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- CHANGELOG FOR VERSION 1.21
- **************************
- v1.2 ---> v1.21
- ===============
- general
- ----------
- * fixed DeHackEd lump
- * updated text documents
- v1.1 ---> v1.2
- ==============
- general
- ----------
- * cleaned up the minimap
- * updated DeHackEd lump
- e4m1
- ----------
- + added co-op shellbox, thing 219
- + added several details in maze room
- * changed ground spectres to co-op
- * changed linedef 295 to SP_DUDE1
- * changed linedef 632 to GSTONE1
- * changed linedef 840 to SP_DUDE2
- * fixed MIDGRATE linedefs 29, 37, 40, 49, 55
- - removed 45 degree angle on sector 25
- e4m2
- ----------
- + added sector 200 to give rocky look
- + added several details in starting area
- * changed linedefs 1395, 1396, 1398 to WOOD5
- * marked linedef 924 as lower/upper unpegged
- * marked linedef 1042 as lower unpegged
- e4m3
- ----------
- + added tons of health and ammo
- * fixed monsters crowded by auto-doors
- * moved courtyard switch away from corner
- * replaced some FIRELAVA textures with SKINFACE
- - removed scroll on linedefs 2403, 2411, 2416
- e4m4
- ----------
- + added candles, things 336, 337
- + added detail to most building exteriors
- * changed sectors 69, 90, 120 flat to DEM1_6
- * reduced height of yellow key altar
- e4m5
- ----------
- + added flats SFLR6_4 above fountain
- + added sector 19 to make imp cage trap
- + added textures SKINTEK2 above fountain
- * changed sector 124 flat to FLAT5_1
- * changed enemy orientations on bridges
- * fixed player stuck in building and bridge
- * marked linedef 285 as lower unpegged
- * seperated gaps between skull bridges
- e4m6
- ----------
- + added extra stalagmites
- + added linedef 231, action 110
- * changed linedefs 354, 626, 2352, 2353 tag to 30
- * changed sectors 8, 213 flat to CEIL5_2
- * fixed sector 123 closing twice upon entry
- * fixed two barons stuck in yellow cave
- * replaced some FLAT10 flats with MFLR8_4
- * replaced some WOOD5 textures with ASHWALL
- * split sector 64 into 5 varying sectors
- e4m7
- ----------
- + added mandatory switch near blue armour
- + added mandatory teleporter in corner
- * changed things 116, 117 to candelabra
- * fixed cyberdemon stuck on smallest tower
- * fixed HOM effects near sectors 121 and 173
- * replaced some WOOD5 textures with GSTONE1
- * swapped things 131 and 469 coordinates
- - removed baron/cyber tower near yellow key
- - removed doorways leading to trap/ledge
- - removed two secrets for gameplay
- e4m8
- ----------
- + added co-op imps on upper ledge
- + added pinky demons in outer rim
- e4m9
- ----------
- + added decorations in start area
- + added medikits, things 584, 592
- + added windows adjacent to sector 48
- * changed red key room flat to FLOOR5_1
- * changed sector 187 flat to FLOOR0_2
- * changed sector 254 flat to MFLR8_4
- * changed sector 254 height to 152
- v1.0 ---> v1.1
- ==============
- general
- ----------
- + added new DEMO4 file
- + added new level par times
- * lower unpegged all door tracks
- * texture alignment on all maps
- * updated ENDOOM screen
- e4m1
- ----------
- + added more teleport lines
- * fixed HOM effect in secret 2
- * changed thing 113 to ammo box
- * changed thing 115 to shell box
- * changed thing 168 to ammo clip
- * changed thing 177 to rocket box
- e4m2
- ----------
- + added linedefs 2360, 2361, 2363
- + added MIDGRATE to linedefs 1387, 1392, 1394
- * changed linedef 719 to GSTONE1
- * changed sector 189 flat to F_SKY1
- * changed sector 208 flat to FLAT5_1
- * fixed cacodemons not hearing player
- * fixed player stuck in imp fortification
- * increase size of instant trap room
- e4m3
- ----------
- + added cell charge, thing 530
- + added evil eyes, things 541-546
- + added hidden sectors 346-358
- + added several details in east
- + added shell boxes, things 396, 497
- + added some more line actions 83, 91
- + added special, hidden, cool easter egg
- * changed linedefs 696, 1865 action to 117
- * fixed monsters stuck in teleporters
- - removed lost souls in hallways
- e4m4
- ----------
- + added stimpack, thing 335
- * changed thing 167 to chaingun
- * changed thing 168 to ammo box
- * fixed monsters stuck in teleporters
- * fixed player jumping into spawners
- * fixed player stuck in secret 4
- * reduced size of SKINTEK tower
- e4m5
- ----------
- + added small islands under cyberdemons
- + added sectors 199, 200 for secret 2
- + added switch doors, sectors 53, 108
- * changed linedefs 61, 174, 1057 to SKIN2
- * changed sector 48 floor height to 944
- * fixed player stuck behind blue pillars
- * rearranged stalagmites, trees and impaled
- * moved player start 2 to marble ledge
- e4m6
- ----------
- + added grey tree, thing 592
- + added impaled human, thing 589
- + added stagalmite, thing 591
- + added twitching human, thing 590
- * changed sector 64 floor height to 288
- * fixed HOM effects in outside area
- * fixed sector 128 not re-opening
- e4m7
- ----------
- + added co-op bfg9000, thing 363
- + added co-op invisiblity, thing 472
- + added co-op plasma rifle, thing 362
- + added co-op rocket launcher, thing 335
- + added co-op soulspheres, things 479, 480
- + added missing torches, things 472, 473
- + added radiation suits, things 270-275
- + added some more monsters in teleporters
- * changed linedefs 1537, 1556 to SW1GSTON
- * fixed monsters stuck in teleporters
- e4m8
- ----------
- * changed sectors 15, 23, 27 flat to FLOOR7_2
- * fixed cyberdemon pillars not lowering
- e4m9
- ----------
- + added BRNBIGC linedefs 487, 500
- * fixed HOM effects in central area
- * fixed large tree clipping into sky
- * fixed player stuck in red door pit
- - removed Imps on crates next to starship
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