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bema12

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Jan 17th, 2020
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  1. AddStaticVehicleEx(495,1299.2000000,-1066.4000000,29.8000000,305.9970000,31,37,15); //Sandking
  2. AddStaticVehicleEx(489,1305.0000000,-1067.9000000,29.6000000,0.0000000,77,50,15); //Rancher
  3. AddStaticVehicleEx(470,1310.1000000,-1068.0000000,29.3000000,0.0000000,95,10,15); //Patriot
  4. AddStaticVehicleEx(400,1299.2998000,-1060.7002000,29.4000000,301.2450000,102,28,15); //Landstalker
  5. AddStaticVehicleEx(579,1299.9000000,-1055.0000000,29.4000000,301.9980000,156,161,15); //Huntley
  6. CreateObject(984,1306.0000000,-1071.2000000,28.9000000,0.0000000,0.0000000,90.2500000); //object(fenceshit2) (1)
  7. CreateObject(984,1296.4000000,-1064.8000000,28.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (2)
  8. CreateObject(984,1312.4000000,-1064.7000000,28.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (3)
  9. CreateObject(4638,1298.0000000,-1072.2000000,29.9000000,0.0000000,0.0000000,180.0000000); //object(paypark_lan01) (1)
  10. CreateObject(3666,1299.4000000,-1071.0000000,28.7000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (1)
  11. CreateObject(983,1296.5000000,-1056.8000000,29.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
  12. CreateObject(792,1312.4000000,-1056.9000000,28.4000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree1) (4)
  13. CreateObject(3666,1297.8000000,-1071.0000000,28.7000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
  14. CreateObject(3666,1312.5000000,-1058.1000000,28.7000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (3)
  15. CreateObject(3666,1296.5000000,-1053.5000000,29.0000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (4)
  16. CreateObject(983,1313.9000000,-1052.1000000,29.2000000,7.5000000,359.7480000,33.7830000); //object(fenceshit3) (4)
  17. CreateObject(700,1297.8000000,-1049.6000000,29.4000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree6) (1)
  18. CreateObject(700,1311.8000000,-1049.5000000,29.4000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree6) (2)
  19.  
  20. /*
  21. Objects converted: 13
  22. Vehicles converted: 5
  23. Vehicle models found: 5
  24. ----------------------
  25. In the time this conversion took to finish 0 micro-fortnights have passed!
  26. */
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