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UT4 \Saved\Config\WindowsNoEditor\Input.ini

Aug 19th, 2014
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  1. [/Script/Engine.Console]
  2. HistoryBot=0
  3. HistoryTop=2
  4. HistoryCur=2
  5. History[0]=open CTF-FaceTest?Game=CTF
  6. History[1]=exit
  7. History[2]=
  8. History[3]=
  9. History[4]=
  10. History[5]=
  11. History[6]=
  12. History[7]=
  13. History[8]=
  14. History[9]=
  15. History[10]=
  16. History[11]=
  17. History[12]=
  18. History[13]=
  19. History[14]=
  20. History[15]=
  21.  
  22. [/Script/Engine.InputSettings]
  23. AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  24. AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  25. AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  26. AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  27. AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.065000,Exponent=1.000000,bInvert=False))
  28. AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.065000,Exponent=1.000000,bInvert=False))
  29. ActionMappings=(ActionName="Jump",Key=LeftAlt,bShift=False,bCtrl=False,bAlt=False)
  30. ActionMappings=(ActionName="Jump",Key=A,bShift=False,bCtrl=False,bAlt=False)
  31. ActionMappings=(ActionName="Crouch",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False)
  32. ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False)
  33. ActionMappings=(ActionName="BestWeapon",Key=MouseScrollDown,bShift=False,bCtrl=False,bAlt=False)
  34. ActionMappings=(ActionName="NextWeapon",Key=MouseScrollUp,bShift=False,bCtrl=False,bAlt=False)
  35. ActionMappings=(ActionName="StartFire",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False)
  36. ActionMappings=(ActionName="StopFire",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False)
  37. ActionMappings=(ActionName="StartFire",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False)
  38. ActionMappings=(ActionName="StopFire",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False)
  39. ActionMappings=(ActionName="StartAltFire",Key=S,bShift=False,bCtrl=False,bAlt=False)
  40. ActionMappings=(ActionName="StopAltFire",Key=S,bShift=False,bCtrl=False,bAlt=False)
  41. ActionMappings=(ActionName="StartAltFire",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False)
  42. ActionMappings=(ActionName="StopAltFire",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False)
  43. ActionMappings=(ActionName="TapRight",Key=F,bShift=False,bCtrl=False,bAlt=False)
  44. ActionMappings=(ActionName="TapLeft",Key=D,bShift=False,bCtrl=False,bAlt=False)
  45. ActionMappings=(ActionName="TapForward",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False)
  46. ActionMappings=(ActionName="TapBack",Key=Z,bShift=False,bCtrl=False,bAlt=False)
  47. ActionMappings=(ActionName="ShowScores",Key=Tab,bShift=False,bCtrl=False,bAlt=False)
  48. ActionMappings=(ActionName="ShowMenu",Key=Escape,bShift=False,bCtrl=False,bAlt=False)
  49. ActionMappings=(ActionName="HoldDodge",Key=LeftControl,bShift=False,bCtrl=False,bAlt=False)
  50. ActionMappings=(ActionName="SingleTapDodge",Key=Q,bShift=False,bCtrl=False,bAlt=False)
  51. ActionMappings=(ActionName="DodgeRoll",Key=A,bShift=False,bCtrl=False,bAlt=False)
  52. ActionMappings=(ActionName="ToggleTranslocator",Key=C,bShift=False,bCtrl=False,bAlt=False)
  53. ActionMappings=(ActionName="Talk", Key=T)
  54. ActionMappings=(ActionName="TeamTalk", Key=Y)
  55. AxisMappings=(AxisName="MoveForward",Key=RightMouseButton,Scale=1.000000)
  56. AxisMappings=(AxisName="MoveForward",Key=Z,Scale=-1.000000)
  57. AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)
  58. AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000)
  59. AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000)
  60. AxisMappings=(AxisName="MoveRight",Key=D,Scale=-1.000000)
  61. AxisMappings=(AxisName="MoveRight",Key=F,Scale=1.000000)
  62. AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
  63. AxisMappings=(AxisName="TurnRate",Key=Gamepad_RightX,Scale=1.000000)
  64. AxisMappings=(AxisName="TurnRate",Key=Left,Scale=-1.000000)
  65. AxisMappings=(AxisName="TurnRate",Key=Right,Scale=1.000000)
  66. AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000)
  67. AxisMappings=(AxisName="LookUpRate",Key=Gamepad_RightY,Scale=1.000000)
  68. AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
  69.  
  70. [/Script/UnrealTournament.UTPlayerInput]
  71. CustomBinds=(KeyName="One",EventType=IE_Pressed,Command="SwitchWeapon 1")
  72. CustomBinds=(KeyName="Two",EventType=IE_Pressed,Command="SwitchWeapon 2")
  73. CustomBinds=(KeyName="Three",EventType=IE_Pressed,Command="SwitchWeapon 3")
  74. CustomBinds=(KeyName="Four",EventType=IE_Pressed,Command="SwitchWeapon 4")
  75. CustomBinds=(KeyName="Five",EventType=IE_Pressed,Command="SwitchWeapon 5")
  76. CustomBinds=(KeyName="Six",EventType=IE_Pressed,Command="SwitchWeapon 6")
  77. CustomBinds=(KeyName="Seven",EventType=IE_Pressed,Command="SwitchWeapon 7")
  78. CustomBinds=(KeyName="Eight",EventType=IE_Pressed,Command="SwitchWeapon 8")
  79. CustomBinds=(KeyName="Nine",EventType=IE_Pressed,Command="SwitchWeapon 9")
  80. CustomBinds=(KeyName="Zero",EventType=IE_Pressed,Command="SwitchWeapon 10")
  81. CustomBinds=(KeyName="Q",EventType=IE_Pressed,Command="SwitchWeapon 0")
  82. CustomBinds=(KeyName="Gamepad_LeftThumbstick",EventType=IE_Pressed,Command="SwitchWeapon 0")
  83. CustomBinds=(KeyName="H",EventType=IE_Pressed,Command="FeignDeath")
  84. DebugExecBindings=(Key=Pause,Command="Pause",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  85. DebugExecBindings=(Key=F11,Command="LevelEditor.ToggleImmersive",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  86. DebugExecBindings=(Key=F11,Command="MainFrame.ToggleFullscreen",Control=False,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  87. DebugExecBindings=(Key=B,Command="ToggleSpeaking true | OnRelease ToggleSpeaking false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  88. DebugExecBindings=(Key=F1,Command="ShowMouseCursor",Control=False,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  89. DebugExecBindings=(Key=F1,Command="viewmode wireframe",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=True,bIgnoreAlt=False)
  90. DebugExecBindings=(Key=F2,Command="viewmode unlit",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  91. DebugExecBindings=(Key=F3,Command="viewmode lit",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  92. DebugExecBindings=(Key=F4,Command="viewmode detaillighting",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  93. DebugExecBindings=(Key=F5,Command="viewmode shadercomplexity",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  94. DebugExecBindings=(Key=F9,Command="shot showui",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  95. DebugExecBindings=(Key=Period,Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  96. DebugExecBindings=(Key=Comma,Command="PROFILEGPU",Control=True,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  97. DebugExecBindings=(Key=Escape,Command="CloseEditorViewport",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  98. DebugExecBindings=(Key=Enter,Command="TOGGLE_FULLSCREEN",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  99. DebugExecBindings=(Key=Tab,Command="FocusNextPIEWindow",Control=True,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  100. DebugExecBindings=(Key=Tab,Command="FocusLastPIEWindow",Control=True,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  101. DebugExecBindings=(Key=Quote,Command="cheat EnableGDT",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  102. DebugExecBindings=(Key=G,Command="switchweapon 7",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  103. DebugExecBindings=(Key=V,Command="switchweapon 9",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
  104. DebugExecBindings=(Key=LeftShift,Command="switchweapon 6 | switchweapon 5",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=True,bIgnoreAlt=False)
  105. DebugExecBindings=(Key=MouseScrollDown,Command="Switchweapon 8",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=True)
  106. DebugExecBindings=(Key=C,Command="ToggleTranslocator",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=True,bIgnoreAlt=True)
  107.  
  108. [/Script/Engine.PlayerController]
  109. InputYawScale=2
  110. InputPitchScale=-2
  111. InputRollScale=1.0
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