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๐Ÿ’  (2.27.0) All New Sync Grids

Nov 27th, 2022 (edited)
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  1. Trainer : Calem (Champion)
  2. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3. HP 10
  4. HP 10
  5. Color Grid: ๐ŸŸฆ Blue
  6.  
  7. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  8. Attack 5
  9. Attack 5
  10. Color Grid: ๐ŸŸฆ Blue
  11.  
  12. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  13. Defense 5
  14. Defense 5
  15. Color Grid: ๐ŸŸฆ Blue
  16.  
  17. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  18. Sp. Atk 5
  19. Sp. Atk 5
  20. Color Grid: ๐ŸŸฆ Blue
  21.  
  22. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  23. Sp. Def 5
  24. Sp. Def 5
  25. Color Grid: ๐ŸŸฆ Blue
  26.  
  27. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  28. Speed 5
  29. Speed 5
  30. Color Grid: ๐ŸŸฆ Blue
  31.  
  32. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  33. Defense 5
  34. Defense 5
  35. Color Grid: ๐ŸŸฆ Blue
  36. 1 or more adjacent tiles must be activated
  37.  
  38. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  39. Speed 5
  40. Speed 5
  41. Color Grid: ๐ŸŸฆ Blue
  42. 1 or more adjacent tiles must be activated
  43.  
  44. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  45. HP 10
  46. HP 10
  47. Color Grid: ๐ŸŸฆ Blue
  48. 1 or more adjacent tiles must be activated
  49.  
  50. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  51. Brutal Swing: Power 4
  52. Brutal Swing: Power โ†‘ 4
  53. Color Grid: ๐ŸŸฉ Green
  54. 1 or more adjacent tiles must be activated
  55.  
  56. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  57. Brutal Swing: Move Gauge Refresh 3
  58. Move: Brutal Swing Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  59. Color Grid: ๐ŸŸฅ Red
  60. 1 or more adjacent tiles must be activated
  61.  
  62. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  63. Brutal Swing: Power 4
  64. Brutal Swing: Power โ†‘ 4
  65. Color Grid: ๐ŸŸฉ Green
  66. 1 or more adjacent tiles must be activated
  67. Move level must be 2 or higher
  68.  
  69. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  70. Brutal Swing: Power 4
  71. Brutal Swing: Power โ†‘ 4
  72. Color Grid: ๐ŸŸฉ Green
  73. 1 or more adjacent tiles must be activated
  74.  
  75. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  76. Brutal Swing: Flabbergast 4
  77. Move: Brutal Swing Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  78. Color Grid: ๐ŸŸฅ Red
  79. 1 or more adjacent tiles must be activated
  80. Move level must be 2 or higher
  81.  
  82. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  83. Team Mighty Sync 9
  84. Once per battle, increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by 1 rank after using the userโ€™s sync move.
  85. Color Grid: ๐ŸŸจ Yellow
  86. 1 or more adjacent tiles must be activated
  87. Move level must be 3 or higher
  88.  
  89. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  90. Umbral Tenacity
  91. Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone.
  92. Color Grid: ๐ŸŸจ Yellow
  93. 1 or more adjacent tiles must be activated
  94. Move level must be 2 or higher
  95.  
  96. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  97. Team Umbral Restoration 9
  98. Restores the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone.
  99. Color Grid: ๐ŸŸจ Yellow
  100. 1 or more adjacent tiles must be activated
  101. Move level must be 3 or higher
  102.  
  103. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  104. Defense 5
  105. Defense 5
  106. Color Grid: ๐ŸŸฆ Blue
  107. 1 or more adjacent tiles must be activated
  108.  
  109. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  110. Unflappable
  111. Prevents the user from flinching.
  112. Color Grid: ๐ŸŸจ Yellow
  113. 1 or more adjacent tiles must be activated
  114.  
  115. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  116. Sp. Def 5
  117. Sp. Def 5
  118. Color Grid: ๐ŸŸฆ Blue
  119. 1 or more adjacent tiles must be activated
  120.  
  121. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  122. Water Shuriken: Power 1
  123. Water Shuriken: Power โ†‘ 1
  124. Color Grid: ๐ŸŸฉ Green
  125. 1 or more adjacent tiles must be activated
  126.  
  127. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  128. HP 20
  129. HP 20
  130. Color Grid: ๐ŸŸฆ Blue
  131. 1 or more adjacent tiles must be activated
  132. Move level must be 2 or higher
  133.  
  134. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  135. Water Shuriken: Power 1
  136. Water Shuriken: Power โ†‘ 1
  137. Color Grid: ๐ŸŸฉ Green
  138. 1 or more adjacent tiles must be activated
  139. Move level must be 2 or higher
  140.  
  141. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  142. First Aid 4
  143. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  144. Color Grid: ๐ŸŸจ Yellow
  145. 1 or more adjacent tiles must be activated
  146. Move level must be 2 or higher
  147.  
  148. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  149. Team Safe Start
  150. Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle.
  151. Color Grid: ๐ŸŸจ Yellow
  152. 1 or more adjacent tiles must be activated
  153. Move level must be 3 or higher
  154.  
  155. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  156. Queue Cutter 2
  157. Has a chance (30%) of reducing the userโ€™s sync move countdown by one when an opponentโ€™s attack move targeting the user misses.
  158. Color Grid: ๐ŸŸจ Yellow
  159. 1 or more adjacent tiles must be activated
  160. Move level must be 3 or higher
  161.  
  162. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  163. Sp. Def 5
  164. Sp. Def 5
  165. Color Grid: ๐ŸŸฆ Blue
  166. 1 or more adjacent tiles must be activated
  167.  
  168. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  169. HP 10
  170. HP 10
  171. Color Grid: ๐ŸŸฆ Blue
  172. 1 or more adjacent tiles must be activated
  173.  
  174. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  175. Speed 5
  176. Speed 5
  177. Color Grid: ๐ŸŸฆ Blue
  178. 1 or more adjacent tiles must be activated
  179.  
  180. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  181. Water Shuriken: Power 1
  182. Water Shuriken: Power โ†‘ 1
  183. Color Grid: ๐ŸŸฉ Green
  184. 1 or more adjacent tiles must be activated
  185.  
  186. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  187. Water Shuriken: Move Gauge Refresh 3
  188. Move: Water Shuriken Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  189. Color Grid: ๐ŸŸฅ Red
  190. 1 or more adjacent tiles must be activated
  191.  
  192. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  193. Water Shuriken: Power 1
  194. Water Shuriken: Power โ†‘ 1
  195. Color Grid: ๐ŸŸฉ Green
  196. 1 or more adjacent tiles must be activated
  197. Move level must be 2 or higher
  198.  
  199. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  200. Water Shuriken: Power 1
  201. Water Shuriken: Power โ†‘ 1
  202. Color Grid: ๐ŸŸฉ Green
  203. 1 or more adjacent tiles must be activated
  204.  
  205. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  206. Racing Rain 2
  207. Quickly charges the move gauge when the weather is rainy.
  208. Color Grid: ๐ŸŸจ Yellow
  209. 1 or more adjacent tiles must be activated
  210. Move level must be 2 or higher
  211.  
  212. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  213. Team Sync Think 9
  214. Once per battle, increases the Special Movesย โ†‘ Next effect of all allied sync pairs by one rank after using the userโ€™s sync move.
  215. Color Grid: ๐ŸŸจ Yellow
  216. 1 or more adjacent tiles must be activated
  217. Move level must be 3 or higher
  218.  
  219. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  220. Water Shuriken: Guaranteed Triple
  221. Move: Water Shuriken Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.
  222. Color Grid: ๐ŸŸฅ Red
  223. 1 or more adjacent tiles must be activated
  224. Move level must be 2 or higher
  225.  
  226. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  227. Rain Gear 2
  228. Reduces damage when the user is hit by an attack move while the weather is rainy.
  229. Color Grid: ๐ŸŸจ Yellow
  230. 1 or more adjacent tiles must be activated
  231. Move level must be 3 or higher
  232.  
  233. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  234. HP 10
  235. HP 10
  236. Color Grid: ๐ŸŸฆ Blue
  237. 1 or more adjacent tiles must be activated
  238.  
  239. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  240. Defense 5
  241. Defense 5
  242. Color Grid: ๐ŸŸฆ Blue
  243. 1 or more adjacent tiles must be activated
  244.  
  245. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  246. Sp. Def 5
  247. Sp. Def 5
  248. Color Grid: ๐ŸŸฆ Blue
  249. 1 or more adjacent tiles must be activated
  250.  
  251. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  252. Brutal Swing: Power 4
  253. Brutal Swing: Power โ†‘ 4
  254. Color Grid: ๐ŸŸฉ Green
  255. 1 or more adjacent tiles must be activated
  256.  
  257. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  258. Brutal Swing: Power 4
  259. Brutal Swing: Power โ†‘ 4
  260. Color Grid: ๐ŸŸฉ Green
  261. 1 or more adjacent tiles must be activated
  262. Move level must be 2 or higher
  263.  
  264. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  265. Glory of Understanding!: MP Refresh 2
  266. Move: Glory of Understanding! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  267. Color Grid: ๐ŸŸฅ Red
  268. 1 or more adjacent tiles must be activated
  269. Move level must be 2 or higher
  270.  
  271. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  272. Group Fortification 9
  273. Raises the Defense, Sp.ย Defโ€”or bothโ€”of all allied sync pairs by 1 stat rank when an opponentโ€™s attack move targeting the user misses.
  274. Color Grid: ๐ŸŸจ Yellow
  275. 1 or more adjacent tiles must be activated
  276. Move level must be 2 or higher
  277.  
  278. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  279. Glory of Understanding!: Propulsion 9
  280. Move: Glory of Understanding! Reduces the userโ€™s sync move countdown by one when its move is successful.
  281. Color Grid: ๐ŸŸฅ Red
  282. 1 or more adjacent tiles must be activated
  283. Move level must be 3 or higher
  284.  
  285. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  286. Glory of Understanding!: Critical Squad 1
  287. Move: Glory of Understanding! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  288. Color Grid: ๐ŸŸฅ Red
  289. 1 or more adjacent tiles must be activated
  290. Move level must be 3 or higher
  291.  
  292. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  293. Shrouded Night Slash: Power 50
  294. Shrouded Night Slash: Power โ†‘ 50
  295. Color Grid: ๐ŸŸช Purple
  296. 1 or more adjacent tiles must be activated
  297. Move level must be 3 or higher
  298.  
  299. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  300. Unseen Water Shuriken: Power 50
  301. Unseen Water Shuriken: Power โ†‘ 50
  302. Color Grid: ๐ŸŸช Purple
  303. 1 or more adjacent tiles must be activated
  304. Move level must be 3 or higher
  305.  
  306.  
  307. ====================================================
  308. Trainer : Sygna Suit Leaf
  309. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  310. Toxic Power 1
  311. Powers up the userโ€™s moves when the target is poisoned or badly poisoned.
  312. Color Grid: ๐ŸŸจ Yellow
  313. 1 or more adjacent tiles must be activated
  314. Move level must be 2 or higher
  315. Release Date: 09-12-2022 06:00:00
  316.  
  317. Cell 50 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  318. Toxic Freebie 4
  319. Has a chance (50%) of applying the Free Move Next effect to the user when the userโ€™s attack move is successful against a poisoned or badly poisoned opponent.
  320. Color Grid: ๐ŸŸจ Yellow
  321. 1 or more adjacent tiles must be activated
  322. Move level must be 4 or higher
  323. Release Date: 09-12-2022 06:00:00
  324.  
  325. Cell 51 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  326. Noxious Hit 9
  327. Lowers the targetโ€™s Attack and Sp.ย Atk by 1 stat rank when the userโ€™s attack move is successful against a poisoned or badly poisoned opponent.
  328. Color Grid: ๐ŸŸจ Yellow
  329. 1 or more adjacent tiles must be activated
  330. Move level must be 5 or higher
  331. Release Date: 09-12-2022 06:00:00
  332.  
  333. Cell 52 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  334. Pinpoint Entry 1
  335. Raises the userโ€™s accuracy by 1 stat rank when it enters a battle.
  336. Color Grid: ๐ŸŸจ Yellow
  337. 1 or more adjacent tiles must be activated
  338. Move level must be 2 or higher
  339. Release Date: 09-12-2022 06:00:00
  340.  
  341. Cell 53 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  342. Venomous 2
  343. Has a chance (30%) of leaving the target badly poisoned when the userโ€™s move targeting that opponent is successful.
  344. Color Grid: ๐ŸŸจ Yellow
  345. 1 or more adjacent tiles must be activated
  346. Move level must be 4 or higher
  347. Release Date: 09-12-2022 06:00:00
  348.  
  349. Cell 54 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  350. Power Play
  351. The more the targetโ€™s stats are lowered, the more it powers up the userโ€™s sync move.
  352. Color Grid: ๐ŸŸจ Yellow
  353. 1 or more adjacent tiles must be activated
  354. Move level must be 5 or higher
  355. Release Date: 09-12-2022 06:00:00
  356.  
  357. ==========================================
  358. Trainer : Whitney (Holiday 2022)
  359. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  360. HP 10
  361. HP 10
  362. Color Grid: ๐ŸŸฆ Blue
  363.  
  364. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  365. Attack 5
  366. Attack 5
  367. Color Grid: ๐ŸŸฆ Blue
  368.  
  369. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  370. Defense 5
  371. Defense 5
  372. Color Grid: ๐ŸŸฆ Blue
  373.  
  374. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  375. Attack 5
  376. Attack 5
  377. Color Grid: ๐ŸŸฆ Blue
  378.  
  379. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  380. Sp. Def 5
  381. Sp. Def 5
  382. Color Grid: ๐ŸŸฆ Blue
  383.  
  384. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  385. Speed 5
  386. Speed 5
  387. Color Grid: ๐ŸŸฆ Blue
  388.  
  389. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  390. Attack 5
  391. Attack 5
  392. Color Grid: ๐ŸŸฆ Blue
  393. 1 or more adjacent tiles must be activated
  394.  
  395. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  396. Speed 5
  397. Speed 5
  398. Color Grid: ๐ŸŸฆ Blue
  399. 1 or more adjacent tiles must be activated
  400.  
  401. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  402. Defense 5
  403. Defense 5
  404. Color Grid: ๐ŸŸฆ Blue
  405. 1 or more adjacent tiles must be activated
  406.  
  407. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  408. Headbutt: Power 3
  409. Headbutt: Power โ†‘ 3
  410. Color Grid: ๐ŸŸฉ Green
  411. 1 or more adjacent tiles must be activated
  412.  
  413. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  414. Headbutt: Move Gauge Refresh 3
  415. Move: Headbutt Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  416. Color Grid: ๐ŸŸฅ Red
  417. 1 or more adjacent tiles must be activated
  418.  
  419. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  420. Headbutt: Power 3
  421. Headbutt: Power โ†‘ 3
  422. Color Grid: ๐ŸŸฉ Green
  423. 1 or more adjacent tiles must be activated
  424. Move level must be 2 or higher
  425.  
  426. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  427. Headbutt: Power 3
  428. Headbutt: Power โ†‘ 3
  429. Color Grid: ๐ŸŸฉ Green
  430. 1 or more adjacent tiles must be activated
  431.  
  432. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  433. Mad Strength 9
  434. Raises the userโ€™s Attack by one stat rank when its attack move is successful.
  435. Color Grid: ๐ŸŸจ Yellow
  436. 1 or more adjacent tiles must be activated
  437. Move level must be 2 or higher
  438.  
  439. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  440. Terrain Sync-Up 9
  441. Powers up the userโ€™s sync move when a terrain is in effect.
  442. Color Grid: ๐ŸŸจ Yellow
  443. 1 or more adjacent tiles must be activated
  444. Move level must be 3 or higher
  445.  
  446. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  447. Speed 20
  448. Speed 20
  449. Color Grid: ๐ŸŸฆ Blue
  450. 1 or more adjacent tiles must be activated
  451. Move level must be 2 or higher
  452.  
  453. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  454. Headbutt: Aggravation 1
  455. Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  456. Color Grid: ๐ŸŸฅ Red
  457. 1 or more adjacent tiles must be activated
  458. Move level must be 3 or higher
  459.  
  460. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  461. HP 10
  462. HP 10
  463. Color Grid: ๐ŸŸฆ Blue
  464. 1 or more adjacent tiles must be activated
  465.  
  466. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  467. Horn Leech: Power 3
  468. Horn Leech: Power โ†‘ 3
  469. Color Grid: ๐ŸŸฉ Green
  470. 1 or more adjacent tiles must be activated
  471.  
  472. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  473. Horn Leech: Move Gauge Refresh 3
  474. Move: Horn Leech Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  475. Color Grid: ๐ŸŸฅ Red
  476. 1 or more adjacent tiles must be activated
  477.  
  478. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  479. Horn Leech: Power 3
  480. Horn Leech: Power โ†‘ 3
  481. Color Grid: ๐ŸŸฉ Green
  482. 1 or more adjacent tiles must be activated
  483. Move level must be 2 or higher
  484.  
  485. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  486. Horn Leech: Power 3
  487. Horn Leech: Power โ†‘ 3
  488. Color Grid: ๐ŸŸฉ Green
  489. 1 or more adjacent tiles must be activated
  490.  
  491. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  492. Turbo Turf 2
  493. Quickly charges the move gauge when the terrain is Grassy Terrain.
  494. Color Grid: ๐ŸŸจ Yellow
  495. 1 or more adjacent tiles must be activated
  496. Move level must be 2 or higher
  497.  
  498. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  499. Verdant Recovery 1
  500. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Grassy Terrain.
  501. Color Grid: ๐ŸŸจ Yellow
  502. 1 or more adjacent tiles must be activated
  503. Move level must be 2 or higher
  504.  
  505. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  506. Sharp Entry 1
  507. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  508. Color Grid: ๐ŸŸจ Yellow
  509. 1 or more adjacent tiles must be activated
  510. Move level must be 3 or higher
  511.  
  512. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  513. Empowering Overgrowth 3
  514. Powers up the userโ€™s moves when the terrain is Grassy Terrain.
  515. Color Grid: ๐ŸŸจ Yellow
  516. 1 or more adjacent tiles must be activated
  517. Move level must be 3 or higher
  518.  
  519. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  520. Sp. Def 5
  521. Sp. Def 5
  522. Color Grid: ๐ŸŸฆ Blue
  523. 1 or more adjacent tiles must be activated
  524.  
  525. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  526. Speed 5
  527. Speed 5
  528. Color Grid: ๐ŸŸฆ Blue
  529. 1 or more adjacent tiles must be activated
  530.  
  531. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  532. Horn Leech: Power 3
  533. Horn Leech: Power โ†‘ 3
  534. Color Grid: ๐ŸŸฉ Green
  535. 1 or more adjacent tiles must be activated
  536.  
  537. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  538. HP 10
  539. HP 10
  540. Color Grid: ๐ŸŸฆ Blue
  541. 1 or more adjacent tiles must be activated
  542.  
  543. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  544. Weird Recovery 1
  545. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Psychic Terrain.
  546. Color Grid: ๐ŸŸจ Yellow
  547. 1 or more adjacent tiles must be activated
  548. Move level must be 2 or higher
  549.  
  550. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  551. Precognition 2
  552. Quickly charges the userโ€™s move gauge when the terrain is Psychic Terrain.
  553. Color Grid: ๐ŸŸจ Yellow
  554. 1 or more adjacent tiles must be activated
  555. Move level must be 2 or higher
  556.  
  557. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  558. Interference Sync 9
  559. Powers up the userโ€™s sync move against targets that are flinching, confused, or trapped.
  560. Color Grid: ๐ŸŸจ Yellow
  561. 1 or more adjacent tiles must be activated
  562. Move level must be 3 or higher
  563.  
  564. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  565. Flabbergast 4
  566. Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  567. Color Grid: ๐ŸŸจ Yellow
  568. 1 or more adjacent tiles must be activated
  569. Move level must be 2 or higher
  570.  
  571. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  572. Mind Boggler 9
  573. Lowers the targetโ€™s Sp.ย Def by one stat rank when the userโ€™s attack move is successful against a flinching, confused, or trapped opponent.
  574. Color Grid: ๐ŸŸจ Yellow
  575. 1 or more adjacent tiles must be activated
  576. Move level must be 3 or higher
  577.  
  578. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  579. Speed 5
  580. Speed 5
  581. Color Grid: ๐ŸŸฆ Blue
  582. 1 or more adjacent tiles must be activated
  583.  
  584. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  585. HP 10
  586. HP 10
  587. Color Grid: ๐ŸŸฆ Blue
  588. 1 or more adjacent tiles must be activated
  589.  
  590. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  591. Defense 5
  592. Defense 5
  593. Color Grid: ๐ŸŸฆ Blue
  594. 1 or more adjacent tiles must be activated
  595.  
  596. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  597. Sp. Def 5
  598. Sp. Def 5
  599. Color Grid: ๐ŸŸฆ Blue
  600. 1 or more adjacent tiles must be activated
  601.  
  602. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  603. Headbutt: Power 3
  604. Headbutt: Power โ†‘ 3
  605. Color Grid: ๐ŸŸฉ Green
  606. 1 or more adjacent tiles must be activated
  607.  
  608. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  609. Move Gauge Boost: MP Refresh 2
  610. Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  611. Color Grid: ๐ŸŸฅ Red
  612. 1 or more adjacent tiles must be activated
  613.  
  614. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  615. Shock Recovery 1
  616. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Electric Terrain.
  617. Color Grid: ๐ŸŸจ Yellow
  618. 1 or more adjacent tiles must be activated
  619. Move level must be 2 or higher
  620.  
  621. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  622. Turbo Charge 2
  623. Quickly charges the move gauge when the field is Electric Terrain.
  624. Color Grid: ๐ŸŸจ Yellow
  625. 1 or more adjacent tiles must be activated
  626. Move level must be 2 or higher
  627.  
  628. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  629. Move Gauge Boost: Pep Rally 1
  630. Move: Move Gauge Boost Raises the Speed of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  631. Color Grid: ๐ŸŸฅ Red
  632. 1 or more adjacent tiles must be activated
  633. Move level must be 2 or higher
  634.  
  635. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  636. Team Charged Slo-mo 9
  637. Lowers the Speed of all opposing sync pairs by 1 stat rank when the userโ€™s attack move is successful while the terrain is Electric Terrain.
  638. Color Grid: ๐ŸŸจ Yellow
  639. 1 or more adjacent tiles must be activated
  640. Move level must be 3 or higher
  641.  
  642. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  643. Sync Burst 1
  644. Restores 1 MP for the user the first time its sync move is used each battle.
  645. Color Grid: ๐ŸŸจ Yellow
  646. 1 or more adjacent tiles must be activated
  647. Move level must be 3 or higher
  648.  
  649. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  650. Indomitable Happiness Normal Impact: Power 25
  651. Indomitable Happiness Normal Impact: Power โ†‘ 25
  652. Color Grid: ๐ŸŸช Purple
  653. 1 or more adjacent tiles must be activated
  654. Move level must be 3 or higher
  655.  
  656. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  657. Indomitable Happiness Normal Impact: Power 25
  658. Indomitable Happiness Normal Impact: Power โ†‘ 25
  659. Color Grid: ๐ŸŸช Purple
  660. 1 or more adjacent tiles must be activated
  661. Move level must be 3 or higher
  662.  
  663.  
  664. ====================================================
  665. Trainer : Lt. Surge
  666. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  667. HP 10
  668. HP 10
  669. Color Grid: ๐ŸŸฆ Blue
  670.  
  671. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  672. Sp. Atk 5
  673. Sp. Atk 5
  674. Color Grid: ๐ŸŸฆ Blue
  675.  
  676. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  677. Defense 5
  678. Defense 5
  679. Color Grid: ๐ŸŸฆ Blue
  680.  
  681. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  682. Sp. Atk 5
  683. Sp. Atk 5
  684. Color Grid: ๐ŸŸฆ Blue
  685.  
  686. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  687. Sp. Def 5
  688. Sp. Def 5
  689. Color Grid: ๐ŸŸฆ Blue
  690.  
  691. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  692. Speed 5
  693. Speed 5
  694. Color Grid: ๐ŸŸฆ Blue
  695.  
  696. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  697. Defense 5
  698. Defense 5
  699. Color Grid: ๐ŸŸฆ Blue
  700. 1 or more adjacent tiles must be activated
  701. Release Date: 25-12-2022 06:00:00
  702.  
  703. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  704. Sp. Def 5
  705. Sp. Def 5
  706. Color Grid: ๐ŸŸฆ Blue
  707. 1 or more adjacent tiles must be activated
  708. Release Date: 25-12-2022 06:00:00
  709.  
  710. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  711. HP 10
  712. HP 10
  713. Color Grid: ๐ŸŸฆ Blue
  714. 1 or more adjacent tiles must be activated
  715. Release Date: 25-12-2022 06:00:00
  716.  
  717. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  718. Thunderbolt: Power 3
  719. Thunderbolt: Power โ†‘ 3
  720. Color Grid: ๐ŸŸฉ Green
  721. 1 or more adjacent tiles must be activated
  722. Release Date: 25-12-2022 06:00:00
  723.  
  724. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  725. Thunderbolt: Power 3
  726. Thunderbolt: Power โ†‘ 3
  727. Color Grid: ๐ŸŸฉ Green
  728. 1 or more adjacent tiles must be activated
  729. Release Date: 25-12-2022 06:00:00
  730.  
  731. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  732. Thunderbolt: Power 3
  733. Thunderbolt: Power โ†‘ 3
  734. Color Grid: ๐ŸŸฉ Green
  735. 1 or more adjacent tiles must be activated
  736. Move level must be 2 or higher
  737. Release Date: 25-12-2022 06:00:00
  738.  
  739. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  740. Lithe
  741. Prevents the user from getting paralyzed.
  742. Color Grid: ๐ŸŸจ Yellow
  743. 1 or more adjacent tiles must be activated
  744. Release Date: 25-12-2022 06:00:00
  745.  
  746. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  747. Thunderbolt: Move Gauge Refresh 3
  748. Move: Thunderbolt Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  749. Color Grid: ๐ŸŸฅ Red
  750. 1 or more adjacent tiles must be activated
  751. Move level must be 2 or higher
  752. Release Date: 25-12-2022 06:00:00
  753.  
  754. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  755. Trip Up 9
  756. Lowers the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move against the target is successful.
  757. Color Grid: ๐ŸŸจ Yellow
  758. 1 or more adjacent tiles must be activated
  759. Move level must be 3 or higher
  760. Release Date: 25-12-2022 06:00:00
  761.  
  762. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  763. Static Shock 3
  764. Powers up the userโ€™s sync move when the target is paralyzed.
  765. Color Grid: ๐ŸŸจ Yellow
  766. 1 or more adjacent tiles must be activated
  767. Move level must be 2 or higher
  768. Release Date: 25-12-2022 06:00:00
  769.  
  770. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  771. Hostile Environment 4
  772. Raises the chance of inflicting status conditions with the additional effects of moves.
  773. Color Grid: ๐ŸŸจ Yellow
  774. 1 or more adjacent tiles must be activated
  775. Move level must be 3 or higher
  776. Release Date: 25-12-2022 06:00:00
  777.  
  778. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  779. Defense 5
  780. Defense 5
  781. Color Grid: ๐ŸŸฆ Blue
  782. 1 or more adjacent tiles must be activated
  783. Release Date: 25-12-2022 06:00:00
  784.  
  785. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  786. Sp. Atk 5
  787. Sp. Atk 5
  788. Color Grid: ๐ŸŸฆ Blue
  789. 1 or more adjacent tiles must be activated
  790. Release Date: 25-12-2022 06:00:00
  791.  
  792. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  793. Eerie Impulse: Move Gauge Refresh 3
  794. Move: Eerie Impulse Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  795. Color Grid: ๐ŸŸฅ Red
  796. 1 or more adjacent tiles must be activated
  797. Release Date: 25-12-2022 06:00:00
  798.  
  799. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  800. Power Induction 3
  801. Powers up the userโ€™s moves when the terrain is Electric Terrain.
  802. Color Grid: ๐ŸŸจ Yellow
  803. 1 or more adjacent tiles must be activated
  804. Move level must be 2 or higher
  805. Release Date: 25-12-2022 06:00:00
  806.  
  807. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  808. Speed 5
  809. Speed 5
  810. Color Grid: ๐ŸŸฆ Blue
  811. 1 or more adjacent tiles must be activated
  812. Release Date: 25-12-2022 06:00:00
  813.  
  814. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  815. Turbo Charge 2
  816. Quickly charges the move gauge when the field is Electric Terrain.
  817. Color Grid: ๐ŸŸจ Yellow
  818. 1 or more adjacent tiles must be activated
  819. Move level must be 2 or higher
  820. Release Date: 25-12-2022 06:00:00
  821.  
  822. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  823. Shock Recovery 1
  824. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Electric Terrain.
  825. Color Grid: ๐ŸŸจ Yellow
  826. 1 or more adjacent tiles must be activated
  827. Move level must be 2 or higher
  828. Release Date: 25-12-2022 06:00:00
  829.  
  830. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  831. Eerie Impulse: Charging Infliction 1
  832. Move: Eerie Impulse Charges the userโ€™s move gauge by 1 when its Pokรฉmon uses a status move.
  833. Color Grid: ๐ŸŸฅ Red
  834. 1 or more adjacent tiles must be activated
  835. Move level must be 3 or higher
  836. Release Date: 25-12-2022 06:00:00
  837.  
  838. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  839. Quick Tempo
  840. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  841. Color Grid: ๐ŸŸจ Yellow
  842. 1 or more adjacent tiles must be activated
  843. Move level must be 3 or higher
  844. Release Date: 25-12-2022 06:00:00
  845.  
  846. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  847. Speed 5
  848. Speed 5
  849. Color Grid: ๐ŸŸฆ Blue
  850. 1 or more adjacent tiles must be activated
  851. Release Date: 25-12-2022 06:00:00
  852.  
  853. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  854. Defense 5
  855. Defense 5
  856. Color Grid: ๐ŸŸฆ Blue
  857. 1 or more adjacent tiles must be activated
  858. Release Date: 25-12-2022 06:00:00
  859.  
  860. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  861. Dauntless
  862. Sp. Atk cannot be lowered.
  863. Color Grid: ๐ŸŸจ Yellow
  864. 1 or more adjacent tiles must be activated
  865. Release Date: 25-12-2022 06:00:00
  866.  
  867. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  868. Thunderbolt: Power 3
  869. Thunderbolt: Power โ†‘ 3
  870. Color Grid: ๐ŸŸฉ Green
  871. 1 or more adjacent tiles must be activated
  872. Release Date: 25-12-2022 06:00:00
  873.  
  874. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  875. A Surge of Power!: Barricade 1
  876. Move: A Surge of Power! Raises the userโ€™s Sp. Def by 1 stat rank when its move is successful.
  877. Color Grid: ๐ŸŸฅ Red
  878. 1 or more adjacent tiles must be activated
  879. Move level must be 2 or higher
  880. Release Date: 25-12-2022 06:00:00
  881.  
  882. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  883. A Surge of Power!: MP Refresh 2
  884. Move: A Surge of Power! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  885. Color Grid: ๐ŸŸฅ Red
  886. 1 or more adjacent tiles must be activated
  887. Move level must be 2 or higher
  888. Release Date: 25-12-2022 06:00:00
  889.  
  890. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  891. Devastation
  892. The more the targetโ€™s Sp. Atk is lowered, the more it powers up the userโ€™s sync move.
  893. Color Grid: ๐ŸŸจ Yellow
  894. 1 or more adjacent tiles must be activated
  895. Move level must be 3 or higher
  896. Release Date: 25-12-2022 06:00:00
  897.  
  898. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  899. Fail Forward 1
  900. Charges the userโ€™s move gauge by 1 when an opponentโ€™s attack move targeting the user misses.
  901. Color Grid: ๐ŸŸจ Yellow
  902. 1 or more adjacent tiles must be activated
  903. Move level must be 2 or higher
  904. Release Date: 25-12-2022 06:00:00
  905.  
  906. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  907. Sharp Entry 1
  908. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  909. Color Grid: ๐ŸŸจ Yellow
  910. 1 or more adjacent tiles must be activated
  911. Move level must be 3 or higher
  912. Release Date: 25-12-2022 06:00:00
  913.  
  914. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  915. HP 10
  916. HP 10
  917. Color Grid: ๐ŸŸฆ Blue
  918. 1 or more adjacent tiles must be activated
  919. Release Date: 25-12-2022 06:00:00
  920.  
  921. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  922. Sp. Atk 5
  923. Sp. Atk 5
  924. Color Grid: ๐ŸŸฆ Blue
  925. 1 or more adjacent tiles must be activated
  926. Release Date: 25-12-2022 06:00:00
  927.  
  928. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  929. Sp. Def 5
  930. Sp. Def 5
  931. Color Grid: ๐ŸŸฆ Blue
  932. 1 or more adjacent tiles must be activated
  933. Release Date: 25-12-2022 06:00:00
  934.  
  935. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  936. Defense 5
  937. Defense 5
  938. Color Grid: ๐ŸŸฆ Blue
  939. 1 or more adjacent tiles must be activated
  940. Release Date: 25-12-2022 06:00:00
  941.  
  942. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  943. Haste
  944. Speed cannot be lowered.
  945. Color Grid: ๐ŸŸจ Yellow
  946. 1 or more adjacent tiles must be activated
  947. Release Date: 25-12-2022 06:00:00
  948.  
  949. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  950. Speed 5
  951. Speed 5
  952. Color Grid: ๐ŸŸฆ Blue
  953. 1 or more adjacent tiles must be activated
  954. Release Date: 25-12-2022 06:00:00
  955.  
  956. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  957. Thunderbolt: Power 3
  958. Thunderbolt: Power โ†‘ 3
  959. Color Grid: ๐ŸŸฉ Green
  960. 1 or more adjacent tiles must be activated
  961. Move level must be 2 or higher
  962. Release Date: 25-12-2022 06:00:00
  963.  
  964. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  965. X Speed: MP Refresh 2
  966. Move: X Speed Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  967. Color Grid: ๐ŸŸฅ Red
  968. 1 or more adjacent tiles must be activated
  969. Move level must be 2 or higher
  970. Release Date: 25-12-2022 06:00:00
  971.  
  972. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  973. Static Cling 2
  974. Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.
  975. Color Grid: ๐ŸŸจ Yellow
  976. 1 or more adjacent tiles must be activated
  977. Move level must be 2 or higher
  978. Release Date: 25-12-2022 06:00:00
  979.  
  980. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  981. Overpower
  982. The more the targetโ€™s Sp. Atk is lowered, the more it powers up the userโ€™s moves.
  983. Color Grid: ๐ŸŸจ Yellow
  984. 1 or more adjacent tiles must be activated
  985. Move level must be 3 or higher
  986. Release Date: 25-12-2022 06:00:00
  987.  
  988. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  989. X Speed: Pep Rally 1
  990. Move: X Speed Raises the Speed of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  991. Color Grid: ๐ŸŸฅ Red
  992. 1 or more adjacent tiles must be activated
  993. Move level must be 3 or higher
  994. Release Date: 25-12-2022 06:00:00
  995.  
  996. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  997. Surging Charge Beam: Power 25
  998. Surging Charge Beam: Power โ†‘ 25
  999. Color Grid: ๐ŸŸช Purple
  1000. 1 or more adjacent tiles must be activated
  1001. Move level must be 3 or higher
  1002. Release Date: 25-12-2022 06:00:00
  1003.  
  1004. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1005. Surging Charge Beam: Power 25
  1006. Surging Charge Beam: Power โ†‘ 25
  1007. Color Grid: ๐ŸŸช Purple
  1008. 1 or more adjacent tiles must be activated
  1009. Move level must be 3 or higher
  1010. Release Date: 25-12-2022 06:00:00
  1011.  
  1012. ====================================================
  1013. Trainer : Janine
  1014. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1015. HP 10
  1016. HP 10
  1017. Color Grid: ๐ŸŸฆ Blue
  1018.  
  1019. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1020. Attack 5
  1021. Attack 5
  1022. Color Grid: ๐ŸŸฆ Blue
  1023.  
  1024. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1025. Defense 5
  1026. Defense 5
  1027. Color Grid: ๐ŸŸฆ Blue
  1028.  
  1029. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1030. Attack 5
  1031. Attack 5
  1032. Color Grid: ๐ŸŸฆ Blue
  1033.  
  1034. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1035. Sp. Def 5
  1036. Sp. Def 5
  1037. Color Grid: ๐ŸŸฆ Blue
  1038.  
  1039. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1040. Speed 5
  1041. Speed 5
  1042. Color Grid: ๐ŸŸฆ Blue
  1043.  
  1044. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1045. Attack 5
  1046. Attack 5
  1047. Color Grid: ๐ŸŸฆ Blue
  1048. 1 or more adjacent tiles must be activated
  1049. Release Date: 25-12-2022 06:00:00
  1050.  
  1051. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1052. Speed 5
  1053. Speed 5
  1054. Color Grid: ๐ŸŸฆ Blue
  1055. 1 or more adjacent tiles must be activated
  1056. Release Date: 25-12-2022 06:00:00
  1057.  
  1058. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1059. HP 10
  1060. HP 10
  1061. Color Grid: ๐ŸŸฆ Blue
  1062. 1 or more adjacent tiles must be activated
  1063. Release Date: 25-12-2022 06:00:00
  1064.  
  1065. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1066. Attack 5
  1067. Attack 5
  1068. Color Grid: ๐ŸŸฆ Blue
  1069. 1 or more adjacent tiles must be activated
  1070. Release Date: 25-12-2022 06:00:00
  1071.  
  1072. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1073. Cross Poison: Power 3
  1074. Cross Poison: Power โ†‘ 3
  1075. Color Grid: ๐ŸŸฉ Green
  1076. 1 or more adjacent tiles must be activated
  1077. Release Date: 25-12-2022 06:00:00
  1078.  
  1079. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1080. Cross Poison: Power 3
  1081. Cross Poison: Power โ†‘ 3
  1082. Color Grid: ๐ŸŸฉ Green
  1083. 1 or more adjacent tiles must be activated
  1084. Move level must be 2 or higher
  1085. Release Date: 25-12-2022 06:00:00
  1086.  
  1087. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1088. Cross Poison: Power 3
  1089. Cross Poison: Power โ†‘ 3
  1090. Color Grid: ๐ŸŸฉ Green
  1091. 1 or more adjacent tiles must be activated
  1092. Release Date: 25-12-2022 06:00:00
  1093.  
  1094. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1095. Cross Poison: Move Gauge Refresh 3
  1096. Move: Cross Poison Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1097. Color Grid: ๐ŸŸฅ Red
  1098. 1 or more adjacent tiles must be activated
  1099. Move level must be 2 or higher
  1100. Release Date: 25-12-2022 06:00:00
  1101.  
  1102. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1103. Hostile Environment 5
  1104. Raises the chance of inflicting status conditions with the additional effects of moves.
  1105. Color Grid: ๐ŸŸจ Yellow
  1106. 1 or more adjacent tiles must be activated
  1107. Move level must be 3 or higher
  1108. Release Date: 25-12-2022 06:00:00
  1109.  
  1110. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1111. Hostile Environment 3
  1112. Raises the chance of inflicting status conditions with the additional effects of moves.
  1113. Color Grid: ๐ŸŸจ Yellow
  1114. 1 or more adjacent tiles must be activated
  1115. Move level must be 2 or higher
  1116. Release Date: 25-12-2022 06:00:00
  1117.  
  1118. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1119. Cross Poison: Discombobulate 2
  1120. Move: Cross Poison Has a chance (30%) of lowering the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful.
  1121. Color Grid: ๐ŸŸฅ Red
  1122. 1 or more adjacent tiles must be activated
  1123. Move level must be 3 or higher
  1124. Release Date: 25-12-2022 06:00:00
  1125.  
  1126. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1127. HP 10
  1128. HP 10
  1129. Color Grid: ๐ŸŸฆ Blue
  1130. 1 or more adjacent tiles must be activated
  1131. Release Date: 25-12-2022 06:00:00
  1132.  
  1133. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1134. Defense 5
  1135. Defense 5
  1136. Color Grid: ๐ŸŸฆ Blue
  1137. 1 or more adjacent tiles must be activated
  1138. Release Date: 25-12-2022 06:00:00
  1139.  
  1140. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1141. Venom Drench: Move Gauge Refresh 2
  1142. Move: Venom Drench Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1143. Color Grid: ๐ŸŸฅ Red
  1144. 1 or more adjacent tiles must be activated
  1145. Release Date: 25-12-2022 06:00:00
  1146.  
  1147. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1148. Quick Cure
  1149. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1150. Color Grid: ๐ŸŸจ Yellow
  1151. 1 or more adjacent tiles must be activated
  1152. Move level must be 2 or higher
  1153. Release Date: 25-12-2022 06:00:00
  1154.  
  1155. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1156. Cross Poison: Power 3
  1157. Cross Poison: Power โ†‘ 3
  1158. Color Grid: ๐ŸŸฉ Green
  1159. 1 or more adjacent tiles must be activated
  1160. Release Date: 25-12-2022 06:00:00
  1161.  
  1162. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1163. Venom Drench: Move Gauge Refresh 4
  1164. Move: Venom Drench Has a chance (50%) of charging the userโ€™s move gauge by one when a move is successful.
  1165. Color Grid: ๐ŸŸฅ Red
  1166. 1 or more adjacent tiles must be activated
  1167. Move level must be 2 or higher
  1168. Release Date: 25-12-2022 06:00:00
  1169.  
  1170. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1171. Defense 20
  1172. Defense 20
  1173. Color Grid: ๐ŸŸฆ Blue
  1174. 1 or more adjacent tiles must be activated
  1175. Move level must be 2 or higher
  1176. Release Date: 25-12-2022 06:00:00
  1177.  
  1178. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1179. Virulent Toxin 5
  1180. Powers up the userโ€™s sync move when the target is poisoned or badly poisoned.
  1181. Color Grid: ๐ŸŸจ Yellow
  1182. 1 or more adjacent tiles must be activated
  1183. Move level must be 3 or higher
  1184. Release Date: 25-12-2022 06:00:00
  1185.  
  1186. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1187. Safety Tether
  1188. Applies the Enduring effect to the user the first time its sync move is used each battle.
  1189. Color Grid: ๐ŸŸจ Yellow
  1190. 1 or more adjacent tiles must be activated
  1191. Move level must be 3 or higher
  1192. Release Date: 25-12-2022 06:00:00
  1193.  
  1194. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1195. Speed 5
  1196. Speed 5
  1197. Color Grid: ๐ŸŸฆ Blue
  1198. 1 or more adjacent tiles must be activated
  1199. Release Date: 25-12-2022 06:00:00
  1200.  
  1201. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1202. Sp. Def 5
  1203. Sp. Def 5
  1204. Color Grid: ๐ŸŸฆ Blue
  1205. 1 or more adjacent tiles must be activated
  1206. Release Date: 25-12-2022 06:00:00
  1207.  
  1208. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1209. Wide Awake
  1210. Prevents the user from falling asleep.
  1211. Color Grid: ๐ŸŸจ Yellow
  1212. 1 or more adjacent tiles must be activated
  1213. Release Date: 25-12-2022 06:00:00
  1214.  
  1215. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1216. Cross Poison: Power 3
  1217. Cross Poison: Power โ†‘ 3
  1218. Color Grid: ๐ŸŸฉ Green
  1219. 1 or more adjacent tiles must be activated
  1220. Release Date: 25-12-2022 06:00:00
  1221.  
  1222. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1223. Move Like the Wind!: Hit and Heal 9
  1224. Move: Move Like the Wind! Applies the Gradual Healing effect to the user when its move is successful.
  1225. Color Grid: ๐ŸŸฅ Red
  1226. 1 or more adjacent tiles must be activated
  1227. Move level must be 2 or higher
  1228. Release Date: 25-12-2022 06:00:00
  1229.  
  1230. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1231. Move Like the Wind!: MP Refresh 2
  1232. Move: Move Like the Wind! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1233. Color Grid: ๐ŸŸฅ Red
  1234. 1 or more adjacent tiles must be activated
  1235. Move level must be 2 or higher
  1236. Release Date: 25-12-2022 06:00:00
  1237.  
  1238. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1239. Ninja Spirit Cross Poison: Power 25
  1240. Ninja Spirit Cross Poison: Power โ†‘ 25
  1241. Color Grid: ๐ŸŸฉ Green
  1242. 1 or more adjacent tiles must be activated
  1243. Move level must be 3 or higher
  1244. Release Date: 25-12-2022 06:00:00
  1245.  
  1246. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1247. Sp. Def 20
  1248. Sp. Def 20
  1249. Color Grid: ๐ŸŸฆ Blue
  1250. 1 or more adjacent tiles must be activated
  1251. Move level must be 2 or higher
  1252. Release Date: 25-12-2022 06:00:00
  1253.  
  1254. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1255. Move Like the Wind!: Pep Rally 1
  1256. Move: Move Like the Wind! Raises the Speed of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  1257. Color Grid: ๐ŸŸฅ Red
  1258. 1 or more adjacent tiles must be activated
  1259. Move level must be 3 or higher
  1260. Release Date: 25-12-2022 06:00:00
  1261.  
  1262. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1263. Attack 5
  1264. Attack 5
  1265. Color Grid: ๐ŸŸฆ Blue
  1266. 1 or more adjacent tiles must be activated
  1267. Release Date: 25-12-2022 06:00:00
  1268.  
  1269. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1270. Sp. Def 5
  1271. Sp. Def 5
  1272. Color Grid: ๐ŸŸฆ Blue
  1273. 1 or more adjacent tiles must be activated
  1274. Release Date: 25-12-2022 06:00:00
  1275.  
  1276. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1277. Defense 5
  1278. Defense 5
  1279. Color Grid: ๐ŸŸฆ Blue
  1280. 1 or more adjacent tiles must be activated
  1281. Release Date: 25-12-2022 06:00:00
  1282.  
  1283. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1284. Speed 5
  1285. Speed 5
  1286. Color Grid: ๐ŸŸฆ Blue
  1287. 1 or more adjacent tiles must be activated
  1288. Release Date: 25-12-2022 06:00:00
  1289.  
  1290. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1291. HP 10
  1292. HP 10
  1293. Color Grid: ๐ŸŸฆ Blue
  1294. 1 or more adjacent tiles must be activated
  1295. Release Date: 25-12-2022 06:00:00
  1296.  
  1297. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1298. Antitoxin
  1299. Prevents the user from getting poisoned or badly poisoned.
  1300. Color Grid: ๐ŸŸจ Yellow
  1301. 1 or more adjacent tiles must be activated
  1302. Release Date: 25-12-2022 06:00:00
  1303.  
  1304. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1305. Critical Strike 1
  1306. Powers up the userโ€™s attacks when they become critical hits.
  1307. Color Grid: ๐ŸŸจ Yellow
  1308. 1 or more adjacent tiles must be activated
  1309. Move level must be 2 or higher
  1310. Release Date: 25-12-2022 06:00:00
  1311.  
  1312. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1313. Dire Hit +: MP Refresh 2
  1314. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1315. Color Grid: ๐ŸŸฅ Red
  1316. 1 or more adjacent tiles must be activated
  1317. Move level must be 2 or higher
  1318. Release Date: 25-12-2022 06:00:00
  1319.  
  1320. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1321. Agile Entry 1
  1322. Raises the userโ€™s evasiveness by 1 stat rank when it enters a battle.
  1323. Color Grid: ๐ŸŸจ Yellow
  1324. 1 or more adjacent tiles must be activated
  1325. Move level must be 2 or higher
  1326. Release Date: 25-12-2022 06:00:00
  1327.  
  1328. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1329. Ninja Spirit Cross Poison: Power 25
  1330. Ninja Spirit Cross Poison: Power โ†‘ 25
  1331. Color Grid: ๐ŸŸฉ Green
  1332. 1 or more adjacent tiles must be activated
  1333. Move level must be 3 or higher
  1334. Release Date: 25-12-2022 06:00:00
  1335.  
  1336. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1337. Quick Tempo
  1338. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  1339. Color Grid: ๐ŸŸจ Yellow
  1340. 1 or more adjacent tiles must be activated
  1341. Move level must be 3 or higher
  1342. Release Date: 25-12-2022 06:00:00
  1343.  
  1344. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1345. Ninja Spirit Cross Poison: Power 25
  1346. Ninja Spirit Cross Poison: Power โ†‘ 25
  1347. Color Grid: ๐ŸŸช Purple
  1348. 1 or more adjacent tiles must be activated
  1349. Move level must be 3 or higher
  1350. Release Date: 25-12-2022 06:00:00
  1351.  
  1352. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1353. Ninja Spirit Cross Poison: Power 25
  1354. Ninja Spirit Cross Poison: Power โ†‘ 25
  1355. Color Grid: ๐ŸŸช Purple
  1356. 1 or more adjacent tiles must be activated
  1357. Move level must be 3 or higher
  1358. Release Date: 25-12-2022 06:00:00
  1359.  
  1360. ====================================================
  1361. Trainer : Agatha
  1362. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1363. HP 10
  1364. HP 10
  1365. Color Grid: ๐ŸŸฆ Blue
  1366.  
  1367. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1368. Attack 5
  1369. Attack 5
  1370. Color Grid: ๐ŸŸฆ Blue
  1371.  
  1372. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1373. Defense 5
  1374. Defense 5
  1375. Color Grid: ๐ŸŸฆ Blue
  1376.  
  1377. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1378. Sp. Atk 5
  1379. Sp. Atk 5
  1380. Color Grid: ๐ŸŸฆ Blue
  1381.  
  1382. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1383. Sp. Def 5
  1384. Sp. Def 5
  1385. Color Grid: ๐ŸŸฆ Blue
  1386.  
  1387. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1388. Speed 5
  1389. Speed 5
  1390. Color Grid: ๐ŸŸฆ Blue
  1391.  
  1392. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1393. Sp. Atk 5
  1394. Sp. Atk 5
  1395. Color Grid: ๐ŸŸฆ Blue
  1396. 1 or more adjacent tiles must be activated
  1397. Release Date: 25-12-2022 06:00:00
  1398.  
  1399. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1400. Speed 5
  1401. Speed 5
  1402. Color Grid: ๐ŸŸฆ Blue
  1403. 1 or more adjacent tiles must be activated
  1404. Release Date: 25-12-2022 06:00:00
  1405.  
  1406. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1407. Shadow Ball: Power 3
  1408. Shadow Ball: Power โ†‘ 3
  1409. Color Grid: ๐ŸŸฉ Green
  1410. 1 or more adjacent tiles must be activated
  1411. Release Date: 25-12-2022 06:00:00
  1412.  
  1413. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1414. HP 10
  1415. HP 10
  1416. Color Grid: ๐ŸŸฆ Blue
  1417. 1 or more adjacent tiles must be activated
  1418. Release Date: 25-12-2022 06:00:00
  1419.  
  1420. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1421. Shadow Ball: Power 3
  1422. Shadow Ball: Power โ†‘ 3
  1423. Color Grid: ๐ŸŸฉ Green
  1424. 1 or more adjacent tiles must be activated
  1425. Release Date: 25-12-2022 06:00:00
  1426.  
  1427. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1428. Healthy Healing
  1429. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  1430. Color Grid: ๐ŸŸจ Yellow
  1431. 1 or more adjacent tiles must be activated
  1432. Move level must be 2 or higher
  1433. Release Date: 25-12-2022 06:00:00
  1434.  
  1435. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1436. Shadow Ball: Power 3
  1437. Shadow Ball: Power โ†‘ 3
  1438. Color Grid: ๐ŸŸฉ Green
  1439. 1 or more adjacent tiles must be activated
  1440. Release Date: 25-12-2022 06:00:00
  1441.  
  1442. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1443. Shadow Ball: Move Gauge Refresh 3
  1444. Move: Shadow Ball Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1445. Color Grid: ๐ŸŸฅ Red
  1446. 1 or more adjacent tiles must be activated
  1447. Move level must be 2 or higher
  1448. Release Date: 25-12-2022 06:00:00
  1449.  
  1450. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1451. Brainteaser
  1452. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  1453. Color Grid: ๐ŸŸจ Yellow
  1454. 1 or more adjacent tiles must be activated
  1455. Move level must be 3 or higher
  1456. Release Date: 25-12-2022 06:00:00
  1457.  
  1458. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1459. On a Roll 1
  1460. Raises the chance of lowering stat values with the additional effects of moves.
  1461. Color Grid: ๐ŸŸจ Yellow
  1462. 1 or more adjacent tiles must be activated
  1463. Move level must be 2 or higher
  1464. Release Date: 25-12-2022 06:00:00
  1465.  
  1466. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1467. On a Roll 2
  1468. Raises the chance of lowering stat values with the additional effects of moves.
  1469. Color Grid: ๐ŸŸจ Yellow
  1470. 1 or more adjacent tiles must be activated
  1471. Move level must be 3 or higher
  1472. Release Date: 25-12-2022 06:00:00
  1473.  
  1474. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1475. Sp. Def 5
  1476. Sp. Def 5
  1477. Color Grid: ๐ŸŸฆ Blue
  1478. 1 or more adjacent tiles must be activated
  1479. Release Date: 25-12-2022 06:00:00
  1480.  
  1481. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1482. Lick: Power 4
  1483. Lick: Power โ†‘ 4
  1484. Color Grid: ๐ŸŸฉ Green
  1485. 1 or more adjacent tiles must be activated
  1486. Release Date: 25-12-2022 06:00:00
  1487.  
  1488. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1489. Lick: Power 4
  1490. Lick: Power โ†‘ 4
  1491. Color Grid: ๐ŸŸฉ Green
  1492. 1 or more adjacent tiles must be activated
  1493. Release Date: 25-12-2022 06:00:00
  1494.  
  1495. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1496. Sp. Def 10
  1497. Sp. Def 10
  1498. Color Grid: ๐ŸŸฆ Blue
  1499. 1 or more adjacent tiles must be activated
  1500. Move level must be 2 or higher
  1501. Release Date: 25-12-2022 06:00:00
  1502.  
  1503. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1504. Lick: Power 4
  1505. Lick: Power โ†‘ 4
  1506. Color Grid: ๐ŸŸฉ Green
  1507. 1 or more adjacent tiles must be activated
  1508. Release Date: 25-12-2022 06:00:00
  1509.  
  1510. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1511. Lick: Move Gauge Refresh 3
  1512. Move: Lick Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1513. Color Grid: ๐ŸŸฅ Red
  1514. 1 or more adjacent tiles must be activated
  1515. Move level must be 2 or higher
  1516. Release Date: 25-12-2022 06:00:00
  1517.  
  1518. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1519. Lick: Hostile Environment 1
  1520. Move: Lick Raises the chance of inflicting status conditions with the additional effects of moves.
  1521. Color Grid: ๐ŸŸฅ Red
  1522. 1 or more adjacent tiles must be activated
  1523. Move level must be 2 or higher
  1524. Release Date: 25-12-2022 06:00:00
  1525.  
  1526. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1527. Ramming Speed
  1528. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  1529. Color Grid: ๐ŸŸจ Yellow
  1530. 1 or more adjacent tiles must be activated
  1531. Move level must be 3 or higher
  1532. Release Date: 25-12-2022 06:00:00
  1533.  
  1534. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1535. First Aid 4
  1536. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  1537. Color Grid: ๐ŸŸจ Yellow
  1538. 1 or more adjacent tiles must be activated
  1539. Move level must be 3 or higher
  1540. Release Date: 25-12-2022 06:00:00
  1541.  
  1542. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1543. Speed 5
  1544. Speed 5
  1545. Color Grid: ๐ŸŸฆ Blue
  1546. 1 or more adjacent tiles must be activated
  1547. Release Date: 25-12-2022 06:00:00
  1548.  
  1549. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1550. HP 10
  1551. HP 10
  1552. Color Grid: ๐ŸŸฆ Blue
  1553. 1 or more adjacent tiles must be activated
  1554. Release Date: 25-12-2022 06:00:00
  1555.  
  1556. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1557. Lick: Power 4
  1558. Lick: Power โ†‘ 4
  1559. Color Grid: ๐ŸŸฉ Green
  1560. 1 or more adjacent tiles must be activated
  1561. Release Date: 25-12-2022 06:00:00
  1562.  
  1563. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1564. Sp. Atk 5
  1565. Sp. Atk 5
  1566. Color Grid: ๐ŸŸฆ Blue
  1567. 1 or more adjacent tiles must be activated
  1568. Release Date: 25-12-2022 06:00:00
  1569.  
  1570. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1571. Lick: Power 4
  1572. Lick: Power โ†‘ 4
  1573. Color Grid: ๐ŸŸฉ Green
  1574. 1 or more adjacent tiles must be activated
  1575. Move level must be 2 or higher
  1576. Release Date: 25-12-2022 06:00:00
  1577.  
  1578. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1579. Grand Entry 1
  1580. Raises the userโ€™s Sp. Atk by 1 stat rank when it enters a battle.
  1581. Color Grid: ๐ŸŸจ Yellow
  1582. 1 or more adjacent tiles must be activated
  1583. Move level must be 2 or higher
  1584. Release Date: 25-12-2022 06:00:00
  1585.  
  1586. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1587. HP Trade-Off 5
  1588. The smaller the userโ€™s percentage of remaining HP, the more it powers up the userโ€™s moves.
  1589. Color Grid: ๐ŸŸจ Yellow
  1590. 1 or more adjacent tiles must be activated
  1591. Move level must be 3 or higher
  1592. Release Date: 25-12-2022 06:00:00
  1593.  
  1594. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1595. Run Along Now!: MP Refresh 2
  1596. Move: Run Along Now! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1597. Color Grid: ๐ŸŸฅ Red
  1598. 1 or more adjacent tiles must be activated
  1599. Move level must be 2 or higher
  1600. Release Date: 25-12-2022 06:00:00
  1601.  
  1602. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1603. Run Along Now!: Ramp Up 2
  1604. Move: Run Along Now! Raises the userโ€™s Sp. Atk by 2 stat ranks when its move is successful.
  1605. Color Grid: ๐ŸŸฅ Red
  1606. 1 or more adjacent tiles must be activated
  1607. Move level must be 3 or higher
  1608. Release Date: 25-12-2022 06:00:00
  1609.  
  1610. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1611. Defense 5
  1612. Defense 5
  1613. Color Grid: ๐ŸŸฆ Blue
  1614. 1 or more adjacent tiles must be activated
  1615. Release Date: 25-12-2022 06:00:00
  1616.  
  1617. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1618. Sp. Atk 5
  1619. Sp. Atk 5
  1620. Color Grid: ๐ŸŸฆ Blue
  1621. 1 or more adjacent tiles must be activated
  1622. Release Date: 25-12-2022 06:00:00
  1623.  
  1624. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1625. Speed 5
  1626. Speed 5
  1627. Color Grid: ๐ŸŸฆ Blue
  1628. 1 or more adjacent tiles must be activated
  1629. Release Date: 25-12-2022 06:00:00
  1630.  
  1631. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1632. Shadow Ball: Power 3
  1633. Shadow Ball: Power โ†‘ 3
  1634. Color Grid: ๐ŸŸฉ Green
  1635. 1 or more adjacent tiles must be activated
  1636. Release Date: 25-12-2022 06:00:00
  1637.  
  1638. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1639. Hypnosis: Accuracy 5
  1640. Hypnosis: Accuracy โ†‘ 5
  1641. Color Grid: ๐ŸŸฉ Green
  1642. 1 or more adjacent tiles must be activated
  1643. Release Date: 25-12-2022 06:00:00
  1644.  
  1645. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1646. Sp. Atk 10
  1647. Sp. Atk 10
  1648. Color Grid: ๐ŸŸฆ Blue
  1649. 1 or more adjacent tiles must be activated
  1650. Release Date: 25-12-2022 06:00:00
  1651.  
  1652. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1653. Shadow Ball: Power 3
  1654. Shadow Ball: Power โ†‘ 3
  1655. Color Grid: ๐ŸŸฉ Green
  1656. 1 or more adjacent tiles must be activated
  1657. Move level must be 2 or higher
  1658. Release Date: 25-12-2022 06:00:00
  1659.  
  1660. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1661. Pinpoint Entry 1
  1662. Raises the userโ€™s accuracy by 1 stat rank when it enters a battle.
  1663. Color Grid: ๐ŸŸจ Yellow
  1664. 1 or more adjacent tiles must be activated
  1665. Move level must be 2 or higher
  1666. Release Date: 25-12-2022 06:00:00
  1667.  
  1668. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1669. Rude Awakening 5
  1670. Powers up the userโ€™s sync move when the target is asleep.
  1671. Color Grid: ๐ŸŸจ Yellow
  1672. 1 or more adjacent tiles must be activated
  1673. Move level must be 2 or higher
  1674. Release Date: 25-12-2022 06:00:00
  1675.  
  1676. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1677. Hypnosis: Move Gauge Refresh 9
  1678. Move: Hypnosis Charges the userโ€™s move gauge by one when its move is successful.
  1679. Color Grid: ๐ŸŸฅ Red
  1680. 1 or more adjacent tiles must be activated
  1681. Move level must be 3 or higher
  1682. Release Date: 25-12-2022 06:00:00
  1683.  
  1684. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1685. Hypnosis: Accuracy 10
  1686. Hypnosis: Accuracy โ†‘ 10
  1687. Color Grid: ๐ŸŸฉ Green
  1688. 1 or more adjacent tiles must be activated
  1689. Move level must be 3 or higher
  1690. Release Date: 25-12-2022 06:00:00
  1691.  
  1692. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1693. Tried-and-True Hex: Power 25
  1694. Tried-and-True Hex: Power โ†‘ 25
  1695. Color Grid: ๐ŸŸช Purple
  1696. 1 or more adjacent tiles must be activated
  1697. Move level must be 3 or higher
  1698. Release Date: 25-12-2022 06:00:00
  1699.  
  1700. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1701. Tried-and-True Hex: Power 25
  1702. Tried-and-True Hex: Power โ†‘ 25
  1703. Color Grid: ๐ŸŸช Purple
  1704. 1 or more adjacent tiles must be activated
  1705. Move level must be 3 or higher
  1706. Release Date: 25-12-2022 06:00:00
  1707.  
  1708. Trainer : Jasmine (Holiday 2022)
  1709. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1710. HP 10
  1711. HP 10
  1712. Color Grid: ๐ŸŸฆ Blue
  1713.  
  1714. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1715. Sp. Atk 5
  1716. Sp. Atk 5
  1717. Color Grid: ๐ŸŸฆ Blue
  1718.  
  1719. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1720. Defense 5
  1721. Defense 5
  1722. Color Grid: ๐ŸŸฆ Blue
  1723.  
  1724. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1725. Sp. Atk 5
  1726. Sp. Atk 5
  1727. Color Grid: ๐ŸŸฆ Blue
  1728.  
  1729. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1730. Sp. Def 5
  1731. Sp. Def 5
  1732. Color Grid: ๐ŸŸฆ Blue
  1733.  
  1734. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1735. Speed 5
  1736. Speed 5
  1737. Color Grid: ๐ŸŸฆ Blue
  1738.  
  1739. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1740. Defense 5
  1741. Defense 5
  1742. Color Grid: ๐ŸŸฆ Blue
  1743. 1 or more adjacent tiles must be activated
  1744.  
  1745. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1746. Sp. Def 5
  1747. Sp. Def 5
  1748. Color Grid: ๐ŸŸฆ Blue
  1749. 1 or more adjacent tiles must be activated
  1750.  
  1751. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1752. Thunder Shock: Power 4
  1753. Thunder Shock: Power โ†‘ 4
  1754. Color Grid: ๐ŸŸฉ Green
  1755. 1 or more adjacent tiles must be activated
  1756.  
  1757. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1758. HP 10
  1759. HP 10
  1760. Color Grid: ๐ŸŸฆ Blue
  1761. 1 or more adjacent tiles must be activated
  1762.  
  1763. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1764. Thunder Shock: Move Gauge Refresh 3
  1765. Move: Thunder Shock Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1766. Color Grid: ๐ŸŸฅ Red
  1767. 1 or more adjacent tiles must be activated
  1768.  
  1769. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1770. Turbo Charge 2
  1771. Quickly charges the move gauge when the field is Electric Terrain.
  1772. Color Grid: ๐ŸŸจ Yellow
  1773. 1 or more adjacent tiles must be activated
  1774. Move level must be 2 or higher
  1775.  
  1776. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1777. Thunder Shock: Power 4
  1778. Thunder Shock: Power โ†‘ 4
  1779. Color Grid: ๐ŸŸฉ Green
  1780. 1 or more adjacent tiles must be activated
  1781.  
  1782. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1783. Thunder Shock: Hostile Environment 2
  1784. Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves.
  1785. Color Grid: ๐ŸŸฅ Red
  1786. 1 or more adjacent tiles must be activated
  1787. Move level must be 2 or higher
  1788.  
  1789. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1790. Static Cling 9
  1791. Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move.
  1792. Color Grid: ๐ŸŸจ Yellow
  1793. 1 or more adjacent tiles must be activated
  1794. Move level must be 3 or higher
  1795.  
  1796. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1797. Shock Recovery 1
  1798. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Electric Terrain.
  1799. Color Grid: ๐ŸŸจ Yellow
  1800. 1 or more adjacent tiles must be activated
  1801. Move level must be 2 or higher
  1802.  
  1803. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1804. Team Shout 4
  1805. Has a chance (50%) of raising the Attack or Sp. Atkโ€”or bothโ€”of all allied sync pairs by one stat rank when the user is hit by an attack move.
  1806. Color Grid: ๐ŸŸจ Yellow
  1807. 1 or more adjacent tiles must be activated
  1808. Move level must be 3 or higher
  1809.  
  1810. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1811. HP 10
  1812. HP 10
  1813. Color Grid: ๐ŸŸฆ Blue
  1814. 1 or more adjacent tiles must be activated
  1815.  
  1816. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1817. Sp. Def 5
  1818. Sp. Def 5
  1819. Color Grid: ๐ŸŸฆ Blue
  1820. 1 or more adjacent tiles must be activated
  1821.  
  1822. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1823. Speed 5
  1824. Speed 5
  1825. Color Grid: ๐ŸŸฆ Blue
  1826. 1 or more adjacent tiles must be activated
  1827.  
  1828. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1829. Thunder Shock: Power 4
  1830. Thunder Shock: Power โ†‘ 4
  1831. Color Grid: ๐ŸŸฉ Green
  1832. 1 or more adjacent tiles must be activated
  1833.  
  1834. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1835. Unbending
  1836. Defense cannot be lowered.
  1837. Color Grid: ๐ŸŸจ Yellow
  1838. 1 or more adjacent tiles must be activated
  1839. Move level must be 2 or higher
  1840.  
  1841. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1842. Stalwart
  1843. Sp. Def cannot be lowered.
  1844. Color Grid: ๐ŸŸจ Yellow
  1845. 1 or more adjacent tiles must be activated
  1846. Move level must be 2 or higher
  1847.  
  1848. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1849. Super Effective โ†‘: MP Refresh 2
  1850. Move: Super Effective โ†‘ Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1851. Color Grid: ๐ŸŸฅ Red
  1852. 1 or more adjacent tiles must be activated
  1853. Move level must be 2 or higher
  1854.  
  1855. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1856. Adrenaline 1
  1857. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  1858. Color Grid: ๐ŸŸจ Yellow
  1859. 1 or more adjacent tiles must be activated
  1860. Move level must be 3 or higher
  1861.  
  1862. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1863. Catalyst
  1864. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  1865. Color Grid: ๐ŸŸจ Yellow
  1866. 1 or more adjacent tiles must be activated
  1867. Move level must be 3 or higher
  1868.  
  1869. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1870. Speed 5
  1871. Speed 5
  1872. Color Grid: ๐ŸŸฆ Blue
  1873. 1 or more adjacent tiles must be activated
  1874.  
  1875. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1876. Defense 5
  1877. Defense 5
  1878. Color Grid: ๐ŸŸฆ Blue
  1879. 1 or more adjacent tiles must be activated
  1880.  
  1881. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1882. Sp. Def 5
  1883. Sp. Def 5
  1884. Color Grid: ๐ŸŸฆ Blue
  1885. 1 or more adjacent tiles must be activated
  1886.  
  1887. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1888. Lithe
  1889. Prevents the user from getting paralyzed.
  1890. Color Grid: ๐ŸŸจ Yellow
  1891. 1 or more adjacent tiles must be activated
  1892.  
  1893. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1894. Thunder Shock: Power 4
  1895. Thunder Shock: Power โ†‘ 4
  1896. Color Grid: ๐ŸŸฉ Green
  1897. 1 or more adjacent tiles must be activated
  1898.  
  1899. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1900. Quick Cure
  1901. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1902. Color Grid: ๐ŸŸจ Yellow
  1903. 1 or more adjacent tiles must be activated
  1904. Move level must be 2 or higher
  1905.  
  1906. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1907. HP 40
  1908. HP 40
  1909. Color Grid: ๐ŸŸฆ Blue
  1910. 1 or more adjacent tiles must be activated
  1911.  
  1912. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1913. Potion: Master Healer 1
  1914. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  1915. Color Grid: ๐ŸŸฅ Red
  1916. 1 or more adjacent tiles must be activated
  1917. Move level must be 2 or higher
  1918.  
  1919. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1920. Potion: MP Refresh 2
  1921. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1922. Color Grid: ๐ŸŸฅ Red
  1923. 1 or more adjacent tiles must be activated
  1924. Move level must be 3 or higher
  1925.  
  1926. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1927. Potion: MP Refresh 2
  1928. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1929. Color Grid: ๐ŸŸฅ Red
  1930. 1 or more adjacent tiles must be activated
  1931. Move level must be 2 or higher
  1932.  
  1933. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1934. Potion: Master Healer 1
  1935. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  1936. Color Grid: ๐ŸŸฅ Red
  1937. 1 or more adjacent tiles must be activated
  1938. Move level must be 3 or higher
  1939.  
  1940. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1941. HP 10
  1942. HP 10
  1943. Color Grid: ๐ŸŸฆ Blue
  1944. 1 or more adjacent tiles must be activated
  1945.  
  1946. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1947. Defense 5
  1948. Defense 5
  1949. Color Grid: ๐ŸŸฆ Blue
  1950. 1 or more adjacent tiles must be activated
  1951.  
  1952. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1953. Speed 5
  1954. Speed 5
  1955. Color Grid: ๐ŸŸฆ Blue
  1956. 1 or more adjacent tiles must be activated
  1957.  
  1958. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1959. Thunder Shock: Power 4
  1960. Thunder Shock: Power โ†‘ 4
  1961. Color Grid: ๐ŸŸฉ Green
  1962. 1 or more adjacent tiles must be activated
  1963.  
  1964. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1965. Team Fierce Entry 1
  1966. Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle.
  1967. Color Grid: ๐ŸŸจ Yellow
  1968. 1 or more adjacent tiles must be activated
  1969. Move level must be 2 or higher
  1970.  
  1971. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1972. Team Grand Entry 1
  1973. Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.
  1974. Color Grid: ๐ŸŸจ Yellow
  1975. 1 or more adjacent tiles must be activated
  1976. Move level must be 2 or higher
  1977.  
  1978. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1979. Comforting Light!: MP Refresh 2
  1980. Move: Comforting Light! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1981. Color Grid: ๐ŸŸฅ Red
  1982. 1 or more adjacent tiles must be activated
  1983. Move level must be 2 or higher
  1984.  
  1985. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1986. Comforting Light!: Mighty Friend 9
  1987. Move: Comforting Light! When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Movesย โ†‘ Next effect of the allied sync pair affected by the move by one rank.
  1988. Color Grid: ๐ŸŸฅ Red
  1989. 1 or more adjacent tiles must be activated
  1990. Move level must be 3 or higher
  1991.  
  1992. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1993. Comforting Light!: Clever Friend 9
  1994. Move: Comforting Light! When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, increases the Special Movesย โ†‘ Next effect of the allied sync pair affected by the move by 1 rank.
  1995. Color Grid: ๐ŸŸฅ Red
  1996. 1 or more adjacent tiles must be activated
  1997. Move level must be 3 or higher
  1998.  
  1999. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2000. Snowy Nightโ€™s Guide Electric Beam: Power 25
  2001. Snowy Nightโ€™s Guide Electric Beam: Power โ†‘ 25
  2002. Color Grid: ๐ŸŸช Purple
  2003. 1 or more adjacent tiles must be activated
  2004. Move level must be 3 or higher
  2005.  
  2006. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2007. Snowy Nightโ€™s Guide Electric Beam: Power 25
  2008. Snowy Nightโ€™s Guide Electric Beam: Power โ†‘ 25
  2009. Color Grid: ๐ŸŸช Purple
  2010. 1 or more adjacent tiles must be activated
  2011. Move level must be 3 or higher
  2012.  
  2013.  
  2014. ====================================================
  2015. Trainer : Serena (Lodge)
  2016. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2017. HP 10
  2018. HP 10
  2019. Color Grid: ๐ŸŸฆ Blue
  2020.  
  2021. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2022. Attack 5
  2023. Attack 5
  2024. Color Grid: ๐ŸŸฆ Blue
  2025.  
  2026. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2027. Defense 5
  2028. Defense 5
  2029. Color Grid: ๐ŸŸฆ Blue
  2030.  
  2031. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2032. Attack 5
  2033. Attack 5
  2034. Color Grid: ๐ŸŸฆ Blue
  2035.  
  2036. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2037. Sp. Def 5
  2038. Sp. Def 5
  2039. Color Grid: ๐ŸŸฆ Blue
  2040.  
  2041. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2042. Speed 5
  2043. Speed 5
  2044. Color Grid: ๐ŸŸฆ Blue
  2045.  
  2046. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2047. Attack 5
  2048. Attack 5
  2049. Color Grid: ๐ŸŸฆ Blue
  2050. 1 or more adjacent tiles must be activated
  2051.  
  2052. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2053. Defense 5
  2054. Defense 5
  2055. Color Grid: ๐ŸŸฆ Blue
  2056. 1 or more adjacent tiles must be activated
  2057.  
  2058. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2059. Sp. Def 5
  2060. Sp. Def 5
  2061. Color Grid: ๐ŸŸฆ Blue
  2062. 1 or more adjacent tiles must be activated
  2063.  
  2064. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2065. HP 10
  2066. HP 10
  2067. Color Grid: ๐ŸŸฆ Blue
  2068. 1 or more adjacent tiles must be activated
  2069.  
  2070. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2071. Peck: Power 3
  2072. Peck: Power โ†‘ 3
  2073. Color Grid: ๐ŸŸฉ Green
  2074. 1 or more adjacent tiles must be activated
  2075.  
  2076. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2077. Peck: Power 3
  2078. Peck: Power โ†‘ 3
  2079. Color Grid: ๐ŸŸฉ Green
  2080. 1 or more adjacent tiles must be activated
  2081. Move level must be 2 or higher
  2082.  
  2083. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2084. Peck: Power 3
  2085. Peck: Power โ†‘ 3
  2086. Color Grid: ๐ŸŸฉ Green
  2087. 1 or more adjacent tiles must be activated
  2088.  
  2089. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2090. Peck: Move Gauge Refresh 3
  2091. Move: Peck Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2092. Color Grid: ๐ŸŸฅ Red
  2093. 1 or more adjacent tiles must be activated
  2094. Move level must be 2 or higher
  2095.  
  2096. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2097. Cakewalk
  2098. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s sync move.
  2099. Color Grid: ๐ŸŸจ Yellow
  2100. 1 or more adjacent tiles must be activated
  2101. Move level must be 3 or higher
  2102.  
  2103. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2104. Superduper Effective 2
  2105. Powers up moves that are super effective.
  2106. Color Grid: ๐ŸŸจ Yellow
  2107. 1 or more adjacent tiles must be activated
  2108. Move level must be 2 or higher
  2109.  
  2110. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2111. Unfortuitous 4
  2112. Has a chance (50%) of lowering one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  2113. Color Grid: ๐ŸŸจ Yellow
  2114. 1 or more adjacent tiles must be activated
  2115. Move level must be 3 or higher
  2116.  
  2117. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2118. HP 10
  2119. HP 10
  2120. Color Grid: ๐ŸŸฆ Blue
  2121. 1 or more adjacent tiles must be activated
  2122.  
  2123. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2124. Unbending
  2125. Defense cannot be lowered.
  2126. Color Grid: ๐ŸŸจ Yellow
  2127. 1 or more adjacent tiles must be activated
  2128.  
  2129. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2130. Peck: Power 3
  2131. Peck: Power โ†‘ 3
  2132. Color Grid: ๐ŸŸฉ Green
  2133. 1 or more adjacent tiles must be activated
  2134.  
  2135. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2136. HP 20
  2137. HP 20
  2138. Color Grid: ๐ŸŸฆ Blue
  2139. 1 or more adjacent tiles must be activated
  2140. Move level must be 2 or higher
  2141.  
  2142. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2143. Peck: Power 3
  2144. Peck: Power โ†‘ 3
  2145. Color Grid: ๐ŸŸฉ Green
  2146. 1 or more adjacent tiles must be activated
  2147.  
  2148. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2149. Letโ€™s Begin!: Move Gauge Refresh 3
  2150. Move: Letโ€™s Begin! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2151. Color Grid: ๐ŸŸฅ Red
  2152. 1 or more adjacent tiles must be activated
  2153. Move level must be 2 or higher
  2154.  
  2155. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2156. Dominating Sync 2
  2157. Powers up the userโ€™s sync move when the targetโ€™s Attack is lowered.
  2158. Color Grid: ๐ŸŸจ Yellow
  2159. 1 or more adjacent tiles must be activated
  2160. Move level must be 2 or higher
  2161.  
  2162. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2163. Letโ€™s Begin!: Hit and Heal 9
  2164. Move: Letโ€™s Begin! Applies the Gradual Healing effect to the user when its move is successful.
  2165. Color Grid: ๐ŸŸฅ Red
  2166. 1 or more adjacent tiles must be activated
  2167. Move level must be 3 or higher
  2168.  
  2169. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2170. Letโ€™s Begin!: MP Refresh 2
  2171. Move: Letโ€™s Begin! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2172. Color Grid: ๐ŸŸฅ Red
  2173. 1 or more adjacent tiles must be activated
  2174. Move level must be 3 or higher
  2175.  
  2176. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2177. Speed 5
  2178. Speed 5
  2179. Color Grid: ๐ŸŸฆ Blue
  2180. 1 or more adjacent tiles must be activated
  2181.  
  2182. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2183. Flameproof
  2184. Prevents the user from getting burned.
  2185. Color Grid: ๐ŸŸจ Yellow
  2186. 1 or more adjacent tiles must be activated
  2187.  
  2188. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2189. Flame Charge: Power 3
  2190. Flame Charge: Power โ†‘ 3
  2191. Color Grid: ๐ŸŸฉ Green
  2192. 1 or more adjacent tiles must be activated
  2193.  
  2194. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2195. Flame Charge: Power 3
  2196. Flame Charge: Power โ†‘ 3
  2197. Color Grid: ๐ŸŸฉ Green
  2198. 1 or more adjacent tiles must be activated
  2199.  
  2200. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2201. Flame Charge: Power 3
  2202. Flame Charge: Power โ†‘ 3
  2203. Color Grid: ๐ŸŸฉ Green
  2204. 1 or more adjacent tiles must be activated
  2205. Move level must be 2 or higher
  2206.  
  2207. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2208. Flame Charge: Move Gauge Refresh 3
  2209. Move: Flame Charge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2210. Color Grid: ๐ŸŸฅ Red
  2211. 1 or more adjacent tiles must be activated
  2212. Move level must be 2 or higher
  2213.  
  2214. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2215. Letโ€™s Begin!: Slippery 1
  2216. Move: Letโ€™s Begin! Raises the userโ€™s evasiveness by 1 stat rank when its move is successful.
  2217. Color Grid: ๐ŸŸฅ Red
  2218. 1 or more adjacent tiles must be activated
  2219. Move level must be 3 or higher
  2220.  
  2221. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2222. Speed 10
  2223. Speed 10
  2224. Color Grid: ๐ŸŸฆ Blue
  2225. 1 or more adjacent tiles must be activated
  2226. Move level must be 2 or higher
  2227.  
  2228. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2229. Scorching Touch 4
  2230. Has a chance (50%) of leaving the target burned when the userโ€™s attack move against it is successful.
  2231. Color Grid: ๐ŸŸจ Yellow
  2232. 1 or more adjacent tiles must be activated
  2233. Move level must be 3 or higher
  2234.  
  2235. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2236. Defense 5
  2237. Defense 5
  2238. Color Grid: ๐ŸŸฆ Blue
  2239. 1 or more adjacent tiles must be activated
  2240.  
  2241. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2242. Speed 5
  2243. Speed 5
  2244. Color Grid: ๐ŸŸฆ Blue
  2245. 1 or more adjacent tiles must be activated
  2246.  
  2247. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2248. Sp. Def 5
  2249. Sp. Def 5
  2250. Color Grid: ๐ŸŸฆ Blue
  2251. 1 or more adjacent tiles must be activated
  2252.  
  2253. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2254. HP 10
  2255. HP 10
  2256. Color Grid: ๐ŸŸฆ Blue
  2257. 1 or more adjacent tiles must be activated
  2258.  
  2259. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2260. Flame Charge: Power 3
  2261. Flame Charge: Power โ†‘ 3
  2262. Color Grid: ๐ŸŸฉ Green
  2263. 1 or more adjacent tiles must be activated
  2264.  
  2265. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2266. Attack 5
  2267. Attack 5
  2268. Color Grid: ๐ŸŸฆ Blue
  2269. 1 or more adjacent tiles must be activated
  2270.  
  2271. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2272. Flame Charge: Power 3
  2273. Flame Charge: Power โ†‘ 3
  2274. Color Grid: ๐ŸŸฉ Green
  2275. 1 or more adjacent tiles must be activated
  2276. Move level must be 2 or higher
  2277.  
  2278. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2279. Dire Hit +: Move Gauge Refresh 3
  2280. Move: Dire Hit + Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2281. Color Grid: ๐ŸŸฅ Red
  2282. 1 or more adjacent tiles must be activated
  2283. Move level must be 2 or higher
  2284.  
  2285. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2286. Dire Hit +: MP Refresh 2
  2287. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2288. Color Grid: ๐ŸŸฅ Red
  2289. 1 or more adjacent tiles must be activated
  2290. Move level must be 2 or higher
  2291.  
  2292. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2293. Flame Charge: Fast-Track 9
  2294. Move: Flame Charge Raises the userโ€™s Speed by one stat rank after its Pokรฉmon uses a move.
  2295. Color Grid: ๐ŸŸฅ Red
  2296. 1 or more adjacent tiles must be activated
  2297. Move level must be 3 or higher
  2298.  
  2299. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2300. Quick Tempo
  2301. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  2302. Color Grid: ๐ŸŸจ Yellow
  2303. 1 or more adjacent tiles must be activated
  2304. Move level must be 3 or higher
  2305.  
  2306. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2307. First Flight Flying Impact: Power 25
  2308. First Flight Flying Impact: Power โ†‘ 25
  2309. Color Grid: ๐ŸŸช Purple
  2310. 1 or more adjacent tiles must be activated
  2311. Move level must be 3 or higher
  2312.  
  2313. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2314. First Flight Flying Impact: Power 25
  2315. First Flight Flying Impact: Power โ†‘ 25
  2316. Color Grid: ๐ŸŸช Purple
  2317. 1 or more adjacent tiles must be activated
  2318. Move level must be 3 or higher
  2319.  
  2320.  
  2321. ====================================================
  2322. Trainer : Serena (Champion)
  2323. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2324. HP 10
  2325. HP 10
  2326. Color Grid: ๐ŸŸฆ Blue
  2327.  
  2328. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2329. Attack 5
  2330. Attack 5
  2331. Color Grid: ๐ŸŸฆ Blue
  2332.  
  2333. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2334. Defense 5
  2335. Defense 5
  2336. Color Grid: ๐ŸŸฆ Blue
  2337.  
  2338. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2339. Sp. Atk 5
  2340. Sp. Atk 5
  2341. Color Grid: ๐ŸŸฆ Blue
  2342.  
  2343. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2344. Sp. Def 5
  2345. Sp. Def 5
  2346. Color Grid: ๐ŸŸฆ Blue
  2347.  
  2348. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2349. Speed 5
  2350. Speed 5
  2351. Color Grid: ๐ŸŸฆ Blue
  2352.  
  2353. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2354. Sp. Atk 5
  2355. Sp. Atk 5
  2356. Color Grid: ๐ŸŸฆ Blue
  2357. 1 or more adjacent tiles must be activated
  2358.  
  2359. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2360. Speed 5
  2361. Speed 5
  2362. Color Grid: ๐ŸŸฆ Blue
  2363. 1 or more adjacent tiles must be activated
  2364.  
  2365. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2366. Defense 5
  2367. Defense 5
  2368. Color Grid: ๐ŸŸฆ Blue
  2369. 1 or more adjacent tiles must be activated
  2370.  
  2371. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2372. Unflappable
  2373. Prevents the user from flinching.
  2374. Color Grid: ๐ŸŸจ Yellow
  2375. 1 or more adjacent tiles must be activated
  2376.  
  2377. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2378. Water Shuriken: Power 1
  2379. Water Shuriken: Power โ†‘ 1
  2380. Color Grid: ๐ŸŸฉ Green
  2381. 1 or more adjacent tiles must be activated
  2382.  
  2383. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2384. Water Shuriken: Power 1
  2385. Water Shuriken: Power โ†‘ 1
  2386. Color Grid: ๐ŸŸฉ Green
  2387. 1 or more adjacent tiles must be activated
  2388. Move level must be 2 or higher
  2389.  
  2390. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2391. Water Shuriken: Power 1
  2392. Water Shuriken: Power โ†‘ 1
  2393. Color Grid: ๐ŸŸฉ Green
  2394. 1 or more adjacent tiles must be activated
  2395.  
  2396. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2397. Water Shuriken: Move Gauge Refresh 3
  2398. Move: Water Shuriken Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2399. Color Grid: ๐ŸŸฅ Red
  2400. 1 or more adjacent tiles must be activated
  2401. Move level must be 2 or higher
  2402.  
  2403. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2404. Soften Up 1
  2405. Critical hits land more easily when the user attacks with a sync move.
  2406. Color Grid: ๐ŸŸจ Yellow
  2407. 1 or more adjacent tiles must be activated
  2408. Move level must be 3 or higher
  2409.  
  2410. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2411. Vivid Water Shuriken: Power 25
  2412. Vivid Water Shuriken: Power โ†‘ 25
  2413. Color Grid: ๐ŸŸฉ Green
  2414. 1 or more adjacent tiles must be activated
  2415. Move level must be 2 or higher
  2416.  
  2417. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2418. Furious Brain
  2419. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  2420. Color Grid: ๐ŸŸจ Yellow
  2421. 1 or more adjacent tiles must be activated
  2422. Move level must be 3 or higher
  2423.  
  2424. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2425. Attack 5
  2426. Attack 5
  2427. Color Grid: ๐ŸŸฆ Blue
  2428. 1 or more adjacent tiles must be activated
  2429.  
  2430. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2431. Brutal Swing: Power 4
  2432. Brutal Swing: Power โ†‘ 4
  2433. Color Grid: ๐ŸŸฉ Green
  2434. 1 or more adjacent tiles must be activated
  2435.  
  2436. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2437. Brutal Swing: Power 4
  2438. Brutal Swing: Power โ†‘ 4
  2439. Color Grid: ๐ŸŸฉ Green
  2440. 1 or more adjacent tiles must be activated
  2441.  
  2442. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2443. Brutal Swing: Foul Fighting 5
  2444. Move: Brutal Swing Powers up the userโ€™s moves against targets that are flinching, confused, or trapped.
  2445. Color Grid: ๐ŸŸฅ Red
  2446. 1 or more adjacent tiles must be activated
  2447. Move level must be 2 or higher
  2448.  
  2449. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2450. Brutal Swing: Power 4
  2451. Brutal Swing: Power โ†‘ 4
  2452. Color Grid: ๐ŸŸฉ Green
  2453. 1 or more adjacent tiles must be activated
  2454.  
  2455. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2456. Brutal Swing: Flabbergast 4
  2457. Move: Brutal Swing Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  2458. Color Grid: ๐ŸŸฅ Red
  2459. 1 or more adjacent tiles must be activated
  2460. Move level must be 2 or higher
  2461.  
  2462. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2463. Serious Night Slash: Power 25
  2464. Serious Night Slash: Power โ†‘ 25
  2465. Color Grid: ๐ŸŸฉ Green
  2466. 1 or more adjacent tiles must be activated
  2467. Move level must be 2 or higher
  2468.  
  2469. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2470. Brutal Swing: Superduper Effective 9
  2471. Move: Brutal Swing Powers up moves that are super effective.
  2472. Color Grid: ๐ŸŸฅ Red
  2473. 1 or more adjacent tiles must be activated
  2474. Move level must be 3 or higher
  2475.  
  2476. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2477. Brutal Swing: Move Gauge Refresh 9
  2478. Move: Brutal Swing Charges the userโ€™s move gauge by one when its move is successful.
  2479. Color Grid: ๐ŸŸฅ Red
  2480. 1 or more adjacent tiles must be activated
  2481. Move level must be 3 or higher
  2482.  
  2483. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2484. Speed 5
  2485. Speed 5
  2486. Color Grid: ๐ŸŸฆ Blue
  2487. 1 or more adjacent tiles must be activated
  2488.  
  2489. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2490. B Quick Attack: Power 3
  2491. B Quick Attack: Power โ†‘ 3
  2492. Color Grid: ๐ŸŸฉ Green
  2493. 1 or more adjacent tiles must be activated
  2494.  
  2495. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2496. B Quick Attack: Power 3
  2497. B Quick Attack: Power โ†‘ 3
  2498. Color Grid: ๐ŸŸฉ Green
  2499. 1 or more adjacent tiles must be activated
  2500.  
  2501. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2502. Brutal Swing: Power 4
  2503. Brutal Swing: Power โ†‘ 4
  2504. Color Grid: ๐ŸŸฉ Green
  2505. 1 or more adjacent tiles must be activated
  2506.  
  2507. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2508. Umbral Acceleration 2
  2509. Quickly charges the move gauge when the zone is a Dark Zone.
  2510. Color Grid: ๐ŸŸจ Yellow
  2511. 1 or more adjacent tiles must be activated
  2512. Move level must be 2 or higher
  2513.  
  2514. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2515. Umbral Healing 1
  2516. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Dark Zone.
  2517. Color Grid: ๐ŸŸจ Yellow
  2518. 1 or more adjacent tiles must be activated
  2519. Move level must be 2 or higher
  2520.  
  2521. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2522. Brutal Swing: Defense Crush 9
  2523. Move: Brutal Swing Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  2524. Color Grid: ๐ŸŸฅ Red
  2525. 1 or more adjacent tiles must be activated
  2526. Move level must be 3 or higher
  2527.  
  2528. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2529. Glory of Tomorrow!: MP Refresh 2
  2530. Move: Glory of Tomorrow! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2531. Color Grid: ๐ŸŸฅ Red
  2532. 1 or more adjacent tiles must be activated
  2533. Move level must be 2 or higher
  2534.  
  2535. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2536. Glory of Tomorrow!: Power Combo 9
  2537. Move: Glory of Tomorrow! Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by 1 rank when its move is successful.
  2538. Color Grid: ๐ŸŸฅ Red
  2539. 1 or more adjacent tiles must be activated
  2540. Move level must be 3 or higher
  2541.  
  2542. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2543. Sp. Atk 5
  2544. Sp. Atk 5
  2545. Color Grid: ๐ŸŸฆ Blue
  2546. 1 or more adjacent tiles must be activated
  2547.  
  2548. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2549. Sp. Def 5
  2550. Sp. Def 5
  2551. Color Grid: ๐ŸŸฆ Blue
  2552. 1 or more adjacent tiles must be activated
  2553.  
  2554. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2555. Speed 5
  2556. Speed 5
  2557. Color Grid: ๐ŸŸฆ Blue
  2558. 1 or more adjacent tiles must be activated
  2559.  
  2560. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2561. HP 10
  2562. HP 10
  2563. Color Grid: ๐ŸŸฆ Blue
  2564. 1 or more adjacent tiles must be activated
  2565.  
  2566. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2567. B Quick Attack: Power 3
  2568. B Quick Attack: Power โ†‘ 3
  2569. Color Grid: ๐ŸŸฉ Green
  2570. 1 or more adjacent tiles must be activated
  2571.  
  2572. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2573. B Quick Attack: Power 3
  2574. B Quick Attack: Power โ†‘ 3
  2575. Color Grid: ๐ŸŸฉ Green
  2576. 1 or more adjacent tiles must be activated
  2577.  
  2578. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2579. Water Shuriken: Power 1
  2580. Water Shuriken: Power โ†‘ 1
  2581. Color Grid: ๐ŸŸฉ Green
  2582. 1 or more adjacent tiles must be activated
  2583. Move level must be 2 or higher
  2584.  
  2585. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2586. Refreshing Rain 1
  2587. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is rainy.
  2588. Color Grid: ๐ŸŸจ Yellow
  2589. 1 or more adjacent tiles must be activated
  2590. Move level must be 2 or higher
  2591.  
  2592. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2593. Rainy Immunity
  2594. Status conditions cannot be inflicted on the user when the weather is rainy.
  2595. Color Grid: ๐ŸŸจ Yellow
  2596. 1 or more adjacent tiles must be activated
  2597. Move level must be 2 or higher
  2598.  
  2599. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2600. Power Play
  2601. The more the targetโ€™s stats are lowered, the more it powers up the userโ€™s sync move.
  2602. Color Grid: ๐ŸŸจ Yellow
  2603. 1 or more adjacent tiles must be activated
  2604. Move level must be 3 or higher
  2605.  
  2606. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2607. Water Shuriken: Rainy Mind-Blowing Strike 2
  2608. Move: Water Shuriken Has a chance (30%) of lowering the targetโ€™s Sp.ย Def by 1 stat rank when the userโ€™s attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the targetโ€™s Sp.ย Def by 1 stat rank for each hit.
  2609. Color Grid: ๐ŸŸฅ Red
  2610. 1 or more adjacent tiles must be activated
  2611. Move level must be 3 or higher
  2612.  
  2613. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2614. Vivid Water Shuriken: Power 50
  2615. Vivid Water Shuriken: Power โ†‘ 50
  2616. Color Grid: ๐ŸŸช Purple
  2617. 1 or more adjacent tiles must be activated
  2618. Move level must be 3 or higher
  2619.  
  2620. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2621. Serious Night Slash: Power 50
  2622. Serious Night Slash: Power โ†‘ 50
  2623. Color Grid: ๐ŸŸช Purple
  2624. 1 or more adjacent tiles must be activated
  2625. Move level must be 3 or higher
  2626.  
  2627.  
  2628. ====================================================
  2629. Trainer : Fantina
  2630.  
  2631. Cell 49 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2632. Sp. Atk 20
  2633. Sp. Atk 20
  2634. Color Grid: ๐ŸŸฆ Blue
  2635. 1 or more adjacent tiles must be activated
  2636. Release Date: 25-12-2022 06:00:00
  2637.  
  2638. Cell 50 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2639. Sharp Entry 1
  2640. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  2641. Color Grid: ๐ŸŸจ Yellow
  2642. 1 or more adjacent tiles must be activated
  2643. Move level must be 2 or higher
  2644. Release Date: 25-12-2022 06:00:00
  2645.  
  2646. Cell 51 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2647. Dance with Me!: Super Preparation 9
  2648. Move: Dance with Me! Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  2649. Color Grid: ๐ŸŸฅ Red
  2650. 1 or more adjacent tiles must be activated
  2651. Move level must be 3 or higher
  2652. Release Date: 25-12-2022 06:00:00
  2653.  
  2654. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2655. Speed 20
  2656. Speed 20
  2657. Color Grid: ๐ŸŸฆ Blue
  2658. 1 or more adjacent tiles must be activated
  2659. Release Date: 25-12-2022 06:00:00
  2660.  
  2661. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2662. Mind Games 4
  2663. Has a chance (50%) of lowering the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  2664. Color Grid: ๐ŸŸจ Yellow
  2665. 1 or more adjacent tiles must be activated
  2666. Move level must be 2 or higher
  2667. Release Date: 25-12-2022 06:00:00
  2668.  
  2669. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2670. Smarty-Pants
  2671. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s sync move.
  2672. Color Grid: ๐ŸŸจ Yellow
  2673. 1 or more adjacent tiles must be activated
  2674. Move level must be 3 or higher
  2675. Release Date: 25-12-2022 06:00:00
  2676.  
  2677.  
  2678. ====================================================
  2679. Trainer : Marnie
  2680.  
  2681. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2682. Superduper Effective 1
  2683. Powers up moves that are super effective.
  2684. Color Grid: ๐ŸŸจ Yellow
  2685. 1 or more adjacent tiles must be activated
  2686. Move level must be 2 or higher
  2687. Release Date: 01-12-2022 06:00:00
  2688.  
  2689. Cell 50 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2690. Numbing Blow 4
  2691. Has a chance (50%) of leaving the target paralyzed when the userโ€™s attack move against it is successful.
  2692. Color Grid: ๐ŸŸจ Yellow
  2693. 1 or more adjacent tiles must be activated
  2694. Move level must be 4 or higher
  2695. Release Date: 01-12-2022 06:00:00
  2696.  
  2697. Cell 51 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2698. Disheartening Shock 9
  2699. Lowers the targetโ€™s Attack and Defense by 1 stat rank when the userโ€™s attack move is successful against a paralyzed opponent.
  2700. Color Grid: ๐ŸŸจ Yellow
  2701. 1 or more adjacent tiles must be activated
  2702. Move level must be 5 or higher
  2703. Release Date: 01-12-2022 06:00:00
  2704.  
  2705. Cell 52 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2706. Lucky Entry 2
  2707. Raises one of the userโ€™s following stats by 2 stat ranks at random when it enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  2708. Color Grid: ๐ŸŸจ Yellow
  2709. 1 or more adjacent tiles must be activated
  2710. Move level must be 2 or higher
  2711. Release Date: 01-12-2022 06:00:00
  2712.  
  2713. Cell 53 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2714. Snack Time!: Critical Eye 1
  2715. Move: Snack Time! Raises the userโ€™s critical-hit rate by 1 stat rank when its move is successful.
  2716. Color Grid: ๐ŸŸฅ Red
  2717. 1 or more adjacent tiles must be activated
  2718. Move level must be 4 or higher
  2719. Release Date: 01-12-2022 06:00:00
  2720.  
  2721. Cell 54 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2722. Dashing Team 9
  2723. Raises the Speed of all allied sync pairs by one stat rank when the userโ€™s attack move is successful.
  2724. Color Grid: ๐ŸŸจ Yellow
  2725. 1 or more adjacent tiles must be activated
  2726. Move level must be 5 or higher
  2727. Release Date: 01-12-2022 06:00:00
  2728.  
  2729.  
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