InverseSquareLighting.ini 1-3-0 successfully loaded
- [00:03:50.010] [45552] [I] Loading default settings for Inverse Square Lighting
- [00:03:50.010] [45552] [I] Loading Feature: 'HairSpecular'
- [00:03:50.010] [45552] [I] HairSpecular.ini 1-1-2 successfully loaded
- [00:03:50.010] [45552] [I] Loading Hair Specular settings
- [00:03:50.010] [45552] [I] Loading Feature: 'InteriorSun'
- [00:03:50.010] [45552] [I] InteriorSun.ini 1-0-2 successfully loaded
- [00:03:50.010] [45552] [I] Loading Interior Sun settings
- [00:03:50.010] [45552] [I] Loading Feature: 'TerrainVariation'
- [00:03:50.010] [45552] [I] TerrainVariation.ini 1-1-0 successfully loaded
- [00:03:50.010] [45552] [I] Loading Terrain Variation settings
- [00:03:50.010] [45552] [I] Loading Feature: 'ImageBasedLighting'
- [00:03:50.010] [45552] [I] ImageBasedLighting.ini 1-3-0 successfully loaded
- [00:03:50.010] [45552] [I] Loading Image Based Lighting settings
- [00:03:50.010] [45552] [I] Applied override from CathedralCS to ImageBasedLighting
- [00:03:50.010] [45552] [I] Applied 1 override(s) to Image Based Lighting
- [00:03:50.010] [45552] [I] Loading Feature: 'ExtendedTranslucency'
- [00:03:50.011] [45552] [I] ExtendedTranslucency.ini 1-0-0 successfully loaded
- [00:03:50.011] [45552] [I] Loading Extended Translucency settings
- [00:03:50.011] [45552] [I] Loading Feature: 'Upscaling'
- [00:03:50.011] [45552] [I] Upscaling.ini failed to load, feature disabled
- [00:03:50.011] [45552] [I] Loading Feature: 'RenderDoc'
- [00:03:50.011] [45552] [I] RenderDoc.ini 1-1-0 successfully loaded
- [00:03:50.011] [45552] [I] Loading RenderDoc settings
- [00:03:50.011] [45552] [I] Loading Feature: 'RemoteControl'
- [00:03:50.011] [45552] [I] RemoteControl.ini 1-0-0 successfully loaded
- [00:03:50.011] [45552] [I] Loading default settings for Remote Control
- [00:03:50.011] [45552] [I] Loading Feature: 'CSEditor'
- [00:03:50.011] [45552] [I] CSEditor.ini 2-0-2 successfully loaded
- [00:03:50.011] [45552] [I] Loading default settings for CS Editor
- [00:03:50.011] [45552] [I] Loading Feature: 'Screenshot'
- [00:03:50.011] [45552] [I] Screenshot.ini 1-1-0 successfully loaded
- [00:03:50.011] [45552] [I] Loading Screenshot settings
- [00:03:50.011] [45552] [I] Loading Feature: 'LinearLighting'
- [00:03:50.011] [45552] [I] LinearLighting.ini failed to load, feature disabled
- [00:03:50.011] [45552] [I] Loading Feature: 'Effects11'
- [00:03:50.011] [45552] [I] Effects11.ini 1-0-0 successfully loaded
- [00:03:50.011] [45552] [I] Loading default settings for Effects11
- [00:03:50.011] [45552] [I] Feature 'UnifiedWater' is disabled at boot.
- [00:03:50.011] [45552] [I] Loading Feature: 'HorizonFix'
- [00:03:50.011] [45552] [I] HorizonFix.ini 1-0-0 successfully loaded
- [00:03:50.011] [45552] [I] Loading default settings for Horizon Fix
- [00:03:50.011] [45552] [I] Loading Feature: 'ExponentialHeightFog'
- [00:03:50.011] [45552] [I] ExponentialHeightFog.ini failed to load, feature disabled
- [00:03:50.012] [45552] [I] Loading Feature: 'HDRDisplay'
- [00:03:50.012] [45552] [I] HDRDisplay.ini 1-2-1 successfully loaded
- [00:03:50.012] [45552] [I] Loading HDR Display settings
- [00:03:50.012] [45552] [I] Loading Feature: 'Skin'
- [00:03:50.012] [45552] [I] Skin.ini failed to load, feature disabled
- [00:03:50.013] [45552] [I] Loading Settings Complete
- [00:03:50.014] [45552] [I] Ensured themes directory exists: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\Themes
- [00:03:50.014] [45552] [I] Theme files already exist, skipping default creation
- [00:03:50.014] [45552] [I] Loading active theme preset: 'Default'
- [00:03:50.014] [45552] [I] Loaded theme: Default (Default Dark)
- [00:03:50.014] [45552] [I] Applied theme preset: Default
- [00:03:50.015] [45552] [I] Ensured themes directory exists: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\Themes
- [00:03:50.015] [45552] [I] Theme files already exist, skipping default creation
- [00:03:50.018] [45552] [I] Hooking D3D11CreateDeviceAndSwapChain
- [00:03:50.018] [45552] [I] Hooking CreateDXGIFactory
- [00:03:50.018] [45552] [I] Calling feature Load methods
- [00:03:50.018] [45552] [I] [Terrain Helper] Hooking TESObjectLAND
- [00:04:05.047] [45552] [I] [Deferred] Installed hooks
- [00:04:05.047] [45552] [I] Hooking BSImageSpace::Init::IBLF
- [00:04:05.047] [45552] [I] Hooking BSInputDeviceManager::PollInputDevices
- [00:04:05.047] [45552] [I] Hooking BSShader::LoadShaders
- [00:04:05.047] [45552] [I] Hooking BSShader::BeginTechnique
- [00:04:05.047] [45552] [I] Hooking BSGraphics::SetDirtyStates
- [00:04:05.047] [45552] [I] Hooking BSGraphics::Renderer::InitD3D
- [00:04:05.047] [45552] [I] Hooking WndProcHandler
- [00:04:05.047] [45552] [I] Hooking BSShaderRenderTargets::Create
- [00:04:05.047] [45552] [I] Hooking BSShaderRenderTargets::Create::CreateRenderTarget(s)
- [00:04:05.047] [45552] [I] Hooking BSImagespaceShader
- [00:04:05.047] [45552] [I] Hooking BSComputeShader
- [00:04:05.047] [45552] [I] Hooking Renderer::DispatchCSShader
- [00:04:05.047] [45552] [I] Hooking TESWaterReflections::Update_Actor::GetLOSPosition for Sky Reflection Fix
- [00:04:05.047] [45552] [I] Hooking weather extensions
- [00:04:05.048] [45552] [I] Hooking MenuManager::DrawInterfaceStart for menu TAA
- [00:04:05.048] [45552] [I] Installing SetupGeometry hooks
- [00:04:05.048] [45552] [I] Installing post-processing hooks
- [00:04:05.048] [45552] [I] Patching BSLightingShader::SetupGeometry::updateEyePosition
- [00:04:05.048] [45552] [I] [Engine Fixes] Installed Effect Shader No Decals Fix
- [00:04:05.048] [45552] [I] [Engine Fixes] Installed Shadowmap Cascade Culling Fix
- [00:04:05.048] [45552] [I] [Engine Fixes] Installed Shadowmap Cascade Rasterizer Fix
- [00:04:05.048] [45552] [I] [TruePBR] Hooking BGSTextureSet
- [00:04:05.048] [45552] [I] [TruePBR] Hooking BSLightingShaderProperty
- [00:04:05.048] [45552] [I] [TruePBR] Hooking BSLightingShader
- [00:04:05.048] [45552] [I] [TruePBR] Hooking TESLandTexture
- [00:04:05.048] [45552] [I] [TruePBR] Hooking BSTempEffectSimpleDecal
- [00:04:05.048] [45552] [I] [TruePBR] Hooking BSTempEffectGeometryDecal
- [00:04:05.048] [45552] [I] [TruePBR] Hooking TESObjectSTAT
- [00:04:05.048] [45552] [I] [TruePBR] Hooking TESObjectLAND
- [00:04:05.048] [45552] [I] [TruePBR] Hooking BSLightingShader::SetupMaterial
- [00:04:05.048] [45552] [I] [GRASS COLLISION] Installed hooks
- [00:04:05.048] [45552] [I] [Wetness Effects] Splashes of Storms detected, compatibility enabled
- [00:04:05.048] [45552] [I] [LLF] Particle lights config conflict policy: first-win
- [00:04:05.048] [45552] [I] [LLF] Loading particle lights configs
- [00:04:05.048] [45552] [I] [LLF] 6 matching inis found
- [00:04:05.048] [45552] [I] [LLF] loading ini: Data\ParticleLights\black.ini
- [00:04:05.048] [45552] [I] [LLF] loading ini: Data\ParticleLights\enblightglow.ini
- [00:04:05.049] [45552] [I] [LLF] loading ini: Data\ParticleLights\fxevgnnsmpglow.ini
- [00:04:05.049] [45552] [I] [LLF] loading ini: Data\ParticleLights\fxglowenb.ini
- [00:04:05.049] [45552] [I] [LLF] loading ini: Data\ParticleLights\glowsoft01_enbl.ini
- [00:04:05.049] [45552] [I] [LLF] loading ini: Data\ParticleLights\po3_fullalpha.ini
- [00:04:05.049] [45552] [I] [LLF] Installed hooks
- [00:04:05.049] [45552] [I] [Cloud Shadows] Installed hooks
- [00:04:05.049] [45552] [I] [SSS] Installed hooks
- [00:04:05.049] [45552] [I] [SKYLIGHTING] Hooking BSLightingShaderProperty::GetPrecipitationOcclusionMapRenderPassesImp
- [00:04:05.049] [45552] [I] Registered class Skylighting::MenuOpenCloseEventHandler
- [00:04:05.049] [45552] [I] [Sky Sync] Installed hooks
- [00:04:05.049] [45552] [I] [Terrain Blending] Installed hooks
- [00:04:05.049] [45552] [I] [Terrain Helper] Hooking BSLightingShader::SetupMaterial
- [00:04:05.049] [45552] [I] [InverseSquareLighting] Installed hooks
- [00:04:05.049] [45552] [I] [Interior Sun] Installed hooks
- [00:04:05.049] [45552] [I] TerrainVariation: Feature initialized
- [00:04:05.049] [45552] [I] [ExtendedTranslucency] Installed hooks - BSLightingShader_SetupGeometry
- [00:04:05.069] [45552] [I] [CSEditor] Weather lock hooked 2 SetWeather and 3 ForceWeather call sites
- [00:04:05.069] [45552] [I] [Horizon Fix] HorizonFix plugin detected, compatibility enabled
- [00:04:05.069] [45552] [I] [HDR Display] Installing HDR pipeline hooks (Upscaling not loaded)
- [00:04:05.069] [45552] [I] [SceneSettings] Registered MenuOpenCloseEventHandler
- [00:04:05.070] [45552] [I] Validating True PBR
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Volumetric Shadows
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Grass Lighting
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Grass Collision
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Screen Space Shadows
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Extended Materials
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Wetness Effects
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Light Limit Fix
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Dynamic Cubemaps
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Cloud Shadows
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Water Effects
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Performance Overlay
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Subsurface Scattering
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Terrain Shadows
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Screen Space GI
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Skylighting
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Sky Sync
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Terrain Blending
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Terrain Helper
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Volumetric Lighting
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating LOD Blending
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Inverse Square Lighting
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Hair Specular
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Interior Sun
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Terrain Variation
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Image Based Lighting
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Extended Translucency
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Upscaling
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating RenderDoc
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Remote Control
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating CS Editor
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Screenshot
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Linear Lighting
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Effects11
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Unified Water
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Horizon Fix
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Exponential Height Fog
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating HDR Display
- [00:04:05.070] [45552] [I] Installed version and cached version match.
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Validating Advanced Skin
- [00:04:05.070] [45552] [I] Cached feature is valid
- [00:04:05.070] [45552] [I] Using disk cache
- [00:05:14.015] [45552] [I] [HDR] Upgraded swap chain: R10G10B10A2_UNORM + FLIP_DISCARD
- [00:05:17.524] [45552] [I] [TruePBR] loading PBR texture set configs
- [00:05:17.524] [45552] [I] [TruePBR] loading PBR material object configs
- [00:05:17.526] [45552] [I] [TypedUAVLoad] Probing per-format UAV typed-load support:
- [00:05:17.526] [45552] [I] [TypedUAVLoad] R11G11B10_FLOAT — supported (Dynamic Cubemaps (envCapture/Raw/Position) — non-HDR)
- [00:05:17.526] [45552] [I] [TypedUAVLoad] R16G16B16A16_FLOAT — supported (Dynamic Cubemaps (HDR), Skylighting outProbeArray)
- [00:05:17.526] [45552] [I] [TypedUAVLoad] R16G16B16A16_UNORM — supported (Grass Collision (collisionTexture))
- [00:05:17.526] [45552] [I] [TypedUAVLoad] R16G16_UNORM — supported (Terrain Shadows (RWTexShadowHeights))
- [00:05:17.526] [45552] [I] [TypedUAVLoad] R8G8B8A8_UNORM — supported (HDR Display UI brightness (uiTexture))
- [00:05:17.526] [45552] [I] [TypedUAVLoad] R8_UINT — supported (Skylighting accumulation frames (outAccumFramesArray))
- [00:05:17.526] [45552] [I] [TypedUAVLoad] R16_FLOAT — supported (Vanilla volumetric lighting density (DensityRW))
- [00:05:17.526] [45552] [I] [TruePBR] loading PBR texture set configs
- [00:05:17.526] [45552] [I] [TruePBR] loading PBR material object configs
- [00:05:17.980] [45552] [I] Blackreach.Terrain.HeightMap.-7.-8.7.12.-284.861.dds loaded.
- [00:05:17.981] [45552] [I] ccBGSSSE067DeadlandsWorld.Terrain.HeightMap.-6.-4.4.7.-140.353.dds loaded.
- [00:05:17.981] [45552] [I] ccKRTSSE001QNWorld.Terrain.HeightMap.-3.-4.2.2.-972.265.dds loaded.
- [00:05:17.981] [45552] [I] DeepwoodRedoubtWorld.Terrain.HeightMap.-39.15.-27.24.-618.472.dds loaded.
- [00:05:17.981] [45552] [I] DLC01FalmerValley.Terrain.HeightMap.-16.-13.10.13.-530.2212.dds loaded.
- [00:05:17.981] [45552] [I] DLC01SoulCairn.Terrain.HeightMap.-52.-43.30.44.-188.245.dds loaded.
- [00:05:17.981] [45552] [I] DLC1HunterHQWorld.Terrain.HeightMap.-31.-8.3.5.-662.308.dds loaded.
- [00:05:17.981] [45552] [I] DLC2ApocryphaWorld.Terrain.HeightMap.-6.-1.7.9.-250.-206.dds loaded.
- [00:05:17.981] [45552] [I] DLC2SolstheimWorld.Terrain.HeightMap.-64.-64.127.127.-1024.6342.dds loaded.
- [00:05:17.981] [45552] [I] JaphetsFollyWorld.Terrain.HeightMap.-7.-6.6.6.-210.163.dds loaded.
- [00:05:17.981] [45552] [I] MarkarthWorld.Terrain.HeightMap.-48.-3.-31.5.-3375.2609.dds loaded.
- [00:05:17.982] [45552] [I] SkuldafnWorld.Terrain.HeightMap.40.-21.62.-1.-285.1876.dds loaded.
- [00:05:17.982] [45552] [I] Sovngarde.Terrain.HeightMap.-23.-32.34.40.-1331.4715.dds loaded.
- [00:05:17.982] [45552] [I] Tamriel.Terrain.HeightMap.-57.-43.61.50.-4629.4924.dds loaded.
- [00:05:20.093] [45552] [I] [TextureManager] Created downsample texture: 1024x1024 with 3 mips (1024, 512, 256)
- [00:05:22.378] [45552] [I] [WeatherManager] Loaded location weather for 4 worldspaces
- [00:05:22.385] [45552] [I] [EFFECTS11] Created texture copy shaders successfully
- [00:05:22.390] [45552] [I] [EFFECTS11] Created color correction compute shader successfully
- [00:05:22.395] [45552] [I] [Effects11] Loaded raindrop texture: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enbraindrops.png (32x32, BC7, 6 mips)
- [00:05:22.395] [45552] [I] [EFFECTS11] Applying effect 'enbbloom.fx'
- [00:05:22.395] [45552] [I] [EFFECTS11] Unloaded effect 'enbbloom.fx'
- [00:05:22.396] [45552] [I] [ShaderPatches] Loaded 2 entries
- [00:05:22.485] [45552] [I] [EFFECTS11] Loaded 20 UI variables for effect 'enbbloom.fx'
- [00:05:22.485] [45552] [I] [EFFECTS11] Successfully loaded FX file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enbbloom.fx
- [00:05:22.487] [45552] [I] [SettingsPatches] Loaded 3 entries
- [00:05:22.487] [45552] [I] [EFFECTS11] Successfully applied effect 'enbbloom.fx'
- [00:05:22.487] [45552] [I] [EFFECTS11] Applying effect 'enblens.fx'
- [00:05:22.487] [45552] [I] [EFFECTS11] Unloaded effect 'enblens.fx'
- [00:05:22.554] [45552] [E] [EFFECTS11] Failed to load texture file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enblensmask.png (HRESULT: 0x80070002)
- [00:05:22.555] [45552] [I] [EFFECTS11] Loaded 6 UI variables for effect 'enblens.fx'
- [00:05:22.555] [45552] [I] [EFFECTS11] Successfully loaded FX file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enblens.fx
- [00:05:22.555] [45552] [I] [EFFECTS11] Successfully applied effect 'enblens.fx'
- [00:05:22.555] [45552] [I] [EFFECTS11] Applying effect 'enbadaptation.fx'
- [00:05:22.555] [45552] [I] [EFFECTS11] Unloaded effect 'enbadaptation.fx'
- [00:05:22.600] [45552] [I] [EFFECTS11] Loaded 16 UI variables for effect 'enbadaptation.fx'
- [00:05:22.600] [45552] [I] [EFFECTS11] Successfully loaded FX file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enbadaptation.fx
- [00:05:22.602] [45552] [I] [EFFECTS11] Successfully applied effect 'enbadaptation.fx'
- [00:05:22.602] [45552] [I] [EFFECTS11] Applying effect 'enbeffect.fx'
- [00:05:22.602] [45552] [I] [EFFECTS11] Unloaded effect 'enbeffect.fx'
- [00:05:22.777] [45552] [I] [EFFECTS11] Loaded 83 UI variables for effect 'enbeffect.fx'
- [00:05:22.777] [45552] [I] [EFFECTS11] Successfully loaded FX file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enbeffect.fx
- [00:05:22.782] [45552] [I] [EFFECTS11] Successfully applied effect 'enbeffect.fx'
- [00:05:22.782] [45552] [I] [EFFECTS11] Applying effect 'enbeffectpostpass.fx'
- [00:05:22.782] [45552] [I] [EFFECTS11] Unloaded effect 'enbeffectpostpass.fx'
- [00:05:22.986] [45552] [I] [EFFECTS11] Loaded 57 UI variables for effect 'enbeffectpostpass.fx'
- [00:05:22.986] [45552] [I] [EFFECTS11] Successfully loaded FX file: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enbeffectpostpass.fx
- [00:05:22.990] [45552] [I] [EFFECTS11] Successfully applied effect 'enbeffectpostpass.fx'
- [00:05:23.002] [45552] [I] [EFFECTS11] Preset loaded from 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries', settings from 'C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries.ini'
- [00:05:23.006] [45552] [I] [Effects11] Loaded raindrop texture: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\enbseries\enbraindrops.png (32x32, BC7, 6 mips)
- [00:05:23.007] [45552] [I] [HDR] HDR display detection: supported=true, enabled=false
- [00:05:23.008] [45552] [I] [HDR] Set swap chain color space to SDR (sRGB)
- [00:05:23.008] [45552] [I] [HDR] Swap chain format: 24 (R10G10B10A2_UNORM (HDR10))
- [00:05:23.049] [45552] [I] [HDR] Upgraded render target 25 to R16G16B16A16_FLOAT (was format 28)
- [00:05:23.049] [45552] [I] [HDR] Upgraded render target 23 to R16G16B16A16_FLOAT (was format 28)
- [00:05:23.049] [45552] [I] [HDR] Upgraded render target 41 to R16G16B16A16_FLOAT (was format 28)
- [00:05:23.049] [45552] [I] [HDR] Upgraded render target 42 to R16G16B16A16_FLOAT (was format 28)
- [00:05:23.049] [45552] [I] [HDR] Upgraded render target 83 to R16G16B16A16_FLOAT (was format 28)
- [00:05:23.049] [45552] [I] [HDR] Upgraded render target 84 to R16G16B16A16_FLOAT (was format 28)
- [00:05:23.050] [45552] [I] Weathers directory does not exist: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\Weathers
- [00:05:23.050] [45552] [I] [SceneSettings] Discovering InteriorOnly overwrites in: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\SceneSettings\InteriorOnly
- [00:05:23.050] [45552] [I] [SceneSettings] Overwrites directory does not exist: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CommunityShaders\SceneSettings\InteriorOnly
- [00:05:23.050] [45552] [I] Calling original Init3D
- [00:05:23.051] [45552] [I] Accessing render device information
- [00:05:23.051] [45552] [I] Detouring virtual function tables
- [00:05:23.064] [45552] [I] Loaded theme: Default (Default Dark)
- [00:05:23.069] [45552] [I] Applied Default.json theme immediately after ImGui context creation
- [00:05:23.069] [45552] [I] Loaded theme: Default (Default Dark)
- [00:05:23.069] [45552] [I] Applied theme preset: Default
- [00:05:23.069] [45552] [I] Re-applied preset 'Default' during Menu::Init
- [00:05:23.073] [45552] [W] [I18n] No supplemental CJK font path candidates for locale display 'es': Español
- [00:05:23.073] [45552] [W] [I18n] No supplemental CJK font path candidates for locale display 'fr': Français
- [00:05:23.095] [45552] [I] [I18n] Rebuilt font atlas with locale glyph support for 'en'
- [00:05:23.146] [45552] [I] InitializeMenuIcons: Loading icons from base path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Interface\CommunityShaders\Icons\
- [00:05:23.161] [45552] [I] InitializeMenuIcons: Loaded 22/22 icons successfully
- [00:05:23.563] [45552] [I] BSShader::LoadShaders called on BloodSplatter - ps count 2
- [00:05:23.564] [45552] [I] BSShader::LoadShaders called on DistantTree - ps count 4
- [00:05:23.566] [45552] [I] BSShader::LoadShaders called on RunGrass - ps count 18
- [00:05:23.566] [45552] [I] BSShader::LoadShaders called on Particle - ps count 6
- [00:05:23.567] [45552] [I] BSShader::LoadShaders called on Sky - ps count 9
- [00:05:23.592] [44000] [W] Failed to dispatch message to devbench
- [00:05:23.780] [45552] [I] BSShader::LoadShaders called on Effect - ps count 3219
- [00:05:24.013] [81832] [W] Failed to dispatch message to devbench
- [00:05:24.325] [45552] [I] BSShader::LoadShaders called on Lighting - ps count 6924
- [00:05:24.333] [107848] [W] Failed to dispatch message to devbench
- [00:05:24.344] [45552] [I] BSShader::LoadShaders called on Utility - ps count 165
- [00:05:24.425] [105816] [W] Failed to dispatch message to devbench
- [00:05:24.619] [45552] [I] BSShader::LoadShaders called on Water - ps count 2172
- [00:05:24.619] [45552] [I] BSShader::LoadShaders called on ISFXAA - ps count 1
- [00:05:24.620] [45552] [I] BSShader::LoadShaders called on ISCopy - ps count 1
- [00:05:24.621] [45552] [I] BSShader::LoadShaders called on ISCopyDynamicFetchDisabled - ps count 1
- [00:05:24.621] [45552] [I] BSShader::LoadShaders called on ISCopyScaleBias - ps count 1
- [00:05:24.622] [45552] [I] BSShader::LoadShaders called on ISCopyCustomViewport - ps count 1
- [00:05:24.622] [45552] [I] BSShader::LoadShaders called on ISRefraction - ps count 1
- [00:05:24.623] [45552] [I] BSShader::LoadShaders called on ISDoubleVision - ps count 1
- [00:05:24.623] [45552] [I] BSShader::LoadShaders called on ISCopyTextureMask - ps count 1
- [00:05:24.624] [45552] [I] BSShader::LoadShaders called on ISDepthOfField - ps count 1
- [00:05:24.624] [45552] [I] BSShader::LoadShaders called on ISDistantBlur - ps count 1
- [00:05:24.625] [45552] [I] BSShader::LoadShaders called on ISMap - ps count 1
- [00:05:24.625] [45552] [I] BSShader::LoadShaders called on ISWorldMap - ps count 1
- [00:05:24.626] [45552] [I] BSShader::LoadShaders called on ISWorldMapNoSkyBlur - ps count 1
- [00:05:24.626] [45552] [I] BSShader::LoadShaders called on ISRadialBlur - ps count 1
- [00:05:24.627] [45552] [I] BSShader::LoadShaders called on ISRadialBlurMedium - ps count 1
- [00:05:24.627] [45552] [I] BSShader::LoadShaders called on ISRadialBlurHigh - ps count 1
- [00:05:24.628] [45552] [I] BSShader::LoadShaders called on ISCopyGreyScale - ps count 1
- [00:05:24.628] [45552] [I] BSShader::LoadShaders called on ISHDRTonemapBlendCinematic - ps count 1
- [00:05:24.629] [45552] [I] BSShader::LoadShaders called on ISHDRTonemapBlendCinematicFade - ps count 1
- [00:05:24.630] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample16 - ps count 1
- [00:05:24.630] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample4 - ps count 1
- [00:05:24.631] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample16Lum - ps count 1
- [00:05:24.631] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample4RGB2Lum - ps count 1
- [00:05:24.632] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample4LightAdapt - ps count 1
- [00:05:24.632] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample4LumClamp - ps count 1
- [00:05:24.633] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample16LightAdapt - ps count 1
- [00:05:24.633] [45552] [I] BSShader::LoadShaders called on ISHDRDownSample16LumClamp - ps count 1
- [00:05:24.634] [45552] [I] BSShader::LoadShaders called on ISBlur3 - ps count 1
- [00:05:24.634] [45552] [I] BSShader::LoadShaders called on ISBlur5 - ps count 1
- [00:05:24.635] [45552] [I] BSShader::LoadShaders called on ISBlur7 - ps count 1
- [00:05:24.635] [45552] [I] BSShader::LoadShaders called on ISBlur9 - ps count 1
- [00:05:24.636] [45552] [I] BSShader::LoadShaders called on ISBlur11 - ps count 1
- [00:05:24.636] [45552] [I] BSShader::LoadShaders called on ISBlur13 - ps count 1
- [00:05:24.637] [45552] [I] BSShader::LoadShaders called on ISBlur15 - ps count 1
- [00:05:24.637] [45552] [I] BSShader::LoadShaders called on ISNonHDRBlur3 - ps count 1
- [00:05:24.638] [45552] [I] BSShader::LoadShaders called on ISNonHDRBlur5 - ps count 1
- [00:05:24.638] [45552] [I] BSShader::LoadShaders called on ISNonHDRBlur7 - ps count 1
- [00:05:24.639] [45552] [I] BSShader::LoadShaders called on ISNonHDRBlur9 - ps count 1
- [00:05:24.639] [45552] [I] BSShader::LoadShaders called on ISNonHDRBlur11 - ps count 1
- [00:05:24.640] [45552] [I] BSShader::LoadShaders called on ISNonHDRBlur13 - ps count 1
- [00:05:24.641] [45552] [I] BSShader::LoadShaders called on ISNonHDRBlur15 - ps count 1
- [00:05:24.641] [45552] [I] BSShader::LoadShaders called on ISBrightPassBlur3 - ps count 1
- [00:05:24.642] [45552] [I] BSShader::LoadShaders called on ISBrightPassBlur5 - ps count 1
- [00:05:24.642] [45552] [I] BSShader::LoadShaders called on ISBrightPassBlur7 - ps count 1
- [00:05:24.643] [45552] [I] BSShader::LoadShaders called on ISBrightPassBlur9 - ps count 1
- [00:05:24.643] [45552] [I] BSShader::LoadShaders called on ISBrightPassBlur11 - ps count 1
- [00:05:24.644] [45552] [I] BSShader::LoadShaders called on ISBrightPassBlur13 - ps count 1
- [00:05:24.644] [45552] [I] BSShader::LoadShaders called on ISBrightPassBlur15 - ps count 1
- [00:05:24.644] [45552] [I] BSShader::LoadShaders called on ISWaterDisplacementClearSimulation - ps count 1
- [00:05:24.645] [45552] [I] BSShader::LoadShaders called on ISWaterDisplacementTexOffset - ps count 1
- [00:05:24.645] [45552] [I] BSShader::LoadShaders called on ISWaterDisplacementWadingRipple - ps count 1
- [00:05:24.646] [45552] [I] BSShader::LoadShaders called on ISWaterDisplacementRainRipple - ps count 1
- [00:05:24.646] [45552] [I] BSShader::LoadShaders called on ISWaterWadingHeightmap - ps count 1
- [00:05:24.647] [45552] [I] BSShader::LoadShaders called on ISWaterRainHeightmap - ps count 1
- [00:05:24.648] [45552] [I] BSShader::LoadShaders called on ISWaterBlendHeightmaps - ps count 1
- [00:05:24.648] [45552] [I] BSShader::LoadShaders called on ISWaterSmoothHeightmap - ps count 1
- [00:05:24.649] [45552] [I] BSShader::LoadShaders called on ISWaterDisplacementNormals - ps count 1
- [00:05:24.649] [45552] [I] BSShader::LoadShaders called on ISNoiseScrollAndBlend - ps count 1
- [00:05:24.650] [45552] [I] BSShader::LoadShaders called on ISNoiseNormalmap - ps count 1
- [00:05:24.650] [45552] [I] BSShader::LoadShaders called on ISLocalMap - ps count 1
- [00:05:24.651] [45552] [I] BSShader::LoadShaders called on ISAlphaBlend - ps count 1
- [00:05:24.651] [45552] [I] BSShader::LoadShaders called on ISDepthOfFieldFogged - ps count 1
- [00:05:24.652] [45552] [I] BSShader::LoadShaders called on ISDepthOfFieldMaskedFogged - ps count 1
- [00:05:24.652] [45552] [I] BSShader::LoadShaders called on ISDistantBlurFogged - ps count 1
- [00:05:24.653] [45552] [I] BSShader::LoadShaders called on ISDistantBlurMaskedFogged - ps count 1
- [00:05:24.653] [45552] [I] BSShader::LoadShaders called on ISVolumetricLighting - ps count 1
- [00:05:24.654] [45552] [I] BSShader::LoadShaders called on ApplyReflections - ps count 1
- [00:05:24.655] [45552] [I] BSShader::LoadShaders called on ISApplyVolumetricLighting - ps count 1
- [00:05:24.655] [45552] [I] BSShader::LoadShaders called on ISBasicCopy - ps count 1
- [00:05:24.655] [45552] [I] BSShader::LoadShaders called on ISBlur - ps count 1
- [00:05:24.656] [45552] [I] BSShader::LoadShaders called on ISCompositeVolumetricLighting - ps count 1
- [00:05:24.657] [45552] [I] BSShader::LoadShaders called on ISCompositeLensFlare - ps count 1
- [00:05:24.657] [45552] [I] BSShader::LoadShaders called on ISCompositeLensFlareVolumetricLighting - ps count 1
- [00:05:24.658] [45552] [I] BSShader::LoadShaders called on ISDebugSnow - ps count 1
- [00:05:24.658] [45552] [I] BSShader::LoadShaders called on ISDownsample - ps count 1
- [00:05:24.659] [45552] [I] BSShader::LoadShaders called on ISDownsampleIgnoreBrightest - ps count 1
- [00:05:24.660] [45552] [I] BSShader::LoadShaders called on ISExp - ps count 1
- [00:05:24.660] [45552] [I] BSShader::LoadShaders called on ISIBLensFlares - ps count 1
- [00:05:24.661] [45552] [I] BSShader::LoadShaders called on ISLightingComposite - ps count 1
- [00:05:24.661] [45552] [I] BSShader::LoadShaders called on ISLightingCompositeNoDirectionalLight - ps count 1
- [00:05:24.662] [45552] [I] BSShader::LoadShaders called on ISLightingCompositeMenu - ps count 1
- [00:05:24.662] [45552] [I] BSShader::LoadShaders called on ReflectionsRayTracing - ps count 1
- [00:05:24.663] [45552] [I] BSShader::LoadShaders called on ReflectionsDebugSpecMask - ps count 1
- [00:05:24.663] [45552] [I] BSShader::LoadShaders called on ISSAOBlurH - ps count 1
- [00:05:24.664] [45552] [I] BSShader::LoadShaders called on ISSAOBlurV - ps count 1
- [00:05:24.664] [45552] [I] BSShader::LoadShaders called on ISSAOCameraZ - ps count 1
- [00:05:24.665] [45552] [I] BSShader::LoadShaders called on ISSAOCompositeSAO - ps count 1
- [00:05:24.665] [45552] [I] BSShader::LoadShaders called on ISSAOCompositeFog - ps count 1
- [00:05:24.666] [45552] [I] BSShader::LoadShaders called on ISSAOCompositeSAOFog - ps count 1
- [00:05:24.666] [45552] [I] BSShader::LoadShaders called on ISMinify - ps count 1
- [00:05:24.667] [45552] [I] BSShader::LoadShaders called on ISMinifyContrast - ps count 1
- [00:05:24.667] [45552] [I] BSShader::LoadShaders called on ISSAORawAO - ps count 1
- [00:05:24.668] [45552] [I] BSShader::LoadShaders called on ISSAORawAONoTemporal - ps count 1
- [00:05:24.668] [45552] [I] BSShader::LoadShaders called on ISSILComposite - ps count 1
- [00:05:24.669] [45552] [I] BSShader::LoadShaders called on ISSILRawInd - ps count 1
- [00:05:24.670] [45552] [I] BSShader::LoadShaders called on ISSimpleColor - ps count 1
- [00:05:24.670] [45552] [I] BSShader::LoadShaders called on ISDisplayDepth - ps count 1
- [00:05:24.670] [45552] [I] BSShader::LoadShaders called on ISSnowSSS - ps count 1
- [00:05:24.671] [45552] [I] BSShader::LoadShaders called on ISTemporalAA - ps count 1
- [00:05:24.672] [45552] [I] BSShader::LoadShaders called on ISTemporalAA_UI - ps count 1
- [00:05:24.672] [45552] [I] BSShader::LoadShaders called on ISTemporalAA_Water - ps count 1
- [00:05:24.673] [45552] [I] BSShader::LoadShaders called on ISUpsampleDynamicResolution - ps count 1
- [00:05:24.673] [45552] [I] BSShader::LoadShaders called on ISWaterBlend - ps count 1
- [00:05:24.674] [45552] [I] BSShader::LoadShaders called on ISUnderwaterMask - ps count 1
- [00:05:24.674] [45552] [I] BSShader::LoadShaders called on LensFlare - ps count 1
- [00:05:24.674] [45552] [I] BSShader::LoadShaders called on LensFlareVisibility - ps count 1
- [00:05:24.675] [45552] [I] BSShader::LoadShaders called on ISWaterFlow - ps count 1
- [00:05:24.699] [81832] [W] Failed to dispatch message to devbench
- [00:05:48.599] [7640 ] [I] Saved disk cache info (plugin version: 1-8-3-0)
- [00:05:48.599] [7640 ] [I] [LLF] Unlocked magic light limit
- [00:05:48.599] [7640 ] [I] Registered class MenuOpenCloseEventHandler
- [00:05:48.599] [7640 ] [I] [Terrain Helper] LandscapeDefault EDID texture set found
- [00:05:48.599] [7640 ] [I] Registered class InteriorSun::MenuOpenCloseEventHandler
- [00:05:48.599] [7640 ] [W] Failed to dispatch message to devbench
- [00:05:48.599] [7640 ] [I] DevBenchBridge: devbench not present; CS tools not registered
- [00:05:48.599] [7640 ] [I] [CSEditor] Registered MenuOpenCloseEventHandler
- [00:05:48.599] [7640 ] [I] [HDR Display] Enabled bUse64bitsHDRRenderTarget - all required render targets will use R16G16B16A16_FLOAT
- [00:07:40.120] [44000] [W] Failed to dispatch message to devbench
- [00:08:04.423] [45552] [I] Creating shadow texture...
- [00:08:04.425] [18972] [W] Failed to dispatch message to devbench
- [00:08:04.443] [110168] [W] Failed to dispatch message to devbench
- [00:08:04.713] [64876] [W] Failed to dispatch message to devbench
- [00:08:05.448] [58640] [W] Failed to dispatch message to devbench
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