Malek_Deneith

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Sep 24th, 2017
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  1. Log: Log file open, 09/24/17 15:44:22
  2. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  3. Log: ... running in INSTALLED mode
  4. DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
  5. Init: Version: 8917
  6. Init: Epic Internal: 0
  7. Init: Compiled (64-bit): Aug 18 2017 22:12:28
  8. Init: Changelist: 1100000
  9. Init: Command line: -review -noRedscreens
  10. Init: Base directory: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\
  11. Init: FxsChangelist: 302202
  12. Init: SeekfreeLoading: 1
  13. Init: Platform: PCConsole
  14. Init: TitleId: 268500
  15. [0000.09] Init: Computer: SHODAN
  16. [0000.09] Init: User: MalekDeneith
  17. [0000.09] Init: CPU Page size=4096, Processors=8
  18. [0000.09] Init: High frequency timer resolution =2.742190 MHz
  19. [0000.09] Init: Memory total: Physical=16.0GB (16GB approx) Pagefile=18.3GB Virtual=131072.0GB
  20. [0000.15] Log: STEAMWORKS initialized 1
  21. [0000.15] Log: Initializing Steamworks
  22. [0000.15] Init: Presizing for 130000 objects not considered by GC, pre-allocating 0 bytes.
  23. [0000.15] Init: Object subsystem initialized
  24. [0000.15] DevConfig: (System) 'Default__System' loading configuration from ..\..\XComGame\Config\XComEngine.ini
  25. [0000.15] DevConfig: Loading value for SeekFreePCPaths from [Core.System]
  26. [0000.15] DevConfig: Loading value for SeekFreePCExtensions from [Core.System]
  27. [0000.15] DevConfig: Loading value for CutdownPaths from [Core.System]
  28. [0000.15] DevConfig: Loading value for LocalizationPaths from [Core.System]
  29. [0000.15] DevConfig: Loading value for TextureFileCacheExtension from [Core.System]
  30. [0000.15] DevConfig: Loading value for Extensions from [Core.System]
  31. [0000.15] DevConfig: Loading value for Suppress from [Core.System]
  32. [0000.15] DevConfig: Loading value for FRScriptPaths from [Core.System]
  33. [0000.15] DevConfig: Loading value for ScriptPaths from [Core.System]
  34. [0000.15] DevConfig: Loading value for Paths from [Core.System]
  35. [0000.15] DevConfig: Loading value for ScreenShotPathOverride from [Core.System]
  36. [0000.15] DevConfig: Loading value for CacheExt from [Core.System]
  37. [0000.15] DevConfig: Loading value for CachePath from [Core.System]
  38. [0000.15] DevConfig: Loading value for SavePath from [Core.System]
  39. [0000.15] DevConfig: Loading value for AsyncIOBandwidthLimit from [Core.System]
  40. [0000.15] DevConfig: Loading value for PackageSizeSoftLimit from [Core.System]
  41. [0000.15] DevConfig: Loading value for MaxOverallCacheSize from [Core.System]
  42. [0000.15] DevConfig: Loading value for MaxStaleCacheSize from [Core.System]
  43. [0000.15] DevConfig: Loading value for StaleCacheDays from [Core.System]
  44. [0000.80] Log: Caching packages from path ..\..\XComGame\CookedPC: 4836 packages
  45. [0000.81] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
  46. [0000.82] Log: resX=1920, resY=1080
  47. [0001.43] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1060
  48. [0001.43] Log: Adapter has 6046MB of dedicated video memory, 0MB of dedicated system memory, and 8168MB of shared system memory
  49. [0001.47] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
  50. [0001.47] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8168MB of shared system memory
  51. [0001.52] Log: Shader platform (RHI): PC-D3D-SM4
  52. [0001.53] Log: PhysX GPU Support: DISABLED
  53. [0001.53] Log: FaceFX 2015.2 (2152) initialized.
  54. [0001.69] Log: Video Settings
  55. [0001.69] Log: Mode: Borderless Window
  56. [0001.69] Log: Resolution: 1920 x 1080
  57. [0001.69] Log: VSync: False
  58. [0001.69] Log: Graphics Settings
  59. [0001.69] Log: Anti-Aliasing: FXAA
  60. [0001.69] Log: AO: SSAO
  61. [0001.69] Log: Decals: High
  62. [0001.69] Log: LD Draw Distance: High
  63. [0001.69] Log: Shadows: All
  64. [0001.69] Log: Shadow Quality: High
  65. [0001.69] Log: Texture Detail: High
  66. [0001.69] Log: Texture Filtering: Aniso 8x
  67. [0001.69] Log: High Res Translucency: 0
  68. [0001.69] Log: Depth of Field: 1
  69. [0001.69] Log: Bloom: 0
  70. [0001.69] Log: Dirty Lens: 0
  71. [0001.69] Log: Subsurface Scattering: 1
  72. [0001.69] Log: Screenspace Reflections: 1
  73. [0001.84] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPlaylist.ini
  74. [0001.84] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPlaylist.ini
  75. [0003.37] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWeb.ini
  76. [0003.37] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComWeb.ini
  77. [0004.65] Error: Corrupt texture [Texture2D XComEngineMaterials.borderGradientDashed]! Missing bulk data for MipIndex=0
  78. [0004.67] Log: 207849 objects as part of root set at end of initial load.
  79. [0004.67] Log: 0 out of 0 bytes used by permanent object pool.
  80. [0004.67] Log: Enum Cache created: 132708 bytes
  81. [0004.67] Log: Initializing Engine...
  82. [0004.67] Warning: Warning, Not a Portcullis build
  83. [0004.67] Warning: Warning, Using TBB Allocator
  84. [0004.67] Log: Redscreens disabled
  85. [0005.03] Log: Logged in as 'Malek Deneith'
  86. [0005.03] Log: Checking DLC installation for ../../XComGame/DLC/DLC_1 ...
  87. [0005.03] Log: IS INSTALLED : Anarchy's Children, YES
  88. [0005.04] Log: Checking DLC installation for ../../XComGame/DLC/DLC_2 ...
  89. [0005.04] Log: IS INSTALLED : Alien Hunters, YES
  90. [0005.04] Log: Checking DLC installation for ../../XComGame/DLC/DLC_3 ...
  91. [0005.04] Log: IS INSTALLED : Shen's Last Gift, YES
  92. [0005.04] Log: Checking DLC installation for ../../XComGame/DLC/XCom_DLC_Day0 ...
  93. [0005.04] Log: IS INSTALLED : Resistance Warrior Pack, YES
  94. [0005.04] Log: Checking DLC installation for D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Mods\CapnbubsAccessories-WotC ...
  95. [0005.04] Log: IS INSTALLED : , YES
  96. [0005.04] Log: Checking DLC installation for D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Mods\EvacAll_WotC ...
  97. [0005.04] Log: IS INSTALLED : , YES
  98. [0005.05] Log: Checking DLC installation for D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Mods\GF_VoicePack_B_WOTC ...
  99. [0005.05] Log: IS INSTALLED : , YES
  100. [0005.05] Log: Checking DLC installation for D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Mods\GF_VoicePack_WOTC ...
  101. [0005.05] Log: IS INSTALLED : , YES
  102. [0005.05] Log: Checking DLC installation for D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Mods\ImmersiveNamesWotC ...
  103. [0005.05] Log: IS INSTALLED : , YES
  104. [0005.05] Log: Checking DLC installation for D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Mods\ModConfigMenu ...
  105. [0005.05] Log: IS INSTALLED : , YES
  106. [0005.06] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1089416994 ...
  107. [0005.06] Log: IS INSTALLED : , YES
  108. [0005.06] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1105899113 ...
  109. [0005.06] Log: IS INSTALLED : , YES
  110. [0005.06] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1122837889 ...
  111. [0005.06] Log: IS INSTALLED : , YES
  112. [0005.07] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1123037187 ...
  113. [0005.07] Log: IS INSTALLED : , YES
  114. [0005.07] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124007031 ...
  115. [0005.07] Log: IS INSTALLED : , YES
  116. [0005.07] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124064427 ...
  117. [0005.07] Log: IS INSTALLED : , YES
  118. [0005.07] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124288875 ...
  119. [0005.07] Log: IS INSTALLED : , YES
  120. [0005.08] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124320365 ...
  121. [0005.08] Log: IS INSTALLED : , YES
  122. [0005.08] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124410215 ...
  123. [0005.08] Log: IS INSTALLED : , YES
  124. [0005.09] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124609091 ...
  125. [0005.09] Log: IS INSTALLED : , YES
  126. [0005.09] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124843260 ...
  127. [0005.09] Log: IS INSTALLED : , YES
  128. [0005.09] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124885122 ...
  129. [0005.09] Log: IS INSTALLED : , YES
  130. [0005.10] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1124909099 ...
  131. [0005.10] Log: IS INSTALLED : , YES
  132. [0005.10] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1125671906 ...
  133. [0005.10] Log: IS INSTALLED : , YES
  134. [0005.10] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1125695601 ...
  135. [0005.10] Log: IS INSTALLED : , YES
  136. [0005.11] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1125698656 ...
  137. [0005.11] Log: IS INSTALLED : , YES
  138. [0005.11] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1125973633 ...
  139. [0005.11] Log: IS INSTALLED : , YES
  140. [0005.11] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1126623381 ...
  141. [0005.11] Log: IS INSTALLED : , YES
  142. [0005.12] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1126743222 ...
  143. [0005.12] Log: IS INSTALLED : , YES
  144. [0005.13] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1126771111 ...
  145. [0005.13] Log: IS INSTALLED : , YES
  146. [0005.13] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1126788564 ...
  147. [0005.13] Log: IS INSTALLED : , YES
  148. [0005.13] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1127409511 ...
  149. [0005.13] Log: IS INSTALLED : , YES
  150. [0005.14] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1127613072 ...
  151. [0005.14] Log: IS INSTALLED : , YES
  152. [0005.14] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1127790621 ...
  153. [0005.14] Log: IS INSTALLED : , YES
  154. [0005.14] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1128263618 ...
  155. [0005.14] Log: IS INSTALLED : , YES
  156. [0005.15] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1128505988 ...
  157. [0005.15] Log: IS INSTALLED : , YES
  158. [0005.15] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1128517562 ...
  159. [0005.15] Log: IS INSTALLED : , YES
  160. [0005.15] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1129464749 ...
  161. [0005.15] Log: IS INSTALLED : , YES
  162. [0005.15] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1130713923 ...
  163. [0005.15] Log: IS INSTALLED : , YES
  164. [0005.16] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1130825409 ...
  165. [0005.16] Log: IS INSTALLED : , YES
  166. [0005.16] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1131287172 ...
  167. [0005.16] Log: IS INSTALLED : , YES
  168. [0005.16] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1132431693 ...
  169. [0005.16] Log: IS INSTALLED : , YES
  170. [0005.17] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1132668844 ...
  171. [0005.17] Log: IS INSTALLED : , YES
  172. [0005.17] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1132904326 ...
  173. [0005.17] Log: IS INSTALLED : , YES
  174. [0005.17] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1133948306 ...
  175. [0005.17] Log: IS INSTALLED : , YES
  176. [0005.18] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1134537412 ...
  177. [0005.18] Log: IS INSTALLED : , YES
  178. [0005.18] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1134969630 ...
  179. [0005.18] Log: IS INSTALLED : , YES
  180. [0005.18] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1135358188 ...
  181. [0005.18] Log: IS INSTALLED : , YES
  182. [0005.18] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1135867452 ...
  183. [0005.18] Log: IS INSTALLED : , YES
  184. [0005.19] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1136018138 ...
  185. [0005.19] Log: IS INSTALLED : , YES
  186. [0005.19] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1136169275 ...
  187. [0005.19] Log: IS INSTALLED : , YES
  188. [0005.19] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1136729138 ...
  189. [0005.19] Log: IS INSTALLED : , YES
  190. [0005.20] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1137361817 ...
  191. [0005.20] Log: IS INSTALLED : , YES
  192. [0005.20] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\1137862040 ...
  193. [0005.20] Log: IS INSTALLED : , YES
  194. [0005.20] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\620600092 ...
  195. [0005.20] Log: IS INSTALLED : , YES
  196. [0005.21] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\622282000 ...
  197. [0005.21] Log: IS INSTALLED : , YES
  198. [0005.21] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\625759571 ...
  199. [0005.21] Log: IS INSTALLED : , YES
  200. [0005.21] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\626804565 ...
  201. [0005.21] Log: IS INSTALLED : , YES
  202. [0005.21] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\627790480 ...
  203. [0005.21] Log: IS INSTALLED : , YES
  204. [0005.22] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\627875179 ...
  205. [0005.22] Log: IS INSTALLED : , YES
  206. [0005.22] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\628333245 ...
  207. [0005.22] Log: IS INSTALLED : , YES
  208. [0005.22] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\629362486 ...
  209. [0005.22] Log: IS INSTALLED : , YES
  210. [0005.23] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\631342362 ...
  211. [0005.23] Log: IS INSTALLED : , YES
  212. [0005.23] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\631448351 ...
  213. [0005.23] Log: IS INSTALLED : , YES
  214. [0005.25] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\632403430 ...
  215. [0005.25] Log: IS INSTALLED : , YES
  216. [0005.25] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\633851082 ...
  217. [0005.25] Log: IS INSTALLED : , YES
  218. [0005.26] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\634922280 ...
  219. [0005.26] Log: IS INSTALLED : , YES
  220. [0005.26] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\636893854 ...
  221. [0005.26] Log: IS INSTALLED : , YES
  222. [0005.26] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\638198389 ...
  223. [0005.26] Log: IS INSTALLED : , YES
  224. [0005.27] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\643809627 ...
  225. [0005.27] Log: IS INSTALLED : , YES
  226. [0005.27] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\648410303 ...
  227. [0005.27] Log: IS INSTALLED : , YES
  228. [0005.27] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\648677935 ...
  229. [0005.27] Log: IS INSTALLED : , YES
  230. [0005.27] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\650101867 ...
  231. [0005.27] Log: IS INSTALLED : , YES
  232. [0005.28] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\654895906 ...
  233. [0005.28] Log: IS INSTALLED : , YES
  234. [0005.28] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\663478711 ...
  235. [0005.28] Log: IS INSTALLED : , YES
  236. [0005.28] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\680477762 ...
  237. [0005.28] Log: IS INSTALLED : , YES
  238. [0005.28] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\718060630 ...
  239. [0005.28] Log: IS INSTALLED : , YES
  240. [0005.28] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\750528939 ...
  241. [0005.28] Log: IS INSTALLED : , YES
  242. [0005.29] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\918153968 ...
  243. [0005.29] Log: IS INSTALLED : , YES
  244. [0005.29] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500\957580056 ...
  245. [0005.29] Log: IS INSTALLED : , YES
  246. [0005.29] Log: Checking DLC installation for D:\Gry\Steam\steamapps\workshop\content\268500268500 ...
  247. [0005.29] Log: IS INSTALLED : , YES
  248. [0007.20] Warning: Warning, Failed to load 'CapnbubsAccessoriesPack': Can't find file 'CapnbubsAccessoriesPack'
  249. [0007.20] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultEvacAll_WotC.ini
  250. [0007.29] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultModConfigMenuTestHarness.ini
  251. [0007.29] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComModConfigMenuTestHarness.ini
  252. [0007.32] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWOTCGotchaAgainSettings.ini
  253. [0007.33] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultIAM_Settings.ini
  254. [0007.46] Warning: Warning, Failed to load 'FreetheHood-WotC': Can't find file 'FreetheHood-WotC'
  255. [0007.47] Warning: Warning, Failed to load 'MapsbyVozatiChosenEdition': Can't find file 'MapsbyVozatiChosenEdition'
  256. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienPit_08x08_Ring'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Pit_Bridge_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  257. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
  258. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienPit_08x16_Bridged'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Pit_Bridge_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  259. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
  260. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienPit_16x16_Quad'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Pit_Bridge_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  261. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
  262. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienEdgePlatform_08x08_CrnIn'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Platform_CrnIn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  263. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
  264. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienEdgePlatform_08x08_CrnOut'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Platform_CrnOut_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  265. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
  266. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienEdgePlatform_08x04_Str'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Platform_Str_08x04:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  267. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
  268. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienEdgePlatform_08x08_Str'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Platform_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  269. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
  270. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.AlienEdgePlatform_08x16_Str'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Platform_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  271. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
  272. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.ALN_HallwayPlate_Cap_08x08_B'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Trench_Court_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  273. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
  274. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.ALN_HallwayPlate_Crn_08x08_B'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Trench_Crn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  275. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
  276. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.ALN_HallwayPlate_Str_08x08_B'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Trench_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  277. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
  278. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate.Meshes.ALN_HallwayPlate_Str_08x16_B'! Referenced by 'PCP_Archetypes.AlienFacility.ARC_ALN_Trench_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  279. [0007.47] Warning: Warning, Failed to load 'ALN_HallwayPlate': Can't find file for package 'ALN_HallwayPlate' while loading NULL
  280. [0007.48] Warning: Warning, Failed to load 'PCP_Plates.CityCenter.CityPlaza_8x8_CourtFinal'! Referenced by 'PCP_Archetypes.CityCenter.ARC_CTY_Plaza_Court_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  281. [0007.48] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  282. [0007.48] Warning: Warning, Failed to load 'PCP_Plates.CityCenter.CityPlaza_8x16_CourtFixed'! Referenced by 'PCP_Archetypes.CityCenter.ARC_CTY_Plaza_Court_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  283. [0007.48] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  284. [0007.48] Warning: Warning, Failed to load 'PCP_Plates.CityCenter.CityPlaza_8x8_Corner'! Referenced by 'PCP_Archetypes.CityCenter.ARC_CTY_Plaza_Crn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  285. [0007.48] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  286. [0007.48] Warning: Warning, Failed to load 'PCP_Plates.CityCenter.CityPlaza_8x8_Intersection'! Referenced by 'PCP_Archetypes.CityCenter.ARC_CTY_Plaza_Int_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  287. [0007.48] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  288. [0007.48] Warning: Warning, Failed to load 'PCP_Plates.CityCenter.CityPlaza_8x8_Straight'! Referenced by 'PCP_Archetypes.CityCenter.ARC_CTY_Plaza_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  289. [0007.48] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  290. [0007.48] Warning: Warning, Failed to load 'PCP_Plates.CityCenter.CityPlaza_8x16_Straight'! Referenced by 'PCP_Archetypes.CityCenter.ARC_CTY_Plaza_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  291. [0007.48] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  292. [0007.48] Warning: Warning, Failed to load 'PCP_Plates.CityCenter.CityPlaza_8x8_TFinal'! Referenced by 'PCP_Archetypes.CityCenter.ARC_CTY_Plaza_T_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  293. [0007.48] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  294. [0007.49] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamPeriph_16x32_In'! Referenced by 'PCP_Archetypes.Periphery_Wilderness.ARC_Periphery_WLD_StreamIn:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  295. [0007.49] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  296. [0007.49] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamPeriph_16x32_Out'! Referenced by 'PCP_Archetypes.Periphery_Wilderness.ARC_Periphery_WLD_StreamOut:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  297. [0007.49] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  298. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x6'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x06_Mandatory:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  299. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
  300. [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Emissive_03'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x06_Mandatory:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
  301. [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
  302. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x6'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x06_Optional:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  303. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
  304. [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Emissive_08'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x06_Optional:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
  305. [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
  306. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x12'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x12_Mandatory:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  307. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
  308. [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Emissive_03'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x12_Mandatory:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
  309. [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
  310. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x12'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x12_Optional:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  311. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
  312. [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Emissive_08'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Advent_06x12_Optional:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
  313. [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
  314. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x6'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x06_Mandatory:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  315. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
  316. [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Albedo_01'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x06_Mandatory:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
  317. [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
  318. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x6'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x06_Optional:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  319. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
  320. [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Emissive_07'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x06_Optional:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
  321. [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
  322. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x12'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x12_Mandatory:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  323. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
  324. [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Albedo_01'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x12_Mandatory:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
  325. [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
  326. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors.Meshes_Roof.CityCRoofB_6x12'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x12_Optional:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  327. [0007.49] Warning: Warning, Failed to load 'BLDGKit_CityC_Floors': Can't find file for package 'BLDGKit_CityC_Floors' while loading NULL
  328. [0007.49] Warning: Warning, Failed to load 'ChrisPDev.MIC.DEV_Emissive_07'! Referenced by 'PCP_Archetypes.Rooftops.ARC_RFT_Walkway_06x12_Optional:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
  329. [0007.49] Warning: Warning, Failed to load 'ChrisPDev': Can't find file for package 'ChrisPDev' while loading NULL
  330. [0007.51] Warning: Warning, Failed to load 'PCP_Plates.Slums.SlumsOverpass_BasePeriphery'! Referenced by 'PCP_Archetypes.Slums.ARC_Periphery_SLM_Overpass:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  331. [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  332. [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_16x16_Blvd_Crn'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Blvd_Crn_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  333. [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  334. [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_16x16_Blvd_Int'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Blvd_Int_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  335. [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  336. [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_16x08_Blvd_Str'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Blvd_Str_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  337. [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  338. [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_16x16_Blvd_Str'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Blvd_Str_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  339. [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  340. [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_16x16_Blvd_T'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Blvd_T_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  341. [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  342. [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x16_Road_BlvdStrT'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Blvd_TStreet_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  343. [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  344. [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x16_Road_Court'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_Court_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  345. [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  346. [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x08_Road_Crn'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_Crn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  347. [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  348. [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x08_Road_Int'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_Int_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  349. [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  350. [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x16_Road_BlvdInt'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_IntBlvd_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  351. [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  352. [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x08_Road_Str'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  353. [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  354. [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x16_Road_Str'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  355. [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  356. [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x08_Road_T'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_T_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  357. [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  358. [0007.51] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_16x08_Road_BlvdT'! Referenced by 'PCP_Archetypes.SmallTown.ARC_TWN_Street_TBlvd_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  359. [0007.51] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  360. [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_AvDef_LZ_16x08'! Referenced by 'PCP_Archetypes.Wilderness.ARC_AvDef_LZ_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  361. [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  362. [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_RavineTop_Bridge_08x16'! Referenced by 'PCP_Archetypes.Wilderness.ARC_RavineTop_Bridge_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  363. [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  364. [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamCrn_16x16_Left'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_CrnL_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  365. [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  366. [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamCrn_16x16_Right'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_CrnR_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  367. [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  368. [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamHwy_16x16'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_HwyBridge_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  369. [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  370. [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamDirtRd_8x16'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_RdBridge_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  371. [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  372. [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamStr_8x16'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_Str_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  373. [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  374. [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamStr_16x16'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_Str_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  375. [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  376. [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamT_16x16_Left'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_TLeft_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  377. [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  378. [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamT_16x16_Right'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_TRight_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  379. [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  380. [0007.52] Warning: Warning, Failed to load 'PCP_Plates.Wilderness.WLD_StreamT_16x16_RightRev'! Referenced by 'PCP_Archetypes.Wilderness.ARC_Stream_TRightRev_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  381. [0007.52] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  382. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Blvd_Court_16x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Blvd_Court_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  383. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  384. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Blvd_Int_16x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Blvd_Int_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  385. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  386. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Blvd_Str_16x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Blvd_Str_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  387. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  388. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Blvd_Str_16x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Blvd_Str_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  389. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  390. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Blvd_T_16x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Blvd_T_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  391. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  392. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Blvd_TStreet_16x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Blvd_TStreet_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  393. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  394. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_CompWall_CrnExt_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Fence_CrnExt_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  395. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  396. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_CompWall_CrnInt_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Fence_CrnInt_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  397. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  398. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_CompWall_Str_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Fence_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  399. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  400. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_CompWall_Str_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Fence_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  401. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  402. [0007.63] Warning: Warning, Failed to load 'PCP_Plates.SmallTown.SmallTown_08x08_Road_Str'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Fence_xStreet_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  403. [0007.63] Warning: Warning, Failed to load 'PCP_Plates': Can't find file for package 'PCP_Plates' while loading NULL
  404. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_SeaWall_CrnIn_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_SeaWall_CrnIn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  405. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  406. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_SeaWall_CrnOut_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_SeaWall_CrnOut_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  407. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  408. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_SeaWall_RdBridge_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_SeaWall_RdBridge_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  409. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  410. [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water.M_Ocean_Water_Bottom_Main_MI'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_SeaWall_RdBridge_08x16:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
  411. [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water': Can't find file for package 'FX_Ocean_Water' while loading NULL
  412. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_SeaWall_Str_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_SeaWall_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  413. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  414. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_SeaWall_Str_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_SeaWall_Str_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  415. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  416. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Court_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_Court_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  417. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  418. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Crn_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_Crn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  419. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  420. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Int_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_Int_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  421. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  422. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_IntBlvd_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_IntBlvd_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  423. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  424. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Str_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  425. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  426. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Str_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  427. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  428. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_T_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_T_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  429. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  430. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_TBlvd_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Street_TBlvd_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  431. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  432. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Court_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Court_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  433. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  434. [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water.M_Ocean_Water_Bottom_Main_MI'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Court_08x16:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
  435. [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water': Can't find file for package 'FX_Ocean_Water' while loading NULL
  436. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Crn_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Crn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  437. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  438. [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water.M_Ocean_Water_Bottom_Main_MI'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Crn_08x08:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
  439. [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water': Can't find file for package 'FX_Ocean_Water' while loading NULL
  440. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Str_08x08'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  441. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  442. [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water.M_Ocean_Water_Bottom_Main_MI'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Str_08x08:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
  443. [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water': Can't find file for package 'FX_Ocean_Water' while loading NULL
  444. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Str_08x16'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  445. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  446. [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water.M_Ocean_Water_Bottom_Main_MI'! Referenced by 'PCP_Archetypes_XPACK.Abandoned.ARC_ABN_Waterfront_Str_08x16:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
  447. [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water': Can't find file for package 'FX_Ocean_Water' while loading NULL
  448. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Crn_ExtLeft_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_CrnExt_Left_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  449. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  450. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Crn_ExtRight_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_CrnExt_Right_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  451. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  452. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Crn_HighLeft_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_CrnHigh_Left_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  453. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  454. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Crn_HighRight_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_CrnHigh_Right_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  455. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  456. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Crn_IntLeft_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_CrnInt_Left_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  457. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  458. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Crn_IntRight_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_CrnInt_Right_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  459. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  460. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Str_High_08x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_Str_High_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  461. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  462. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Str_High_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_Str_High_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  463. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  464. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Str_MixedLeft_08x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_Str_MixedLeft_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  465. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  466. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Str_MixedLeft_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_Str_MixedLeft_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  467. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  468. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Str_MixedRight_08x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_Str_MixedRight_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  469. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  470. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_Str_MixedRight_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_Str_MixedRight_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  471. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  472. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_xBlvd_16x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_xBlvd_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  473. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  474. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_xStreet_08x16'! Referenced by 'PCP_Archetypes_XPACK.CityCenter.ARC_CTY_Canal_xStreet_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  475. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  476. [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water.M_Ocean_Water_Bottom_Main_MI'! Referenced by 'PCP_Archetypes_XPACK.Far_Periphery.ARC_Periphery_ABN_FarPeriphery_Waterfront:ParcelStaticMeshComponent' ('Engine.MeshComponent:Materials').
  477. [0007.63] Warning: Warning, Failed to load 'FX_Ocean_Water': Can't find file for package 'FX_Ocean_Water' while loading NULL
  478. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Boulevard_Periph'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Abandoned.ARC_Periphery_ABN_Boulevard:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  479. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  480. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Boulevard_Periph_ElTrain'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Abandoned.ARC_Periphery_ABN_Boulevard_ElTrain:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  481. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  482. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_CompWall_Periph'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Abandoned.ARC_Periphery_ABN_Fence_Left:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  483. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  484. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_CompWall_Periph'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Abandoned.ARC_Periphery_ABN_Fence_Right:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  485. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  486. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_SeaWall_Periph'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Abandoned.ARC_Periphery_ABN_SeaWall_Left:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  487. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  488. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_SeaWall_Periph'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Abandoned.ARC_Periphery_ABN_SeaWall_Right:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  489. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  490. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Abandoned.ABN_Street_Periph'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Abandoned.ARC_Periphery_ABN_Street:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  491. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  492. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_PeriphHigh_In'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_High_In:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  493. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  494. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_PeriphHigh_Out'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_High_Out:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  495. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  496. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_PeriphLow_In'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_Low_In:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  497. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  498. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_EditorPlates.CTY_Canal_PeriphLow_Out'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_Low_Out:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  499. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  500. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_CityCenter.CTY_Canal_Periph_SideLeft'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_SideHigh_Left:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  501. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  502. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_CityCenter.CTY_Canal_Periph_SideLeft'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_SideHigh_LeftSamey:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  503. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  504. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_CityCenter.CTY_Canal_Periph_SideRight'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_SideHigh_Right:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  505. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  506. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_CityCenter.CTY_Canal_Periph_SideRight'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_SideHigh_RightSamey:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  507. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  508. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_CityCenter.CTY_Canal_Str_x16_SideLow'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_SideLow_Left:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  509. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  510. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_CityCenter.CTY_Canal_Str_x16_SideLow'! Referenced by 'PCP_Archetypes_XPACK.Periphery_CityCenter.ARC_Periphery_CTY_Canal_SideLow_Right:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  511. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  512. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Overpass_Periph'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Slums.ARC_Periphery_SLM_Overpass:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  513. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  514. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_RetainWall_PeriphLeft'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Slums.ARC_SLM_RetainWall_PeriphLeft:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  515. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  516. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_RetainWall_PeriphRight'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Slums.ARC_SLM_RetainWall_PeriphRight:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  517. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  518. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_PeriphIn'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Slums.ARC_SLM_Wash_PeriphIn:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  519. [0007.63] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  520. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_PeriphOut'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Slums.ARC_SLM_Wash_PeriphOut:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  521. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  522. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.Periphery_TUN_Sewers_32x26'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Tunnels.ARC_Periphery_Sewers_32x26:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  523. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  524. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.Periphery_TUN_Subway_32x26'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Tunnels.ARC_Periphery_Subway_32x26:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  525. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  526. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.Periphery_TUN_SubwayEmpty_32x26'! Referenced by 'PCP_Archetypes_XPACK.Periphery_Tunnels.ARC_Periphery_SubwayEmpty_32x26:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  527. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  528. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Overpass_Periph'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_Periphery_SLM_Overpass:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  529. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  530. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Overpass_Str_08x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Overpass_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  531. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  532. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Overpass_Str_16x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Overpass_Str_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  533. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  534. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Overpass_xBlvd_16x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Overpass_xBlvd_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  535. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  536. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Overpass_xStreet_08x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Overpass_xStreet_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  537. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  538. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_RetainWall_CrnExt_08x08'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_RetainWall_CrnExt_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  539. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  540. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_RetainWall_CrnInt_08x08'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_RetainWall_CrnInt_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  541. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  542. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_RetainWall_Str_08x08'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_RetainWall_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  543. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  544. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_RetainWall_Str_08x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_RetainWall_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  545. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  546. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_CrnLeft_16x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Wash_CrnLeft_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  547. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  548. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_CrnRight_16x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Wash_CrnRight_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  549. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  550. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_Str_16x08'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Wash_Str_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  551. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  552. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_Str_16x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Wash_Str_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  553. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  554. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_xBlvd_16x16'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Wash_xBlvd_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  555. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  556. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Slums.SLM_Wash_xStreet_16x08'! Referenced by 'PCP_Archetypes_XPACK.Slums.ARC_SLM_Wash_xStreet_16x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  557. [0007.64] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  558. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Bulkhead_B'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Bulkhead_Str_00x04:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  559. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  560. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Bulkhead_A'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Bulkhead_Str_00x07:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  561. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  562. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Floor_Str_16x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Floor_Str_16x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  563. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  564. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Sewers_Cap_16x16'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Sewer_Cap_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  565. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  566. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Sewers_Crn_16x16'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Sewer_Crn_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  567. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  568. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Sewers_Str_16x16'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Sewer_Str_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  569. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  570. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Subway_Str_16x16'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Subway_Str_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  571. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  572. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_SubwayEmpty_Str_16x16'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Subway_StrEmpty_16x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  573. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  574. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_CrnIn_05x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_CrnIn_05x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  575. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  576. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_CrnOut_05x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_CrnOut_05x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  577. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  578. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_Str_05x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_Str_05x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  579. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  580. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_Str_06x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_Str_06x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  581. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  582. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_Str_11x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_Str_11x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  583. [0007.65] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  584. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_Str_16x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_Str_16x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  585. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  586. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_StrB_16x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_StrB_16x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  587. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  588. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Tunnels.TUN_Wall_StrSewer_16x05'! Referenced by 'PCP_Archetypes_XPACK.Tunnels.ARC_TUN_Wall_StrSewer_16x05:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  589. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  590. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Wilderness.WLD_AdventWalls_AccessWay_08x16'! Referenced by 'PCP_Archetypes_XPACK.Wilderness.ARC_AdventWalls_AccessWay_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  591. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  592. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Wilderness.WLD_AdventWalls_CrnIn_08x08'! Referenced by 'PCP_Archetypes_XPACK.Wilderness.ARC_AdventWalls_CrnIn_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  593. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  594. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Wilderness.WLD_AdventWalls_CrnOut_08x08'! Referenced by 'PCP_Archetypes_XPACK.Wilderness.ARC_AdventWalls_CrnOut_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  595. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  596. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Wilderness.WLD_AdventWalls_Gate_08x08'! Referenced by 'PCP_Archetypes_XPACK.Wilderness.ARC_AdventWalls_Gate_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  597. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  598. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Wilderness.WLD_AdventWalls_Str_08x08'! Referenced by 'PCP_Archetypes_XPACK.Wilderness.ARC_AdventWalls_Str_08x08:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  599. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  600. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK.Meshes_Wilderness.WLD_AdventWalls_Str_08x16'! Referenced by 'PCP_Archetypes_XPACK.Wilderness.ARC_AdventWalls_Str_08x16:ParcelStaticMeshComponent' ('Engine.StaticMeshComponent:StaticMesh').
  601. [0007.66] Warning: Warning, Failed to load 'PCP_Plates_XPACK': Can't find file for package 'PCP_Plates_XPACK' while loading NULL
  602. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Ground_A' ('XComGame.XComDestructibleActor:Toughness').
  603. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  604. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Ground_B' ('XComGame.XComDestructibleActor:Toughness').
  605. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  606. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Ground_C' ('XComGame.XComDestructibleActor:Toughness').
  607. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  608. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Ground_D' ('XComGame.XComDestructibleActor:Toughness').
  609. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  610. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Ground_E' ('XComGame.XComDestructibleActor:Toughness').
  611. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  612. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_A' ('XComGame.XComDestructibleActor:Toughness').
  613. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  614. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_B' ('XComGame.XComDestructibleActor:Toughness').
  615. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  616. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_C' ('XComGame.XComDestructibleActor:Toughness').
  617. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  618. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_D' ('XComGame.XComDestructibleActor:Toughness').
  619. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  620. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_E' ('XComGame.XComDestructibleActor:Toughness').
  621. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  622. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_F' ('XComGame.XComDestructibleActor:Toughness').
  623. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  624. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_G' ('XComGame.XComDestructibleActor:Toughness').
  625. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  626. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_H' ('XComGame.XComDestructibleActor:Toughness').
  627. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  628. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_I' ('XComGame.XComDestructibleActor:Toughness').
  629. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  630. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_J' ('XComGame.XComDestructibleActor:Toughness').
  631. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  632. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPoster_Wall_K' ('XComGame.XComDestructibleActor:Toughness').
  633. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  634. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPosterA' ('XComGame.XComDestructibleActor:Toughness').
  635. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  636. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPosterB' ('XComGame.XComDestructibleActor:Toughness').
  637. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  638. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPosterC' ('XComGame.XComDestructibleActor:Toughness').
  639. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  640. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2.Toughness.Toughness_DECO'! Referenced by 'Photobooth_Posters.Archetypes.ARC_PhotoBoothPosterD' ('XComGame.XComDestructibleActor:Toughness').
  641. [0007.71] Warning: Warning, Failed to load 'GameData_Toughness_X2': Can't find file for package 'GameData_Toughness_X2' while loading NULL
  642. [0007.74] Warning: Warning, Failed to load 'MilitaryCamos': Can't find file 'MilitaryCamos'
  643. [0007.77] Warning: Warning, Failed to load 'NodSoldierVoice': Can't find file 'NodSoldierVoice'
  644. [0007.79] Log: LoadAnIniFile was unable to find FilenameToLoad: D:\Gry\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultBlackmarketUsage_Settings.ini
  645. [0008.05] Warning: Warning, Failed to load 'LW_XCGS_ModOptions': Can't find file 'LW_XCGS_ModOptions'
  646. [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[BuildVersion]: 302202
  647. [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[FiraxisLiveID]: 2cc59d1b4fedf3c7:c9wMJr8s9bcOdV2VCFEpChyOIbCYdqkQF1GpEW8Vyl7
  648. [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[UserID]: 76561197999719586 (0x01100001025A04A2)
  649. [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[enableUnlinkedLogin]: 9
  650. [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[my2KClientID]: 0e9f2c75dbbc765fe05ca83059d67da5
  651. [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[my2KLocal]: en-US
  652. [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[my2KSecret]: 52f0b9e14c2ecd641e3c41e15dc50f4f
  653. [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using SHIPPING_PC_GAME
  654. [0008.05] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using USING_OZZY_PROJECT
  655. [0009.46] ScriptLog: Adding EvacAll ability to template Soldier
  656. [0009.46] ScriptLog: Adding EvacAll ability to template Soldier
  657. [0009.46] ScriptLog: Adding EvacAll ability to template Soldier
  658. [0009.46] ScriptLog: Adding EvacAll ability to template Soldier
  659. [0009.46] ScriptLog: Adding EvacAll ability to template Soldier
  660. [0009.46] ScriptLog: Adding EvacAll ability to template TutorialCentral
  661. [0009.46] ScriptLog: Adding EvacAll ability to template StrategyCentral
  662. [0009.46] ScriptLog: Adding EvacAll ability to template Civilian
  663. [0009.46] ScriptLog: Adding EvacAll ability to template HostileCivilian
  664. [0009.46] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
  665. [0009.46] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
  666. [0009.46] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
  667. [0009.46] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
  668. [0009.46] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
  669. [0009.46] ScriptLog: Adding EvacAll ability to template Soldier_VIP
  670. [0009.46] ScriptLog: Adding EvacAll ability to template Soldier_VIP
  671. [0009.46] ScriptLog: Adding EvacAll ability to template Soldier_VIP
  672. [0009.46] ScriptLog: Adding EvacAll ability to template Soldier_VIP
  673. [0009.46] ScriptLog: Adding EvacAll ability to template Soldier_VIP
  674. [0009.46] ScriptLog: Adding EvacAll ability to template Scientist_VIP
  675. [0009.46] ScriptLog: Adding EvacAll ability to template Scientist_VIP
  676. [0009.46] ScriptLog: Adding EvacAll ability to template Scientist_VIP
  677. [0009.46] ScriptLog: Adding EvacAll ability to template Scientist_VIP
  678. [0009.46] ScriptLog: Adding EvacAll ability to template Scientist_VIP
  679. [0009.46] ScriptLog: Adding EvacAll ability to template Engineer_VIP
  680. [0009.46] ScriptLog: Adding EvacAll ability to template Engineer_VIP
  681. [0009.46] ScriptLog: Adding EvacAll ability to template Engineer_VIP
  682. [0009.46] ScriptLog: Adding EvacAll ability to template Engineer_VIP
  683. [0009.46] ScriptLog: Adding EvacAll ability to template Engineer_VIP
  684. [0009.46] ScriptLog: Adding EvacAll ability to template HostileVIPCivilian
  685. [0009.46] ScriptLog: Adding EvacAll ability to template Scientist
  686. [0009.46] ScriptLog: Adding EvacAll ability to template HeadScientist
  687. [0009.46] ScriptLog: Adding EvacAll ability to template Engineer
  688. [0009.46] ScriptLog: Adding EvacAll ability to template HeadEngineer
  689. [0009.46] ScriptLog: Adding EvacAll ability to template Clerk
  690. [0009.46] ScriptLog: Adding EvacAll ability to template CommanderVIP
  691. [0009.46] ScriptLog: Adding EvacAll ability to template CommanderVIP
  692. [0009.46] ScriptLog: Adding EvacAll ability to template CommanderVIP
  693. [0009.46] ScriptLog: Adding EvacAll ability to template CommanderVIP
  694. [0009.46] ScriptLog: Adding EvacAll ability to template CommanderVIP
  695. [0009.46] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
  696. [0009.46] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
  697. [0009.46] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
  698. [0009.46] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
  699. [0009.46] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
  700. [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
  701. [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
  702. [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
  703. [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
  704. [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
  705. [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
  706. [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
  707. [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
  708. [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
  709. [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
  710. [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
  711. [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
  712. [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
  713. [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
  714. [0009.46] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
  715. [0009.46] ScriptLog: Adding EvacAll ability to template ReaperSoldier
  716. [0009.46] ScriptLog: Adding EvacAll ability to template ReaperSoldier
  717. [0009.46] ScriptLog: Adding EvacAll ability to template ReaperSoldier
  718. [0009.46] ScriptLog: Adding EvacAll ability to template ReaperSoldier
  719. [0009.46] ScriptLog: Adding EvacAll ability to template ReaperSoldier
  720. [0009.46] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
  721. [0009.46] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
  722. [0009.46] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
  723. [0009.46] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
  724. [0009.46] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
  725. [0009.46] ScriptLog: Adding EvacAll ability to template TemplarSoldier
  726. [0009.46] ScriptLog: Adding EvacAll ability to template TemplarSoldier
  727. [0009.46] ScriptLog: Adding EvacAll ability to template TemplarSoldier
  728. [0009.46] ScriptLog: Adding EvacAll ability to template TemplarSoldier
  729. [0009.46] ScriptLog: Adding EvacAll ability to template TemplarSoldier
  730. [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
  731. [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
  732. [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
  733. [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
  734. [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
  735. [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
  736. [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
  737. [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
  738. [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
  739. [0009.46] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
  740. [0009.46] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitia
  741. [0009.46] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitiaM2
  742. [0009.46] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitiaM3
  743. [0009.46] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
  744. [0009.46] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
  745. [0009.46] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
  746. [0009.46] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
  747. [0009.46] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
  748. [0009.46] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
  749. [0009.46] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
  750. [0009.46] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
  751. [0009.46] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
  752. [0009.46] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
  753. [0009.46] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
  754. [0009.46] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
  755. [0009.46] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
  756. [0009.46] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
  757. [0009.46] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
  758. [0009.46] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
  759. [0009.46] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
  760. [0009.46] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
  761. [0009.46] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
  762. [0009.46] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
  763. [0009.46] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
  764. [0009.46] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
  765. [0009.46] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
  766. [0009.46] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
  767. [0009.46] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
  768. [0009.46] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
  769. [0009.46] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
  770. [0009.46] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
  771. [0009.46] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
  772. [0009.46] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
  773. [0009.46] ScriptLog: Adding EvacAll ability to template AdvPriestMP
  774. [0009.46] ScriptLog: Adding EvacAll ability to template AdvPriestMP
  775. [0009.46] ScriptLog: Adding EvacAll ability to template AdvPriestMP
  776. [0009.46] ScriptLog: Adding EvacAll ability to template AdvPriestMP
  777. [0009.46] ScriptLog: Adding EvacAll ability to template AdvPriestMP
  778. [0009.46] ScriptLog: Adding EvacAll ability to template SectoidMP
  779. [0009.46] ScriptLog: Adding EvacAll ability to template SectoidMP
  780. [0009.46] ScriptLog: Adding EvacAll ability to template SectoidMP
  781. [0009.46] ScriptLog: Adding EvacAll ability to template SectoidMP
  782. [0009.46] ScriptLog: Adding EvacAll ability to template SectoidMP
  783. [0009.46] ScriptLog: Adding EvacAll ability to template FacelessMP
  784. [0009.46] ScriptLog: Adding EvacAll ability to template FacelessMP
  785. [0009.46] ScriptLog: Adding EvacAll ability to template FacelessMP
  786. [0009.46] ScriptLog: Adding EvacAll ability to template FacelessMP
  787. [0009.46] ScriptLog: Adding EvacAll ability to template FacelessMP
  788. [0009.46] ScriptLog: Adding EvacAll ability to template ViperMP
  789. [0009.46] ScriptLog: Adding EvacAll ability to template ViperMP
  790. [0009.46] ScriptLog: Adding EvacAll ability to template ViperMP
  791. [0009.46] ScriptLog: Adding EvacAll ability to template ViperMP
  792. [0009.46] ScriptLog: Adding EvacAll ability to template ViperMP
  793. [0009.46] ScriptLog: Adding EvacAll ability to template MutonMP
  794. [0009.46] ScriptLog: Adding EvacAll ability to template MutonMP
  795. [0009.46] ScriptLog: Adding EvacAll ability to template MutonMP
  796. [0009.46] ScriptLog: Adding EvacAll ability to template MutonMP
  797. [0009.46] ScriptLog: Adding EvacAll ability to template MutonMP
  798. [0009.46] ScriptLog: Adding EvacAll ability to template CyberusMP
  799. [0009.46] ScriptLog: Adding EvacAll ability to template CyberusMP
  800. [0009.46] ScriptLog: Adding EvacAll ability to template CyberusMP
  801. [0009.46] ScriptLog: Adding EvacAll ability to template CyberusMP
  802. [0009.46] ScriptLog: Adding EvacAll ability to template CyberusMP
  803. [0009.46] ScriptLog: Adding EvacAll ability to template BerserkerMP
  804. [0009.46] ScriptLog: Adding EvacAll ability to template BerserkerMP
  805. [0009.46] ScriptLog: Adding EvacAll ability to template BerserkerMP
  806. [0009.46] ScriptLog: Adding EvacAll ability to template BerserkerMP
  807. [0009.46] ScriptLog: Adding EvacAll ability to template BerserkerMP
  808. [0009.46] ScriptLog: Adding EvacAll ability to template ArchonMP
  809. [0009.46] ScriptLog: Adding EvacAll ability to template ArchonMP
  810. [0009.46] ScriptLog: Adding EvacAll ability to template ArchonMP
  811. [0009.46] ScriptLog: Adding EvacAll ability to template ArchonMP
  812. [0009.46] ScriptLog: Adding EvacAll ability to template ArchonMP
  813. [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidMP
  814. [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidMP
  815. [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidMP
  816. [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidMP
  817. [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidMP
  818. [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonMP
  819. [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonMP
  820. [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonMP
  821. [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonMP
  822. [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonMP
  823. [0009.46] ScriptLog: Adding EvacAll ability to template SectopodMP
  824. [0009.46] ScriptLog: Adding EvacAll ability to template SectopodMP
  825. [0009.46] ScriptLog: Adding EvacAll ability to template SectopodMP
  826. [0009.46] ScriptLog: Adding EvacAll ability to template SectopodMP
  827. [0009.46] ScriptLog: Adding EvacAll ability to template SectopodMP
  828. [0009.46] ScriptLog: Adding EvacAll ability to template GatekeeperMP
  829. [0009.46] ScriptLog: Adding EvacAll ability to template GatekeeperMP
  830. [0009.46] ScriptLog: Adding EvacAll ability to template GatekeeperMP
  831. [0009.46] ScriptLog: Adding EvacAll ability to template GatekeeperMP
  832. [0009.46] ScriptLog: Adding EvacAll ability to template GatekeeperMP
  833. [0009.46] ScriptLog: Adding EvacAll ability to template SpectreMP
  834. [0009.46] ScriptLog: Adding EvacAll ability to template SpectreMP
  835. [0009.46] ScriptLog: Adding EvacAll ability to template SpectreMP
  836. [0009.46] ScriptLog: Adding EvacAll ability to template SpectreMP
  837. [0009.46] ScriptLog: Adding EvacAll ability to template SpectreMP
  838. [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieMP
  839. [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieMP
  840. [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieMP
  841. [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieMP
  842. [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieMP
  843. [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
  844. [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
  845. [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
  846. [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
  847. [0009.46] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
  848. [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
  849. [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
  850. [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
  851. [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
  852. [0009.46] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
  853. [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
  854. [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
  855. [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
  856. [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
  857. [0009.46] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
  858. [0009.47] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
  859. [0009.47] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
  860. [0009.47] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
  861. [0009.47] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
  862. [0009.47] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
  863. [0009.47] ScriptLog: Adding EvacAll ability to template NestCentral
  864. [0009.47] ScriptLog: Adding EvacAll ability to template SparkSoldier
  865. [0009.47] ScriptLog: Adding EvacAll ability to template SparkSoldier
  866. [0009.47] ScriptLog: Adding EvacAll ability to template SparkSoldier
  867. [0009.47] ScriptLog: Adding EvacAll ability to template SparkSoldier
  868. [0009.47] ScriptLog: Adding EvacAll ability to template SparkSoldier
  869. [0009.47] ScriptLog: Adding EvacAll ability to template LostTowersSpark
  870. [0009.47] ScriptLog: Adding EvacAll ability to template LostTowersSpark
  871. [0009.47] ScriptLog: Adding EvacAll ability to template LostTowersSpark
  872. [0009.47] ScriptLog: Adding EvacAll ability to template LostTowersSpark
  873. [0009.47] ScriptLog: Adding EvacAll ability to template LostTowersSpark
  874. [0009.47] ScriptLog: Adding EvacAll ability to template LostTowersShen
  875. [0009.47] FreeReloadAnytime: Free reload upgrade patched for ReloadUpgrade_Bsc
  876. [0009.47] FreeReloadAnytime: Free reload upgrade patched for ReloadUpgrade_Adv
  877. [0009.47] FreeReloadAnytime: Free reload upgrade patched for ReloadUpgrade_Sup
  878. [0009.47] EmpowerStock: Stock upgrade patched for MissDamageUpgrade_Bsc
  879. [0009.47] EmpowerStock: Stock upgrade patched for MissDamageUpgrade_Adv
  880. [0009.47] EmpowerStock: Stock upgrade patched for MissDamageUpgrade_Sup
  881. [0009.47] ScriptLog: Suppression Visualization Fix: Updated Suppression template visualization function.
  882. [0011.15] Warning: Warning, The Outer object (Package SulzDevXPACK.Cubes) for 'SulzDevXPACK.Cubes.PlayaSunriseFixed' couldn't be loaded [while loading package SulzDevXPACK]: Invalid linker index [couldn't load Package SulzDevXPACK.Cubes]?
  883. [0011.15] Warning: Warning, Failed to load 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed': Failed to find object 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed'
  884. [0011.19] Log: Working around XDK XAudio2 regression: TRUE
  885. [0011.21] Log: Wwise(R) SDK Version 2016.1.6 Build 5926. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
  886. [0012.21] Log: Using D3D11 adapter: NVIDIA GeForce GTX 1060
  887. [0012.45] Log: Detected 1 Nvidia GPU for rendering
  888. [0012.56] Log: MMDevice Endpoint 0: "GBo[niki (Realtek High Definition Audio)" ({0.0.0.00000000}.{e19c59f1-eb50-4b76-b000-74897ea9c44c}) (DEFAULT)
  889. [0012.58] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  890. [0012.58] Log: LoadMap: XPACK_Shell_AC_Lost?Name=Player?Team=255
  891. [0013.64] Log: Setting Game Info for World (0x2f643080) 'XPACK_Shell_AC_Lost.TheWorld:PersistentLevel.WorldInfo_0'
  892. [0013.64] Log: Game class is 'XComShell'
  893. [0013.64] Log: Set Game Info as (0x2d1e4b80) 'XPACK_Shell_AC_Lost.TheWorld:PersistentLevel.XComShell_0'
  894. [0013.76] Log: Bringing World XPACK_Shell_AC_Lost.TheWorld up for play (0) at 2017.09.24-15.44.36
  895. [0013.80] Log: Bringing up level for play took: 0.158320
  896. [0014.11] Warning: Redscreen: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
  897. [0014.17] Log: ########### Finished loading level: 1.594218 seconds
  898. [0014.49] Log: Movie Started Event: 1080_X2_2KFXS_Logos
  899. [0020.04] Log: Initializing Engine Completed
  900. [0020.04] Log: AnalyticsGameMovie : Failed
  901. [0020.04] Log: Movie Finished Event: X2_2KFXS_Logos, 5.543072, 0.000000
  902. [0026.03] Log: >>>>>>>>>>>>>> Initial startup: 26.03s <<<<<<<<<<<<<<<
  903. [0026.69] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
  904. [0026.70] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
  905. [0027.19] SkulljackFix: Skulljack ability patched!
  906. [0027.71] Log: UOnlineSubsystem OnlineSubsystemSteamworks_0
  907.  
  908. [0028.01] Log: Decal Regeneration: 0 times, 0.310 ms
  909. [0028.35] Log: Decal Regeneration: 0 times, 0.452 ms
  910. [0028.86] Log: Decal Regeneration: 0 times, 0.637 ms
  911. [0029.30] Log: Decal Regeneration: 0 times, 0.780 ms
  912. [0029.74] Log: Decal Regeneration: 0 times, 0.918 ms
  913. [0030.55] ScriptLog: Script call stack:
  914. Function XComGame.UIFinalShell:CheckForNewChallenges
  915.  
  916. [0033.11] Warning: SeqAct_ActivateRemoteEvent XPACK_Shell_AC_Lost.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: FinishedTransitionToShell
  917. [0036.39] Warning: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
  918.  
  919. [0036.42] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  920. [0036.42] Log: LoadMap: Plot_CTY_Council_LgObj_Canal?Name=Player?Team=255?game=XComGame.XComTacticalGame?LoadingSave
  921. [0036.46] Log: --- LOADING MOVIE START ---
  922. [0036.47] Log: Movie Started Event: 1080_Black
  923. [0039.09] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Melee_Pop_A'! Referenced by 'GameUnit_Valkyrie.Anims.AS_Valkyrie:AnimSequence_53.AnimNotify_PlayParticleEffect_0' ('Engine.AnimNotify_PlayParticleEffect:PSTemplate').
  924. [0039.09] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
  925. [0039.09] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Melee_Impact_A'! Referenced by 'GameUnit_Valkyrie.Anims.AS_Valkyrie:AnimSequence_53.AnimNotify_PlayParticleEffect_1' ('Engine.AnimNotify_PlayParticleEffect:PSTemplate').
  926. [0039.09] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
  927. [0039.09] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Melee_Pop_A'! Referenced by 'GameUnit_Valkyrie.Anims.AS_Valkyrie:AnimSequence_54.AnimNotify_PlayParticleEffect_0' ('Engine.AnimNotify_PlayParticleEffect:PSTemplate').
  928. [0039.09] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
  929. [0039.16] Warning: Warning, Failed to load 'Unit_Hit_Effects.Hit_Container_Alien'! Referenced by 'GameUnit_Valkyrie.ARC_GameUnit_Valkyrie' ('XComGame.XComUnitPawn:DamageEffectContainer').
  930. [0039.16] Warning: Warning, Failed to load 'Unit_Hit_Effects': Can't find file for package 'Unit_Hit_Effects' while loading NULL
  931. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged:ParticleModuleRequired_0' ('Engine.ParticleModuleRequired:Material').
  932. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  933. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged:ParticleModuleRequired_4' ('Engine.ParticleModuleRequired:Material').
  934. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  935. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged_Suppress:ParticleModuleRequired_0' ('Engine.ParticleModuleRequired:Material').
  936. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  937. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged_Suppress:ParticleModuleRequired_4' ('Engine.ParticleModuleRequired:Material').
  938. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  939. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged:ParticleModuleRequired_0' ('Engine.ParticleModuleRequired:Material').
  940. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  941. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged:ParticleModuleRequired_4' ('Engine.ParticleModuleRequired:Material').
  942. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  943. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged_Suppress:ParticleModuleRequired_0' ('Engine.ParticleModuleRequired:Material').
  944. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  945. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.M_Chaingun_Embers_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged_Suppress:ParticleModuleRequired_4' ('Engine.ParticleModuleRequired:Material').
  946. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  947. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged:ParticleModuleTypeDataMesh_2' ('Engine.ParticleModuleTypeDataMesh:Mesh').
  948. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  949. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
  950. [0039.21] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  951. [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged_Suppress:ParticleModuleTypeDataMesh_2' ('Engine.ParticleModuleTypeDataMesh:Mesh').
  952. [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  953. [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Red.P_Beam_Ranged_Suppress:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
  954. [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  955. [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged:ParticleModuleTypeDataMesh_2' ('Engine.ParticleModuleTypeDataMesh:Mesh').
  956. [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  957. [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
  958. [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  959. [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged_Suppress:ParticleModuleTypeDataMesh_2' ('Engine.ParticleModuleTypeDataMesh:Mesh').
  960. [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  961. [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun.Chaingun_Cyl_Ranged'! Referenced by 'BetterWeapons.Particles_Yellow.P_Beam_Ranged_Suppress:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
  962. [0039.22] Warning: Warning, Failed to load 'FX_MEC_WP_Chaingun': Can't find file for package 'FX_MEC_WP_Chaingun' while loading NULL
  963. [0039.23] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien.P_Beam_Impact_Vapor'! Referenced by 'BetterWeapons.Muton.PJ_Muton_Rifle_red:X2UnifiedProjectileElement_126' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
  964. [0039.23] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien': Can't find file for package 'FX_Beam_Rifle_Alien' while loading NULL
  965. [0039.24] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien.P_Beam_Impact_Vapor'! Referenced by 'BetterWeapons.Muton.PJ_Muton_Rifle_red:X2UnifiedProjectileElement_35' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
  966. [0039.24] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien': Can't find file for package 'FX_Beam_Rifle_Alien' while loading NULL
  967. [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien.P_Beam_Impact_Vapor'! Referenced by 'BetterWeapons.Muton.PJ_Muton_Rifle_red:X2UnifiedProjectileElement_4' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
  968. [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien': Can't find file for package 'FX_Beam_Rifle_Alien' while loading NULL
  969. [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien.P_Beam_Impact_Vapor'! Referenced by 'BetterWeapons.Muton.PJ_Muton_Rifle_Yellow:X2UnifiedProjectileElement_126' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
  970. [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien': Can't find file for package 'FX_Beam_Rifle_Alien' while loading NULL
  971. [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien.P_Beam_Impact_Vapor'! Referenced by 'BetterWeapons.Muton.PJ_Muton_Rifle_Yellow:X2UnifiedProjectileElement_35' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
  972. [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien': Can't find file for package 'FX_Beam_Rifle_Alien' while loading NULL
  973. [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien.P_Beam_Impact_Vapor'! Referenced by 'BetterWeapons.Muton.PJ_Muton_Rifle_Yellow:X2UnifiedProjectileElement_4' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
  974. [0039.25] Warning: Warning, Failed to load 'FX_Beam_Rifle_Alien': Can't find file for package 'FX_Beam_Rifle_Alien' while loading NULL
  975. [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_MuzzleFlash_LensFlare'! Referenced by 'BetterWeapons.Staff.PJ_Archon_Rifle:X2UnifiedProjectileElement_1' ('XComGame.X2UnifiedProjectileElement:UseParticleSystem').
  976. [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
  977. [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Ranged_Light'! Referenced by 'BetterWeapons.Staff.PJ_Archon_Rifle:X2UnifiedProjectileElement_264' ('XComGame.X2UnifiedProjectileElement:UseParticleSystem').
  978. [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
  979. [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Beam_Ranged'! Referenced by 'BetterWeapons.Staff.PJ_Archon_Rifle:X2UnifiedProjectileElement_35' ('XComGame.X2UnifiedProjectileElement:UseParticleSystem').
  980. [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
  981. [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Impact'! Referenced by 'BetterWeapons.Staff.PJ_Archon_Rifle:X2UnifiedProjectileElement_35' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
  982. [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
  983. [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Muzzleflash'! Referenced by 'BetterWeapons.Staff.PJ_Archon_Rifle:X2UnifiedProjectileElement_51' ('XComGame.X2UnifiedProjectileElement:UseParticleSystem').
  984. [0039.25] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
  985. [0039.30] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Melee_Pop_A'! Referenced by 'Archon_ANIM.Anims.AS_Archon:AnimSequence_53.AnimNotify_PlayParticleEffect_0' ('Engine.AnimNotify_PlayParticleEffect:PSTemplate').
  986. [0039.30] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
  987. [0039.30] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Melee_Impact_A'! Referenced by 'Archon_ANIM.Anims.AS_Archon:AnimSequence_53.AnimNotify_PlayParticleEffect_1' ('Engine.AnimNotify_PlayParticleEffect:PSTemplate').
  988. [0039.30] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
  989. [0039.30] Warning: Warning, Failed to load 'FX_Archon_Rifle.P_Archon_Rifle_Melee_Pop_A'! Referenced by 'Archon_ANIM.Anims.AS_Archon:AnimSequence_54.AnimNotify_PlayParticleEffect_0' ('Engine.AnimNotify_PlayParticleEffect:PSTemplate').
  990. [0039.30] Warning: Warning, Failed to load 'FX_Archon_Rifle': Can't find file for package 'FX_Archon_Rifle' while loading NULL
  991. [0039.41] Warning: Warning, Failed to load 'Unit_Hit_Effects.Hit_Container_Alien'! Referenced by 'BetterMutons.Arc.ARC_GameUnit_Muton' ('XComGame.XComUnitPawn:DamageEffectContainer').
  992. [0039.41] Warning: Warning, Failed to load 'Unit_Hit_Effects': Can't find file for package 'Unit_Hit_Effects' while loading NULL
  993. [0039.41] Warning: Warning, Failed to load 'Unit_Hit_Effects.Hit_Container_Alien'! Referenced by 'BetterMutons.Arc.ARC_GameUnit_MutonInfector' ('XComGame.XComUnitPawn:DamageEffectContainer').
  994. [0039.41] Warning: Warning, Failed to load 'Unit_Hit_Effects': Can't find file for package 'Unit_Hit_Effects' while loading NULL
  995. [0039.41] Warning: Warning, Failed to load 'Unit_Hit_Effects.Hit_Container_Alien'! Referenced by 'BetterMutons.Arc.ARC_GameUnit_MutonPyro' ('XComGame.XComUnitPawn:DamageEffectContainer').
  996. [0039.41] Warning: Warning, Failed to load 'Unit_Hit_Effects': Can't find file for package 'Unit_Hit_Effects' while loading NULL
  997. [0039.86] Log: Setting Game Info for World (0x2d948200) 'Plot_CTY_Council_LgObj_Canal.TheWorld:PersistentLevel.WorldInfo_6'
  998. [0039.86] Log: Game class is 'XComTacticalGame'
  999. [0039.86] Log: Set Game Info as (0x2e5cc800) 'Plot_CTY_Council_LgObj_Canal.TheWorld:PersistentLevel.XComTacticalGame_0'
  1000. [0039.86] Log: Bringing World Plot_CTY_Council_LgObj_Canal.TheWorld up for play (0) at 2017.09.24-15.45.02
  1001. [0039.87] Log: XComTacticalGame::PendingMatch - Begin State
  1002. [0039.87] Log: Bringing up level for play took: 0.013483
  1003. [0039.90] Log: ########### Finished loading level: 3.475230 seconds
  1004. [0039.90] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
  1005. [0040.14] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
  1006. [0040.14] Log: XComTacticalGame::StartMatch
  1007. [0040.14] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
  1008. [0040.38] Log: TacticalGRI::InitBattle: StartGameState=None, IntendedForReloadLevel=False
  1009. [0040.38] Log: X2TacticalGameRuleset_0 LoadTacticalGame: BeginState
  1010. [0040.39] Log: XComTacticalGame::PendingMatch - End State -> Playing
  1011. [0040.40] Log: XComTacticalGame::Playing - Begin State
  1012. [0040.40] Log: X2TacticalGameRuleset_0 LoadTacticalGame: Start of Begin Block
  1013. [0040.40] Log: XCom3DCursor::ResetPlotValueCache
  1014. [0040.40] Log: Loading Map Phase 1: Stream Parcels
  1015. [0044.64] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
  1016. [0044.67] Log: Octree Warning (AddPrimitive): StaticMeshComponent_329 (Owner: Plot_CTY_Council_LgObj_Canal.TheWorld:AdventCrate_LoCov_1x1_MissionLoot_133.XComLevelActor_0) Outside World.
  1017. [0044.67] Log: Octree Warning (AddPrimitive): StaticMeshComponent_329 (Owner: Plot_CTY_Council_LgObj_Canal.TheWorld:AdventCrate_LoCov_1x1_MissionLoot_133.XComLevelActor_0) Outside World.
  1018. [0044.67] Log: Octree Warning (AddPrimitive): StaticMeshComponent_329 (Owner: Plot_CTY_Council_LgObj_Canal.TheWorld:AdventCrate_LoCov_1x1_MissionLoot_132.XComLevelActor_0) Outside World.
  1019. [0044.67] Log: Octree Warning (AddPrimitive): StaticMeshComponent_329 (Owner: Plot_CTY_Council_LgObj_Canal.TheWorld:AdventCrate_LoCov_1x1_MissionLoot_132.XComLevelActor_0) Outside World.
  1020. [0044.67] Log: Octree Warning (AddPrimitive): StaticMeshComponent_329 (Owner: Plot_CTY_Council_LgObj_Canal.TheWorld:AdventCrate_LoCov_1x1_MissionLoot_131.XComLevelActor_0) Outside World.
  1021. [0044.67] Log: Octree Warning (AddPrimitive): StaticMeshComponent_329 (Owner: Plot_CTY_Council_LgObj_Canal.TheWorld:AdventCrate_LoCov_1x1_MissionLoot_131.XComLevelActor_0) Outside World.
  1022. [0044.74] Log: Decal Regeneration: 0 times, 1.704 ms
  1023. [0044.80] Log: Loading Map Phase 2: Layer Selection
  1024. [0044.93] Log: Decal Regeneration: 0 times, 2.778 ms
  1025. [0044.94] Log: Loading Map Phase 3: Building World Data
  1026. [0044.94] Log: Started building visibility map... (93840 tiles ( 92 x 60 x 17 ))
  1027. [0046.57] Log: Finished building visibility map. Map dimensions: 93840 tiles ( 92 x 60 x 17 )
  1028. [0046.57] Log: ----------------------------
  1029. [0046.57] Log: StaticTileFlags 349.63 KB (128.00 KB overhead) | 3152 of 5580 blocks used
  1030. [0046.57] Log: VisibilityBlockingVoxels 36671.23 KB (128.00 KB overhead) | 1843 of 5580 blocks used
  1031. [0046.57] Log: CoverFlags 186.85 KB (128.00 KB overhead) | 837 of 5580 blocks used
  1032. [0046.57] Log: FloorTileData 1454.38 KB (128.00 KB overhead) | 1179 of 5580 blocks used
  1033. [0046.57] Log: CoverTileData 481.11 KB (128.00 KB overhead) | 837 of 5580 blocks used
  1034. [0046.57] Log: InteractPoints 143.47 KB (128.00 KB overhead) | 55 of 5580 blocks used
  1035. [0046.57] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 5580 blocks used
  1036. [0046.57] Log: FullTileOccupiers 273.83 KB (128.00 KB overhead) | 1037 of 5580 blocks used
  1037. [0046.57] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 5580 blocks used
  1038. [0046.57] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 5580 blocks used
  1039. [0046.57] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 5580 blocks used
  1040. [0046.57] Log: ----------------------------
  1041. [0046.60] Log: Total Data Size: 42449.69KB
  1042.  
  1043. [0046.88] Log: Decal Regeneration: 0 times, 5.806 ms
  1044. [0047.24] XCom_Event:
  1045.  
  1046. Validation Failure Summary (These event listeners have been REMOVED) :
  1047.  
  1048. [0047.61] Warning: Warning, The Outer object (Package MagCannon.Meshes) for 'MagCannon.Meshes.SM_MagCannon_StockB_Support' couldn't be loaded [while loading package MagCannon]: Invalid linker index [couldn't load Package MagCannon.Meshes]?
  1049. [0047.61] Warning: Warning, Failed to load 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support': Failed to find object 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support'
  1050. [0047.70] Warning: Attempting to detach NULL component from SkeletalMeshComponent_175
  1051. [0047.70] Warning: Attempting to detach NULL component from SkeletalMeshComponent_175
  1052. [0048.00] Warning: Attempting to detach NULL component from SkeletalMeshComponent_281
  1053. [0048.00] Warning: Attempting to detach NULL component from SkeletalMeshComponent_281
  1054. [0048.08] Warning: Warning, The Outer object (Package MagCannon.Meshes) for 'MagCannon.Meshes.SM_MagCannon_StockB_Support' couldn't be loaded [while loading package MagCannon]: Invalid linker index [couldn't load Package MagCannon.Meshes]?
  1055. [0048.08] Warning: Warning, Failed to load 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support': Failed to find object 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support'
  1056. [0048.41] XCom_Maps: , Plot_CTY_Council_LgObj_Canal, , 7.05
  1057. [0048.42] Log: ActorEncroachmentCheck: Actor 'XComPawnPhysicsProp_0' has uninitialised CollisionComponent!
  1058. [0048.46] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
  1059. [0048.47] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
  1060. [0048.51] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 3 as the MaxFloor.
  1061. [0048.59] ScriptLog: Gotcha Again v142: Initialization complete.
  1062. [0048.60] Warning: Redscreen: FullyLoading in DynamicLoadObject: XPACK_SoundTacticalUI (XPACK_SoundTacticalUI.ChosenTurn)
  1063. [0048.84] Log: No mesh was created (BLDGKit_CrnTrim_Interior_Btm_FRAC) (Owner: XComTileFracLevelActor_85).
  1064. [0049.10] Log: Tactical Load Debug: Detected loading movie
  1065. [0049.10] Log: Tactical Load Debug: Engine Request Stop Movie
  1066. [0049.10] Log: Tactical Load Debug: Requested loading movie stop
  1067. [0049.48] Log: Movie Finished Event: 1080_LoadingScreen_Advent_3, 13.008373, 20.000000
  1068. [0049.48] Log: --- LOADING MOVIE TIME: 13.0 sec ---
  1069. [0049.60] Log: Decal Regeneration: 0 times, 9.824 ms
  1070. [0050.94] Log: XComPawnPhysicsProp_10 is attached to XComHumanPawn_16 which is in another level. Using actor's location as collision center.
  1071. [0053.19] Log: Tactical Load Debug: Post loading movie check
  1072. [0053.19] Log: X2TacticalGameRuleset_0 LoadTacticalGame: End of Begin Block
  1073. [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
  1074. [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
  1075. [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
  1076. [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  1077. [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  1078. [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  1079. [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  1080. [0053.19] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1081. [0053.19] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1082. [0053.19] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1083. [0053.19] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1084. [0053.19] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1085. [0053.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  1086. [0053.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1087. [0053.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1088. [0053.21] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1089. [0053.21] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1090. [0053.21] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1091. [0053.21] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1092. [0053.21] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1093. [0053.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1094. [0053.24] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 3 as the MaxFloor.
  1095. [0053.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1096. [0053.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1097. [0074.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1098. [0074.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1099. [0086.56] Log: Decal Regeneration: 0 times, 13.026 ms
  1100. [0086.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1101. [0086.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1102. [0096.03] Log: XComPawnPhysicsProp_5 is attached to XComAlienPawn_1 which is in another level. Using actor's location as collision center.
  1103. [0096.13] Log: XComPawnPhysicsProp_5 is attached to XComAlienPawn_1 which is in another level. Using actor's location as collision center.
  1104. [0096.13] Log: XComPawnPhysicsProp_5 is attached to XComAlienPawn_1 which is in another level. Using actor's location as collision center.
  1105. [0097.96] Log: XComPawnPhysicsProp_5 is attached to XComAlienPawn_1 which is in another level. Using actor's location as collision center.
  1106. [0104.06] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1107. [0104.06] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1108. [0104.06] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1109. [0104.06] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1110. [0104.06] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1111. [0104.13] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1112. [0104.13] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1113. [0104.13] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1114. [0104.13] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1115. [0104.13] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1116. [0109.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1117. [0124.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1118. [0124.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1119. [0127.24] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1120. [0127.24] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1121. [0127.24] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1122. [0127.24] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1123. [0127.24] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1124. [0127.64] Log: XComPawnHitEffect_1 PLAYSOUND with no sound cue called from PostBeginPlay
  1125. [0127.64] Log: Script call stack:
  1126. Function XComGame.GenericHitEffect:PostBeginPlay
  1127.  
  1128. [0127.67] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1129. [0127.67] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1130. [0127.67] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1131. [0127.67] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1132. [0127.67] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1133. [0133.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1134. [0133.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1135. [0136.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1136. [0136.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1137. [0138.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1138. [0138.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1139. [0141.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1140. [0141.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1141. [0143.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1142. [0143.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1143. [0156.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1144. [0156.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1145. [0157.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1146. [0157.26] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1147. [0157.26] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1148. [0157.26] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1149. [0157.26] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1150. [0157.26] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1151. [0157.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1152. [0157.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1153. [0157.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1154. [0157.31] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1155. [0157.31] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1156. [0157.31] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1157. [0157.31] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1158. [0157.31] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1159. [0157.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1160. [0157.36] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1161. [0157.36] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1162. [0157.36] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1163. [0157.36] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1164. [0157.36] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1165. [0157.36] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1166. [0157.36] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1167. [0157.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1168. [0157.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1169. [0157.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1170. [0158.06] Warning: Redscreen: Updating Destructible "Plot_CTY_Council_LgObj_Canal.TheWorld:lg_GeneClinic_01_11.XComInteractiveLevelActor_14" map data before registering as destructible
  1171. [0158.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1172. [0158.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1173. [0158.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1174. [0158.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1175. [0158.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1176. [0158.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1177. [0158.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1178. [0158.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1179. [0158.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1180. [0158.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1181. [0158.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1182. [0158.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1183. [0158.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1184. [0158.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1185. [0158.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1186. [0158.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1187. [0158.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1188. [0158.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1189. [0158.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1190. [0158.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1191. [0158.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1192. [0158.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1193. [0158.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1194. [0158.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1195. [0158.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1196. [0158.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1197. [0158.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1198. [0158.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1199. [0158.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1200. [0158.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1201. [0158.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1202. [0158.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1203. [0158.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1204. [0158.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1205. [0158.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1206. [0158.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1207. [0158.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1208. [0158.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1209. [0158.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1210. [0161.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1211. [0161.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1212. [0161.43] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1213. [0161.43] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1214. [0161.43] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1215. [0161.43] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1216. [0161.43] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1217. [0161.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1218. [0161.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1219. [0161.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1220. [0161.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1221. [0161.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1222. [0161.61] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1223. [0161.61] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1224. [0161.61] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1225. [0161.61] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1226. [0161.61] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1227. [0161.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1228. [0161.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1229. [0161.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1230. [0161.65] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1231. [0161.65] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1232. [0161.65] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1233. [0161.65] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1234. [0161.65] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1235. [0161.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1236. [0161.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1237. [0161.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1238. [0161.70] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1239. [0161.70] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1240. [0161.70] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1241. [0161.70] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1242. [0161.70] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1243. [0161.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1244. [0161.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1245. [0161.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1246. [0161.75] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1247. [0161.75] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1248. [0161.75] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1249. [0161.75] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1250. [0161.75] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1251. [0161.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1252. [0161.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1253. [0161.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1254. [0161.79] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1255. [0161.79] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1256. [0161.79] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1257. [0161.79] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1258. [0161.79] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1259. [0161.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1260. [0161.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1261. [0161.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1262. [0161.83] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1263. [0161.83] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1264. [0161.83] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1265. [0161.83] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1266. [0161.83] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1267. [0161.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1268. [0161.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1269. [0161.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1270. [0161.87] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1271. [0161.87] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1272. [0161.87] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1273. [0161.87] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1274. [0161.87] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1275. [0161.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1276. [0161.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1277. [0161.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1278. [0161.92] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1279. [0161.92] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1280. [0161.92] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1281. [0161.92] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1282. [0161.92] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1283. [0161.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1284. [0161.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1285. [0161.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1286. [0161.96] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1287. [0161.96] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1288. [0161.96] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1289. [0161.96] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1290. [0161.96] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1291. [0161.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1292. [0162.00] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1293. [0162.00] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1294. [0162.00] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1295. [0162.00] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1296. [0162.00] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1297. [0162.00] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1298. [0162.00] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1299. [0162.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1300. [0162.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1301. [0162.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1302. [0162.04] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1303. [0162.04] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1304. [0162.04] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1305. [0162.04] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1306. [0162.04] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1307. [0162.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1308. [0162.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1309. [0162.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1310. [0162.09] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1311. [0162.09] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1312. [0162.09] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1313. [0162.09] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1314. [0162.09] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1315. [0162.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1316. [0162.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1317. [0162.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1318. [0162.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
  1319. [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
  1320. [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
  1321. [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
  1322. [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
  1323. [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
  1324. [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  1325. [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  1326. [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  1327. [0162.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  1328. [0162.17] Log: Kismet: X : No RNF call queued
  1329. [0162.18] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  1330. [0162.18] Log: Kismet: X : Decrement mission timer
  1331. [0162.23] Warning: Redscreen: Updating Destructible "Plot_CTY_Council_LgObj_Canal.TheWorld:CTY_Canal_CrnInt_16x16_Left_27.XComDestructibleActor_57" map data before registering as destructible
  1332. [0162.23] Warning: Redscreen: Updating Destructible "Plot_CTY_Council_LgObj_Canal.TheWorld:CTY_Canal_CrnInt_16x16_Left_27.XComDestructibleActor_32" map data before registering as destructible
  1333. [0162.23] Warning: Redscreen: Updating Destructible "Plot_CTY_Council_LgObj_Canal.TheWorld:CTY_Canal_CrnInt_16x16_Left_27.XComDestructibleActor_42" map data before registering as destructible
  1334. [0162.29] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1335. [0162.29] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1336. [0162.29] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1337. [0162.29] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1338. [0162.29] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1339. [0162.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  1340. [0162.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1341. [0164.99] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1342. [0164.99] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1343. [0164.99] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1344. [0164.99] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1345. [0164.99] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1346. [0164.99] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1347. [0164.99] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1348. [0165.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1349. [0165.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1350. [0165.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1351. [0171.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1352. [0171.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1353. [0175.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1354. [0175.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1355. [0180.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1356. [0180.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1357. [0186.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1358. [0186.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1359. [0190.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1360. [0190.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1361. [0192.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1362. [0192.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1363. [0200.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1364. [0200.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1365. [0203.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1366. [0203.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1367. [0206.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1368. [0206.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1369. [0206.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1370. [0209.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1371. [0209.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1372. [0214.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1373. [0214.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1374. [0214.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1375. [0214.73] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1376. [0214.73] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1377. [0214.73] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1378. [0214.73] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1379. [0214.73] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1380. [0214.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1381. [0214.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1382. [0214.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1383. [0214.79] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1384. [0214.79] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1385. [0214.79] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1386. [0214.79] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1387. [0214.79] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1388. [0214.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1389. [0214.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1390. [0214.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1391. [0214.82] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1392. [0214.82] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1393. [0214.82] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1394. [0214.82] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1395. [0214.82] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1396. [0214.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1397. [0214.86] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1398. [0214.86] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1399. [0215.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1400. [0215.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1401. [0216.13] Log: No mesh was created (BLDGKit_Wall_x03_B_FRAC) (Owner: XComTileFracLevelActor_122).
  1402. [0216.14] Log: No mesh was created (BLDGKit_CrnTrim_Interior_Btm_FRAC) (Owner: XComTileFracLevelActor_99).
  1403. [0219.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1404. [0219.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1405. [0219.13] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1406. [0219.13] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1407. [0219.13] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1408. [0219.13] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1409. [0219.13] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1410. [0219.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1411. [0219.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1412. [0219.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1413. [0219.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1414. [0219.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1415. [0219.33] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1416. [0219.33] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1417. [0219.33] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1418. [0219.33] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1419. [0219.33] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1420. [0219.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1421. [0219.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1422. [0219.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1423. [0219.38] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1424. [0219.38] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1425. [0219.38] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1426. [0219.38] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1427. [0219.38] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1428. [0219.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1429. [0219.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1430. [0219.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1431. [0219.44] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1432. [0219.44] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1433. [0219.44] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1434. [0219.44] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1435. [0219.44] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1436. [0219.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1437. [0219.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1438. [0219.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1439. [0219.50] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1440. [0219.50] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1441. [0219.50] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1442. [0219.50] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1443. [0219.50] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1444. [0219.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1445. [0219.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1446. [0219.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1447. [0219.56] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1448. [0219.56] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1449. [0219.56] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1450. [0219.56] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1451. [0219.56] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1452. [0219.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1453. [0219.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1454. [0219.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1455. [0219.61] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1456. [0219.61] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1457. [0219.61] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1458. [0219.61] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1459. [0219.61] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1460. [0219.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1461. [0219.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1462. [0219.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1463. [0219.67] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1464. [0219.67] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1465. [0219.67] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1466. [0219.67] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1467. [0219.67] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1468. [0219.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1469. [0219.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1470. [0219.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1471. [0219.72] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1472. [0219.72] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1473. [0219.72] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1474. [0219.72] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1475. [0219.72] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1476. [0219.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1477. [0219.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1478. [0219.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1479. [0219.76] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1480. [0219.76] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1481. [0219.76] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1482. [0219.76] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1483. [0219.76] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1484. [0219.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1485. [0219.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1486. [0219.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1487. [0219.82] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1488. [0219.82] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1489. [0219.82] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1490. [0219.82] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1491. [0219.82] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1492. [0219.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1493. [0219.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1494. [0219.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1495. [0219.87] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1496. [0219.87] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1497. [0219.87] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1498. [0219.87] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1499. [0219.87] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1500. [0219.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1501. [0219.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1502. [0219.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1503. [0219.92] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1504. [0219.92] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1505. [0219.92] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1506. [0219.92] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1507. [0219.92] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1508. [0219.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1509. [0219.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1510. [0219.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1511. [0219.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
  1512. [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
  1513. [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
  1514. [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
  1515. [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
  1516. [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
  1517. [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  1518. [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  1519. [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  1520. [0220.03] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  1521. [0220.03] Log: Kismet: X : No RNF call queued
  1522. [0220.03] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  1523. [0220.04] Log: Kismet: X : Decrement mission timer
  1524. [0220.05] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1525. [0220.05] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1526. [0220.05] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1527. [0220.05] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1528. [0220.05] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1529. [0220.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  1530. [0220.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1531. [0222.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1532. [0222.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1533. [0222.46] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1534. [0222.46] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1535. [0222.46] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1536. [0222.46] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1537. [0222.46] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1538. [0222.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1539. [0222.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1540. [0222.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1541. [0232.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1542. [0232.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1543. [0243.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1544. [0243.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1545. [0249.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1546. [0249.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1547. [0256.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1548. [0256.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1549. [0257.38] Log: XComPawnPhysicsProp_0 is attached to XComHumanPawn_2 which is in another level. Using actor's location as collision center.
  1550. [0260.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1551. [0260.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1552. [0264.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1553. [0264.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1554. [0271.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1555. [0271.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1556. [0279.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1557. [0279.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1558. [0288.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1559. [0288.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1560. [0292.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1561. [0292.41] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1562. [0292.41] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1563. [0292.41] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1564. [0292.41] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1565. [0292.41] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1566. [0292.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1567. [0296.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1568. [0296.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1569. [0296.29] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1570. [0296.29] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1571. [0296.29] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1572. [0296.29] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1573. [0296.29] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1574. [0296.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1575. [0296.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1576. [0296.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1577. [0296.32] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1578. [0296.32] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1579. [0296.32] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1580. [0296.32] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1581. [0296.32] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1582. [0296.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1583. [0296.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1584. [0296.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1585. [0296.70] Log: Kismet: X : Exec LOS Camera to Unit : pan->mark->VO->return
  1586. [0296.72] Log: Kismet: X : Cam/VO is disabled for zip mode - marking unit only
  1587. [0296.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1588. [0296.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1589. [0297.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1590. [0297.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1591. [0302.24] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1592. [0302.24] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1593. [0302.24] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1594. [0302.24] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1595. [0302.24] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1596. [0302.83] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1597. [0302.83] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1598. [0302.83] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1599. [0302.83] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1600. [0302.83] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1601. [0302.84] Warning: Warning, The Outer object (Package MagCannon.Meshes) for 'MagCannon.Meshes.SM_MagCannon_StockB_Support' couldn't be loaded [while loading package MagCannon]: Invalid linker index [couldn't load Package MagCannon.Meshes]?
  1602. [0302.84] Warning: Warning, Failed to load 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support': Failed to find object 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support'
  1603. [0307.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1604. [0314.86] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1605. [0314.86] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1606. [0314.86] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1607. [0314.86] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1608. [0314.86] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1609. [0314.86] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1610. [0314.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1611. [0314.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1612. [0314.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1613. [0315.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1614. [0315.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1615. [0315.09] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1616. [0315.09] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1617. [0315.09] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1618. [0315.09] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1619. [0315.09] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1620. [0315.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1621. [0315.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1622. [0315.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1623. [0315.15] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1624. [0315.15] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1625. [0315.15] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1626. [0315.15] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1627. [0315.15] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1628. [0315.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1629. [0315.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1630. [0315.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1631. [0315.21] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1632. [0315.21] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1633. [0315.21] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1634. [0315.21] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1635. [0315.21] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1636. [0315.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1637. [0315.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1638. [0315.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1639. [0315.27] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1640. [0315.27] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1641. [0315.27] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1642. [0315.27] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1643. [0315.27] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1644. [0315.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1645. [0315.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1646. [0315.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1647. [0315.34] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1648. [0315.34] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1649. [0315.34] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1650. [0315.34] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1651. [0315.34] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1652. [0315.36] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1653. [0315.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1654. [0315.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1655. [0315.39] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1656. [0315.39] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1657. [0315.39] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1658. [0315.39] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1659. [0315.39] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1660. [0315.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1661. [0315.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1662. [0315.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1663. [0315.45] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1664. [0315.45] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1665. [0315.45] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1666. [0315.45] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1667. [0315.45] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1668. [0315.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1669. [0315.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1670. [0315.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1671. [0315.52] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1672. [0315.52] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1673. [0315.52] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1674. [0315.52] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1675. [0315.52] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1676. [0315.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1677. [0315.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1678. [0315.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1679. [0315.58] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1680. [0315.58] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1681. [0315.58] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1682. [0315.58] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1683. [0315.58] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1684. [0315.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1685. [0315.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1686. [0315.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1687. [0315.64] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1688. [0315.64] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1689. [0315.64] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1690. [0315.64] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1691. [0315.64] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1692. [0315.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1693. [0315.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1694. [0315.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1695. [0315.70] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1696. [0315.70] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1697. [0315.70] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1698. [0315.70] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1699. [0315.70] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1700. [0315.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1701. [0315.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1702. [0315.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1703. [0315.76] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1704. [0315.76] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1705. [0315.76] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1706. [0315.76] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1707. [0315.76] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1708. [0315.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1709. [0315.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1710. [0315.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1711. [0315.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
  1712. [0315.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
  1713. [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
  1714. [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
  1715. [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
  1716. [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
  1717. [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  1718. [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  1719. [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  1720. [0315.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  1721. [0315.88] Log: Kismet: X : No RNF call queued
  1722. [0315.88] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  1723. [0315.88] Log: Kismet: X : Decrement mission timer
  1724. [0315.89] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1725. [0315.89] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1726. [0315.89] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1727. [0315.89] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1728. [0315.89] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1729. [0315.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  1730. [0315.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1731. [0316.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1732. [0316.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1733. [0316.07] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1734. [0316.07] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1735. [0316.07] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1736. [0316.07] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1737. [0316.07] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1738. [0316.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1739. [0316.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1740. [0316.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1741. [0352.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1742. [0352.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1743. [0357.50] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1744. [0357.50] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1745. [0357.50] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1746. [0357.50] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1747. [0357.50] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1748. [0375.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1749. [0375.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1750. [0377.01] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1751. [0377.01] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1752. [0377.01] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1753. [0377.01] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1754. [0377.01] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1755. [0388.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1756. [0388.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1757. [0393.80] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1758. [0393.80] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1759. [0393.80] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1760. [0393.80] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1761. [0393.80] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1762. [0408.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1763. [0408.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1764. [0411.76] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1765. [0411.76] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1766. [0411.76] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1767. [0411.76] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1768. [0411.76] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1769. [0411.92] Log: XComPawnHitEffect_13 PLAYSOUND with no sound cue called from PostBeginPlay
  1770. [0411.92] Log: Script call stack:
  1771. Function XComGame.GenericHitEffect:PostBeginPlay
  1772.  
  1773. [0419.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1774. [0419.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1775. [0422.96] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1776. [0422.96] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1777. [0422.96] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1778. [0422.96] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1779. [0422.96] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1780. [0423.13] Log: XComPawnHitEffect_15 PLAYSOUND with no sound cue called from PostBeginPlay
  1781. [0423.13] Log: Script call stack:
  1782. Function XComGame.GenericHitEffect:PostBeginPlay
  1783.  
  1784. [0433.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1785. [0433.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1786. [0436.32] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1787. [0436.32] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1788. [0436.32] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1789. [0436.32] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1790. [0436.32] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1791. [0436.48] Log: XComPawnHitEffect_17 PLAYSOUND with no sound cue called from PostBeginPlay
  1792. [0436.48] Log: Script call stack:
  1793. Function XComGame.GenericHitEffect:PostBeginPlay
  1794.  
  1795. [0436.50] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1796. [0436.50] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1797. [0436.50] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1798. [0436.50] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1799. [0436.50] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1800. [0439.19] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1801. [0439.19] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1802. [0439.19] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1803. [0439.19] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1804. [0439.19] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1805. [0460.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1806. [0460.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1807. [0468.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1808. [0468.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1809. [0470.52] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1810. [0470.52] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1811. [0470.52] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1812. [0470.52] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1813. [0470.52] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1814. [0470.89] Log: No mesh was created (BLDGKit_Wall_x03_B_FRAC) (Owner: XComTileFracLevelActor_122).
  1815. [0488.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1816. [0488.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1817. [0490.82] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1818. [0490.82] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1819. [0490.82] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1820. [0490.82] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1821. [0490.82] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1822. [0501.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1823. [0501.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1824. [0505.11] Log: No mesh was created (BLDGKit_Wall_x03_B_FRAC) (Owner: XComTileFracLevelActor_122).
  1825. [0511.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1826. [0511.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1827. [0518.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1828. [0518.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1829. [0519.77] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1830. [0519.77] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1831. [0519.77] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1832. [0519.77] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1833. [0519.77] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1834. [0520.02] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1835. [0520.02] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1836. [0520.02] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1837. [0520.02] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1838. [0520.02] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1839. [0525.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1840. [0525.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1841. [0526.69] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1842. [0526.69] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1843. [0526.69] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1844. [0526.69] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1845. [0526.69] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1846. [0527.01] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1847. [0527.01] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1848. [0527.01] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1849. [0527.01] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1850. [0527.01] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1851. [0527.15] Log: No mesh was created (BLDGKit_Wall_x03_B_FRAC) (Owner: XComTileFracLevelActor_122).
  1852. [0529.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1853. [0529.26] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1854. [0529.26] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1855. [0529.26] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1856. [0529.26] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1857. [0529.26] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1858. [0529.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1859. [0529.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1860. [0529.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1861. [0529.32] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1862. [0529.32] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1863. [0529.32] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1864. [0529.32] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1865. [0529.32] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1866. [0529.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1867. [0529.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1868. [0529.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1869. [0529.37] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1870. [0529.37] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1871. [0529.37] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1872. [0529.37] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1873. [0529.37] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1874. [0529.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1875. [0529.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1876. [0529.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1877. [0529.41] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1878. [0529.41] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1879. [0529.41] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1880. [0529.41] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1881. [0529.41] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1882. [0529.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1883. [0529.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1884. [0529.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1885. [0529.57] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1886. [0529.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1887. [0532.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1888. [0532.44] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1889. [0532.44] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1890. [0532.44] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1891. [0532.44] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1892. [0532.44] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1893. [0532.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1894. [0532.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1895. [0532.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1896. [0532.49] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1897. [0532.49] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1898. [0532.49] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1899. [0532.49] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1900. [0532.49] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1901. [0532.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1902. [0532.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1903. [0532.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1904. [0532.54] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1905. [0532.54] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1906. [0532.54] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1907. [0532.54] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1908. [0532.54] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1909. [0532.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1910. [0532.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1911. [0532.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1912. [0532.58] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1913. [0532.58] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1914. [0532.58] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1915. [0532.58] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1916. [0532.58] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1917. [0532.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1918. [0532.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1919. [0532.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1920. [0532.62] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1921. [0532.62] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1922. [0532.62] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1923. [0532.62] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1924. [0532.62] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1925. [0532.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1926. [0532.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1927. [0532.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1928. [0532.66] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1929. [0532.66] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1930. [0532.66] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1931. [0532.66] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1932. [0532.66] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1933. [0532.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1934. [0532.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1935. [0532.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1936. [0532.70] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1937. [0532.70] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1938. [0532.70] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1939. [0532.70] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1940. [0532.70] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1941. [0532.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1942. [0532.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1943. [0532.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1944. [0532.74] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1945. [0532.74] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1946. [0532.74] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1947. [0532.74] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1948. [0532.74] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1949. [0532.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1950. [0532.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1951. [0532.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1952. [0532.80] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1953. [0532.80] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1954. [0532.80] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1955. [0532.80] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1956. [0532.80] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1957. [0532.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1958. [0532.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1959. [0532.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1960. [0532.84] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1961. [0532.84] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1962. [0532.84] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1963. [0532.84] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1964. [0532.84] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1965. [0532.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1966. [0532.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1967. [0532.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1968. [0532.88] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1969. [0532.88] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1970. [0532.88] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1971. [0532.88] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1972. [0532.88] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1973. [0532.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1974. [0532.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1975. [0532.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1976. [0532.92] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1977. [0532.92] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1978. [0532.92] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  1979. [0532.92] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  1980. [0532.92] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  1981. [0532.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1982. [0532.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1983. [0532.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1984. [0532.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
  1985. [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
  1986. [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
  1987. [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
  1988. [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
  1989. [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
  1990. [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  1991. [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  1992. [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  1993. [0533.00] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  1994. [0533.00] Log: Kismet: X : No RNF call queued
  1995. [0533.01] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  1996. [0533.01] Log: Kismet: X : Decrement mission timer
  1997. [0533.02] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  1998. [0533.02] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  1999. [0533.02] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2000. [0533.02] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2001. [0533.02] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2002. [0533.02] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  2003. [0533.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2004. [0533.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2005. [0533.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2006. [0533.24] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2007. [0533.24] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2008. [0533.24] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2009. [0533.24] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2010. [0533.24] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2011. [0533.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2012. [0533.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2013. [0533.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2014. [0546.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2015. [0546.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2016. [0568.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2017. [0568.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2018. [0575.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2019. [0575.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2020. [0581.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2021. [0581.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2022. [0582.15] Log: XComPawnPhysicsProp_0 is attached to XComHumanPawn_2 which is in another level. Using actor's location as collision center.
  2023. [0585.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2024. [0585.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  2025. [0588.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2026. [0589.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2027. [0589.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2028. [0592.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2029. [0592.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2030. [0596.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2031. [0596.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2032. [0599.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2033. [0599.43] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2034. [0599.43] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2035. [0599.43] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2036. [0599.43] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2037. [0599.43] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2038. [0599.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2039. [0599.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2040. [0599.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2041. [0599.57] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2042. [0599.57] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2043. [0599.57] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2044. [0599.57] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2045. [0599.57] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2046. [0599.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2047. [0599.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2048. [0599.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2049. [0599.66] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2050. [0599.66] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2051. [0599.66] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2052. [0599.66] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2053. [0599.66] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2054. [0599.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2055. [0599.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2056. [0599.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2057. [0599.72] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2058. [0599.72] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2059. [0599.72] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2060. [0599.72] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2061. [0599.72] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2062. [0599.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2063. [0599.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2064. [0599.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2065. [0599.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2066. [0599.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2067. [0602.75] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2068. [0602.75] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2069. [0602.75] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2070. [0602.75] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2071. [0602.75] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2072. [0602.75] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2073. [0602.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2074. [0602.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2075. [0602.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2076. [0602.80] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2077. [0602.80] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2078. [0602.80] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2079. [0602.80] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2080. [0602.80] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2081. [0602.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2082. [0602.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2083. [0602.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2084. [0602.85] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2085. [0602.85] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2086. [0602.85] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2087. [0602.85] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2088. [0602.85] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2089. [0602.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2090. [0602.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2091. [0602.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2092. [0602.89] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2093. [0602.89] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2094. [0602.89] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2095. [0602.89] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2096. [0602.89] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2097. [0602.91] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2098. [0602.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2099. [0602.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2100. [0602.94] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2101. [0602.94] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2102. [0602.94] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2103. [0602.94] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2104. [0602.94] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2105. [0602.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2106. [0602.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2107. [0602.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2108. [0602.97] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2109. [0602.97] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2110. [0602.97] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2111. [0602.97] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2112. [0602.97] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2113. [0602.99] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2114. [0603.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2115. [0603.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2116. [0603.02] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2117. [0603.02] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2118. [0603.02] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2119. [0603.02] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2120. [0603.02] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2121. [0603.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2122. [0603.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2123. [0603.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2124. [0603.06] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2125. [0603.06] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2126. [0603.06] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2127. [0603.06] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2128. [0603.06] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2129. [0603.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2130. [0603.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2131. [0603.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2132. [0603.10] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2133. [0603.10] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2134. [0603.10] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2135. [0603.10] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2136. [0603.10] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2137. [0603.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2138. [0603.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2139. [0603.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2140. [0603.14] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2141. [0603.14] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2142. [0603.14] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2143. [0603.14] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2144. [0603.14] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2145. [0603.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2146. [0603.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2147. [0603.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2148. [0603.18] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2149. [0603.18] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2150. [0603.18] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2151. [0603.18] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2152. [0603.18] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2153. [0603.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2154. [0603.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2155. [0603.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2156. [0603.22] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2157. [0603.22] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2158. [0603.22] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2159. [0603.22] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2160. [0603.22] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2161. [0603.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2162. [0603.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2163. [0603.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2164. [0603.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
  2165. [0603.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
  2166. [0603.30] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
  2167. [0603.30] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
  2168. [0603.31] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
  2169. [0603.31] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
  2170. [0603.31] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  2171. [0603.31] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  2172. [0603.31] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  2173. [0603.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  2174. [0603.31] Log: Kismet: X : No RNF call queued
  2175. [0603.31] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  2176. [0603.31] Log: Kismet: X : Decrement mission timer
  2177. [0603.32] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2178. [0603.32] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2179. [0603.32] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2180. [0603.32] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2181. [0603.32] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2182. [0603.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  2183. [0603.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2184. [0603.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2185. [0603.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2186. [0603.49] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2187. [0603.49] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2188. [0603.49] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2189. [0603.49] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2190. [0603.49] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2191. [0603.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2192. [0603.57] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2193. [0603.57] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2194. [0633.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2195. [0633.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2196. [0636.89] Log: Kismet: X : Triggered reinforcements queued
  2197. [0636.89] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2198. [0636.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2199. [0645.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2200. [0645.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2201. [0645.11] Warning: Redscreen: UXComAnimTreeController::PlayFullBodyDynamicAnim - Can't play animation HL_CarryBodyStartMM on pawn type ARC_GameUnit_AdvTrooperM3_F.
  2202. Assign To:Animation or Watson.
  2203. [0650.02] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2204. [0650.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2205. [0656.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2206. [0656.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2207. [0663.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2208. [0663.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2209. [0667.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2210. [0667.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2211. [0670.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2212. [0670.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2213. [0673.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2214. [0673.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2215. [0681.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2216. [0681.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2217. [0686.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2218. [0686.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2219. [0692.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2220. [0692.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2221. [0696.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2222. [0696.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2223. [0701.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2224. [0701.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2225. [0705.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2226. [0705.55] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2227. [0705.55] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2228. [0705.55] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2229. [0705.55] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2230. [0705.55] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2231. [0705.57] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2232. [0705.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2233. [0705.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2234. [0705.67] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2235. [0705.67] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2236. [0705.67] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2237. [0705.67] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2238. [0705.67] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2239. [0705.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2240. [0705.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2241. [0705.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2242. [0705.71] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2243. [0705.71] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2244. [0705.71] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2245. [0705.71] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2246. [0705.71] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2247. [0705.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2248. [0705.75] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2249. [0705.75] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2250. [0705.75] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2251. [0705.75] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2252. [0705.75] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2253. [0705.75] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2254. [0705.75] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2255. [0705.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2256. [0705.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2257. [0705.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2258. [0705.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2259. [0705.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2260. [0708.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2261. [0708.77] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2262. [0708.77] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2263. [0708.77] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2264. [0708.77] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2265. [0708.77] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2266. [0708.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2267. [0708.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2268. [0708.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2269. [0708.81] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2270. [0708.81] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2271. [0708.81] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2272. [0708.81] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2273. [0708.81] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2274. [0708.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2275. [0708.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2276. [0708.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2277. [0708.86] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2278. [0708.86] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2279. [0708.86] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2280. [0708.86] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2281. [0708.86] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2282. [0708.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2283. [0708.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2284. [0708.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2285. [0708.90] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2286. [0708.90] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2287. [0708.90] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2288. [0708.90] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2289. [0708.90] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2290. [0708.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2291. [0708.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2292. [0708.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2293. [0708.94] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2294. [0708.94] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2295. [0708.94] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2296. [0708.94] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2297. [0708.94] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2298. [0708.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2299. [0708.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2300. [0708.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2301. [0708.97] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2302. [0708.97] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2303. [0708.97] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2304. [0708.97] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2305. [0708.97] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2306. [0708.99] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2307. [0709.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2308. [0709.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2309. [0709.01] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2310. [0709.01] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2311. [0709.01] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2312. [0709.01] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2313. [0709.01] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2314. [0709.03] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2315. [0709.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2316. [0709.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2317. [0709.05] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2318. [0709.05] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2319. [0709.05] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2320. [0709.05] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2321. [0709.05] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2322. [0709.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2323. [0709.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2324. [0709.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2325. [0709.09] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2326. [0709.09] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2327. [0709.09] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2328. [0709.09] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2329. [0709.09] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2330. [0709.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2331. [0709.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2332. [0709.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2333. [0709.13] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2334. [0709.13] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2335. [0709.13] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2336. [0709.13] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2337. [0709.13] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2338. [0709.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2339. [0709.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2340. [0709.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2341. [0709.17] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2342. [0709.17] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2343. [0709.17] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2344. [0709.17] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2345. [0709.17] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2346. [0709.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2347. [0709.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2348. [0709.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2349. [0709.21] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2350. [0709.21] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2351. [0709.21] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2352. [0709.21] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2353. [0709.21] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2354. [0709.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2355. [0709.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2356. [0709.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2357. [0709.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
  2358. [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
  2359. [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
  2360. [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
  2361. [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
  2362. [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
  2363. [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  2364. [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  2365. [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  2366. [0709.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  2367. [0709.29] Log: Kismet: X : Reinforcements system triggered
  2368. [0709.30] Log: Kismet: X : Standard reinforcements call issued
  2369. [0709.30] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  2370. [0709.31] Log: Kismet: X : Decrement mission timer
  2371. [0709.39] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2372. [0709.39] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2373. [0709.39] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2374. [0709.39] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2375. [0709.39] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2376. [0709.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  2377. [0709.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2378. [0713.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2379. [0713.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2380. [0713.21] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2381. [0713.21] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2382. [0713.21] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2383. [0713.21] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2384. [0713.21] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2385. [0713.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2386. [0713.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2387. [0713.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2388. [0717.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2389. [0717.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2390. [0720.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2391. [0720.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2392. [0723.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2393. [0723.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2394. [0725.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2395. [0725.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2396. [0728.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2397. [0728.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2398. [0731.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2399. [0731.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2400. [0733.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2401. [0733.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2402. [0735.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2403. [0735.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2404. [0739.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2405. [0739.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2406. [0745.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2407. [0745.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2408. [0748.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2409. [0748.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2410. [0751.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2411. [0751.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2412. [0751.30] Log: Kismet: X : RNF module has deactivated
  2413. [0751.36] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2414. [0751.36] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2415. [0751.36] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2416. [0751.36] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2417. [0751.36] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2418. [0751.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2419. [0768.35] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2420. [0768.35] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2421. [0768.35] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2422. [0768.35] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2423. [0768.35] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2424. [0768.39] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2425. [0768.39] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2426. [0768.39] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2427. [0768.39] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2428. [0768.39] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2429. [0768.43] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2430. [0768.43] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2431. [0768.43] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2432. [0768.43] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2433. [0768.43] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2434. [0768.51] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2435. [0768.51] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2436. [0768.51] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2437. [0768.51] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2438. [0768.51] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2439. [0768.56] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2440. [0768.56] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2441. [0768.57] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2442. [0768.57] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2443. [0768.57] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2444. [0768.61] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2445. [0768.61] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2446. [0768.61] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2447. [0768.61] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2448. [0768.61] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2449. [0769.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2450. [0769.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2451. [0769.72] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2452. [0769.72] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2453. [0769.72] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2454. [0769.72] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2455. [0769.72] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2456. [0769.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2457. [0773.74] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2458. [0773.74] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2459. [0773.74] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2460. [0773.74] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2461. [0773.74] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2462. [0777.53] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2463. [0777.53] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2464. [0777.53] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2465. [0777.53] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2466. [0777.54] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2467. [0777.54] Warning: Warning, The Outer object (Package MagCannon.Meshes) for 'MagCannon.Meshes.SM_MagCannon_StockB_Support' couldn't be loaded [while loading package MagCannon]: Invalid linker index [couldn't load Package MagCannon.Meshes]?
  2468. [0777.54] Warning: Warning, Failed to load 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support': Failed to find object 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support'
  2469. [0777.89] Warning: Warning, 730.664 [XComAlienPawn_11] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-14303.981 Y=-8580.935 Z=0.000) RMT=(X=-15.014 Y=-9.007 Z=0.000)
  2470. [0778.37] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2471. [0778.37] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2472. [0778.37] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2473. [0778.37] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2474. [0778.37] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2475. [0778.93] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2476. [0778.93] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2477. [0778.93] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2478. [0778.93] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2479. [0778.93] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2480. [0778.94] Warning: Warning, The Outer object (Package MagCannon.Meshes) for 'MagCannon.Meshes.SM_MagCannon_StockB_Support' couldn't be loaded [while loading package MagCannon]: Invalid linker index [couldn't load Package MagCannon.Meshes]?
  2481. [0778.94] Warning: Warning, Failed to load 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support': Failed to find object 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support'
  2482. [0779.26] Warning: Redscreen: Mismatch of FOW Viewer Update Begin/End (XComAlienPawn_11)
  2483. [0779.27] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2484. [0779.27] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2485. [0779.27] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2486. [0779.27] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2487. [0779.27] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2488. [0780.90] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2489. [0780.90] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2490. [0780.90] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2491. [0780.90] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2492. [0780.90] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2493. [0781.81] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2494. [0781.81] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2495. [0781.81] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2496. [0781.81] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2497. [0781.81] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2498. [0784.20] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2499. [0784.20] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2500. [0784.20] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2501. [0784.20] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2502. [0784.20] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2503. [0784.20] Warning: Warning, The Outer object (Package MagCannon.Meshes) for 'MagCannon.Meshes.SM_MagCannon_StockB_Support' couldn't be loaded [while loading package MagCannon]: Invalid linker index [couldn't load Package MagCannon.Meshes]?
  2504. [0784.20] Warning: Warning, Failed to load 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support': Failed to find object 'Object MagCannon.Meshes.SM_MagCannon_StockB_Support'
  2505. [0805.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2506. [0805.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2507. [0805.06] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2508. [0805.06] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2509. [0805.06] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2510. [0805.06] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2511. [0805.06] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2512. [0805.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2513. [0805.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2514. [0805.10] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2515. [0805.10] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2516. [0805.10] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2517. [0805.10] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2518. [0805.10] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2519. [0805.10] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2520. [0805.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2521. [0805.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2522. [0805.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2523. [0805.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2524. [0805.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2525. [0808.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2526. [0808.12] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2527. [0808.12] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2528. [0808.12] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2529. [0808.12] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2530. [0808.12] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2531. [0808.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2532. [0808.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2533. [0808.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2534. [0808.16] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2535. [0808.16] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2536. [0808.16] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2537. [0808.16] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2538. [0808.16] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2539. [0808.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2540. [0808.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2541. [0808.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2542. [0808.21] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2543. [0808.21] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2544. [0808.21] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2545. [0808.21] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2546. [0808.21] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2547. [0808.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2548. [0808.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2549. [0808.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2550. [0808.25] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2551. [0808.25] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2552. [0808.25] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2553. [0808.25] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2554. [0808.25] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2555. [0808.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2556. [0808.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2557. [0808.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2558. [0808.29] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2559. [0808.29] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2560. [0808.29] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2561. [0808.29] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2562. [0808.29] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2563. [0808.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2564. [0808.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2565. [0808.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2566. [0808.33] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2567. [0808.33] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2568. [0808.33] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2569. [0808.33] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2570. [0808.33] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2571. [0808.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2572. [0808.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2573. [0808.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2574. [0808.37] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2575. [0808.37] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2576. [0808.37] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2577. [0808.37] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2578. [0808.37] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2579. [0808.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2580. [0808.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2581. [0808.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2582. [0808.41] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2583. [0808.41] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2584. [0808.41] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2585. [0808.41] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2586. [0808.41] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2587. [0808.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2588. [0808.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2589. [0808.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2590. [0808.45] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2591. [0808.45] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2592. [0808.45] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2593. [0808.45] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2594. [0808.45] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2595. [0808.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2596. [0808.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2597. [0808.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2598. [0808.50] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2599. [0808.50] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2600. [0808.50] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2601. [0808.50] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2602. [0808.50] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2603. [0808.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2604. [0808.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2605. [0808.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2606. [0808.54] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2607. [0808.54] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2608. [0808.54] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2609. [0808.54] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2610. [0808.54] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2611. [0808.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2612. [0808.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2613. [0808.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2614. [0808.59] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2615. [0808.59] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2616. [0808.59] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2617. [0808.59] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2618. [0808.59] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2619. [0808.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2620. [0808.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2621. [0808.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2622. [0808.63] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2623. [0808.63] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2624. [0808.63] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2625. [0808.63] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2626. [0808.63] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2627. [0808.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2628. [0808.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2629. [0808.67] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2630. [0808.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
  2631. [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
  2632. [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
  2633. [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
  2634. [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
  2635. [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
  2636. [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  2637. [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  2638. [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  2639. [0808.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  2640. [0808.72] Log: Kismet: X : No RNF call queued
  2641. [0808.73] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  2642. [0808.73] Log: Kismet: X : Decrement mission timer
  2643. [0808.88] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2644. [0808.88] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2645. [0808.88] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2646. [0808.88] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2647. [0808.88] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2648. [0808.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  2649. [0808.91] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2650. [0809.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2651. [0809.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2652. [0809.13] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2653. [0809.13] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2654. [0809.13] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2655. [0809.13] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2656. [0809.13] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2657. [0809.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2658. [0809.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2659. [0809.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2660. [0818.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2661. [0818.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2662. [0819.12] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_CTY_Council_LgObj_Canal.TheWorld:PersistentLevel.XComWeapon_61.SkeletalMeshComponent_908 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
  2663. [0820.20] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2664. [0820.20] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2665. [0820.20] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2666. [0820.20] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2667. [0820.20] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2668. [0822.63] Log: XComPawnPhysicsProp_0 is attached to XComHumanPawn_2 which is in another level. Using actor's location as collision center.
  2669. [0822.63] Log: XComPawnPhysicsProp_0 is attached to XComHumanPawn_2 which is in another level. Using actor's location as collision center.
  2670. [0826.25] Warning: Redscreen: UXComAnimNotify_ItemAttach::Notify - Moving object into Socket:L_Hand that already has an object - Bug:Animation Author:Josh Watson
  2671. [0853.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2672. [0853.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2673. [0855.32] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2674. [0855.32] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2675. [0855.32] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2676. [0855.32] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2677. [0855.32] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2678. [0868.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2679. [0868.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2680. [0874.12] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2681. [0874.12] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2682. [0874.12] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2683. [0874.12] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2684. [0874.12] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2685. [0893.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2686. [0893.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2687. [0894.49] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2688. [0894.49] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2689. [0894.49] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2690. [0894.49] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2691. [0894.49] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2692. [0904.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2693. [0904.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2694. [0910.23] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2695. [0910.23] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2696. [0910.23] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2697. [0910.23] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2698. [0910.23] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2699. [0922.64] Log: GetEndPoint called on an invalid path
  2700. [0922.64] Log: GetEndPoint called on an invalid path
  2701. [0924.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2702. [0924.86] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2703. [0935.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2704. [0935.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2705. [0938.00] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2706. [0938.00] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2707. [0938.00] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2708. [0938.00] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2709. [0938.00] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2710. [0938.16] Log: XComPawnHitEffect_82 PLAYSOUND with no sound cue called from PostBeginPlay
  2711. [0938.16] Log: Script call stack:
  2712. Function XComGame.GenericHitEffect:PostBeginPlay
  2713.  
  2714. [0945.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2715. [0945.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2716. [0948.12] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2717. [0948.12] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2718. [0948.12] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2719. [0948.12] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2720. [0948.12] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2721. [0948.28] Log: XComPawnHitEffect_84 PLAYSOUND with no sound cue called from PostBeginPlay
  2722. [0948.28] Log: Script call stack:
  2723. Function XComGame.GenericHitEffect:PostBeginPlay
  2724.  
  2725. [0953.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2726. [0953.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2727. [0956.31] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2728. [0956.31] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2729. [0956.31] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2730. [0956.31] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2731. [0956.31] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2732. [0959.16] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2733. [0959.16] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2734. [0959.16] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2735. [0959.16] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2736. [0959.16] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2737. [0978.24] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2738. [0978.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2739. [0985.13] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2740. [0985.13] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2741. [0985.13] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2742. [0985.13] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2743. [0985.13] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2744. [0995.91] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2745. [0995.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2746. [1000.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2747. [1000.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2748. [1007.14] MovementBorder: Error: Generate Ramps has an infinite loop hiding island edges
  2749. [1009.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2750. [1009.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2751. [1010.44] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2752. [1010.44] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2753. [1010.44] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2754. [1010.44] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2755. [1010.44] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2756. [1013.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2757. [1013.25] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2758. [1013.25] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2759. [1013.25] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2760. [1013.25] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2761. [1013.25] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2762. [1013.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2763. [1013.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2764. [1013.34] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2765. [1013.34] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2766. [1013.34] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2767. [1013.34] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2768. [1013.34] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2769. [1013.34] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2770. [1013.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2771. [1013.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2772. [1013.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2773. [1013.40] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2774. [1013.40] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2775. [1013.40] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2776. [1013.40] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2777. [1013.40] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2778. [1013.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2779. [1013.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2780. [1013.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2781. [1013.48] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2782. [1013.48] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2783. [1013.48] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2784. [1013.48] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2785. [1013.48] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2786. [1013.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2787. [1013.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2788. [1013.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2789. [1016.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2790. [1016.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2791. [1016.71] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2792. [1016.71] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2793. [1016.71] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2794. [1016.71] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2795. [1016.71] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2796. [1016.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2797. [1016.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2798. [1016.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2799. [1016.77] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2800. [1016.77] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2801. [1016.77] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2802. [1016.77] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2803. [1016.77] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2804. [1016.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2805. [1016.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2806. [1016.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2807. [1017.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2808. [1017.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2809. [1018.99] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2810. [1018.99] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2811. [1018.99] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2812. [1018.99] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2813. [1018.99] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2814. [1019.02] Warning: Redscreen: Mismatch of FOW Viewer Update Begin/End (XComAlienPawn_10)
  2815. [1019.02] Warning: Redscreen: Mismatch of FOW Viewer Update Begin/End (XComAlienPawn_10)
  2816. [1020.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2817. [1020.94] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2818. [1020.94] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2819. [1020.94] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2820. [1020.94] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2821. [1020.94] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2822. [1020.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2823. [1021.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2824. [1021.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2825. [1021.01] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2826. [1021.01] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2827. [1021.01] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2828. [1021.01] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2829. [1021.01] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2830. [1021.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2831. [1021.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2832. [1021.07] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2833. [1021.08] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2834. [1021.08] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2835. [1021.08] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2836. [1021.08] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2837. [1021.08] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2838. [1021.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2839. [1021.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2840. [1021.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2841. [1021.15] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2842. [1021.15] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2843. [1021.15] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2844. [1021.15] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2845. [1021.15] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2846. [1021.17] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2847. [1021.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2848. [1021.20] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2849. [1021.20] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2850. [1021.20] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2851. [1021.20] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2852. [1021.20] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2853. [1021.20] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2854. [1021.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2855. [1021.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2856. [1021.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2857. [1021.26] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2858. [1021.26] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2859. [1021.26] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2860. [1021.26] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2861. [1021.26] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2862. [1021.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2863. [1021.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2864. [1021.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2865. [1021.32] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2866. [1021.32] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2867. [1021.32] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2868. [1021.32] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2869. [1021.32] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2870. [1021.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2871. [1021.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2872. [1021.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2873. [1021.38] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2874. [1021.38] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2875. [1021.38] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2876. [1021.38] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2877. [1021.38] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2878. [1021.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2879. [1021.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2880. [1021.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2881. [1021.44] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2882. [1021.44] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2883. [1021.44] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2884. [1021.44] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2885. [1021.44] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2886. [1021.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2887. [1021.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2888. [1021.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2889. [1021.50] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2890. [1021.50] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2891. [1021.50] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2892. [1021.50] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2893. [1021.50] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2894. [1021.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2895. [1021.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2896. [1021.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2897. [1021.56] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2898. [1021.56] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2899. [1021.56] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2900. [1021.56] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2901. [1021.56] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2902. [1021.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2903. [1021.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2904. [1021.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2905. [1021.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
  2906. [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
  2907. [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
  2908. [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
  2909. [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
  2910. [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
  2911. [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  2912. [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  2913. [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  2914. [1021.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  2915. [1021.69] Log: Kismet: X : No RNF call queued
  2916. [1021.69] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  2917. [1021.69] Log: Kismet: X : Decrement mission timer
  2918. [1021.71] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2919. [1021.71] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2920. [1021.71] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2921. [1021.71] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2922. [1021.71] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2923. [1021.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  2924. [1021.75] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2925. [1021.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2926. [1021.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2927. [1021.95] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2928. [1021.95] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2929. [1021.95] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2930. [1021.95] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2931. [1021.95] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2932. [1021.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2933. [1022.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2934. [1022.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2935. [1033.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2936. [1033.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2937. [1036.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2938. [1036.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2939. [1046.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2940. [1046.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2941. [1050.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2942. [1050.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2943. [1052.10] MovementBorder: Error: Generate Ramps has an infinite loop hiding island edges
  2944. [1055.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2945. [1055.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  2946. [1056.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2947. [1064.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2948. [1064.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2949. [1068.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2950. [1068.43] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2951. [1071.83] Log: XComPawnPhysicsProp_0 is attached to XComHumanPawn_2 which is in another level. Using actor's location as collision center.
  2952. [1073.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2953. [1073.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2954. [1079.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2955. [1079.99] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2956. [1085.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2957. [1085.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2958. [1089.08] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2959. [1089.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2960. [1089.11] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2961. [1089.11] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2962. [1089.11] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2963. [1089.11] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2964. [1089.11] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2965. [1089.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2966. [1089.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2967. [1089.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2968. [1089.17] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2969. [1089.17] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2970. [1089.17] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2971. [1089.17] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2972. [1089.17] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2973. [1089.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2974. [1089.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2975. [1089.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2976. [1089.21] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2977. [1089.21] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2978. [1089.21] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2979. [1089.21] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2980. [1089.21] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2981. [1089.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2982. [1089.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2983. [1089.25] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2984. [1089.25] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2985. [1089.25] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2986. [1089.25] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2987. [1089.25] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2988. [1089.25] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  2989. [1089.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  2990. [1089.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  2991. [1089.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  2992. [1089.39] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  2993. [1089.41] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  2994. [1092.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  2995. [1092.27] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  2996. [1092.27] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  2997. [1092.27] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  2998. [1092.27] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  2999. [1092.27] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  3000. [1092.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3001. [1092.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  3002. [1092.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  3003. [1092.31] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  3004. [1092.31] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  3005. [1092.31] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  3006. [1092.31] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  3007. [1092.31] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  3008. [1092.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3009. [1092.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  3010. [1092.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  3011. [1092.35] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  3012. [1092.35] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  3013. [1092.35] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  3014. [1092.35] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  3015. [1092.35] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  3016. [1092.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3017. [1092.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  3018. [1092.40] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  3019. [1092.40] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  3020. [1092.40] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  3021. [1092.40] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  3022. [1092.40] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  3023. [1092.40] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  3024. [1092.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3025. [1092.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  3026. [1092.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  3027. [1092.44] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  3028. [1092.44] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  3029. [1092.44] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  3030. [1092.44] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  3031. [1092.44] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  3032. [1092.47] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3033. [1092.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  3034. [1092.50] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  3035. [1092.50] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  3036. [1092.50] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  3037. [1092.50] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  3038. [1092.50] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  3039. [1092.50] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  3040. [1092.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3041. [1092.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  3042. [1092.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  3043. [1092.54] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  3044. [1092.54] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  3045. [1092.54] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  3046. [1092.54] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  3047. [1092.54] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  3048. [1092.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3049. [1092.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  3050. [1092.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  3051. [1092.58] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  3052. [1092.58] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  3053. [1092.58] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  3054. [1092.58] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  3055. [1092.58] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  3056. [1092.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3057. [1092.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  3058. [1092.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  3059. [1092.62] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  3060. [1092.62] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  3061. [1092.62] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  3062. [1092.62] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  3063. [1092.62] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  3064. [1092.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3065. [1092.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  3066. [1092.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  3067. [1092.66] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  3068. [1092.66] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  3069. [1092.66] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  3070. [1092.66] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  3071. [1092.66] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  3072. [1092.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3073. [1092.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  3074. [1092.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  3075. [1092.70] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  3076. [1092.70] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  3077. [1092.70] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  3078. [1092.70] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  3079. [1092.70] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  3080. [1092.72] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3081. [1092.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  3082. [1092.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  3083. [1092.74] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  3084. [1092.74] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  3085. [1092.74] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  3086. [1092.74] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  3087. [1092.74] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  3088. [1092.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3089. [1092.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  3090. [1092.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  3091. [1092.78] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  3092. [1092.78] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  3093. [1092.78] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  3094. [1092.78] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  3095. [1092.78] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  3096. [1092.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3097. [1092.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  3098. [1092.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  3099. [1092.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
  3100. [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
  3101. [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
  3102. [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
  3103. [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
  3104. [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
  3105. [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  3106. [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  3107. [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  3108. [1092.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  3109. [1092.87] Log: Kismet: X : No RNF call queued
  3110. [1092.87] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  3111. [1092.87] Log: Kismet: X : Decrement mission timer
  3112. [1093.06] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  3113. [1093.06] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  3114. [1093.06] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  3115. [1093.06] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  3116. [1093.06] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  3117. [1093.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  3118. [1093.09] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3119. [1093.11] Log: No mesh was created (CityCRoofB_3x3_FRAC) (Owner: XComTileFracLevelActor_25).
  3120. [1093.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  3121. [1093.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  3122. [1093.33] ScriptLog: XComTacticalSoundManager - TacticalMusicSetOverride = "None"
  3123. [1093.33] ScriptLog: XComTacticalSoundManager - MissionCustomMusicSet = "None"
  3124. [1093.33] ScriptLog: XComTacticalSoundManager - PlotMapName = "Plot_CTY_Council_LgObj_Canal"
  3125. [1093.33] ScriptLog: XComTacticalSoundManager - PlotDef = "CityCenter"
  3126. [1093.33] ScriptLog: XComTacticalSoundManager::EvaluateTacticalMusicState() has been called.
  3127. [1093.37] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  3128. [1093.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  3129. [1093.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  3130. [1095.35] Log: Crash Detected: Dumping d:\Users\Malek Deneith\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-SHODAN-CL302202-2017.09.24-16.02.38-Crash\XCom-SHODAN-CL302202-2017.09.24-16.02.38_Minidump.dmp
  3131. [1095.35] Log: Crash: GettingNameData
  3132. [1095.35] Log: Suspending Threads
  3133. [1095.40] Log: Writing Minidmp
  3134. [1095.64] Log: Crash: Saving Names Array
  3135. [1095.64] Log: Crash: Saving Names Array Data
  3136. [1095.64] Log: Dumping name table: (3966880)
  3137. [1095.64] Log: Dumping name table: 0x8355c000 (3966880)
  3138. [1095.64] Log: Crash: Saving Names Array Blocks
  3139. [1095.65] Log: Crash: Saving Objects Array
  3140. [1095.65] Log: Crash: Saving Objects Array Data
  3141. [1095.65] Log: Crash: Saving Objects
  3142. [1099.05] Log: Waking Threads
  3143. [1104.32] Log: Crash: appSendCrashTelemetry
  3144. [1104.32] Log: CRASH: Copying Log
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