zoofman

magnet

Oct 22nd, 2013
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  1. Magnet
  2. [Class][+Atk][+Def]
  3. Prerequisites: Elemental Connection (Steel), Novice Combat, Novice Focus
  4. Static
  5. Effect: You gain the Magnet Pull Ability as well as the Magnetic Capability.
  6.  
  7. Magnet Strike
  8. [Ranked 3][+Atk][+Def]
  9. Rank 1 Prerequisite: Magnet
  10. Rank 2 Prerequisite: Magnet, Adept Focus
  11. Rank 3 Prerequisite: Crushing Weight
  12. Static
  13. Rank 1 Effect: You learn the Moves Metal Claw and Bullet Punch.
  14. Rank 2 Effect: You learn the Moves Magnet Bomb and Magnet Rise.
  15. Rank 3 Effect: You learn the Moves Iron Head and Meteor Mash.
  16.  
  17. Bending Metal
  18. [+Atk][+Def]
  19. Prerequisites: Magnet Strike Rank 1
  20. 1 AP - Swift Action
  21. Effect: You may originate your Steel-Type attacks from any significant source of magnetic
  22. material within X meters of you, where X is your Focus Rank. A significant source means at least
  23. a couple pounds; a dog tag, for example, would not work, while a refrigerator door would.
  24.  
  25. Crushing Weight
  26. [+Atk][+Def]
  27. Prerequisites: Bending Metal
  28. X AP - Standard Action, Battle
  29. Effect: You use the Move Heavy Slam. You may use any magnetic object within Y meters, where
  30. Y is twice your Science Focus, that weighs up to X pounds, where X is the AP expended
  31. multiplied by your weight. Instead of using your weight class, you may instead use the weight
  32. class of this object. If the object is a lower weight class than you this feature costs no AP and
  33. does not expend frequency. When used in this way, Heavy Slam is a Ranged Y Move, where Y is
  34. twice your Focus Rank.
  35.  
  36. Magnetic Repulsors
  37. [+Atk][+Def]
  38. Prerequisites: Magnet Strike Rank 2
  39. 2 AP - Standard Action
  40. Effect: You create a magnetic field around yourself, providing you with a +4 Bonus to Evasion.
  41. In addition, any opponent who hits with a melee attack is Pushed 3 meters backwards.
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