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- Log: Log file open, 09/24/17 15:44:22
- Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- Log: ... running in INSTALLED mode
- DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
- Init: Version: 8917
- Init: Epic Internal: 0
- Init: Compiled (64-bit): Aug 18 2017 22:12:28
- Init: Changelist: 1100000
- Init: Command line: -review -noRedscreens
- Init: Base directory: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\
- Init: FxsChangelist: 302202
- Init: SeekfreeLoading: 1
- Init: Platform: PCConsole
- Init: TitleId: 268500
- [0000.09] Init: Computer: SHODAN
- [0000.09] Init: User: MalekDeneith
- [0000.09] Init: CPU Page size=4096, Processors=8
- [0000.09] Init: High frequency timer resolution =2.742190 MHz
- [0000.09] Init: Memory total: Physical=16.0GB (16GB approx) Pagefile=18.3GB Virtual=131072.0GB
- [0000.15] Log: STEAMWORKS initialized 1
- [0000.15] Log: Initializing Steamworks
- [0000.15] Init: Presizing for 130000 objects not considered by GC, pre-allocating 0 bytes.
- [0000.15] Init: Object subsystem initialized
- [0000.15] DevConfig: (System) 'Default__System' loading configuration from ..\..\XComGame\Config\XComEngine.ini
- [0000.15] DevConfig: Loading value for SeekFreePCPaths from [Core.System]
- [0000.15] DevConfig: Loading value for SeekFreePCExtensions from [Core.System]
- [0000.15] DevConfig: Loading value for CutdownPaths from [Core.System]
- [0000.15] DevConfig: Loading value for LocalizationPaths from [Core.System]
- [0000.15] DevConfig: Loading value for TextureFileCacheExtension from [Core.System]
- [0000.15] DevConfig: Loading value for Extensions from [Core.System]
- [0000.15] DevConfig: Loading value for Suppress from [Core.System]
- [0000.15] DevConfig: Loading value for FRScriptPaths from [Core.System]
- [0000.15] DevConfig: Loading value for ScriptPaths from [Core.System]
- [0000.15] DevConfig: Loading value for Paths from [Core.System]
- [0000.15] DevConfig: Loading value for ScreenShotPathOverride from [Core.System]
- [0000.15] DevConfig: Loading value for CacheExt from [Core.System]
- [0000.15] DevConfig: Loading value for CachePath from [Core.System]
- [0000.15] DevConfig: Loading value for SavePath from [Core.System]
- [0000.15] DevConfig: Loading value for AsyncIOBandwidthLimit from [Core.System]
- [0000.15] DevConfig: Loading value for PackageSizeSoftLimit from [Core.System]
- [0000.15] DevConfig: Loading value for MaxOverallCacheSize from [Core.System]
- [0000.15] DevConfig: Loading value for MaxStaleCacheSize from [Core.System]
- [0000.15] DevConfig: Loading value for StaleCacheDays from [Core.System]
- [0000.80] Log: Caching packages from path ..\..\XComGame\CookedPC: 4836 packages
- [0000.81] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
- [0000.82] Log: resX=1920, resY=1080
- [0001.43] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1060
- [0001.43] Log: Adapter has 6046MB of dedicated video memory, 0MB of dedicated system memory, and 8168MB of shared system memory
- [0001.47] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
- [0001.47] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8168MB of shared system memory
- [0001.52] Log: Shader platform (RHI): PC-D3D-SM4
- [0001.53] Log: PhysX GPU Support: DISABLED
- [0001.53] Log: FaceFX 2015.2 (2152) initialized.
- [0001.69] Log: Video Settings
- [0001.69] Log: Mode: Borderless Window
- [0001.69] Log: Resolution: 1920 x 1080
- [0001.69] Log: VSync: False
- [0001.69] Log: Graphics Settings
- [0001.69] Log: Anti-Aliasing: FXAA
- [0001.69] Log: AO: SSAO
- [0001.69] Log: Decals: High
- [0001.69] Log: LD Draw Distance: High
- [0001.69] Log: Shadows: All
- [0001.69] Log: Shadow Quality: High
- [0001.69] Log: Texture Detail: High
- [0001.69] Log: Texture Filtering: Aniso 8x
- [0001.69] Log: High Res Translucency: 0
- [0001.69] Log: Depth of Field: 1
- [0001.69] Log: Bloom: 0
- [0001.69] Log: Dirty Lens: 0
- [0001.69] Log: Subsurface Scattering: 1
- [0001.69] Log: Screenspace Reflections: 1
- [0001.84] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPlaylist.ini
- [0001.84] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPlaylist.ini
- [0003.37] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWeb.ini
- [0003.37] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComWeb.ini
- [0004.65] Error: Corrupt texture [Texture2D XComEngineMaterials.borderGradientDashed]! Missing bulk data for MipIndex=0
- [0004.67] Log: 207849 objects as part of root set at end of initial load.
- [0004.67] Log: 0 out of 0 bytes used by permanent object pool.
- [0004.67] Log: Enum Cache created: 132708 bytes
- [0004.67] Log: Initializing Engine...
- [0004.67] Warning: Warning, Not a Portcullis build
- [0004.67] Warning: Warning, Using TBB Allocator
- [0004.67] Log: Redscreens disabled
- [0005.03] Log: Logged in as 'Malek Deneith'
- [0005.03] Log: Checking DLC installation for ../../XComGame/DLC/DLC_1 ...
- [0005.03] Log: IS INSTALLED : Anarchy's Children, YES
- [0005.04] Log: Checking DLC installation for ../../XComGame/DLC/DLC_2 ...
- [0005.04] Log: IS INSTALLED : Alien Hunters, YES
- [0005.04] Log: Checking DLC installation for ../../XComGame/DLC/DLC_3 ...
- [0005.04] Log: IS INSTALLED : Shen's Last Gift, YES
- [0005.04] Log: Checking DLC installation for ../../XComGame/DLC/XCom_DLC_Day0 ...
- [0005.04] Log: IS INSTALLED : Resistance Warrior Pack, YES
- [0005.04] Log: Checking DLC installation for D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Mods\CapnbubsAccessories-WotC ...
- [0005.04] Log: IS INSTALLED : , YES
- [0005.04] Log: Checking DLC installation for D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Mods\EvacAll_WotC ...
- [0005.04] Log: IS INSTALLED : , YES
- [0005.05] Log: Checking DLC installation for D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Mods\GF_VoicePack_B_WOTC ...
- [0005.05] Log: IS INSTALLED : , YES
- [0005.05] Log: Checking DLC installation for D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Mods\GF_VoicePack_WOTC ...
- [0005.05] Log: IS INSTALLED : , YES
- [0005.05] Log: Checking DLC installation for D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Mods\ImmersiveNamesWotC ...
- [0005.05] Log: IS INSTALLED : , YES
- [0005.05] Log: Checking DLC installation for D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Mods\ModConfigMenu ...
- [0005.05] Log: IS INSTALLED : , YES
- [0005.06] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1089416994 ...
- [0005.06] Log: IS INSTALLED : , YES
- [0005.06] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1105899113 ...
- [0005.06] Log: IS INSTALLED : , YES
- [0005.06] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1122837889 ...
- [0005.06] Log: IS INSTALLED : , YES
- [0005.07] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1123037187 ...
- [0005.07] Log: IS INSTALLED : , YES
- [0005.07] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124007031 ...
- [0005.07] Log: IS INSTALLED : , YES
- [0005.07] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124064427 ...
- [0005.07] Log: IS INSTALLED : , YES
- [0005.07] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124288875 ...
- [0005.07] Log: IS INSTALLED : , YES
- [0005.08] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124320365 ...
- [0005.08] Log: IS INSTALLED : , YES
- [0005.08] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124410215 ...
- [0005.08] Log: IS INSTALLED : , YES
- [0005.09] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124609091 ...
- [0005.09] Log: IS INSTALLED : , YES
- [0005.09] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124843260 ...
- [0005.09] Log: IS INSTALLED : , YES
- [0005.09] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124885122 ...
- [0005.09] Log: IS INSTALLED : , YES
- [0005.10] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124909099 ...
- [0005.10] Log: IS INSTALLED : , YES
- [0005.10] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1125671906 ...
- [0005.10] Log: IS INSTALLED : , YES
- [0005.10] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1125695601 ...
- [0005.10] Log: IS INSTALLED : , YES
- [0005.11] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1125698656 ...
- [0005.11] Log: IS INSTALLED : , YES
- [0005.11] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1125973633 ...
- [0005.11] Log: IS INSTALLED : , YES
- [0005.11] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1126623381 ...
- [0005.11] Log: IS INSTALLED : , YES
- [0005.12] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1126743222 ...
- [0005.12] Log: IS INSTALLED : , YES
- [0005.13] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1126771111 ...
- [0005.13] Log: IS INSTALLED : , YES
- [0005.13] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1126788564 ...
- [0005.13] Log: IS INSTALLED : , YES
- [0005.13] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1127409511 ...
- [0005.13] Log: IS INSTALLED : , YES
- [0005.14] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1127613072 ...
- [0005.14] Log: IS INSTALLED : , YES
- [0005.14] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1127790621 ...
- [0005.14] Log: IS INSTALLED : , YES
- [0005.14] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1128263618 ...
- [0005.14] Log: IS INSTALLED : , YES
- [0005.15] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1128505988 ...
- [0005.15] Log: IS INSTALLED : , YES
- [0005.15] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1128517562 ...
- [0005.15] Log: IS INSTALLED : , YES
- [0005.15] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1129464749 ...
- [0005.15] Log: IS INSTALLED : , YES
- [0005.15] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1130713923 ...
- [0005.15] Log: IS INSTALLED : , YES
- [0005.16] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1130825409 ...
- [0005.16] Log: IS INSTALLED : , YES
- [0005.16] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1131287172 ...
- [0005.16] Log: IS INSTALLED : , YES
- [0005.16] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1132431693 ...
- [0005.16] Log: IS INSTALLED : , YES
- [0005.17] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1132668844 ...
- [0005.17] Log: IS INSTALLED : , YES
- [0005.17] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1132904326 ...
- [0005.17] Log: IS INSTALLED : , YES
- [0005.17] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1133948306 ...
- [0005.17] Log: IS INSTALLED : , YES
- [0005.18] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1134537412 ...
- [0005.18] Log: IS INSTALLED : , YES
- [0005.18] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1134969630 ...
- [0005.18] Log: IS INSTALLED : , YES
- [0005.18] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1135358188 ...
- [0005.18] Log: IS INSTALLED : , YES
- [0005.18] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1135867452 ...
- [0005.18] Log: IS INSTALLED : , YES
- [0005.19] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1136018138 ...
- [0005.19] Log: IS INSTALLED : , YES
- [0005.19] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1136169275 ...
- [0005.19] Log: IS INSTALLED : , YES
- [0005.19] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1136729138 ...
- [0005.19] Log: IS INSTALLED : , YES
- [0005.20] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1137361817 ...
- [0005.20] Log: IS INSTALLED : , YES
- [0005.20] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1137862040 ...
- [0005.20] Log: IS INSTALLED : , YES
- [0005.20] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\620600092 ...
- [0005.20] Log: IS INSTALLED : , YES
- [0005.21] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\622282000 ...
- [0005.21] Log: IS INSTALLED : , YES
- [0005.21] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\625759571 ...
- [0005.21] Log: IS INSTALLED : , YES
- [0005.21] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\626804565 ...
- [0005.21] Log: IS INSTALLED : , YES
- [0005.21] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\627790480 ...
- [0005.21] Log: IS INSTALLED : , YES
- [0005.22] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\627875179 ...
- [0005.22] Log: IS INSTALLED : , YES
- [0005.22] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\628333245 ...
- [0005.22] Log: IS INSTALLED : , YES
- [0005.22] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\629362486 ...
- [0005.22] Log: IS INSTALLED : , YES
- [0005.23] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\631342362 ...
- [0005.23] Log: IS INSTALLED : , YES
- [0005.23] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\631448351 ...
- [0005.23] Log: IS INSTALLED : , YES
- [0005.25] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\632403430 ...
- [0005.25] Log: IS INSTALLED : , YES
- [0005.25] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\633851082 ...
- [0005.25] Log: IS INSTALLED : , YES
- [0005.26] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\634922280 ...
- [0005.26] Log: IS INSTALLED : , YES
- [0005.26] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\636893854 ...
- [0005.26] Log: IS INSTALLED : , YES
- [0005.26] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\638198389 ...
- [0005.26] Log: IS INSTALLED : , YES
- [0005.27] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\643809627 ...
- [0005.27] Log: IS INSTALLED : , YES
- [0005.27] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\648410303 ...
- [0005.27] Log: IS INSTALLED : , YES
- [0005.27] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\648677935 ...
- [0005.27] Log: IS INSTALLED : , YES
- [0005.27] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\650101867 ...
- [0005.27] Log: IS INSTALLED : , YES
- [0005.28] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\654895906 ...
- [0005.28] Log: IS INSTALLED : , YES
- [0005.28] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\663478711 ...
- [0005.28] Log: IS INSTALLED : , YES
- [0005.28] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\680477762 ...
- [0005.28] Log: IS INSTALLED : , YES
- [0005.28] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\718060630 ...
- [0005.28] Log: IS INSTALLED : , YES
- [0005.28] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\750528939 ...
- [0005.28] Log: IS INSTALLED : , YES
- [0005.29] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\918153968 ...
- [0005.29] Log: IS INSTALLED : , YES
- [0005.29] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\957580056 ...
- [0005.29] Log: IS INSTALLED : , YES
- [0005.29] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500268500 ...
- [0005.29] Log: IS INSTALLED : , YES
- [0007.20] Warning: Warning, Failed to load 'CapnbubsAccessoriesPack': Can't find file 'CapnbubsAccessoriesPack'
- [0007.20] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultEvacAll_WotC.ini
- [0007.29] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultModConfigMenuTestHarness.ini
- [0007.29] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComModConfigMenuTestHarness.ini
- [0007.32] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWOTCGotchaAgainSettings.ini
- [0007.33] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultIAM_Settings.ini
- [0007.46] Warning: Warning, Failed to load 'FreetheHood-WotC': Can't find file 'FreetheHood-WotC'
- [0007.47] Warning: Warning, Failed to load 'MapsbyVozatiChosenEdition': Can't find file 'MapsbyVozatiChosenEdition'
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienPit_08x08_Ring'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Pit_Bridge_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienPit_08x16_Bridged'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Pit_Bridge_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienPit_16x16_Quad'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Pit_Bridge_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienEdgePlatform_08x08_CrnIn'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Platform_CrnIn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienEdgePlatform_08x08_CrnOut'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Platform_CrnOut_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienEdgePlatform_08x04_Str'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Platform_Str_08x04:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienEdgePlatform_08x08_Str'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Platform_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienEdgePlatform_08x16_Str'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Platform_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.ALN_HallwayPlate_Cap_08x08_B'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Trench_Court_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.ALN_HallwayPlate_Crn_08x08_B'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Trench_Crn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.ALN_HallwayPlate_Str_08x08_B'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Trench_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.ALN_HallwayPlate_Str_08x16_B'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Trench_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
- [0007.48] Warning: Warning, Failed to load 'PCP_Plates.CityCenter.CityPlaza_8x8_CourtFinal'! Referenced by 'PCP_Archetypes.CityCenter.ARC_CTY_Plaza_Court_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.48] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.48] Warning: Warning, Failed to load 'PCP_Plates.CityCenter.CityPlaza_8x16_CourtFixed'! Referenced by 'PCP_Archetypes.CityCenter.ARC_CTY_Plaza_Court_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.48] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.48] Warning: Warning, Failed to load 'PCP_Plates.CityCenter.CityPlaza_8x8_Corner'! Referenced by 'PCP_Archetypes.CityCenter.ARC_CTY_Plaza_Crn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.48] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.48] Warning: Warning, Failed to load 'PCP_Plates.CityCenter.CityPlaza_8x8_Intersection'! Referenced by 'PCP_Archetypes.CityCenter.ARC_CTY_Plaza_Int_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.48] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.48] Warning: Warning, Failed to load 'PCP_Plates.CityCenter.CityPlaza_8x8_Straight'! Referenced by 'PCP_Archetypes.CityCenter.ARC_CTY_Plaza_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.48] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.48] Warning: Warning, Failed to load 'PCP_Plates.CityCenter.CityPlaza_8x16_Straight'! Referenced by 'PCP_Archetypes.CityCenter.ARC_CTY_Plaza_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.48] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.48] Warning: Warning, Failed to load 'PCP_Plates.CityCenter.CityPlaza_8x8_TFinal'! Referenced by 'PCP_Archetypes.CityCenter.ARC_CTY_Plaza_T_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.48] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamPeriph_16x32_In'! Referenced by 'PCP_Archetypes.Periphery_Wilderness.ARC_Periphery_WLD_StreamIn:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.49] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamPeriph_16x32_Out'! Referenced by 'PCP_Archetypes.Periphery_Wilderness.ARC_Periphery_WLD_StreamOut:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.49] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x6'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x06_Mandatory:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Emissive_03'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x06_Mandatory:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x6'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x06_Optional:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Emissive_08'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x06_Optional:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x12'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x12_Mandatory:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Emissive_03'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x12_Mandatory:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x12'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x12_Optional:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Emissive_08'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x12_Optional:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x6'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x06_Mandatory:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Albedo_01'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x06_Mandatory:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x6'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x06_Optional:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Emissive_07'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x06_Optional:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x12'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x12_Mandatory:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Albedo_01'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x12_Mandatory:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x12'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x12_Optional:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Emissive_07'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x12_Optional:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
- [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates.Slums.SlumsOverpass_BasePeriphery'! Referenced by 'PCP_Archetypes.Slums.ARC_Periphery_SLM_Overpass:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_16x16_Blvd_Crn'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Blvd_Crn_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_16x16_Blvd_Int'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Blvd_Int_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_16x08_Blvd_Str'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Blvd_Str_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_16x16_Blvd_Str'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Blvd_Str_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_16x16_Blvd_T'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Blvd_T_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x16_Road_BlvdStrT'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Blvd_TStreet_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x16_Road_Court'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_Court_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x08_Road_Crn'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_Crn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x08_Road_Int'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_Int_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x16_Road_BlvdInt'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_IntBlvd_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x08_Road_Str'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x16_Road_Str'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x08_Road_T'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_T_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_16x08_Road_BlvdT'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_TBlvd_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_AvDef_LZ_16x08'! Referenced by 'PCP_Archetypes.Wilderness.ARC_AvDef_LZ_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_RavineTop_Bridge_08x16'! Referenced by 'PCP_Archetypes.Wilderness.ARC_RavineTop_Bridge_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamCrn_16x16_Left'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_CrnL_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamCrn_16x16_Right'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_CrnR_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamHwy_16x16'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_HwyBridge_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamDirtRd_8x16'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_RdBridge_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamStr_8x16'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_Str_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamStr_16x16'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_Str_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamT_16x16_Left'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_TLeft_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamT_16x16_Right'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_TRight_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamT_16x16_RightRev'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_TRightRev_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Blvd_Court_16x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Blvd_Court_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Blvd_Int_16x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Blvd_Int_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Blvd_Str_16x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Blvd_Str_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Blvd_Str_16x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Blvd_Str_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Blvd_T_16x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Blvd_T_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Blvd_TStreet_16x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Blvd_TStreet_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_CompWall_CrnExt_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Fence_CrnExt_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_CompWall_CrnInt_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Fence_CrnInt_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_CompWall_Str_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Fence_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_CompWall_Str_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Fence_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x08_Road_Str'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Fence_xStreet_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_SeaWall_CrnIn_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_SeaWall_CrnIn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_SeaWall_CrnOut_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_SeaWall_CrnOut_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_SeaWall_RdBridge_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_SeaWall_RdBridge_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water.M_Ocean_Water_Bottom_Main_MI'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_SeaWall_RdBridge_08x16:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
- [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water': Can't find file for package 'FX_Ocean_Water' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_SeaWall_Str_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_SeaWall_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_SeaWall_Str_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_SeaWall_Str_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Court_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_Court_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Crn_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_Crn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Int_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_Int_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_IntBlvd_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_IntBlvd_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Str_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Str_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_T_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_T_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_TBlvd_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_TBlvd_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Court_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Court_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water.M_Ocean_Water_Bottom_Main_MI'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Court_08x16:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
- [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water': Can't find file for package 'FX_Ocean_Water' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Crn_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Crn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water.M_Ocean_Water_Bottom_Main_MI'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Crn_08x08:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
- [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water': Can't find file for package 'FX_Ocean_Water' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Str_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water.M_Ocean_Water_Bottom_Main_MI'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Str_08x08:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
- [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water': Can't find file for package 'FX_Ocean_Water' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Str_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water.M_Ocean_Water_Bottom_Main_MI'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Str_08x16:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
- [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water': Can't find file for package 'FX_Ocean_Water' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Crn_ExtLeft_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_CrnExt_Left_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Crn_ExtRight_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_CrnExt_Right_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Crn_HighLeft_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_CrnHigh_Left_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Crn_HighRight_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_CrnHigh_Right_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Crn_IntLeft_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_CrnInt_Left_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Crn_IntRight_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_CrnInt_Right_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Str_High_08x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_Str_High_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Str_High_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_Str_High_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Str_MixedLeft_08x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_Str_MixedLeft_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Str_MixedLeft_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_Str_MixedLeft_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Str_MixedRight_08x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_Str_MixedRight_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Str_MixedRight_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_Str_MixedRight_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_xBlvd_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_xBlvd_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_xStreet_08x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_xStreet_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water.M_Ocean_Water_Bottom_Main_MI'! Referenced by 'PCP_Archetypes_XPACK.Far_Periphery.ARC_Periphery_ABN_FarPeriphery_Waterfront:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
- [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water': Can't find file for package 'FX_Ocean_Water' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Boulevard_Periph'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Abandoned.ARC_Periphery_ABN_Boulevard:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Boulevard_Periph_ElTrain'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Abandoned.ARC_Periphery_ABN_Boulevard_ElTrain:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_CompWall_Periph'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Abandoned.ARC_Periphery_ABN_Fence_Left:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_CompWall_Periph'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Abandoned.ARC_Periphery_ABN_Fence_Right:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_SeaWall_Periph'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Abandoned.ARC_Periphery_ABN_SeaWall_Left:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_SeaWall_Periph'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Abandoned.ARC_Periphery_ABN_SeaWall_Right:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Periph'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Abandoned.ARC_Periphery_ABN_Street:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_PeriphHigh_In'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_High_In:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_PeriphHigh_Out'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_High_Out:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_PeriphLow_In'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_Low_In:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_PeriphLow_Out'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_Low_Out:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_CityCenter.CTY_Canal_Periph_SideLeft'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_SideHigh_Left:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_CityCenter.CTY_Canal_Periph_SideLeft'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_SideHigh_LeftSamey:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_CityCenter.CTY_Canal_Periph_SideRight'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_SideHigh_Right:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_CityCenter.CTY_Canal_Periph_SideRight'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_SideHigh_RightSamey:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_CityCenter.CTY_Canal_Str_x16_SideLow'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_SideLow_Left:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_CityCenter.CTY_Canal_Str_x16_SideLow'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_SideLow_Right:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Overpass_Periph'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Slums.ARC_Periphery_SLM_Overpass:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_RetainWall_PeriphLeft'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Slums.ARC_SLM_RetainWall_PeriphLeft:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_RetainWall_PeriphRight'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Slums.ARC_SLM_RetainWall_PeriphRight:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_PeriphIn'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Slums.ARC_SLM_Wash_PeriphIn:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_PeriphOut'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Slums.ARC_SLM_Wash_PeriphOut:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.Periphery_TUN_Sewers_32x26'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Tunnels.ARC_Periphery_Sewers_32x26:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.Periphery_TUN_Subway_32x26'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Tunnels.ARC_Periphery_Subway_32x26:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.Periphery_TUN_SubwayEmpty_32x26'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Tunnels.ARC_Periphery_SubwayEmpty_32x26:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Overpass_Periph'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_Periphery_SLM_Overpass:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Overpass_Str_08x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Overpass_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Overpass_Str_16x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Overpass_Str_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Overpass_xBlvd_16x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Overpass_xBlvd_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Overpass_xStreet_08x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Overpass_xStreet_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_RetainWall_CrnExt_08x08'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_RetainWall_CrnExt_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_RetainWall_CrnInt_08x08'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_RetainWall_CrnInt_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_RetainWall_Str_08x08'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_RetainWall_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_RetainWall_Str_08x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_RetainWall_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_CrnLeft_16x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Wash_CrnLeft_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_CrnRight_16x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Wash_CrnRight_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_Str_16x08'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Wash_Str_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_Str_16x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Wash_Str_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_xBlvd_16x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Wash_xBlvd_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_xStreet_16x08'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Wash_xStreet_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Bulkhead_B'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Bulkhead_Str_00x04:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Bulkhead_A'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Bulkhead_Str_00x07:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Floor_Str_16x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Floor_Str_16x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Sewers_Cap_16x16'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Sewer_Cap_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Sewers_Crn_16x16'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Sewer_Crn_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Sewers_Str_16x16'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Sewer_Str_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Subway_Str_16x16'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Subway_Str_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_SubwayEmpty_Str_16x16'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Subway_StrEmpty_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_CrnIn_05x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_CrnIn_05x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_CrnOut_05x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_CrnOut_05x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_Str_05x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_Str_05x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_Str_06x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_Str_06x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_Str_11x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_Str_11x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_Str_16x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_Str_16x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_StrB_16x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_StrB_16x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_StrSewer_16x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_StrSewer_16x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Wilderness.WLD_AdventWalls_AccessWay_08x16'! Referenced by 'PCP_Archetypes_XPACK.Wilderness.ARC_AdventWalls_AccessWay_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Wilderness.WLD_AdventWalls_CrnIn_08x08'! Referenced by 'PCP_Archetypes_XPACK.Wilderness.ARC_AdventWalls_CrnIn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Wilderness.WLD_AdventWalls_CrnOut_08x08'! Referenced by 'PCP_Archetypes_XPACK.Wilderness.ARC_AdventWalls_CrnOut_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Wilderness.WLD_AdventWalls_Gate_08x08'! Referenced by 'PCP_Archetypes_XPACK.Wilderness.ARC_AdventWalls_Gate_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Wilderness.WLD_AdventWalls_Str_08x08'! Referenced by 'PCP_Archetypes_XPACK.Wilderness.ARC_AdventWalls_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Wilderness.WLD_AdventWalls_Str_08x16'! Referenced by 'PCP_Archetypes_XPACK.Wilderness.ARC_AdventWalls_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
- [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Ground_A' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Ground_B' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Ground_C' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Ground_D' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Ground_E' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_A' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_B' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_C' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_D' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_E' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_F' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_G' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_H' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_I' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_J' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_K' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPosterA' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPosterB' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPosterC' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPosterD' ('XComGame.XComDestructibleActor:Toughness').
- [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
- [0007.74] Warning: Warning, Failed to load 'MilitaryCamos': Can't find file 'MilitaryCamos'
- [0007.77] Warning: Warning, Failed to load 'NodSoldierVoice': Can't find file 'NodSoldierVoice'
- [0007.79] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultBlackmarketUsage_Settings.ini
- [0008.05] Warning: Warning, Failed to load 'LW_XCGS_ModOptions': Can't find file 'LW_XCGS_ModOptions'
- [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[BuildVersion]: 302202
- [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[FiraxisLiveID]: 2cc59d1b4fedf3c7:c9wMJr8s9bcOdV2VCFEpChyOIbCYdqkQF1GpEW8Vyl7
- [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[UserID]: 76561197999719586 (0x01100001025A04A2)
- [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[enableUnlinkedLogin]: 9
- [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[my2KClientID]: 0e9f2c75dbbc765fe05ca83059d67da5
- [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[my2KLocal]: en-US
- [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[my2KSecret]: 52f0b9e14c2ecd641e3c41e15dc50f4f
- [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using SHIPPING_PC_GAME
- [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using USING_OZZY_PROJECT
- [0009.46] ScriptLog: Adding EvacAll ability to template Soldier
- [0009.46] ScriptLog: Adding EvacAll ability to template Soldier
- [0009.46] ScriptLog: Adding EvacAll ability to template Soldier
- [0009.46] ScriptLog: Adding EvacAll ability to template Soldier
- [0009.46] ScriptLog: Adding EvacAll ability to template Soldier
- [0009.46] ScriptLog: Adding EvacAll ability to template TutorialCentral
- [0009.46] ScriptLog: Adding EvacAll ability to template StrategyCentral
- [0009.46] ScriptLog: Adding EvacAll ability to template Civilian
- [0009.46] ScriptLog: Adding EvacAll ability to template HostileCivilian
- [0009.46] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
- [0009.46] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
- [0009.46] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
- [0009.46] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
- [0009.46] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
- [0009.46] ScriptLog: Adding EvacAll ability to template Soldier_VIP
- [0009.46] ScriptLog: Adding EvacAll ability to template Soldier_VIP
- [0009.46] ScriptLog: Adding EvacAll ability to template Soldier_VIP
- [0009.46] ScriptLog: Adding EvacAll ability to template Soldier_VIP
- [0009.46] ScriptLog: Adding EvacAll ability to template Soldier_VIP
- [0009.46] ScriptLog: Adding EvacAll ability to template Scientist_VIP
- [0009.46] ScriptLog: Adding EvacAll ability to template Scientist_VIP
- [0009.46] ScriptLog: Adding EvacAll ability to template Scientist_VIP
- [0009.46] ScriptLog: Adding EvacAll ability to template Scientist_VIP
- [0009.46] ScriptLog: Adding EvacAll ability to template Scientist_VIP
- [0009.46] ScriptLog: Adding EvacAll ability to template Engineer_VIP
- [0009.46] ScriptLog: Adding EvacAll ability to template Engineer_VIP
- [0009.46] ScriptLog: Adding EvacAll ability to template Engineer_VIP
- [0009.46] ScriptLog: Adding EvacAll ability to template Engineer_VIP
- [0009.46] ScriptLog: Adding EvacAll ability to template Engineer_VIP
- [0009.46] ScriptLog: Adding EvacAll ability to template HostileVIPCivilian
- [0009.46] ScriptLog: Adding EvacAll ability to template Scientist
- [0009.46] ScriptLog: Adding EvacAll ability to template HeadScientist
- [0009.46] ScriptLog: Adding EvacAll ability to template Engineer
- [0009.46] ScriptLog: Adding EvacAll ability to template HeadEngineer
- [0009.46] ScriptLog: Adding EvacAll ability to template Clerk
- [0009.46] ScriptLog: Adding EvacAll ability to template CommanderVIP
- [0009.46] ScriptLog: Adding EvacAll ability to template CommanderVIP
- [0009.46] ScriptLog: Adding EvacAll ability to template CommanderVIP
- [0009.46] ScriptLog: Adding EvacAll ability to template CommanderVIP
- [0009.46] ScriptLog: Adding EvacAll ability to template CommanderVIP
- [0009.46] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
- [0009.46] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
- [0009.46] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
- [0009.46] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
- [0009.46] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
- [0009.46] ScriptLog: Adding EvacAll ability to template ReaperSoldier
- [0009.46] ScriptLog: Adding EvacAll ability to template ReaperSoldier
- [0009.46] ScriptLog: Adding EvacAll ability to template ReaperSoldier
- [0009.46] ScriptLog: Adding EvacAll ability to template ReaperSoldier
- [0009.46] ScriptLog: Adding EvacAll ability to template ReaperSoldier
- [0009.46] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
- [0009.46] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
- [0009.46] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
- [0009.46] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
- [0009.46] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
- [0009.46] ScriptLog: Adding EvacAll ability to template TemplarSoldier
- [0009.46] ScriptLog: Adding EvacAll ability to template TemplarSoldier
- [0009.46] ScriptLog: Adding EvacAll ability to template TemplarSoldier
- [0009.46] ScriptLog: Adding EvacAll ability to template TemplarSoldier
- [0009.46] ScriptLog: Adding EvacAll ability to template TemplarSoldier
- [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
- [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
- [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
- [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
- [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
- [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
- [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
- [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
- [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
- [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
- [0009.46] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitia
- [0009.46] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitiaM2
- [0009.46] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitiaM3
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvPriestMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvPriestMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvPriestMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvPriestMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AdvPriestMP
- [0009.46] ScriptLog: Adding EvacAll ability to template SectoidMP
- [0009.46] ScriptLog: Adding EvacAll ability to template SectoidMP
- [0009.46] ScriptLog: Adding EvacAll ability to template SectoidMP
- [0009.46] ScriptLog: Adding EvacAll ability to template SectoidMP
- [0009.46] ScriptLog: Adding EvacAll ability to template SectoidMP
- [0009.46] ScriptLog: Adding EvacAll ability to template FacelessMP
- [0009.46] ScriptLog: Adding EvacAll ability to template FacelessMP
- [0009.46] ScriptLog: Adding EvacAll ability to template FacelessMP
- [0009.46] ScriptLog: Adding EvacAll ability to template FacelessMP
- [0009.46] ScriptLog: Adding EvacAll ability to template FacelessMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ViperMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ViperMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ViperMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ViperMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ViperMP
- [0009.46] ScriptLog: Adding EvacAll ability to template MutonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template MutonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template MutonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template MutonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template MutonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template CyberusMP
- [0009.46] ScriptLog: Adding EvacAll ability to template CyberusMP
- [0009.46] ScriptLog: Adding EvacAll ability to template CyberusMP
- [0009.46] ScriptLog: Adding EvacAll ability to template CyberusMP
- [0009.46] ScriptLog: Adding EvacAll ability to template CyberusMP
- [0009.46] ScriptLog: Adding EvacAll ability to template BerserkerMP
- [0009.46] ScriptLog: Adding EvacAll ability to template BerserkerMP
- [0009.46] ScriptLog: Adding EvacAll ability to template BerserkerMP
- [0009.46] ScriptLog: Adding EvacAll ability to template BerserkerMP
- [0009.46] ScriptLog: Adding EvacAll ability to template BerserkerMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ArchonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ArchonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ArchonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ArchonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ArchonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template SectopodMP
- [0009.46] ScriptLog: Adding EvacAll ability to template SectopodMP
- [0009.46] ScriptLog: Adding EvacAll ability to template SectopodMP
- [0009.46] ScriptLog: Adding EvacAll ability to template SectopodMP
- [0009.46] ScriptLog: Adding EvacAll ability to template SectopodMP
- [0009.46] ScriptLog: Adding EvacAll ability to template GatekeeperMP
- [0009.46] ScriptLog: Adding EvacAll ability to template GatekeeperMP
- [0009.46] ScriptLog: Adding EvacAll ability to template GatekeeperMP
- [0009.46] ScriptLog: Adding EvacAll ability to template GatekeeperMP
- [0009.46] ScriptLog: Adding EvacAll ability to template GatekeeperMP
- [0009.46] ScriptLog: Adding EvacAll ability to template SpectreMP
- [0009.46] ScriptLog: Adding EvacAll ability to template SpectreMP
- [0009.46] ScriptLog: Adding EvacAll ability to template SpectreMP
- [0009.46] ScriptLog: Adding EvacAll ability to template SpectreMP
- [0009.46] ScriptLog: Adding EvacAll ability to template SpectreMP
- [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieMP
- [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieMP
- [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieMP
- [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieMP
- [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieMP
- [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
- [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
- [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
- [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
- [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
- [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
- [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
- [0009.47] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
- [0009.47] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
- [0009.47] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
- [0009.47] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
- [0009.47] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
- [0009.47] ScriptLog: Adding EvacAll ability to template NestCentral
- [0009.47] ScriptLog: Adding EvacAll ability to template SparkSoldier
- [0009.47] ScriptLog: Adding EvacAll ability to template SparkSoldier
- [0009.47] ScriptLog: Adding EvacAll ability to template SparkSoldier
- [0009.47] ScriptLog: Adding EvacAll ability to template SparkSoldier
- [0009.47] ScriptLog: Adding EvacAll ability to template SparkSoldier
- [0009.47] ScriptLog: Adding EvacAll ability to template LostTowersSpark
- [0009.47] ScriptLog: Adding EvacAll ability to template LostTowersSpark
- [0009.47] ScriptLog: Adding EvacAll ability to template LostTowersSpark
- [0009.47] ScriptLog: Adding EvacAll ability to template LostTowersSpark
- [0009.47] ScriptLog: Adding EvacAll ability to template LostTowersSpark
- [0009.47] ScriptLog: Adding EvacAll ability to template LostTowersShen
- [0009.47] FreeReloadAnytime: Free reload upgrade patched for ReloadUpgrade_Bsc
- [0009.47] FreeReloadAnytime: Free reload upgrade patched for ReloadUpgrade_Adv
- [0009.47] FreeReloadAnytime: Free reload upgrade patched for ReloadUpgrade_Sup
- [0009.47] EmpowerStock: Stock upgrade patched for MissDamageUpgrade_Bsc
- [0009.47] EmpowerStock: Stock upgrade patched for MissDamageUpgrade_Adv
- [0009.47] EmpowerStock: Stock upgrade patched for MissDamageUpgrade_Sup
- [0009.47] ScriptLog: Suppression Visualization Fix: Updated Suppression template visualization function.
- [0011.15] Warning: Warning, The Outer object (Package SulzDevXPACK.Cubes) for 'SulzDevXPACK.Cubes.PlayaSunriseFixed' couldn't be loaded [while loading package SulzDevXPACK]: Invalid linker index [couldn't load Package SulzDevXPACK.Cubes]?
- [0011.15] Warning: Warning, Failed to load 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed': Failed to find object 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed'
- [0011.19] Log: Working around XDK XAudio2 regression: TRUE
- [0011.21] Log: Wwise(R) SDK Version 2016.1.6 Build 5926. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
- [0012.21] Log: Using D3D11 adapter: NVIDIA GeForce GTX 1060
- [0012.45] Log: Detected 1 Nvidia GPU for rendering
- [0012.56] Log: MMDevice Endpoint 0: "GBo[niki (Realtek High Definition Audio)" ({0.0.0.00000000}.{e19c59f1-eb50-4b76-b000-74897ea9c44c}) (DEFAULT)
- [0012.58] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
- [0012.58] Log: LoadMap: XPACK_Shell_AC_Lost?Name=Player?Team=255
- [0013.64] Log: Setting Game Info for World (0x2f643080) 'XPACK_Shell_AC_Lost.TheWorld:PersistentLevel.WorldInfo_0'
- [0013.64] Log: Game class is 'XComShell'
- [0013.64] Log: Set Game Info as (0x2d1e4b80) 'XPACK_Shell_AC_Lost.TheWorld:PersistentLevel.XComShell_0'
- [0013.76] Log: Bringing World XPACK_Shell_AC_Lost.TheWorld up for play (0) at 2017.09.24-15.44.36
- [0013.80] Log: Bringing up level for play took: 0.158320
- [0014.11] Warning: Redscreen: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
- [0014.17] Log: ########### Finished loading level: 1.594218 seconds
- [0014.49] Log: Movie Started Event: 1080_X2_2KFXS_Logos
- [0020.04] Log: Initializing Engine Completed
- [0020.04] Log: AnalyticsGameMovie : Failed
- [0020.04] Log: Movie Finished Event: X2_2KFXS_Logos, 5.543072, 0.000000
- [0026.03] Log: >>>>>>>>>>>>>> Initial startup: 26.03s <<<<<<<<<<<<<<<
- [0026.69] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
- [0026.70] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
- [0027.19] SkulljackFix: Skulljack ability patched!
- [0027.71] Log: UOnlineSubsystem OnlineSubsystemSteamworks_0
- [0028.01] Log: Decal Regeneration: 0 times, 0.310 ms
- [0028.35] Log: Decal Regeneration: 0 times, 0.452 ms
- [0028.86] Log: Decal Regeneration: 0 times, 0.637 ms
- [0029.30] Log: Decal Regeneration: 0 times, 0.780 ms
- [0029.74] Log: Decal Regeneration: 0 times, 0.918 ms
- [0030.55] ScriptLog: Script call stack:
- Function XComGame.UIFinalShell:CheckForNewChallenges
- [0033.11] Warning: SeqAct_ActivateRemoteEvent XPACK_Shell_AC_Lost.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: FinishedTransitionToShell
- [0036.39] Warning: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
- [0036.42] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
- [0036.42] Log: LoadMap: Plot_CTY_Council_LgObj_Canal?Name=Player?Team=255?game=XComGame.XComTacticalGame?LoadingSave
- [0036.46] Log: --- LOADING MOVIE START ---
- [0036.47] Log: Movie Started Event: 1080_Black
- [0039.09] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Melee_Pop_A'! Referenced by 'GameUnit_Valkyrie.Anims.AS_Valkyrie:AnimSequence_53.AnimNotify_PlayParticleEffect_0' ('Engine.AnimNotify_PlayParticleEffect:PSTemplate').
- [0039.09] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
- [0039.09] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Melee_Impact_A'! Referenced by 'GameUnit_Valkyrie.Anims.AS_Valkyrie:AnimSequence_53.AnimNotify_PlayParticleEffect_1' ('Engine.AnimNotify_PlayParticleEffect:PSTemplate').
- [0039.09] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
- [0039.09] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Melee_Pop_A'! Referenced by 'GameUnit_Valkyrie.Anims.AS_Valkyrie:AnimSequence_54.AnimNotify_PlayParticleEffect_0' ('Engine.AnimNotify_PlayParticleEffect:PSTemplate').
- [0039.09] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
- [0039.16] Warning: Warning, Failed to load 'Unit_Hit_Effects.Hit_Container_Alien'! Referenced by 'GameUnit_Valkyrie.ARC_GameUnit_Valkyrie' ('XComGame.XComUnitPawn:DamageEffectContainer').
- [0039.16] Warning: Warning, Failed to load 'Unit_Hit_Effects': Can't find file for package 'Unit_Hit_Effects' while loading NULL
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged:ParticleModuleRequired_0' ('Engine.ParticleModuleRequired:Material').
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged:ParticleModuleRequired_4' ('Engine.ParticleModuleRequired:Material').
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged_Suppress:ParticleModuleRequired_0' ('Engine.ParticleModuleRequired:Material').
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged_Suppress:ParticleModuleRequired_4' ('Engine.ParticleModuleRequired:Material').
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged:ParticleModuleRequired_0' ('Engine.ParticleModuleRequired:Material').
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged:ParticleModuleRequired_4' ('Engine.ParticleModuleRequired:Material').
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged_Suppress:ParticleModuleRequired_0' ('Engine.ParticleModuleRequired:Material').
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged_Suppress:ParticleModuleRequired_4' ('Engine.ParticleModuleRequired:Material').
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged:ParticleModuleTypeDataMesh_2' ('Engine.ParticleModuleTypeDataMesh:Mesh').
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
- [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged_Suppress:ParticleModuleTypeDataMesh_2' ('Engine.ParticleModuleTypeDataMesh:Mesh').
- [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged_Suppress:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
- [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged:ParticleModuleTypeDataMesh_2' ('Engine.ParticleModuleTypeDataMesh:Mesh').
- [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
- [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged_Suppress:ParticleModuleTypeDataMesh_2' ('Engine.ParticleModuleTypeDataMesh:Mesh').
- [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged_Suppress:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
- [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
- [0039.23] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien.P_Beam_Impact_Vapor'! Referenced by 'BetterWeapons.Muton.PJ_Muton_Rifle_red:X2UnifiedProjectileElement_126' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
- [0039.23] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien': Can't find file for package 'FX_Beam_Rifle_Alien' while loading NULL
- [0039.24] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien.P_Beam_Impact_Vapor'! Referenced by 'BetterWeapons.Muton.PJ_Muton_Rifle_red:X2UnifiedProjectileElement_35' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
- [0039.24] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien': Can't find file for package 'FX_Beam_Rifle_Alien' while loading NULL
- [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien.P_Beam_Impact_Vapor'! Referenced by 'BetterWeapons.Muton.PJ_Muton_Rifle_red:X2UnifiedProjectileElement_4' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
- [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien': Can't find file for package 'FX_Beam_Rifle_Alien' while loading NULL
- [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien.P_Beam_Impact_Vapor'! Referenced by 'BetterWeapons.Muton.PJ_Muton_Rifle_Yellow:X2UnifiedProjectileElement_126' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
- [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien': Can't find file for package 'FX_Beam_Rifle_Alien' while loading NULL
- [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien.P_Beam_Impact_Vapor'! Referenced by 'BetterWeapons.Muton.PJ_Muton_Rifle_Yellow:X2UnifiedProjectileElement_35' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
- [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien': Can't find file for package 'FX_Beam_Rifle_Alien' while loading NULL
- [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien.P_Beam_Impact_Vapor'! Referenced by 'BetterWeapons.Muton.PJ_Muton_Rifle_Yellow:X2UnifiedProjectileElement_4' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
- [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien': Can't find file for package 'FX_Beam_Rifle_Alien' while loading NULL
- [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_MuzzleFlash_LensFlare'! Referenced by 'BetterWeapons.Staff.PJ_Archon_Rifle:X2UnifiedProjectileElement_1' ('XComGame.X2UnifiedProjectileElement:UseParticleSystem').
- [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
- [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Ranged_Light'! Referenced by 'BetterWeapons.Staff.PJ_Archon_Rifle:X2UnifiedProjectileElement_264' ('XComGame.X2UnifiedProjectileElement:UseParticleSystem').
- [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
- [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Beam_Ranged'! Referenced by 'BetterWeapons.Staff.PJ_Archon_Rifle:X2UnifiedProjectileElement_35' ('XComGame.X2UnifiedProjectileElement:UseParticleSystem').
- [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
- [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Impact'! Referenced by 'BetterWeapons.Staff.PJ_Archon_Rifle:X2UnifiedProjectileElement_35' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
- [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
- [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Muzzleflash'! Referenced by 'BetterWeapons.Staff.PJ_Archon_Rifle:X2UnifiedProjectileElement_51' ('XComGame.X2UnifiedProjectileElement:UseParticleSystem').
- [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
- [0039.30] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Melee_Pop_A'! Referenced by 'Archon_ANIM.Anims.AS_Archon:AnimSequence_53.AnimNotify_PlayParticleEffect_0' ('Engine.AnimNotify_PlayParticleEffect:PSTemplate').
- [0039.30] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
- [0039.30] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Melee_Impact_A'! Referenced by 'Archon_ANIM.Anims.AS_Archon:AnimSequence_53.AnimNotify_PlayParticleEffect_1' ('Engine.AnimNotify_PlayParticleEffect:PSTemplate').
- [0039.30] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
- [0039.30] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Melee_Pop_A'! Referenced by 'Archon_ANIM.Anims.AS_Archon:AnimSequence_54.AnimNotify_PlayParticleEffect_0' ('Engine.AnimNotify_PlayParticleEffect:PSTemplate').
- [0039.30] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
- [0039.41] Warning: Warning, Failed to load 'Unit_Hit_Effects.Hit_Container_Alien'! Referenced by 'BetterMutons.Arc.ARC_GameUnit_Muton' ('XComGame.XComUnitPawn:DamageEffectContainer').
- [0039.41] Warning: Warning, Failed to load 'Unit_Hit_Effects': Can't find file for package 'Unit_Hit_Effects' while loading NULL
- [0039.41] Warning: Warning, Failed to load 'Unit_Hit_Effects.Hit_Container_Alien'! Referenced by 'BetterMutons.Arc.ARC_GameUnit_MutonInfector' ('XComGame.XComUnitPawn:DamageEffectContainer').
- [0039.41] Warning: Warning, Failed to load 'Unit_Hit_Effects': Can't find file for package 'Unit_Hit_Effects' while loading NULL
- [0039.41] Warning: Warning, Failed to load 'Unit_Hit_Effects.Hit_Container_Alien'! Referenced by 'BetterMutons.Arc.ARC_GameUnit_MutonPyro' ('XComGame.XComUnitPawn:DamageEffectContainer').
- [0039.41] Warning: Warning, Failed to load 'Unit_Hit_Effects': Can't find file for package 'Unit_Hit_Effects' while loading NULL
- [0039.86] Log: Setting Game Info for World (0x2d948200) 'Plot_CTY_Council_LgObj_Canal.TheWorld:PersistentLevel.WorldInfo_6'
- [0039.86] Log: Game class is 'XComTacticalGame'
- [0039.86] Log: Set Game Info as (0x2e5cc800) 'Plot_CTY_Council_LgObj_Canal.TheWorld:PersistentLevel.XComTacticalGame_0'
- [0039.86] Log: Bringing World Plot_CTY_Council_LgObj_Canal.TheWorld up for play (0) at 2017.09.24-15.45.02
- [0039.87] Log: XComTacticalGame::PendingMatch - Begin State
- [0039.87] Log: Bringing up level for play took: 0.013483
- [0039.90] Log: ########### Finished loading level: 3.475230 seconds
- [0039.90] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
- [0040.14] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
- [0040.14] Log: XComTacticalGame::StartMatch
- [0040.14] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
- [0040.38] Log: TacticalGRI::InitBattle: StartGameState=None, IntendedForReloadLevel=False
- [0040.38] Log: X2TacticalGameRuleset_0 LoadTacticalGame: BeginState
- [0040.39] Log: XComTacticalGame::PendingMatch - End State -> Playing
- [0040.40] Log: XComTacticalGame::Playing - Begin State
- [0040.40] Log: X2TacticalGameRuleset_0 LoadTacticalGame: Start of Begin Block
- [0040.40] Log: XCom3DCursor::ResetPlotValueCache
- [0040.40] Log: Loading Map Phase 1: Stream Parcels
- [0044.64] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
- [0044.67] Log: Octree Warning (AddPrimitive): StaticMeshComponent_329 (Owner: Plot_CTY_Council_LgObj_Canal.TheWorld:AdventCrate_LoCov_1x1_MissionLoot_133.XComLevelActor_0) Outside World.
- [0044.67] Log: Octree Warning (AddPrimitive): StaticMeshComponent_329 (Owner: Plot_CTY_Council_LgObj_Canal.TheWorld:AdventCrate_LoCov_1x1_MissionLoot_133.XComLevelActor_0) Outside World.
- [0044.67] Log: Octree Warning (AddPrimitive): StaticMeshComponent_329 (Owner: Plot_CTY_Council_LgObj_Canal.TheWorld:AdventCrate_LoCov_1x1_MissionLoot_132.XComLevelActor_0) Outside World.
- [0044.67] Log: Octree Warning (AddPrimitive): StaticMeshComponent_329 (Owner: Plot_CTY_Council_LgObj_Canal.TheWorld:AdventCrate_LoCov_1x1_MissionLoot_132.XComLevelActor_0) Outside World.
- [0044.67] Log: Octree Warning (AddPrimitive): StaticMeshComponent_329 (Owner: Plot_CTY_Council_LgObj_Canal.TheWorld:AdventCrate_LoCov_1x1_MissionLoot_131.XComLevelActor_0) Outside World.
- [0044.67] Log: Octree Warning (AddPrimitive): StaticMeshComponent_329 (Owner: Plot_CTY_Council_LgObj_Canal.TheWorld:AdventCrate_LoCov_1x1_MissionLoot_131.XComLevelActor_0) Outside World.
- [0044.74] Log: Decal Regeneration: 0 times, 1.704 ms
- [0044.80] Log: Loading Map Phase 2: Layer Selection
- [0044.93] Log: Decal Regeneration: 0 times, 2.778 ms
- [0044.94] Log: Loading Map Phase 3: Building World Data
- [0044.94] Log: Started building visibility map... (93840 tiles ( 92 x 60 x 17 ))
- [0046.57] Log: Finished building visibility map. Map dimensions: 93840 tiles ( 92 x 60 x 17 )
- [0046.57] Log: ----------------------------
- [0046.57] Log: StaticTileFlags 349.63 KB (128.00 KB overhead) | 3152 of 5580 blocks used
- [0046.57] Log: VisibilityBlockingVoxels 36671.23 KB (128.00 KB overhead) | 1843 of 5580 blocks used
- [0046.57] Log: CoverFlags 186.85 KB (128.00 KB overhead) | 837 of 5580 blocks used
- [0046.57] Log: FloorTileData 1454.38 KB (128.00 KB overhead) | 1179 of 5580 blocks used
- [0046.57] Log: CoverTileData 481.11 KB (128.00 KB overhead) | 837 of 5580 blocks used
- [0046.57] Log: InteractPoints 143.47 KB (128.00 KB overhead) | 55 of 5580 blocks used
- [0046.57] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 5580 blocks used
- [0046.57] Log: FullTileOccupiers 273.83 KB (128.00 KB overhead) | 1037 of 5580 blocks used
- [0046.57] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 5580 blocks used
- [0046.57] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 5580 blocks used
- [0046.57] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 5580 blocks used
- [0046.57] Log: ----------------------------
- [0046.60] Log: Total Data Size: 42449.69KB
- [0046.88] Log: Decal Regeneration: 0 times, 5.806 ms
- [0047.24] XCom_Event:
- Validation Failure Summary (These event listeners have been REMOVED) :
- [0047.61] Warning: Warning, The Outer object (Package MagCannon.Meshes) for 'MagCannon.Meshes.SM_MagCannon_StockB_Support' couldn't be loaded [while loading package MagCannon]: Invalid linker index [couldn't load Package MagCannon.Meshes]?
- [0047.61] Warning: Warning, Failed to load 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support': Failed to find object 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support'
- [0047.70] Warning: Attempting to detach NULL component from SkeletalMeshComponent_175
- [0047.70] Warning: Attempting to detach NULL component from SkeletalMeshComponent_175
- [0048.00] Warning: Attempting to detach NULL component from SkeletalMeshComponent_281
- [0048.00] Warning: Attempting to detach NULL component from SkeletalMeshComponent_281
- [0048.08] Warning: Warning, The Outer object (Package MagCannon.Meshes) for 'MagCannon.Meshes.SM_MagCannon_StockB_Support' couldn't be loaded [while loading package MagCannon]: Invalid linker index [couldn't load Package MagCannon.Meshes]?
- [0048.08] Warning: Warning, Failed to load 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support': Failed to find object 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support'
- [0048.41] XCom_Maps: , Plot_CTY_Council_LgObj_Canal, , 7.05
- [0048.42] Log: ActorEncroachmentCheck: Actor 'XComPawnPhysicsProp_0' has uninitialised CollisionComponent!
- [0048.46] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
- [0048.47] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
- [0048.51] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 3 as the MaxFloor.
- [0048.59] ScriptLog: Gotcha Again v142: Initialization complete.
- [0048.60] Warning: Redscreen: FullyLoading in DynamicLoadObject: XPACK_SoundTacticalUI (XPACK_SoundTacticalUI.ChosenTurn)
- [0048.84] Log: No mesh was created (BLDGKit_CrnTrim_Interior_Btm_FRAC) (Owner: XComTileFracLevelActor_85).
- [0049.10] Log: Tactical Load Debug: Detected loading movie
- [0049.10] Log: Tactical Load Debug: Engine Request Stop Movie
- [0049.10] Log: Tactical Load Debug: Requested loading movie stop
- [0049.48] Log: Movie Finished Event: 1080_LoadingScreen_Advent_3, 13.008373, 20.000000
- [0049.48] Log: --- LOADING MOVIE TIME: 13.0 sec ---
- [0049.60] Log: Decal Regeneration: 0 times, 9.824 ms
- [0050.94] Log: XComPawnPhysicsProp_10 is attached to XComHumanPawn_16 which is in another level. Using actor's location as collision center.
- [0053.19] Log: Tactical Load Debug: Post loading movie check
- [0053.19] Log: X2TacticalGameRuleset_0 LoadTacticalGame: End of Begin Block
- [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
- [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
- [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
- [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
- [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
- [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
- [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
- [0053.19] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0053.19] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0053.19] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0053.19] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0053.19] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
- [0053.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0053.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0053.21] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0053.21] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0053.21] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0053.21] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0053.21] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0053.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0053.24] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 3 as the MaxFloor.
- [0053.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0053.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0074.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0074.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0086.56] Log: Decal Regeneration: 0 times, 13.026 ms
- [0086.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0086.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0096.03] Log: XComPawnPhysicsProp_5 is attached to XComAlienPawn_1 which is in another level. Using actor's location as collision center.
- [0096.13] Log: XComPawnPhysicsProp_5 is attached to XComAlienPawn_1 which is in another level. Using actor's location as collision center.
- [0096.13] Log: XComPawnPhysicsProp_5 is attached to XComAlienPawn_1 which is in another level. Using actor's location as collision center.
- [0097.96] Log: XComPawnPhysicsProp_5 is attached to XComAlienPawn_1 which is in another level. Using actor's location as collision center.
- [0104.06] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0104.06] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0104.06] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0104.06] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0104.06] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0104.13] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0104.13] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0104.13] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0104.13] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0104.13] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0109.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0124.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0124.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0127.24] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0127.24] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0127.24] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0127.24] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0127.24] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0127.64] Log: XComPawnHitEffect_1 PLAYSOUND with no sound cue called from PostBeginPlay
- [0127.64] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [0127.67] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0127.67] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0127.67] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0127.67] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0127.67] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0133.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0133.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0136.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0136.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0138.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0138.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0141.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0141.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0143.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0143.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0156.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0156.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0157.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0157.26] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0157.26] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0157.26] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0157.26] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0157.26] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0157.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0157.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0157.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0157.31] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0157.31] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0157.31] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0157.31] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0157.31] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0157.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0157.36] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0157.36] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0157.36] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0157.36] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0157.36] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0157.36] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0157.36] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0157.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0157.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0157.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0158.06] Warning: Redscreen: Updating Destructible "Plot_CTY_Council_LgObj_Canal.TheWorld:lg_GeneClinic_01_11.XComInteractiveLevelActor_14" map data before registering as destructible
- [0158.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0158.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0158.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0158.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0158.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0158.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0158.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0158.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0158.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0158.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0158.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0158.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0158.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0158.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0158.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0158.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0158.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0158.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0158.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0158.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0158.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0158.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0158.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0158.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0158.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0158.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0158.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0158.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0158.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0158.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0158.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0158.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0158.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0158.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0158.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0158.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0158.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0158.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0158.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0161.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0161.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.43] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0161.43] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0161.43] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0161.43] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0161.43] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0161.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0161.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0161.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0161.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0161.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.61] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0161.61] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0161.61] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0161.61] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0161.61] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0161.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0161.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0161.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.65] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0161.65] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0161.65] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0161.65] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0161.65] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0161.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0161.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0161.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.70] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0161.70] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0161.70] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0161.70] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0161.70] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0161.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0161.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0161.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.75] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0161.75] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0161.75] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0161.75] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0161.75] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0161.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0161.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0161.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.79] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0161.79] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0161.79] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0161.79] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0161.79] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0161.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0161.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0161.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.83] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0161.83] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0161.83] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0161.83] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0161.83] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0161.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0161.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0161.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.87] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0161.87] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0161.87] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0161.87] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0161.87] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0161.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0161.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0161.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.92] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0161.92] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0161.92] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0161.92] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0161.92] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0161.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0161.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0161.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.96] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0161.96] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0161.96] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0161.96] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0161.96] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0161.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0162.00] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0162.00] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0162.00] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0162.00] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0162.00] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0162.00] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0162.00] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0162.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0162.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0162.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0162.04] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0162.04] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0162.04] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0162.04] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0162.04] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0162.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0162.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0162.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0162.09] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0162.09] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0162.09] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0162.09] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0162.09] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0162.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0162.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0162.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0162.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
- [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
- [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
- [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
- [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
- [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
- [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
- [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
- [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
- [0162.17] Log: Kismet: X : No RNF call queued
- [0162.18] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [0162.18] Log: Kismet: X : Decrement mission timer
- [0162.23] Warning: Redscreen: Updating Destructible "Plot_CTY_Council_LgObj_Canal.TheWorld:CTY_Canal_CrnInt_16x16_Left_27.XComDestructibleActor_57" map data before registering as destructible
- [0162.23] Warning: Redscreen: Updating Destructible "Plot_CTY_Council_LgObj_Canal.TheWorld:CTY_Canal_CrnInt_16x16_Left_27.XComDestructibleActor_32" map data before registering as destructible
- [0162.23] Warning: Redscreen: Updating Destructible "Plot_CTY_Council_LgObj_Canal.TheWorld:CTY_Canal_CrnInt_16x16_Left_27.XComDestructibleActor_42" map data before registering as destructible
- [0162.29] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0162.29] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0162.29] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0162.29] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0162.29] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0162.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
- [0162.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0164.99] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0164.99] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0164.99] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0164.99] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0164.99] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0164.99] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0164.99] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0165.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0165.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0165.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0171.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0171.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0175.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0175.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0180.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0180.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0186.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0186.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0190.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0190.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0192.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0192.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0200.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0200.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0203.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0203.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0206.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0206.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0206.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0209.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0209.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0214.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0214.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0214.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0214.73] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0214.73] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0214.73] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0214.73] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0214.73] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0214.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0214.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0214.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0214.79] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0214.79] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0214.79] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0214.79] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0214.79] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0214.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0214.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0214.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0214.82] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0214.82] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0214.82] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0214.82] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0214.82] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0214.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0214.86] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0214.86] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0215.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0215.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0216.13] Log: No mesh was created (BLDGKit_Wall_x03_B_FRAC) (Owner: XComTileFracLevelActor_122).
- [0216.14] Log: No mesh was created (BLDGKit_CrnTrim_Interior_Btm_FRAC) (Owner: XComTileFracLevelActor_99).
- [0219.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0219.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0219.13] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0219.13] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0219.13] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0219.13] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0219.13] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0219.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0219.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0219.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0219.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0219.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0219.33] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0219.33] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0219.33] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0219.33] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0219.33] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0219.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0219.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0219.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0219.38] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0219.38] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0219.38] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0219.38] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0219.38] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0219.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0219.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0219.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0219.44] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0219.44] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0219.44] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0219.44] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0219.44] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0219.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0219.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0219.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0219.50] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0219.50] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0219.50] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0219.50] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0219.50] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0219.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0219.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0219.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0219.56] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0219.56] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0219.56] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0219.56] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0219.56] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0219.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0219.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0219.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0219.61] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0219.61] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0219.61] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0219.61] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0219.61] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0219.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0219.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0219.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0219.67] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0219.67] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0219.67] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0219.67] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0219.67] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0219.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0219.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0219.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0219.72] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0219.72] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0219.72] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0219.72] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0219.72] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0219.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0219.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0219.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0219.76] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0219.76] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0219.76] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0219.76] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0219.76] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0219.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0219.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0219.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0219.82] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0219.82] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0219.82] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0219.82] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0219.82] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0219.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0219.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0219.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0219.87] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0219.87] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0219.87] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0219.87] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0219.87] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0219.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0219.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0219.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0219.92] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0219.92] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0219.92] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0219.92] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0219.92] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0219.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0219.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0219.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0219.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
- [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
- [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
- [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
- [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
- [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
- [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
- [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
- [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
- [0220.03] Log: Kismet: X : No RNF call queued
- [0220.03] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [0220.04] Log: Kismet: X : Decrement mission timer
- [0220.05] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0220.05] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0220.05] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0220.05] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0220.05] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0220.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
- [0220.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0222.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0222.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0222.46] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0222.46] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0222.46] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0222.46] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0222.46] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0222.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0222.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0222.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0232.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0232.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0243.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0243.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0249.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0249.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0256.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0256.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0257.38] Log: XComPawnPhysicsProp_0 is attached to XComHumanPawn_2 which is in another level. Using actor's location as collision center.
- [0260.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0260.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0264.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0264.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0271.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0271.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0279.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0279.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0288.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0288.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0292.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0292.41] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0292.41] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0292.41] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0292.41] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0292.41] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0292.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0296.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0296.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0296.29] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0296.29] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0296.29] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0296.29] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0296.29] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0296.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0296.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0296.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0296.32] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0296.32] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0296.32] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0296.32] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0296.32] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0296.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0296.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0296.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0296.70] Log: Kismet: X : Exec LOS Camera to Unit : pan->mark->VO->return
- [0296.72] Log: Kismet: X : Cam/VO is disabled for zip mode - marking unit only
- [0296.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0296.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0297.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0297.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0302.24] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0302.24] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0302.24] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0302.24] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0302.24] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0302.83] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0302.83] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0302.83] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0302.83] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0302.83] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0302.84] Warning: Warning, The Outer object (Package MagCannon.Meshes) for 'MagCannon.Meshes.SM_MagCannon_StockB_Support' couldn't be loaded [while loading package MagCannon]: Invalid linker index [couldn't load Package MagCannon.Meshes]?
- [0302.84] Warning: Warning, Failed to load 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support': Failed to find object 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support'
- [0307.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0314.86] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0314.86] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0314.86] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0314.86] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0314.86] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0314.86] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0314.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0314.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0314.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0315.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0315.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0315.09] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0315.09] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0315.09] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0315.09] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0315.09] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0315.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0315.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0315.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0315.15] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0315.15] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0315.15] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0315.15] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0315.15] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0315.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0315.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0315.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0315.21] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0315.21] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0315.21] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0315.21] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0315.21] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0315.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0315.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0315.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0315.27] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0315.27] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0315.27] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0315.27] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0315.27] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0315.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0315.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0315.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0315.34] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0315.34] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0315.34] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0315.34] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0315.34] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0315.36] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0315.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0315.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0315.39] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0315.39] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0315.39] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0315.39] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0315.39] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0315.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0315.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0315.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0315.45] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0315.45] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0315.45] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0315.45] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0315.45] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0315.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0315.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0315.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0315.52] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0315.52] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0315.52] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0315.52] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0315.52] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0315.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0315.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0315.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0315.58] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0315.58] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0315.58] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0315.58] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0315.58] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0315.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0315.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0315.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0315.64] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0315.64] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0315.64] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0315.64] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0315.64] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0315.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0315.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0315.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0315.70] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0315.70] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0315.70] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0315.70] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0315.70] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0315.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0315.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0315.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0315.76] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0315.76] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0315.76] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0315.76] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0315.76] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0315.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0315.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0315.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0315.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [0315.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
- [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
- [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
- [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
- [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
- [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
- [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
- [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
- [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
- [0315.88] Log: Kismet: X : No RNF call queued
- [0315.88] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [0315.88] Log: Kismet: X : Decrement mission timer
- [0315.89] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0315.89] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0315.89] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0315.89] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0315.89] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0315.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
- [0315.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0316.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0316.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0316.07] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0316.07] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0316.07] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0316.07] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0316.07] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0316.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0316.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0316.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0352.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0352.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0357.50] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0357.50] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0357.50] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0357.50] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0357.50] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0375.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0375.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0377.01] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0377.01] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0377.01] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0377.01] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0377.01] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0388.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0388.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0393.80] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0393.80] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0393.80] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0393.80] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0393.80] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0408.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0408.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0411.76] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0411.76] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0411.76] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0411.76] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0411.76] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0411.92] Log: XComPawnHitEffect_13 PLAYSOUND with no sound cue called from PostBeginPlay
- [0411.92] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [0419.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0419.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0422.96] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0422.96] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0422.96] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0422.96] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0422.96] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0423.13] Log: XComPawnHitEffect_15 PLAYSOUND with no sound cue called from PostBeginPlay
- [0423.13] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [0433.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0433.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0436.32] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0436.32] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0436.32] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0436.32] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0436.32] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0436.48] Log: XComPawnHitEffect_17 PLAYSOUND with no sound cue called from PostBeginPlay
- [0436.48] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [0436.50] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0436.50] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0436.50] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0436.50] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0436.50] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0439.19] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0439.19] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0439.19] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0439.19] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0439.19] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0460.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0460.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0468.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0468.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0470.52] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0470.52] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0470.52] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0470.52] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0470.52] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0470.89] Log: No mesh was created (BLDGKit_Wall_x03_B_FRAC) (Owner: XComTileFracLevelActor_122).
- [0488.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0488.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0490.82] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0490.82] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0490.82] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0490.82] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0490.82] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0501.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0501.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0505.11] Log: No mesh was created (BLDGKit_Wall_x03_B_FRAC) (Owner: XComTileFracLevelActor_122).
- [0511.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0511.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0518.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0518.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0519.77] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0519.77] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0519.77] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0519.77] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0519.77] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0520.02] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0520.02] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0520.02] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0520.02] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0520.02] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0525.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0525.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0526.69] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0526.69] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0526.69] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0526.69] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0526.69] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0527.01] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0527.01] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0527.01] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0527.01] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0527.01] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0527.15] Log: No mesh was created (BLDGKit_Wall_x03_B_FRAC) (Owner: XComTileFracLevelActor_122).
- [0529.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0529.26] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0529.26] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0529.26] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0529.26] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0529.26] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0529.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0529.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0529.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0529.32] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0529.32] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0529.32] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0529.32] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0529.32] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0529.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0529.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0529.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0529.37] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0529.37] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0529.37] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0529.37] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0529.37] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0529.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0529.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0529.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0529.41] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0529.41] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0529.41] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0529.41] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0529.41] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0529.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0529.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0529.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0529.57] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0529.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0532.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0532.44] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0532.44] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0532.44] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0532.44] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0532.44] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0532.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0532.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0532.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0532.49] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0532.49] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0532.49] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0532.49] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0532.49] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0532.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0532.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0532.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0532.54] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0532.54] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0532.54] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0532.54] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0532.54] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0532.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0532.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0532.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0532.58] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0532.58] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0532.58] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0532.58] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0532.58] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0532.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0532.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0532.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0532.62] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0532.62] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0532.62] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0532.62] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0532.62] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0532.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0532.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0532.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0532.66] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0532.66] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0532.66] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0532.66] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0532.66] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0532.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0532.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0532.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0532.70] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0532.70] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0532.70] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0532.70] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0532.70] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0532.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0532.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0532.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0532.74] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0532.74] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0532.74] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0532.74] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0532.74] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0532.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0532.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0532.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0532.80] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0532.80] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0532.80] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0532.80] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0532.80] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0532.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0532.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0532.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0532.84] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0532.84] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0532.84] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0532.84] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0532.84] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0532.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0532.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0532.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0532.88] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0532.88] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0532.88] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0532.88] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0532.88] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0532.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0532.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0532.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0532.92] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0532.92] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0532.92] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0532.92] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0532.92] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0532.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0532.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0532.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0532.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
- [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
- [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
- [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
- [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
- [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
- [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
- [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
- [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
- [0533.00] Log: Kismet: X : No RNF call queued
- [0533.01] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [0533.01] Log: Kismet: X : Decrement mission timer
- [0533.02] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0533.02] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0533.02] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0533.02] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0533.02] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0533.02] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
- [0533.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0533.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0533.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0533.24] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0533.24] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0533.24] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0533.24] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0533.24] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0533.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0533.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0533.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0546.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0546.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0568.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0568.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0575.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0575.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0581.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0581.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0582.15] Log: XComPawnPhysicsProp_0 is attached to XComHumanPawn_2 which is in another level. Using actor's location as collision center.
- [0585.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0585.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0588.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0589.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0589.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0592.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0592.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0596.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0596.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0599.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0599.43] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0599.43] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0599.43] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0599.43] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0599.43] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0599.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0599.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0599.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0599.57] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0599.57] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0599.57] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0599.57] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0599.57] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0599.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0599.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0599.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0599.66] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0599.66] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0599.66] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0599.66] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0599.66] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0599.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0599.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0599.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0599.72] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0599.72] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0599.72] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0599.72] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0599.72] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0599.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0599.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0599.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0599.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0599.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0602.75] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0602.75] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0602.75] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0602.75] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0602.75] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0602.75] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0602.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0602.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0602.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0602.80] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0602.80] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0602.80] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0602.80] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0602.80] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0602.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0602.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0602.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0602.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0602.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0602.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0602.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0602.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0602.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0602.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0602.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0602.89] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0602.89] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0602.89] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0602.89] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0602.89] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0602.91] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0602.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0602.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0602.94] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0602.94] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0602.94] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0602.94] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0602.94] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0602.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0602.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0602.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0602.97] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0602.97] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0602.97] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0602.97] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0602.97] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0602.99] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0603.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0603.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0603.02] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0603.02] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0603.02] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0603.02] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0603.02] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0603.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0603.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0603.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0603.06] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0603.06] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0603.06] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0603.06] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0603.06] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0603.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0603.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0603.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0603.10] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0603.10] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0603.10] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0603.10] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0603.10] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0603.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0603.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0603.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0603.14] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0603.14] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0603.14] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0603.14] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0603.14] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0603.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0603.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0603.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0603.18] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0603.18] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0603.18] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0603.18] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0603.18] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0603.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0603.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0603.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0603.22] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0603.22] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0603.22] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0603.22] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0603.22] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0603.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0603.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0603.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0603.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [0603.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
- [0603.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
- [0603.30] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
- [0603.31] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
- [0603.31] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
- [0603.31] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
- [0603.31] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
- [0603.31] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
- [0603.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
- [0603.31] Log: Kismet: X : No RNF call queued
- [0603.31] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [0603.31] Log: Kismet: X : Decrement mission timer
- [0603.32] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0603.32] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0603.32] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0603.32] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0603.32] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0603.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
- [0603.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0603.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0603.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0603.49] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0603.49] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0603.49] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0603.49] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0603.49] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0603.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0603.57] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0603.57] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0633.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0633.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0636.89] Log: Kismet: X : Triggered reinforcements queued
- [0636.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0636.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0645.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0645.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0645.11] Warning: Redscreen: UXComAnimTreeController::PlayFullBodyDynamicAnim - Can't play animation HL_CarryBodyStartMM on pawn type ARC_GameUnit_AdvTrooperM3_F.
- Assign To:Animation or Watson.
- [0650.02] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0650.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0656.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0656.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0663.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0663.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0667.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0667.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0670.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0670.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0673.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0673.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0681.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0681.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0686.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0686.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0692.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0692.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0696.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0696.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0701.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0701.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0705.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0705.55] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0705.55] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0705.55] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0705.55] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0705.55] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0705.57] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0705.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0705.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0705.67] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0705.67] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0705.67] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0705.67] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0705.67] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0705.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0705.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0705.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0705.71] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0705.71] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0705.71] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0705.71] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0705.71] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0705.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0705.75] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0705.75] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0705.75] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0705.75] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0705.75] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0705.75] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0705.75] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0705.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0705.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0705.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0705.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0705.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0708.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0708.77] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0708.77] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0708.77] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0708.77] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0708.77] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0708.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0708.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0708.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0708.81] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0708.81] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0708.81] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0708.81] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0708.81] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0708.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0708.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0708.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0708.86] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0708.86] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0708.86] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0708.86] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0708.86] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0708.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0708.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0708.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0708.90] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0708.90] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0708.90] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0708.90] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0708.90] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0708.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0708.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0708.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0708.94] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0708.94] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0708.94] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0708.94] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0708.94] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0708.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0708.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0708.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0708.97] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0708.97] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0708.97] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0708.97] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0708.97] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0708.99] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0709.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0709.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0709.01] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0709.01] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0709.01] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0709.01] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0709.01] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0709.03] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0709.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0709.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0709.05] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0709.05] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0709.05] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0709.05] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0709.05] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0709.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0709.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0709.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0709.09] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0709.09] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0709.09] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0709.09] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0709.09] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0709.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0709.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0709.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0709.13] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0709.13] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0709.13] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0709.13] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0709.13] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0709.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0709.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0709.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0709.17] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0709.17] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0709.17] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0709.17] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0709.17] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0709.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0709.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0709.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0709.21] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0709.21] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0709.21] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0709.21] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0709.21] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0709.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0709.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0709.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0709.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
- [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
- [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
- [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
- [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
- [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
- [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
- [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
- [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
- [0709.29] Log: Kismet: X : Reinforcements system triggered
- [0709.30] Log: Kismet: X : Standard reinforcements call issued
- [0709.30] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [0709.31] Log: Kismet: X : Decrement mission timer
- [0709.39] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0709.39] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0709.39] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0709.39] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0709.39] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0709.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
- [0709.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0713.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0713.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0713.21] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0713.21] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0713.21] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0713.21] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0713.21] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0713.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0713.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0713.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0717.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0717.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0720.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0720.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0723.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0723.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0725.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0725.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0728.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0728.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0731.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0731.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0733.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0733.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0735.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0735.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0739.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0739.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0745.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0745.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0748.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0748.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0751.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0751.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0751.30] Log: Kismet: X : RNF module has deactivated
- [0751.36] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0751.36] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0751.36] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0751.36] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0751.36] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0751.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0768.35] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0768.35] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0768.35] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0768.35] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0768.35] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0768.39] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0768.39] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0768.39] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0768.39] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0768.39] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0768.43] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0768.43] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0768.43] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0768.43] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0768.43] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0768.51] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0768.51] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0768.51] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0768.51] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0768.51] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0768.56] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0768.56] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0768.57] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0768.57] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0768.57] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0768.61] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0768.61] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0768.61] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0768.61] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0768.61] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0769.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0769.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0769.72] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0769.72] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0769.72] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0769.72] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0769.72] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0769.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0773.74] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0773.74] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0773.74] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0773.74] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0773.74] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0777.53] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0777.53] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0777.53] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0777.53] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0777.54] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0777.54] Warning: Warning, The Outer object (Package MagCannon.Meshes) for 'MagCannon.Meshes.SM_MagCannon_StockB_Support' couldn't be loaded [while loading package MagCannon]: Invalid linker index [couldn't load Package MagCannon.Meshes]?
- [0777.54] Warning: Warning, Failed to load 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support': Failed to find object 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support'
- [0777.89] Warning: Warning, 730.664 [XComAlienPawn_11] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-14303.981 Y=-8580.935 Z=0.000) RMT=(X=-15.014 Y=-9.007 Z=0.000)
- [0778.37] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0778.37] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0778.37] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0778.37] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0778.37] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0778.93] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0778.93] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0778.93] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0778.93] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0778.93] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0778.94] Warning: Warning, The Outer object (Package MagCannon.Meshes) for 'MagCannon.Meshes.SM_MagCannon_StockB_Support' couldn't be loaded [while loading package MagCannon]: Invalid linker index [couldn't load Package MagCannon.Meshes]?
- [0778.94] Warning: Warning, Failed to load 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support': Failed to find object 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support'
- [0779.26] Warning: Redscreen: Mismatch of FOW Viewer Update Begin/End (XComAlienPawn_11)
- [0779.27] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0779.27] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0779.27] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0779.27] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0779.27] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0780.90] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0780.90] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0780.90] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0780.90] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0780.90] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0781.81] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0781.81] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0781.81] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0781.81] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0781.81] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0784.20] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0784.20] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0784.20] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0784.20] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0784.20] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0784.20] Warning: Warning, The Outer object (Package MagCannon.Meshes) for 'MagCannon.Meshes.SM_MagCannon_StockB_Support' couldn't be loaded [while loading package MagCannon]: Invalid linker index [couldn't load Package MagCannon.Meshes]?
- [0784.20] Warning: Warning, Failed to load 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support': Failed to find object 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support'
- [0805.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0805.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0805.06] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0805.06] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0805.06] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0805.06] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0805.06] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0805.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0805.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0805.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0805.10] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0805.10] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0805.10] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0805.10] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0805.10] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0805.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0805.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0805.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0805.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0805.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0808.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0808.12] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0808.12] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0808.12] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0808.12] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0808.12] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0808.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0808.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0808.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0808.16] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0808.16] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0808.16] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0808.16] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0808.16] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0808.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0808.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0808.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0808.21] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0808.21] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0808.21] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0808.21] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0808.21] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0808.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0808.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0808.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0808.25] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0808.25] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0808.25] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0808.25] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0808.25] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0808.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0808.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0808.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0808.29] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0808.29] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0808.29] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0808.29] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0808.29] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0808.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0808.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0808.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0808.33] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0808.33] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0808.33] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0808.33] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0808.33] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0808.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0808.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0808.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0808.37] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0808.37] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0808.37] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0808.37] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0808.37] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0808.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0808.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0808.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0808.41] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0808.41] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0808.41] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0808.41] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0808.41] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0808.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0808.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0808.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0808.45] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0808.45] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0808.45] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0808.45] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0808.45] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0808.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0808.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0808.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0808.50] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0808.50] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0808.50] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0808.50] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0808.50] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0808.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0808.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0808.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0808.54] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0808.54] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0808.54] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0808.54] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0808.54] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0808.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0808.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0808.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0808.59] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0808.59] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0808.59] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0808.59] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0808.59] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0808.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0808.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0808.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0808.63] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0808.63] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0808.63] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0808.63] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0808.63] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0808.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0808.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0808.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0808.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
- [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
- [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
- [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
- [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
- [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
- [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
- [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
- [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
- [0808.72] Log: Kismet: X : No RNF call queued
- [0808.73] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [0808.73] Log: Kismet: X : Decrement mission timer
- [0808.88] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0808.88] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0808.88] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0808.88] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0808.88] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0808.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
- [0808.91] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0809.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0809.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0809.13] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0809.13] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0809.13] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0809.13] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0809.13] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0809.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0809.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0809.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0818.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0818.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0819.12] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_CTY_Council_LgObj_Canal.TheWorld:PersistentLevel.XComWeapon_61.SkeletalMeshComponent_908 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
- [0820.20] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0820.20] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0820.20] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0820.20] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0820.20] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0822.63] Log: XComPawnPhysicsProp_0 is attached to XComHumanPawn_2 which is in another level. Using actor's location as collision center.
- [0822.63] Log: XComPawnPhysicsProp_0 is attached to XComHumanPawn_2 which is in another level. Using actor's location as collision center.
- [0826.25] Warning: Redscreen: UXComAnimNotify_ItemAttach::Notify - Moving object into Socket:L_Hand that already has an object - Bug:Animation Author:Josh Watson
- [0853.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0853.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0855.32] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0855.32] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0855.32] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0855.32] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0855.32] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0868.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0868.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0874.12] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0874.12] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0874.12] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0874.12] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0874.12] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0893.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0893.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0894.49] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0894.49] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0894.49] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0894.49] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0894.49] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0904.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0904.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0910.23] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0910.23] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0910.23] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0910.23] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0910.23] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0922.64] Log: GetEndPoint called on an invalid path
- [0922.64] Log: GetEndPoint called on an invalid path
- [0924.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0924.86] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0935.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0935.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0938.00] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0938.00] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0938.00] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0938.00] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0938.00] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0938.16] Log: XComPawnHitEffect_82 PLAYSOUND with no sound cue called from PostBeginPlay
- [0938.16] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [0945.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0945.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0948.12] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0948.12] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0948.12] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0948.12] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0948.12] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0948.28] Log: XComPawnHitEffect_84 PLAYSOUND with no sound cue called from PostBeginPlay
- [0948.28] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [0953.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0953.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0956.31] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0956.31] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0956.31] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0956.31] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0956.31] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0959.16] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0959.16] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0959.16] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0959.16] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0959.16] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0978.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0978.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0985.13] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [0985.13] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [0985.13] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [0985.13] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [0985.13] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [0995.91] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0995.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1000.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1000.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1007.14] MovementBorder: Error: Generate Ramps has an infinite loop hiding island edges
- [1009.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1009.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1010.44] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1010.44] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1010.44] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1010.44] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1010.44] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1013.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1013.25] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1013.25] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1013.25] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1013.25] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1013.25] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1013.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1013.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1013.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1013.34] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1013.34] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1013.34] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1013.34] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1013.34] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1013.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1013.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1013.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1013.40] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1013.40] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1013.40] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1013.40] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1013.40] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1013.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1013.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1013.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1013.48] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1013.48] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1013.48] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1013.48] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1013.48] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1013.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1013.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1013.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1016.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1016.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1016.71] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1016.71] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1016.71] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1016.71] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1016.71] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1016.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1016.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1016.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1016.77] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1016.77] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1016.77] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1016.77] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1016.77] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1016.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1016.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1016.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1017.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1017.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1018.99] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1018.99] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1018.99] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1018.99] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1018.99] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1019.02] Warning: Redscreen: Mismatch of FOW Viewer Update Begin/End (XComAlienPawn_10)
- [1019.02] Warning: Redscreen: Mismatch of FOW Viewer Update Begin/End (XComAlienPawn_10)
- [1020.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1020.94] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1020.94] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1020.94] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1020.94] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1020.94] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1020.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1021.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1021.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1021.01] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1021.01] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1021.01] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1021.01] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1021.01] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1021.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1021.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1021.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1021.08] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1021.08] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1021.08] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1021.08] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1021.08] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1021.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1021.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1021.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1021.15] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1021.15] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1021.15] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1021.15] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1021.15] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1021.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1021.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1021.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1021.20] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1021.20] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1021.20] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1021.20] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1021.20] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1021.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1021.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1021.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1021.26] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1021.26] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1021.26] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1021.26] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1021.26] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1021.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1021.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1021.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1021.32] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1021.32] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1021.32] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1021.32] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1021.32] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1021.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1021.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1021.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1021.38] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1021.38] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1021.38] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1021.38] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1021.38] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1021.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1021.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1021.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1021.44] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1021.44] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1021.44] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1021.44] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1021.44] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1021.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1021.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1021.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1021.50] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1021.50] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1021.50] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1021.50] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1021.50] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1021.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1021.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1021.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1021.56] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1021.56] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1021.56] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1021.56] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1021.56] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1021.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1021.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1021.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1021.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
- [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
- [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
- [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
- [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
- [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
- [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
- [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
- [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
- [1021.69] Log: Kismet: X : No RNF call queued
- [1021.69] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [1021.69] Log: Kismet: X : Decrement mission timer
- [1021.71] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1021.71] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1021.71] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1021.71] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1021.71] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1021.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
- [1021.75] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1021.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1021.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1021.95] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1021.95] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1021.95] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1021.95] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1021.95] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1021.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1022.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1022.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1033.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1033.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1036.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1036.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1046.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1046.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1050.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1050.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1052.10] MovementBorder: Error: Generate Ramps has an infinite loop hiding island edges
- [1055.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1055.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [1056.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1064.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1064.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1068.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1068.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1071.83] Log: XComPawnPhysicsProp_0 is attached to XComHumanPawn_2 which is in another level. Using actor's location as collision center.
- [1073.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1073.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1079.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1079.99] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1085.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1085.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1089.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1089.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1089.11] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1089.11] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1089.11] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1089.11] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1089.11] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1089.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1089.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1089.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1089.17] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1089.17] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1089.17] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1089.17] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1089.17] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1089.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1089.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1089.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1089.21] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1089.21] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1089.21] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1089.21] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1089.21] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1089.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1089.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1089.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1089.25] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1089.25] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1089.25] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1089.25] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1089.25] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1089.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1089.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1089.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1089.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [1089.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [1092.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1092.27] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1092.27] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1092.27] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1092.27] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1092.27] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1092.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1092.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1092.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1092.31] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1092.31] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1092.31] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1092.31] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1092.31] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1092.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1092.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1092.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1092.35] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1092.35] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1092.35] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1092.35] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1092.35] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1092.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1092.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1092.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1092.40] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1092.40] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1092.40] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1092.40] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1092.40] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1092.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1092.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1092.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1092.44] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1092.44] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1092.44] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1092.44] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1092.44] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1092.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1092.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1092.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1092.50] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1092.50] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1092.50] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1092.50] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1092.50] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1092.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1092.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1092.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1092.54] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1092.54] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1092.54] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1092.54] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1092.54] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1092.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1092.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1092.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1092.58] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1092.58] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1092.58] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1092.58] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1092.58] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1092.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1092.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1092.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1092.62] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1092.62] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1092.62] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1092.62] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1092.62] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1092.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1092.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1092.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1092.66] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1092.66] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1092.66] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1092.66] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1092.66] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1092.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1092.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1092.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1092.70] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1092.70] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1092.70] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1092.70] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1092.70] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1092.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1092.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1092.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1092.74] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1092.74] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1092.74] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1092.74] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1092.74] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1092.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1092.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1092.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1092.78] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1092.78] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1092.78] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1092.78] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1092.78] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1092.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1092.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1092.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1092.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
- [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
- [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
- [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
- [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
- [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
- [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
- [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
- [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
- [1092.87] Log: Kismet: X : No RNF call queued
- [1092.87] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [1092.87] Log: Kismet: X : Decrement mission timer
- [1093.06] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1093.06] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1093.06] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1093.06] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1093.06] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1093.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
- [1093.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1093.11] Log: No mesh was created (CityCRoofB_3x3_FRAC) (Owner: XComTileFracLevelActor_25).
- [1093.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1093.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [1093.33] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
- [1093.33] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
- [1093.33] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
- [1093.33] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
- [1093.33] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
- [1093.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [1093.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [1093.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [1095.35] Log: Crash Detected: Dumping d:\Users\Malek Deneith\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-SHODAN-CL302202-2017.09.24-16.02.38-Crash\XCom-SHODAN-CL302202-2017.09.24-16.02.38_Minidump.dmp
- [1095.35] Log: Crash: GettingNameData
- [1095.35] Log: Suspending Threads
- [1095.40] Log: Writing Minidmp
- [1095.64] Log: Crash: Saving Names Array
- [1095.64] Log: Crash: Saving Names Array Data
- [1095.64] Log: Dumping name table: (3966880)
- [1095.64] Log: Dumping name table: 0x8355c000 (3966880)
- [1095.64] Log: Crash: Saving Names Array Blocks
- [1095.65] Log: Crash: Saving Objects Array
- [1095.65] Log: Crash: Saving Objects Array Data
- [1095.65] Log: Crash: Saving Objects
- [1099.05] Log: Waking Threads
- [1104.32] Log: Crash: appSendCrashTelemetry
- [1104.32] Log: CRASH: Copying Log
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