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Nov 10th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. --[[
  143. req list
  144.  
  145. heart control (the force)
  146.  
  147. teleport
  148.  
  149. bone zone
  150.  
  151. throw bones
  152. --]]
  153.  
  154. local Level=1
  155. local function RiseLevel(hum,dmg)
  156. if tonumber(Level)then
  157. if hum.Health>0 and hum.Health-dmg<=0 then Level=Level+1
  158. local s=Instance.new("Sound")end--s. end
  159. else warn'String is not able to level up , or having issure to level.'end
  160. end
  161.  
  162. local Tired={n=0,m=10000,d=false}local DefAble=true
  163. local p = game:service'Players'.LocalPlayer
  164. local char = p.Character
  165. local mouse = p:GetMouse()
  166. local larm = char["Left Arm"]
  167. local rarm = char["Right Arm"]
  168. local lleg = char["Left Leg"]
  169. local rleg = char["Right Leg"]
  170. local hed = char.Head
  171. local Torso = char.Torso
  172. local hum = char.Humanoid
  173. local cam = workspace.CurrentCamera
  174. local root = char.HumanoidRootPart
  175. local deb = false
  176. local shot = 0
  177. local potential = false
  178. local debris=game:service"Debris"
  179. local l = game:GetService("Lighting")
  180. local rs = game:GetService("RunService").RenderStepped
  181. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  182. math.randomseed(os.time())
  183. for i,v in pairs(char:children()) do
  184. if v:IsA("Accessory") then
  185. v:Destroy()
  186. end
  187. end
  188. for i,v in pairs (hed:GetChildren()) do
  189. if v:IsA("Sound") then
  190. v:Destroy()
  191. end
  192. end
  193. music = Instance.new("Sound",c)
  194. music2 = Instance.new("Sound",c)
  195. local pl = game:service'Players'.LocalPlayer
  196. local chara = pl.Character
  197. local hum = chara:FindFirstChildOfClass("Humanoid")
  198. hum.MaxHealth = 10000000000000000000
  199. hum.Health = 10000000000000000000
  200. maincol = "White"
  201. increment = 20
  202. if 1 then
  203. local MovesGui=Instance.new("ScreenGui",p:FindFirstChildOfClass("PlayerGui"))
  204. local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
  205. Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
  206. local idk=Instance.new("TextButton",Frm)idk.Size=UDim2.new(.5,0,.1,0)idk.Position=UDim2.new(-.5,0,.8,0)
  207. idk.Text="Hide"idk.TextStrokeTransparency=0 idk.BackgroundTransparency=.5 idk.BackgroundColor3=Color3.new()
  208. idk.BorderSizePixel=0 idk.TextColor3=Color3.new(1,1,1)
  209. idk.MouseButton1Click:connect(function()Show=not Show idk.Text=Show and "Hide"or"Show"end)
  210. local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
  211. normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
  212. normal.TextXAlignment="Left"normal.TextYAlignment="Top"
  213. normal.Text=[[* Able to hold
  214. ! It changes function when sprint
  215. ----------------------------------
  216. K: Passive
  217. !*Q :Gaster Blaster (quick)
  218. ! E :Gaster Blaster (high damage)
  219. T :Teleport
  220. F :Bone Zone
  221. *G :Bone Throw
  222. *C :Heart Control
  223. Shift : Sprint
  224.  
  225.  
  226. ]]
  227. spawn(function()
  228. while game:service'RunService'.RenderStepped:wait()do
  229. Frm.Position=Frm.Position:lerp(UDim2.new(not Show and 1 or .7,0,.5,0),.1)
  230. end end)
  231. end
  232. --------------------------------------------------------
  233. hed.face.Texture = "rbxassetid://1222517815"
  234. chara:WaitForChild"Body Colors"
  235. char["Body Colors"].HeadColor = BrickColor.new("Institutional white")
  236. char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
  237. char["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
  238. char["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
  239. char["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
  240. char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
  241. ---------------------------------------
  242. ypcall(function()
  243. shirt = Instance.new("Shirt", char)
  244. shirt.Name = "Shirt"
  245. pants = Instance.new("Pants", char)
  246. pants.Name = "Pants"
  247. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=593975722"
  248. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=454906054"
  249. end)
  250. --------------------------------------------------------
  251. KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
  252. KG.Volume = 7
  253. KG.SoundId = "rbxassetid://940531164"
  254. KG.Looped = true
  255. KG:Play()
  256.  
  257. --------------------------------------------------------
  258. CV="Eggplant"
  259. p = game.Players.LocalPlayer
  260. char = p.Character
  261. local txt = Instance.new("BillboardGui", char)
  262. txt.Adornee = char .Head
  263. txt.Name = "_status"
  264. txt.Size = UDim2.new(2, 0, 1.2, 0)
  265. txt.StudsOffset = Vector3.new(-9, 8, 0)
  266. local text = Instance.new("TextLabel", txt)
  267. text.Size = UDim2.new(10, 0, 7, 0)
  268. text.FontSize = "Size24"
  269. text.TextScaled = true
  270. text.TextTransparency = 0
  271. text.BackgroundTransparency = 1
  272. text.TextTransparency = 0
  273. text.TextStrokeTransparency = 0
  274. text.Font = "Arcade"
  275. text.TextStrokeColor3 = Color3.new(255,255,255)
  276.  
  277. v=Instance.new("Part")
  278. v.Name = "ColorBrick"
  279. v.Parent=p.Character
  280. v.FormFactor="Symmetric"
  281. v.Anchored=true
  282. v.CanCollide=false
  283. v.BottomSurface="Smooth"
  284. v.TopSurface="Smooth"
  285. v.Size=Vector3.new(10,5,3)
  286. v.Transparency=1
  287. v.CFrame=char.Torso.CFrame
  288. v.BrickColor=BrickColor.new(CV)
  289. v.Transparency=1
  290. text.TextColor3 = Color3.new(0,0,0)
  291. v.Shape="Block"
  292. wait()
  293. text.Text = "G E N O"
  294. wait(2)
  295. text.Text = "Yeah Im FINE...";
  296. wait(3)
  297. text.TextColor3 = Color3.new(0,0,0)
  298. spawn(function()while wait()do text.Text = "Geno Sans LV"..tostring(Level)end end)
  299. hed.face.Texture = "rbxassetid://1222517815"
  300. --------------------------------------------------------
  301. pls = game:GetService'Players'
  302. rs = game:GetService'RunService'
  303. uinps = game:GetService'UserInputService'
  304. lp = pls.LocalPlayer
  305. mouse = lp:GetMouse()
  306. c = lp.Character
  307. human = c.Humanoid
  308. human.MaxHealth = 1/0
  309. wait()
  310. human.Health = 0/0
  311. c.Health:Destroy()
  312. ------------
  313.  
  314. Debounces = {
  315. AnimationCycles = 0;
  316. FPS = 0;
  317. scalingDamage = false;
  318. damageLevel = 0;
  319. attackNumber = 0;
  320. isAttacking = false;
  321. isMoving = false;
  322. isSprinting = false;
  323. isBoosting = false;
  324. isPassive = false;
  325. isTyping = false;
  326. }
  327.  
  328. --------------------------------------------------------
  329.  
  330. numLerp = function(start, goal, alpha)
  331. return(((goal - start) * alpha) + start)
  332. end
  333.  
  334. CFrameZero = function()
  335. return CFrame.new(Vector3.new())
  336. end
  337.  
  338. rad = function(value)
  339. return math.rad(value)
  340. end
  341.  
  342. CFAngles = function(Vector)
  343. return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
  344. end
  345.  
  346. --------------------------------------------------------
  347.  
  348. AnimStat = {
  349. lerpSpeed = .2;
  350. lerpSpeed2 = .35;
  351. lerpTween = 0;
  352. }
  353.  
  354. Joints = {
  355. c.HumanoidRootPart.RootJoint;
  356. c.Torso.Neck;
  357. c.Torso['Left Shoulder'];
  358. c.Torso['Right Shoulder'];
  359. c.Torso['Left Hip'];
  360. c.Torso['Right Hip'];
  361. }
  362.  
  363. JointTargets = {
  364. CFrameZero();
  365. CFrameZero();
  366. CFrameZero();
  367. CFrameZero();
  368. CFrameZero();
  369. CFrameZero();
  370. }
  371.  
  372. --------------------------------------------------------
  373.  
  374. BodyColors = {
  375. HeadColor = BrickColor.new("Institutional white");
  376. LeftArmColor = BrickColor.new("Institutional white");
  377. RightArmColor = BrickColor.new("Institutional white");
  378. LeftLegColor = BrickColor.new("Institutional white");
  379. RightLegColor = BrickColor.new("Institutional white");
  380. TorsoColor = BrickColor.new("Mid gray");
  381. }
  382.  
  383. Customs = {
  384. Face = "http://www.roblox.com/asset/?id=871052201";
  385. Shirt = "http://www.roblox.com/asset/?id=357134155";
  386. Pants = "http://www.roblox.com/asset/?id=343128366";
  387. }
  388.  
  389. --------------------------------------------------------
  390.  
  391. prepareCharacter = function()
  392. local transPoints = {
  393. NumberSequenceKeypoint.new(0,.819,.0375),
  394. NumberSequenceKeypoint.new(.207,.594,.0187),
  395. NumberSequenceKeypoint.new(.4,.55,.031),
  396. NumberSequenceKeypoint.new(.57,.619,.05),
  397. NumberSequenceKeypoint.new(.76,.8,.0375),
  398. NumberSequenceKeypoint.new(1,1,0),
  399. }
  400. local sizePoints = {
  401. NumberSequenceKeypoint.new(0,.687,0),
  402. NumberSequenceKeypoint.new(.111,.875,0),
  403. NumberSequenceKeypoint.new(.327,1.19,0),
  404. NumberSequenceKeypoint.new(.646,1.56,0),
  405. NumberSequenceKeypoint.new(.805,1.37,0),
  406. NumberSequenceKeypoint.new(.905,1.06,0),
  407. NumberSequenceKeypoint.new(.968,.938,0),
  408. NumberSequenceKeypoint.new(.984,1.13,0),
  409. NumberSequenceKeypoint.new(1,1.62,0),
  410. }
  411. local Size = NumberSequence.new(sizePoints)
  412. local Transparency = NumberSequence.new(transPoints)
  413. rayModel = Instance.new("Model",c)
  414. efcModel = Instance.new("Model",c)
  415. efxBlock = Instance.new("Part",c)
  416. efxBlock.BrickColor = BrickColor.new("Bright violet")
  417. efxBlock.Material = "Neon"
  418. efxBlock.FormFactor = "Custom"
  419. efxBlock.Transparency = .3
  420. efxBlock.Size = Vector3.new(.0,.0,.0)
  421. local mesh = Instance.new("SpecialMesh",efxBlock)
  422. mesh.MeshType = Enum.MeshType.Sphere
  423. mesh.Scale = Vector3.new(1,1,1)
  424. light = Instance.new("PointLight",c.Head)
  425. light.Range = 10
  426. light.Color = Color3.new(0,200/255,1)
  427. light.Shadows = false
  428. local particles = Instance.new("ParticleEmitter",efxBlock)
  429. particles.Color = ColorSequence.new(Color3.new(10,0,0/1000),Color3.new(0/2000,0/0,1000/0))
  430. particles.Size = Size
  431. particles.Name = "Fire"
  432. particles.Transparency = Transparency
  433. particles.LockedToPart = true
  434. particles.VelocityInheritance = .5
  435. particles.LockedToPart = true
  436. particles.Rate = 70
  437. particles.Texture = "rbxassetid://224413104"
  438. particles.Lifetime = NumberRange.new(2,2)
  439. particles.RotSpeed = NumberRange.new(100,100)
  440. particles.Speed = NumberRange.new(7,7)
  441. script.Parent = efxBlock
  442. fire = particles
  443. local offset = Vector3.new(-0.11, .23, -0.5)
  444. local weld = Instance.new("Weld",c.Head)
  445. weld.Part0 = c.Head
  446. weld.Part1 = efxBlock
  447. weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
  448. efxBlock.Parent = c
  449. music.SoundId = "rbxassetid://316012176"
  450. music.Looped = true
  451. music.Volume = 0
  452. fight = music
  453. music2.SoundId = "rbxassetid://316014309"
  454. music2.Looped = true
  455. music2.Volume = 0
  456. sans = music2
  457. pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
  458. pointGyro.P = 1e7
  459. pointGyro.D = 1e3
  460. pointGyro.MaxTorque = Vector3.new(0,1e7,0)
  461. animator = c.Humanoid:FindFirstChild("Animator")
  462. if animator then
  463. animator:Destroy()
  464. end
  465. c.Torso.roblox:Destroy()
  466. for i,v in pairs (c.Head:children()) do
  467. if v.ClassName == "Sound" then
  468. v:Destroy()
  469. end
  470. end
  471. for i = 1,#Joints do
  472. Joints[i].C1 = CFrame.new(Vector3.new())
  473. end
  474. human.WalkSpeed = 0
  475. human.JumpPower = 0
  476. end
  477.  
  478. uinps.InputBegan:connect(function(InputObject)
  479. if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
  480. Debounces.isPassive = not Debounces.isPassive
  481. end
  482. end)
  483.  
  484. setJointCFrames = function(table)
  485. for i = 1,#table do
  486. JointTargets[i] = table[i]
  487. end
  488. AnimationCycles = 0
  489. end
  490.  
  491. setLerp = function(speed)
  492. AnimStat.lerpSpeed = speed
  493. end
  494.  
  495. setTween = function(tween)
  496. AnimStat.lerpTween = tween
  497. end
  498.  
  499. takeDamage = function(position,damage,distance,platformStand)
  500. for i,v in pairs (pls:children()) do
  501. if v.ClassName == "Player" and v:FindFirstChild("Character") then
  502. local torso = v.Character:FindFirstChild("Torso")
  503. if torso and (torso.Position - position).magnitude < distance then
  504. RiseLevel(v.Character.Humanoid,damage)
  505. v.Character.Humanoid:TakeDamage(damage)
  506. if platformStand == true then
  507. v.Character.PlatformStand = platformStand
  508. end
  509. end
  510. end
  511. end
  512. end
  513.  
  514. --------------------------------------------------------
  515.  
  516. prepareCharacter()
  517.  
  518. --------------------------------------------------------
  519. hldng={}Player=p
  520. function chatfunc(text)
  521. spawn(function()local function lerp(a,b,t)return a*(1-t)+(b*t)end
  522. local rs=game:service'RunService'.RenderStepped
  523. local function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end
  524. local Character=game:service'Players'.LocalPlayer.Character local RootPart=Character.HumanoidRootPart
  525. local se=Instance.new("Sound",root)se.Volume=5 se.SoundId="rbxassetid://417445954"
  526. if Character:FindFirstChild("cht")then Character.cht:Destroy()end
  527. local b=Instance.new("BillboardGui",Character)b.AlwaysOnTop=true b.Adornee=RootPart b.StudsOffsetWorldSpace=Vector3.new(0,4,0)b.Name="cht"
  528. local snum=text:len()b.Size=UDim2.new(snum/1.7,0,2,0)
  529. local texts={}
  530. for i=1,snum do
  531. texts[i]=Instance.new("TextButton",b)
  532. texts[i].Size=UDim2.new(1/snum,0,1,0)texts[i].Name=text:sub(i,i)--texts[i].TextSize=30
  533. texts[i].Text=text:sub(i,i)texts[i].Position=UDim2.new((i-1)/snum,0,.3,0)
  534. texts[i].BackgroundTransparency=1 texts[i].TextColor3=Color3.new(1)
  535. texts[i].TextStrokeTransparency=1 texts[i].Font="Cartoon"texts[i].TextScaled=1 texts[i].TextTransparency=1
  536. end
  537. local DoOpt=function(Set,Val,LerpB)for i=1,#texts do if texts[i].Parent and b.Parent then if LerpB~=nil then
  538. if typeof(texts[i][Set])=="UDim2"then texts[i][Set]=texts[i][Set]:lerp(Val,LerpB)else texts[i][Set]=lerp(texts[i][Set],Val,LerpB)end
  539. else texts[i][Set]=Val end end end end
  540. for i=1,#texts do
  541. if texts[i].Parent then
  542. texts[i].TextTransparency=0 texts[i].TextStrokeTransparency=0
  543. end
  544. if texts[i].Text~=" "then se.TimePosition=.06 se:Play()end
  545. sw(3)
  546. end
  547. sw(180)
  548. for i=1,0,-.025 do
  549. DoOpt("TextTransparency",1-i)--DoOpt("TextStrokeTransparency",1-i)
  550. sw()
  551. end
  552. b:Destroy()
  553. end)
  554. end Player.Chatted:connect(function(m)chatfunc(game:service'Chat':FilterStringAsync(m,Player,Player))end)
  555. mouse.KeyUp:connect(function(k)
  556. hldng[k]=nil
  557. end)
  558.  
  559. local function doit()
  560. if DefAble then
  561. return
  562. else
  563. if human.Health~=human.MaxHealth then
  564. DefAble=false
  565. human:Destroy()
  566. human=Instance.new("Humanoid",chara)Instance.new("Model",human).Name="Status"
  567. human.MaxHealth=1 human.Health=1
  568. human.HealthChanged:connect(doit)
  569. root.CFrame=root.CFrame*CFrame.new(0,0,10)
  570. hldng.r=nil warn"Dodged"
  571. Tired.n=Tired.n+10
  572. end
  573. end
  574. end
  575. dodge=human.HealthChanged:connect(doit)
  576. local sw=function(n)if n then for i=1,n do rs.RenderStepped:wait()end else rs.RenderStepped:wait()end end
  577. spawn(function()
  578. local sine = 0
  579. local idk=Instance.new("ScreenGui",p:FindFirstChildOfClass'PlayerGui')
  580. local frm=Instance.new("Frame",idk)frm.BorderSizePixel=0
  581. frm.BackgroundTransparency=.5 frm.Size=UDim2.new(.4,0,.03,0)
  582. frm.Position=UDim2.new(.3,0,.7,0)
  583.  
  584. local t=Instance.new("TextLabel",frm)t.Text="wait"t.BorderSizePixel=0
  585. t.TextColor3=Color3.new(1,1,1)t.TextStrokeTransparency=0-- t.TextScaled=1
  586. t.BackgroundTransparency=0 t.TextXAlignment="Left" t.BackgroundColor3=Color3.new(1)
  587. while wait()do
  588. t.Size=UDim2.new(Tired.n/Tired.m,0,1,0)
  589. if Tired.n>=Tired.m then
  590. Tired.n=Tired.m
  591. Tired.d=true
  592. end
  593. if Tired.d then
  594. Tired.n=Tired.n-5 DefAble=true hldng.r=nil
  595. end t.Text=tostring(math.floor(Tired.n*10)/10).."/"..tostring(Tired.m)
  596. if Tired.n<=0 then Tired.n=0 Tired.d=false end
  597. if DefAble then human.MaxHealth=1 human.Health=1 human.Name="Humanoid"else
  598. dodge:disconnect()human.MaxHealth=1 human.Health=1 dodge=human.HealthChanged:connect(doit)
  599.  
  600. end
  601.  
  602. if hldng.r then DefAble=false else DefAble=1 end
  603.  
  604. pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
  605. if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
  606. setLerp(.1)
  607. if Debounces.isPassive == true then --walk
  608. setJointCFrames({
  609. CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));
  610. CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));
  611. CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));
  612. CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));
  613. CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));
  614. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));
  615. })
  616. else
  617. setJointCFrames({
  618. CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
  619. CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
  620. CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
  621. CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
  622. CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
  623. CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
  624. })
  625. end
  626. elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
  627. sine = sine + math.rad(12) --else jump
  628. human.WalkSpeed = 25
  629. setLerp(.15)
  630. setJointCFrames({
  631. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
  632. CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
  633. CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
  634. CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
  635. CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
  636. CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
  637. })
  638. end
  639. if Debounces.scalingDamage == true then
  640. takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
  641. end
  642. end
  643. end)
  644. human.Changed:connect(function(prop)
  645. if prop == "MoveDirection" then
  646. if human.MoveDirection.magnitude > .02 then
  647. Debounces.isMoving = true
  648. else
  649. Debounces.isMoving = false
  650. end
  651. end
  652. end)
  653. local dunkedon=false
  654. mouse.KeyDown:connect(function(k)
  655. hldng[k]=true
  656. if not Debounces.isAttacking then
  657. if k=="c"and not Tired.d and Debounces.isPassive then
  658. local GrabObj=mouse.Target
  659. local hum=nil
  660. if GrabObj then
  661. if not GrabObj.Anchored then
  662. if GrabObj.Parent then
  663. if GrabObj.Parent:FindFirstChild'Humanoid'then
  664. hum=GrabObj.Parent.Humanoid
  665. end
  666. end
  667. local jet=Instance.new("BodyPosition",GrabObj)
  668. if not hum then jet.D=2000 jet.P=2000 end
  669. while hldng.c and not Tired.d do
  670. jet.MaxForce=Vector3.new(10,10,10)*10000000
  671. jet.Position=mouse.Target~=nil and mouse.Hit.p or jet.Position
  672. Tired.n=Tired.n+((not hum or hum.Health==0) and 1 or 2)
  673. local vel=GrabObj.Velocity.x+GrabObj.Velocity.y+GrabObj.Velocity.z
  674. if hum and vel>20 then RiseLevel(hum,vel/400)hum.Health=hum.Health-vel/400 end
  675. sw()
  676. end
  677. jet:Destroy()
  678. else
  679. warn'The object is anchored!'
  680. end
  681. end
  682. end
  683. if k=="t"and not Tired.d then -- TELEPORT
  684. if mouse.Target then Debounces.isAttacking=true
  685. local pos=mouse.Hit KG:Pause()
  686. root.Anchored=1 root.CFrame=CFrame.new(9999,9999,109999)
  687. local jam=Instance.new("ScreenGui",p:FindFirstChildOfClass("PlayerGui"))
  688. jam.DisplayOrder=12 local j=Instance.new("Frame",jam)j.BackgroundColor3=Color3.new()
  689. j.BorderSizePixel=0 j.Size=UDim2.new(1,0,1,0)
  690. wait(1)Debounces.isAttacking=false KG:Resume()
  691. root.CFrame=pos+Vector3.new(0,3,0)
  692. jam:Destroy()root.Anchored=false
  693. end
  694. Tired.n=Tired.n+50
  695. end
  696. if k=="f"and not Tired.d and not dunkedon and Debounces.isPassive then
  697. dunkedon=true local pos=mouse.Hit.p
  698. Tired.n=Tired.n+100
  699. local idk=Instance.new("Part",efcModel)
  700. idk.Size=Vector3.new(2,80,80)local sp=Instance.new("SpecialMesh",idk)idk.Anchored=1 idk.CanCollide=nil
  701. sp.Scale=idk.Size*20 idk.Size=Vector3.new()idk.Color=Color3.new(1,.1,.1)sp.MeshType="Cylinder"
  702. idk.Transparency=.5 idk.CFrame=CFrame.new(pos)*CFrame.Angles(0,0,math.rad(90))
  703. idk.Material="SmoothPlastic"
  704. idk.Transparency=.5 sw(20)idk:Destroy()
  705. spawn(function()for i=1,300 do
  706. local pos=CFrame.new(pos)*CFrame.Angles(0,math.rad(math.random(360)),0)*CFrame.new(0,0,math.random(380)/10)*CFrame.Angles(0,math.rad(math.random(180)),0)+Vector3.new(0,-6,0)
  707. spawn(function()
  708. local p=Instance.new("Part",efcModel)
  709. p.Touched:connect(function(p)if p.Parent:FindFirstChild("Humanoid")then if p.Parent.Humanoid~=human then RiseLevel(p.Parent.Humanoid,1)p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-1 end end end)
  710. p.Color=Color3.new(1,1,1)p.Size=Vector3.new(10,1,10)p.CFrame=pos
  711. local j=Instance.new("BodyVelocity",p)j.MaxForce=Vector3.new(1,1,1)/0 j.Velocity=Vector3.new()p.CanCollide=nil
  712. local m=Instance.new("SpecialMesh",p)m.MeshId="rbxassetid://465130937"
  713. m.Scale=Vector3.new(.05,.08,.05)/1.2
  714. spawn(function()
  715. for i=0,1,.05 do p.CFrame=p.CFrame+Vector3.new(0,.6,0)sw()end
  716. sw(10)for i=0,1,.05 do p.Transparency=i sw()end p:Destroy()
  717. end)
  718. end)
  719. sw()
  720. end
  721. end)
  722. wait(5)
  723.  
  724. dunkedon=false
  725. end
  726. end
  727. if Debounces.isPassive and k=="g"then
  728. while hldng.g and not Tired.d do
  729. sw(10)
  730. Tired.n=Tired.n+1
  731. local pos=CFrame.new((root.CFrame+Vector3.new(0,4,0))*CFrame.new(math.random(-70,70)/10,math.random(-10,10)/10,math.random(-70,70)/10).p,mouse.Hit.p)
  732. spawn(function()
  733. local p=Instance.new("Part",efcModel)
  734. p.Touched:connect(function(p)if p.Parent:FindFirstChild("Humanoid")then if p.Parent.Humanoid~=human then RiseLevel(p.Parent.Humanoid,1)p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-1 end end end)
  735. p.Color=Color3.new(1,1,1)p.Size=Vector3.new(4,4,4)p.CFrame=pos
  736. local j=Instance.new("BodyVelocity",p)j.MaxForce=Vector3.new(1,1,1)/0 j.Velocity=Vector3.new()p.CanCollide=nil
  737. local m=Instance.new("SpecialMesh",p)m.MeshId="rbxassetid://465130937"
  738. m.Scale=Vector3.new(.05,.08,.05)/2.5
  739. spawn(function()
  740. for i=0,1,.005 do p.CFrame=pos*CFrame.new(0,0,-i*300)*CFrame.Angles(math.rad(90),0,0)sw()end
  741. sw(10)for i=0,1,.05 do p.Transparency=i sw()end p:Destroy()
  742. end)
  743. end)
  744. end
  745. end
  746.  
  747. end)
  748. uinps.InputBegan:connect(function(InputObject)
  749. if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  750. Debounces.isBoosting = true
  751. Debounces.damageLevel = 10
  752. Debounces.scalingDamage = true
  753. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  754. setLerp(.15)
  755. setJointCFrames({
  756. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
  757. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
  758. CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
  759. CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
  760. CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
  761. CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
  762. })
  763. local boostSpeed = 350
  764. local efx = Instance.new("Sound",c.Head)
  765. efx.SoundId = "rbxassetid://200632875"
  766. efx.Pitch = math.random(1100,1300)/1000
  767. efx.Volume = .5
  768. efx:Play()
  769. spawn(function()
  770. wait(5)
  771. efx:Destroy()
  772. end)
  773. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
  774. vel.P = 1e3
  775. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  776. wait(.15)
  777. vel.P = 1000
  778. vel.MaxForce = Vector3.new(3000,0,3000)
  779. vel.Velocity = Vector3.new()
  780. wait(.3)
  781. setLerp(.3)
  782. setJointCFrames({
  783. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
  784. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
  785. CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
  786. CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
  787. CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
  788. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
  789. })
  790. wait(.2)
  791. vel:Destroy()
  792. Debounces.damageLevel = 0
  793. Debounces.scalingDamage = false
  794. Debounces.isBoosting = false
  795. end
  796. end)
  797.  
  798. uinps.InputBegan:connect(function(InputObject)
  799. if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  800. Debounces.isBoosting = true
  801. Debounces.damageLevel = 10
  802. Debounces.scalingDamage = true
  803. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  804. setLerp(.15)
  805. setJointCFrames({
  806. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
  807. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
  808. CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
  809. CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
  810. CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
  811. CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
  812. })
  813. local boostSpeed = 250
  814. local efx = Instance.new("Sound",c.Head)
  815. efx.SoundId = "rbxassetid://200632875"
  816. efx.Pitch = math.random(1100,1300)/1000
  817. efx.Volume = .5
  818. efx:Play()
  819. spawn(function()
  820. wait(5)
  821. efx:Destroy()
  822. end)
  823. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
  824. vel.P = 1e3
  825. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  826. wait(.15)
  827. vel.P = 1000
  828. vel.MaxForce = Vector3.new(3000,0,3000)
  829. vel.Velocity = Vector3.new()
  830. wait(.3)
  831. setLerp(.3)
  832. setJointCFrames({
  833. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
  834. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
  835. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
  836. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
  837. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
  838. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
  839. })
  840. wait(.2)
  841. vel:Destroy()
  842. Debounces.damageLevel = 0
  843. Debounces.scalingDamage = false
  844. Debounces.isBoosting = false
  845. end
  846. end)
  847.  
  848. uinps.InputBegan:connect(function(InputObject)
  849. if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  850. Debounces.isBoosting = true
  851. Debounces.damageLevel = 10
  852. Debounces.scalingDamage = true
  853. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  854. setLerp(.15)
  855. setJointCFrames({
  856. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
  857. CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
  858. CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
  859. CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
  860. CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
  861. CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
  862. })
  863. local boostSpeed = 350
  864. local efx = Instance.new("Sound",c.Head)
  865. efx.SoundId = "rbxassetid://200632875"
  866. efx.Pitch = math.random(1100,1300)/1000
  867. efx.Volume = .5
  868. efx:Play()
  869. spawn(function()
  870. wait(5)
  871. efx:Destroy()
  872. end)
  873. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
  874. vel.P = 1e3
  875. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  876. wait(.15)
  877. vel.P = 1000
  878. vel.MaxForce = Vector3.new(3000,0,3000)
  879. vel.Velocity = Vector3.new()
  880. wait(.3)
  881. setLerp(.3)
  882. setJointCFrames({
  883. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
  884. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
  885. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
  886. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
  887. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
  888. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
  889. })
  890. wait(.2)
  891. vel:Destroy()
  892. Debounces.damageLevel = 0
  893. Debounces.scalingDamage = false
  894. Debounces.isBoosting = false
  895. end
  896. end)
  897.  
  898. uinps.InputBegan:connect(function(InputObject)
  899. if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  900. Debounces.isBoosting = true
  901. Debounces.damageLevel = 30
  902. Debounces.scalingDamage = true
  903. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  904. setLerp(.15)
  905. setJointCFrames({
  906. CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
  907. CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
  908. CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
  909. CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
  910. CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
  911. CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
  912. })
  913. local boostSpeed = 350
  914. local boostSpeed = 350
  915. local efx = Instance.new("Sound",c.Head)
  916. efx.SoundId = "rbxassetid://200632875"
  917. efx.Pitch = math.random(1100,1300)/1000
  918. efx.Volume = .5
  919. efx:Play()
  920. spawn(function()
  921. wait(5)
  922. efx:Destroy()
  923. end)
  924. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
  925. vel.P = 1e3
  926. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  927. wait(.15)
  928. vel.P = 1000
  929. vel.MaxForce = Vector3.new(3000,0,3000)
  930. vel.Velocity = Vector3.new()
  931. wait(.3)
  932. setLerp(.3)
  933. setJointCFrames({
  934. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
  935. CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
  936. CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
  937. CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
  938. CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
  939. CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
  940. })
  941. wait(.2)
  942. vel:Destroy()
  943. Debounces.damageLevel = 0
  944. Debounces.scalingDamage = false
  945. Debounces.isBoosting = false
  946. end
  947. end)
  948.  
  949. uinps.InputBegan:connect(function(InputObject)
  950. if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false and not Tired.d then
  951. local isLooping = true
  952. uinps.InputEnded:connect(function(InputObject2)
  953. if InputObject2.KeyCode == Enum.KeyCode.Q then
  954. isLooping = false
  955. end
  956. end)
  957. while not Tired.d do
  958. if isLooping == false then
  959. break
  960. end
  961. Debounces.attackNumber = Debounces.attackNumber + 1
  962. local aimPos = mouse.Hit.p
  963. local head = Instance.new("Part",c)
  964. head.Size = Vector3.new(12,.2,12)
  965. head.CanCollide = false
  966. head.Anchored = true
  967. head.Transparency = 1
  968. local mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxassetid://431908407"
  969. mesh.Scale=Vector3.new(.05,.05,.05)
  970. local decal = Instance.new("Decal",head)
  971. decal.Texture = "rbxassetid://441975828"
  972. if Debounces.attackNumber%2 == 1 then
  973. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  974. else
  975. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  976. end head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
  977. spawn(function()
  978. local timer = 0
  979. while rs.RenderStepped:wait() do
  980. if timer >= 1.55 then
  981. break
  982. end
  983. head.CFrame = head.CFrame * CFrame.new(0,0,-timer/10)
  984. timer = timer + 1/30/(Debounces.FPS/60)
  985. end
  986. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  987. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  988. local hit, pos = workspace:FindPartOnRay(ray,c)
  989. local dis = (head.CFrame.p - pos).magnitude
  990. local rayPart = Instance.new("Part",rayModel)
  991. rayPart.Material = "Neon"
  992. rayPart.FormFactor = "Custom"
  993. rayPart.BrickColor = BrickColor.new"Lily white"
  994. rayPart.Anchored = true
  995. rayPart.CanCollide = false
  996. rayPart.Size = Vector3.new(7,7,dis + 400)
  997. local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
  998. rayPart.CFrame = rayCFrame
  999. head:Destroy()
  1000. end)
  1001. wait()
  1002. local s = Instance.new("Sound",head)
  1003. s.Volume = 1
  1004. s.SoundId = "rbxassetid://332223043"
  1005. s:Play()
  1006. wait(.04)
  1007. Tired.n=Tired.n+2
  1008. end
  1009. end
  1010. end)
  1011.  
  1012. uinps.InputBegan:connect(function(InputObj)
  1013. if InputObj.KeyCode == Enum.KeyCode.E and not Debounces.isAttacking and not Debounces.isSprinting and Debounces.isPassive and not Debounces.isTyping and not Tired.d then
  1014. Debounces.isAttacking = true
  1015. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  1016. local head = Instance.new("Part",c)
  1017. head.Size = Vector3.new(18,.2,18)
  1018. head.CanCollide = false
  1019. head.Anchored = true
  1020. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
  1021. head.Transparency = 1 head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
  1022. local mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxassetid://431908407"
  1023. mesh.Scale=Vector3.new(.1,.1,.1)
  1024. local decal = Instance.new("Decal",head)
  1025. decal.Texture = "rbxassetid://441975828"
  1026. setLerp(.1)
  1027. setJointCFrames({
  1028. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1029. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1030. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1031. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1032. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1033. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1034. })
  1035. spawn(function()
  1036. local timer = 0
  1037. while rs.RenderStepped:wait() do
  1038. if timer >= 1.55/.8 then
  1039. break
  1040. end
  1041. head.CFrame = head.CFrame * CFrame.new(0,0,-timer/10)
  1042. timer = timer + 1/30/(Debounces.FPS/60)
  1043. end
  1044. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  1045. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  1046. local hit, pos = workspace:FindPartOnRay(ray,c)
  1047. local dis = (head.CFrame.p - pos).magnitude
  1048. local rayPart = Instance.new("Part",rayModel)
  1049. rayPart.Material = "Neon"
  1050. rayPart.FormFactor = "Custom"
  1051. rayPart.Name = "Punch"
  1052. rayPart.BrickColor = BrickColor.new"Lily white"
  1053. rayPart.Anchored = true
  1054. rayPart.CanCollide = false
  1055. rayPart.Size = Vector3.new(28,28,dis + 400)
  1056. local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
  1057. rayPart.CFrame = rayCFrame
  1058. head:Destroy()
  1059. end)
  1060. wait()
  1061. local s = Instance.new("Sound",head)
  1062. s.Volume = 1
  1063. s.SoundId = "rbxassetid://332223043"
  1064. s.Pitch = .8
  1065. s:Play()
  1066. wait(.75)
  1067. setLerp(.17)
  1068. setJointCFrames({
  1069. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  1070. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  1071. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  1072. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  1073. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  1074. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  1075. })
  1076. Tired.n=Tired.n+15
  1077. wait(.5)
  1078. Debounces.isAttacking = false
  1079. end
  1080. end)
  1081.  
  1082. reflect = function(d,n)
  1083. local i, n = -1 * d.unit, n.unit
  1084. local dot = n:Dot(i)
  1085. return 2*dot*n - i
  1086. end
  1087.  
  1088. makeReflectionBeam = function(pos,look,isCrit)
  1089. local ray = Ray.new(pos,look)
  1090. local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
  1091. local e = Instance.new("Part",rayModel)
  1092. e.Anchored = true
  1093. e.CanCollide = false
  1094. e.BrickColor = BrickColor.new("Cyan")
  1095. e.Material = "Neon"
  1096. e.FormFactor = "Custom"
  1097. e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
  1098. if isCrit == true then
  1099. e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
  1100. e.Name = "Punch"
  1101. end
  1102. e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
  1103. local e = Instance.new("Sound",c)
  1104. if isCrit == true then
  1105. e.Volume = .5
  1106. else
  1107. e.Volume = .3
  1108. e.Pitch = 1.5
  1109. end
  1110. e.SoundId = "rbxassetid://200632875"
  1111. e:Play()
  1112. spawn(function()
  1113. wait(6)
  1114. e:Destroy()
  1115. end)
  1116. wait(.05)
  1117. if hit ~= nil then
  1118. newDir = reflect(look.unit,norm,isCrit)
  1119. makeReflectionBeam(hitpos,newDir * 999,isCrit)
  1120. end
  1121. end
  1122.  
  1123. uinps.InputBegan:connect(function(InputObject)
  1124. if InputObject.KeyCode == Enum.KeyCode.Q and not Debounces.isAttacking and Debounces.isSprinting and Debounces.isPassive and not Debounces.isTyping and not Tired.d then
  1125. local isLooping = true
  1126. uinps.InputEnded:connect(function(InputObject2)
  1127. if InputObject2.KeyCode == Enum.KeyCode.Q then
  1128. isLooping = false
  1129. end
  1130. end)
  1131. while not Tired.d do
  1132. if isLooping == false then
  1133. break
  1134. end
  1135. Debounces.attackNumber = Debounces.attackNumber + 1
  1136. local aimPos = mouse.Hit.p
  1137. local head = Instance.new("Part",c)
  1138. head.Size = Vector3.new(12,.2,12)
  1139. head.CanCollide = false
  1140. head.Anchored = true
  1141. head.Transparency=1
  1142. local mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxassetid://431908407"
  1143. mesh.Scale=Vector3.new(.05,.05,.05)
  1144. local decal = Instance.new("Decal",head)
  1145. decal.Texture = "rbxassetid://441975828"
  1146.  
  1147. if Debounces.attackNumber%2 == 1 then
  1148. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  1149. else
  1150. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  1151. end
  1152. head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
  1153. spawn(function()
  1154. local timer = 0
  1155. while rs.RenderStepped:wait() do
  1156. if timer >= 1.55 then
  1157. break
  1158. end
  1159. head.CFrame = head.CFrame * CFrame.new(0,0,-timer/10)
  1160. timer = timer + 1/30/(Debounces.FPS/60)
  1161. end
  1162. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  1163. head:Destroy()
  1164. makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)
  1165. end)
  1166.  
  1167. wait()
  1168. local s = Instance.new("Sound",head)
  1169. s.Volume = 1
  1170. s.SoundId = "rbxassetid://332223043"
  1171. s.Pitch = 1.02
  1172. s:Play()
  1173. Tired.n=Tired.n+15
  1174. wait(.2)
  1175. end
  1176. end
  1177. end)
  1178.  
  1179. uinps.InputBegan:connect(function(InputObj)
  1180. if InputObj.KeyCode == Enum.KeyCode.E and not Debounces.isAttacking and Debounces.isSprinting and Debounces.isPassive and not Debounces.isTyping and not Tired.d then
  1181. Debounces.isAttacking = true
  1182. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  1183. local head = Instance.new("Part",c)
  1184. head.Size = Vector3.new(18,.2,18)
  1185. head.CanCollide = false
  1186. head.Anchored = true
  1187. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
  1188. head.Transparency = 1
  1189. local mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxassetid://431908407"
  1190. mesh.Scale=Vector3.new(.1,.1,.1)
  1191. local decal = Instance.new("Decal",head)
  1192. decal.Texture = "rbxassetid://441975828"
  1193. head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
  1194. setLerp(.1)
  1195. setJointCFrames({
  1196. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  1197. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  1198. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  1199. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  1200. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  1201. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  1202. })
  1203. spawn(function()
  1204. local timer = 0
  1205. while rs.RenderStepped:wait() do
  1206. if timer >= 1.55/.8 then
  1207. break
  1208. end
  1209. head.CFrame = head.CFrame --* CFrame.new(0,0,-timer/10)
  1210. timer = timer + 1/30/(Debounces.FPS/60)
  1211. end
  1212. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  1213. head:Destroy()
  1214. makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
  1215. end)
  1216. wait()
  1217. local s = Instance.new("Sound",head)
  1218. s.Volume = 2
  1219. s.SoundId = "rbxassetid://332223043"
  1220. s.Pitch = .8
  1221. s:Play()
  1222. wait(.75)
  1223. setLerp(.17)
  1224. setJointCFrames({
  1225. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  1226. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  1227. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  1228. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  1229. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  1230. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  1231. })
  1232. Tired.n=Tired.n+30
  1233. wait(.5)
  1234. Debounces.isAttacking = false
  1235. end
  1236. end)
  1237.  
  1238. uinps.InputBegan:connect(function(InputObj)
  1239. if InputObj.KeyCode == Enum.KeyCode.Slash then
  1240. local finishEvent = nil
  1241. Debounces.isTyping = true
  1242. finishEvent = uinps.InputBegan:connect(function(InputObj)
  1243. if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
  1244. Debounces.isTyping = false
  1245. finishEvent:disconnect()
  1246. end
  1247. end)
  1248. end
  1249. end)
  1250.  
  1251. uinps.InputBegan:connect(function(InputObj)
  1252. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  1253. Debounces.isSprinting = true
  1254. end
  1255. end)
  1256.  
  1257. uinps.InputEnded:connect(function(InputObj)
  1258. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  1259. Debounces.isSprinting = false
  1260. end
  1261. end)
  1262. uinps.InputBegan:connect(function(InputObj)
  1263.  
  1264. end)
  1265.  
  1266. rs.RenderStepped:connect(function()
  1267. Debounces.FPS = 1/rs.RenderStepped:wait()
  1268. local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
  1269. if Debounces.isPassive == false then
  1270. fire.Enabled = false
  1271. light.Range = 0
  1272. fight:Pause()
  1273. sans:Resume()
  1274. efxBlock.Transparency = 1
  1275. else
  1276. fire.Enabled = true
  1277. light.Range = 10
  1278. fight:Resume()
  1279. sans:Pause()
  1280. efxBlock.Transparency = 0
  1281. end local tD=3
  1282. for i,v in pairs (rayModel:children()) do
  1283. if v.Transparency >= 1 then
  1284. v:Destroy()
  1285. else
  1286. v.CanCollide = true
  1287. local parts = v:GetTouchingParts()
  1288. v.CanCollide = false
  1289. for i = 1,#parts do
  1290. if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
  1291. RiseLevel(parts[i].Parent.Humanoid,.5/(Debounces.FPS/60))parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))
  1292. elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
  1293. RiseLevel(parts[i].Parent.Humanoid,3.1/(Debounces.FPS/60))parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))
  1294. end
  1295. end
  1296. v.Size = v.Size / Vector3.new(1+(v.Transparency/tD),1+(v.Transparency/tD),1)--- Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
  1297. v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
  1298. end
  1299. end
  1300. for i = 1,#Joints do
  1301. Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
  1302. end
  1303. local sineval = math.sin(tick() * 2) * 3
  1304. fire.Acceleration = Vector3.new(sineval,1,sineval)
  1305. light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)
  1306. end)
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