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- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- int lerp_u_anonymous_data_0; // offset: 0x5C
- int lerp_u_anonymous_data_1; // offset: 0x60
- int lerp_u_anonymous_data_2; // offset: 0x64
- int lerp_u_anonymous_data_3; // offset: 0x68
- int lerp_u_anonymous_data_4; // offset: 0x6C
- int lerp_u_anonymous_data_5; // offset: 0x70
- int lerp_u_anonymous_data_6; // offset: 0x74
- int lerp_u_anonymous_data_7; // offset: 0x78
- int lerp_u_anonymous_data_8; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- int staticState_anonymous_data_0; // offset: 0x90
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- int lerp_u_anonymous_data_0; // offset: 0x5C
- int lerp_u_anonymous_data_1; // offset: 0x60
- int lerp_u_anonymous_data_2; // offset: 0x64
- int lerp_u_anonymous_data_3; // offset: 0x68
- int lerp_u_anonymous_data_4; // offset: 0x6C
- int lerp_u_anonymous_data_5; // offset: 0x70
- int lerp_u_anonymous_data_6; // offset: 0x74
- int lerp_u_anonymous_data_7; // offset: 0x78
- int lerp_u_anonymous_data_8; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- unsigned int staticState_general_xmodel; // offset: 0x90
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- unsigned int lerp_u_clientCharacter_characterId; // offset: 0x5C
- int lerp_u_anonymous_data_1; // offset: 0x60
- int lerp_u_anonymous_data_2; // offset: 0x64
- int lerp_u_anonymous_data_3; // offset: 0x68
- int lerp_u_anonymous_data_4; // offset: 0x6C
- int lerp_u_anonymous_data_5; // offset: 0x70
- int lerp_u_anonymous_data_6; // offset: 0x74
- int lerp_u_anonymous_data_7; // offset: 0x78
- int lerp_u_anonymous_data_8; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- int staticState_anonymous_data_0; // offset: 0x90
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- int lerp_u_anonymous_data_0; // offset: 0x5C
- int lerp_u_anonymous_data_1; // offset: 0x60
- int lerp_u_anonymous_data_2; // offset: 0x64
- int lerp_u_anonymous_data_3; // offset: 0x68
- int lerp_u_anonymous_data_4; // offset: 0x6C
- int lerp_u_anonymous_data_5; // offset: 0x70
- int lerp_u_anonymous_data_6; // offset: 0x74
- int lerp_u_anonymous_data_7; // offset: 0x78
- int lerp_u_anonymous_data_8; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- unsigned int staticState_fx_index; // offset: 0x90
- int staticState_fx_killEffectDef; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- int lerp_u_loopFx_cullDist; // offset: 0x5C
- int lerp_u_loopFx_period; // offset: 0x60
- int lerp_u_anonymous_data_2; // offset: 0x64
- int lerp_u_anonymous_data_3; // offset: 0x68
- int lerp_u_anonymous_data_4; // offset: 0x6C
- int lerp_u_anonymous_data_5; // offset: 0x70
- int lerp_u_anonymous_data_6; // offset: 0x74
- int lerp_u_anonymous_data_7; // offset: 0x78
- int lerp_u_anonymous_data_8; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- unsigned int staticState_fx_index; // offset: 0x90
- int staticState_fx_killEffectDef; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- unsigned int lerp_u_primaryLight_packedColorRG; // offset: 0x5C
- unsigned int lerp_u_primaryLight_packedColorB_Fov; // offset: 0x60
- int lerp_u_primaryLight_intensity; // offset: 0x64
- int lerp_u_primaryLight_uvIntensity; // offset: 0x68
- int lerp_u_primaryLight_radius; // offset: 0x6C
- int lerp_u_anonymous_data_5; // offset: 0x70
- int lerp_u_anonymous_data_6; // offset: 0x74
- int lerp_u_anonymous_data_7; // offset: 0x78
- int lerp_u_anonymous_data_8; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- unsigned int staticState_primaryLight_offset; // offset: 0x90
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- unsigned int lerp_u_physicsVolume_flags; // offset: 0x5C
- int lerp_u_physicsVolume_scaleValue; // offset: 0x60
- int lerp_u_physicsVolume_vectorX; // offset: 0x64
- int lerp_u_physicsVolume_vectorY; // offset: 0x68
- int lerp_u_physicsVolume_vectorZ; // offset: 0x6C
- int lerp_u_physicsVolume_limit; // offset: 0x70
- int lerp_u_anonymous_data_6; // offset: 0x74
- int lerp_u_anonymous_data_7; // offset: 0x78
- int lerp_u_anonymous_data_8; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- int staticState_physicsVolume_shapeID; // offset: 0x90
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- int lerp_u_turret_gunAngles_v_0; // offset: 0x5C
- int lerp_u_turret_gunAngles_v_1; // offset: 0x60
- int lerp_u_turret_gunAngles_v_2; // offset: 0x64
- int lerp_u_turret_lastBarrelRotChangeTime; // offset: 0x68
- int lerp_u_turret_lastBarrelRotChangeRate; // offset: 0x6C
- int lerp_u_turret_turretFlags; // offset: 0x70
- int lerp_u_turret_currentUserEnt; // offset: 0x74
- int lerp_u_turret_shotCount; // offset: 0x78
- unsigned int lerp_u_turret_stickerAndCamo; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- unsigned int staticState_turret_xmodel; // offset: 0x90
- unsigned int staticState_turret_carrierEntNum; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- int lerp_u_plane_ownerNum; // offset: 0x5C
- int lerp_u_plane_enemyIcon; // offset: 0x60
- int lerp_u_plane_friendIcon; // offset: 0x64
- int lerp_u_anonymous_data_3; // offset: 0x68
- int lerp_u_anonymous_data_4; // offset: 0x6C
- int lerp_u_anonymous_data_5; // offset: 0x70
- int lerp_u_anonymous_data_6; // offset: 0x74
- int lerp_u_anonymous_data_7; // offset: 0x78
- int lerp_u_anonymous_data_8; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- unsigned int staticState_plane_xmodel; // offset: 0x90
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- unsigned int lerp_u_coverWall_coverGrid_0; // offset: 0x5C
- unsigned int lerp_u_coverWall_coverGrid_1; // offset: 0x60
- unsigned int lerp_u_coverWall_coverGrid_2; // offset: 0x64
- unsigned int lerp_u_coverWall_coverGrid_3; // offset: 0x68
- unsigned int lerp_u_coverWall_coverGrid_4; // offset: 0x6C
- unsigned int lerp_u_coverWall_coverGrid_5; // offset: 0x70
- unsigned int lerp_u_coverWall_coverGrid_6; // offset: 0x74
- unsigned int lerp_u_coverWall_flags; // offset: 0x78
- int lerp_u_anonymous_data_8; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- unsigned int staticState_coverwall_xmodel; // offset: 0x90
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- int lerp_u_anonymous_data_0; // offset: 0x5C
- int lerp_u_anonymous_data_1; // offset: 0x60
- int lerp_u_anonymous_data_2; // offset: 0x64
- int lerp_u_anonymous_data_3; // offset: 0x68
- int lerp_u_anonymous_data_4; // offset: 0x6C
- int lerp_u_anonymous_data_5; // offset: 0x70
- int lerp_u_anonymous_data_6; // offset: 0x74
- int lerp_u_anonymous_data_7; // offset: 0x78
- int lerp_u_anonymous_data_8; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- int staticState_anonymous_data_0; // offset: 0x90
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- unsigned int lerp_u_ragdollConstraint_point; // offset: 0x5C
- int lerp_u_anonymous_data_1; // offset: 0x60
- unsigned int lerp_u_ragdollConstraint_useImpalingSpikeVFX; // offset: 0x64
- int lerp_u_anonymous_data_3; // offset: 0x68
- int lerp_u_anonymous_data_4; // offset: 0x6C
- int lerp_u_anonymous_data_5; // offset: 0x70
- int lerp_u_anonymous_data_6; // offset: 0x74
- int lerp_u_anonymous_data_7; // offset: 0x78
- int lerp_u_anonymous_data_8; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- int staticState_anonymous_data_0; // offset: 0x90
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- unsigned int lerp_u_vehicle_indices; // offset: 0x5C
- unsigned int lerp_u_vehicle_flags; // offset: 0x60
- int lerp_u_vehicle_bodyPitch; // offset: 0x64
- int lerp_u_vehicle_bodyRoll; // offset: 0x68
- unsigned short lerp_u_vehicle_steerYaw; // offset: 0x6C
- unsigned short lerp_u_vehicle_topSpeeds; // offset: 0x6E
- unsigned int lerp_u_vehicle_stickerAndCamo; // offset: 0x70
- unsigned short lerp_u_vehicle_mtxVariant; // offset: 0x74
- unsigned short lerp_u_vehicle_defFileIndex; // offset: 0x76
- unsigned short lerp_u_vehicle_turretFlags; // offset: 0x78
- unsigned short lerp_u_vehicle_unused; // offset: 0x7A
- short lerp_u_vehicle_turrets_0_pitch; // offset: 0x7C
- short lerp_u_vehicle_turrets_0_yaw; // offset: 0x7E
- short lerp_u_vehicle_turrets_1_pitch; // offset: 0x80
- short lerp_u_vehicle_turrets_1_yaw; // offset: 0x82
- short lerp_u_vehicle_turrets_2_pitch; // offset: 0x84
- short lerp_u_vehicle_turrets_2_yaw; // offset: 0x86
- short lerp_u_vehicle_turrets_3_pitch; // offset: 0x88
- short lerp_u_vehicle_turrets_3_yaw; // offset: 0x8A
- short lerp_u_vehicle_turrets_4_pitch; // offset: 0x8C
- short lerp_u_vehicle_turrets_4_yaw; // offset: 0x8E
- int staticState_anonymous_data_0; // offset: 0x90
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned int animInfo_vehAnim; // offset: 0xE0
- unsigned int animInfo_anonymous_animData_1; // offset: 0xE4
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- unsigned int lerp_u_vehicle_indices; // offset: 0x5C
- unsigned int lerp_u_vehicle_flags; // offset: 0x60
- int lerp_u_vehicle_bodyPitch; // offset: 0x64
- int lerp_u_vehicle_bodyRoll; // offset: 0x68
- unsigned short lerp_u_vehicle_steerYaw; // offset: 0x6C
- unsigned short lerp_u_vehicle_topSpeeds; // offset: 0x6E
- unsigned int lerp_u_vehicle_stickerAndCamo; // offset: 0x70
- unsigned short lerp_u_vehicle_mtxVariant; // offset: 0x74
- unsigned short lerp_u_vehicle_defFileIndex; // offset: 0x76
- unsigned short lerp_u_vehicle_turretFlags; // offset: 0x78
- unsigned short lerp_u_vehicle_unused; // offset: 0x7A
- short lerp_u_vehicle_turrets_0_pitch; // offset: 0x7C
- short lerp_u_vehicle_turrets_0_yaw; // offset: 0x7E
- short lerp_u_vehicle_turrets_1_pitch; // offset: 0x80
- short lerp_u_vehicle_turrets_1_yaw; // offset: 0x82
- short lerp_u_vehicle_turrets_2_pitch; // offset: 0x84
- short lerp_u_vehicle_turrets_2_yaw; // offset: 0x86
- short lerp_u_vehicle_turrets_3_pitch; // offset: 0x88
- short lerp_u_vehicle_turrets_3_yaw; // offset: 0x8A
- short lerp_u_vehicle_turrets_4_pitch; // offset: 0x8C
- short lerp_u_vehicle_turrets_4_yaw; // offset: 0x8E
- int staticState_anonymous_data_0; // offset: 0x90
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned int animInfo_vehAnim; // offset: 0xE0
- unsigned int animInfo_anonymous_animData_1; // offset: 0xE4
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- int lerp_u_anonymous_data_0; // offset: 0x5C
- int lerp_u_anonymous_data_1; // offset: 0x60
- int lerp_u_anonymous_data_2; // offset: 0x64
- int lerp_u_anonymous_data_3; // offset: 0x68
- int lerp_u_anonymous_data_4; // offset: 0x6C
- int lerp_u_anonymous_data_5; // offset: 0x70
- int lerp_u_anonymous_data_6; // offset: 0x74
- int lerp_u_anonymous_data_7; // offset: 0x78
- int lerp_u_anonymous_data_8; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- int staticState_anonymous_data_0; // offset: 0x90
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- int lerp_u_anonymous_data_0; // offset: 0x5C
- int lerp_u_anonymous_data_1; // offset: 0x60
- int lerp_u_anonymous_data_2; // offset: 0x64
- int lerp_u_anonymous_data_3; // offset: 0x68
- int lerp_u_anonymous_data_4; // offset: 0x6C
- int lerp_u_anonymous_data_5; // offset: 0x70
- int lerp_u_anonymous_data_6; // offset: 0x74
- int lerp_u_anonymous_data_7; // offset: 0x78
- int lerp_u_anonymous_data_8; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- int staticState_anonymous_data_0; // offset: 0x90
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- int lerp_u_scriptMover_entToTakeMarksFrom; // offset: 0x5C
- int lerp_u_scriptMover_xModelIndex; // offset: 0x60
- int lerp_u_scriptMover_flags; // offset: 0x64
- int lerp_u_scriptMover_animIndex; // offset: 0x68
- int lerp_u_scriptMover_animStartTime; // offset: 0x6C
- int lerp_u_scriptMover_animPauseTime; // offset: 0x70
- unsigned int lerp_u_scriptMover_animRateQuantized; // offset: 0x74
- int lerp_u_scriptMover_mapEntLookup; // offset: 0x78
- unsigned int lerp_u_scriptMover_u_anonymous; // offset: 0x7C
- int lerp_u_scriptMover_u_exclusionZoneData_exclusionDimensions_v_0; // offset: 0x80
- int lerp_u_scriptMover_u_exclusionZoneData_exclusionDimensions_v_1; // offset: 0x84
- int lerp_u_scriptMover_u_exclusionZoneData_exclusionDimensions_v_2; // offset: 0x88
- int lerp_u_scriptMover_indices; // offset: 0x8C
- int staticState_mover_moverFlags; // offset: 0x90
- unsigned int staticState_mover_u_scriptableIndex; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- unsigned int lerp_u_beam_subtype; // offset: 0x5C
- unsigned int lerp_u_beam_entBonePairs_0_m_data; // offset: 0x60
- unsigned int lerp_u_beam_entBonePairs_1_m_data; // offset: 0x64
- unsigned int lerp_u_beam_entBonePairs_2_m_data; // offset: 0x68
- unsigned int lerp_u_beam_entBonePairs_3_m_data; // offset: 0x6C
- unsigned int lerp_u_beam_entBonePairs_4_m_data; // offset: 0x70
- unsigned int lerp_u_beam_entBonePairs_5_m_data; // offset: 0x74
- unsigned int lerp_u_beam_entBonePairs_6_m_data; // offset: 0x78
- unsigned int lerp_u_beam_script_m_data; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- int staticState_anonymous_data_0; // offset: 0x90
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- unsigned int lerp_u_missile_predictionKey_0; // offset: 0x5C
- unsigned int lerp_u_missile_predictionKey_1; // offset: 0x60
- int lerp_u_missile_launchTime; // offset: 0x64
- unsigned int lerp_u_missile_flightMode; // offset: 0x68
- int lerp_u_missile_flags; // offset: 0x6C
- int lerp_u_missile_targetEnt; // offset: 0x70
- int lerp_u_missile_effectLength; // offset: 0x74
- int lerp_u_anonymous_data_7; // offset: 0x78
- int lerp_u_anonymous_data_8; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- unsigned int staticState_missile_attackerEnt; // offset: 0x90
- unsigned int staticState_missile_xmodel; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- int lerp_u_sound_subType; // offset: 0x5C
- unsigned short lerp_u_sound_alias0; // offset: 0x60
- unsigned short lerp_u_sound_alias1; // offset: 0x62
- int lerp_u_sound_lerp; // offset: 0x64
- unsigned int lerp_u_sound_transientSoundbankBits1; // offset: 0x68
- unsigned int lerp_u_sound_transientSoundbankBits2; // offset: 0x6C
- int lerp_u_anonymous_data_5; // offset: 0x70
- int lerp_u_anonymous_data_6; // offset: 0x74
- int lerp_u_anonymous_data_7; // offset: 0x78
- int lerp_u_anonymous_data_8; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- int staticState_anonymous_data_0; // offset: 0x90
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- short lerp_u_player_movementDir; // offset: 0x5C
- short lerp_u_player_velocityDir; // offset: 0x5E
- unsigned short lerp_u_player_torsoPitchPacked; // offset: 0x60
- unsigned short lerp_u_player_waistPitchPacked; // offset: 0x62
- short lerp_u_player_playerFlags; // offset: 0x64
- short lerp_u_player_moveSpeedForAnimBlend; // offset: 0x66
- int lerp_u_player_worldUpAngles; // offset: 0x68
- unsigned short lerp_u_player_leftStickPolarPacked; // offset: 0x6C
- unsigned short lerp_u_player_rightStickPolarPacked; // offset: 0x6E
- unsigned short lerp_u_player_executionWeaponHandle; // offset: 0x70
- unsigned short lerp_u_player_accessoryWeaponHandle; // offset: 0x72
- unsigned short lerp_u_player_slopePacked; // offset: 0x74
- short lerp_u_player_extraAnimData_anonymous_data_0; // offset: 0x76
- short lerp_u_player_extraAnimData_anonymous_data_1; // offset: 0x78
- short lerp_u_player_extraAnimData_anonymous_data_2; // offset: 0x7A
- unsigned int lerp_u_player_ragdollData; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- unsigned short staticState_player_offhandWeaponHandle; // offset: 0x90
- unsigned short staticState_player_stowedWeaponHandle; // offset: 0x92
- unsigned int staticState_player_flags; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- short lerp_u_player_movementDir; // offset: 0x5C
- short lerp_u_player_velocityDir; // offset: 0x5E
- unsigned short lerp_u_player_torsoPitchPacked; // offset: 0x60
- unsigned short lerp_u_player_waistPitchPacked; // offset: 0x62
- short lerp_u_player_playerFlags; // offset: 0x64
- short lerp_u_player_moveSpeedForAnimBlend; // offset: 0x66
- int lerp_u_player_worldUpAngles; // offset: 0x68
- unsigned short lerp_u_player_leftStickPolarPacked; // offset: 0x6C
- unsigned short lerp_u_player_rightStickPolarPacked; // offset: 0x6E
- unsigned short lerp_u_player_executionWeaponHandle; // offset: 0x70
- unsigned short lerp_u_player_accessoryWeaponHandle; // offset: 0x72
- unsigned short lerp_u_player_slopePacked; // offset: 0x74
- short lerp_u_player_extraAnimData_anonymous_data_0; // offset: 0x76
- short lerp_u_player_extraAnimData_anonymous_data_1; // offset: 0x78
- short lerp_u_player_extraAnimData_anonymous_data_2; // offset: 0x7A
- unsigned int lerp_u_player_ragdollData; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- unsigned short staticState_player_offhandWeaponHandle; // offset: 0x90
- unsigned short staticState_player_stowedWeaponHandle; // offset: 0x92
- unsigned int staticState_player_flags; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- short lerp_u_player_movementDir; // offset: 0x5C
- short lerp_u_player_velocityDir; // offset: 0x5E
- unsigned short lerp_u_player_torsoPitchPacked; // offset: 0x60
- unsigned short lerp_u_player_waistPitchPacked; // offset: 0x62
- short lerp_u_player_playerFlags; // offset: 0x64
- short lerp_u_player_moveSpeedForAnimBlend; // offset: 0x66
- int lerp_u_player_worldUpAngles; // offset: 0x68
- unsigned short lerp_u_player_leftStickPolarPacked; // offset: 0x6C
- unsigned short lerp_u_player_rightStickPolarPacked; // offset: 0x6E
- unsigned short lerp_u_player_executionWeaponHandle; // offset: 0x70
- unsigned short lerp_u_player_accessoryWeaponHandle; // offset: 0x72
- unsigned short lerp_u_player_slopePacked; // offset: 0x74
- short lerp_u_player_extraAnimData_anonymous_data_0; // offset: 0x76
- short lerp_u_player_extraAnimData_anonymous_data_1; // offset: 0x78
- short lerp_u_player_extraAnimData_anonymous_data_2; // offset: 0x7A
- unsigned int lerp_u_player_ragdollData; // offset: 0x7C
- int lerp_u_anonymous_data_9; // offset: 0x80
- int lerp_u_anonymous_data_10; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- unsigned short staticState_player_offhandWeaponHandle; // offset: 0x90
- unsigned short staticState_player_stowedWeaponHandle; // offset: 0x92
- unsigned int staticState_player_flags; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 65752
- struct entityState_t {
- short otherEntityNum; // offset: 0x2
- short attackerEntityNum; // offset: 0x4
- short groundEntityNum; // offset: 0x6
- unsigned short eType; // offset: 0x8
- unsigned char surfType; // offset: 0xA
- unsigned char inAltWeaponMode; // offset: 0xB
- unsigned long long lerp_eFlags; // offset: 0xC
- unsigned int lerp_pos_trType; // offset: 0x14
- int lerp_pos_trTime; // offset: 0x18
- int lerp_pos_trDuration; // offset: 0x1C
- int lerp_pos_trBase_v_0; // offset: 0x20
- int lerp_pos_trBase_v_1; // offset: 0x24
- int lerp_pos_trBase_v_2; // offset: 0x28
- int lerp_pos_trDelta_v_0; // offset: 0x2C
- int lerp_pos_trDelta_v_1; // offset: 0x30
- int lerp_pos_trDelta_v_2; // offset: 0x34
- unsigned int lerp_apos_trType; // offset: 0x38
- int lerp_apos_trTime; // offset: 0x3C
- int lerp_apos_trDuration; // offset: 0x40
- int lerp_apos_trBase_v_0; // offset: 0x44
- int lerp_apos_trBase_v_1; // offset: 0x48
- int lerp_apos_trBase_v_2; // offset: 0x4C
- int lerp_apos_trDelta_v_0; // offset: 0x50
- int lerp_apos_trDelta_v_1; // offset: 0x54
- int lerp_apos_trDelta_v_2; // offset: 0x58
- int lerp_u_agentCorpse_corpseInfo; // offset: 0x5C
- int lerp_u_agentCorpse_corpseInfoYZ; // offset: 0x60
- unsigned int lerp_u_agentCorpse_aiTypeIndex; // offset: 0x64
- unsigned int lerp_u_agentCorpse_attachModels_0_m_data; // offset: 0x68
- unsigned int lerp_u_agentCorpse_attachModels_1_m_data; // offset: 0x6C
- unsigned int lerp_u_agentCorpse_attachModels_2_m_data; // offset: 0x70
- unsigned int lerp_u_agentCorpse_attachModels_3_m_data; // offset: 0x74
- unsigned int lerp_u_agentCorpse_attachModels_4_m_data; // offset: 0x78
- unsigned int lerp_u_agentCorpse_attachModels_5_m_data; // offset: 0x7C
- unsigned int lerp_u_agentCorpse_attachModels_6_m_data; // offset: 0x80
- unsigned int lerp_u_agentCorpse_attachModels_7_m_data; // offset: 0x84
- int lerp_u_anonymous_data_11; // offset: 0x88
- int lerp_u_anonymous_data_12; // offset: 0x8C
- unsigned short staticState_agentCorpse_stowedWeaponHandle; // offset: 0x90
- short staticState_anonymousShort_data_1; // offset: 0x92
- int staticState_anonymous_data_1; // offset: 0x94
- int time2; // offset: 0x98
- int loopSound; // offset: 0x9C
- int clientNum; // offset: 0xA0
- unsigned int hudData; // offset: 0xA4
- short eventSequence_highLod; // offset: 0xA8
- short eventSequence_lowLod; // offset: 0xAA
- unsigned int eventParm; // offset: 0xAC
- unsigned long long events_0; // offset: 0xB0
- unsigned long long events_1; // offset: 0xB8
- unsigned long long events_2; // offset: 0xC0
- unsigned long long events_3; // offset: 0xC8
- unsigned int index; // offset: 0xD0
- unsigned int eventParm2; // offset: 0xD4
- unsigned int un; // offset: 0xD8
- int animInfo_animTime; // offset: 0xDC
- unsigned long long animInfo_anonymous; // offset: 0xE0
- unsigned int clientLinkInfo; // offset: 0xE8
- unsigned int partBits_array_0; // offset: 0xEC
- unsigned int partBits_array_1; // offset: 0xF0
- unsigned int partBits_array_2; // offset: 0xF4
- unsigned int partBits_array_3; // offset: 0xF8
- unsigned int partBits_array_4; // offset: 0xFC
- unsigned int partBits_array_5; // offset: 0x100
- unsigned int partBits_array_6; // offset: 0x104
- unsigned int partBits_array_7; // offset: 0x108
- unsigned short weaponHandle; // offset: 0x10C
- }
- // size: 66176
- struct clientState_t {
- int squadID; // offset: 0x4
- int uiMemberIndex; // offset: 0x8
- int modelindex; // offset: 0xC
- unsigned int parachuteCamoIndex; // offset: 0x10
- unsigned char team; // offset: 0x14
- unsigned char dualWielding; // offset: 0x15
- unsigned char offhandShieldDeployed; // offset: 0x16
- unsigned char supinePosition; // offset: 0x17
- unsigned char hybridScopeState; // offset: 0x18
- unsigned char doNotSimulateTracers; // offset: 0x19
- unsigned char usingNVG; // offset: 0x1A
- unsigned char isOnWall; // offset: 0x1B
- unsigned char isScriptedSceneAnim; // offset: 0x1C
- unsigned char isBot; // offset: 0x1D
- unsigned char enableVehicleOccupancyAnimations; // offset: 0x1E
- unsigned char isUsingWeaponAltMode; // offset: 0x1F
- int weaponShotCount_0; // offset: 0x20
- int weaponShotCount_1; // offset: 0x24
- unsigned short shotCountForFireTime_0; // offset: 0x28
- unsigned short shotCountForFireTime_1; // offset: 0x2A
- short meleeChargeEnt; // offset: 0x2C
- unsigned char inDisconnectedMayRejoinState; // offset: 0x2E
- unsigned char isActiveInGame; // offset: 0x2F
- int meleeAnimDataPacked; // offset: 0x30
- unsigned int animLinkedToType; // offset: 0x34
- int attachModelIndex_0; // offset: 0x38
- int attachModelIndex_1; // offset: 0x3C
- int attachModelIndex_2; // offset: 0x40
- int attachModelIndex_3; // offset: 0x44
- int attachModelIndex_4; // offset: 0x48
- int attachModelIndex_5; // offset: 0x4C
- int attachModelIndex_6; // offset: 0x50
- int attachModelIndex_7; // offset: 0x54
- int attachModelIndex_8; // offset: 0x58
- int attachModelIndex_9; // offset: 0x5C
- int attachModelIndex_10; // offset: 0x60
- int attachModelIndex_11; // offset: 0x64
- int attachTagIndex_0; // offset: 0x68
- int attachTagIndex_1; // offset: 0x6C
- int attachTagIndex_2; // offset: 0x70
- int attachTagIndex_3; // offset: 0x74
- int attachTagIndex_4; // offset: 0x78
- int attachTagIndex_5; // offset: 0x7C
- int attachTagIndex_6; // offset: 0x80
- int attachTagIndex_7; // offset: 0x84
- int attachTagIndex_8; // offset: 0x88
- int attachTagIndex_9; // offset: 0x8C
- int attachTagIndex_10; // offset: 0x90
- int attachTagIndex_11; // offset: 0x94
- unsigned int attachModelIsOnBack; // offset: 0x98
- unsigned int name_0; // offset: 0x9C
- unsigned int name_4; // offset: 0xA0
- unsigned int name_8; // offset: 0xA4
- unsigned int name_12; // offset: 0xA8
- unsigned int name_16; // offset: 0xAC
- unsigned int name_20; // offset: 0xB0
- unsigned int name_24; // offset: 0xB4
- unsigned int name_28; // offset: 0xB8
- unsigned int name_32; // offset: 0xBC
- unsigned int nameSuffix; // offset: 0xC0
- int healthRatio; // offset: 0xC4
- short rank; // offset: 0xC8
- short prestige; // offset: 0xCA
- unsigned int perks_array_0; // offset: 0xCC
- unsigned int perks_array_1; // offset: 0xD0
- unsigned int perks_array_2; // offset: 0xD4
- int compressedAnimData_flags; // offset: 0xD8
- int compressedAnimData_distance2D; // offset: 0xDC
- int compressedAnimData_distanceZ; // offset: 0xE0
- int compressedAnimData_angle; // offset: 0xE4
- int compressedAnimData_endScriptAnimTableIndex; // offset: 0xE8
- int animData_swim_distanceToBottom; // offset: 0xEC
- int animData_predictedVelocity_v_0; // offset: 0xF0
- int animData_predictedVelocity_v_1; // offset: 0xF4
- int animData_predictedVelocity_v_2; // offset: 0xF8
- int animData_forwardLeanFactor; // offset: 0xFC
- int animData_sideLeanFactor; // offset: 0x100
- unsigned int animData_verticalSpeed; // offset: 0x104
- unsigned int animData_gestureAnimType; // offset: 0x108
- unsigned int animData_mantleStartTime; // offset: 0x10C
- unsigned int animData_mantleDuration; // offset: 0x110
- unsigned int animData_mantleFlags; // offset: 0x114
- int animData_mantleLedgePosOffset_v_0; // offset: 0x118
- int animData_mantleLedgePosOffset_v_1; // offset: 0x11C
- int animData_mantleLedgePosOffset_v_2; // offset: 0x120
- int animData_mantleAssistOffset_v_0; // offset: 0x124
- int animData_mantleAssistOffset_v_1; // offset: 0x128
- int animData_mantleAssistOffset_v_2; // offset: 0x12C
- unsigned int animData_climbEdgeIndex; // offset: 0x130
- unsigned int animData_climbEdgeEntity; // offset: 0x134
- int animData_distanceToWaterSurface; // offset: 0x138
- int animData_aimSpreadScaleQuantized; // offset: 0x13C
- unsigned int animData_flags; // offset: 0x140
- unsigned char animData_handplantSurfType; // offset: 0x144
- int soundData_feetWetness; // offset: 0x148
- int soundData_clothWetness; // offset: 0x14C
- int mantleSpeedAnimCond; // offset: 0x150
- int voiceConnectivityBits; // offset: 0x154
- unsigned int clanAbbrev_0; // offset: 0x158
- unsigned int clanAbbrev_4; // offset: 0x15C
- unsigned char clanTagType; // offset: 0x160
- char bountyCount; // offset: 0x161
- unsigned char isDivingToProne; // offset: 0x162
- unsigned char quickDrawActive; // offset: 0x163
- unsigned int customization_modelIndex_0; // offset: 0x164
- unsigned int customization_modelIndex_1; // offset: 0x168
- unsigned int customization_modelIndex_2; // offset: 0x16C
- unsigned int customization_modelIndex_3; // offset: 0x170
- unsigned int customization_modelIndex_4; // offset: 0x174
- unsigned int mount_type; // offset: 0x178
- int mount_startTime; // offset: 0x17C
- int mount_endTime; // offset: 0x180
- unsigned int mount_edge_m_edgeIndex; // offset: 0x184
- unsigned int mount_edge_m_entityIndex; // offset: 0x188
- int mount_edgeFraction; // offset: 0x18C
- int mount_pivotHeight; // offset: 0x190
- int mount_dynamicPlayerInitial_startOrigin_v_0; // offset: 0x194
- int mount_dynamicPlayerInitial_startOrigin_v_1; // offset: 0x198
- int mount_dynamicPlayerInitial_startOrigin_v_2; // offset: 0x19C
- int mount_dynamicPlayerInitial_startOrientation_v_0; // offset: 0x1A0
- int mount_dynamicPlayerInitial_startOrientation_v_1; // offset: 0x1A4
- int mount_dynamicPlayerInitial_mountAlignOffset_v_0; // offset: 0x1A8
- int mount_dynamicPlayerInitial_mountAlignOffset_v_1; // offset: 0x1AC
- int mount_dynamicPlayerInitial_movingPlatformEnt; // offset: 0x1B0
- unsigned char mount_normalIndex; // offset: 0x1B4
- int heightOffset; // offset: 0x1B8
- int supineProneDirection; // offset: 0x1BC
- unsigned char isOnStairs; // offset: 0x1C0
- unsigned char isNearEnvironmentCollision; // offset: 0x1C1
- unsigned char canEmitFootsteps; // offset: 0x1C2
- unsigned char skydiveAnimState; // offset: 0x1C3
- unsigned int perkIconName; // offset: 0x1C4
- int suitIndex; // offset: 0x1C8
- int reactiveOperatorIndex; // offset: 0x1CC
- unsigned int doorState_0_index; // offset: 0x1D0
- int doorState_0_angle; // offset: 0x1D4
- unsigned char doorState_0_owner; // offset: 0x1D8
- unsigned int doorState_1_index; // offset: 0x1DC
- int doorState_1_angle; // offset: 0x1E0
- unsigned char doorState_1_owner; // offset: 0x1E4
- short hangHandOffsetLeft_v_0; // offset: 0x1E8
- short hangHandOffsetLeft_v_1; // offset: 0x1EA
- short hangHandOffsetLeft_v_2; // offset: 0x1EC
- short hangHandOffsetRight_v_0; // offset: 0x1EE
- short hangHandOffsetRight_v_1; // offset: 0x1F0
- short hangHandOffsetRight_v_2; // offset: 0x1F2
- int game_extrainfo; // offset: 0x1F4
- int chargedWeaponInfo_weaponChargeAmount_0; // offset: 0x1F8
- int chargedWeaponInfo_weaponChargeAmount_1; // offset: 0x1FC
- unsigned int footstepActionType; // offset: 0x200
- unsigned int footstepMoveType; // offset: 0x204
- int playerASM_scripted_anim_start_time; // offset: 0x208
- int playerASM_scripted_anim_start_location_v_0; // offset: 0x20C
- int playerASM_scripted_anim_start_location_v_1; // offset: 0x210
- int playerASM_scripted_anim_start_location_v_2; // offset: 0x214
- int playerASM_scripted_anim_start_angles_v_0; // offset: 0x218
- int playerASM_scripted_anim_start_angles_v_1; // offset: 0x21C
- int playerASM_scripted_anim_start_angles_v_2; // offset: 0x220
- unsigned int equippedExecution; // offset: 0x224
- unsigned int equippedFirstPersonExecution; // offset: 0x228
- unsigned int execution; // offset: 0x22C
- unsigned int executionStance; // offset: 0x230
- int executionStartTime; // offset: 0x234
- unsigned int vehicleAnimStateSeat; // offset: 0x238
- unsigned int carryObjectIndex; // offset: 0x23C
- unsigned int carryObjectFlags; // offset: 0x240
- int meatShieldEntNum; // offset: 0x244
- unsigned int meatShieldRole; // offset: 0x248
- int movingPlatform; // offset: 0x24C
- unsigned short serverDobjHeldWeapon; // offset: 0x250
- unsigned short serverDobjTurretWeapon; // offset: 0x252
- unsigned char serverDobjHideWeapon; // offset: 0x254
- unsigned char serverDobjStowHeldWeapon; // offset: 0x255
- unsigned short reactiveSlotWeapon_0; // offset: 0x256
- unsigned short reactiveSlotWeapon_1; // offset: 0x258
- unsigned char reactiveSlotDataValue_0; // offset: 0x25A
- unsigned char reactiveSlotDataValue_1; // offset: 0x25B
- int reactiveSlotDataTimeStamp_0; // offset: 0x25C
- int reactiveSlotDataTimeStamp_1; // offset: 0x260
- unsigned short swimStateFlags; // offset: 0x264
- unsigned char swimAnimState; // offset: 0x266
- unsigned char swimmingUnderwater; // offset: 0x267
- unsigned char ascenderAnimState; // offset: 0x268
- unsigned char ascenderIsVertical; // offset: 0x269
- unsigned char braceImpactType; // offset: 0x26A
- unsigned char braceImpactDirection; // offset: 0x26B
- unsigned char soundGenderContextValue; // offset: 0x26C
- unsigned char lastStandReviving; // offset: 0x26D
- unsigned char lastStandSelfReviving; // offset: 0x26E
- unsigned char lastStandReviveSwimming; // offset: 0x26F
- unsigned char lastStandReviveUsingRevivePistol; // offset: 0x270
- unsigned char compressedServerRagdollData_enableServerRagdollNode; // offset: 0x271
- unsigned char compressedServerRagdollData_rootOrigin_0; // offset: 0x272
- unsigned char compressedServerRagdollData_rootOrigin_1; // offset: 0x273
- unsigned char compressedServerRagdollData_rootOrigin_2; // offset: 0x274
- unsigned char compressedServerRagdollData_rootAngles_0; // offset: 0x275
- unsigned char compressedServerRagdollData_rootAngles_1; // offset: 0x276
- unsigned char compressedServerRagdollData_rootAngles_2; // offset: 0x277
- char equipmentType_0; // offset: 0x278
- char equipmentType_1; // offset: 0x279
- char equipmentType_2; // offset: 0x27A
- char equipmentType_3; // offset: 0x27B
- char equipmentType_4; // offset: 0x27C
- unsigned char anonymize; // offset: 0x27D
- unsigned char enableRoofVehicleEntrance; // offset: 0x27E
- unsigned char vehOccupantMoveState; // offset: 0x27F
- unsigned int vehEntranceSide; // offset: 0x280
- int followingCameraClientNum; // offset: 0x284
- unsigned char moveSetIndex; // offset: 0x288
- unsigned char temporaryTeam; // offset: 0x289
- unsigned char hangMantleStartSoundMoveType; // offset: 0x28A
- unsigned char lipFlapAnimType; // offset: 0x28B
- unsigned char hideMiniProp; // offset: 0x28C
- unsigned char parachuteCamoActive; // offset: 0x28D
- unsigned char parachuteSkinVariantActive; // offset: 0x28E
- unsigned char usingTacticalADS; // offset: 0x28F
- unsigned short operatorIndex; // offset: 0x290
- unsigned char playerASM_scripted_anim_root_motion_enabled; // offset: 0x292
- unsigned char emotionAnimType; // offset: 0x293
- unsigned char isUsingPersonalRedeployDrone; // offset: 0x294
- }
- // size: 65964
- struct agentState_s {
- short meleeChargeEnt; // offset: 0x2
- int meleeAnimDataPacked; // offset: 0x4
- unsigned char team; // offset: 0x8
- int modelindex; // offset: 0x14
- int enemyModelIndex; // offset: 0x18
- int dualWielding; // offset: 0x1C
- unsigned char quickDrawActive; // offset: 0x20
- unsigned char offhandShieldDeployed; // offset: 0x21
- unsigned char isUsingWeaponAltMode; // offset: 0x22
- unsigned char hybridScopeState; // offset: 0x23
- int weaponShotCount_0; // offset: 0x24
- int weaponShotCount_1; // offset: 0x28
- unsigned char isOnWall; // offset: 0x2C
- unsigned char isScriptedSceneAnim; // offset: 0x2D
- unsigned char enableVehicleOccupancyAnimations; // offset: 0x2E
- unsigned char usingNVG; // offset: 0x2F
- unsigned char isDivingToProne; // offset: 0x30
- unsigned char isFemale; // offset: 0x31
- unsigned char supinePosition; // offset: 0x32
- int supineProneDirection; // offset: 0x34
- unsigned char doNotSimulateTracers; // offset: 0x38
- unsigned int animLinkedToType; // offset: 0x3C
- int suitIndex; // offset: 0x40
- int reactiveOperatorIndex; // offset: 0x44
- int attachModelIndex_0; // offset: 0x48
- int attachModelIndex_1; // offset: 0x4C
- int attachModelIndex_2; // offset: 0x50
- int attachModelIndex_3; // offset: 0x54
- int attachModelIndex_4; // offset: 0x58
- int attachModelIndex_5; // offset: 0x5C
- int attachModelIndex_6; // offset: 0x60
- int attachModelIndex_7; // offset: 0x64
- int attachModelIndex_8; // offset: 0x68
- int attachModelIndex_9; // offset: 0x6C
- int attachModelIndex_10; // offset: 0x70
- int attachModelIndex_11; // offset: 0x74
- int attachTagIndex_0; // offset: 0x78
- int attachTagIndex_1; // offset: 0x7C
- int attachTagIndex_2; // offset: 0x80
- int attachTagIndex_3; // offset: 0x84
- int attachTagIndex_4; // offset: 0x88
- int attachTagIndex_5; // offset: 0x8C
- int attachTagIndex_6; // offset: 0x90
- int attachTagIndex_7; // offset: 0x94
- int attachTagIndex_8; // offset: 0x98
- int attachTagIndex_9; // offset: 0x9C
- int attachTagIndex_10; // offset: 0xA0
- int attachTagIndex_11; // offset: 0xA4
- unsigned int perks_array_0; // offset: 0xA8
- unsigned int perks_array_1; // offset: 0xAC
- unsigned int perks_array_2; // offset: 0xB0
- int compressedAnimData_flags; // offset: 0xB4
- int compressedAnimData_distance2D; // offset: 0xB8
- int compressedAnimData_distanceZ; // offset: 0xBC
- int compressedAnimData_angle; // offset: 0xC0
- int compressedAnimData_endScriptAnimTableIndex; // offset: 0xC4
- int mantleSpeedAnimCond; // offset: 0xC8
- unsigned int name; // offset: 0xCC
- unsigned char desiredSpeed; // offset: 0xD0
- unsigned char strafeBlendYaw; // offset: 0xD1
- unsigned char groundPlaneSlopePitch; // offset: 0xD2
- unsigned char groundPlaneSlopeRoll; // offset: 0xD3
- unsigned char referenceFramePitch; // offset: 0xD4
- unsigned char referenceFrameRoll; // offset: 0xD5
- unsigned char gunAdditiveIndex; // offset: 0xD6
- unsigned char aimYaw; // offset: 0xD7
- unsigned char aimPitch; // offset: 0xD8
- unsigned char aimActive; // offset: 0xD9
- unsigned char leanYaw; // offset: 0xDA
- unsigned char leanFactor; // offset: 0xDB
- unsigned char forwardLeanFactor; // offset: 0xDC
- unsigned char sideLeanFactor; // offset: 0xDD
- unsigned char lookAtState; // offset: 0xDE
- unsigned char lookAtPitch; // offset: 0xDF
- unsigned char lookAtYaw; // offset: 0xE0
- unsigned char aimState; // offset: 0xE1
- unsigned char whizbyIndex; // offset: 0xE2
- unsigned char gestureIndex; // offset: 0xE3
- unsigned char facialIndex; // offset: 0xE4
- unsigned char painIndex; // offset: 0xE5
- unsigned char painState; // offset: 0xE6
- unsigned char doorSpeedIndex; // offset: 0xE7
- unsigned char doorIndex; // offset: 0xE8
- unsigned char strafeForwardIndex; // offset: 0xE9
- unsigned char yawDelta; // offset: 0xEA
- unsigned char civilianFocus; // offset: 0xEB
- unsigned char conversationIndex; // offset: 0xEC
- unsigned char angleToDest; // offset: 0xED
- unsigned char meleeTargetDistance; // offset: 0xEE
- unsigned char meleeTargetHeight; // offset: 0xEF
- unsigned char weaponOffsetIndex; // offset: 0xF0
- unsigned char variantPoseIndex; // offset: 0xF1
- int platformID; // offset: 0x10C
- unsigned char headStateLe; // offset: 0x110
- unsigned char headStateMid; // offset: 0x111
- unsigned char headStateRi; // offset: 0x112
- unsigned char customAttackYaw; // offset: 0x113
- unsigned char customAttackDist; // offset: 0x114
- unsigned short groundTurretEntNum; // offset: 0x116
- int chargedWeaponInfo_weaponChargeAmount_0; // offset: 0x118
- int chargedWeaponInfo_weaponChargeAmount_1; // offset: 0x11C
- unsigned int footstepActionType; // offset: 0x120
- unsigned int footstepMoveType; // offset: 0x124
- unsigned char canEmitFootsteps; // offset: 0x12C
- char equipmentType_0; // offset: 0x12D
- char equipmentType_1; // offset: 0x12E
- char equipmentType_2; // offset: 0x12F
- char equipmentType_3; // offset: 0x130
- char equipmentType_4; // offset: 0x131
- int playerASM_scripted_anim_start_time; // offset: 0x134
- unsigned int equippedExecution; // offset: 0x138
- unsigned int execution; // offset: 0x13C
- unsigned int executionStance; // offset: 0x140
- int executionStartTime; // offset: 0x144
- unsigned short activeInteractionIndex; // offset: 0x148
- unsigned int vehicleAnimStateSeat; // offset: 0x14C
- unsigned int carryObjectIndex; // offset: 0x150
- unsigned int carryObjectFlags; // offset: 0x154
- int meatShieldEntNum; // offset: 0x158
- unsigned int meatShieldRole; // offset: 0x15C
- unsigned char isOnStairs; // offset: 0x160
- unsigned char skydiveAnimState; // offset: 0x161
- unsigned short swimStateFlags; // offset: 0x162
- unsigned char swimAnimState; // offset: 0x164
- unsigned char swimmingUnderwater; // offset: 0x165
- unsigned char lipFlapAnimType; // offset: 0x166
- unsigned char emotionAnimType; // offset: 0x167
- unsigned char ascenderAnimState; // offset: 0x168
- unsigned char braceImpactType; // offset: 0x169
- unsigned char braceImpactDirection; // offset: 0x16A
- unsigned short serverDobjHeldWeapon; // offset: 0x16C
- unsigned short serverDobjTurretWeapon; // offset: 0x16E
- unsigned char serverDobjHideWeapon; // offset: 0x170
- unsigned char serverDobjStowHeldWeapon; // offset: 0x171
- unsigned char agentStrengthType; // offset: 0x172
- unsigned char agentRarity; // offset: 0x173
- unsigned char compressedServerRagdollData_enableServerRagdollNode; // offset: 0x174
- unsigned char compressedServerRagdollData_rootOrigin_0; // offset: 0x175
- unsigned char compressedServerRagdollData_rootOrigin_1; // offset: 0x176
- unsigned char compressedServerRagdollData_rootOrigin_2; // offset: 0x177
- unsigned char compressedServerRagdollData_rootAngles_0; // offset: 0x178
- unsigned char compressedServerRagdollData_rootAngles_1; // offset: 0x179
- unsigned char compressedServerRagdollData_rootAngles_2; // offset: 0x17A
- unsigned char commonReplicatedData_m_LookAtParams_m_flags; // offset: 0x17C
- unsigned char commonReplicatedData_m_LookAtParams_m_target; // offset: 0x17D
- unsigned char commonReplicatedData_m_LookAtParams_m_trackingSpeed; // offset: 0x17E
- unsigned char commonReplicatedData_m_LookAtParams_m_headOffset; // offset: 0x17F
- unsigned char commonReplicatedData_m_LookAtParams_m_percent; // offset: 0x180
- unsigned char commonReplicatedData_m_LookAtParams_m_boneWeights; // offset: 0x181
- unsigned char commonReplicatedData_m_LookAtParams_m_xanimRateSpec; // offset: 0x182
- short commonReplicatedData_m_LookAtParams_m_lookAtEntityNum; // offset: 0x184
- int commonReplicatedData_m_LookAtParams_m_lookAtPos_v_0; // offset: 0x188
- int commonReplicatedData_m_LookAtParams_m_lookAtPos_v_1; // offset: 0x18C
- int commonReplicatedData_m_LookAtParams_m_lookAtPos_v_2; // offset: 0x190
- unsigned char commonReplicatedData_m_LookAtParams_m_horizontalClamp_quantized_0; // offset: 0x194
- unsigned char commonReplicatedData_m_LookAtParams_m_horizontalClamp_quantized_1; // offset: 0x195
- unsigned char commonReplicatedData_m_LookAtParams_m_verticalClamp_quantized_0; // offset: 0x196
- unsigned char commonReplicatedData_m_LookAtParams_m_verticalClamp_quantized_1; // offset: 0x197
- unsigned char commonReplicatedData_m_VehicleParams_m_Seat; // offset: 0x1A0
- unsigned char hideMiniProp; // offset: 0x1A4
- unsigned short reactiveSlotWeapon_0; // offset: 0x1A6
- unsigned short reactiveSlotWeapon_1; // offset: 0x1A8
- unsigned char reactiveSlotDataValue_0; // offset: 0x1AA
- unsigned char reactiveSlotDataValue_1; // offset: 0x1AB
- int reactiveSlotDataTimeStamp_0; // offset: 0x1AC
- int reactiveSlotDataTimeStamp_1; // offset: 0x1B0
- unsigned int aiTypeIndex; // offset: 0x1B4
- }
- // size: 92804
- struct playerState_s {
- int commandTime; // offset: 0x0
- int serverTime; // offset: 0x4
- int inputTime; // offset: 0x8
- int prevInputTime; // offset: 0xC
- int pm_type; // offset: 0x10
- int pm_time; // offset: 0x14
- unsigned int pm_flags_m_flags_0; // offset: 0x18
- unsigned int pm_flags_m_flags_1; // offset: 0x1C
- unsigned int pm_flags_m_flags_2; // offset: 0x20
- unsigned int otherFlags_m_flags_0; // offset: 0x24
- unsigned int otherFlags_m_flags_1; // offset: 0x28
- unsigned int otherFlags_m_flags_2; // offset: 0x2C
- unsigned int linkFlags; // offset: 0x30
- unsigned char blockState; // offset: 0x34
- int packedBobCycle_0; // offset: 0x38
- int packedBobCycle_1; // offset: 0x3C
- int origin_v_0; // offset: 0x40
- int origin_v_1; // offset: 0x44
- int origin_v_2; // offset: 0x48
- int velocity_v_0; // offset: 0x4C
- int velocity_v_1; // offset: 0x50
- int velocity_v_2; // offset: 0x54
- int impulseFieldSpeed; // offset: 0x5C
- int impulseFieldAirborneStartTime; // offset: 0x60
- char lastInput_forwardmove; // offset: 0x64
- char lastInput_rightmove; // offset: 0x65
- char lastInput_pitchmove; // offset: 0x66
- char lastInput_yawmove; // offset: 0x67
- int animData_swim_distanceToBottom; // offset: 0x68
- int animData_predictedVelocity_v_0; // offset: 0x6C
- int animData_predictedVelocity_v_1; // offset: 0x70
- int animData_predictedVelocity_v_2; // offset: 0x74
- int animData_forwardLeanFactor; // offset: 0x78
- int animData_sideLeanFactor; // offset: 0x7C
- unsigned int animData_verticalSpeed; // offset: 0x80
- unsigned int animData_gestureAnimType; // offset: 0x84
- unsigned int animData_mantleStartTime; // offset: 0x88
- unsigned int animData_mantleDuration; // offset: 0x8C
- unsigned int animData_mantleFlags; // offset: 0x90
- int animData_mantleLedgePosOffset_v_0; // offset: 0x94
- int animData_mantleLedgePosOffset_v_1; // offset: 0x98
- int animData_mantleLedgePosOffset_v_2; // offset: 0x9C
- unsigned int animData_climbEdgeIndex; // offset: 0xAC
- unsigned int animData_climbEdgeEntity; // offset: 0xB0
- int animData_distanceToWaterSurface; // offset: 0xB4
- int animData_aimSpreadScaleQuantized; // offset: 0xB8
- unsigned int animData_flags; // offset: 0xBC
- unsigned char animData_handplantSurfType; // offset: 0xC0
- int soundData_feetWetness; // offset: 0xC4
- int soundData_clothWetness; // offset: 0xC8
- int movingPlatforms_m_movingPlatformEntity; // offset: 0xCC
- int movingPlatforms_m_lastMovingPlatformEntity; // offset: 0xD0
- int movingPlatforms_m_movingPlatformTurnRate; // offset: 0xD4
- int movingPlatforms_m_moverUpAngles_v_0; // offset: 0xD8
- int movingPlatforms_m_moverUpAngles_v_1; // offset: 0xDC
- int movingPlatforms_m_moverUpAngles_v_2; // offset: 0xE0
- int movingPlatforms_m_moverPlayerOffset_v_0; // offset: 0xE4
- int movingPlatforms_m_moverPlayerOffset_v_1; // offset: 0xE8
- int movingPlatforms_m_moverPlayerOffset_v_2; // offset: 0xEC
- int movingPlatforms_m_moverFlags; // offset: 0xF0
- int grenadeTimeLeft; // offset: 0xF4
- int throwbackGrenadeTimeLeft; // offset: 0xF8
- unsigned short throwbackWeaponHandle; // offset: 0xFC
- unsigned short serverDobjHeldWeapon; // offset: 0xFE
- unsigned short serverDobjTurretWeapon; // offset: 0x100
- unsigned short executionWeapon; // offset: 0x102
- unsigned short fieldUpgrades_0; // offset: 0x104
- unsigned short fieldUpgrades_1; // offset: 0x106
- unsigned char serverDobjHideWeapon; // offset: 0x108
- unsigned char serverDobjStowHeldWeapon; // offset: 0x109
- short throwbackGrenadeOwner; // offset: 0x10C
- short remoteEyesEnt; // offset: 0x10E
- short remoteControlEnt; // offset: 0x110
- short remoteTurretEnt; // offset: 0x112
- int remoteEyesTagname; // offset: 0x114
- int turretOffset; // offset: 0x118
- int turretLastFireTime; // offset: 0x11C
- int turretHeatLevel; // offset: 0x120
- unsigned int remoteTurretClampRanges; // offset: 0x124
- int foliageSoundTime; // offset: 0x128
- unsigned short gravity; // offset: 0x12C
- unsigned short speed; // offset: 0x12E
- int delta_angles_v_0; // offset: 0x130
- int delta_angles_v_1; // offset: 0x134
- int delta_angles_v_2; // offset: 0x138
- int jumpState_jumpTime; // offset: 0x13C
- int jumpState_subsequentJump; // offset: 0x140
- int jumpState_jumpOriginZ; // offset: 0x144
- unsigned char jumpState_jumpQueued; // offset: 0x148
- int doubleJumpTime; // offset: 0x14C
- int fallStartTime; // offset: 0x150
- int unwalkableStartTime; // offset: 0x154
- int legsTimer; // offset: 0x158
- int legsAnim; // offset: 0x15C
- int torsoTimer; // offset: 0x160
- int torsoAnim; // offset: 0x164
- unsigned int animState_animSet; // offset: 0x168
- int animState_slot_0_m_Timer; // offset: 0x16C
- unsigned int animState_slot_0_packedAnim; // offset: 0x170
- unsigned int animState_slot_0_notetrackCounts_0; // offset: 0x174
- unsigned int animState_slot_0_notetrackCounts_1; // offset: 0x178
- int animState_slot_1_m_Timer; // offset: 0x17C
- unsigned int animState_slot_1_packedAnim; // offset: 0x180
- int animState_slot_2_m_Timer; // offset: 0x18C
- unsigned int animState_slot_2_packedAnim; // offset: 0x190
- int animState_locomotionState_accelerationLocalNormalized_v_0; // offset: 0x19C
- int animState_locomotionState_accelerationLocalNormalized_v_1; // offset: 0x1A0
- int animState_locomotionState_prevYaw; // offset: 0x1A4
- int animState_locomotionState_turningVelTracked; // offset: 0x1A8
- int animState_locomotionState_turningAngleTracked; // offset: 0x1AC
- int animState_locomotionState_lastValidTurnVel; // offset: 0x1B0
- int animState_locomotionState_moveToTurnBlendFraction; // offset: 0x1B4
- int animState_locomotionState_moveStartTime; // offset: 0x1B8
- int animState_locomotionState_sprintStartTime; // offset: 0x1BC
- int animState_locomotionState_superSprintStartTime; // offset: 0x1C0
- int animState_locomotionState_accelHoldStartYawLocal; // offset: 0x1C4
- int animState_locomotionState_heldAccelMag; // offset: 0x1C8
- unsigned char animState_locomotionState_accelHoldEnabled; // offset: 0x1CC
- int damageTimer; // offset: 0x1D0
- int damageDuration; // offset: 0x1D4
- unsigned char flinch; // offset: 0x1D8
- unsigned char animMoveType; // offset: 0x1D9
- unsigned char corpseIndex; // offset: 0x1DA
- unsigned char turnDirection; // offset: 0x1DB
- int turnStartTime; // offset: 0x1DC
- int turnRemaining; // offset: 0x1E0
- int movementDir; // offset: 0x1E4
- int movementDirPrecise; // offset: 0x1E8
- int velocityClipDir; // offset: 0x1EC
- int lastSpawnTime; // offset: 0x1F0
- int vehicleState_entity; // offset: 0x1F4
- int vehicleState_flags; // offset: 0x1F8
- int vehicleState_targetEntity; // offset: 0x1FC
- int vehicleState_origin_v_0; // offset: 0x200
- int vehicleState_origin_v_1; // offset: 0x204
- int vehicleState_origin_v_2; // offset: 0x208
- int vehicleState_angles_v_0; // offset: 0x20C
- int vehicleState_angles_v_1; // offset: 0x210
- int vehicleState_angles_v_2; // offset: 0x214
- int vehicleState_velocity_v_0; // offset: 0x218
- int vehicleState_velocity_v_1; // offset: 0x21C
- int vehicleState_velocity_v_2; // offset: 0x220
- int vehicleState_angVelocity_v_0; // offset: 0x224
- int vehicleState_angVelocity_v_1; // offset: 0x228
- int vehicleState_angVelocity_v_2; // offset: 0x22C
- int vehicleState_tilt_v_0; // offset: 0x230
- int vehicleState_tilt_v_1; // offset: 0x234
- int vehicleState_tiltVelocity_v_0; // offset: 0x238
- int vehicleState_tiltVelocity_v_1; // offset: 0x23C
- int vehicleState_gunAngles_v_0; // offset: 0x240
- int vehicleState_gunAngles_v_1; // offset: 0x244
- short vehicleState_lookAtEntity; // offset: 0x248
- unsigned int vehiclePos; // offset: 0x24C
- unsigned char vehOccupantMoveState; // offset: 0x250
- int vehOccupantMoveTime; // offset: 0x254
- unsigned char vehLeanOutInputBuffered; // offset: 0x258
- unsigned long long eFlags; // offset: 0x25C
- int pe_eventSequence; // offset: 0x264
- unsigned long long pe_events_0; // offset: 0x268
- unsigned long long pe_events_1; // offset: 0x270
- unsigned long long pe_events_2; // offset: 0x278
- unsigned long long pe_events_3; // offset: 0x280
- int pe_oldEventSequence; // offset: 0x288
- int unpredictableEventSequence; // offset: 0x28C
- int unpredictableEventSequenceOld; // offset: 0x290
- unsigned long long unpredictableEvents_0; // offset: 0x294
- unsigned long long unpredictableEvents_1; // offset: 0x29C
- unsigned long long unpredictableEvents_2; // offset: 0x2A4
- unsigned long long unpredictableEvents_3; // offset: 0x2AC
- int clientNum; // offset: 0x2B4
- unsigned int cinematicMotionOverride; // offset: 0x2B8
- int viewmodelIndex; // offset: 0x2BC
- int viewangles_v_0; // offset: 0x2C0
- int viewangles_v_1; // offset: 0x2C4
- int viewangles_v_2; // offset: 0x2C8
- int prevViewAngles_v_0; // offset: 0x2CC
- int prevViewAngles_v_1; // offset: 0x2D0
- int prevViewAngles_v_2; // offset: 0x2D4
- int prevViewAnglesVel_v_0; // offset: 0x2D8
- int prevViewAnglesVel_v_1; // offset: 0x2DC
- int prevViewAnglesVel_v_2; // offset: 0x2E0
- int viewHeightTarget; // offset: 0x2E4
- int viewHeightCurrent; // offset: 0x2E8
- int viewHeightLerpLastUpdateTime; // offset: 0x2EC
- int viewHeightLerpFrac; // offset: 0x2F0
- int viewHeightLerpTarget; // offset: 0x2F4
- unsigned char viewHeightLerpDown; // offset: 0x2F8
- int changeStanceIdleMotionScale; // offset: 0x2FC
- int viewAngleClampBase_v_0; // offset: 0x300
- int viewAngleClampBase_v_1; // offset: 0x304
- int viewAngleClampRange_v_0; // offset: 0x308
- int viewAngleClampRange_v_1; // offset: 0x30C
- int viewAngleResistMax_v_0; // offset: 0x310
- int viewAngleResistMax_v_1; // offset: 0x314
- int viewAngleResistMin_v_0; // offset: 0x318
- int viewAngleResistMin_v_1; // offset: 0x31C
- int viewAngleState_flags; // offset: 0x320
- int viewAngleState_time; // offset: 0x324
- int viewAngleState_startTimeMs; // offset: 0x32C
- int viewAngleState_endTimeMs; // offset: 0x330
- unsigned int viewAngleState_easeMode; // offset: 0x334
- int viewAngleState_startAngles_v_0; // offset: 0x338
- int viewAngleState_startAngles_v_1; // offset: 0x33C
- int viewAngleState_goalAngles_v_0; // offset: 0x340
- int viewAngleState_goalAngles_v_1; // offset: 0x344
- int springCamLerpSpeed; // offset: 0x348
- int springCamReleaseLerpSpeed; // offset: 0x34C
- int springCamBlendTime; // offset: 0x350
- int lowReadyState_fraction; // offset: 0x354
- int lowReadyState_weaponBlockedStartTime; // offset: 0x358
- unsigned char lowReadyState_active; // offset: 0x35C
- unsigned char damageFeedbackModFlags; // offset: 0x360
- unsigned char damageEvent; // offset: 0x361
- unsigned char damageYaw; // offset: 0x362
- unsigned char damagePitch; // offset: 0x363
- unsigned char damageCount; // offset: 0x364
- int flinchRangeScale; // offset: 0x368
- int attackerDistance; // offset: 0x36C
- unsigned int damageType; // offset: 0x370
- int proneDirection; // offset: 0x38C
- int proneDirectionPitch; // offset: 0x390
- int proneTorsoPitch; // offset: 0x394
- unsigned int viewlocked; // offset: 0x39C
- short viewlocked_entNum; // offset: 0x3A0
- short groundEntityNum; // offset: 0x3A2
- unsigned char almostGroundPlane; // offset: 0x3A4
- int smoothedGroundNormal_v_0; // offset: 0x3A8
- int smoothedGroundNormal_v_1; // offset: 0x3AC
- int smoothedGroundNormal_v_2; // offset: 0x3B0
- int linkAngles_v_0; // offset: 0x3B4
- int linkAngles_v_1; // offset: 0x3B8
- int linkAngles_v_2; // offset: 0x3BC
- int linkWeaponAngles_v_0; // offset: 0x3C0
- int linkWeaponAngles_v_1; // offset: 0x3C4
- int linkWeaponAngles_v_2; // offset: 0x3C8
- short linkEnt; // offset: 0x3CC
- short loopSound; // offset: 0x3CE
- short groundRefEnt; // offset: 0x3D0
- short worldUpRefEnt; // offset: 0x3D2
- int groundTiltAngles_v_0; // offset: 0x3D4
- int groundTiltAngles_v_1; // offset: 0x3D8
- int groundTiltAngles_v_2; // offset: 0x3DC
- int worldUpAngles_v_0; // offset: 0x3E0
- int worldUpAngles_v_1; // offset: 0x3E4
- int worldUpAngles_v_2; // offset: 0x3E8
- int worldUpTransitionTarget; // offset: 0x3EC
- int worldUpAngularVelocity; // offset: 0x3F0
- unsigned char vehicleType; // offset: 0x3F4
- unsigned int cursorHint_m_string; // offset: 0x3F8
- unsigned char cursorHint_m_type; // offset: 0x3FC
- unsigned int cursorHint_m_entIndex; // offset: 0x400
- unsigned char cursorHint_m_data; // offset: 0x404
- unsigned char cursorHint_m_class; // offset: 0x405
- unsigned int cursorHint_m_range; // offset: 0x408
- short cursorHint_m_tag; // offset: 0x40C
- short cursorHint_m_binding; // offset: 0x40E
- short cursorHint_m_flags; // offset: 0x410
- unsigned int cursorHint_m_progressEntIndex; // offset: 0x414
- unsigned char cursorHint_m_progressData; // offset: 0x418
- unsigned char cursorHint_m_progressClass; // offset: 0x419
- int cursorHint_m_progressStartTime; // offset: 0x41C
- short cursorHint_m_progressDuration; // offset: 0x420
- unsigned int cursorHint_m_lootIndex; // offset: 0x424
- short cursorHint_m_lootFlags; // offset: 0x428
- unsigned char cursorHint_m_lootData; // offset: 0x42A
- unsigned int cursorHint_m_lootRange; // offset: 0x42C
- unsigned int cursorHint_m_params_values_0; // offset: 0x434
- unsigned int cursorHint_m_params_values_1; // offset: 0x438
- char cursorHint_m_params_types_0; // offset: 0x43C
- char cursorHint_m_params_types_1; // offset: 0x43D
- unsigned int tutorialString; // offset: 0x440
- unsigned char ftueTip_id; // offset: 0x444
- unsigned char ftueTip_state; // offset: 0x445
- unsigned int ftueTip_widget; // offset: 0x448
- unsigned char ftueVisibilityIndex; // offset: 0x44C
- unsigned char radarEnabled; // offset: 0x44D
- unsigned char radarBlocked; // offset: 0x44E
- unsigned char radarShowEnemyDirection; // offset: 0x44F
- unsigned char radarMode; // offset: 0x450
- int radarOneOffSweepTime; // offset: 0x454
- char radarStrength; // offset: 0x458
- unsigned char radarSweepNoDraw; // offset: 0x459
- int primaryWeaponFRData_killCount; // offset: 0x45C
- int primaryWeaponFRData_damageDealt; // offset: 0x460
- int primaryWeaponFRData_lastHitDamage; // offset: 0x464
- int primaryWeaponFRData_lastHitRange; // offset: 0x468
- int primaryWeaponFRData_accuracy; // offset: 0x46C
- int primaryWeaponFRData_headShotAccuracy; // offset: 0x470
- int secondaryWeaponFRData_killCount; // offset: 0x474
- int secondaryWeaponFRData_damageDealt; // offset: 0x478
- int secondaryWeaponFRData_lastHitDamage; // offset: 0x47C
- int secondaryWeaponFRData_lastHitRange; // offset: 0x480
- int secondaryWeaponFRData_accuracy; // offset: 0x484
- int secondaryWeaponFRData_headShotAccuracy; // offset: 0x488
- char requisitionsStoreInfo; // offset: 0x48C
- unsigned short locationSelectionInfo; // offset: 0x48E
- unsigned short locationSelectionRadius; // offset: 0x490
- unsigned short airburstMarkDistance; // offset: 0x492
- unsigned unk sightedEnemyPlayersMask; // offset: 0x494
- int ballisticCalculatorTime; // offset: 0x4B0
- int ballisticCalculatorDist; // offset: 0x4B4
- int ballisticCalculatorPitch; // offset: 0x4B8
- short ballisticCalculatorTargetEntNum; // offset: 0x4BC
- int grenadeThrowSpeedScale; // offset: 0x4C0
- int grenadeThrowSpeedUpScale; // offset: 0x4C4
- int sprintState_sprintRestoreDelayStart; // offset: 0x4C8
- int sprintState_lastSprintStart; // offset: 0x4CC
- int sprintState_lastSprintEnd; // offset: 0x4D0
- int sprintState_lastSuperSprintStart; // offset: 0x4D4
- int sprintState_lastSuperSprintEnd; // offset: 0x4D8
- int sprintState_sprintTimeRemainingMs; // offset: 0x4DC
- int sprintState_sprintStartMaxLength; // offset: 0x4E0
- int sprintState_lastSuperSprintRechargeForbiddenStart; // offset: 0x4E4
- int sprintState_lastSuperSprintRechargeForbiddenEnd; // offset: 0x4E8
- int sprintState_lastStickDeflectionAtMaxStart; // offset: 0x4EC
- int sprintState_lastStickDeflectionAtMaxEnd; // offset: 0x4F0
- unsigned char sprintState_sprintButtonUpRequired; // offset: 0x4F4
- unsigned char sprintState_sprintRestore; // offset: 0x4F5
- unsigned char sprintState_sprintDelay; // offset: 0x4F6
- int holdBreathScale; // offset: 0x4F8
- int holdBreathTimer; // offset: 0x4FC
- unsigned char holdBreathIsGasping; // offset: 0x500
- int blurTarget; // offset: 0x504
- int blurEndTime; // offset: 0x508
- int lastStandTime; // offset: 0x50C
- int lastStandStartViewHeight; // offset: 0x510
- int lastStandMoveStopTime; // offset: 0x514
- unsigned char lastStandReviving; // offset: 0x518
- unsigned char lastStandSelfReviving; // offset: 0x519
- unsigned char lastStandReviveSwimming; // offset: 0x51A
- unsigned char lastStandReviveUsingRevivePistol; // offset: 0x51B
- unsigned char isUsingPersonalRedeployDrone; // offset: 0x51C
- int moveSpeedScaleMultiplier; // offset: 0x520
- int flowVelocityScale; // offset: 0x524
- int grenadeCookScale; // offset: 0x528
- int suitIndex; // offset: 0x52C
- int reactiveOperatorIndex; // offset: 0x530
- unsigned int accessoryIndex; // offset: 0x534
- unsigned char autoClimbStairsState_climbState; // offset: 0x538
- int autoClimbStairsState_timerLastStartStopProcessed; // offset: 0x53C
- int mantleState_autoMantleStateTouch_autoMantlingStartTime; // offset: 0x540
- int mantleState_autoMantleStateTouch_autoMantlingLastMantleOkTime; // offset: 0x544
- unsigned char mantleState_autoMantleStateTouch_isAutoMantlingCountingTime; // offset: 0x548
- unsigned char mantleState_autoMantleStateTouch_isForceStandFromMantle; // offset: 0x549
- int mantleState_yaw; // offset: 0x54C
- int mantleState_flags; // offset: 0x554
- int mantleState_startTime; // offset: 0x558
- int mantleState_endTime; // offset: 0x55C
- int mantleState_startPosition_v_0; // offset: 0x560
- int mantleState_startPosition_v_1; // offset: 0x564
- int mantleState_startPosition_v_2; // offset: 0x568
- int mantleState_ledgePosOffset_v_0; // offset: 0x56C
- int mantleState_ledgePosOffset_v_1; // offset: 0x570
- int mantleState_ledgePosOffset_v_2; // offset: 0x574
- int mantleState_endPosOffset_v_0; // offset: 0x578
- int mantleState_endPosOffset_v_1; // offset: 0x57C
- int mantleState_endPosOffset_v_2; // offset: 0x580
- int mantleState_assistOffset_v_0; // offset: 0x584
- int mantleState_assistOffset_v_1; // offset: 0x588
- int mantleState_assistOffset_v_2; // offset: 0x58C
- int mantleState_startViewAngles_v_0; // offset: 0x590
- int mantleState_startViewAngles_v_1; // offset: 0x594
- int mantleState_compressedAnimData_flags; // offset: 0x598
- int mantleState_compressedAnimData_distance2D; // offset: 0x59C
- int mantleState_compressedAnimData_distanceZ; // offset: 0x5A0
- int mantleState_compressedAnimData_angle; // offset: 0x5A4
- int mantleState_compressedAnimData_endScriptAnimTableIndex; // offset: 0x5A8
- int mantleState_mantleSpeedAnimCond; // offset: 0x5AC
- int slideState_flags; // offset: 0x5B0
- int slideState_slideStartTime; // offset: 0x5B4
- int slideState_slideEndTime; // offset: 0x5B8
- int slideState_slideViewEffectsEndTime; // offset: 0x5BC
- int slideState_subsequentCount; // offset: 0x5C0
- int slideState_slideQueueTouchGroundTime; // offset: 0x5C4
- unsigned int slideState_slideType; // offset: 0x5C8
- unsigned int slideState_activeGestureIndex_0; // offset: 0x5CC
- unsigned int slideState_activeGestureIndex_1; // offset: 0x5D0
- unsigned char slideState_startSlideDirection; // offset: 0x5D4
- unsigned int ladderState_mode; // offset: 0x5D8
- int ladderState_modeStartTime; // offset: 0x5DC
- int ladderState_startViewAngles_v_0; // offset: 0x5E0
- int ladderState_startViewAngles_v_1; // offset: 0x5E4
- unsigned int carryState_carryObjectIndex; // offset: 0x5E8
- unsigned int carryState_flags; // offset: 0x5EC
- unsigned int doorState_0_index; // offset: 0x5F0
- int doorState_0_angle; // offset: 0x5F4
- int doorState_0_moveTime; // offset: 0x5F8
- unsigned int doorState_0_moveType; // offset: 0x5FC
- unsigned int doorState_1_index; // offset: 0x600
- int doorState_1_angle; // offset: 0x604
- int doorState_1_moveTime; // offset: 0x608
- unsigned int doorState_1_moveType; // offset: 0x60C
- unsigned int hangState_hangInfo_0_edgeId_m_edgeIndex; // offset: 0x610
- unsigned int hangState_hangInfo_0_edgeId_m_entityIndex; // offset: 0x614
- int hangState_hangInfo_0_edgeFractionValue; // offset: 0x618
- unsigned char hangState_hangInfo_0_normalIndex; // offset: 0x61C
- unsigned char hangState_hangInfo_0_grabbing; // offset: 0x61D
- unsigned int hangState_hangInfo_1_edgeId_m_edgeIndex; // offset: 0x620
- unsigned int hangState_hangInfo_1_edgeId_m_entityIndex; // offset: 0x624
- int hangState_hangInfo_1_edgeFractionValue; // offset: 0x628
- unsigned char hangState_hangInfo_1_normalIndex; // offset: 0x62C
- unsigned char hangState_hangInfo_1_grabbing; // offset: 0x62D
- unsigned char hangState_pivotHand; // offset: 0x630
- int hangState_animDist; // offset: 0x634
- int hangState_startViewAngles_v_0; // offset: 0x638
- int hangState_startViewAngles_v_1; // offset: 0x63C
- int hangState_startTime; // offset: 0x640
- int hangState_buttonPressTime; // offset: 0x644
- unsigned char hangState_buttonPressedOnGround; // offset: 0x648
- unsigned char hangState_buttonDoubleTapped; // offset: 0x649
- int hangState_pullbackStartTime; // offset: 0x64C
- int hangState_pullsideStartTime; // offset: 0x650
- int hangState_edgeFractionValueOrigin; // offset: 0x654
- int hangState_jumpYaw; // offset: 0x658
- int hangState_flags; // offset: 0x65C
- int quickDrawFraction; // offset: 0x660
- unsigned char hangMantleStartSoundMoveType; // offset: 0x664
- unsigned char lipFlapAnimType; // offset: 0x665
- unsigned char emotionAnimType; // offset: 0x666
- int idleMovementScale; // offset: 0x668
- int weaponMotionState_recoilShotCountBaselineView_0; // offset: 0x66C
- int weaponMotionState_recoilShotCountBaselineView_1; // offset: 0x670
- int weaponMotionState_recoilShotCountBaselineGun_0; // offset: 0x674
- int weaponMotionState_recoilShotCountBaselineGun_1; // offset: 0x678
- int weaponMotionState_recoilSetTime_0; // offset: 0x67C
- int weaponMotionState_recoilSetTime_1; // offset: 0x680
- int weaponMotionState_weaponStaticHipOffsetsDisableFraction_0; // offset: 0x684
- int weaponMotionState_weaponStaticHipOffsetsDisableFraction_1; // offset: 0x688
- int weaponMotionState_weaponOffsetsDisableFraction_0; // offset: 0x68C
- int weaponMotionState_weaponOffsetsDisableFraction_1; // offset: 0x690
- int weaponMotionState_swimMotionDir_v_0; // offset: 0x694
- int weaponMotionState_swimMotionDir_v_1; // offset: 0x698
- int weaponMotionState_swimMotionDir_v_2; // offset: 0x69C
- int weaponMotionState_swimMotionMag; // offset: 0x6A0
- int weaponMotionState_strideDir_v_0; // offset: 0x6A4
- int weaponMotionState_strideDir_v_1; // offset: 0x6A8
- int weaponMotionState_strideDir_v_2; // offset: 0x6AC
- int weaponMotionState_strideMag; // offset: 0x6B0
- int jukeState_endTime; // offset: 0x6B4
- int jukeState_cooldownTime; // offset: 0x6B8
- int jukeState_subsequentJuke; // offset: 0x6BC
- int jukeState_startYaw; // offset: 0x6C0
- char jukeState_rightMove; // offset: 0x6C4
- char jukeState_forwardMove; // offset: 0x6C5
- int dtpState_startViewAngles_v_0; // offset: 0x6C8
- int dtpState_startViewAngles_v_1; // offset: 0x6CC
- unsigned int dtpState_activeGestureIndex_0; // offset: 0x6D0
- unsigned int dtpState_activeGestureIndex_1; // offset: 0x6D4
- int dtpState_dtpTime; // offset: 0x6D8
- unsigned char dtpState_flags; // offset: 0x6DC
- unsigned char dtpState_startDiveDirection; // offset: 0x6DD
- int meatShieldState_startProneDirection; // offset: 0x6E0
- int meatShieldState_partnerEntNum; // offset: 0x6E4
- unsigned int meatShieldState_flags; // offset: 0x6E8
- unsigned int gestureState_gestures_0_state; // offset: 0x6EC
- unsigned int gestureState_gestures_0_index; // offset: 0x6F0
- int gestureState_gestures_0_targetEntNum; // offset: 0x6F4
- int gestureState_gestures_0_startTime; // offset: 0x6F8
- int gestureState_gestures_0_jumpTime; // offset: 0x6FC
- int gestureState_gestures_0_stopTime; // offset: 0x700
- int gestureState_gestures_0_endTime; // offset: 0x704
- int gestureState_gestures_0_flags; // offset: 0x708
- unsigned int gestureState_gestures_0_rate; // offset: 0x70C
- unsigned int gestureState_gestures_0_originalRate; // offset: 0x710
- unsigned int gestureState_gestures_0_timer; // offset: 0x714
- unsigned int gestureState_gestures_1_state; // offset: 0x718
- unsigned int gestureState_gestures_1_index; // offset: 0x71C
- int gestureState_gestures_1_targetEntNum; // offset: 0x720
- int gestureState_gestures_1_startTime; // offset: 0x724
- int gestureState_gestures_1_jumpTime; // offset: 0x728
- int gestureState_gestures_1_stopTime; // offset: 0x72C
- int gestureState_gestures_1_endTime; // offset: 0x730
- int gestureState_gestures_1_flags; // offset: 0x734
- unsigned int gestureState_gestures_1_rate; // offset: 0x738
- unsigned int gestureState_gestures_1_originalRate; // offset: 0x73C
- unsigned int gestureState_gestures_1_timer; // offset: 0x740
- unsigned char gestureState_slotBlend; // offset: 0x744
- int gestureState_slotBlendDuration; // offset: 0x748
- unsigned int demeanorState_targetState; // offset: 0x74C
- unsigned int demeanorState_currentState; // offset: 0x750
- unsigned int demeanorState_gestureIndex; // offset: 0x754
- unsigned int demeanorState_gestureSlot; // offset: 0x758
- int demeanorState_reEnterTime; // offset: 0x75C
- unsigned char demeanorState_fireRequested; // offset: 0x760
- int leapState_state; // offset: 0x764
- int leapState_lastLandTime; // offset: 0x768
- unsigned int mountState_surface_type; // offset: 0x76C
- unsigned int mountState_surface_id_m_edgeIndex; // offset: 0x770
- unsigned int mountState_surface_id_m_entityIndex; // offset: 0x774
- int mountState_surface_fraction; // offset: 0x778
- unsigned int mountState_surface_normalFaceIndex; // offset: 0x77C
- unsigned int mountState_surface_adjId_m_edgeIndex; // offset: 0x780
- unsigned int mountState_surface_adjId_m_entityIndex; // offset: 0x784
- int mountState_surface_transitionFraction; // offset: 0x788
- unsigned int mountState_surface_transitionType; // offset: 0x78C
- int mountState_surface_packedRelYawClamp_0; // offset: 0x790
- int mountState_surface_packedRelYawClamp_1; // offset: 0x794
- unsigned char mountState_surface_flags; // offset: 0x798
- int mountState_flags; // offset: 0x79C
- int mountState_startTime; // offset: 0x7A0
- int mountState_endTime; // offset: 0x7A4
- int mountState_mountFraction; // offset: 0x7A8
- int mountState_eyePoint_v_0; // offset: 0x7AC
- int mountState_eyePoint_v_1; // offset: 0x7B0
- int mountState_eyePoint_v_2; // offset: 0x7B4
- int mountState_eyePointMover_v_0; // offset: 0x7B8
- int mountState_eyePointMover_v_1; // offset: 0x7BC
- int mountState_eyePointMover_v_2; // offset: 0x7C0
- short mountState_moverId; // offset: 0x7C4
- int mountState_pullbackStartTime; // offset: 0x7C8
- int mountState_pullsideStartTime; // offset: 0x7CC
- int mountState_startViewAngles_v_0; // offset: 0x7D0
- int mountState_startViewAngles_v_1; // offset: 0x7D4
- unsigned int mountState_startEffectiveStance; // offset: 0x7D8
- int mountState_dynamicPlayerInitial_startOrigin_v_0; // offset: 0x7DC
- int mountState_dynamicPlayerInitial_startOrigin_v_1; // offset: 0x7E0
- int mountState_dynamicPlayerInitial_startOrigin_v_2; // offset: 0x7E4
- int mountState_dynamicPlayerInitial_startOrientation_v_0; // offset: 0x7E8
- int mountState_dynamicPlayerInitial_startOrientation_v_1; // offset: 0x7EC
- int mountState_dynamicPlayerInitial_mountAlignOffset_v_0; // offset: 0x7F0
- int mountState_dynamicPlayerInitial_mountAlignOffset_v_1; // offset: 0x7F4
- int mountState_dynamicPlayerInitial_movingPlatformEnt; // offset: 0x7F8
- int mountState_mountViewHeight; // offset: 0x7FC
- unsigned int visionSetOverride_visionSetIndex; // offset: 0x800
- unsigned int visionSetOverride_startTime; // offset: 0x804
- unsigned int visionSetOverride_duration; // offset: 0x808
- unsigned int visionSetReplace_suffix; // offset: 0x80C
- unsigned int visionSetReplace_duration; // offset: 0x810
- unsigned int viewModelAnimScripted_animIndex; // offset: 0x814
- unsigned int viewModelAnimScripted_animStartTime; // offset: 0x818
- int xCamScripted_origin_v_0; // offset: 0x81C
- int xCamScripted_origin_v_1; // offset: 0x820
- int xCamScripted_origin_v_2; // offset: 0x824
- int xCamScripted_angles_v_0; // offset: 0x828
- int xCamScripted_angles_v_1; // offset: 0x82C
- int xCamScripted_angles_v_2; // offset: 0x830
- unsigned int xCamScripted_xCamIndex; // offset: 0x834
- unsigned int xCamScripted_camNumber; // offset: 0x838
- unsigned int xCamScripted_startTime; // offset: 0x83C
- int xCamScripted_pausedTime; // offset: 0x840
- unsigned int xCamScripted_flags; // offset: 0x844
- short xCamScripted_linkEntNum; // offset: 0x848
- int xCamScripted_linkEntTagName; // offset: 0x84C
- unsigned char moveSetIndex; // offset: 0x851
- int animScriptedBlendInStartTime; // offset: 0x854
- int animScriptedBlendInDurationMs; // offset: 0x858
- int unlinkBlendStartTime; // offset: 0x85C
- int unlinkBlendDuration; // offset: 0x860
- int playerUnlinkTime; // offset: 0x864
- int jogTurnSpeedCancelTime; // offset: 0x868
- unsigned int thermalOverrideVisionSetIndex; // offset: 0x86C
- unsigned int painOverrideVisionSetIndex; // offset: 0x870
- unsigned int missileOverrideVisionSetIndex; // offset: 0x874
- unsigned int killstreakOverrideVisionSetIndex; // offset: 0x878
- int fovLerpState_presetIndex; // offset: 0x87C
- unsigned short highPriorityWeapInfo_weaponHandle; // offset: 0x880
- int highPriorityWeapInfo_flags; // offset: 0x884
- int weapState_0_adsState_adsFraction; // offset: 0x888
- int weapState_0_adsState_adsFracChangeTime; // offset: 0x88C
- int weapState_0_adsState_adsFracChangeFracVel; // offset: 0x890
- int weapState_0_adsState_adsTriggerTime; // offset: 0x894
- int weapState_0_adsState_adsStartTime; // offset: 0x898
- int weapState_0_adsState_adsDelayTime; // offset: 0x89C
- unsigned char weapState_0_adsState_adsFracMomentum; // offset: 0x8A4
- unsigned char weapState_0_adsState_adsFracIn; // offset: 0x8A5
- unsigned char weapState_0_adsState_usingQuickDrawAdsTimings; // offset: 0x8A6
- int weapState_0_prevWeapAnim; // offset: 0x8A8
- int weapState_0_weapAnim; // offset: 0x8AC
- int weapState_0_weaponPrevFireTime; // offset: 0x8B0
- int weapState_0_weaponFireTime; // offset: 0x8B4
- int weapState_0_nextFireTimeCounter; // offset: 0x8B8
- int weapState_0_weaponTime; // offset: 0x8BC
- int weapState_0_weaponDelay; // offset: 0x8C0
- int weapState_0_weaponStartingKickTime; // offset: 0x8C4
- int weapState_0_weaponEndingKickTime; // offset: 0x8C8
- int weapState_0_weaponState; // offset: 0x8CC
- int weapState_0_weapHandFlags; // offset: 0x8D0
- int weapState_0_weaponFrameTimeRemainder; // offset: 0x8D4
- int weapState_0_rechamberNextFireTime; // offset: 0x8D8
- int weapState_0_weaponRechamberTime; // offset: 0x8DC
- unsigned int weapState_0_weaponShotCount; // offset: 0x8E0
- unsigned int weapState_0_meleeHitCount; // offset: 0x8E4
- unsigned int weapState_0_ammoInClipBeforeReload; // offset: 0x8E8
- int weapState_0_lostScaledTimeMs; // offset: 0x8EC
- int weapState_0_jumpADSSpeedScale; // offset: 0x8F0
- int weapState_0_weaponChargeAmount; // offset: 0x8F4
- int weapState_0_weaponChargeCooldownTime; // offset: 0x8F8
- unsigned char weapState_0_weaponFiredAtMaxCharge; // offset: 0x8FC
- unsigned int weapState_0_queuedActionState; // offset: 0x900
- int weapState_0_changedFireTimeShotCountBase; // offset: 0x904
- int weapState_0_changedFireTimeShotCountSetTime; // offset: 0x908
- int weapState_0_tacticalADSToggleEndTime; // offset: 0x90C
- unsigned char weapState_0_isTacticalADSTogglingOn; // offset: 0x910
- int weapState_1_adsState_adsFraction; // offset: 0x914
- int weapState_1_adsState_adsFracChangeTime; // offset: 0x918
- int weapState_1_adsState_adsFracChangeFracVel; // offset: 0x91C
- int weapState_1_adsState_adsTriggerTime; // offset: 0x920
- int weapState_1_adsState_adsStartTime; // offset: 0x924
- int weapState_1_adsState_adsDelayTime; // offset: 0x928
- unsigned char weapState_1_adsState_adsFracMomentum; // offset: 0x930
- unsigned char weapState_1_adsState_adsFracIn; // offset: 0x931
- unsigned char weapState_1_adsState_usingQuickDrawAdsTimings; // offset: 0x932
- int weapState_1_prevWeapAnim; // offset: 0x934
- int weapState_1_weapAnim; // offset: 0x938
- int weapState_1_weaponPrevFireTime; // offset: 0x93C
- int weapState_1_weaponFireTime; // offset: 0x940
- int weapState_1_nextFireTimeCounter; // offset: 0x944
- int weapState_1_weaponTime; // offset: 0x948
- int weapState_1_weaponDelay; // offset: 0x94C
- int weapState_1_weaponStartingKickTime; // offset: 0x950
- int weapState_1_weaponEndingKickTime; // offset: 0x954
- int weapState_1_weaponState; // offset: 0x958
- int weapState_1_weapHandFlags; // offset: 0x95C
- int weapState_1_weaponFrameTimeRemainder; // offset: 0x960
- int weapState_1_rechamberNextFireTime; // offset: 0x964
- int weapState_1_weaponRechamberTime; // offset: 0x968
- unsigned int weapState_1_weaponShotCount; // offset: 0x96C
- unsigned int weapState_1_meleeHitCount; // offset: 0x970
- unsigned int weapState_1_ammoInClipBeforeReload; // offset: 0x974
- int weapState_1_lostScaledTimeMs; // offset: 0x978
- int weapState_1_jumpADSSpeedScale; // offset: 0x97C
- int weapState_1_weaponChargeAmount; // offset: 0x980
- int weapState_1_weaponChargeCooldownTime; // offset: 0x984
- unsigned char weapState_1_weaponFiredAtMaxCharge; // offset: 0x988
- unsigned int weapState_1_queuedActionState; // offset: 0x98C
- int weapState_1_changedFireTimeShotCountBase; // offset: 0x990
- int weapState_1_changedFireTimeShotCountSetTime; // offset: 0x994
- int weapState_1_tacticalADSToggleEndTime; // offset: 0x998
- unsigned char weapState_1_isTacticalADSTogglingOn; // offset: 0x99C
- unsigned short weapCommon_offHandHandle; // offset: 0xD44
- unsigned int weapCommon_offhandPrimary; // offset: 0xD48
- unsigned int weapCommon_offhandSecondary; // offset: 0xD4C
- unsigned int weapCommon_offhandSpecial; // offset: 0xD50
- unsigned int weapCommon_offhandScripted; // offset: 0xD54
- int weapCommon_offhandGestureFlags; // offset: 0xD58
- int weapCommon_offhandGestureFireTime; // offset: 0xD5C
- int weapCommon_offhandUseTime; // offset: 0xD60
- int weapCommon_offhandAdsFrac; // offset: 0xD64
- unsigned short weapCommon_weaponHandle; // offset: 0xD6C
- unsigned short weapCommon_weaponQDRetractedHandle; // offset: 0xD6E
- unsigned short weapCommon_weaponSpawnHandle; // offset: 0xD70
- unsigned short weapCommon_weaponAnimArrayHandle_0; // offset: 0xD72
- unsigned short weapCommon_weaponAnimArrayHandle_1; // offset: 0xD74
- unsigned int weapCommon_weapFlags_m_flags_0; // offset: 0xD78
- unsigned int weapCommon_weapFlags_m_flags_1; // offset: 0xD7C
- unsigned int weapCommon_weapFlags_m_flags_2; // offset: 0xD80
- int weapCommon_aimSpreadScale; // offset: 0xD84
- int weapCommon_aimSpreadStateLast; // offset: 0xD88
- int weapCommon_aimSpreadStateCurrent; // offset: 0xD8C
- int weapCommon_aimSpreadStateChangeTime; // offset: 0xD90
- int weapCommon_spreadOverride; // offset: 0xD94
- int weapCommon_spreadOverrideState; // offset: 0xD98
- int weapCommon_lastReloadFraction; // offset: 0xD9C
- int weapCommon_lastReloadStateChangeTime; // offset: 0xDA0
- unsigned char weapCommon_lastReloadStateChangeWasReloading; // offset: 0xDA4
- int weapCommon_fAimSpreadMovementScale; // offset: 0xDA8
- unsigned int weapCommon_lastWeaponHand; // offset: 0xDAC
- int weapCommon_weapLockFlags; // offset: 0x192C
- int weapCommon_weapLockedEntnum; // offset: 0x1930
- int weapCommon_weapLockedPos_v_0; // offset: 0x1934
- int weapCommon_weapLockedPos_v_1; // offset: 0x1938
- int weapCommon_weapLockedPos_v_2; // offset: 0x193C
- int weapCommon_weaponIdleTime; // offset: 0x1940
- int weapCommon_weaponIdleTime2; // offset: 0x1944
- int weapCommon_weaponMotionIdleTimes_0_0_0; // offset: 0x1948
- int weapCommon_weaponMotionIdleTimes_0_0_1; // offset: 0x194C
- int weapCommon_weaponMotionIdleTimes_0_1_0; // offset: 0x1950
- int weapCommon_weaponMotionIdleTimes_0_1_1; // offset: 0x1954
- int weapCommon_weaponMotionIdleTimes_1_0_0; // offset: 0x1958
- int weapCommon_weaponMotionIdleTimes_1_0_1; // offset: 0x195C
- int weapCommon_weaponMotionIdleTimes_1_1_0; // offset: 0x1960
- int weapCommon_weaponMotionIdleTimes_1_1_1; // offset: 0x1964
- int weapCommon_meleeVariation; // offset: 0x1968
- int weapCommon_meleeVariationPrev; // offset: 0x196C
- int weapCommon_altMeleeVariation; // offset: 0x1970
- int weapCommon_altMeleeVariationPrev; // offset: 0x1974
- unsigned char weapCommon_isMeleeVariationAlt; // offset: 0x1978
- unsigned char weapCommon_isMeleeVariationAltPrev; // offset: 0x1979
- unsigned short weapCommon_forcedViewAnimWeaponHandle; // offset: 0x197A
- int weapCommon_forcedViewAnimWeaponState; // offset: 0x197C
- unsigned short weapCommon_forcedViewAnimOriginalWeaponHandle; // offset: 0x1980
- unsigned short weapCommon_lastWeaponHandle; // offset: 0x1982
- int weapCommon_adsEnableTime; // offset: 0x1988
- int weapCommon_inspectCancelTime; // offset: 0x198C
- int weapCommon_meleeComboSeqIdx; // offset: 0x1990
- unsigned int weapCommon_adsRecoilShotCountOffset; // offset: 0x1994
- int weapCommon_adsZoomLevelChangeTime; // offset: 0x1998
- int weapCommon_smoothZoomStartTime; // offset: 0x199C
- int weapCommon_weaponStartFireTime_BlendedOut; // offset: 0x19A0
- int weapCommon_weaponOffsetHoldFireSlowBlendTime; // offset: 0x19A4
- int weapCommon_weaponOffsetHoldFireFastBlendTime; // offset: 0x19A8
- int weapCommon_weaponOffsetHoldFireExtraBlendTime; // offset: 0x19AC
- int weapCommon_weaponOffsetAdsBlendTime; // offset: 0x19B0
- int weapCommon_weaponOffsetPrevHoldFireBlendInDuration; // offset: 0x19B4
- int weapCommon_weaponOffsetSustainedFireStartTime; // offset: 0x19B8
- int weapCommon_weaponOffsetSustainedFireStopTime; // offset: 0x19BC
- unsigned char weapCommon_weaponOffsetPatternFullAutoScale_0; // offset: 0x19C0
- unsigned char weapCommon_weaponOffsetPatternFullAutoScale_1; // offset: 0x19C1
- unsigned char weapCommon_weaponOffsetPatternFullAutoScale_2; // offset: 0x19C2
- unsigned char weapCommon_weaponOffsetPatternFullAutoScale_3; // offset: 0x19C3
- unsigned char weapCommon_weaponOffsetPatternFullAutoScale_4; // offset: 0x19C4
- int weapCommon_weaponOffsetHoldBlendFractionSlow; // offset: 0x19C8
- int weapCommon_weaponOffsetHoldBlendFractionFast; // offset: 0x19CC
- int weapCommon_weaponOffsetHoldBlendFractionExtra; // offset: 0x19D0
- int weapCommon_weaponOffsetAdsBlendFraction; // offset: 0x19D4
- int weapCommon_weaponOffsetAdsAccelBlendFraction; // offset: 0x19D8
- int weapCommon_weaponOffsetAdsAccelBlendTime; // offset: 0x19DC
- int weapCommon_crouchProneBlendMap; // offset: 0x19E0
- int weapCommon_slideFractionOnStateChange; // offset: 0x19E4
- int weapCommon_adsZoomLevelFractionOnStateChange; // offset: 0x19E8
- int weapCommon_altFraction; // offset: 0x19EC
- int weapCommon_weaponOffsetTacticalADSToggleBlendStartTime; // offset: 0x19F0
- int weapCommon_weaponOffsetTacticalADSToggleBlendFractionStart; // offset: 0x19F4
- int weapCommon_tacticalADSToggleFraction; // offset: 0x19F8
- unsigned int shellshockIndex; // offset: 0x19FC
- int shellshockTime; // offset: 0x1A00
- unsigned short shellshockDuration; // offset: 0x1A04
- short meleeChargeEnt; // offset: 0x1A06
- short meleeChargeEntQueued; // offset: 0x1A08
- int meleeChargeInitialYaw; // offset: 0x1A0C
- int meleeChargeGoalYaw; // offset: 0x1A10
- unsigned char meleeChargeDirectMode; // offset: 0x1A14
- int meleeAnimStartTime; // offset: 0x1A18
- unsigned int meleeReaction; // offset: 0x1A1C
- int meleeScriptedHoldTime; // offset: 0x1A20
- int meleeScriptedStartTime; // offset: 0x1A24
- int autoMeleeHitTimer; // offset: 0x1A28
- unsigned char autoMeleePrevValidTarget; // offset: 0x1A2C
- unsigned int equippedExecution; // offset: 0x1A30
- unsigned int equippedFirstPersonExecution; // offset: 0x1A34
- unsigned int activeExecution; // offset: 0x1A38
- int activeExecutionStartTime; // offset: 0x1A3C
- unsigned int activeExecutionVictimStance; // offset: 0x1A40
- unsigned char activeExecutionIsVictim; // offset: 0x1A44
- unsigned char activeExecutionIsPropVisible; // offset: 0x1A45
- unsigned char activeExecutionHint; // offset: 0x1A47
- int holdExecutionTime; // offset: 0x1A48
- short activeExecutionPartnerEntNum; // offset: 0x1A4C
- unsigned char activeMeatShieldHint; // offset: 0x1A4E
- short moveSpeedForAnimBlend; // offset: 0x1A50
- unsigned int perks_array_0; // offset: 0x1A54
- unsigned int perks_array_1; // offset: 0x1A58
- unsigned int perks_array_2; // offset: 0x1A5C
- unsigned int actionSlotType_0; // offset: 0x1A60
- unsigned int actionSlotType_1; // offset: 0x1A64
- unsigned int actionSlotType_2; // offset: 0x1A68
- unsigned int actionSlotType_3; // offset: 0x1A6C
- unsigned int actionSlotType_4; // offset: 0x1A70
- unsigned int actionSlotType_5; // offset: 0x1A74
- unsigned int actionSlotType_6; // offset: 0x1A78
- unsigned short actionSlotParam_0; // offset: 0x1A7C
- unsigned short actionSlotParam_1; // offset: 0x1A7E
- unsigned short actionSlotParam_2; // offset: 0x1A80
- unsigned short actionSlotParam_3; // offset: 0x1A82
- unsigned short actionSlotParam_4; // offset: 0x1A84
- unsigned short actionSlotParam_5; // offset: 0x1A86
- unsigned short actionSlotParam_6; // offset: 0x1A88
- short prestreamEntities_0_entNum; // offset: 0x1A8A
- unsigned short prestreamEntities_0_cameraDist; // offset: 0x1A8C
- short prestreamEntities_1_entNum; // offset: 0x1A8E
- unsigned short prestreamEntities_1_cameraDist; // offset: 0x1A90
- short prestreamEntities_2_entNum; // offset: 0x1A92
- unsigned short prestreamEntities_2_cameraDist; // offset: 0x1A94
- short prestreamEntities_3_entNum; // offset: 0x1A96
- unsigned short prestreamEntities_3_cameraDist; // offset: 0x1A98
- short prestreamEntities_4_entNum; // offset: 0x1A9A
- unsigned short prestreamEntities_4_cameraDist; // offset: 0x1A9C
- short prestreamEntities_5_entNum; // offset: 0x1A9E
- unsigned short prestreamEntities_5_cameraDist; // offset: 0x1AA0
- short prestreamEntities_6_entNum; // offset: 0x1AA2
- unsigned short prestreamEntities_6_cameraDist; // offset: 0x1AA4
- short prestreamEntities_7_entNum; // offset: 0x1AA6
- unsigned short prestreamEntities_7_cameraDist; // offset: 0x1AA8
- short prestreamEntities_8_entNum; // offset: 0x1AAA
- unsigned short prestreamEntities_8_cameraDist; // offset: 0x1AAC
- short prestreamEntities_9_entNum; // offset: 0x1AAE
- unsigned short prestreamEntities_9_cameraDist; // offset: 0x1AB0
- short prestreamEntities_10_entNum; // offset: 0x1AB2
- unsigned short prestreamEntities_10_cameraDist; // offset: 0x1AB4
- short prestreamEntities_11_entNum; // offset: 0x1AB6
- unsigned short prestreamEntities_11_cameraDist; // offset: 0x1AB8
- short prestreamEntities_12_entNum; // offset: 0x1ABA
- unsigned short prestreamEntities_12_cameraDist; // offset: 0x1ABC
- short prestreamEntities_13_entNum; // offset: 0x1ABE
- unsigned short prestreamEntities_13_cameraDist; // offset: 0x1AC0
- short prestreamEntities_14_entNum; // offset: 0x1AC2
- unsigned short prestreamEntities_14_cameraDist; // offset: 0x1AC4
- short prestreamEntities_15_entNum; // offset: 0x1AC6
- unsigned short prestreamEntities_15_cameraDist; // offset: 0x1AC8
- int weaponHudIconOverrides_0; // offset: 0x1ACC
- int weaponHudIconOverrides_1; // offset: 0x1AD0
- int weaponHudIconOverrides_2; // offset: 0x1AD4
- int weaponHudIconOverrides_3; // offset: 0x1AD8
- int weaponHudIconOverrides_4; // offset: 0x1ADC
- int weaponHudIconOverrides_5; // offset: 0x1AE0
- int weaponHudIconOverrides_6; // offset: 0x1AE4
- int weaponHudIconOverrides_7; // offset: 0x1AE8
- int weaponHudIconOverrides_8; // offset: 0x1AEC
- int weaponHudIconOverrides_9; // offset: 0x1AF0
- unsigned int cameraTypeIndex; // offset: 0x1AF4
- int viewKickScale; // offset: 0x1AFC
- unsigned int visibleMinimapVehiclesMask_array_0; // offset: 0x1B00
- unsigned int visibleMinimapVehiclesMask_array_1; // offset: 0x1B04
- unsigned int visibleMinimapVehiclesMask_array_2; // offset: 0x1B08
- unsigned int visibleMinimapVehiclesMask_array_3; // offset: 0x1B0C
- int mantleStandTime; // offset: 0x1B10
- unsigned int dofPhysicalScriptingState; // offset: 0x1B20
- int dofPhysicalFocalPoint_v_0; // offset: 0x1B24
- int dofPhysicalFocalPoint_v_1; // offset: 0x1B28
- int dofPhysicalFocalPoint_v_2; // offset: 0x1B2C
- int dofPhysicalFstop; // offset: 0x1B30
- int dofPhysicalFocusDistance; // offset: 0x1B34
- int dofPhysicalFocusSpeed; // offset: 0x1B38
- int dofPhysicalApertureSpeed; // offset: 0x1B3C
- int dofPhysicalViewModelFstop; // offset: 0x1B40
- int dofPhysicalViewModelFocusDistance; // offset: 0x1B44
- int lensProfileMode; // offset: 0x1B50
- int lensProfileDistortFocalLength; // offset: 0x1B54
- int lensProfileDistortAperture; // offset: 0x1B58
- int lensProfileScale; // offset: 0x1B5C
- int lensProfileUVScale; // offset: 0x1B60
- int vignetteIntensity; // offset: 0x1B64
- int vignetteSquareAspectRatio; // offset: 0x1B68
- int vignetteScale_v_0; // offset: 0x1B6C
- int vignetteScale_v_1; // offset: 0x1B70
- int vignetteFalloff; // offset: 0x1B74
- int vignetteFalloffStart; // offset: 0x1B78
- int vignetteBoxSize_v_0; // offset: 0x1B7C
- int vignetteBoxSize_v_1; // offset: 0x1B80
- int vignetteOffset_v_0; // offset: 0x1B84
- int vignetteOffset_v_1; // offset: 0x1B88
- int vignetteSaturation; // offset: 0x1B8C
- int vignetteColorFilter_v_0; // offset: 0x1B90
- int vignetteColorFilter_v_1; // offset: 0x1B94
- int vignetteColorFilter_v_2; // offset: 0x1B98
- int vignetteLerpDuration; // offset: 0x1B9C
- unsigned int objectiveStatic_pinnedProgressBarText; // offset: 0x3BA0
- unsigned char objectiveStatic_pinnedProgressBarState; // offset: 0x3BA4
- int deltaTime; // offset: 0x4538
- unsigned char isInKillCam; // offset: 0x453C
- short killCamEntity; // offset: 0x453E
- short killCamLookAtEntity; // offset: 0x4540
- int killCamClientNum; // offset: 0x4544
- char killCamFlags; // offset: 0x4548
- unsigned char recoilScale; // offset: 0x4549
- unsigned char fireTimeScale; // offset: 0x454A
- char equipmentType_0; // offset: 0x454B
- char equipmentType_1; // offset: 0x454C
- char equipmentType_2; // offset: 0x454D
- unsigned char skydivePlayerState_state; // offset: 0x4550
- int skydivePlayerState_landingTime; // offset: 0x4554
- int skydivePlayerState_currentThrottle; // offset: 0x4558
- int skydivePlayerState_pitch; // offset: 0x455C
- int skydivePlayerState_pitchVelocity; // offset: 0x4560
- int skydivePlayerState_roll; // offset: 0x4564
- int skydivePlayerState_rollVelocity; // offset: 0x4568
- unsigned short skydivePlayerState_flags; // offset: 0x456C
- unsigned short skydivePlayerState_flagsExtra; // offset: 0x456E
- unsigned int skydivePlayerState_parachuteCamoIndex; // offset: 0x4570
- unsigned int skydivePlayerState_controllerBuffer; // offset: 0x4574
- unsigned char skydivePlayerState_controllerBufferWriteIndex; // offset: 0x4578
- unsigned char skydivePlayerState_animState; // offset: 0x4579
- int swimState_capsuleHeight; // offset: 0x457C
- int swimState_swimStartTime; // offset: 0x4580
- int swimState_swimEndTime; // offset: 0x4584
- int swimState_swimJumpTime; // offset: 0x4588
- int swimState_lastExitStandTime; // offset: 0x458C
- int swimState_lastSurfaceTime; // offset: 0x4590
- int swimState_lastDiveTime; // offset: 0x4594
- int swimState_lastViewUnderwaterTime; // offset: 0x4598
- int swimState_breathingStateChangeTime; // offset: 0x459C
- int swimState_surfaceSnapStartTime; // offset: 0x45A0
- int swimState_diveBoostStartTime; // offset: 0x45A4
- int swimState_surfaceBoostStartTime; // offset: 0x45A8
- int swimState_swimFraction; // offset: 0x45AC
- int swimState_swimSprintFraction; // offset: 0x45B0
- int swimState_swimSpeedScaleMultiplier; // offset: 0x45B4
- int swimState_smoothedWaterHeight; // offset: 0x45B8
- unsigned short swimState_flags; // offset: 0x45BC
- unsigned char swimState_worldAnimState; // offset: 0x45BE
- unsigned char swimState_protoActiveWaterCurrents; // offset: 0x45BF
- unsigned int ascenderState_flags; // offset: 0x45C0
- unsigned int ascenderState_edge_m_edgeIndex; // offset: 0x45C4
- unsigned int ascenderState_edge_m_entityIndex; // offset: 0x45C8
- int ascenderState_edgeFraction; // offset: 0x45CC
- unsigned char ascenderState_invertDir; // offset: 0x45D0
- unsigned char ascenderState_isRedeploy; // offset: 0x45D1
- int ascenderState_startingYaw; // offset: 0x45D4
- int ascenderState_startingPitch; // offset: 0x45D8
- unsigned char ascenderState_animState; // offset: 0x45DC
- int ascenderState_startAttachTime; // offset: 0x45E0
- int ascenderState_startAttachPos_v_0; // offset: 0x45E4
- int ascenderState_startAttachPos_v_1; // offset: 0x45E8
- int ascenderState_startAttachPos_v_2; // offset: 0x45EC
- int ascenderState_startAttachAnchorTarget_v_0; // offset: 0x45F0
- int ascenderState_startAttachAnchorTarget_v_1; // offset: 0x45F4
- int ascenderState_startAttachAnchorTarget_v_2; // offset: 0x45F8
- unsigned char ascenderState_isVertical; // offset: 0x45FC
- unsigned char thirdPersonState_cameraState_type; // offset: 0x4600
- int thirdPersonState_cameraState_startTime; // offset: 0x4604
- int thirdPersonState_cameraState_startOffset_v_0; // offset: 0x4608
- int thirdPersonState_cameraState_startOffset_v_1; // offset: 0x460C
- int thirdPersonState_cameraState_startOffset_v_2; // offset: 0x4610
- int thirdPersonState_cameraState_adsLerpFraction; // offset: 0x4614
- unsigned char thirdPersonState_cameraState_forceInterior; // offset: 0x4618
- int thirdPersonState_cameraState_forceInteriorTime; // offset: 0x461C
- int thirdPersonState_flags; // offset: 0x4620
- int thirdPersonState_transitionStartTime; // offset: 0x4624
- int thirdPersonState_shoulderSwitchFraction; // offset: 0x4628
- int thirdPersonState_shoulderSwitchInputTime; // offset: 0x462C
- short animScriptedCandidates_targetEnt; // offset: 0x463C
- unsigned char animScriptedCandidates_count; // offset: 0x4658
- unsigned int animScriptedCandidates_candidates_0_animation; // offset: 0x465C
- unsigned int animScriptedCandidates_candidates_0_scriptKey; // offset: 0x4660
- unsigned short animScriptedCandidates_candidates_0_blendInDurationMs; // offset: 0x4664
- unsigned int animScriptedCandidates_candidates_1_animation; // offset: 0x4668
- unsigned int animScriptedCandidates_candidates_1_scriptKey; // offset: 0x466C
- unsigned short animScriptedCandidates_candidates_1_blendInDurationMs; // offset: 0x4670
- unsigned int animScriptedCandidates_candidates_2_animation; // offset: 0x4674
- unsigned int animScriptedCandidates_candidates_2_scriptKey; // offset: 0x4678
- unsigned short animScriptedCandidates_candidates_2_blendInDurationMs; // offset: 0x467C
- unsigned int animScriptedCandidates_candidates_3_animation; // offset: 0x4680
- unsigned int animScriptedCandidates_candidates_3_scriptKey; // offset: 0x4684
- unsigned short animScriptedCandidates_candidates_3_blendInDurationMs; // offset: 0x4688
- unsigned int gamePropsIndex; // offset: 0x468C
- unsigned int partBits_array_0; // offset: 0x69D0
- unsigned int partBits_array_1; // offset: 0x69D4
- unsigned int partBits_array_2; // offset: 0x69D8
- unsigned int partBits_array_3; // offset: 0x69DC
- unsigned int partBits_array_4; // offset: 0x69E0
- unsigned int partBits_array_5; // offset: 0x69E4
- unsigned int partBits_array_6; // offset: 0x69E8
- unsigned int partBits_array_7; // offset: 0x69EC
- int stunTime; // offset: 0x69F0
- int pushVector_v_0; // offset: 0x69F4
- int pushVector_v_1; // offset: 0x69F8
- int pushVector_v_2; // offset: 0x69FC
- unsigned char isNVGAvailableInCP; // offset: 0x6A00
- unsigned int outlineData_bits_0; // offset: 0x6A04
- unsigned int outlineData_bits_1; // offset: 0x6A08
- unsigned int outlineData_bits_2; // offset: 0x6A0C
- unsigned int outlineData_bits_3; // offset: 0x6A10
- unsigned int outlineData_bits_4; // offset: 0x6A14
- unsigned int outlineData_bits_5; // offset: 0x6A18
- unsigned int outlineData_bits_6; // offset: 0x6A1C
- unsigned int outlineData_bits_7; // offset: 0x6A20
- unsigned int outlineData_bits_8; // offset: 0x6A24
- unsigned int outlineData_bits_9; // offset: 0x6A28
- unsigned int outlineData_bits_10; // offset: 0x6A2C
- unsigned int outlineData_bits_11; // offset: 0x6A30
- unsigned int outlineData_bits_12; // offset: 0x6A34
- unsigned int outlineData_bits_13; // offset: 0x6A38
- unsigned int outlineData_viewmodel; // offset: 0x6A3C
- unsigned int hudData; // offset: 0x6A40
- int secondaryCollisionStartTime; // offset: 0x6A48
- unsigned short footstepCount; // offset: 0x6A4C
- unsigned short watchTimePacked; // offset: 0x6A4E
- int watchTimeChangedTime; // offset: 0x6A50
- unsigned int footstepType; // offset: 0x6A54
- unsigned int footstepEventType; // offset: 0x6A58
- int footstepWeight; // offset: 0x6A5C
- int footstepLastCalcTime; // offset: 0x6A60
- int footstepLandingWeight; // offset: 0x6A64
- int footstepLandingCooldownTime; // offset: 0x6A68
- unsigned char footstepCanEmit; // offset: 0x6A6C
- unsigned int ragdollExtraData; // offset: 0x6A70
- int netPerf_pingMs; // offset: 0x6A74
- int netPerf_maxInterpolationMs; // offset: 0x6A78
- int netPerf_maxExtrapolationMs; // offset: 0x6A7C
- int netPerf_maxUserCmdReceivedTime; // offset: 0x6A80
- int netPerf_maxUserCmdQueuedTime; // offset: 0x6A84
- int netPerf_maxUserCmdDroppedCount; // offset: 0x6A88
- unsigned char hasC4ChargeOut; // offset: 0x6B4D
- unsigned int vspDamColorEvents_0_time; // offset: 0x6B50
- unsigned char vspDamColorEvents_0_type; // offset: 0x6B54
- unsigned int vspDamColorEvents_1_time; // offset: 0x6B58
- unsigned char vspDamColorEvents_1_type; // offset: 0x6B5C
- unsigned int vspDamColorEvents_2_time; // offset: 0x6B60
- unsigned char vspDamColorEvents_2_type; // offset: 0x6B64
- unsigned int vspDamColorEvents_3_time; // offset: 0x6B68
- unsigned char vspDamColorEvents_3_type; // offset: 0x6B6C
- unsigned int vspDamDistortionEvents_0_time; // offset: 0x6B78
- unsigned char vspDamDistortionEvents_0_type; // offset: 0x6B7C
- unsigned int vspDamDistortionEvents_1_time; // offset: 0x6B80
- unsigned char vspDamDistortionEvents_1_type; // offset: 0x6B84
- unsigned int vspDamDistortionEvents_2_time; // offset: 0x6B88
- unsigned char vspDamDistortionEvents_2_type; // offset: 0x6B8C
- unsigned int vspDamDistortionEvents_3_time; // offset: 0x6B90
- unsigned char vspDamDistortionEvents_3_type; // offset: 0x6B94
- unsigned int vspWhizbyEvents_0_time; // offset: 0x6BA0
- unsigned char vspWhizbyEvents_0_type; // offset: 0x6BA4
- unsigned int vspWhizbyEvents_1_time; // offset: 0x6BA8
- unsigned char vspWhizbyEvents_1_type; // offset: 0x6BAC
- unsigned int vspWhizbyEvents_2_time; // offset: 0x6BB0
- unsigned char vspWhizbyEvents_2_type; // offset: 0x6BB4
- unsigned char swimBreathLevel; // offset: 0x6BB8
- unsigned char braceImpactType; // offset: 0x6BB9
- }
- // size: 65784
- struct unk_27 {
- int entNum_0; // offset: 0x0
- int entNum_1; // offset: 0x4
- int entNum_2; // offset: 0x8
- int entNum_3; // offset: 0xC
- int entNum_4; // offset: 0x10
- int entNum_5; // offset: 0x14
- int entNum_6; // offset: 0x18
- int entNum_7; // offset: 0x1C
- int origin_0_v_0; // offset: 0x20
- int origin_0_v_1; // offset: 0x24
- int origin_0_v_2; // offset: 0x28
- int origin_1_v_0; // offset: 0x2C
- int origin_1_v_1; // offset: 0x30
- int origin_1_v_2; // offset: 0x34
- int origin_2_v_0; // offset: 0x38
- int origin_2_v_1; // offset: 0x3C
- int origin_2_v_2; // offset: 0x40
- int origin_3_v_0; // offset: 0x44
- int origin_3_v_1; // offset: 0x48
- int origin_3_v_2; // offset: 0x4C
- int origin_4_v_0; // offset: 0x50
- int origin_4_v_1; // offset: 0x54
- int origin_4_v_2; // offset: 0x58
- int origin_5_v_0; // offset: 0x5C
- int origin_5_v_1; // offset: 0x60
- int origin_5_v_2; // offset: 0x64
- int origin_6_v_0; // offset: 0x68
- int origin_6_v_1; // offset: 0x6C
- int origin_6_v_2; // offset: 0x70
- int origin_7_v_0; // offset: 0x74
- int origin_7_v_1; // offset: 0x78
- int origin_7_v_2; // offset: 0x7C
- unsigned int validLocations; // offset: 0x80
- unsigned int s_asset_flags; // offset: 0x84
- unsigned char s_asset_size; // offset: 0x88
- unsigned char s_asset_objectiveState; // offset: 0x89
- unsigned char s_asset_background; // offset: 0x8A
- unsigned char s_asset_objectiveType; // offset: 0x8B
- unsigned char s_asset_tacmapVisibility; // offset: 0x8C
- unsigned int s_asset_startFadeDistance; // offset: 0x90
- unsigned int s_asset_endFadeDistance; // offset: 0x94
- unsigned int s_asset_startFadeHeightOffset; // offset: 0x98
- unsigned int s_asset_endFadeHeightOffset; // offset: 0x9C
- int s_asset_zOffset; // offset: 0xA0
- int s_asset_miniIconZoom; // offset: 0xA4
- int s_asset_filterIconZoom; // offset: 0xA8
- unsigned char s_asset_proximityRevealEnabled; // offset: 0xAC
- int s_asset_screenOffsetY; // offset: 0xB0
- unsigned char s_asset_iconTintR; // offset: 0xB8
- unsigned char s_asset_iconTintG; // offset: 0xB9
- unsigned char s_asset_iconTintB; // offset: 0xBA
- unsigned char s_asset_disablePing; // offset: 0xBB
- unsigned char s_asset_pingAvailableWhenInvisible; // offset: 0xBE
- unsigned char s_asset_playRevealAnimInTacmap; // offset: 0xBF
- unsigned char s_asset_playRevealAnimInMinimap; // offset: 0xC0
- unsigned char s_asset_drawOnlyWhenPinged; // offset: 0xC1
- unsigned char s_asset_forceUpdateBit; // offset: 0xC2
- unsigned int s_runtime_entityTag; // offset: 0xC8
- unsigned int s_runtime_label; // offset: 0xCC
- unsigned int s_runtime_description; // offset: 0xD0
- unsigned int s_runtime_pingLabel; // offset: 0xD4
- unsigned int s_runtime_icon; // offset: 0xD8
- unsigned int s_runtime_foreground; // offset: 0xDC
- unsigned int s_runtime_widget; // offset: 0xE0
- int progress; // offset: 0xE4
- unsigned int pingTime; // offset: 0xE8
- unsigned int objectiveUpgradeState; // offset: 0xEC
- unsigned int hovercardIndex; // offset: 0xF0
- unsigned char parentObjectiveIndex; // offset: 0xF4
- unsigned char objectiveId; // offset: 0xF5
- unsigned char side; // offset: 0xF6
- unsigned char progressSide; // offset: 0xF7
- unsigned char claimingSide; // offset: 0xF8
- int scaleFactor; // offset: 0xFC
- }
- // size: 65572
- struct HeadIcon {
- unsigned char size; // offset: 0x0
- unsigned char worldSize; // offset: 0x1
- int customTint_v_0; // offset: 0x4
- int customTint_v_1; // offset: 0x8
- int customTint_v_2; // offset: 0xC
- unsigned int flags; // offset: 0x10
- unsigned char ownerTeam; // offset: 0x14
- unsigned int icon; // offset: 0x18
- int entityNumber; // offset: 0x1C
- int naturalDistance; // offset: 0x20
- int maxDistance; // offset: 0x24
- int zOffset; // offset: 0x28
- }
- // size: 65548
- struct HeadIconExtendedData {
- int worldOrigin_v_0; // offset: 0x0
- int worldOrigin_v_1; // offset: 0x4
- int worldOrigin_v_2; // offset: 0x8
- unsigned char hasWorldOrigin; // offset: 0xC
- unsigned char renderInMap; // offset: 0xD
- int uiMemberIndex; // offset: 0x10
- }
- // size: 88
- struct TargetMarkerGroupView {
- unsigned short entityNumbers_0; // offset: 0x0
- unsigned short entityNumbers_1; // offset: 0x2
- unsigned short entityNumbers_2; // offset: 0x4
- unsigned short entityNumbers_3; // offset: 0x6
- unsigned short entityNumbers_4; // offset: 0x8
- unsigned short entityNumbers_5; // offset: 0xA
- unsigned short entityNumbers_6; // offset: 0xC
- unsigned short entityNumbers_7; // offset: 0xE
- unsigned short entityNumbers_8; // offset: 0x10
- unsigned short entityNumbers_9; // offset: 0x12
- unsigned short entityNumbers_10; // offset: 0x14
- unsigned short entityNumbers_11; // offset: 0x16
- unsigned short entityNumbers_12; // offset: 0x18
- unsigned short entityNumbers_13; // offset: 0x1A
- unsigned short entityNumbers_14; // offset: 0x1C
- unsigned short entityNumbers_15; // offset: 0x1E
- unsigned short entityNumbers_16; // offset: 0x20
- unsigned short entityNumbers_17; // offset: 0x22
- unsigned short entityNumbers_18; // offset: 0x24
- unsigned short entityNumbers_19; // offset: 0x26
- unsigned char entityStates_0; // offset: 0x28
- unsigned char entityStates_1; // offset: 0x29
- unsigned char entityStates_2; // offset: 0x2A
- unsigned char entityStates_3; // offset: 0x2B
- unsigned char entityStates_4; // offset: 0x2C
- unsigned char entityStates_5; // offset: 0x2D
- unsigned char entityStates_6; // offset: 0x2E
- unsigned char entityStates_7; // offset: 0x2F
- unsigned char entityStates_8; // offset: 0x30
- unsigned char entityStates_9; // offset: 0x31
- unsigned char entityStates_10; // offset: 0x32
- unsigned char entityStates_11; // offset: 0x33
- unsigned char entityStates_12; // offset: 0x34
- unsigned char entityStates_13; // offset: 0x35
- unsigned char entityStates_14; // offset: 0x36
- unsigned char entityStates_15; // offset: 0x37
- unsigned char entityStates_16; // offset: 0x38
- unsigned char entityStates_17; // offset: 0x39
- unsigned char entityStates_18; // offset: 0x3A
- unsigned char entityStates_19; // offset: 0x3B
- unsigned char extraStates_0; // offset: 0x3C
- unsigned char extraStates_1; // offset: 0x3D
- unsigned char extraStates_2; // offset: 0x3E
- unsigned char extraStates_3; // offset: 0x3F
- unsigned char extraStates_4; // offset: 0x40
- unsigned char extraStates_5; // offset: 0x41
- unsigned char extraStates_6; // offset: 0x42
- unsigned char extraStates_7; // offset: 0x43
- unsigned char extraStates_8; // offset: 0x44
- unsigned char extraStates_9; // offset: 0x45
- unsigned char extraStates_10; // offset: 0x46
- unsigned char extraStates_11; // offset: 0x47
- unsigned char extraStates_12; // offset: 0x48
- unsigned char extraStates_13; // offset: 0x49
- unsigned char extraStates_14; // offset: 0x4A
- unsigned char extraStates_15; // offset: 0x4B
- unsigned char extraStates_16; // offset: 0x4C
- unsigned char extraStates_17; // offset: 0x4D
- unsigned char extraStates_18; // offset: 0x4E
- unsigned char extraStates_19; // offset: 0x4F
- unsigned int widgetName; // offset: 0x50
- unsigned int flags; // offset: 0x54
- }
- // size: 65708
- struct hudelem_t {
- unsigned int type; // offset: 0x0
- int x; // offset: 0x4
- int y; // offset: 0x8
- int z; // offset: 0xC
- int targetEntNum; // offset: 0x10
- int rotation; // offset: 0x14
- int fromRotation; // offset: 0x18
- int rotationStartTime; // offset: 0x1C
- int rotationTime; // offset: 0x20
- int fontScale; // offset: 0x24
- int fromFontScale; // offset: 0x28
- int fontScaleStartTime; // offset: 0x2C
- int fontScaleTime; // offset: 0x30
- int font; // offset: 0x34
- int alignOrg; // offset: 0x38
- int alignScreen; // offset: 0x3C
- int color_rgba; // offset: 0x40
- int fromColor_rgba; // offset: 0x44
- int fadeStartTime; // offset: 0x48
- int fadeTime; // offset: 0x4C
- unsigned int label; // offset: 0x50
- int width; // offset: 0x54
- int height; // offset: 0x58
- int materialIndex; // offset: 0x5C
- int fromWidth; // offset: 0x60
- int fromHeight; // offset: 0x64
- int scaleStartTime; // offset: 0x68
- int scaleTime; // offset: 0x6C
- int fromX; // offset: 0x70
- int fromY; // offset: 0x74
- int fromAlignOrg; // offset: 0x78
- int fromAlignScreen; // offset: 0x7C
- int moveStartTime; // offset: 0x80
- int moveTime; // offset: 0x84
- int time; // offset: 0x88
- int duration; // offset: 0x8C
- int value; // offset: 0x90
- unsigned int text; // offset: 0x94
- int sort; // offset: 0x98
- int glowColor_rgba; // offset: 0x9C
- int fxBirthTime; // offset: 0xA0
- int fxLetterTime; // offset: 0xA4
- int fxDecayStartTime; // offset: 0xA8
- int fxDecayDuration; // offset: 0xAC
- int soundID; // offset: 0xB0
- unsigned int flags; // offset: 0xB4
- }
- // size: 66008
- struct MLGSpectatorClientInfo {
- int teamMemberIndex; // offset: 0x0
- int damageDone; // offset: 0x4
- int killstreakPoints; // offset: 0x8
- int killstreakIndexes_0; // offset: 0xC
- int killstreakIndexes_1; // offset: 0x10
- int killstreakIndexes_2; // offset: 0x14
- int killstreakIndexes_3; // offset: 0x18
- int killstreakAvailability_0; // offset: 0x1C
- int killstreakAvailability_1; // offset: 0x20
- int killstreakAvailability_2; // offset: 0x24
- int killstreakAvailability_3; // offset: 0x28
- int killstreakCosts_0; // offset: 0x2C
- int killstreakCosts_1; // offset: 0x30
- int killstreakCosts_2; // offset: 0x34
- int killstreakCosts_3; // offset: 0x38
- int inClipAmmo_0_0; // offset: 0x3C
- int inClipAmmo_0_1; // offset: 0x40
- int inClipAmmo_1_0; // offset: 0x44
- int inClipAmmo_1_1; // offset: 0x48
- int outClipAmmo_0; // offset: 0x4C
- int outClipAmmo_1; // offset: 0x50
- int powerPrimaryAmmo; // offset: 0x54
- int powerPrimaryMaxAmmo; // offset: 0x58
- int powerSecondaryAmmo; // offset: 0x5C
- int powerSecondaryMaxAmmo; // offset: 0x60
- int currentWeaponUsed; // offset: 0x64
- int powerPrimaryProgress; // offset: 0x68
- int powerSecondaryProgress; // offset: 0x6C
- int nextKillstreakCost; // offset: 0x70
- int consecutiveKills; // offset: 0x74
- int superMeterProgress; // offset: 0x78
- int dominationPoint; // offset: 0x7C
- unsigned char isGametypeVIP; // offset: 0x80
- unsigned char isSpecialActive; // offset: 0x81
- unsigned char isBeingRevived; // offset: 0x82
- unsigned short weaponHandles_0; // offset: 0x86
- unsigned short weaponHandles_1; // offset: 0x88
- int loadoutIndices_0; // offset: 0x8C
- int loadoutIndices_1; // offset: 0x90
- int loadoutIndices_2; // offset: 0x94
- int loadoutIndices_3; // offset: 0x98
- int loadoutIndices_4; // offset: 0x9C
- int loadoutIndices_5; // offset: 0xA0
- int loadoutIndices_6; // offset: 0xA4
- int loadoutIndices_7; // offset: 0xA8
- int loadoutIndices_8; // offset: 0xAC
- int loadoutIndices_9; // offset: 0xB0
- int loadoutIndices_10; // offset: 0xB4
- int loadoutIndices_11; // offset: 0xB8
- int loadoutIndices_12; // offset: 0xBC
- int loadoutIndices_13; // offset: 0xC0
- int loadoutIndices_14; // offset: 0xC4
- int loadoutIndices_15; // offset: 0xC8
- unsigned char extraPower_0; // offset: 0xCC
- unsigned char extraPower_1; // offset: 0xCD
- int locationSelectorCursor_v_0; // offset: 0xD0
- int locationSelectorCursor_v_1; // offset: 0xD4
- int locationSelectorAngle; // offset: 0xD8
- int locationSelectorInputs_0_v_0; // offset: 0xDC
- int locationSelectorInputs_0_v_1; // offset: 0xE0
- int locationSelectorInputs_1_v_0; // offset: 0xE4
- int locationSelectorInputs_1_v_1; // offset: 0xE8
- int locationSelectorInputs_2_v_0; // offset: 0xEC
- int locationSelectorInputs_2_v_1; // offset: 0xF0
- int locationSelectorInputs_3_v_0; // offset: 0xF4
- int locationSelectorInputs_3_v_1; // offset: 0xF8
- int locationSelectorAngles_0; // offset: 0xFC
- int locationSelectorAngles_1; // offset: 0x100
- int locationSelectorAngles_2; // offset: 0x104
- int locationSelectorAngles_3; // offset: 0x108
- int locationSelectorInputTimes_0; // offset: 0x10C
- int locationSelectorInputTimes_1; // offset: 0x110
- int locationSelectorInputTimes_2; // offset: 0x114
- int locationSelectorInputTimes_3; // offset: 0x118
- int locationSelectorNumInputs; // offset: 0x11C
- int clientViewAngles_v_0; // offset: 0x120
- int clientViewAngles_v_1; // offset: 0x124
- unsigned char clientFoV; // offset: 0x128
- unsigned char cameraTypeCodcaster; // offset: 0x129
- int cameraAerialFocusedClient; // offset: 0x12C
- int commonStatsInfo_maxConsecutiveKills; // offset: 0x130
- int commonStatsInfo_accuracy; // offset: 0x134
- int commonStatsInfo_nonTradedKills; // offset: 0x138
- int commonStatsInfo_tradedDeaths; // offset: 0x13C
- int commonStatsInfo_highestMultikill; // offset: 0x140
- unsigned int gameModeStatsValues_0; // offset: 0x144
- unsigned int gameModeStatsValues_1; // offset: 0x148
- unsigned int gameModeStatsValues_2; // offset: 0x14C
- unsigned int gameModeStatsValues_3; // offset: 0x150
- unsigned int gameModeStatsValues_4; // offset: 0x154
- unsigned int gameModeStatsValues_5; // offset: 0x158
- unsigned int gameModeStatsValues_6; // offset: 0x15C
- unsigned int gameModeStatsValues_7; // offset: 0x160
- int gameModeStatsInfo_hardPointStatsInfo_objectiveKills; // offset: 0x164
- int gameModeStatsInfo_hardPointStatsInfo_averageHillTime; // offset: 0x168
- int gameModeStatsInfo_hardPointStatsInfo_contestedHillTime; // offset: 0x16C
- int gameModeStatsInfo_hardPointStatsInfo_totalHillTime; // offset: 0x170
- int gameModeStatsInfo_sndStatsInfo_firstBloods; // offset: 0x174
- int gameModeStatsInfo_sndStatsInfo_bombPlanted; // offset: 0x178
- int gameModeStatsInfo_sndStatsInfo_bombDefused; // offset: 0x17C
- int gameModeStatsInfo_sndStatsInfo_firstDeath; // offset: 0x180
- int gameModeStatsInfo_controlStatsInfo_tiersCaptured; // offset: 0x184
- int gameModeStatsInfo_controlStatsInfo_offenseKills; // offset: 0x188
- int gameModeStatsInfo_controlStatsInfo_defenseKills; // offset: 0x18C
- int gameModeStatsInfo_gameModeSharedStatsInfo_averageKillsPerRoundOrHill; // offset: 0x194
- int gameModeStatsInfo_gameModeSharedStatsInfo_averageDamagePerRoundOrHill; // offset: 0x198
- short statusEffects_0_duration; // offset: 0x19C
- int statusEffects_0_endTime; // offset: 0x1A0
- unsigned char statusEffects_0_hasResistancePerk; // offset: 0x1A4
- short statusEffects_1_duration; // offset: 0x1A8
- int statusEffects_1_endTime; // offset: 0x1AC
- unsigned char statusEffects_1_hasResistancePerk; // offset: 0x1B0
- short statusEffects_2_duration; // offset: 0x1B4
- int statusEffects_2_endTime; // offset: 0x1B8
- unsigned char statusEffects_2_hasResistancePerk; // offset: 0x1BC
- short statusEffects_3_duration; // offset: 0x1C0
- int statusEffects_3_endTime; // offset: 0x1C4
- unsigned char statusEffects_3_hasResistancePerk; // offset: 0x1C8
- short statusEffects_4_duration; // offset: 0x1CC
- int statusEffects_4_endTime; // offset: 0x1D0
- unsigned char statusEffects_4_hasResistancePerk; // offset: 0x1D4
- short statusEffects_5_duration; // offset: 0x1D8
- int statusEffects_5_endTime; // offset: 0x1DC
- unsigned char statusEffects_5_hasResistancePerk; // offset: 0x1E0
- }
- // size: 65540
- struct CalloutMarkerPingView {
- short anonymous_anon1; // offset: 0x0
- short anonymous_anon2; // offset: 0x2
- short anonymous_anon3; // offset: 0x4
- short anonymous_assetID; // offset: 0x6
- unsigned int anonymous_createdTime; // offset: 0x8
- unsigned char anonymous_owner; // offset: 0xC
- unsigned char anonymous_feedback; // offset: 0xD
- unsigned char anonymous_type; // offset: 0xE
- }
- // size: 65544
- struct unk_34 {
- short entityNum; // offset: 0x2
- short hint_priority; // offset: 0x4
- unsigned short hint_displayRadius; // offset: 0x6
- unsigned short hint_useRadius; // offset: 0x8
- short hint_flags; // offset: 0xA
- unsigned char hint_displayFOV; // offset: 0xC
- unsigned char hint_useFOV; // offset: 0xD
- unsigned char hint_tag; // offset: 0xE
- unsigned char hint_hintType; // offset: 0xF
- }
- // size: 65540
- struct unk_35 {
- short otherEntityNum; // offset: 0x2
- int origin_x; // offset: 0x4
- int origin_y; // offset: 0x8
- unsigned short origin_z; // offset: 0xC
- unsigned char yaw; // offset: 0xE
- unsigned short flags; // offset: 0x10
- unsigned char team; // offset: 0x12
- }
- // size: 65536
- struct unk_36 {
- short otherEntityNum; // offset: 0x2
- unsigned short origin_x; // offset: 0x4
- unsigned short origin_y; // offset: 0x6
- unsigned short origin_z; // offset: 0x8
- unsigned char yaw; // offset: 0xA
- unsigned short flags; // offset: 0xC
- unsigned char team; // offset: 0xE
- }
- // size: 3
- struct unk_37 {
- unsigned char menuNameIndex; // offset: 0x0
- unsigned char registrationIndex; // offset: 0x1
- unsigned char flags; // offset: 0x2
- }
- Done!
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