yukki10

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Aug 30th, 2018
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  1. on death of player:
  2. set {deatht.%entity%} to 1
  3. on respawn:
  4. set {deatht.%entity%} to 0
  5. on load:
  6. wipe server crafting recipes
  7.  
  8.  
  9. on damage:
  10. if {deatht.%victim%} is 1:
  11. cancel event
  12. attacker is player
  13. victim is player
  14. set {tool.%attacker%} to attacker's tool
  15. set {tool.%victim%} to victim's tool
  16. if lore of {tool.%attacker%} contain "Phantom Attack Ⅲ":
  17. set {_af} to random integer between 1 and 100
  18. if {_af} is between 1 and 80:
  19. damage victim by 2 hearts
  20. if lore of {tool.%attacker%} contain "Dark Strike Ⅲ":
  21. set {_la} to random integer between 1 and 100
  22. if {_la} is between 1 and 70:
  23. damage victim by 3 hearts
  24. if lore of {tool.%attacker%} contain "Fire Shard Ⅲ":
  25. set {_la} to random integer between 1 and 100
  26. if {_la} is between 1 and 60:
  27. damage victim by 4 hearts
  28. if lore of {tool.%attacker%} contain "Quick Sword Ⅲ":
  29. set {_la} to random integer between 1 and 100
  30. if {_la} is between 1 and 95:
  31. damage victim by 1 hearts
  32. if lore of {tool.%attacker%} contain "Earth Titan Ⅲ":
  33. set {_la} to random integer between 1 and 100
  34. if {_la} is between 1 and 50:
  35. damage victim by 5 hearts
  36. if lore of {tool.%victim%} contain "Ender Guard Ⅲ":
  37. set {_pg} to random integer between 1 and 100
  38. if {_pg} is between 1 and 45:
  39. cancel event
  40. if lore of {tool.%victim%} contain "Light Shield Ⅲ":
  41. set damage to damage - 1.5
  42. if lore of {tool.%victim%} contain "Wind Wall Ⅲ":
  43. set {_la} to random integer between 1 and 100
  44. if {_la} is between 1 and 50:
  45. set damage to damage - 4
  46. if lore of {tool.%victim%} contain "Ice Barrier Ⅲ":
  47. set {_la} to random integer between 1 and 100
  48. if {_la} is between 1 and 15:
  49. set damage to damage - 10
  50. if lore of {tool.%victim%} contain "Book Shears Ⅲ":
  51. set {_la} to random integer between 1 and 100
  52. if {_la} is between 1 and 80:
  53. set damage to damage - 2
  54.  
  55.  
  56.  
  57.  
  58.  
  59.  
  60.  
  61.  
  62. if lore of {tool.%attacker%} contain "Phantom Attack Ⅱ":
  63. set {_af} to random integer between 1 and 100
  64. if {_af} is between 1 and 60:
  65. damage victim by 2 hearts
  66. if lore of {tool.%attacker%} contain "Dark Strike Ⅱ":
  67. set {_la} to random integer between 1 and 100
  68. if {_la} is between 1 and 50:
  69. damage victim by 3 hearts
  70. if lore of {tool.%attacker%} contain "Fire Shard Ⅱ":
  71. set {_la} to random integer between 1 and 100
  72. if {_la} is between 1 and 40:
  73. damage victim by 4 hearts
  74. if lore of {tool.%attacker%} contain "Quick Sword Ⅱ":
  75. set {_la} to random integer between 1 and 100
  76. if {_la} is between 1 and 80:
  77. damage victim by 1 hearts
  78. if lore of {tool.%attacker%} contain "Earth Titan Ⅱ":
  79. set {_la} to random integer between 1 and 100
  80. if {_la} is between 1 and 30:
  81. damage victim by 5 hearts
  82. if lore of {tool.%victim%} contain "Ender Guard Ⅱ":
  83. set {_pg} to random integer between 1 and 100
  84. if {_pg} is between 1 and 25:
  85. cancel event
  86. if lore of {tool.%victim%} contain "Light Shield Ⅱ":
  87. set damage to damage - 1.0
  88. if lore of {tool.%victim%} contain "Wind Wall Ⅱ":
  89. set {_la} to random integer between 1 and 100
  90. if {_la} is between 1 and 30:
  91. set damage to damage - 4
  92. if lore of {tool.%victim%} contain "Ice Barrier Ⅱ":
  93. set {_la} to random integer between 1 and 100
  94. if {_la} is between 1 and 10:
  95. set damage to damage - 10
  96. if lore of {tool.%victim%} contain "Book Shears Ⅱ":
  97. set {_la} to random integer between 1 and 100
  98. if {_la} is between 1 and 60:
  99. set damage to damage - 2
  100.  
  101.  
  102.  
  103.  
  104.  
  105.  
  106.  
  107. if lore of {tool.%attacker%} contain "Phantom Attack Ⅰ":
  108. set {_af} to random integer between 1 and 100
  109. if {_af} is between 1 and 40:
  110. damage victim by 2 hearts
  111. if lore of {tool.%attacker%} contain "Dark Strike Ⅰ":
  112. set {_la} to random integer between 1 and 100
  113. if {_la} is between 1 and 30:
  114. damage victim by 3 hearts
  115. if lore of {tool.%attacker%} contain "Fire Shard Ⅰ":
  116. set {_la} to random integer between 1 and 100
  117. if {_la} is between 1 and 20:
  118. damage victim by 4 hearts
  119. if lore of {tool.%attacker%} contain "Quick Sword Ⅰ":
  120. set {_la} to random integer between 1 and 100
  121. if {_la} is between 1 and 60:
  122. damage victim by 1 hearts
  123. if lore of {tool.%attacker%} contain "Earth Titan Ⅰ":
  124. set {_la} to random integer between 1 and 100
  125. if {_la} is between 1 and 20:
  126. damage victim by 5 hearts
  127. if lore of {tool.%victim%} contain "Ender Guard Ⅰ":
  128. set {_pg} to random integer between 1 and 100
  129. if {_pg} is between 1 and 15:
  130. cancel event
  131. if lore of {tool.%victim%} contain "Light Shield Ⅰ":
  132. set damage to damage - 0.5
  133. if lore of {tool.%victim%} contain "Wind Wall Ⅰ":
  134. set {_la} to random integer between 1 and 100
  135. if {_la} is between 1 and 15:
  136. set damage to damage - 4
  137. if lore of {tool.%victim%} contain "Ice Barrier Ⅰ":
  138. set {_la} to random integer between 1 and 100
  139. if {_la} is between 1 and 5:
  140. set damage to damage - 10
  141. if lore of {tool.%victim%} contain "Book Shears Ⅰ":
  142. set {_la} to random integer between 1 and 100
  143. if {_la} is between 1 and 40:
  144. set damage to damage - 2
  145.  
  146.  
  147.  
  148. command /enchf <player>:
  149. permission:admin
  150. trigger:
  151. broadcast "&6&l&m--------*--------*--------"
  152. broadcast "&a%arg-1% がエンチャ花火を使いました!"
  153. broadcast "&a5分間の間 エンチャレベルⅢの"
  154. broadcast "&a付与確率が5倍になります!"
  155. broadcast "&6&l&m--------*--------*--------"
  156. set {EnchF} to 1
  157.  
  158. wait 300 seconds
  159. set {EnchF} to 0
  160. broadcast "&6&l&m-------*--------*-------"
  161. broadcast "&aエンチャ花火の効果が切れました"
  162. broadcast "&6&l&m-------*--------*-------"
  163.  
  164.  
  165. command /uf <player>:
  166. permission:admin
  167. trigger:
  168. broadcast "&6&l&m--------*--------*--------"
  169. broadcast "&a%arg-1% がアンブレ花火を使いました!"
  170. broadcast "&aAddonで武器が消滅する確率が "
  171. broadcast "&a5分間の間 1/2になります!"
  172. broadcast "&6&l&m--------*--------*--------"
  173.  
  174. set {UF} to 1
  175. wait 300 seconds
  176. set {UF} to 0
  177. broadcast "&6&l&m--------*--------*--------"
  178. broadcast "&aアンブレ花火の効果が切れました"
  179. broadcast "&6&l&m--------*--------*--------"
  180.  
  181.  
  182.  
  183.  
  184.  
  185.  
  186. on join:
  187. set {menu::%player%} to 0
  188. on inventory close:
  189. set {menu::%player%} to 0
  190. on right click on enchantment table:
  191. cancel event
  192. open chest with 0 row named "&5EnchMenu" to player
  193. set {menu::%player%} to 1
  194. on right click on anvil:
  195. cancel event
  196. open chest with 0 row named "&5CustomMenu" to player
  197. set {menu::%player%} to 2
  198. on inventory click:
  199. {menu::%player%} is 2
  200. set {_item} to clicked item
  201. loop all items in player's inventory:
  202. if name of loop-item is "&fNormalCustomStone":
  203. remove 1 of loop-item from player
  204.  
  205. {menu::%player%} is 1
  206. set {_item} to clicked item
  207. loop all items in player's inventory:
  208. if name of loop-item is "&fNormalEnchStone":
  209. remove 1 of loop-item from player
  210. if {EnchF} is 0:
  211. if {UF} is 0:
  212. set {_enchg} to random integer between 1 and 1000
  213. if {_enchg} is between 1 and 850:
  214. set {enchl} to 1
  215. if {_enchg} is between 851 and 950:
  216. remove 1 of {enchi.%player%} from player
  217. stop
  218. if {_enchg} is between 951 and 997:
  219. set {enchl} to 2
  220. if {_enchg} is between 998 and 1000:
  221. set {enchl} to 3
  222.  
  223. broadcast "&5&l%player%さんがエンチャントレベルⅢを出しました!"
  224.  
  225. set {_ench} to random integer between 1 and 100
  226.  
  227. if {_ench} is between 1 and 10:
  228. if {enchl} is 1:
  229. set line 2 of lore of clicked item to "&5Phantom Attack"
  230. if {enchl} is 2:
  231. set line 2 of lore of clicked item to "&5Phantom Attack"
  232. if {enchl} is 3:
  233. set line 2 of lore of clicked item to "&5Phantom Attack"
  234. if {_ench} is between 11 and 20:
  235. if {enchl} is 1:
  236. set line 2 of lore of clicked item to "&5Ender Guard"
  237. if {enchl} is 2:
  238. set line 2 of lore of clicked item to "&5Ender Guard"
  239. if {enchl} is 3:
  240. set line 2 of lore of clicked item to "&5Ender Guard"
  241. if {_ench} is between 21 and 30:
  242. if {enchl} is 1:
  243. set line 2 of lore of clicked item to "&5Dark Strike"
  244. if {enchl} is 2:
  245. set line 2 of lore of clicked item to "&5Dark Strike"
  246. if {enchl} is 3:
  247. set line 2 of lore of clicked item to "&5Dark Strike"
  248. if {_ench} is between 31 and 40:
  249. if {enchl} is 1:
  250. set line 2 of lore of clicked item to "&5Light Shield"
  251. if {enchl} is 2:
  252. set line 2 of lore of clicked item to "&5Light Shield"
  253. if {enchl} is 3:
  254. set line 2 of lore of clicked item to "&5Light Shield"
  255. if {_ench} is between 41 and 50:
  256. if {enchl} is 1:
  257. set line 2 of lore of clicked item to "&5Wind Wall"
  258. if {enchl} is 2:
  259. set line 2 of lore of clicked item to "&5Wind Wall"
  260. if {enchl} is 3:
  261. set line 2 of lore of clicked item to "&5Wind Wall"
  262. if {_ench} is between 51 and 60:
  263. if {enchl} is 1:
  264. set line 2 of lore of clicked item to "&5Fire Shard"
  265. if {enchl} is 2:
  266. set line 2 of lore of clicked item to "&5Fire Shard"
  267. if {enchl} is 3:
  268. set line 2 of lore of clicked item to "&5Fire Shard"
  269. if {_ench} is between 61 and 70:
  270. if {enchl} is 1:
  271. set line 2 of lore of clicked item to "&5Earth Titan"
  272. if {enchl} is 2:
  273. set line 2 of lore of clicked item to "&5Earth Titan"
  274. if {enchl} is 3:
  275. set line 2 of lore of clicked item to "&5Earth Titan"
  276. if {_ench} is between 71 and 80:
  277. if {enchl} is 1:
  278. set line 2 of lore of clicked item to "&5Ice Barrier"
  279. if {enchl} is 2:
  280. set line 2 of lore of clicked item to "&5Ice Barrier"
  281. if {enchl} is 3:
  282. set line 2 of lore of clicked item to "&5Ice Barrier"
  283. if {_ench} is between 81 and 90:
  284. if {enchl} is 1:
  285. set line 2 of lore of clicked item to "&5Quick Sword"
  286. if {enchl} is 2:
  287. set line 2 of lore of clicked item to "&5Quick Sword"
  288. if {enchl} is 3:
  289. set line 2 of lore of clicked item to "&5Quick Sword"
  290. if {_ench} is between 91 and 100:
  291. if {enchl} is 1:
  292. set line 2 of lore of clicked item to "&5Book Shears"
  293. if {enchl} is 2:
  294. set line 2 of lore of clicked item to "&5Book Shears"
  295. if {enchl} is 3:
  296. set line 2 of lore of clicked item to "&5Book Shears"
  297. if {EnchF} is 0:
  298. if {UF} is 1:
  299. set {_enchg} to random integer between 1 and 1000
  300. if {_enchg} is between 1 and 900:
  301. set {enchl} to 1
  302. if {_enchg} is between 901 and 950:
  303. remove 1 of {enchi.%player%} from player
  304. stop
  305. if {_enchg} is between 951 and 997:
  306. set {enchl} to 2
  307. if {_enchg} is between 998 and 1000:
  308. set {enchl} to 3
  309.  
  310. broadcast "&5&l%player%さんがエンチャントレベルⅢを出しました!"
  311.  
  312. set {_ench} to random integer between 1 and 100
  313.  
  314. if {_ench} is between 1 and 10:
  315. if {enchl} is 1:
  316. set line 2 of lore of clicked item to "&3Phantom Attack"
  317. if {enchl} is 2:
  318. set line 2 of lore of clicked item to "&3Phantom Attack"
  319. if {enchl} is 3:
  320. set line 2 of lore of clicked item to "&3Phantom Attack"
  321. if {_ench} is between 11 and 20:
  322. if {enchl} is 1:
  323. set line 2 of lore of clicked item to "&3Ender Guard"
  324. if {enchl} is 2:
  325. set line 2 of lore of clicked item to "&3Ender Guard"
  326. if {enchl} is 3:
  327. set line 2 of lore of clicked item to "&3Ender Guard"
  328. if {_ench} is between 21 and 30:
  329. if {enchl} is 1:
  330. set line 2 of lore of clicked item to "&3Dark Strike"
  331. if {enchl} is 2:
  332. set line 2 of lore of clicked item to "&3Dark Strike"
  333. if {enchl} is 3:
  334. set line 2 of lore of clicked item to "&3Dark Strike"
  335. if {_ench} is between 31 and 40:
  336. if {enchl} is 1:
  337. set line 2 of lore of clicked item to "&3Light Shield"
  338. if {enchl} is 2:
  339. set line 2 of lore of clicked item to "&3Light Shield"
  340. if {enchl} is 3:
  341. set line 2 of lore of clicked item to "&3Light Shield"
  342. if {_ench} is between 41 and 50:
  343. if {enchl} is 1:
  344. set line 2 of lore of clicked item to "&3Wind Wall"
  345. if {enchl} is 2:
  346. set line 2 of lore of clicked item to "&3Wind Wall"
  347. if {enchl} is 3:
  348. set line 2 of lore of clicked item to "&3Wind Wall"
  349. if {_ench} is between 51 and 60:
  350. if {enchl} is 1:
  351. set line 2 of lore of clicked item to "&3Fire Shard"
  352. if {enchl} is 2:
  353. set line 2 of lore of clicked item to "&3Fire Shard"
  354. if {enchl} is 3:
  355. set line 2 of lore of clicked item to "&3Fire Shard"
  356. if {_ench} is between 61 and 70:
  357. if {enchl} is 1:
  358. set line 2 of lore of clicked item to "&3Earth Titan"
  359. if {enchl} is 2:
  360. set line 2 of lore of clicked item to "&3Earth Titan"
  361. if {enchl} is 3:
  362. set line 2 of lore of clicked item to "&3Earth Titan"
  363. if {_ench} is between 71 and 80:
  364. if {enchl} is 1:
  365. set line 2 of lore of clicked item to "&3Ice Barrier"
  366. if {enchl} is 2:
  367. set line 2 of lore of clicked item to "&3Ice Barrier"
  368. if {enchl} is 3:
  369. set line 2 of lore of clicked item to "&3Ice Barrier"
  370. if {_ench} is between 81 and 90:
  371. if {enchl} is 1:
  372. set line 2 of lore of clicked item to "&3Quick Sword"
  373. if {enchl} is 2:
  374. set line 2 of lore of clicked item to "&3Quick Sword"
  375. if {enchl} is 3:
  376. set line 2 of lore of clicked item to "&3Quick Sword"
  377. if {_ench} is between 91 and 100:
  378. if {enchl} is 1:
  379. set line 2 of lore of clicked item to "&3Book Shears"
  380. if {enchl} is 2:
  381. set line 2 of lore of clicked item to "&3Book Shears"
  382. if {enchl} is 3:
  383. set line 2 of lore of clicked item to "&3Book Shears"
  384. if {EnchF} is 1:
  385. if {UF} is 0:
  386. set {_enchg} to random integer between 1 and 1000
  387. if {_enchg} is between 1 and 840:
  388. set {enchl} to 1
  389. if {_enchg} is between 841 and 940:
  390. remove 1 of {enchi.%player%} from player
  391. stop
  392. if {_enchg} is between 940 and 985:
  393. set {enchl} to 2
  394. if {_enchg} is between 986 and 1000:
  395. set {enchl} to 3
  396.  
  397. broadcast "&5&l%player%さんがエンチャントレベルⅢを出しました!"
  398.  
  399. set {_ench} to random integer between 1 and 100
  400.  
  401. if {_ench} is between 1 and 10:
  402. if {enchl} is 1:
  403. set line 2 of lore of clicked item to "&3Phantom Attack"
  404. if {enchl} is 2:
  405. set line 2 of lore of clicked item to "&3Phantom Attack"
  406. if {enchl} is 3:
  407. set line 2 of lore of clicked item to "&3Phantom Attack"
  408. if {_ench} is between 11 and 20:
  409. if {enchl} is 1:
  410. set line 2 of lore of clicked item to "&3Ender Guard"
  411. if {enchl} is 2:
  412. set line 2 of lore of clicked item to "&3Ender Guard"
  413. if {enchl} is 3:
  414. set line 2 of lore of clicked item to "&3Ender Guard"
  415. if {_ench} is between 21 and 30:
  416. if {enchl} is 1:
  417. set line 2 of lore of clicked item to "&3Dark Strike"
  418. if {enchl} is 2:
  419. set line 2 of lore of clicked item to "&3Dark Strike"
  420. if {enchl} is 3:
  421. set line 2 of lore of clicked item to "&3Dark Strike"
  422. if {_ench} is between 31 and 40:
  423. if {enchl} is 1:
  424. set line 2 of lore of clicked item to "&3Light Shield"
  425. if {enchl} is 2:
  426. set line 2 of lore of clicked item to "&3Light Shield"
  427. if {enchl} is 3:
  428. set line 2 of lore of clicked item to "&3Light Shield"
  429. if {_ench} is between 41 and 50:
  430. if {enchl} is 1:
  431. set line 2 of lore of clicked item to "&3Wind Wall"
  432. if {enchl} is 2:
  433. set line 2 of lore of clicked item to "&3Wind Wall"
  434. if {enchl} is 3:
  435. set line 2 of lore of clicked item to "&3Wind Wall"
  436. if {_ench} is between 51 and 60:
  437. if {enchl} is 1:
  438. set line 2 of lore of clicked item to "&3Fire Shard"
  439. if {enchl} is 2:
  440. set line 2 of lore of clicked item to "&3Fire Shard"
  441. if {enchl} is 3:
  442. set line 2 of lore of clicked item to "&3Fire Shard"
  443. if {_ench} is between 61 and 70:
  444. if {enchl} is 1:
  445. set line 2 of lore of clicked item to "&3Earth Titan"
  446. if {enchl} is 2:
  447. set line 2 of lore of clicked item to "&3Earth Titan"
  448. if {enchl} is 3:
  449. set line 2 of lore of clicked item to "&3Earth Titan"
  450. if {_ench} is between 71 and 80:
  451. if {enchl} is 1:
  452. set line 2 of lore of clicked item to "&3Ice Barrier"
  453. if {enchl} is 2:
  454. set line 2 of lore of clicked item to "&3Ice Barrier"
  455. if {enchl} is 3:
  456. set line 2 of lore of clicked item to "&3Ice Barrier"
  457. if {_ench} is between 81 and 90:
  458. if {enchl} is 1:
  459. set line 2 of lore of clicked item to "&3Quick Sword"
  460. if {enchl} is 2:
  461. set line 2 of lore of clicked item to "&3Quick Sword"
  462. if {enchl} is 3:
  463. set line 2 of lore of clicked item to "&3Quick Sword"
  464. if {_ench} is between 91 and 100:
  465. if {enchl} is 1:
  466. set line 2 of lore of clicked item to "&3Book Shears"
  467. if {enchl} is 2:
  468. set line 2 of lore of clicked item to "&3Book Shears"
  469. if {enchl} is 3:
  470. set line 2 of lore of clicked item to "&3Book Shears"
  471. if {EnchF} is 1:
  472. if {UF} is 1:
  473. set {_enchg} to random integer between 1 and 1000
  474. if {_enchg} is between 1 and 900:
  475. set {enchl} to 1
  476. if {_enchg} is between 901 and 950:
  477. remove 1 of {enchi.%player%} from player
  478. stop
  479. if {_enchg} is between 940 and 985:
  480. set {enchl} to 2
  481. if {_enchg} is between 986 and 1000:
  482. set {enchl} to 3
  483.  
  484. broadcast "&5&l%player%さんがエンチャントレベルⅢを出しました!"
  485.  
  486. set {_ench} to random integer between 1 and 100
  487. if {_ench} is between 1 and 10:
  488. if {enchl} is 1:
  489. set line 2 of lore of clicked item to "&3Phantom Attack"
  490. if {enchl} is 2:
  491. set line 2 of lore of clicked item to "&3Phantom Attack"
  492. if {enchl} is 3:
  493. set line 2 of lore of clicked item to "&3Phantom Attack"
  494. if {_ench} is between 11 and 20:
  495. if {enchl} is 1:
  496. set line 2 of lore of clicked item to "&3Ender Guard"
  497. if {enchl} is 2:
  498. set line 2 of lore of clicked item to "&3Ender Guard"
  499. if {enchl} is 3:
  500. set line 2 of lore of clicked item to "&3Ender Guard"
  501. if {_ench} is between 21 and 30:
  502. if {enchl} is 1:
  503. set line 2 of lore of clicked item to "&3Dark Strike"
  504. if {enchl} is 2:
  505. set line 2 of lore of clicked item to "&3Dark Strike"
  506. if {enchl} is 3:
  507. set line 2 of lore of clicked item to "&3Dark Strike"
  508. if {_ench} is between 31 and 40:
  509. if {enchl} is 1:
  510. set line 2 of lore of clicked item to "&3Light Shield"
  511. if {enchl} is 2:
  512. set line 2 of lore of clicked item to "&3Light Shield"
  513. if {enchl} is 3:
  514. set line 2 of lore of clicked item to "&3Light Shield"
  515. if {_ench} is between 41 and 50:
  516. if {enchl} is 1:
  517. set line 2 of lore of clicked item to "&3Wind Wall"
  518. if {enchl} is 2:
  519. set line 2 of lore of clicked item to "&3Wind Wall"
  520. if {enchl} is 3:
  521. set line 2 of lore of clicked item to "&3Wind Wall"
  522. if {_ench} is between 51 and 60:
  523. if {enchl} is 1:
  524. set line 2 of lore of clicked item to "&3Fire Shard"
  525. if {enchl} is 2:
  526. set line 2 of lore of clicked item to "&3Fire Shard"
  527. if {enchl} is 3:
  528. set line 2 of lore of clicked item to "&3Fire Shard"
  529. if {_ench} is between 61 and 70:
  530. if {enchl} is 1:
  531. set line 2 of lore of clicked item to "&3Earth Titan"
  532. if {enchl} is 2:
  533. set line 2 of lore of clicked item to "&3Earth Titan"
  534. if {enchl} is 3:
  535. set line 2 of lore of clicked item to "&3Earth Titan"
  536. if {_ench} is between 71 and 80:
  537. if {enchl} is 1:
  538. set line 2 of lore of clicked item to "&3Ice Barrier"
  539. if {enchl} is 2:
  540. set line 2 of lore of clicked item to "&3Ice Barrier"
  541. if {enchl} is 3:
  542. set line 2 of lore of clicked item to "&3Ice Barrier"
  543. if {_ench} is between 81 and 90:
  544. if {enchl} is 1:
  545. set line 2 of lore of clicked item to "&3Quick Sword"
  546. if {enchl} is 2:
  547. set line 2 of lore of clicked item to "&3Quick Sword"
  548. if {enchl} is 3:
  549. set line 2 of lore of clicked item to "&3Quick Sword"
  550. if {_ench} is between 91 and 100:
  551. if {enchl} is 1:
  552. set line 2 of lore of clicked item to "&3Book Shears"
  553. if {enchl} is 2:
  554. set line 2 of lore of clicked item to "&3Book Shears"
  555. if {enchl} is 3:
  556. set line 2 of lore of clicked item to "&3Book Shears"
  557. stop
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