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- Magnet
- [Class][+Atk][+Def]
- Prerequisites: Elemental Connection (Steel), Novice Combat, Novice Focus
- Static
- Effect: You gain the Magnet Pull Ability as well as the Magnetic Capability.
- Magnet Strike
- [Ranked 3][+Atk][+Def]
- Rank 1 Prerequisite: Magnet
- Rank 2 Prerequisite: Magnet, Adept Focus
- Rank 3 Prerequisite: Crushing Weight
- Static
- Rank 1 Effect: You learn the Moves Metal Claw and Bullet Punch.
- Rank 2 Effect: You learn the Moves Magnet Bomb and Magnet Rise.
- Rank 3 Effect: You learn the Moves Iron Head and Meteor Mash.
- Bending Metal
- [+Atk][+Def]
- Prerequisites: Magnet Strike Rank 1
- 1 AP - Swift Action
- Effect: You may originate your Steel-Type attacks from any significant source of magnetic
- material within X meters of you, where X is your Focus Rank. A significant source means at least
- a couple pounds; a dog tag, for example, would not work, while a refrigerator door would.
- Crushing Weight
- [+Atk][+Def]
- Prerequisites: Bending Metal
- X AP - Standard Action, Battle
- Effect: You use the Move Heavy Slam. You may use any magnetic object within Y meters, where
- Y is twice your Science Focus, that weighs up to X pounds, where X is the AP expended
- multiplied by your weight. Instead of using your weight class, you may instead use the weight
- class of this object. If the object is a lower weight class than you this feature costs no AP and
- does not expend frequency. When used in this way, Heavy Slam is a Ranged Y Move, where Y is
- twice your Focus Rank.
- Magnetic Repulsors
- [+Atk][+Def]
- Prerequisites: Magnet Strike Rank 2
- 2 AP - Standard Action
- Effect: You create a magnetic field around yourself, providing you with a +4 Bonus to Evasion.
- In addition, any opponent who hits with a melee attack is Pushed 3 meters backwards.
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