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MWIII 1.26.1 Struct Dump

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Dec 7th, 2023
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  1. // size: 65752
  2. struct entityState_t {
  3.     short otherEntityNum; // offset: 0x2
  4.     short attackerEntityNum; // offset: 0x4
  5.     short groundEntityNum; // offset: 0x6
  6.     unsigned short eType; // offset: 0x8
  7.     unsigned char surfType; // offset: 0xA
  8.     unsigned char inAltWeaponMode; // offset: 0xB
  9.     unsigned long long lerp_eFlags; // offset: 0xC
  10.     unsigned int lerp_pos_trType; // offset: 0x14
  11.     int lerp_pos_trTime; // offset: 0x18
  12.     int lerp_pos_trDuration; // offset: 0x1C
  13.     int lerp_pos_trBase_v_0; // offset: 0x20
  14.     int lerp_pos_trBase_v_1; // offset: 0x24
  15.     int lerp_pos_trBase_v_2; // offset: 0x28
  16.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  17.     int lerp_pos_trDelta_v_1; // offset: 0x30
  18.     int lerp_pos_trDelta_v_2; // offset: 0x34
  19.     unsigned int lerp_apos_trType; // offset: 0x38
  20.     int lerp_apos_trTime; // offset: 0x3C
  21.     int lerp_apos_trDuration; // offset: 0x40
  22.     int lerp_apos_trBase_v_0; // offset: 0x44
  23.     int lerp_apos_trBase_v_1; // offset: 0x48
  24.     int lerp_apos_trBase_v_2; // offset: 0x4C
  25.     int lerp_apos_trDelta_v_0; // offset: 0x50
  26.     int lerp_apos_trDelta_v_1; // offset: 0x54
  27.     int lerp_apos_trDelta_v_2; // offset: 0x58
  28.     int lerp_u_anonymous_data_0; // offset: 0x5C
  29.     int lerp_u_anonymous_data_1; // offset: 0x60
  30.     int lerp_u_anonymous_data_2; // offset: 0x64
  31.     int lerp_u_anonymous_data_3; // offset: 0x68
  32.     int lerp_u_anonymous_data_4; // offset: 0x6C
  33.     int lerp_u_anonymous_data_5; // offset: 0x70
  34.     int lerp_u_anonymous_data_6; // offset: 0x74
  35.     int lerp_u_anonymous_data_7; // offset: 0x78
  36.     int lerp_u_anonymous_data_8; // offset: 0x7C
  37.     int lerp_u_anonymous_data_9; // offset: 0x80
  38.     int lerp_u_anonymous_data_10; // offset: 0x84
  39.     int lerp_u_anonymous_data_11; // offset: 0x88
  40.     int lerp_u_anonymous_data_12; // offset: 0x8C
  41.     int staticState_anonymous_data_0; // offset: 0x90
  42.     int staticState_anonymous_data_1; // offset: 0x94
  43.     int time2; // offset: 0x98
  44.     int loopSound; // offset: 0x9C
  45.     int clientNum; // offset: 0xA0
  46.     unsigned int hudData; // offset: 0xA4
  47.     short eventSequence_highLod; // offset: 0xA8
  48.     short eventSequence_lowLod; // offset: 0xAA
  49.     unsigned int eventParm; // offset: 0xAC
  50.     unsigned long long events_0; // offset: 0xB0
  51.     unsigned long long events_1; // offset: 0xB8
  52.     unsigned long long events_2; // offset: 0xC0
  53.     unsigned long long events_3; // offset: 0xC8
  54.     unsigned int index; // offset: 0xD0
  55.     unsigned int eventParm2; // offset: 0xD4
  56.     unsigned int un; // offset: 0xD8
  57.     int animInfo_animTime; // offset: 0xDC
  58.     unsigned long long animInfo_anonymous; // offset: 0xE0
  59.     unsigned int clientLinkInfo; // offset: 0xE8
  60.     unsigned int partBits_array_0; // offset: 0xEC
  61.     unsigned int partBits_array_1; // offset: 0xF0
  62.     unsigned int partBits_array_2; // offset: 0xF4
  63.     unsigned int partBits_array_3; // offset: 0xF8
  64.     unsigned int partBits_array_4; // offset: 0xFC
  65.     unsigned int partBits_array_5; // offset: 0x100
  66.     unsigned int partBits_array_6; // offset: 0x104
  67.     unsigned int partBits_array_7; // offset: 0x108
  68.     unsigned short weaponHandle; // offset: 0x10C
  69. }
  70.  
  71. // size: 65752
  72. struct entityState_t {
  73.     short otherEntityNum; // offset: 0x2
  74.     short attackerEntityNum; // offset: 0x4
  75.     short groundEntityNum; // offset: 0x6
  76.     unsigned short eType; // offset: 0x8
  77.     unsigned char surfType; // offset: 0xA
  78.     unsigned char inAltWeaponMode; // offset: 0xB
  79.     unsigned long long lerp_eFlags; // offset: 0xC
  80.     unsigned int lerp_pos_trType; // offset: 0x14
  81.     int lerp_pos_trTime; // offset: 0x18
  82.     int lerp_pos_trDuration; // offset: 0x1C
  83.     int lerp_pos_trBase_v_0; // offset: 0x20
  84.     int lerp_pos_trBase_v_1; // offset: 0x24
  85.     int lerp_pos_trBase_v_2; // offset: 0x28
  86.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  87.     int lerp_pos_trDelta_v_1; // offset: 0x30
  88.     int lerp_pos_trDelta_v_2; // offset: 0x34
  89.     unsigned int lerp_apos_trType; // offset: 0x38
  90.     int lerp_apos_trTime; // offset: 0x3C
  91.     int lerp_apos_trDuration; // offset: 0x40
  92.     int lerp_apos_trBase_v_0; // offset: 0x44
  93.     int lerp_apos_trBase_v_1; // offset: 0x48
  94.     int lerp_apos_trBase_v_2; // offset: 0x4C
  95.     int lerp_apos_trDelta_v_0; // offset: 0x50
  96.     int lerp_apos_trDelta_v_1; // offset: 0x54
  97.     int lerp_apos_trDelta_v_2; // offset: 0x58
  98.     int lerp_u_anonymous_data_0; // offset: 0x5C
  99.     int lerp_u_anonymous_data_1; // offset: 0x60
  100.     int lerp_u_anonymous_data_2; // offset: 0x64
  101.     int lerp_u_anonymous_data_3; // offset: 0x68
  102.     int lerp_u_anonymous_data_4; // offset: 0x6C
  103.     int lerp_u_anonymous_data_5; // offset: 0x70
  104.     int lerp_u_anonymous_data_6; // offset: 0x74
  105.     int lerp_u_anonymous_data_7; // offset: 0x78
  106.     int lerp_u_anonymous_data_8; // offset: 0x7C
  107.     int lerp_u_anonymous_data_9; // offset: 0x80
  108.     int lerp_u_anonymous_data_10; // offset: 0x84
  109.     int lerp_u_anonymous_data_11; // offset: 0x88
  110.     int lerp_u_anonymous_data_12; // offset: 0x8C
  111.     unsigned int staticState_general_xmodel; // offset: 0x90
  112.     int staticState_anonymous_data_1; // offset: 0x94
  113.     int time2; // offset: 0x98
  114.     int loopSound; // offset: 0x9C
  115.     int clientNum; // offset: 0xA0
  116.     unsigned int hudData; // offset: 0xA4
  117.     short eventSequence_highLod; // offset: 0xA8
  118.     short eventSequence_lowLod; // offset: 0xAA
  119.     unsigned int eventParm; // offset: 0xAC
  120.     unsigned long long events_0; // offset: 0xB0
  121.     unsigned long long events_1; // offset: 0xB8
  122.     unsigned long long events_2; // offset: 0xC0
  123.     unsigned long long events_3; // offset: 0xC8
  124.     unsigned int index; // offset: 0xD0
  125.     unsigned int eventParm2; // offset: 0xD4
  126.     unsigned int un; // offset: 0xD8
  127.     int animInfo_animTime; // offset: 0xDC
  128.     unsigned long long animInfo_anonymous; // offset: 0xE0
  129.     unsigned int clientLinkInfo; // offset: 0xE8
  130.     unsigned int partBits_array_0; // offset: 0xEC
  131.     unsigned int partBits_array_1; // offset: 0xF0
  132.     unsigned int partBits_array_2; // offset: 0xF4
  133.     unsigned int partBits_array_3; // offset: 0xF8
  134.     unsigned int partBits_array_4; // offset: 0xFC
  135.     unsigned int partBits_array_5; // offset: 0x100
  136.     unsigned int partBits_array_6; // offset: 0x104
  137.     unsigned int partBits_array_7; // offset: 0x108
  138.     unsigned short weaponHandle; // offset: 0x10C
  139. }
  140.  
  141. // size: 65752
  142. struct entityState_t {
  143.     short otherEntityNum; // offset: 0x2
  144.     short attackerEntityNum; // offset: 0x4
  145.     short groundEntityNum; // offset: 0x6
  146.     unsigned short eType; // offset: 0x8
  147.     unsigned char surfType; // offset: 0xA
  148.     unsigned char inAltWeaponMode; // offset: 0xB
  149.     unsigned long long lerp_eFlags; // offset: 0xC
  150.     unsigned int lerp_pos_trType; // offset: 0x14
  151.     int lerp_pos_trTime; // offset: 0x18
  152.     int lerp_pos_trDuration; // offset: 0x1C
  153.     int lerp_pos_trBase_v_0; // offset: 0x20
  154.     int lerp_pos_trBase_v_1; // offset: 0x24
  155.     int lerp_pos_trBase_v_2; // offset: 0x28
  156.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  157.     int lerp_pos_trDelta_v_1; // offset: 0x30
  158.     int lerp_pos_trDelta_v_2; // offset: 0x34
  159.     unsigned int lerp_apos_trType; // offset: 0x38
  160.     int lerp_apos_trTime; // offset: 0x3C
  161.     int lerp_apos_trDuration; // offset: 0x40
  162.     int lerp_apos_trBase_v_0; // offset: 0x44
  163.     int lerp_apos_trBase_v_1; // offset: 0x48
  164.     int lerp_apos_trBase_v_2; // offset: 0x4C
  165.     int lerp_apos_trDelta_v_0; // offset: 0x50
  166.     int lerp_apos_trDelta_v_1; // offset: 0x54
  167.     int lerp_apos_trDelta_v_2; // offset: 0x58
  168.     unsigned int lerp_u_clientCharacter_characterId; // offset: 0x5C
  169.     int lerp_u_anonymous_data_1; // offset: 0x60
  170.     int lerp_u_anonymous_data_2; // offset: 0x64
  171.     int lerp_u_anonymous_data_3; // offset: 0x68
  172.     int lerp_u_anonymous_data_4; // offset: 0x6C
  173.     int lerp_u_anonymous_data_5; // offset: 0x70
  174.     int lerp_u_anonymous_data_6; // offset: 0x74
  175.     int lerp_u_anonymous_data_7; // offset: 0x78
  176.     int lerp_u_anonymous_data_8; // offset: 0x7C
  177.     int lerp_u_anonymous_data_9; // offset: 0x80
  178.     int lerp_u_anonymous_data_10; // offset: 0x84
  179.     int lerp_u_anonymous_data_11; // offset: 0x88
  180.     int lerp_u_anonymous_data_12; // offset: 0x8C
  181.     int staticState_anonymous_data_0; // offset: 0x90
  182.     int staticState_anonymous_data_1; // offset: 0x94
  183.     int time2; // offset: 0x98
  184.     int loopSound; // offset: 0x9C
  185.     int clientNum; // offset: 0xA0
  186.     unsigned int hudData; // offset: 0xA4
  187.     short eventSequence_highLod; // offset: 0xA8
  188.     short eventSequence_lowLod; // offset: 0xAA
  189.     unsigned int eventParm; // offset: 0xAC
  190.     unsigned long long events_0; // offset: 0xB0
  191.     unsigned long long events_1; // offset: 0xB8
  192.     unsigned long long events_2; // offset: 0xC0
  193.     unsigned long long events_3; // offset: 0xC8
  194.     unsigned int index; // offset: 0xD0
  195.     unsigned int eventParm2; // offset: 0xD4
  196.     unsigned int un; // offset: 0xD8
  197.     int animInfo_animTime; // offset: 0xDC
  198.     unsigned long long animInfo_anonymous; // offset: 0xE0
  199.     unsigned int clientLinkInfo; // offset: 0xE8
  200.     unsigned int partBits_array_0; // offset: 0xEC
  201.     unsigned int partBits_array_1; // offset: 0xF0
  202.     unsigned int partBits_array_2; // offset: 0xF4
  203.     unsigned int partBits_array_3; // offset: 0xF8
  204.     unsigned int partBits_array_4; // offset: 0xFC
  205.     unsigned int partBits_array_5; // offset: 0x100
  206.     unsigned int partBits_array_6; // offset: 0x104
  207.     unsigned int partBits_array_7; // offset: 0x108
  208.     unsigned short weaponHandle; // offset: 0x10C
  209. }
  210.  
  211. // size: 65752
  212. struct entityState_t {
  213.     short otherEntityNum; // offset: 0x2
  214.     short attackerEntityNum; // offset: 0x4
  215.     short groundEntityNum; // offset: 0x6
  216.     unsigned short eType; // offset: 0x8
  217.     unsigned char surfType; // offset: 0xA
  218.     unsigned char inAltWeaponMode; // offset: 0xB
  219.     unsigned long long lerp_eFlags; // offset: 0xC
  220.     unsigned int lerp_pos_trType; // offset: 0x14
  221.     int lerp_pos_trTime; // offset: 0x18
  222.     int lerp_pos_trDuration; // offset: 0x1C
  223.     int lerp_pos_trBase_v_0; // offset: 0x20
  224.     int lerp_pos_trBase_v_1; // offset: 0x24
  225.     int lerp_pos_trBase_v_2; // offset: 0x28
  226.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  227.     int lerp_pos_trDelta_v_1; // offset: 0x30
  228.     int lerp_pos_trDelta_v_2; // offset: 0x34
  229.     unsigned int lerp_apos_trType; // offset: 0x38
  230.     int lerp_apos_trTime; // offset: 0x3C
  231.     int lerp_apos_trDuration; // offset: 0x40
  232.     int lerp_apos_trBase_v_0; // offset: 0x44
  233.     int lerp_apos_trBase_v_1; // offset: 0x48
  234.     int lerp_apos_trBase_v_2; // offset: 0x4C
  235.     int lerp_apos_trDelta_v_0; // offset: 0x50
  236.     int lerp_apos_trDelta_v_1; // offset: 0x54
  237.     int lerp_apos_trDelta_v_2; // offset: 0x58
  238.     int lerp_u_anonymous_data_0; // offset: 0x5C
  239.     int lerp_u_anonymous_data_1; // offset: 0x60
  240.     int lerp_u_anonymous_data_2; // offset: 0x64
  241.     int lerp_u_anonymous_data_3; // offset: 0x68
  242.     int lerp_u_anonymous_data_4; // offset: 0x6C
  243.     int lerp_u_anonymous_data_5; // offset: 0x70
  244.     int lerp_u_anonymous_data_6; // offset: 0x74
  245.     int lerp_u_anonymous_data_7; // offset: 0x78
  246.     int lerp_u_anonymous_data_8; // offset: 0x7C
  247.     int lerp_u_anonymous_data_9; // offset: 0x80
  248.     int lerp_u_anonymous_data_10; // offset: 0x84
  249.     int lerp_u_anonymous_data_11; // offset: 0x88
  250.     int lerp_u_anonymous_data_12; // offset: 0x8C
  251.     unsigned int staticState_fx_index; // offset: 0x90
  252.     int staticState_fx_killEffectDef; // offset: 0x94
  253.     int time2; // offset: 0x98
  254.     int loopSound; // offset: 0x9C
  255.     int clientNum; // offset: 0xA0
  256.     unsigned int hudData; // offset: 0xA4
  257.     short eventSequence_highLod; // offset: 0xA8
  258.     short eventSequence_lowLod; // offset: 0xAA
  259.     unsigned int eventParm; // offset: 0xAC
  260.     unsigned long long events_0; // offset: 0xB0
  261.     unsigned long long events_1; // offset: 0xB8
  262.     unsigned long long events_2; // offset: 0xC0
  263.     unsigned long long events_3; // offset: 0xC8
  264.     unsigned int index; // offset: 0xD0
  265.     unsigned int eventParm2; // offset: 0xD4
  266.     unsigned int un; // offset: 0xD8
  267.     int animInfo_animTime; // offset: 0xDC
  268.     unsigned long long animInfo_anonymous; // offset: 0xE0
  269.     unsigned int clientLinkInfo; // offset: 0xE8
  270.     unsigned int partBits_array_0; // offset: 0xEC
  271.     unsigned int partBits_array_1; // offset: 0xF0
  272.     unsigned int partBits_array_2; // offset: 0xF4
  273.     unsigned int partBits_array_3; // offset: 0xF8
  274.     unsigned int partBits_array_4; // offset: 0xFC
  275.     unsigned int partBits_array_5; // offset: 0x100
  276.     unsigned int partBits_array_6; // offset: 0x104
  277.     unsigned int partBits_array_7; // offset: 0x108
  278.     unsigned short weaponHandle; // offset: 0x10C
  279. }
  280.  
  281. // size: 65752
  282. struct entityState_t {
  283.     short otherEntityNum; // offset: 0x2
  284.     short attackerEntityNum; // offset: 0x4
  285.     short groundEntityNum; // offset: 0x6
  286.     unsigned short eType; // offset: 0x8
  287.     unsigned char surfType; // offset: 0xA
  288.     unsigned char inAltWeaponMode; // offset: 0xB
  289.     unsigned long long lerp_eFlags; // offset: 0xC
  290.     unsigned int lerp_pos_trType; // offset: 0x14
  291.     int lerp_pos_trTime; // offset: 0x18
  292.     int lerp_pos_trDuration; // offset: 0x1C
  293.     int lerp_pos_trBase_v_0; // offset: 0x20
  294.     int lerp_pos_trBase_v_1; // offset: 0x24
  295.     int lerp_pos_trBase_v_2; // offset: 0x28
  296.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  297.     int lerp_pos_trDelta_v_1; // offset: 0x30
  298.     int lerp_pos_trDelta_v_2; // offset: 0x34
  299.     unsigned int lerp_apos_trType; // offset: 0x38
  300.     int lerp_apos_trTime; // offset: 0x3C
  301.     int lerp_apos_trDuration; // offset: 0x40
  302.     int lerp_apos_trBase_v_0; // offset: 0x44
  303.     int lerp_apos_trBase_v_1; // offset: 0x48
  304.     int lerp_apos_trBase_v_2; // offset: 0x4C
  305.     int lerp_apos_trDelta_v_0; // offset: 0x50
  306.     int lerp_apos_trDelta_v_1; // offset: 0x54
  307.     int lerp_apos_trDelta_v_2; // offset: 0x58
  308.     int lerp_u_loopFx_cullDist; // offset: 0x5C
  309.     int lerp_u_loopFx_period; // offset: 0x60
  310.     int lerp_u_anonymous_data_2; // offset: 0x64
  311.     int lerp_u_anonymous_data_3; // offset: 0x68
  312.     int lerp_u_anonymous_data_4; // offset: 0x6C
  313.     int lerp_u_anonymous_data_5; // offset: 0x70
  314.     int lerp_u_anonymous_data_6; // offset: 0x74
  315.     int lerp_u_anonymous_data_7; // offset: 0x78
  316.     int lerp_u_anonymous_data_8; // offset: 0x7C
  317.     int lerp_u_anonymous_data_9; // offset: 0x80
  318.     int lerp_u_anonymous_data_10; // offset: 0x84
  319.     int lerp_u_anonymous_data_11; // offset: 0x88
  320.     int lerp_u_anonymous_data_12; // offset: 0x8C
  321.     unsigned int staticState_fx_index; // offset: 0x90
  322.     int staticState_fx_killEffectDef; // offset: 0x94
  323.     int time2; // offset: 0x98
  324.     int loopSound; // offset: 0x9C
  325.     int clientNum; // offset: 0xA0
  326.     unsigned int hudData; // offset: 0xA4
  327.     short eventSequence_highLod; // offset: 0xA8
  328.     short eventSequence_lowLod; // offset: 0xAA
  329.     unsigned int eventParm; // offset: 0xAC
  330.     unsigned long long events_0; // offset: 0xB0
  331.     unsigned long long events_1; // offset: 0xB8
  332.     unsigned long long events_2; // offset: 0xC0
  333.     unsigned long long events_3; // offset: 0xC8
  334.     unsigned int index; // offset: 0xD0
  335.     unsigned int eventParm2; // offset: 0xD4
  336.     unsigned int un; // offset: 0xD8
  337.     int animInfo_animTime; // offset: 0xDC
  338.     unsigned long long animInfo_anonymous; // offset: 0xE0
  339.     unsigned int clientLinkInfo; // offset: 0xE8
  340.     unsigned int partBits_array_0; // offset: 0xEC
  341.     unsigned int partBits_array_1; // offset: 0xF0
  342.     unsigned int partBits_array_2; // offset: 0xF4
  343.     unsigned int partBits_array_3; // offset: 0xF8
  344.     unsigned int partBits_array_4; // offset: 0xFC
  345.     unsigned int partBits_array_5; // offset: 0x100
  346.     unsigned int partBits_array_6; // offset: 0x104
  347.     unsigned int partBits_array_7; // offset: 0x108
  348.     unsigned short weaponHandle; // offset: 0x10C
  349. }
  350.  
  351. // size: 65752
  352. struct entityState_t {
  353.     short otherEntityNum; // offset: 0x2
  354.     short attackerEntityNum; // offset: 0x4
  355.     short groundEntityNum; // offset: 0x6
  356.     unsigned short eType; // offset: 0x8
  357.     unsigned char surfType; // offset: 0xA
  358.     unsigned char inAltWeaponMode; // offset: 0xB
  359.     unsigned long long lerp_eFlags; // offset: 0xC
  360.     unsigned int lerp_pos_trType; // offset: 0x14
  361.     int lerp_pos_trTime; // offset: 0x18
  362.     int lerp_pos_trDuration; // offset: 0x1C
  363.     int lerp_pos_trBase_v_0; // offset: 0x20
  364.     int lerp_pos_trBase_v_1; // offset: 0x24
  365.     int lerp_pos_trBase_v_2; // offset: 0x28
  366.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  367.     int lerp_pos_trDelta_v_1; // offset: 0x30
  368.     int lerp_pos_trDelta_v_2; // offset: 0x34
  369.     unsigned int lerp_apos_trType; // offset: 0x38
  370.     int lerp_apos_trTime; // offset: 0x3C
  371.     int lerp_apos_trDuration; // offset: 0x40
  372.     int lerp_apos_trBase_v_0; // offset: 0x44
  373.     int lerp_apos_trBase_v_1; // offset: 0x48
  374.     int lerp_apos_trBase_v_2; // offset: 0x4C
  375.     int lerp_apos_trDelta_v_0; // offset: 0x50
  376.     int lerp_apos_trDelta_v_1; // offset: 0x54
  377.     int lerp_apos_trDelta_v_2; // offset: 0x58
  378.     unsigned int lerp_u_primaryLight_packedColorRG; // offset: 0x5C
  379.     unsigned int lerp_u_primaryLight_packedColorB_Fov; // offset: 0x60
  380.     int lerp_u_primaryLight_intensity; // offset: 0x64
  381.     int lerp_u_primaryLight_uvIntensity; // offset: 0x68
  382.     int lerp_u_primaryLight_radius; // offset: 0x6C
  383.     int lerp_u_anonymous_data_5; // offset: 0x70
  384.     int lerp_u_anonymous_data_6; // offset: 0x74
  385.     int lerp_u_anonymous_data_7; // offset: 0x78
  386.     int lerp_u_anonymous_data_8; // offset: 0x7C
  387.     int lerp_u_anonymous_data_9; // offset: 0x80
  388.     int lerp_u_anonymous_data_10; // offset: 0x84
  389.     int lerp_u_anonymous_data_11; // offset: 0x88
  390.     int lerp_u_anonymous_data_12; // offset: 0x8C
  391.     unsigned int staticState_primaryLight_offset; // offset: 0x90
  392.     int staticState_anonymous_data_1; // offset: 0x94
  393.     int time2; // offset: 0x98
  394.     int loopSound; // offset: 0x9C
  395.     int clientNum; // offset: 0xA0
  396.     unsigned int hudData; // offset: 0xA4
  397.     short eventSequence_highLod; // offset: 0xA8
  398.     short eventSequence_lowLod; // offset: 0xAA
  399.     unsigned int eventParm; // offset: 0xAC
  400.     unsigned long long events_0; // offset: 0xB0
  401.     unsigned long long events_1; // offset: 0xB8
  402.     unsigned long long events_2; // offset: 0xC0
  403.     unsigned long long events_3; // offset: 0xC8
  404.     unsigned int index; // offset: 0xD0
  405.     unsigned int eventParm2; // offset: 0xD4
  406.     unsigned int un; // offset: 0xD8
  407.     int animInfo_animTime; // offset: 0xDC
  408.     unsigned long long animInfo_anonymous; // offset: 0xE0
  409.     unsigned int clientLinkInfo; // offset: 0xE8
  410.     unsigned int partBits_array_0; // offset: 0xEC
  411.     unsigned int partBits_array_1; // offset: 0xF0
  412.     unsigned int partBits_array_2; // offset: 0xF4
  413.     unsigned int partBits_array_3; // offset: 0xF8
  414.     unsigned int partBits_array_4; // offset: 0xFC
  415.     unsigned int partBits_array_5; // offset: 0x100
  416.     unsigned int partBits_array_6; // offset: 0x104
  417.     unsigned int partBits_array_7; // offset: 0x108
  418.     unsigned short weaponHandle; // offset: 0x10C
  419. }
  420.  
  421. // size: 65752
  422. struct entityState_t {
  423.     short otherEntityNum; // offset: 0x2
  424.     short attackerEntityNum; // offset: 0x4
  425.     short groundEntityNum; // offset: 0x6
  426.     unsigned short eType; // offset: 0x8
  427.     unsigned char surfType; // offset: 0xA
  428.     unsigned char inAltWeaponMode; // offset: 0xB
  429.     unsigned long long lerp_eFlags; // offset: 0xC
  430.     unsigned int lerp_pos_trType; // offset: 0x14
  431.     int lerp_pos_trTime; // offset: 0x18
  432.     int lerp_pos_trDuration; // offset: 0x1C
  433.     int lerp_pos_trBase_v_0; // offset: 0x20
  434.     int lerp_pos_trBase_v_1; // offset: 0x24
  435.     int lerp_pos_trBase_v_2; // offset: 0x28
  436.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  437.     int lerp_pos_trDelta_v_1; // offset: 0x30
  438.     int lerp_pos_trDelta_v_2; // offset: 0x34
  439.     unsigned int lerp_apos_trType; // offset: 0x38
  440.     int lerp_apos_trTime; // offset: 0x3C
  441.     int lerp_apos_trDuration; // offset: 0x40
  442.     int lerp_apos_trBase_v_0; // offset: 0x44
  443.     int lerp_apos_trBase_v_1; // offset: 0x48
  444.     int lerp_apos_trBase_v_2; // offset: 0x4C
  445.     int lerp_apos_trDelta_v_0; // offset: 0x50
  446.     int lerp_apos_trDelta_v_1; // offset: 0x54
  447.     int lerp_apos_trDelta_v_2; // offset: 0x58
  448.     unsigned int lerp_u_physicsVolume_flags; // offset: 0x5C
  449.     int lerp_u_physicsVolume_scaleValue; // offset: 0x60
  450.     int lerp_u_physicsVolume_vectorX; // offset: 0x64
  451.     int lerp_u_physicsVolume_vectorY; // offset: 0x68
  452.     int lerp_u_physicsVolume_vectorZ; // offset: 0x6C
  453.     int lerp_u_physicsVolume_limit; // offset: 0x70
  454.     int lerp_u_anonymous_data_6; // offset: 0x74
  455.     int lerp_u_anonymous_data_7; // offset: 0x78
  456.     int lerp_u_anonymous_data_8; // offset: 0x7C
  457.     int lerp_u_anonymous_data_9; // offset: 0x80
  458.     int lerp_u_anonymous_data_10; // offset: 0x84
  459.     int lerp_u_anonymous_data_11; // offset: 0x88
  460.     int lerp_u_anonymous_data_12; // offset: 0x8C
  461.     int staticState_physicsVolume_shapeID; // offset: 0x90
  462.     int staticState_anonymous_data_1; // offset: 0x94
  463.     int time2; // offset: 0x98
  464.     int loopSound; // offset: 0x9C
  465.     int clientNum; // offset: 0xA0
  466.     unsigned int hudData; // offset: 0xA4
  467.     short eventSequence_highLod; // offset: 0xA8
  468.     short eventSequence_lowLod; // offset: 0xAA
  469.     unsigned int eventParm; // offset: 0xAC
  470.     unsigned long long events_0; // offset: 0xB0
  471.     unsigned long long events_1; // offset: 0xB8
  472.     unsigned long long events_2; // offset: 0xC0
  473.     unsigned long long events_3; // offset: 0xC8
  474.     unsigned int index; // offset: 0xD0
  475.     unsigned int eventParm2; // offset: 0xD4
  476.     unsigned int un; // offset: 0xD8
  477.     int animInfo_animTime; // offset: 0xDC
  478.     unsigned long long animInfo_anonymous; // offset: 0xE0
  479.     unsigned int clientLinkInfo; // offset: 0xE8
  480.     unsigned int partBits_array_0; // offset: 0xEC
  481.     unsigned int partBits_array_1; // offset: 0xF0
  482.     unsigned int partBits_array_2; // offset: 0xF4
  483.     unsigned int partBits_array_3; // offset: 0xF8
  484.     unsigned int partBits_array_4; // offset: 0xFC
  485.     unsigned int partBits_array_5; // offset: 0x100
  486.     unsigned int partBits_array_6; // offset: 0x104
  487.     unsigned int partBits_array_7; // offset: 0x108
  488.     unsigned short weaponHandle; // offset: 0x10C
  489. }
  490.  
  491. // size: 65752
  492. struct entityState_t {
  493.     short otherEntityNum; // offset: 0x2
  494.     short attackerEntityNum; // offset: 0x4
  495.     short groundEntityNum; // offset: 0x6
  496.     unsigned short eType; // offset: 0x8
  497.     unsigned char surfType; // offset: 0xA
  498.     unsigned char inAltWeaponMode; // offset: 0xB
  499.     unsigned long long lerp_eFlags; // offset: 0xC
  500.     unsigned int lerp_pos_trType; // offset: 0x14
  501.     int lerp_pos_trTime; // offset: 0x18
  502.     int lerp_pos_trDuration; // offset: 0x1C
  503.     int lerp_pos_trBase_v_0; // offset: 0x20
  504.     int lerp_pos_trBase_v_1; // offset: 0x24
  505.     int lerp_pos_trBase_v_2; // offset: 0x28
  506.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  507.     int lerp_pos_trDelta_v_1; // offset: 0x30
  508.     int lerp_pos_trDelta_v_2; // offset: 0x34
  509.     unsigned int lerp_apos_trType; // offset: 0x38
  510.     int lerp_apos_trTime; // offset: 0x3C
  511.     int lerp_apos_trDuration; // offset: 0x40
  512.     int lerp_apos_trBase_v_0; // offset: 0x44
  513.     int lerp_apos_trBase_v_1; // offset: 0x48
  514.     int lerp_apos_trBase_v_2; // offset: 0x4C
  515.     int lerp_apos_trDelta_v_0; // offset: 0x50
  516.     int lerp_apos_trDelta_v_1; // offset: 0x54
  517.     int lerp_apos_trDelta_v_2; // offset: 0x58
  518.     int lerp_u_turret_gunAngles_v_0; // offset: 0x5C
  519.     int lerp_u_turret_gunAngles_v_1; // offset: 0x60
  520.     int lerp_u_turret_gunAngles_v_2; // offset: 0x64
  521.     int lerp_u_turret_lastBarrelRotChangeTime; // offset: 0x68
  522.     int lerp_u_turret_lastBarrelRotChangeRate; // offset: 0x6C
  523.     int lerp_u_turret_turretFlags; // offset: 0x70
  524.     int lerp_u_turret_currentUserEnt; // offset: 0x74
  525.     int lerp_u_turret_shotCount; // offset: 0x78
  526.     unsigned int lerp_u_turret_stickerAndCamo; // offset: 0x7C
  527.     int lerp_u_anonymous_data_9; // offset: 0x80
  528.     int lerp_u_anonymous_data_10; // offset: 0x84
  529.     int lerp_u_anonymous_data_11; // offset: 0x88
  530.     int lerp_u_anonymous_data_12; // offset: 0x8C
  531.     unsigned int staticState_turret_xmodel; // offset: 0x90
  532.     unsigned int staticState_turret_carrierEntNum; // offset: 0x94
  533.     int time2; // offset: 0x98
  534.     int loopSound; // offset: 0x9C
  535.     int clientNum; // offset: 0xA0
  536.     unsigned int hudData; // offset: 0xA4
  537.     short eventSequence_highLod; // offset: 0xA8
  538.     short eventSequence_lowLod; // offset: 0xAA
  539.     unsigned int eventParm; // offset: 0xAC
  540.     unsigned long long events_0; // offset: 0xB0
  541.     unsigned long long events_1; // offset: 0xB8
  542.     unsigned long long events_2; // offset: 0xC0
  543.     unsigned long long events_3; // offset: 0xC8
  544.     unsigned int index; // offset: 0xD0
  545.     unsigned int eventParm2; // offset: 0xD4
  546.     unsigned int un; // offset: 0xD8
  547.     int animInfo_animTime; // offset: 0xDC
  548.     unsigned long long animInfo_anonymous; // offset: 0xE0
  549.     unsigned int clientLinkInfo; // offset: 0xE8
  550.     unsigned int partBits_array_0; // offset: 0xEC
  551.     unsigned int partBits_array_1; // offset: 0xF0
  552.     unsigned int partBits_array_2; // offset: 0xF4
  553.     unsigned int partBits_array_3; // offset: 0xF8
  554.     unsigned int partBits_array_4; // offset: 0xFC
  555.     unsigned int partBits_array_5; // offset: 0x100
  556.     unsigned int partBits_array_6; // offset: 0x104
  557.     unsigned int partBits_array_7; // offset: 0x108
  558.     unsigned short weaponHandle; // offset: 0x10C
  559. }
  560.  
  561. // size: 65752
  562. struct entityState_t {
  563.     short otherEntityNum; // offset: 0x2
  564.     short attackerEntityNum; // offset: 0x4
  565.     short groundEntityNum; // offset: 0x6
  566.     unsigned short eType; // offset: 0x8
  567.     unsigned char surfType; // offset: 0xA
  568.     unsigned char inAltWeaponMode; // offset: 0xB
  569.     unsigned long long lerp_eFlags; // offset: 0xC
  570.     unsigned int lerp_pos_trType; // offset: 0x14
  571.     int lerp_pos_trTime; // offset: 0x18
  572.     int lerp_pos_trDuration; // offset: 0x1C
  573.     int lerp_pos_trBase_v_0; // offset: 0x20
  574.     int lerp_pos_trBase_v_1; // offset: 0x24
  575.     int lerp_pos_trBase_v_2; // offset: 0x28
  576.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  577.     int lerp_pos_trDelta_v_1; // offset: 0x30
  578.     int lerp_pos_trDelta_v_2; // offset: 0x34
  579.     unsigned int lerp_apos_trType; // offset: 0x38
  580.     int lerp_apos_trTime; // offset: 0x3C
  581.     int lerp_apos_trDuration; // offset: 0x40
  582.     int lerp_apos_trBase_v_0; // offset: 0x44
  583.     int lerp_apos_trBase_v_1; // offset: 0x48
  584.     int lerp_apos_trBase_v_2; // offset: 0x4C
  585.     int lerp_apos_trDelta_v_0; // offset: 0x50
  586.     int lerp_apos_trDelta_v_1; // offset: 0x54
  587.     int lerp_apos_trDelta_v_2; // offset: 0x58
  588.     int lerp_u_plane_ownerNum; // offset: 0x5C
  589.     int lerp_u_plane_enemyIcon; // offset: 0x60
  590.     int lerp_u_plane_friendIcon; // offset: 0x64
  591.     int lerp_u_anonymous_data_3; // offset: 0x68
  592.     int lerp_u_anonymous_data_4; // offset: 0x6C
  593.     int lerp_u_anonymous_data_5; // offset: 0x70
  594.     int lerp_u_anonymous_data_6; // offset: 0x74
  595.     int lerp_u_anonymous_data_7; // offset: 0x78
  596.     int lerp_u_anonymous_data_8; // offset: 0x7C
  597.     int lerp_u_anonymous_data_9; // offset: 0x80
  598.     int lerp_u_anonymous_data_10; // offset: 0x84
  599.     int lerp_u_anonymous_data_11; // offset: 0x88
  600.     int lerp_u_anonymous_data_12; // offset: 0x8C
  601.     unsigned int staticState_plane_xmodel; // offset: 0x90
  602.     int staticState_anonymous_data_1; // offset: 0x94
  603.     int time2; // offset: 0x98
  604.     int loopSound; // offset: 0x9C
  605.     int clientNum; // offset: 0xA0
  606.     unsigned int hudData; // offset: 0xA4
  607.     short eventSequence_highLod; // offset: 0xA8
  608.     short eventSequence_lowLod; // offset: 0xAA
  609.     unsigned int eventParm; // offset: 0xAC
  610.     unsigned long long events_0; // offset: 0xB0
  611.     unsigned long long events_1; // offset: 0xB8
  612.     unsigned long long events_2; // offset: 0xC0
  613.     unsigned long long events_3; // offset: 0xC8
  614.     unsigned int index; // offset: 0xD0
  615.     unsigned int eventParm2; // offset: 0xD4
  616.     unsigned int un; // offset: 0xD8
  617.     int animInfo_animTime; // offset: 0xDC
  618.     unsigned long long animInfo_anonymous; // offset: 0xE0
  619.     unsigned int clientLinkInfo; // offset: 0xE8
  620.     unsigned int partBits_array_0; // offset: 0xEC
  621.     unsigned int partBits_array_1; // offset: 0xF0
  622.     unsigned int partBits_array_2; // offset: 0xF4
  623.     unsigned int partBits_array_3; // offset: 0xF8
  624.     unsigned int partBits_array_4; // offset: 0xFC
  625.     unsigned int partBits_array_5; // offset: 0x100
  626.     unsigned int partBits_array_6; // offset: 0x104
  627.     unsigned int partBits_array_7; // offset: 0x108
  628.     unsigned short weaponHandle; // offset: 0x10C
  629. }
  630.  
  631. // size: 65752
  632. struct entityState_t {
  633.     short otherEntityNum; // offset: 0x2
  634.     short attackerEntityNum; // offset: 0x4
  635.     short groundEntityNum; // offset: 0x6
  636.     unsigned short eType; // offset: 0x8
  637.     unsigned char surfType; // offset: 0xA
  638.     unsigned char inAltWeaponMode; // offset: 0xB
  639.     unsigned long long lerp_eFlags; // offset: 0xC
  640.     unsigned int lerp_pos_trType; // offset: 0x14
  641.     int lerp_pos_trTime; // offset: 0x18
  642.     int lerp_pos_trDuration; // offset: 0x1C
  643.     int lerp_pos_trBase_v_0; // offset: 0x20
  644.     int lerp_pos_trBase_v_1; // offset: 0x24
  645.     int lerp_pos_trBase_v_2; // offset: 0x28
  646.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  647.     int lerp_pos_trDelta_v_1; // offset: 0x30
  648.     int lerp_pos_trDelta_v_2; // offset: 0x34
  649.     unsigned int lerp_apos_trType; // offset: 0x38
  650.     int lerp_apos_trTime; // offset: 0x3C
  651.     int lerp_apos_trDuration; // offset: 0x40
  652.     int lerp_apos_trBase_v_0; // offset: 0x44
  653.     int lerp_apos_trBase_v_1; // offset: 0x48
  654.     int lerp_apos_trBase_v_2; // offset: 0x4C
  655.     int lerp_apos_trDelta_v_0; // offset: 0x50
  656.     int lerp_apos_trDelta_v_1; // offset: 0x54
  657.     int lerp_apos_trDelta_v_2; // offset: 0x58
  658.     unsigned int lerp_u_coverWall_coverGrid_0; // offset: 0x5C
  659.     unsigned int lerp_u_coverWall_coverGrid_1; // offset: 0x60
  660.     unsigned int lerp_u_coverWall_coverGrid_2; // offset: 0x64
  661.     unsigned int lerp_u_coverWall_coverGrid_3; // offset: 0x68
  662.     unsigned int lerp_u_coverWall_coverGrid_4; // offset: 0x6C
  663.     unsigned int lerp_u_coverWall_coverGrid_5; // offset: 0x70
  664.     unsigned int lerp_u_coverWall_coverGrid_6; // offset: 0x74
  665.     unsigned int lerp_u_coverWall_flags; // offset: 0x78
  666.     int lerp_u_anonymous_data_8; // offset: 0x7C
  667.     int lerp_u_anonymous_data_9; // offset: 0x80
  668.     int lerp_u_anonymous_data_10; // offset: 0x84
  669.     int lerp_u_anonymous_data_11; // offset: 0x88
  670.     int lerp_u_anonymous_data_12; // offset: 0x8C
  671.     unsigned int staticState_coverwall_xmodel; // offset: 0x90
  672.     int staticState_anonymous_data_1; // offset: 0x94
  673.     int time2; // offset: 0x98
  674.     int loopSound; // offset: 0x9C
  675.     int clientNum; // offset: 0xA0
  676.     unsigned int hudData; // offset: 0xA4
  677.     short eventSequence_highLod; // offset: 0xA8
  678.     short eventSequence_lowLod; // offset: 0xAA
  679.     unsigned int eventParm; // offset: 0xAC
  680.     unsigned long long events_0; // offset: 0xB0
  681.     unsigned long long events_1; // offset: 0xB8
  682.     unsigned long long events_2; // offset: 0xC0
  683.     unsigned long long events_3; // offset: 0xC8
  684.     unsigned int index; // offset: 0xD0
  685.     unsigned int eventParm2; // offset: 0xD4
  686.     unsigned int un; // offset: 0xD8
  687.     int animInfo_animTime; // offset: 0xDC
  688.     unsigned long long animInfo_anonymous; // offset: 0xE0
  689.     unsigned int clientLinkInfo; // offset: 0xE8
  690.     unsigned int partBits_array_0; // offset: 0xEC
  691.     unsigned int partBits_array_1; // offset: 0xF0
  692.     unsigned int partBits_array_2; // offset: 0xF4
  693.     unsigned int partBits_array_3; // offset: 0xF8
  694.     unsigned int partBits_array_4; // offset: 0xFC
  695.     unsigned int partBits_array_5; // offset: 0x100
  696.     unsigned int partBits_array_6; // offset: 0x104
  697.     unsigned int partBits_array_7; // offset: 0x108
  698.     unsigned short weaponHandle; // offset: 0x10C
  699. }
  700.  
  701. // size: 65752
  702. struct entityState_t {
  703.     short otherEntityNum; // offset: 0x2
  704.     short attackerEntityNum; // offset: 0x4
  705.     short groundEntityNum; // offset: 0x6
  706.     unsigned short eType; // offset: 0x8
  707.     unsigned char surfType; // offset: 0xA
  708.     unsigned char inAltWeaponMode; // offset: 0xB
  709.     unsigned long long lerp_eFlags; // offset: 0xC
  710.     unsigned int lerp_pos_trType; // offset: 0x14
  711.     int lerp_pos_trTime; // offset: 0x18
  712.     int lerp_pos_trDuration; // offset: 0x1C
  713.     int lerp_pos_trBase_v_0; // offset: 0x20
  714.     int lerp_pos_trBase_v_1; // offset: 0x24
  715.     int lerp_pos_trBase_v_2; // offset: 0x28
  716.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  717.     int lerp_pos_trDelta_v_1; // offset: 0x30
  718.     int lerp_pos_trDelta_v_2; // offset: 0x34
  719.     unsigned int lerp_apos_trType; // offset: 0x38
  720.     int lerp_apos_trTime; // offset: 0x3C
  721.     int lerp_apos_trDuration; // offset: 0x40
  722.     int lerp_apos_trBase_v_0; // offset: 0x44
  723.     int lerp_apos_trBase_v_1; // offset: 0x48
  724.     int lerp_apos_trBase_v_2; // offset: 0x4C
  725.     int lerp_apos_trDelta_v_0; // offset: 0x50
  726.     int lerp_apos_trDelta_v_1; // offset: 0x54
  727.     int lerp_apos_trDelta_v_2; // offset: 0x58
  728.     int lerp_u_anonymous_data_0; // offset: 0x5C
  729.     int lerp_u_anonymous_data_1; // offset: 0x60
  730.     int lerp_u_anonymous_data_2; // offset: 0x64
  731.     int lerp_u_anonymous_data_3; // offset: 0x68
  732.     int lerp_u_anonymous_data_4; // offset: 0x6C
  733.     int lerp_u_anonymous_data_5; // offset: 0x70
  734.     int lerp_u_anonymous_data_6; // offset: 0x74
  735.     int lerp_u_anonymous_data_7; // offset: 0x78
  736.     int lerp_u_anonymous_data_8; // offset: 0x7C
  737.     int lerp_u_anonymous_data_9; // offset: 0x80
  738.     int lerp_u_anonymous_data_10; // offset: 0x84
  739.     int lerp_u_anonymous_data_11; // offset: 0x88
  740.     int lerp_u_anonymous_data_12; // offset: 0x8C
  741.     int staticState_anonymous_data_0; // offset: 0x90
  742.     int staticState_anonymous_data_1; // offset: 0x94
  743.     int time2; // offset: 0x98
  744.     int loopSound; // offset: 0x9C
  745.     int clientNum; // offset: 0xA0
  746.     unsigned int hudData; // offset: 0xA4
  747.     short eventSequence_highLod; // offset: 0xA8
  748.     short eventSequence_lowLod; // offset: 0xAA
  749.     unsigned int eventParm; // offset: 0xAC
  750.     unsigned long long events_0; // offset: 0xB0
  751.     unsigned long long events_1; // offset: 0xB8
  752.     unsigned long long events_2; // offset: 0xC0
  753.     unsigned long long events_3; // offset: 0xC8
  754.     unsigned int index; // offset: 0xD0
  755.     unsigned int eventParm2; // offset: 0xD4
  756.     unsigned int un; // offset: 0xD8
  757.     int animInfo_animTime; // offset: 0xDC
  758.     unsigned long long animInfo_anonymous; // offset: 0xE0
  759.     unsigned int clientLinkInfo; // offset: 0xE8
  760.     unsigned int partBits_array_0; // offset: 0xEC
  761.     unsigned int partBits_array_1; // offset: 0xF0
  762.     unsigned int partBits_array_2; // offset: 0xF4
  763.     unsigned int partBits_array_3; // offset: 0xF8
  764.     unsigned int partBits_array_4; // offset: 0xFC
  765.     unsigned int partBits_array_5; // offset: 0x100
  766.     unsigned int partBits_array_6; // offset: 0x104
  767.     unsigned int partBits_array_7; // offset: 0x108
  768.     unsigned short weaponHandle; // offset: 0x10C
  769. }
  770.  
  771. // size: 65752
  772. struct entityState_t {
  773.     short otherEntityNum; // offset: 0x2
  774.     short attackerEntityNum; // offset: 0x4
  775.     short groundEntityNum; // offset: 0x6
  776.     unsigned short eType; // offset: 0x8
  777.     unsigned char surfType; // offset: 0xA
  778.     unsigned char inAltWeaponMode; // offset: 0xB
  779.     unsigned long long lerp_eFlags; // offset: 0xC
  780.     unsigned int lerp_pos_trType; // offset: 0x14
  781.     int lerp_pos_trTime; // offset: 0x18
  782.     int lerp_pos_trDuration; // offset: 0x1C
  783.     int lerp_pos_trBase_v_0; // offset: 0x20
  784.     int lerp_pos_trBase_v_1; // offset: 0x24
  785.     int lerp_pos_trBase_v_2; // offset: 0x28
  786.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  787.     int lerp_pos_trDelta_v_1; // offset: 0x30
  788.     int lerp_pos_trDelta_v_2; // offset: 0x34
  789.     unsigned int lerp_apos_trType; // offset: 0x38
  790.     int lerp_apos_trTime; // offset: 0x3C
  791.     int lerp_apos_trDuration; // offset: 0x40
  792.     int lerp_apos_trBase_v_0; // offset: 0x44
  793.     int lerp_apos_trBase_v_1; // offset: 0x48
  794.     int lerp_apos_trBase_v_2; // offset: 0x4C
  795.     int lerp_apos_trDelta_v_0; // offset: 0x50
  796.     int lerp_apos_trDelta_v_1; // offset: 0x54
  797.     int lerp_apos_trDelta_v_2; // offset: 0x58
  798.     unsigned int lerp_u_ragdollConstraint_point; // offset: 0x5C
  799.     int lerp_u_anonymous_data_1; // offset: 0x60
  800.     unsigned int lerp_u_ragdollConstraint_useImpalingSpikeVFX; // offset: 0x64
  801.     int lerp_u_anonymous_data_3; // offset: 0x68
  802.     int lerp_u_anonymous_data_4; // offset: 0x6C
  803.     int lerp_u_anonymous_data_5; // offset: 0x70
  804.     int lerp_u_anonymous_data_6; // offset: 0x74
  805.     int lerp_u_anonymous_data_7; // offset: 0x78
  806.     int lerp_u_anonymous_data_8; // offset: 0x7C
  807.     int lerp_u_anonymous_data_9; // offset: 0x80
  808.     int lerp_u_anonymous_data_10; // offset: 0x84
  809.     int lerp_u_anonymous_data_11; // offset: 0x88
  810.     int lerp_u_anonymous_data_12; // offset: 0x8C
  811.     int staticState_anonymous_data_0; // offset: 0x90
  812.     int staticState_anonymous_data_1; // offset: 0x94
  813.     int time2; // offset: 0x98
  814.     int loopSound; // offset: 0x9C
  815.     int clientNum; // offset: 0xA0
  816.     unsigned int hudData; // offset: 0xA4
  817.     short eventSequence_highLod; // offset: 0xA8
  818.     short eventSequence_lowLod; // offset: 0xAA
  819.     unsigned int eventParm; // offset: 0xAC
  820.     unsigned long long events_0; // offset: 0xB0
  821.     unsigned long long events_1; // offset: 0xB8
  822.     unsigned long long events_2; // offset: 0xC0
  823.     unsigned long long events_3; // offset: 0xC8
  824.     unsigned int index; // offset: 0xD0
  825.     unsigned int eventParm2; // offset: 0xD4
  826.     unsigned int un; // offset: 0xD8
  827.     int animInfo_animTime; // offset: 0xDC
  828.     unsigned long long animInfo_anonymous; // offset: 0xE0
  829.     unsigned int clientLinkInfo; // offset: 0xE8
  830.     unsigned int partBits_array_0; // offset: 0xEC
  831.     unsigned int partBits_array_1; // offset: 0xF0
  832.     unsigned int partBits_array_2; // offset: 0xF4
  833.     unsigned int partBits_array_3; // offset: 0xF8
  834.     unsigned int partBits_array_4; // offset: 0xFC
  835.     unsigned int partBits_array_5; // offset: 0x100
  836.     unsigned int partBits_array_6; // offset: 0x104
  837.     unsigned int partBits_array_7; // offset: 0x108
  838.     unsigned short weaponHandle; // offset: 0x10C
  839. }
  840.  
  841. // size: 65752
  842. struct entityState_t {
  843.     short otherEntityNum; // offset: 0x2
  844.     short attackerEntityNum; // offset: 0x4
  845.     short groundEntityNum; // offset: 0x6
  846.     unsigned short eType; // offset: 0x8
  847.     unsigned char surfType; // offset: 0xA
  848.     unsigned char inAltWeaponMode; // offset: 0xB
  849.     unsigned long long lerp_eFlags; // offset: 0xC
  850.     unsigned int lerp_pos_trType; // offset: 0x14
  851.     int lerp_pos_trTime; // offset: 0x18
  852.     int lerp_pos_trDuration; // offset: 0x1C
  853.     int lerp_pos_trBase_v_0; // offset: 0x20
  854.     int lerp_pos_trBase_v_1; // offset: 0x24
  855.     int lerp_pos_trBase_v_2; // offset: 0x28
  856.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  857.     int lerp_pos_trDelta_v_1; // offset: 0x30
  858.     int lerp_pos_trDelta_v_2; // offset: 0x34
  859.     unsigned int lerp_apos_trType; // offset: 0x38
  860.     int lerp_apos_trTime; // offset: 0x3C
  861.     int lerp_apos_trDuration; // offset: 0x40
  862.     int lerp_apos_trBase_v_0; // offset: 0x44
  863.     int lerp_apos_trBase_v_1; // offset: 0x48
  864.     int lerp_apos_trBase_v_2; // offset: 0x4C
  865.     int lerp_apos_trDelta_v_0; // offset: 0x50
  866.     int lerp_apos_trDelta_v_1; // offset: 0x54
  867.     int lerp_apos_trDelta_v_2; // offset: 0x58
  868.     unsigned int lerp_u_vehicle_indices; // offset: 0x5C
  869.     unsigned int lerp_u_vehicle_flags; // offset: 0x60
  870.     int lerp_u_vehicle_bodyPitch; // offset: 0x64
  871.     int lerp_u_vehicle_bodyRoll; // offset: 0x68
  872.     unsigned short lerp_u_vehicle_steerYaw; // offset: 0x6C
  873.     unsigned short lerp_u_vehicle_topSpeeds; // offset: 0x6E
  874.     unsigned int lerp_u_vehicle_stickerAndCamo; // offset: 0x70
  875.     unsigned short lerp_u_vehicle_mtxVariant; // offset: 0x74
  876.     unsigned short lerp_u_vehicle_defFileIndex; // offset: 0x76
  877.     unsigned short lerp_u_vehicle_turretFlags; // offset: 0x78
  878.     unsigned short lerp_u_vehicle_unused; // offset: 0x7A
  879.     short lerp_u_vehicle_turrets_0_pitch; // offset: 0x7C
  880.     short lerp_u_vehicle_turrets_0_yaw; // offset: 0x7E
  881.     short lerp_u_vehicle_turrets_1_pitch; // offset: 0x80
  882.     short lerp_u_vehicle_turrets_1_yaw; // offset: 0x82
  883.     short lerp_u_vehicle_turrets_2_pitch; // offset: 0x84
  884.     short lerp_u_vehicle_turrets_2_yaw; // offset: 0x86
  885.     short lerp_u_vehicle_turrets_3_pitch; // offset: 0x88
  886.     short lerp_u_vehicle_turrets_3_yaw; // offset: 0x8A
  887.     short lerp_u_vehicle_turrets_4_pitch; // offset: 0x8C
  888.     short lerp_u_vehicle_turrets_4_yaw; // offset: 0x8E
  889.     int staticState_anonymous_data_0; // offset: 0x90
  890.     int staticState_anonymous_data_1; // offset: 0x94
  891.     int time2; // offset: 0x98
  892.     int loopSound; // offset: 0x9C
  893.     int clientNum; // offset: 0xA0
  894.     unsigned int hudData; // offset: 0xA4
  895.     short eventSequence_highLod; // offset: 0xA8
  896.     short eventSequence_lowLod; // offset: 0xAA
  897.     unsigned int eventParm; // offset: 0xAC
  898.     unsigned long long events_0; // offset: 0xB0
  899.     unsigned long long events_1; // offset: 0xB8
  900.     unsigned long long events_2; // offset: 0xC0
  901.     unsigned long long events_3; // offset: 0xC8
  902.     unsigned int index; // offset: 0xD0
  903.     unsigned int eventParm2; // offset: 0xD4
  904.     unsigned int un; // offset: 0xD8
  905.     int animInfo_animTime; // offset: 0xDC
  906.     unsigned int animInfo_vehAnim; // offset: 0xE0
  907.     unsigned int animInfo_anonymous_animData_1; // offset: 0xE4
  908.     unsigned int clientLinkInfo; // offset: 0xE8
  909.     unsigned int partBits_array_0; // offset: 0xEC
  910.     unsigned int partBits_array_1; // offset: 0xF0
  911.     unsigned int partBits_array_2; // offset: 0xF4
  912.     unsigned int partBits_array_3; // offset: 0xF8
  913.     unsigned int partBits_array_4; // offset: 0xFC
  914.     unsigned int partBits_array_5; // offset: 0x100
  915.     unsigned int partBits_array_6; // offset: 0x104
  916.     unsigned int partBits_array_7; // offset: 0x108
  917.     unsigned short weaponHandle; // offset: 0x10C
  918. }
  919.  
  920. // size: 65752
  921. struct entityState_t {
  922.     short otherEntityNum; // offset: 0x2
  923.     short attackerEntityNum; // offset: 0x4
  924.     short groundEntityNum; // offset: 0x6
  925.     unsigned short eType; // offset: 0x8
  926.     unsigned char surfType; // offset: 0xA
  927.     unsigned char inAltWeaponMode; // offset: 0xB
  928.     unsigned long long lerp_eFlags; // offset: 0xC
  929.     unsigned int lerp_pos_trType; // offset: 0x14
  930.     int lerp_pos_trTime; // offset: 0x18
  931.     int lerp_pos_trDuration; // offset: 0x1C
  932.     int lerp_pos_trBase_v_0; // offset: 0x20
  933.     int lerp_pos_trBase_v_1; // offset: 0x24
  934.     int lerp_pos_trBase_v_2; // offset: 0x28
  935.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  936.     int lerp_pos_trDelta_v_1; // offset: 0x30
  937.     int lerp_pos_trDelta_v_2; // offset: 0x34
  938.     unsigned int lerp_apos_trType; // offset: 0x38
  939.     int lerp_apos_trTime; // offset: 0x3C
  940.     int lerp_apos_trDuration; // offset: 0x40
  941.     int lerp_apos_trBase_v_0; // offset: 0x44
  942.     int lerp_apos_trBase_v_1; // offset: 0x48
  943.     int lerp_apos_trBase_v_2; // offset: 0x4C
  944.     int lerp_apos_trDelta_v_0; // offset: 0x50
  945.     int lerp_apos_trDelta_v_1; // offset: 0x54
  946.     int lerp_apos_trDelta_v_2; // offset: 0x58
  947.     unsigned int lerp_u_vehicle_indices; // offset: 0x5C
  948.     unsigned int lerp_u_vehicle_flags; // offset: 0x60
  949.     int lerp_u_vehicle_bodyPitch; // offset: 0x64
  950.     int lerp_u_vehicle_bodyRoll; // offset: 0x68
  951.     unsigned short lerp_u_vehicle_steerYaw; // offset: 0x6C
  952.     unsigned short lerp_u_vehicle_topSpeeds; // offset: 0x6E
  953.     unsigned int lerp_u_vehicle_stickerAndCamo; // offset: 0x70
  954.     unsigned short lerp_u_vehicle_mtxVariant; // offset: 0x74
  955.     unsigned short lerp_u_vehicle_defFileIndex; // offset: 0x76
  956.     unsigned short lerp_u_vehicle_turretFlags; // offset: 0x78
  957.     unsigned short lerp_u_vehicle_unused; // offset: 0x7A
  958.     short lerp_u_vehicle_turrets_0_pitch; // offset: 0x7C
  959.     short lerp_u_vehicle_turrets_0_yaw; // offset: 0x7E
  960.     short lerp_u_vehicle_turrets_1_pitch; // offset: 0x80
  961.     short lerp_u_vehicle_turrets_1_yaw; // offset: 0x82
  962.     short lerp_u_vehicle_turrets_2_pitch; // offset: 0x84
  963.     short lerp_u_vehicle_turrets_2_yaw; // offset: 0x86
  964.     short lerp_u_vehicle_turrets_3_pitch; // offset: 0x88
  965.     short lerp_u_vehicle_turrets_3_yaw; // offset: 0x8A
  966.     short lerp_u_vehicle_turrets_4_pitch; // offset: 0x8C
  967.     short lerp_u_vehicle_turrets_4_yaw; // offset: 0x8E
  968.     int staticState_anonymous_data_0; // offset: 0x90
  969.     int staticState_anonymous_data_1; // offset: 0x94
  970.     int time2; // offset: 0x98
  971.     int loopSound; // offset: 0x9C
  972.     int clientNum; // offset: 0xA0
  973.     unsigned int hudData; // offset: 0xA4
  974.     short eventSequence_highLod; // offset: 0xA8
  975.     short eventSequence_lowLod; // offset: 0xAA
  976.     unsigned int eventParm; // offset: 0xAC
  977.     unsigned long long events_0; // offset: 0xB0
  978.     unsigned long long events_1; // offset: 0xB8
  979.     unsigned long long events_2; // offset: 0xC0
  980.     unsigned long long events_3; // offset: 0xC8
  981.     unsigned int index; // offset: 0xD0
  982.     unsigned int eventParm2; // offset: 0xD4
  983.     unsigned int un; // offset: 0xD8
  984.     int animInfo_animTime; // offset: 0xDC
  985.     unsigned int animInfo_vehAnim; // offset: 0xE0
  986.     unsigned int animInfo_anonymous_animData_1; // offset: 0xE4
  987.     unsigned int clientLinkInfo; // offset: 0xE8
  988.     unsigned int partBits_array_0; // offset: 0xEC
  989.     unsigned int partBits_array_1; // offset: 0xF0
  990.     unsigned int partBits_array_2; // offset: 0xF4
  991.     unsigned int partBits_array_3; // offset: 0xF8
  992.     unsigned int partBits_array_4; // offset: 0xFC
  993.     unsigned int partBits_array_5; // offset: 0x100
  994.     unsigned int partBits_array_6; // offset: 0x104
  995.     unsigned int partBits_array_7; // offset: 0x108
  996.     unsigned short weaponHandle; // offset: 0x10C
  997. }
  998.  
  999. // size: 65752
  1000. struct entityState_t {
  1001.     short otherEntityNum; // offset: 0x2
  1002.     short attackerEntityNum; // offset: 0x4
  1003.     short groundEntityNum; // offset: 0x6
  1004.     unsigned short eType; // offset: 0x8
  1005.     unsigned char surfType; // offset: 0xA
  1006.     unsigned char inAltWeaponMode; // offset: 0xB
  1007.     unsigned long long lerp_eFlags; // offset: 0xC
  1008.     unsigned int lerp_pos_trType; // offset: 0x14
  1009.     int lerp_pos_trTime; // offset: 0x18
  1010.     int lerp_pos_trDuration; // offset: 0x1C
  1011.     int lerp_pos_trBase_v_0; // offset: 0x20
  1012.     int lerp_pos_trBase_v_1; // offset: 0x24
  1013.     int lerp_pos_trBase_v_2; // offset: 0x28
  1014.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  1015.     int lerp_pos_trDelta_v_1; // offset: 0x30
  1016.     int lerp_pos_trDelta_v_2; // offset: 0x34
  1017.     unsigned int lerp_apos_trType; // offset: 0x38
  1018.     int lerp_apos_trTime; // offset: 0x3C
  1019.     int lerp_apos_trDuration; // offset: 0x40
  1020.     int lerp_apos_trBase_v_0; // offset: 0x44
  1021.     int lerp_apos_trBase_v_1; // offset: 0x48
  1022.     int lerp_apos_trBase_v_2; // offset: 0x4C
  1023.     int lerp_apos_trDelta_v_0; // offset: 0x50
  1024.     int lerp_apos_trDelta_v_1; // offset: 0x54
  1025.     int lerp_apos_trDelta_v_2; // offset: 0x58
  1026.     int lerp_u_anonymous_data_0; // offset: 0x5C
  1027.     int lerp_u_anonymous_data_1; // offset: 0x60
  1028.     int lerp_u_anonymous_data_2; // offset: 0x64
  1029.     int lerp_u_anonymous_data_3; // offset: 0x68
  1030.     int lerp_u_anonymous_data_4; // offset: 0x6C
  1031.     int lerp_u_anonymous_data_5; // offset: 0x70
  1032.     int lerp_u_anonymous_data_6; // offset: 0x74
  1033.     int lerp_u_anonymous_data_7; // offset: 0x78
  1034.     int lerp_u_anonymous_data_8; // offset: 0x7C
  1035.     int lerp_u_anonymous_data_9; // offset: 0x80
  1036.     int lerp_u_anonymous_data_10; // offset: 0x84
  1037.     int lerp_u_anonymous_data_11; // offset: 0x88
  1038.     int lerp_u_anonymous_data_12; // offset: 0x8C
  1039.     int staticState_anonymous_data_0; // offset: 0x90
  1040.     int staticState_anonymous_data_1; // offset: 0x94
  1041.     int time2; // offset: 0x98
  1042.     int loopSound; // offset: 0x9C
  1043.     int clientNum; // offset: 0xA0
  1044.     unsigned int hudData; // offset: 0xA4
  1045.     short eventSequence_highLod; // offset: 0xA8
  1046.     short eventSequence_lowLod; // offset: 0xAA
  1047.     unsigned int eventParm; // offset: 0xAC
  1048.     unsigned long long events_0; // offset: 0xB0
  1049.     unsigned long long events_1; // offset: 0xB8
  1050.     unsigned long long events_2; // offset: 0xC0
  1051.     unsigned long long events_3; // offset: 0xC8
  1052.     unsigned int index; // offset: 0xD0
  1053.     unsigned int eventParm2; // offset: 0xD4
  1054.     unsigned int un; // offset: 0xD8
  1055.     int animInfo_animTime; // offset: 0xDC
  1056.     unsigned long long animInfo_anonymous; // offset: 0xE0
  1057.     unsigned int clientLinkInfo; // offset: 0xE8
  1058.     unsigned int partBits_array_0; // offset: 0xEC
  1059.     unsigned int partBits_array_1; // offset: 0xF0
  1060.     unsigned int partBits_array_2; // offset: 0xF4
  1061.     unsigned int partBits_array_3; // offset: 0xF8
  1062.     unsigned int partBits_array_4; // offset: 0xFC
  1063.     unsigned int partBits_array_5; // offset: 0x100
  1064.     unsigned int partBits_array_6; // offset: 0x104
  1065.     unsigned int partBits_array_7; // offset: 0x108
  1066.     unsigned short weaponHandle; // offset: 0x10C
  1067. }
  1068.  
  1069. // size: 65752
  1070. struct entityState_t {
  1071.     short otherEntityNum; // offset: 0x2
  1072.     short attackerEntityNum; // offset: 0x4
  1073.     short groundEntityNum; // offset: 0x6
  1074.     unsigned short eType; // offset: 0x8
  1075.     unsigned char surfType; // offset: 0xA
  1076.     unsigned char inAltWeaponMode; // offset: 0xB
  1077.     unsigned long long lerp_eFlags; // offset: 0xC
  1078.     unsigned int lerp_pos_trType; // offset: 0x14
  1079.     int lerp_pos_trTime; // offset: 0x18
  1080.     int lerp_pos_trDuration; // offset: 0x1C
  1081.     int lerp_pos_trBase_v_0; // offset: 0x20
  1082.     int lerp_pos_trBase_v_1; // offset: 0x24
  1083.     int lerp_pos_trBase_v_2; // offset: 0x28
  1084.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  1085.     int lerp_pos_trDelta_v_1; // offset: 0x30
  1086.     int lerp_pos_trDelta_v_2; // offset: 0x34
  1087.     unsigned int lerp_apos_trType; // offset: 0x38
  1088.     int lerp_apos_trTime; // offset: 0x3C
  1089.     int lerp_apos_trDuration; // offset: 0x40
  1090.     int lerp_apos_trBase_v_0; // offset: 0x44
  1091.     int lerp_apos_trBase_v_1; // offset: 0x48
  1092.     int lerp_apos_trBase_v_2; // offset: 0x4C
  1093.     int lerp_apos_trDelta_v_0; // offset: 0x50
  1094.     int lerp_apos_trDelta_v_1; // offset: 0x54
  1095.     int lerp_apos_trDelta_v_2; // offset: 0x58
  1096.     int lerp_u_anonymous_data_0; // offset: 0x5C
  1097.     int lerp_u_anonymous_data_1; // offset: 0x60
  1098.     int lerp_u_anonymous_data_2; // offset: 0x64
  1099.     int lerp_u_anonymous_data_3; // offset: 0x68
  1100.     int lerp_u_anonymous_data_4; // offset: 0x6C
  1101.     int lerp_u_anonymous_data_5; // offset: 0x70
  1102.     int lerp_u_anonymous_data_6; // offset: 0x74
  1103.     int lerp_u_anonymous_data_7; // offset: 0x78
  1104.     int lerp_u_anonymous_data_8; // offset: 0x7C
  1105.     int lerp_u_anonymous_data_9; // offset: 0x80
  1106.     int lerp_u_anonymous_data_10; // offset: 0x84
  1107.     int lerp_u_anonymous_data_11; // offset: 0x88
  1108.     int lerp_u_anonymous_data_12; // offset: 0x8C
  1109.     int staticState_anonymous_data_0; // offset: 0x90
  1110.     int staticState_anonymous_data_1; // offset: 0x94
  1111.     int time2; // offset: 0x98
  1112.     int loopSound; // offset: 0x9C
  1113.     int clientNum; // offset: 0xA0
  1114.     unsigned int hudData; // offset: 0xA4
  1115.     short eventSequence_highLod; // offset: 0xA8
  1116.     short eventSequence_lowLod; // offset: 0xAA
  1117.     unsigned int eventParm; // offset: 0xAC
  1118.     unsigned long long events_0; // offset: 0xB0
  1119.     unsigned long long events_1; // offset: 0xB8
  1120.     unsigned long long events_2; // offset: 0xC0
  1121.     unsigned long long events_3; // offset: 0xC8
  1122.     unsigned int index; // offset: 0xD0
  1123.     unsigned int eventParm2; // offset: 0xD4
  1124.     unsigned int un; // offset: 0xD8
  1125.     int animInfo_animTime; // offset: 0xDC
  1126.     unsigned long long animInfo_anonymous; // offset: 0xE0
  1127.     unsigned int clientLinkInfo; // offset: 0xE8
  1128.     unsigned int partBits_array_0; // offset: 0xEC
  1129.     unsigned int partBits_array_1; // offset: 0xF0
  1130.     unsigned int partBits_array_2; // offset: 0xF4
  1131.     unsigned int partBits_array_3; // offset: 0xF8
  1132.     unsigned int partBits_array_4; // offset: 0xFC
  1133.     unsigned int partBits_array_5; // offset: 0x100
  1134.     unsigned int partBits_array_6; // offset: 0x104
  1135.     unsigned int partBits_array_7; // offset: 0x108
  1136.     unsigned short weaponHandle; // offset: 0x10C
  1137. }
  1138.  
  1139. // size: 65752
  1140. struct entityState_t {
  1141.     short otherEntityNum; // offset: 0x2
  1142.     short attackerEntityNum; // offset: 0x4
  1143.     short groundEntityNum; // offset: 0x6
  1144.     unsigned short eType; // offset: 0x8
  1145.     unsigned char surfType; // offset: 0xA
  1146.     unsigned char inAltWeaponMode; // offset: 0xB
  1147.     unsigned long long lerp_eFlags; // offset: 0xC
  1148.     unsigned int lerp_pos_trType; // offset: 0x14
  1149.     int lerp_pos_trTime; // offset: 0x18
  1150.     int lerp_pos_trDuration; // offset: 0x1C
  1151.     int lerp_pos_trBase_v_0; // offset: 0x20
  1152.     int lerp_pos_trBase_v_1; // offset: 0x24
  1153.     int lerp_pos_trBase_v_2; // offset: 0x28
  1154.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  1155.     int lerp_pos_trDelta_v_1; // offset: 0x30
  1156.     int lerp_pos_trDelta_v_2; // offset: 0x34
  1157.     unsigned int lerp_apos_trType; // offset: 0x38
  1158.     int lerp_apos_trTime; // offset: 0x3C
  1159.     int lerp_apos_trDuration; // offset: 0x40
  1160.     int lerp_apos_trBase_v_0; // offset: 0x44
  1161.     int lerp_apos_trBase_v_1; // offset: 0x48
  1162.     int lerp_apos_trBase_v_2; // offset: 0x4C
  1163.     int lerp_apos_trDelta_v_0; // offset: 0x50
  1164.     int lerp_apos_trDelta_v_1; // offset: 0x54
  1165.     int lerp_apos_trDelta_v_2; // offset: 0x58
  1166.     int lerp_u_scriptMover_entToTakeMarksFrom; // offset: 0x5C
  1167.     int lerp_u_scriptMover_xModelIndex; // offset: 0x60
  1168.     int lerp_u_scriptMover_flags; // offset: 0x64
  1169.     int lerp_u_scriptMover_animIndex; // offset: 0x68
  1170.     int lerp_u_scriptMover_animStartTime; // offset: 0x6C
  1171.     int lerp_u_scriptMover_animPauseTime; // offset: 0x70
  1172.     unsigned int lerp_u_scriptMover_animRateQuantized; // offset: 0x74
  1173.     int lerp_u_scriptMover_mapEntLookup; // offset: 0x78
  1174.     unsigned int lerp_u_scriptMover_u_anonymous; // offset: 0x7C
  1175.     int lerp_u_scriptMover_u_exclusionZoneData_exclusionDimensions_v_0; // offset: 0x80
  1176.     int lerp_u_scriptMover_u_exclusionZoneData_exclusionDimensions_v_1; // offset: 0x84
  1177.     int lerp_u_scriptMover_u_exclusionZoneData_exclusionDimensions_v_2; // offset: 0x88
  1178.     int lerp_u_scriptMover_indices; // offset: 0x8C
  1179.     int staticState_mover_moverFlags; // offset: 0x90
  1180.     unsigned int staticState_mover_u_scriptableIndex; // offset: 0x94
  1181.     int time2; // offset: 0x98
  1182.     int loopSound; // offset: 0x9C
  1183.     int clientNum; // offset: 0xA0
  1184.     unsigned int hudData; // offset: 0xA4
  1185.     short eventSequence_highLod; // offset: 0xA8
  1186.     short eventSequence_lowLod; // offset: 0xAA
  1187.     unsigned int eventParm; // offset: 0xAC
  1188.     unsigned long long events_0; // offset: 0xB0
  1189.     unsigned long long events_1; // offset: 0xB8
  1190.     unsigned long long events_2; // offset: 0xC0
  1191.     unsigned long long events_3; // offset: 0xC8
  1192.     unsigned int index; // offset: 0xD0
  1193.     unsigned int eventParm2; // offset: 0xD4
  1194.     unsigned int un; // offset: 0xD8
  1195.     int animInfo_animTime; // offset: 0xDC
  1196.     unsigned long long animInfo_anonymous; // offset: 0xE0
  1197.     unsigned int clientLinkInfo; // offset: 0xE8
  1198.     unsigned int partBits_array_0; // offset: 0xEC
  1199.     unsigned int partBits_array_1; // offset: 0xF0
  1200.     unsigned int partBits_array_2; // offset: 0xF4
  1201.     unsigned int partBits_array_3; // offset: 0xF8
  1202.     unsigned int partBits_array_4; // offset: 0xFC
  1203.     unsigned int partBits_array_5; // offset: 0x100
  1204.     unsigned int partBits_array_6; // offset: 0x104
  1205.     unsigned int partBits_array_7; // offset: 0x108
  1206.     unsigned short weaponHandle; // offset: 0x10C
  1207. }
  1208.  
  1209. // size: 65752
  1210. struct entityState_t {
  1211.     short otherEntityNum; // offset: 0x2
  1212.     short attackerEntityNum; // offset: 0x4
  1213.     short groundEntityNum; // offset: 0x6
  1214.     unsigned short eType; // offset: 0x8
  1215.     unsigned char surfType; // offset: 0xA
  1216.     unsigned char inAltWeaponMode; // offset: 0xB
  1217.     unsigned long long lerp_eFlags; // offset: 0xC
  1218.     unsigned int lerp_pos_trType; // offset: 0x14
  1219.     int lerp_pos_trTime; // offset: 0x18
  1220.     int lerp_pos_trDuration; // offset: 0x1C
  1221.     int lerp_pos_trBase_v_0; // offset: 0x20
  1222.     int lerp_pos_trBase_v_1; // offset: 0x24
  1223.     int lerp_pos_trBase_v_2; // offset: 0x28
  1224.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  1225.     int lerp_pos_trDelta_v_1; // offset: 0x30
  1226.     int lerp_pos_trDelta_v_2; // offset: 0x34
  1227.     unsigned int lerp_apos_trType; // offset: 0x38
  1228.     int lerp_apos_trTime; // offset: 0x3C
  1229.     int lerp_apos_trDuration; // offset: 0x40
  1230.     int lerp_apos_trBase_v_0; // offset: 0x44
  1231.     int lerp_apos_trBase_v_1; // offset: 0x48
  1232.     int lerp_apos_trBase_v_2; // offset: 0x4C
  1233.     int lerp_apos_trDelta_v_0; // offset: 0x50
  1234.     int lerp_apos_trDelta_v_1; // offset: 0x54
  1235.     int lerp_apos_trDelta_v_2; // offset: 0x58
  1236.     unsigned int lerp_u_beam_subtype; // offset: 0x5C
  1237.     unsigned int lerp_u_beam_entBonePairs_0_m_data; // offset: 0x60
  1238.     unsigned int lerp_u_beam_entBonePairs_1_m_data; // offset: 0x64
  1239.     unsigned int lerp_u_beam_entBonePairs_2_m_data; // offset: 0x68
  1240.     unsigned int lerp_u_beam_entBonePairs_3_m_data; // offset: 0x6C
  1241.     unsigned int lerp_u_beam_entBonePairs_4_m_data; // offset: 0x70
  1242.     unsigned int lerp_u_beam_entBonePairs_5_m_data; // offset: 0x74
  1243.     unsigned int lerp_u_beam_entBonePairs_6_m_data; // offset: 0x78
  1244.     unsigned int lerp_u_beam_script_m_data; // offset: 0x7C
  1245.     int lerp_u_anonymous_data_9; // offset: 0x80
  1246.     int lerp_u_anonymous_data_10; // offset: 0x84
  1247.     int lerp_u_anonymous_data_11; // offset: 0x88
  1248.     int lerp_u_anonymous_data_12; // offset: 0x8C
  1249.     int staticState_anonymous_data_0; // offset: 0x90
  1250.     int staticState_anonymous_data_1; // offset: 0x94
  1251.     int time2; // offset: 0x98
  1252.     int loopSound; // offset: 0x9C
  1253.     int clientNum; // offset: 0xA0
  1254.     unsigned int hudData; // offset: 0xA4
  1255.     short eventSequence_highLod; // offset: 0xA8
  1256.     short eventSequence_lowLod; // offset: 0xAA
  1257.     unsigned int eventParm; // offset: 0xAC
  1258.     unsigned long long events_0; // offset: 0xB0
  1259.     unsigned long long events_1; // offset: 0xB8
  1260.     unsigned long long events_2; // offset: 0xC0
  1261.     unsigned long long events_3; // offset: 0xC8
  1262.     unsigned int index; // offset: 0xD0
  1263.     unsigned int eventParm2; // offset: 0xD4
  1264.     unsigned int un; // offset: 0xD8
  1265.     int animInfo_animTime; // offset: 0xDC
  1266.     unsigned long long animInfo_anonymous; // offset: 0xE0
  1267.     unsigned int clientLinkInfo; // offset: 0xE8
  1268.     unsigned int partBits_array_0; // offset: 0xEC
  1269.     unsigned int partBits_array_1; // offset: 0xF0
  1270.     unsigned int partBits_array_2; // offset: 0xF4
  1271.     unsigned int partBits_array_3; // offset: 0xF8
  1272.     unsigned int partBits_array_4; // offset: 0xFC
  1273.     unsigned int partBits_array_5; // offset: 0x100
  1274.     unsigned int partBits_array_6; // offset: 0x104
  1275.     unsigned int partBits_array_7; // offset: 0x108
  1276.     unsigned short weaponHandle; // offset: 0x10C
  1277. }
  1278.  
  1279. // size: 65752
  1280. struct entityState_t {
  1281.     short otherEntityNum; // offset: 0x2
  1282.     short attackerEntityNum; // offset: 0x4
  1283.     short groundEntityNum; // offset: 0x6
  1284.     unsigned short eType; // offset: 0x8
  1285.     unsigned char surfType; // offset: 0xA
  1286.     unsigned char inAltWeaponMode; // offset: 0xB
  1287.     unsigned long long lerp_eFlags; // offset: 0xC
  1288.     unsigned int lerp_pos_trType; // offset: 0x14
  1289.     int lerp_pos_trTime; // offset: 0x18
  1290.     int lerp_pos_trDuration; // offset: 0x1C
  1291.     int lerp_pos_trBase_v_0; // offset: 0x20
  1292.     int lerp_pos_trBase_v_1; // offset: 0x24
  1293.     int lerp_pos_trBase_v_2; // offset: 0x28
  1294.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  1295.     int lerp_pos_trDelta_v_1; // offset: 0x30
  1296.     int lerp_pos_trDelta_v_2; // offset: 0x34
  1297.     unsigned int lerp_apos_trType; // offset: 0x38
  1298.     int lerp_apos_trTime; // offset: 0x3C
  1299.     int lerp_apos_trDuration; // offset: 0x40
  1300.     int lerp_apos_trBase_v_0; // offset: 0x44
  1301.     int lerp_apos_trBase_v_1; // offset: 0x48
  1302.     int lerp_apos_trBase_v_2; // offset: 0x4C
  1303.     int lerp_apos_trDelta_v_0; // offset: 0x50
  1304.     int lerp_apos_trDelta_v_1; // offset: 0x54
  1305.     int lerp_apos_trDelta_v_2; // offset: 0x58
  1306.     unsigned int lerp_u_missile_predictionKey_0; // offset: 0x5C
  1307.     unsigned int lerp_u_missile_predictionKey_1; // offset: 0x60
  1308.     int lerp_u_missile_launchTime; // offset: 0x64
  1309.     unsigned int lerp_u_missile_flightMode; // offset: 0x68
  1310.     int lerp_u_missile_flags; // offset: 0x6C
  1311.     int lerp_u_missile_targetEnt; // offset: 0x70
  1312.     int lerp_u_missile_effectLength; // offset: 0x74
  1313.     int lerp_u_anonymous_data_7; // offset: 0x78
  1314.     int lerp_u_anonymous_data_8; // offset: 0x7C
  1315.     int lerp_u_anonymous_data_9; // offset: 0x80
  1316.     int lerp_u_anonymous_data_10; // offset: 0x84
  1317.     int lerp_u_anonymous_data_11; // offset: 0x88
  1318.     int lerp_u_anonymous_data_12; // offset: 0x8C
  1319.     unsigned int staticState_missile_attackerEnt; // offset: 0x90
  1320.     unsigned int staticState_missile_xmodel; // offset: 0x94
  1321.     int time2; // offset: 0x98
  1322.     int loopSound; // offset: 0x9C
  1323.     int clientNum; // offset: 0xA0
  1324.     unsigned int hudData; // offset: 0xA4
  1325.     short eventSequence_highLod; // offset: 0xA8
  1326.     short eventSequence_lowLod; // offset: 0xAA
  1327.     unsigned int eventParm; // offset: 0xAC
  1328.     unsigned long long events_0; // offset: 0xB0
  1329.     unsigned long long events_1; // offset: 0xB8
  1330.     unsigned long long events_2; // offset: 0xC0
  1331.     unsigned long long events_3; // offset: 0xC8
  1332.     unsigned int index; // offset: 0xD0
  1333.     unsigned int eventParm2; // offset: 0xD4
  1334.     unsigned int un; // offset: 0xD8
  1335.     int animInfo_animTime; // offset: 0xDC
  1336.     unsigned long long animInfo_anonymous; // offset: 0xE0
  1337.     unsigned int clientLinkInfo; // offset: 0xE8
  1338.     unsigned int partBits_array_0; // offset: 0xEC
  1339.     unsigned int partBits_array_1; // offset: 0xF0
  1340.     unsigned int partBits_array_2; // offset: 0xF4
  1341.     unsigned int partBits_array_3; // offset: 0xF8
  1342.     unsigned int partBits_array_4; // offset: 0xFC
  1343.     unsigned int partBits_array_5; // offset: 0x100
  1344.     unsigned int partBits_array_6; // offset: 0x104
  1345.     unsigned int partBits_array_7; // offset: 0x108
  1346.     unsigned short weaponHandle; // offset: 0x10C
  1347. }
  1348.  
  1349. // size: 65752
  1350. struct entityState_t {
  1351.     short otherEntityNum; // offset: 0x2
  1352.     short attackerEntityNum; // offset: 0x4
  1353.     short groundEntityNum; // offset: 0x6
  1354.     unsigned short eType; // offset: 0x8
  1355.     unsigned char surfType; // offset: 0xA
  1356.     unsigned char inAltWeaponMode; // offset: 0xB
  1357.     unsigned long long lerp_eFlags; // offset: 0xC
  1358.     unsigned int lerp_pos_trType; // offset: 0x14
  1359.     int lerp_pos_trTime; // offset: 0x18
  1360.     int lerp_pos_trDuration; // offset: 0x1C
  1361.     int lerp_pos_trBase_v_0; // offset: 0x20
  1362.     int lerp_pos_trBase_v_1; // offset: 0x24
  1363.     int lerp_pos_trBase_v_2; // offset: 0x28
  1364.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  1365.     int lerp_pos_trDelta_v_1; // offset: 0x30
  1366.     int lerp_pos_trDelta_v_2; // offset: 0x34
  1367.     unsigned int lerp_apos_trType; // offset: 0x38
  1368.     int lerp_apos_trTime; // offset: 0x3C
  1369.     int lerp_apos_trDuration; // offset: 0x40
  1370.     int lerp_apos_trBase_v_0; // offset: 0x44
  1371.     int lerp_apos_trBase_v_1; // offset: 0x48
  1372.     int lerp_apos_trBase_v_2; // offset: 0x4C
  1373.     int lerp_apos_trDelta_v_0; // offset: 0x50
  1374.     int lerp_apos_trDelta_v_1; // offset: 0x54
  1375.     int lerp_apos_trDelta_v_2; // offset: 0x58
  1376.     int lerp_u_sound_subType; // offset: 0x5C
  1377.     unsigned short lerp_u_sound_alias0; // offset: 0x60
  1378.     unsigned short lerp_u_sound_alias1; // offset: 0x62
  1379.     int lerp_u_sound_lerp; // offset: 0x64
  1380.     unsigned int lerp_u_sound_transientSoundbankBits1; // offset: 0x68
  1381.     unsigned int lerp_u_sound_transientSoundbankBits2; // offset: 0x6C
  1382.     int lerp_u_anonymous_data_5; // offset: 0x70
  1383.     int lerp_u_anonymous_data_6; // offset: 0x74
  1384.     int lerp_u_anonymous_data_7; // offset: 0x78
  1385.     int lerp_u_anonymous_data_8; // offset: 0x7C
  1386.     int lerp_u_anonymous_data_9; // offset: 0x80
  1387.     int lerp_u_anonymous_data_10; // offset: 0x84
  1388.     int lerp_u_anonymous_data_11; // offset: 0x88
  1389.     int lerp_u_anonymous_data_12; // offset: 0x8C
  1390.     int staticState_anonymous_data_0; // offset: 0x90
  1391.     int staticState_anonymous_data_1; // offset: 0x94
  1392.     int time2; // offset: 0x98
  1393.     int loopSound; // offset: 0x9C
  1394.     int clientNum; // offset: 0xA0
  1395.     unsigned int hudData; // offset: 0xA4
  1396.     short eventSequence_highLod; // offset: 0xA8
  1397.     short eventSequence_lowLod; // offset: 0xAA
  1398.     unsigned int eventParm; // offset: 0xAC
  1399.     unsigned long long events_0; // offset: 0xB0
  1400.     unsigned long long events_1; // offset: 0xB8
  1401.     unsigned long long events_2; // offset: 0xC0
  1402.     unsigned long long events_3; // offset: 0xC8
  1403.     unsigned int index; // offset: 0xD0
  1404.     unsigned int eventParm2; // offset: 0xD4
  1405.     unsigned int un; // offset: 0xD8
  1406.     int animInfo_animTime; // offset: 0xDC
  1407.     unsigned long long animInfo_anonymous; // offset: 0xE0
  1408.     unsigned int clientLinkInfo; // offset: 0xE8
  1409.     unsigned int partBits_array_0; // offset: 0xEC
  1410.     unsigned int partBits_array_1; // offset: 0xF0
  1411.     unsigned int partBits_array_2; // offset: 0xF4
  1412.     unsigned int partBits_array_3; // offset: 0xF8
  1413.     unsigned int partBits_array_4; // offset: 0xFC
  1414.     unsigned int partBits_array_5; // offset: 0x100
  1415.     unsigned int partBits_array_6; // offset: 0x104
  1416.     unsigned int partBits_array_7; // offset: 0x108
  1417.     unsigned short weaponHandle; // offset: 0x10C
  1418. }
  1419.  
  1420. // size: 65752
  1421. struct entityState_t {
  1422.     short otherEntityNum; // offset: 0x2
  1423.     short attackerEntityNum; // offset: 0x4
  1424.     short groundEntityNum; // offset: 0x6
  1425.     unsigned short eType; // offset: 0x8
  1426.     unsigned char surfType; // offset: 0xA
  1427.     unsigned char inAltWeaponMode; // offset: 0xB
  1428.     unsigned long long lerp_eFlags; // offset: 0xC
  1429.     unsigned int lerp_pos_trType; // offset: 0x14
  1430.     int lerp_pos_trTime; // offset: 0x18
  1431.     int lerp_pos_trDuration; // offset: 0x1C
  1432.     int lerp_pos_trBase_v_0; // offset: 0x20
  1433.     int lerp_pos_trBase_v_1; // offset: 0x24
  1434.     int lerp_pos_trBase_v_2; // offset: 0x28
  1435.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  1436.     int lerp_pos_trDelta_v_1; // offset: 0x30
  1437.     int lerp_pos_trDelta_v_2; // offset: 0x34
  1438.     unsigned int lerp_apos_trType; // offset: 0x38
  1439.     int lerp_apos_trTime; // offset: 0x3C
  1440.     int lerp_apos_trDuration; // offset: 0x40
  1441.     int lerp_apos_trBase_v_0; // offset: 0x44
  1442.     int lerp_apos_trBase_v_1; // offset: 0x48
  1443.     int lerp_apos_trBase_v_2; // offset: 0x4C
  1444.     int lerp_apos_trDelta_v_0; // offset: 0x50
  1445.     int lerp_apos_trDelta_v_1; // offset: 0x54
  1446.     int lerp_apos_trDelta_v_2; // offset: 0x58
  1447.     short lerp_u_player_movementDir; // offset: 0x5C
  1448.     short lerp_u_player_velocityDir; // offset: 0x5E
  1449.     unsigned short lerp_u_player_torsoPitchPacked; // offset: 0x60
  1450.     unsigned short lerp_u_player_waistPitchPacked; // offset: 0x62
  1451.     short lerp_u_player_playerFlags; // offset: 0x64
  1452.     short lerp_u_player_moveSpeedForAnimBlend; // offset: 0x66
  1453.     int lerp_u_player_worldUpAngles; // offset: 0x68
  1454.     unsigned short lerp_u_player_leftStickPolarPacked; // offset: 0x6C
  1455.     unsigned short lerp_u_player_rightStickPolarPacked; // offset: 0x6E
  1456.     unsigned short lerp_u_player_executionWeaponHandle; // offset: 0x70
  1457.     unsigned short lerp_u_player_accessoryWeaponHandle; // offset: 0x72
  1458.     unsigned short lerp_u_player_slopePacked; // offset: 0x74
  1459.     short lerp_u_player_extraAnimData_anonymous_data_0; // offset: 0x76
  1460.     short lerp_u_player_extraAnimData_anonymous_data_1; // offset: 0x78
  1461.     short lerp_u_player_extraAnimData_anonymous_data_2; // offset: 0x7A
  1462.     unsigned int lerp_u_player_ragdollData; // offset: 0x7C
  1463.     int lerp_u_anonymous_data_9; // offset: 0x80
  1464.     int lerp_u_anonymous_data_10; // offset: 0x84
  1465.     int lerp_u_anonymous_data_11; // offset: 0x88
  1466.     int lerp_u_anonymous_data_12; // offset: 0x8C
  1467.     unsigned short staticState_player_offhandWeaponHandle; // offset: 0x90
  1468.     unsigned short staticState_player_stowedWeaponHandle; // offset: 0x92
  1469.     unsigned int staticState_player_flags; // offset: 0x94
  1470.     int time2; // offset: 0x98
  1471.     int loopSound; // offset: 0x9C
  1472.     int clientNum; // offset: 0xA0
  1473.     unsigned int hudData; // offset: 0xA4
  1474.     short eventSequence_highLod; // offset: 0xA8
  1475.     short eventSequence_lowLod; // offset: 0xAA
  1476.     unsigned int eventParm; // offset: 0xAC
  1477.     unsigned long long events_0; // offset: 0xB0
  1478.     unsigned long long events_1; // offset: 0xB8
  1479.     unsigned long long events_2; // offset: 0xC0
  1480.     unsigned long long events_3; // offset: 0xC8
  1481.     unsigned int index; // offset: 0xD0
  1482.     unsigned int eventParm2; // offset: 0xD4
  1483.     unsigned int un; // offset: 0xD8
  1484.     int animInfo_animTime; // offset: 0xDC
  1485.     unsigned long long animInfo_anonymous; // offset: 0xE0
  1486.     unsigned int clientLinkInfo; // offset: 0xE8
  1487.     unsigned int partBits_array_0; // offset: 0xEC
  1488.     unsigned int partBits_array_1; // offset: 0xF0
  1489.     unsigned int partBits_array_2; // offset: 0xF4
  1490.     unsigned int partBits_array_3; // offset: 0xF8
  1491.     unsigned int partBits_array_4; // offset: 0xFC
  1492.     unsigned int partBits_array_5; // offset: 0x100
  1493.     unsigned int partBits_array_6; // offset: 0x104
  1494.     unsigned int partBits_array_7; // offset: 0x108
  1495.     unsigned short weaponHandle; // offset: 0x10C
  1496. }
  1497.  
  1498. // size: 65752
  1499. struct entityState_t {
  1500.     short otherEntityNum; // offset: 0x2
  1501.     short attackerEntityNum; // offset: 0x4
  1502.     short groundEntityNum; // offset: 0x6
  1503.     unsigned short eType; // offset: 0x8
  1504.     unsigned char surfType; // offset: 0xA
  1505.     unsigned char inAltWeaponMode; // offset: 0xB
  1506.     unsigned long long lerp_eFlags; // offset: 0xC
  1507.     unsigned int lerp_pos_trType; // offset: 0x14
  1508.     int lerp_pos_trTime; // offset: 0x18
  1509.     int lerp_pos_trDuration; // offset: 0x1C
  1510.     int lerp_pos_trBase_v_0; // offset: 0x20
  1511.     int lerp_pos_trBase_v_1; // offset: 0x24
  1512.     int lerp_pos_trBase_v_2; // offset: 0x28
  1513.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  1514.     int lerp_pos_trDelta_v_1; // offset: 0x30
  1515.     int lerp_pos_trDelta_v_2; // offset: 0x34
  1516.     unsigned int lerp_apos_trType; // offset: 0x38
  1517.     int lerp_apos_trTime; // offset: 0x3C
  1518.     int lerp_apos_trDuration; // offset: 0x40
  1519.     int lerp_apos_trBase_v_0; // offset: 0x44
  1520.     int lerp_apos_trBase_v_1; // offset: 0x48
  1521.     int lerp_apos_trBase_v_2; // offset: 0x4C
  1522.     int lerp_apos_trDelta_v_0; // offset: 0x50
  1523.     int lerp_apos_trDelta_v_1; // offset: 0x54
  1524.     int lerp_apos_trDelta_v_2; // offset: 0x58
  1525.     short lerp_u_player_movementDir; // offset: 0x5C
  1526.     short lerp_u_player_velocityDir; // offset: 0x5E
  1527.     unsigned short lerp_u_player_torsoPitchPacked; // offset: 0x60
  1528.     unsigned short lerp_u_player_waistPitchPacked; // offset: 0x62
  1529.     short lerp_u_player_playerFlags; // offset: 0x64
  1530.     short lerp_u_player_moveSpeedForAnimBlend; // offset: 0x66
  1531.     int lerp_u_player_worldUpAngles; // offset: 0x68
  1532.     unsigned short lerp_u_player_leftStickPolarPacked; // offset: 0x6C
  1533.     unsigned short lerp_u_player_rightStickPolarPacked; // offset: 0x6E
  1534.     unsigned short lerp_u_player_executionWeaponHandle; // offset: 0x70
  1535.     unsigned short lerp_u_player_accessoryWeaponHandle; // offset: 0x72
  1536.     unsigned short lerp_u_player_slopePacked; // offset: 0x74
  1537.     short lerp_u_player_extraAnimData_anonymous_data_0; // offset: 0x76
  1538.     short lerp_u_player_extraAnimData_anonymous_data_1; // offset: 0x78
  1539.     short lerp_u_player_extraAnimData_anonymous_data_2; // offset: 0x7A
  1540.     unsigned int lerp_u_player_ragdollData; // offset: 0x7C
  1541.     int lerp_u_anonymous_data_9; // offset: 0x80
  1542.     int lerp_u_anonymous_data_10; // offset: 0x84
  1543.     int lerp_u_anonymous_data_11; // offset: 0x88
  1544.     int lerp_u_anonymous_data_12; // offset: 0x8C
  1545.     unsigned short staticState_player_offhandWeaponHandle; // offset: 0x90
  1546.     unsigned short staticState_player_stowedWeaponHandle; // offset: 0x92
  1547.     unsigned int staticState_player_flags; // offset: 0x94
  1548.     int time2; // offset: 0x98
  1549.     int loopSound; // offset: 0x9C
  1550.     int clientNum; // offset: 0xA0
  1551.     unsigned int hudData; // offset: 0xA4
  1552.     short eventSequence_highLod; // offset: 0xA8
  1553.     short eventSequence_lowLod; // offset: 0xAA
  1554.     unsigned int eventParm; // offset: 0xAC
  1555.     unsigned long long events_0; // offset: 0xB0
  1556.     unsigned long long events_1; // offset: 0xB8
  1557.     unsigned long long events_2; // offset: 0xC0
  1558.     unsigned long long events_3; // offset: 0xC8
  1559.     unsigned int index; // offset: 0xD0
  1560.     unsigned int eventParm2; // offset: 0xD4
  1561.     unsigned int un; // offset: 0xD8
  1562.     int animInfo_animTime; // offset: 0xDC
  1563.     unsigned long long animInfo_anonymous; // offset: 0xE0
  1564.     unsigned int clientLinkInfo; // offset: 0xE8
  1565.     unsigned int partBits_array_0; // offset: 0xEC
  1566.     unsigned int partBits_array_1; // offset: 0xF0
  1567.     unsigned int partBits_array_2; // offset: 0xF4
  1568.     unsigned int partBits_array_3; // offset: 0xF8
  1569.     unsigned int partBits_array_4; // offset: 0xFC
  1570.     unsigned int partBits_array_5; // offset: 0x100
  1571.     unsigned int partBits_array_6; // offset: 0x104
  1572.     unsigned int partBits_array_7; // offset: 0x108
  1573.     unsigned short weaponHandle; // offset: 0x10C
  1574. }
  1575.  
  1576. // size: 65752
  1577. struct entityState_t {
  1578.     short otherEntityNum; // offset: 0x2
  1579.     short attackerEntityNum; // offset: 0x4
  1580.     short groundEntityNum; // offset: 0x6
  1581.     unsigned short eType; // offset: 0x8
  1582.     unsigned char surfType; // offset: 0xA
  1583.     unsigned char inAltWeaponMode; // offset: 0xB
  1584.     unsigned long long lerp_eFlags; // offset: 0xC
  1585.     unsigned int lerp_pos_trType; // offset: 0x14
  1586.     int lerp_pos_trTime; // offset: 0x18
  1587.     int lerp_pos_trDuration; // offset: 0x1C
  1588.     int lerp_pos_trBase_v_0; // offset: 0x20
  1589.     int lerp_pos_trBase_v_1; // offset: 0x24
  1590.     int lerp_pos_trBase_v_2; // offset: 0x28
  1591.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  1592.     int lerp_pos_trDelta_v_1; // offset: 0x30
  1593.     int lerp_pos_trDelta_v_2; // offset: 0x34
  1594.     unsigned int lerp_apos_trType; // offset: 0x38
  1595.     int lerp_apos_trTime; // offset: 0x3C
  1596.     int lerp_apos_trDuration; // offset: 0x40
  1597.     int lerp_apos_trBase_v_0; // offset: 0x44
  1598.     int lerp_apos_trBase_v_1; // offset: 0x48
  1599.     int lerp_apos_trBase_v_2; // offset: 0x4C
  1600.     int lerp_apos_trDelta_v_0; // offset: 0x50
  1601.     int lerp_apos_trDelta_v_1; // offset: 0x54
  1602.     int lerp_apos_trDelta_v_2; // offset: 0x58
  1603.     short lerp_u_player_movementDir; // offset: 0x5C
  1604.     short lerp_u_player_velocityDir; // offset: 0x5E
  1605.     unsigned short lerp_u_player_torsoPitchPacked; // offset: 0x60
  1606.     unsigned short lerp_u_player_waistPitchPacked; // offset: 0x62
  1607.     short lerp_u_player_playerFlags; // offset: 0x64
  1608.     short lerp_u_player_moveSpeedForAnimBlend; // offset: 0x66
  1609.     int lerp_u_player_worldUpAngles; // offset: 0x68
  1610.     unsigned short lerp_u_player_leftStickPolarPacked; // offset: 0x6C
  1611.     unsigned short lerp_u_player_rightStickPolarPacked; // offset: 0x6E
  1612.     unsigned short lerp_u_player_executionWeaponHandle; // offset: 0x70
  1613.     unsigned short lerp_u_player_accessoryWeaponHandle; // offset: 0x72
  1614.     unsigned short lerp_u_player_slopePacked; // offset: 0x74
  1615.     short lerp_u_player_extraAnimData_anonymous_data_0; // offset: 0x76
  1616.     short lerp_u_player_extraAnimData_anonymous_data_1; // offset: 0x78
  1617.     short lerp_u_player_extraAnimData_anonymous_data_2; // offset: 0x7A
  1618.     unsigned int lerp_u_player_ragdollData; // offset: 0x7C
  1619.     int lerp_u_anonymous_data_9; // offset: 0x80
  1620.     int lerp_u_anonymous_data_10; // offset: 0x84
  1621.     int lerp_u_anonymous_data_11; // offset: 0x88
  1622.     int lerp_u_anonymous_data_12; // offset: 0x8C
  1623.     unsigned short staticState_player_offhandWeaponHandle; // offset: 0x90
  1624.     unsigned short staticState_player_stowedWeaponHandle; // offset: 0x92
  1625.     unsigned int staticState_player_flags; // offset: 0x94
  1626.     int time2; // offset: 0x98
  1627.     int loopSound; // offset: 0x9C
  1628.     int clientNum; // offset: 0xA0
  1629.     unsigned int hudData; // offset: 0xA4
  1630.     short eventSequence_highLod; // offset: 0xA8
  1631.     short eventSequence_lowLod; // offset: 0xAA
  1632.     unsigned int eventParm; // offset: 0xAC
  1633.     unsigned long long events_0; // offset: 0xB0
  1634.     unsigned long long events_1; // offset: 0xB8
  1635.     unsigned long long events_2; // offset: 0xC0
  1636.     unsigned long long events_3; // offset: 0xC8
  1637.     unsigned int index; // offset: 0xD0
  1638.     unsigned int eventParm2; // offset: 0xD4
  1639.     unsigned int un; // offset: 0xD8
  1640.     int animInfo_animTime; // offset: 0xDC
  1641.     unsigned long long animInfo_anonymous; // offset: 0xE0
  1642.     unsigned int clientLinkInfo; // offset: 0xE8
  1643.     unsigned int partBits_array_0; // offset: 0xEC
  1644.     unsigned int partBits_array_1; // offset: 0xF0
  1645.     unsigned int partBits_array_2; // offset: 0xF4
  1646.     unsigned int partBits_array_3; // offset: 0xF8
  1647.     unsigned int partBits_array_4; // offset: 0xFC
  1648.     unsigned int partBits_array_5; // offset: 0x100
  1649.     unsigned int partBits_array_6; // offset: 0x104
  1650.     unsigned int partBits_array_7; // offset: 0x108
  1651.     unsigned short weaponHandle; // offset: 0x10C
  1652. }
  1653.  
  1654. // size: 65752
  1655. struct entityState_t {
  1656.     short otherEntityNum; // offset: 0x2
  1657.     short attackerEntityNum; // offset: 0x4
  1658.     short groundEntityNum; // offset: 0x6
  1659.     unsigned short eType; // offset: 0x8
  1660.     unsigned char surfType; // offset: 0xA
  1661.     unsigned char inAltWeaponMode; // offset: 0xB
  1662.     unsigned long long lerp_eFlags; // offset: 0xC
  1663.     unsigned int lerp_pos_trType; // offset: 0x14
  1664.     int lerp_pos_trTime; // offset: 0x18
  1665.     int lerp_pos_trDuration; // offset: 0x1C
  1666.     int lerp_pos_trBase_v_0; // offset: 0x20
  1667.     int lerp_pos_trBase_v_1; // offset: 0x24
  1668.     int lerp_pos_trBase_v_2; // offset: 0x28
  1669.     int lerp_pos_trDelta_v_0; // offset: 0x2C
  1670.     int lerp_pos_trDelta_v_1; // offset: 0x30
  1671.     int lerp_pos_trDelta_v_2; // offset: 0x34
  1672.     unsigned int lerp_apos_trType; // offset: 0x38
  1673.     int lerp_apos_trTime; // offset: 0x3C
  1674.     int lerp_apos_trDuration; // offset: 0x40
  1675.     int lerp_apos_trBase_v_0; // offset: 0x44
  1676.     int lerp_apos_trBase_v_1; // offset: 0x48
  1677.     int lerp_apos_trBase_v_2; // offset: 0x4C
  1678.     int lerp_apos_trDelta_v_0; // offset: 0x50
  1679.     int lerp_apos_trDelta_v_1; // offset: 0x54
  1680.     int lerp_apos_trDelta_v_2; // offset: 0x58
  1681.     int lerp_u_agentCorpse_corpseInfo; // offset: 0x5C
  1682.     int lerp_u_agentCorpse_corpseInfoYZ; // offset: 0x60
  1683.     unsigned int lerp_u_agentCorpse_aiTypeIndex; // offset: 0x64
  1684.     unsigned int lerp_u_agentCorpse_attachModels_0_m_data; // offset: 0x68
  1685.     unsigned int lerp_u_agentCorpse_attachModels_1_m_data; // offset: 0x6C
  1686.     unsigned int lerp_u_agentCorpse_attachModels_2_m_data; // offset: 0x70
  1687.     unsigned int lerp_u_agentCorpse_attachModels_3_m_data; // offset: 0x74
  1688.     unsigned int lerp_u_agentCorpse_attachModels_4_m_data; // offset: 0x78
  1689.     unsigned int lerp_u_agentCorpse_attachModels_5_m_data; // offset: 0x7C
  1690.     unsigned int lerp_u_agentCorpse_attachModels_6_m_data; // offset: 0x80
  1691.     unsigned int lerp_u_agentCorpse_attachModels_7_m_data; // offset: 0x84
  1692.     int lerp_u_anonymous_data_11; // offset: 0x88
  1693.     int lerp_u_anonymous_data_12; // offset: 0x8C
  1694.     unsigned short staticState_agentCorpse_stowedWeaponHandle; // offset: 0x90
  1695.     short staticState_anonymousShort_data_1; // offset: 0x92
  1696.     int staticState_anonymous_data_1; // offset: 0x94
  1697.     int time2; // offset: 0x98
  1698.     int loopSound; // offset: 0x9C
  1699.     int clientNum; // offset: 0xA0
  1700.     unsigned int hudData; // offset: 0xA4
  1701.     short eventSequence_highLod; // offset: 0xA8
  1702.     short eventSequence_lowLod; // offset: 0xAA
  1703.     unsigned int eventParm; // offset: 0xAC
  1704.     unsigned long long events_0; // offset: 0xB0
  1705.     unsigned long long events_1; // offset: 0xB8
  1706.     unsigned long long events_2; // offset: 0xC0
  1707.     unsigned long long events_3; // offset: 0xC8
  1708.     unsigned int index; // offset: 0xD0
  1709.     unsigned int eventParm2; // offset: 0xD4
  1710.     unsigned int un; // offset: 0xD8
  1711.     int animInfo_animTime; // offset: 0xDC
  1712.     unsigned long long animInfo_anonymous; // offset: 0xE0
  1713.     unsigned int clientLinkInfo; // offset: 0xE8
  1714.     unsigned int partBits_array_0; // offset: 0xEC
  1715.     unsigned int partBits_array_1; // offset: 0xF0
  1716.     unsigned int partBits_array_2; // offset: 0xF4
  1717.     unsigned int partBits_array_3; // offset: 0xF8
  1718.     unsigned int partBits_array_4; // offset: 0xFC
  1719.     unsigned int partBits_array_5; // offset: 0x100
  1720.     unsigned int partBits_array_6; // offset: 0x104
  1721.     unsigned int partBits_array_7; // offset: 0x108
  1722.     unsigned short weaponHandle; // offset: 0x10C
  1723. }
  1724.  
  1725. // size: 66176
  1726. struct clientState_t {
  1727.     int squadID; // offset: 0x4
  1728.     int uiMemberIndex; // offset: 0x8
  1729.     int modelindex; // offset: 0xC
  1730.     unsigned int parachuteCamoIndex; // offset: 0x10
  1731.     unsigned char team; // offset: 0x14
  1732.     unsigned char dualWielding; // offset: 0x15
  1733.     unsigned char offhandShieldDeployed; // offset: 0x16
  1734.     unsigned char supinePosition; // offset: 0x17
  1735.     unsigned char hybridScopeState; // offset: 0x18
  1736.     unsigned char doNotSimulateTracers; // offset: 0x19
  1737.     unsigned char usingNVG; // offset: 0x1A
  1738.     unsigned char isOnWall; // offset: 0x1B
  1739.     unsigned char isScriptedSceneAnim; // offset: 0x1C
  1740.     unsigned char isBot; // offset: 0x1D
  1741.     unsigned char enableVehicleOccupancyAnimations; // offset: 0x1E
  1742.     unsigned char isUsingWeaponAltMode; // offset: 0x1F
  1743.     int weaponShotCount_0; // offset: 0x20
  1744.     int weaponShotCount_1; // offset: 0x24
  1745.     unsigned short shotCountForFireTime_0; // offset: 0x28
  1746.     unsigned short shotCountForFireTime_1; // offset: 0x2A
  1747.     short meleeChargeEnt; // offset: 0x2C
  1748.     unsigned char inDisconnectedMayRejoinState; // offset: 0x2E
  1749.     unsigned char isActiveInGame; // offset: 0x2F
  1750.     int meleeAnimDataPacked; // offset: 0x30
  1751.     unsigned int animLinkedToType; // offset: 0x34
  1752.     int attachModelIndex_0; // offset: 0x38
  1753.     int attachModelIndex_1; // offset: 0x3C
  1754.     int attachModelIndex_2; // offset: 0x40
  1755.     int attachModelIndex_3; // offset: 0x44
  1756.     int attachModelIndex_4; // offset: 0x48
  1757.     int attachModelIndex_5; // offset: 0x4C
  1758.     int attachModelIndex_6; // offset: 0x50
  1759.     int attachModelIndex_7; // offset: 0x54
  1760.     int attachModelIndex_8; // offset: 0x58
  1761.     int attachModelIndex_9; // offset: 0x5C
  1762.     int attachModelIndex_10; // offset: 0x60
  1763.     int attachModelIndex_11; // offset: 0x64
  1764.     int attachTagIndex_0; // offset: 0x68
  1765.     int attachTagIndex_1; // offset: 0x6C
  1766.     int attachTagIndex_2; // offset: 0x70
  1767.     int attachTagIndex_3; // offset: 0x74
  1768.     int attachTagIndex_4; // offset: 0x78
  1769.     int attachTagIndex_5; // offset: 0x7C
  1770.     int attachTagIndex_6; // offset: 0x80
  1771.     int attachTagIndex_7; // offset: 0x84
  1772.     int attachTagIndex_8; // offset: 0x88
  1773.     int attachTagIndex_9; // offset: 0x8C
  1774.     int attachTagIndex_10; // offset: 0x90
  1775.     int attachTagIndex_11; // offset: 0x94
  1776.     unsigned int attachModelIsOnBack; // offset: 0x98
  1777.     unsigned int name_0; // offset: 0x9C
  1778.     unsigned int name_4; // offset: 0xA0
  1779.     unsigned int name_8; // offset: 0xA4
  1780.     unsigned int name_12; // offset: 0xA8
  1781.     unsigned int name_16; // offset: 0xAC
  1782.     unsigned int name_20; // offset: 0xB0
  1783.     unsigned int name_24; // offset: 0xB4
  1784.     unsigned int name_28; // offset: 0xB8
  1785.     unsigned int name_32; // offset: 0xBC
  1786.     unsigned int nameSuffix; // offset: 0xC0
  1787.     int healthRatio; // offset: 0xC4
  1788.     short rank; // offset: 0xC8
  1789.     short prestige; // offset: 0xCA
  1790.     unsigned int perks_array_0; // offset: 0xCC
  1791.     unsigned int perks_array_1; // offset: 0xD0
  1792.     unsigned int perks_array_2; // offset: 0xD4
  1793.     int compressedAnimData_flags; // offset: 0xD8
  1794.     int compressedAnimData_distance2D; // offset: 0xDC
  1795.     int compressedAnimData_distanceZ; // offset: 0xE0
  1796.     int compressedAnimData_angle; // offset: 0xE4
  1797.     int compressedAnimData_endScriptAnimTableIndex; // offset: 0xE8
  1798.     int animData_swim_distanceToBottom; // offset: 0xEC
  1799.     int animData_predictedVelocity_v_0; // offset: 0xF0
  1800.     int animData_predictedVelocity_v_1; // offset: 0xF4
  1801.     int animData_predictedVelocity_v_2; // offset: 0xF8
  1802.     int animData_forwardLeanFactor; // offset: 0xFC
  1803.     int animData_sideLeanFactor; // offset: 0x100
  1804.     unsigned int animData_verticalSpeed; // offset: 0x104
  1805.     unsigned int animData_gestureAnimType; // offset: 0x108
  1806.     unsigned int animData_mantleStartTime; // offset: 0x10C
  1807.     unsigned int animData_mantleDuration; // offset: 0x110
  1808.     unsigned int animData_mantleFlags; // offset: 0x114
  1809.     int animData_mantleLedgePosOffset_v_0; // offset: 0x118
  1810.     int animData_mantleLedgePosOffset_v_1; // offset: 0x11C
  1811.     int animData_mantleLedgePosOffset_v_2; // offset: 0x120
  1812.     int animData_mantleAssistOffset_v_0; // offset: 0x124
  1813.     int animData_mantleAssistOffset_v_1; // offset: 0x128
  1814.     int animData_mantleAssistOffset_v_2; // offset: 0x12C
  1815.     unsigned int animData_climbEdgeIndex; // offset: 0x130
  1816.     unsigned int animData_climbEdgeEntity; // offset: 0x134
  1817.     int animData_distanceToWaterSurface; // offset: 0x138
  1818.     int animData_aimSpreadScaleQuantized; // offset: 0x13C
  1819.     unsigned int animData_flags; // offset: 0x140
  1820.     unsigned char animData_handplantSurfType; // offset: 0x144
  1821.     int soundData_feetWetness; // offset: 0x148
  1822.     int soundData_clothWetness; // offset: 0x14C
  1823.     int mantleSpeedAnimCond; // offset: 0x150
  1824.     int voiceConnectivityBits; // offset: 0x154
  1825.     unsigned int clanAbbrev_0; // offset: 0x158
  1826.     unsigned int clanAbbrev_4; // offset: 0x15C
  1827.     unsigned char clanTagType; // offset: 0x160
  1828.     char bountyCount; // offset: 0x161
  1829.     unsigned char isDivingToProne; // offset: 0x162
  1830.     unsigned char quickDrawActive; // offset: 0x163
  1831.     unsigned int customization_modelIndex_0; // offset: 0x164
  1832.     unsigned int customization_modelIndex_1; // offset: 0x168
  1833.     unsigned int customization_modelIndex_2; // offset: 0x16C
  1834.     unsigned int customization_modelIndex_3; // offset: 0x170
  1835.     unsigned int customization_modelIndex_4; // offset: 0x174
  1836.     unsigned int mount_type; // offset: 0x178
  1837.     int mount_startTime; // offset: 0x17C
  1838.     int mount_endTime; // offset: 0x180
  1839.     unsigned int mount_edge_m_edgeIndex; // offset: 0x184
  1840.     unsigned int mount_edge_m_entityIndex; // offset: 0x188
  1841.     int mount_edgeFraction; // offset: 0x18C
  1842.     int mount_pivotHeight; // offset: 0x190
  1843.     int mount_dynamicPlayerInitial_startOrigin_v_0; // offset: 0x194
  1844.     int mount_dynamicPlayerInitial_startOrigin_v_1; // offset: 0x198
  1845.     int mount_dynamicPlayerInitial_startOrigin_v_2; // offset: 0x19C
  1846.     int mount_dynamicPlayerInitial_startOrientation_v_0; // offset: 0x1A0
  1847.     int mount_dynamicPlayerInitial_startOrientation_v_1; // offset: 0x1A4
  1848.     int mount_dynamicPlayerInitial_mountAlignOffset_v_0; // offset: 0x1A8
  1849.     int mount_dynamicPlayerInitial_mountAlignOffset_v_1; // offset: 0x1AC
  1850.     int mount_dynamicPlayerInitial_movingPlatformEnt; // offset: 0x1B0
  1851.     unsigned char mount_normalIndex; // offset: 0x1B4
  1852.     int heightOffset; // offset: 0x1B8
  1853.     int supineProneDirection; // offset: 0x1BC
  1854.     unsigned char isOnStairs; // offset: 0x1C0
  1855.     unsigned char isNearEnvironmentCollision; // offset: 0x1C1
  1856.     unsigned char canEmitFootsteps; // offset: 0x1C2
  1857.     unsigned char skydiveAnimState; // offset: 0x1C3
  1858.     unsigned int perkIconName; // offset: 0x1C4
  1859.     int suitIndex; // offset: 0x1C8
  1860.     int reactiveOperatorIndex; // offset: 0x1CC
  1861.     unsigned int doorState_0_index; // offset: 0x1D0
  1862.     int doorState_0_angle; // offset: 0x1D4
  1863.     unsigned char doorState_0_owner; // offset: 0x1D8
  1864.     unsigned int doorState_1_index; // offset: 0x1DC
  1865.     int doorState_1_angle; // offset: 0x1E0
  1866.     unsigned char doorState_1_owner; // offset: 0x1E4
  1867.     short hangHandOffsetLeft_v_0; // offset: 0x1E8
  1868.     short hangHandOffsetLeft_v_1; // offset: 0x1EA
  1869.     short hangHandOffsetLeft_v_2; // offset: 0x1EC
  1870.     short hangHandOffsetRight_v_0; // offset: 0x1EE
  1871.     short hangHandOffsetRight_v_1; // offset: 0x1F0
  1872.     short hangHandOffsetRight_v_2; // offset: 0x1F2
  1873.     int game_extrainfo; // offset: 0x1F4
  1874.     int chargedWeaponInfo_weaponChargeAmount_0; // offset: 0x1F8
  1875.     int chargedWeaponInfo_weaponChargeAmount_1; // offset: 0x1FC
  1876.     unsigned int footstepActionType; // offset: 0x200
  1877.     unsigned int footstepMoveType; // offset: 0x204
  1878.     int playerASM_scripted_anim_start_time; // offset: 0x208
  1879.     int playerASM_scripted_anim_start_location_v_0; // offset: 0x20C
  1880.     int playerASM_scripted_anim_start_location_v_1; // offset: 0x210
  1881.     int playerASM_scripted_anim_start_location_v_2; // offset: 0x214
  1882.     int playerASM_scripted_anim_start_angles_v_0; // offset: 0x218
  1883.     int playerASM_scripted_anim_start_angles_v_1; // offset: 0x21C
  1884.     int playerASM_scripted_anim_start_angles_v_2; // offset: 0x220
  1885.     unsigned int equippedExecution; // offset: 0x224
  1886.     unsigned int equippedFirstPersonExecution; // offset: 0x228
  1887.     unsigned int execution; // offset: 0x22C
  1888.     unsigned int executionStance; // offset: 0x230
  1889.     int executionStartTime; // offset: 0x234
  1890.     unsigned int vehicleAnimStateSeat; // offset: 0x238
  1891.     unsigned int carryObjectIndex; // offset: 0x23C
  1892.     unsigned int carryObjectFlags; // offset: 0x240
  1893.     int meatShieldEntNum; // offset: 0x244
  1894.     unsigned int meatShieldRole; // offset: 0x248
  1895.     int movingPlatform; // offset: 0x24C
  1896.     unsigned short serverDobjHeldWeapon; // offset: 0x250
  1897.     unsigned short serverDobjTurretWeapon; // offset: 0x252
  1898.     unsigned char serverDobjHideWeapon; // offset: 0x254
  1899.     unsigned char serverDobjStowHeldWeapon; // offset: 0x255
  1900.     unsigned short reactiveSlotWeapon_0; // offset: 0x256
  1901.     unsigned short reactiveSlotWeapon_1; // offset: 0x258
  1902.     unsigned char reactiveSlotDataValue_0; // offset: 0x25A
  1903.     unsigned char reactiveSlotDataValue_1; // offset: 0x25B
  1904.     int reactiveSlotDataTimeStamp_0; // offset: 0x25C
  1905.     int reactiveSlotDataTimeStamp_1; // offset: 0x260
  1906.     unsigned short swimStateFlags; // offset: 0x264
  1907.     unsigned char swimAnimState; // offset: 0x266
  1908.     unsigned char swimmingUnderwater; // offset: 0x267
  1909.     unsigned char ascenderAnimState; // offset: 0x268
  1910.     unsigned char ascenderIsVertical; // offset: 0x269
  1911.     unsigned char braceImpactType; // offset: 0x26A
  1912.     unsigned char braceImpactDirection; // offset: 0x26B
  1913.     unsigned char soundGenderContextValue; // offset: 0x26C
  1914.     unsigned char lastStandReviving; // offset: 0x26D
  1915.     unsigned char lastStandSelfReviving; // offset: 0x26E
  1916.     unsigned char lastStandReviveSwimming; // offset: 0x26F
  1917.     unsigned char lastStandReviveUsingRevivePistol; // offset: 0x270
  1918.     unsigned char compressedServerRagdollData_enableServerRagdollNode; // offset: 0x271
  1919.     unsigned char compressedServerRagdollData_rootOrigin_0; // offset: 0x272
  1920.     unsigned char compressedServerRagdollData_rootOrigin_1; // offset: 0x273
  1921.     unsigned char compressedServerRagdollData_rootOrigin_2; // offset: 0x274
  1922.     unsigned char compressedServerRagdollData_rootAngles_0; // offset: 0x275
  1923.     unsigned char compressedServerRagdollData_rootAngles_1; // offset: 0x276
  1924.     unsigned char compressedServerRagdollData_rootAngles_2; // offset: 0x277
  1925.     char equipmentType_0; // offset: 0x278
  1926.     char equipmentType_1; // offset: 0x279
  1927.     char equipmentType_2; // offset: 0x27A
  1928.     char equipmentType_3; // offset: 0x27B
  1929.     char equipmentType_4; // offset: 0x27C
  1930.     unsigned char anonymize; // offset: 0x27D
  1931.     unsigned char enableRoofVehicleEntrance; // offset: 0x27E
  1932.     unsigned char vehOccupantMoveState; // offset: 0x27F
  1933.     unsigned int vehEntranceSide; // offset: 0x280
  1934.     int followingCameraClientNum; // offset: 0x284
  1935.     unsigned char moveSetIndex; // offset: 0x288
  1936.     unsigned char temporaryTeam; // offset: 0x289
  1937.     unsigned char hangMantleStartSoundMoveType; // offset: 0x28A
  1938.     unsigned char lipFlapAnimType; // offset: 0x28B
  1939.     unsigned char hideMiniProp; // offset: 0x28C
  1940.     unsigned char parachuteCamoActive; // offset: 0x28D
  1941.     unsigned char parachuteSkinVariantActive; // offset: 0x28E
  1942.     unsigned char usingTacticalADS; // offset: 0x28F
  1943.     unsigned short operatorIndex; // offset: 0x290
  1944.     unsigned char playerASM_scripted_anim_root_motion_enabled; // offset: 0x292
  1945.     unsigned char emotionAnimType; // offset: 0x293
  1946.     unsigned char isUsingPersonalRedeployDrone; // offset: 0x294
  1947. }
  1948.  
  1949. // size: 65964
  1950. struct agentState_s {
  1951.     short meleeChargeEnt; // offset: 0x2
  1952.     int meleeAnimDataPacked; // offset: 0x4
  1953.     unsigned char team; // offset: 0x8
  1954.     int modelindex; // offset: 0x14
  1955.     int enemyModelIndex; // offset: 0x18
  1956.     int dualWielding; // offset: 0x1C
  1957.     unsigned char quickDrawActive; // offset: 0x20
  1958.     unsigned char offhandShieldDeployed; // offset: 0x21
  1959.     unsigned char isUsingWeaponAltMode; // offset: 0x22
  1960.     unsigned char hybridScopeState; // offset: 0x23
  1961.     int weaponShotCount_0; // offset: 0x24
  1962.     int weaponShotCount_1; // offset: 0x28
  1963.     unsigned char isOnWall; // offset: 0x2C
  1964.     unsigned char isScriptedSceneAnim; // offset: 0x2D
  1965.     unsigned char enableVehicleOccupancyAnimations; // offset: 0x2E
  1966.     unsigned char usingNVG; // offset: 0x2F
  1967.     unsigned char isDivingToProne; // offset: 0x30
  1968.     unsigned char isFemale; // offset: 0x31
  1969.     unsigned char supinePosition; // offset: 0x32
  1970.     int supineProneDirection; // offset: 0x34
  1971.     unsigned char doNotSimulateTracers; // offset: 0x38
  1972.     unsigned int animLinkedToType; // offset: 0x3C
  1973.     int suitIndex; // offset: 0x40
  1974.     int reactiveOperatorIndex; // offset: 0x44
  1975.     int attachModelIndex_0; // offset: 0x48
  1976.     int attachModelIndex_1; // offset: 0x4C
  1977.     int attachModelIndex_2; // offset: 0x50
  1978.     int attachModelIndex_3; // offset: 0x54
  1979.     int attachModelIndex_4; // offset: 0x58
  1980.     int attachModelIndex_5; // offset: 0x5C
  1981.     int attachModelIndex_6; // offset: 0x60
  1982.     int attachModelIndex_7; // offset: 0x64
  1983.     int attachModelIndex_8; // offset: 0x68
  1984.     int attachModelIndex_9; // offset: 0x6C
  1985.     int attachModelIndex_10; // offset: 0x70
  1986.     int attachModelIndex_11; // offset: 0x74
  1987.     int attachTagIndex_0; // offset: 0x78
  1988.     int attachTagIndex_1; // offset: 0x7C
  1989.     int attachTagIndex_2; // offset: 0x80
  1990.     int attachTagIndex_3; // offset: 0x84
  1991.     int attachTagIndex_4; // offset: 0x88
  1992.     int attachTagIndex_5; // offset: 0x8C
  1993.     int attachTagIndex_6; // offset: 0x90
  1994.     int attachTagIndex_7; // offset: 0x94
  1995.     int attachTagIndex_8; // offset: 0x98
  1996.     int attachTagIndex_9; // offset: 0x9C
  1997.     int attachTagIndex_10; // offset: 0xA0
  1998.     int attachTagIndex_11; // offset: 0xA4
  1999.     unsigned int perks_array_0; // offset: 0xA8
  2000.     unsigned int perks_array_1; // offset: 0xAC
  2001.     unsigned int perks_array_2; // offset: 0xB0
  2002.     int compressedAnimData_flags; // offset: 0xB4
  2003.     int compressedAnimData_distance2D; // offset: 0xB8
  2004.     int compressedAnimData_distanceZ; // offset: 0xBC
  2005.     int compressedAnimData_angle; // offset: 0xC0
  2006.     int compressedAnimData_endScriptAnimTableIndex; // offset: 0xC4
  2007.     int mantleSpeedAnimCond; // offset: 0xC8
  2008.     unsigned int name; // offset: 0xCC
  2009.     unsigned char desiredSpeed; // offset: 0xD0
  2010.     unsigned char strafeBlendYaw; // offset: 0xD1
  2011.     unsigned char groundPlaneSlopePitch; // offset: 0xD2
  2012.     unsigned char groundPlaneSlopeRoll; // offset: 0xD3
  2013.     unsigned char referenceFramePitch; // offset: 0xD4
  2014.     unsigned char referenceFrameRoll; // offset: 0xD5
  2015.     unsigned char gunAdditiveIndex; // offset: 0xD6
  2016.     unsigned char aimYaw; // offset: 0xD7
  2017.     unsigned char aimPitch; // offset: 0xD8
  2018.     unsigned char aimActive; // offset: 0xD9
  2019.     unsigned char leanYaw; // offset: 0xDA
  2020.     unsigned char leanFactor; // offset: 0xDB
  2021.     unsigned char forwardLeanFactor; // offset: 0xDC
  2022.     unsigned char sideLeanFactor; // offset: 0xDD
  2023.     unsigned char lookAtState; // offset: 0xDE
  2024.     unsigned char lookAtPitch; // offset: 0xDF
  2025.     unsigned char lookAtYaw; // offset: 0xE0
  2026.     unsigned char aimState; // offset: 0xE1
  2027.     unsigned char whizbyIndex; // offset: 0xE2
  2028.     unsigned char gestureIndex; // offset: 0xE3
  2029.     unsigned char facialIndex; // offset: 0xE4
  2030.     unsigned char painIndex; // offset: 0xE5
  2031.     unsigned char painState; // offset: 0xE6
  2032.     unsigned char doorSpeedIndex; // offset: 0xE7
  2033.     unsigned char doorIndex; // offset: 0xE8
  2034.     unsigned char strafeForwardIndex; // offset: 0xE9
  2035.     unsigned char yawDelta; // offset: 0xEA
  2036.     unsigned char civilianFocus; // offset: 0xEB
  2037.     unsigned char conversationIndex; // offset: 0xEC
  2038.     unsigned char angleToDest; // offset: 0xED
  2039.     unsigned char meleeTargetDistance; // offset: 0xEE
  2040.     unsigned char meleeTargetHeight; // offset: 0xEF
  2041.     unsigned char weaponOffsetIndex; // offset: 0xF0
  2042.     unsigned char variantPoseIndex; // offset: 0xF1
  2043.     int platformID; // offset: 0x10C
  2044.     unsigned char headStateLe; // offset: 0x110
  2045.     unsigned char headStateMid; // offset: 0x111
  2046.     unsigned char headStateRi; // offset: 0x112
  2047.     unsigned char customAttackYaw; // offset: 0x113
  2048.     unsigned char customAttackDist; // offset: 0x114
  2049.     unsigned short groundTurretEntNum; // offset: 0x116
  2050.     int chargedWeaponInfo_weaponChargeAmount_0; // offset: 0x118
  2051.     int chargedWeaponInfo_weaponChargeAmount_1; // offset: 0x11C
  2052.     unsigned int footstepActionType; // offset: 0x120
  2053.     unsigned int footstepMoveType; // offset: 0x124
  2054.     unsigned char canEmitFootsteps; // offset: 0x12C
  2055.     char equipmentType_0; // offset: 0x12D
  2056.     char equipmentType_1; // offset: 0x12E
  2057.     char equipmentType_2; // offset: 0x12F
  2058.     char equipmentType_3; // offset: 0x130
  2059.     char equipmentType_4; // offset: 0x131
  2060.     int playerASM_scripted_anim_start_time; // offset: 0x134
  2061.     unsigned int equippedExecution; // offset: 0x138
  2062.     unsigned int execution; // offset: 0x13C
  2063.     unsigned int executionStance; // offset: 0x140
  2064.     int executionStartTime; // offset: 0x144
  2065.     unsigned short activeInteractionIndex; // offset: 0x148
  2066.     unsigned int vehicleAnimStateSeat; // offset: 0x14C
  2067.     unsigned int carryObjectIndex; // offset: 0x150
  2068.     unsigned int carryObjectFlags; // offset: 0x154
  2069.     int meatShieldEntNum; // offset: 0x158
  2070.     unsigned int meatShieldRole; // offset: 0x15C
  2071.     unsigned char isOnStairs; // offset: 0x160
  2072.     unsigned char skydiveAnimState; // offset: 0x161
  2073.     unsigned short swimStateFlags; // offset: 0x162
  2074.     unsigned char swimAnimState; // offset: 0x164
  2075.     unsigned char swimmingUnderwater; // offset: 0x165
  2076.     unsigned char lipFlapAnimType; // offset: 0x166
  2077.     unsigned char emotionAnimType; // offset: 0x167
  2078.     unsigned char ascenderAnimState; // offset: 0x168
  2079.     unsigned char braceImpactType; // offset: 0x169
  2080.     unsigned char braceImpactDirection; // offset: 0x16A
  2081.     unsigned short serverDobjHeldWeapon; // offset: 0x16C
  2082.     unsigned short serverDobjTurretWeapon; // offset: 0x16E
  2083.     unsigned char serverDobjHideWeapon; // offset: 0x170
  2084.     unsigned char serverDobjStowHeldWeapon; // offset: 0x171
  2085.     unsigned char agentStrengthType; // offset: 0x172
  2086.     unsigned char agentRarity; // offset: 0x173
  2087.     unsigned char compressedServerRagdollData_enableServerRagdollNode; // offset: 0x174
  2088.     unsigned char compressedServerRagdollData_rootOrigin_0; // offset: 0x175
  2089.     unsigned char compressedServerRagdollData_rootOrigin_1; // offset: 0x176
  2090.     unsigned char compressedServerRagdollData_rootOrigin_2; // offset: 0x177
  2091.     unsigned char compressedServerRagdollData_rootAngles_0; // offset: 0x178
  2092.     unsigned char compressedServerRagdollData_rootAngles_1; // offset: 0x179
  2093.     unsigned char compressedServerRagdollData_rootAngles_2; // offset: 0x17A
  2094.     unsigned char commonReplicatedData_m_LookAtParams_m_flags; // offset: 0x17C
  2095.     unsigned char commonReplicatedData_m_LookAtParams_m_target; // offset: 0x17D
  2096.     unsigned char commonReplicatedData_m_LookAtParams_m_trackingSpeed; // offset: 0x17E
  2097.     unsigned char commonReplicatedData_m_LookAtParams_m_headOffset; // offset: 0x17F
  2098.     unsigned char commonReplicatedData_m_LookAtParams_m_percent; // offset: 0x180
  2099.     unsigned char commonReplicatedData_m_LookAtParams_m_boneWeights; // offset: 0x181
  2100.     unsigned char commonReplicatedData_m_LookAtParams_m_xanimRateSpec; // offset: 0x182
  2101.     short commonReplicatedData_m_LookAtParams_m_lookAtEntityNum; // offset: 0x184
  2102.     int commonReplicatedData_m_LookAtParams_m_lookAtPos_v_0; // offset: 0x188
  2103.     int commonReplicatedData_m_LookAtParams_m_lookAtPos_v_1; // offset: 0x18C
  2104.     int commonReplicatedData_m_LookAtParams_m_lookAtPos_v_2; // offset: 0x190
  2105.     unsigned char commonReplicatedData_m_LookAtParams_m_horizontalClamp_quantized_0; // offset: 0x194
  2106.     unsigned char commonReplicatedData_m_LookAtParams_m_horizontalClamp_quantized_1; // offset: 0x195
  2107.     unsigned char commonReplicatedData_m_LookAtParams_m_verticalClamp_quantized_0; // offset: 0x196
  2108.     unsigned char commonReplicatedData_m_LookAtParams_m_verticalClamp_quantized_1; // offset: 0x197
  2109.     unsigned char commonReplicatedData_m_VehicleParams_m_Seat; // offset: 0x1A0
  2110.     unsigned char hideMiniProp; // offset: 0x1A4
  2111.     unsigned short reactiveSlotWeapon_0; // offset: 0x1A6
  2112.     unsigned short reactiveSlotWeapon_1; // offset: 0x1A8
  2113.     unsigned char reactiveSlotDataValue_0; // offset: 0x1AA
  2114.     unsigned char reactiveSlotDataValue_1; // offset: 0x1AB
  2115.     int reactiveSlotDataTimeStamp_0; // offset: 0x1AC
  2116.     int reactiveSlotDataTimeStamp_1; // offset: 0x1B0
  2117.     unsigned int aiTypeIndex; // offset: 0x1B4
  2118. }
  2119.  
  2120. // size: 92804
  2121. struct playerState_s {
  2122.     int commandTime; // offset: 0x0
  2123.     int serverTime; // offset: 0x4
  2124.     int inputTime; // offset: 0x8
  2125.     int prevInputTime; // offset: 0xC
  2126.     int pm_type; // offset: 0x10
  2127.     int pm_time; // offset: 0x14
  2128.     unsigned int pm_flags_m_flags_0; // offset: 0x18
  2129.     unsigned int pm_flags_m_flags_1; // offset: 0x1C
  2130.     unsigned int pm_flags_m_flags_2; // offset: 0x20
  2131.     unsigned int otherFlags_m_flags_0; // offset: 0x24
  2132.     unsigned int otherFlags_m_flags_1; // offset: 0x28
  2133.     unsigned int otherFlags_m_flags_2; // offset: 0x2C
  2134.     unsigned int linkFlags; // offset: 0x30
  2135.     unsigned char blockState; // offset: 0x34
  2136.     int packedBobCycle_0; // offset: 0x38
  2137.     int packedBobCycle_1; // offset: 0x3C
  2138.     int origin_v_0; // offset: 0x40
  2139.     int origin_v_1; // offset: 0x44
  2140.     int origin_v_2; // offset: 0x48
  2141.     int velocity_v_0; // offset: 0x4C
  2142.     int velocity_v_1; // offset: 0x50
  2143.     int velocity_v_2; // offset: 0x54
  2144.     int impulseFieldSpeed; // offset: 0x5C
  2145.     int impulseFieldAirborneStartTime; // offset: 0x60
  2146.     char lastInput_forwardmove; // offset: 0x64
  2147.     char lastInput_rightmove; // offset: 0x65
  2148.     char lastInput_pitchmove; // offset: 0x66
  2149.     char lastInput_yawmove; // offset: 0x67
  2150.     int animData_swim_distanceToBottom; // offset: 0x68
  2151.     int animData_predictedVelocity_v_0; // offset: 0x6C
  2152.     int animData_predictedVelocity_v_1; // offset: 0x70
  2153.     int animData_predictedVelocity_v_2; // offset: 0x74
  2154.     int animData_forwardLeanFactor; // offset: 0x78
  2155.     int animData_sideLeanFactor; // offset: 0x7C
  2156.     unsigned int animData_verticalSpeed; // offset: 0x80
  2157.     unsigned int animData_gestureAnimType; // offset: 0x84
  2158.     unsigned int animData_mantleStartTime; // offset: 0x88
  2159.     unsigned int animData_mantleDuration; // offset: 0x8C
  2160.     unsigned int animData_mantleFlags; // offset: 0x90
  2161.     int animData_mantleLedgePosOffset_v_0; // offset: 0x94
  2162.     int animData_mantleLedgePosOffset_v_1; // offset: 0x98
  2163.     int animData_mantleLedgePosOffset_v_2; // offset: 0x9C
  2164.     unsigned int animData_climbEdgeIndex; // offset: 0xAC
  2165.     unsigned int animData_climbEdgeEntity; // offset: 0xB0
  2166.     int animData_distanceToWaterSurface; // offset: 0xB4
  2167.     int animData_aimSpreadScaleQuantized; // offset: 0xB8
  2168.     unsigned int animData_flags; // offset: 0xBC
  2169.     unsigned char animData_handplantSurfType; // offset: 0xC0
  2170.     int soundData_feetWetness; // offset: 0xC4
  2171.     int soundData_clothWetness; // offset: 0xC8
  2172.     int movingPlatforms_m_movingPlatformEntity; // offset: 0xCC
  2173.     int movingPlatforms_m_lastMovingPlatformEntity; // offset: 0xD0
  2174.     int movingPlatforms_m_movingPlatformTurnRate; // offset: 0xD4
  2175.     int movingPlatforms_m_moverUpAngles_v_0; // offset: 0xD8
  2176.     int movingPlatforms_m_moverUpAngles_v_1; // offset: 0xDC
  2177.     int movingPlatforms_m_moverUpAngles_v_2; // offset: 0xE0
  2178.     int movingPlatforms_m_moverPlayerOffset_v_0; // offset: 0xE4
  2179.     int movingPlatforms_m_moverPlayerOffset_v_1; // offset: 0xE8
  2180.     int movingPlatforms_m_moverPlayerOffset_v_2; // offset: 0xEC
  2181.     int movingPlatforms_m_moverFlags; // offset: 0xF0
  2182.     int grenadeTimeLeft; // offset: 0xF4
  2183.     int throwbackGrenadeTimeLeft; // offset: 0xF8
  2184.     unsigned short throwbackWeaponHandle; // offset: 0xFC
  2185.     unsigned short serverDobjHeldWeapon; // offset: 0xFE
  2186.     unsigned short serverDobjTurretWeapon; // offset: 0x100
  2187.     unsigned short executionWeapon; // offset: 0x102
  2188.     unsigned short fieldUpgrades_0; // offset: 0x104
  2189.     unsigned short fieldUpgrades_1; // offset: 0x106
  2190.     unsigned char serverDobjHideWeapon; // offset: 0x108
  2191.     unsigned char serverDobjStowHeldWeapon; // offset: 0x109
  2192.     short throwbackGrenadeOwner; // offset: 0x10C
  2193.     short remoteEyesEnt; // offset: 0x10E
  2194.     short remoteControlEnt; // offset: 0x110
  2195.     short remoteTurretEnt; // offset: 0x112
  2196.     int remoteEyesTagname; // offset: 0x114
  2197.     int turretOffset; // offset: 0x118
  2198.     int turretLastFireTime; // offset: 0x11C
  2199.     int turretHeatLevel; // offset: 0x120
  2200.     unsigned int remoteTurretClampRanges; // offset: 0x124
  2201.     int foliageSoundTime; // offset: 0x128
  2202.     unsigned short gravity; // offset: 0x12C
  2203.     unsigned short speed; // offset: 0x12E
  2204.     int delta_angles_v_0; // offset: 0x130
  2205.     int delta_angles_v_1; // offset: 0x134
  2206.     int delta_angles_v_2; // offset: 0x138
  2207.     int jumpState_jumpTime; // offset: 0x13C
  2208.     int jumpState_subsequentJump; // offset: 0x140
  2209.     int jumpState_jumpOriginZ; // offset: 0x144
  2210.     unsigned char jumpState_jumpQueued; // offset: 0x148
  2211.     int doubleJumpTime; // offset: 0x14C
  2212.     int fallStartTime; // offset: 0x150
  2213.     int unwalkableStartTime; // offset: 0x154
  2214.     int legsTimer; // offset: 0x158
  2215.     int legsAnim; // offset: 0x15C
  2216.     int torsoTimer; // offset: 0x160
  2217.     int torsoAnim; // offset: 0x164
  2218.     unsigned int animState_animSet; // offset: 0x168
  2219.     int animState_slot_0_m_Timer; // offset: 0x16C
  2220.     unsigned int animState_slot_0_packedAnim; // offset: 0x170
  2221.     unsigned int animState_slot_0_notetrackCounts_0; // offset: 0x174
  2222.     unsigned int animState_slot_0_notetrackCounts_1; // offset: 0x178
  2223.     int animState_slot_1_m_Timer; // offset: 0x17C
  2224.     unsigned int animState_slot_1_packedAnim; // offset: 0x180
  2225.     int animState_slot_2_m_Timer; // offset: 0x18C
  2226.     unsigned int animState_slot_2_packedAnim; // offset: 0x190
  2227.     int animState_locomotionState_accelerationLocalNormalized_v_0; // offset: 0x19C
  2228.     int animState_locomotionState_accelerationLocalNormalized_v_1; // offset: 0x1A0
  2229.     int animState_locomotionState_prevYaw; // offset: 0x1A4
  2230.     int animState_locomotionState_turningVelTracked; // offset: 0x1A8
  2231.     int animState_locomotionState_turningAngleTracked; // offset: 0x1AC
  2232.     int animState_locomotionState_lastValidTurnVel; // offset: 0x1B0
  2233.     int animState_locomotionState_moveToTurnBlendFraction; // offset: 0x1B4
  2234.     int animState_locomotionState_moveStartTime; // offset: 0x1B8
  2235.     int animState_locomotionState_sprintStartTime; // offset: 0x1BC
  2236.     int animState_locomotionState_superSprintStartTime; // offset: 0x1C0
  2237.     int animState_locomotionState_accelHoldStartYawLocal; // offset: 0x1C4
  2238.     int animState_locomotionState_heldAccelMag; // offset: 0x1C8
  2239.     unsigned char animState_locomotionState_accelHoldEnabled; // offset: 0x1CC
  2240.     int damageTimer; // offset: 0x1D0
  2241.     int damageDuration; // offset: 0x1D4
  2242.     unsigned char flinch; // offset: 0x1D8
  2243.     unsigned char animMoveType; // offset: 0x1D9
  2244.     unsigned char corpseIndex; // offset: 0x1DA
  2245.     unsigned char turnDirection; // offset: 0x1DB
  2246.     int turnStartTime; // offset: 0x1DC
  2247.     int turnRemaining; // offset: 0x1E0
  2248.     int movementDir; // offset: 0x1E4
  2249.     int movementDirPrecise; // offset: 0x1E8
  2250.     int velocityClipDir; // offset: 0x1EC
  2251.     int lastSpawnTime; // offset: 0x1F0
  2252.     int vehicleState_entity; // offset: 0x1F4
  2253.     int vehicleState_flags; // offset: 0x1F8
  2254.     int vehicleState_targetEntity; // offset: 0x1FC
  2255.     int vehicleState_origin_v_0; // offset: 0x200
  2256.     int vehicleState_origin_v_1; // offset: 0x204
  2257.     int vehicleState_origin_v_2; // offset: 0x208
  2258.     int vehicleState_angles_v_0; // offset: 0x20C
  2259.     int vehicleState_angles_v_1; // offset: 0x210
  2260.     int vehicleState_angles_v_2; // offset: 0x214
  2261.     int vehicleState_velocity_v_0; // offset: 0x218
  2262.     int vehicleState_velocity_v_1; // offset: 0x21C
  2263.     int vehicleState_velocity_v_2; // offset: 0x220
  2264.     int vehicleState_angVelocity_v_0; // offset: 0x224
  2265.     int vehicleState_angVelocity_v_1; // offset: 0x228
  2266.     int vehicleState_angVelocity_v_2; // offset: 0x22C
  2267.     int vehicleState_tilt_v_0; // offset: 0x230
  2268.     int vehicleState_tilt_v_1; // offset: 0x234
  2269.     int vehicleState_tiltVelocity_v_0; // offset: 0x238
  2270.     int vehicleState_tiltVelocity_v_1; // offset: 0x23C
  2271.     int vehicleState_gunAngles_v_0; // offset: 0x240
  2272.     int vehicleState_gunAngles_v_1; // offset: 0x244
  2273.     short vehicleState_lookAtEntity; // offset: 0x248
  2274.     unsigned int vehiclePos; // offset: 0x24C
  2275.     unsigned char vehOccupantMoveState; // offset: 0x250
  2276.     int vehOccupantMoveTime; // offset: 0x254
  2277.     unsigned char vehLeanOutInputBuffered; // offset: 0x258
  2278.     unsigned long long eFlags; // offset: 0x25C
  2279.     int pe_eventSequence; // offset: 0x264
  2280.     unsigned long long pe_events_0; // offset: 0x268
  2281.     unsigned long long pe_events_1; // offset: 0x270
  2282.     unsigned long long pe_events_2; // offset: 0x278
  2283.     unsigned long long pe_events_3; // offset: 0x280
  2284.     int pe_oldEventSequence; // offset: 0x288
  2285.     int unpredictableEventSequence; // offset: 0x28C
  2286.     int unpredictableEventSequenceOld; // offset: 0x290
  2287.     unsigned long long unpredictableEvents_0; // offset: 0x294
  2288.     unsigned long long unpredictableEvents_1; // offset: 0x29C
  2289.     unsigned long long unpredictableEvents_2; // offset: 0x2A4
  2290.     unsigned long long unpredictableEvents_3; // offset: 0x2AC
  2291.     int clientNum; // offset: 0x2B4
  2292.     unsigned int cinematicMotionOverride; // offset: 0x2B8
  2293.     int viewmodelIndex; // offset: 0x2BC
  2294.     int viewangles_v_0; // offset: 0x2C0
  2295.     int viewangles_v_1; // offset: 0x2C4
  2296.     int viewangles_v_2; // offset: 0x2C8
  2297.     int prevViewAngles_v_0; // offset: 0x2CC
  2298.     int prevViewAngles_v_1; // offset: 0x2D0
  2299.     int prevViewAngles_v_2; // offset: 0x2D4
  2300.     int prevViewAnglesVel_v_0; // offset: 0x2D8
  2301.     int prevViewAnglesVel_v_1; // offset: 0x2DC
  2302.     int prevViewAnglesVel_v_2; // offset: 0x2E0
  2303.     int viewHeightTarget; // offset: 0x2E4
  2304.     int viewHeightCurrent; // offset: 0x2E8
  2305.     int viewHeightLerpLastUpdateTime; // offset: 0x2EC
  2306.     int viewHeightLerpFrac; // offset: 0x2F0
  2307.     int viewHeightLerpTarget; // offset: 0x2F4
  2308.     unsigned char viewHeightLerpDown; // offset: 0x2F8
  2309.     int changeStanceIdleMotionScale; // offset: 0x2FC
  2310.     int viewAngleClampBase_v_0; // offset: 0x300
  2311.     int viewAngleClampBase_v_1; // offset: 0x304
  2312.     int viewAngleClampRange_v_0; // offset: 0x308
  2313.     int viewAngleClampRange_v_1; // offset: 0x30C
  2314.     int viewAngleResistMax_v_0; // offset: 0x310
  2315.     int viewAngleResistMax_v_1; // offset: 0x314
  2316.     int viewAngleResistMin_v_0; // offset: 0x318
  2317.     int viewAngleResistMin_v_1; // offset: 0x31C
  2318.     int viewAngleState_flags; // offset: 0x320
  2319.     int viewAngleState_time; // offset: 0x324
  2320.     int viewAngleState_startTimeMs; // offset: 0x32C
  2321.     int viewAngleState_endTimeMs; // offset: 0x330
  2322.     unsigned int viewAngleState_easeMode; // offset: 0x334
  2323.     int viewAngleState_startAngles_v_0; // offset: 0x338
  2324.     int viewAngleState_startAngles_v_1; // offset: 0x33C
  2325.     int viewAngleState_goalAngles_v_0; // offset: 0x340
  2326.     int viewAngleState_goalAngles_v_1; // offset: 0x344
  2327.     int springCamLerpSpeed; // offset: 0x348
  2328.     int springCamReleaseLerpSpeed; // offset: 0x34C
  2329.     int springCamBlendTime; // offset: 0x350
  2330.     int lowReadyState_fraction; // offset: 0x354
  2331.     int lowReadyState_weaponBlockedStartTime; // offset: 0x358
  2332.     unsigned char lowReadyState_active; // offset: 0x35C
  2333.     unsigned char damageFeedbackModFlags; // offset: 0x360
  2334.     unsigned char damageEvent; // offset: 0x361
  2335.     unsigned char damageYaw; // offset: 0x362
  2336.     unsigned char damagePitch; // offset: 0x363
  2337.     unsigned char damageCount; // offset: 0x364
  2338.     int flinchRangeScale; // offset: 0x368
  2339.     int attackerDistance; // offset: 0x36C
  2340.     unsigned int damageType; // offset: 0x370
  2341.     int proneDirection; // offset: 0x38C
  2342.     int proneDirectionPitch; // offset: 0x390
  2343.     int proneTorsoPitch; // offset: 0x394
  2344.     unsigned int viewlocked; // offset: 0x39C
  2345.     short viewlocked_entNum; // offset: 0x3A0
  2346.     short groundEntityNum; // offset: 0x3A2
  2347.     unsigned char almostGroundPlane; // offset: 0x3A4
  2348.     int smoothedGroundNormal_v_0; // offset: 0x3A8
  2349.     int smoothedGroundNormal_v_1; // offset: 0x3AC
  2350.     int smoothedGroundNormal_v_2; // offset: 0x3B0
  2351.     int linkAngles_v_0; // offset: 0x3B4
  2352.     int linkAngles_v_1; // offset: 0x3B8
  2353.     int linkAngles_v_2; // offset: 0x3BC
  2354.     int linkWeaponAngles_v_0; // offset: 0x3C0
  2355.     int linkWeaponAngles_v_1; // offset: 0x3C4
  2356.     int linkWeaponAngles_v_2; // offset: 0x3C8
  2357.     short linkEnt; // offset: 0x3CC
  2358.     short loopSound; // offset: 0x3CE
  2359.     short groundRefEnt; // offset: 0x3D0
  2360.     short worldUpRefEnt; // offset: 0x3D2
  2361.     int groundTiltAngles_v_0; // offset: 0x3D4
  2362.     int groundTiltAngles_v_1; // offset: 0x3D8
  2363.     int groundTiltAngles_v_2; // offset: 0x3DC
  2364.     int worldUpAngles_v_0; // offset: 0x3E0
  2365.     int worldUpAngles_v_1; // offset: 0x3E4
  2366.     int worldUpAngles_v_2; // offset: 0x3E8
  2367.     int worldUpTransitionTarget; // offset: 0x3EC
  2368.     int worldUpAngularVelocity; // offset: 0x3F0
  2369.     unsigned char vehicleType; // offset: 0x3F4
  2370.     unsigned int cursorHint_m_string; // offset: 0x3F8
  2371.     unsigned char cursorHint_m_type; // offset: 0x3FC
  2372.     unsigned int cursorHint_m_entIndex; // offset: 0x400
  2373.     unsigned char cursorHint_m_data; // offset: 0x404
  2374.     unsigned char cursorHint_m_class; // offset: 0x405
  2375.     unsigned int cursorHint_m_range; // offset: 0x408
  2376.     short cursorHint_m_tag; // offset: 0x40C
  2377.     short cursorHint_m_binding; // offset: 0x40E
  2378.     short cursorHint_m_flags; // offset: 0x410
  2379.     unsigned int cursorHint_m_progressEntIndex; // offset: 0x414
  2380.     unsigned char cursorHint_m_progressData; // offset: 0x418
  2381.     unsigned char cursorHint_m_progressClass; // offset: 0x419
  2382.     int cursorHint_m_progressStartTime; // offset: 0x41C
  2383.     short cursorHint_m_progressDuration; // offset: 0x420
  2384.     unsigned int cursorHint_m_lootIndex; // offset: 0x424
  2385.     short cursorHint_m_lootFlags; // offset: 0x428
  2386.     unsigned char cursorHint_m_lootData; // offset: 0x42A
  2387.     unsigned int cursorHint_m_lootRange; // offset: 0x42C
  2388.     unsigned int cursorHint_m_params_values_0; // offset: 0x434
  2389.     unsigned int cursorHint_m_params_values_1; // offset: 0x438
  2390.     char cursorHint_m_params_types_0; // offset: 0x43C
  2391.     char cursorHint_m_params_types_1; // offset: 0x43D
  2392.     unsigned int tutorialString; // offset: 0x440
  2393.     unsigned char ftueTip_id; // offset: 0x444
  2394.     unsigned char ftueTip_state; // offset: 0x445
  2395.     unsigned int ftueTip_widget; // offset: 0x448
  2396.     unsigned char ftueVisibilityIndex; // offset: 0x44C
  2397.     unsigned char radarEnabled; // offset: 0x44D
  2398.     unsigned char radarBlocked; // offset: 0x44E
  2399.     unsigned char radarShowEnemyDirection; // offset: 0x44F
  2400.     unsigned char radarMode; // offset: 0x450
  2401.     int radarOneOffSweepTime; // offset: 0x454
  2402.     char radarStrength; // offset: 0x458
  2403.     unsigned char radarSweepNoDraw; // offset: 0x459
  2404.     int primaryWeaponFRData_killCount; // offset: 0x45C
  2405.     int primaryWeaponFRData_damageDealt; // offset: 0x460
  2406.     int primaryWeaponFRData_lastHitDamage; // offset: 0x464
  2407.     int primaryWeaponFRData_lastHitRange; // offset: 0x468
  2408.     int primaryWeaponFRData_accuracy; // offset: 0x46C
  2409.     int primaryWeaponFRData_headShotAccuracy; // offset: 0x470
  2410.     int secondaryWeaponFRData_killCount; // offset: 0x474
  2411.     int secondaryWeaponFRData_damageDealt; // offset: 0x478
  2412.     int secondaryWeaponFRData_lastHitDamage; // offset: 0x47C
  2413.     int secondaryWeaponFRData_lastHitRange; // offset: 0x480
  2414.     int secondaryWeaponFRData_accuracy; // offset: 0x484
  2415.     int secondaryWeaponFRData_headShotAccuracy; // offset: 0x488
  2416.     char requisitionsStoreInfo; // offset: 0x48C
  2417.     unsigned short locationSelectionInfo; // offset: 0x48E
  2418.     unsigned short locationSelectionRadius; // offset: 0x490
  2419.     unsigned short airburstMarkDistance; // offset: 0x492
  2420.     unsigned unk sightedEnemyPlayersMask; // offset: 0x494
  2421.     int ballisticCalculatorTime; // offset: 0x4B0
  2422.     int ballisticCalculatorDist; // offset: 0x4B4
  2423.     int ballisticCalculatorPitch; // offset: 0x4B8
  2424.     short ballisticCalculatorTargetEntNum; // offset: 0x4BC
  2425.     int grenadeThrowSpeedScale; // offset: 0x4C0
  2426.     int grenadeThrowSpeedUpScale; // offset: 0x4C4
  2427.     int sprintState_sprintRestoreDelayStart; // offset: 0x4C8
  2428.     int sprintState_lastSprintStart; // offset: 0x4CC
  2429.     int sprintState_lastSprintEnd; // offset: 0x4D0
  2430.     int sprintState_lastSuperSprintStart; // offset: 0x4D4
  2431.     int sprintState_lastSuperSprintEnd; // offset: 0x4D8
  2432.     int sprintState_sprintTimeRemainingMs; // offset: 0x4DC
  2433.     int sprintState_sprintStartMaxLength; // offset: 0x4E0
  2434.     int sprintState_lastSuperSprintRechargeForbiddenStart; // offset: 0x4E4
  2435.     int sprintState_lastSuperSprintRechargeForbiddenEnd; // offset: 0x4E8
  2436.     int sprintState_lastStickDeflectionAtMaxStart; // offset: 0x4EC
  2437.     int sprintState_lastStickDeflectionAtMaxEnd; // offset: 0x4F0
  2438.     unsigned char sprintState_sprintButtonUpRequired; // offset: 0x4F4
  2439.     unsigned char sprintState_sprintRestore; // offset: 0x4F5
  2440.     unsigned char sprintState_sprintDelay; // offset: 0x4F6
  2441.     int holdBreathScale; // offset: 0x4F8
  2442.     int holdBreathTimer; // offset: 0x4FC
  2443.     unsigned char holdBreathIsGasping; // offset: 0x500
  2444.     int blurTarget; // offset: 0x504
  2445.     int blurEndTime; // offset: 0x508
  2446.     int lastStandTime; // offset: 0x50C
  2447.     int lastStandStartViewHeight; // offset: 0x510
  2448.     int lastStandMoveStopTime; // offset: 0x514
  2449.     unsigned char lastStandReviving; // offset: 0x518
  2450.     unsigned char lastStandSelfReviving; // offset: 0x519
  2451.     unsigned char lastStandReviveSwimming; // offset: 0x51A
  2452.     unsigned char lastStandReviveUsingRevivePistol; // offset: 0x51B
  2453.     unsigned char isUsingPersonalRedeployDrone; // offset: 0x51C
  2454.     int moveSpeedScaleMultiplier; // offset: 0x520
  2455.     int flowVelocityScale; // offset: 0x524
  2456.     int grenadeCookScale; // offset: 0x528
  2457.     int suitIndex; // offset: 0x52C
  2458.     int reactiveOperatorIndex; // offset: 0x530
  2459.     unsigned int accessoryIndex; // offset: 0x534
  2460.     unsigned char autoClimbStairsState_climbState; // offset: 0x538
  2461.     int autoClimbStairsState_timerLastStartStopProcessed; // offset: 0x53C
  2462.     int mantleState_autoMantleStateTouch_autoMantlingStartTime; // offset: 0x540
  2463.     int mantleState_autoMantleStateTouch_autoMantlingLastMantleOkTime; // offset: 0x544
  2464.     unsigned char mantleState_autoMantleStateTouch_isAutoMantlingCountingTime; // offset: 0x548
  2465.     unsigned char mantleState_autoMantleStateTouch_isForceStandFromMantle; // offset: 0x549
  2466.     int mantleState_yaw; // offset: 0x54C
  2467.     int mantleState_flags; // offset: 0x554
  2468.     int mantleState_startTime; // offset: 0x558
  2469.     int mantleState_endTime; // offset: 0x55C
  2470.     int mantleState_startPosition_v_0; // offset: 0x560
  2471.     int mantleState_startPosition_v_1; // offset: 0x564
  2472.     int mantleState_startPosition_v_2; // offset: 0x568
  2473.     int mantleState_ledgePosOffset_v_0; // offset: 0x56C
  2474.     int mantleState_ledgePosOffset_v_1; // offset: 0x570
  2475.     int mantleState_ledgePosOffset_v_2; // offset: 0x574
  2476.     int mantleState_endPosOffset_v_0; // offset: 0x578
  2477.     int mantleState_endPosOffset_v_1; // offset: 0x57C
  2478.     int mantleState_endPosOffset_v_2; // offset: 0x580
  2479.     int mantleState_assistOffset_v_0; // offset: 0x584
  2480.     int mantleState_assistOffset_v_1; // offset: 0x588
  2481.     int mantleState_assistOffset_v_2; // offset: 0x58C
  2482.     int mantleState_startViewAngles_v_0; // offset: 0x590
  2483.     int mantleState_startViewAngles_v_1; // offset: 0x594
  2484.     int mantleState_compressedAnimData_flags; // offset: 0x598
  2485.     int mantleState_compressedAnimData_distance2D; // offset: 0x59C
  2486.     int mantleState_compressedAnimData_distanceZ; // offset: 0x5A0
  2487.     int mantleState_compressedAnimData_angle; // offset: 0x5A4
  2488.     int mantleState_compressedAnimData_endScriptAnimTableIndex; // offset: 0x5A8
  2489.     int mantleState_mantleSpeedAnimCond; // offset: 0x5AC
  2490.     int slideState_flags; // offset: 0x5B0
  2491.     int slideState_slideStartTime; // offset: 0x5B4
  2492.     int slideState_slideEndTime; // offset: 0x5B8
  2493.     int slideState_slideViewEffectsEndTime; // offset: 0x5BC
  2494.     int slideState_subsequentCount; // offset: 0x5C0
  2495.     int slideState_slideQueueTouchGroundTime; // offset: 0x5C4
  2496.     unsigned int slideState_slideType; // offset: 0x5C8
  2497.     unsigned int slideState_activeGestureIndex_0; // offset: 0x5CC
  2498.     unsigned int slideState_activeGestureIndex_1; // offset: 0x5D0
  2499.     unsigned char slideState_startSlideDirection; // offset: 0x5D4
  2500.     unsigned int ladderState_mode; // offset: 0x5D8
  2501.     int ladderState_modeStartTime; // offset: 0x5DC
  2502.     int ladderState_startViewAngles_v_0; // offset: 0x5E0
  2503.     int ladderState_startViewAngles_v_1; // offset: 0x5E4
  2504.     unsigned int carryState_carryObjectIndex; // offset: 0x5E8
  2505.     unsigned int carryState_flags; // offset: 0x5EC
  2506.     unsigned int doorState_0_index; // offset: 0x5F0
  2507.     int doorState_0_angle; // offset: 0x5F4
  2508.     int doorState_0_moveTime; // offset: 0x5F8
  2509.     unsigned int doorState_0_moveType; // offset: 0x5FC
  2510.     unsigned int doorState_1_index; // offset: 0x600
  2511.     int doorState_1_angle; // offset: 0x604
  2512.     int doorState_1_moveTime; // offset: 0x608
  2513.     unsigned int doorState_1_moveType; // offset: 0x60C
  2514.     unsigned int hangState_hangInfo_0_edgeId_m_edgeIndex; // offset: 0x610
  2515.     unsigned int hangState_hangInfo_0_edgeId_m_entityIndex; // offset: 0x614
  2516.     int hangState_hangInfo_0_edgeFractionValue; // offset: 0x618
  2517.     unsigned char hangState_hangInfo_0_normalIndex; // offset: 0x61C
  2518.     unsigned char hangState_hangInfo_0_grabbing; // offset: 0x61D
  2519.     unsigned int hangState_hangInfo_1_edgeId_m_edgeIndex; // offset: 0x620
  2520.     unsigned int hangState_hangInfo_1_edgeId_m_entityIndex; // offset: 0x624
  2521.     int hangState_hangInfo_1_edgeFractionValue; // offset: 0x628
  2522.     unsigned char hangState_hangInfo_1_normalIndex; // offset: 0x62C
  2523.     unsigned char hangState_hangInfo_1_grabbing; // offset: 0x62D
  2524.     unsigned char hangState_pivotHand; // offset: 0x630
  2525.     int hangState_animDist; // offset: 0x634
  2526.     int hangState_startViewAngles_v_0; // offset: 0x638
  2527.     int hangState_startViewAngles_v_1; // offset: 0x63C
  2528.     int hangState_startTime; // offset: 0x640
  2529.     int hangState_buttonPressTime; // offset: 0x644
  2530.     unsigned char hangState_buttonPressedOnGround; // offset: 0x648
  2531.     unsigned char hangState_buttonDoubleTapped; // offset: 0x649
  2532.     int hangState_pullbackStartTime; // offset: 0x64C
  2533.     int hangState_pullsideStartTime; // offset: 0x650
  2534.     int hangState_edgeFractionValueOrigin; // offset: 0x654
  2535.     int hangState_jumpYaw; // offset: 0x658
  2536.     int hangState_flags; // offset: 0x65C
  2537.     int quickDrawFraction; // offset: 0x660
  2538.     unsigned char hangMantleStartSoundMoveType; // offset: 0x664
  2539.     unsigned char lipFlapAnimType; // offset: 0x665
  2540.     unsigned char emotionAnimType; // offset: 0x666
  2541.     int idleMovementScale; // offset: 0x668
  2542.     int weaponMotionState_recoilShotCountBaselineView_0; // offset: 0x66C
  2543.     int weaponMotionState_recoilShotCountBaselineView_1; // offset: 0x670
  2544.     int weaponMotionState_recoilShotCountBaselineGun_0; // offset: 0x674
  2545.     int weaponMotionState_recoilShotCountBaselineGun_1; // offset: 0x678
  2546.     int weaponMotionState_recoilSetTime_0; // offset: 0x67C
  2547.     int weaponMotionState_recoilSetTime_1; // offset: 0x680
  2548.     int weaponMotionState_weaponStaticHipOffsetsDisableFraction_0; // offset: 0x684
  2549.     int weaponMotionState_weaponStaticHipOffsetsDisableFraction_1; // offset: 0x688
  2550.     int weaponMotionState_weaponOffsetsDisableFraction_0; // offset: 0x68C
  2551.     int weaponMotionState_weaponOffsetsDisableFraction_1; // offset: 0x690
  2552.     int weaponMotionState_swimMotionDir_v_0; // offset: 0x694
  2553.     int weaponMotionState_swimMotionDir_v_1; // offset: 0x698
  2554.     int weaponMotionState_swimMotionDir_v_2; // offset: 0x69C
  2555.     int weaponMotionState_swimMotionMag; // offset: 0x6A0
  2556.     int weaponMotionState_strideDir_v_0; // offset: 0x6A4
  2557.     int weaponMotionState_strideDir_v_1; // offset: 0x6A8
  2558.     int weaponMotionState_strideDir_v_2; // offset: 0x6AC
  2559.     int weaponMotionState_strideMag; // offset: 0x6B0
  2560.     int jukeState_endTime; // offset: 0x6B4
  2561.     int jukeState_cooldownTime; // offset: 0x6B8
  2562.     int jukeState_subsequentJuke; // offset: 0x6BC
  2563.     int jukeState_startYaw; // offset: 0x6C0
  2564.     char jukeState_rightMove; // offset: 0x6C4
  2565.     char jukeState_forwardMove; // offset: 0x6C5
  2566.     int dtpState_startViewAngles_v_0; // offset: 0x6C8
  2567.     int dtpState_startViewAngles_v_1; // offset: 0x6CC
  2568.     unsigned int dtpState_activeGestureIndex_0; // offset: 0x6D0
  2569.     unsigned int dtpState_activeGestureIndex_1; // offset: 0x6D4
  2570.     int dtpState_dtpTime; // offset: 0x6D8
  2571.     unsigned char dtpState_flags; // offset: 0x6DC
  2572.     unsigned char dtpState_startDiveDirection; // offset: 0x6DD
  2573.     int meatShieldState_startProneDirection; // offset: 0x6E0
  2574.     int meatShieldState_partnerEntNum; // offset: 0x6E4
  2575.     unsigned int meatShieldState_flags; // offset: 0x6E8
  2576.     unsigned int gestureState_gestures_0_state; // offset: 0x6EC
  2577.     unsigned int gestureState_gestures_0_index; // offset: 0x6F0
  2578.     int gestureState_gestures_0_targetEntNum; // offset: 0x6F4
  2579.     int gestureState_gestures_0_startTime; // offset: 0x6F8
  2580.     int gestureState_gestures_0_jumpTime; // offset: 0x6FC
  2581.     int gestureState_gestures_0_stopTime; // offset: 0x700
  2582.     int gestureState_gestures_0_endTime; // offset: 0x704
  2583.     int gestureState_gestures_0_flags; // offset: 0x708
  2584.     unsigned int gestureState_gestures_0_rate; // offset: 0x70C
  2585.     unsigned int gestureState_gestures_0_originalRate; // offset: 0x710
  2586.     unsigned int gestureState_gestures_0_timer; // offset: 0x714
  2587.     unsigned int gestureState_gestures_1_state; // offset: 0x718
  2588.     unsigned int gestureState_gestures_1_index; // offset: 0x71C
  2589.     int gestureState_gestures_1_targetEntNum; // offset: 0x720
  2590.     int gestureState_gestures_1_startTime; // offset: 0x724
  2591.     int gestureState_gestures_1_jumpTime; // offset: 0x728
  2592.     int gestureState_gestures_1_stopTime; // offset: 0x72C
  2593.     int gestureState_gestures_1_endTime; // offset: 0x730
  2594.     int gestureState_gestures_1_flags; // offset: 0x734
  2595.     unsigned int gestureState_gestures_1_rate; // offset: 0x738
  2596.     unsigned int gestureState_gestures_1_originalRate; // offset: 0x73C
  2597.     unsigned int gestureState_gestures_1_timer; // offset: 0x740
  2598.     unsigned char gestureState_slotBlend; // offset: 0x744
  2599.     int gestureState_slotBlendDuration; // offset: 0x748
  2600.     unsigned int demeanorState_targetState; // offset: 0x74C
  2601.     unsigned int demeanorState_currentState; // offset: 0x750
  2602.     unsigned int demeanorState_gestureIndex; // offset: 0x754
  2603.     unsigned int demeanorState_gestureSlot; // offset: 0x758
  2604.     int demeanorState_reEnterTime; // offset: 0x75C
  2605.     unsigned char demeanorState_fireRequested; // offset: 0x760
  2606.     int leapState_state; // offset: 0x764
  2607.     int leapState_lastLandTime; // offset: 0x768
  2608.     unsigned int mountState_surface_type; // offset: 0x76C
  2609.     unsigned int mountState_surface_id_m_edgeIndex; // offset: 0x770
  2610.     unsigned int mountState_surface_id_m_entityIndex; // offset: 0x774
  2611.     int mountState_surface_fraction; // offset: 0x778
  2612.     unsigned int mountState_surface_normalFaceIndex; // offset: 0x77C
  2613.     unsigned int mountState_surface_adjId_m_edgeIndex; // offset: 0x780
  2614.     unsigned int mountState_surface_adjId_m_entityIndex; // offset: 0x784
  2615.     int mountState_surface_transitionFraction; // offset: 0x788
  2616.     unsigned int mountState_surface_transitionType; // offset: 0x78C
  2617.     int mountState_surface_packedRelYawClamp_0; // offset: 0x790
  2618.     int mountState_surface_packedRelYawClamp_1; // offset: 0x794
  2619.     unsigned char mountState_surface_flags; // offset: 0x798
  2620.     int mountState_flags; // offset: 0x79C
  2621.     int mountState_startTime; // offset: 0x7A0
  2622.     int mountState_endTime; // offset: 0x7A4
  2623.     int mountState_mountFraction; // offset: 0x7A8
  2624.     int mountState_eyePoint_v_0; // offset: 0x7AC
  2625.     int mountState_eyePoint_v_1; // offset: 0x7B0
  2626.     int mountState_eyePoint_v_2; // offset: 0x7B4
  2627.     int mountState_eyePointMover_v_0; // offset: 0x7B8
  2628.     int mountState_eyePointMover_v_1; // offset: 0x7BC
  2629.     int mountState_eyePointMover_v_2; // offset: 0x7C0
  2630.     short mountState_moverId; // offset: 0x7C4
  2631.     int mountState_pullbackStartTime; // offset: 0x7C8
  2632.     int mountState_pullsideStartTime; // offset: 0x7CC
  2633.     int mountState_startViewAngles_v_0; // offset: 0x7D0
  2634.     int mountState_startViewAngles_v_1; // offset: 0x7D4
  2635.     unsigned int mountState_startEffectiveStance; // offset: 0x7D8
  2636.     int mountState_dynamicPlayerInitial_startOrigin_v_0; // offset: 0x7DC
  2637.     int mountState_dynamicPlayerInitial_startOrigin_v_1; // offset: 0x7E0
  2638.     int mountState_dynamicPlayerInitial_startOrigin_v_2; // offset: 0x7E4
  2639.     int mountState_dynamicPlayerInitial_startOrientation_v_0; // offset: 0x7E8
  2640.     int mountState_dynamicPlayerInitial_startOrientation_v_1; // offset: 0x7EC
  2641.     int mountState_dynamicPlayerInitial_mountAlignOffset_v_0; // offset: 0x7F0
  2642.     int mountState_dynamicPlayerInitial_mountAlignOffset_v_1; // offset: 0x7F4
  2643.     int mountState_dynamicPlayerInitial_movingPlatformEnt; // offset: 0x7F8
  2644.     int mountState_mountViewHeight; // offset: 0x7FC
  2645.     unsigned int visionSetOverride_visionSetIndex; // offset: 0x800
  2646.     unsigned int visionSetOverride_startTime; // offset: 0x804
  2647.     unsigned int visionSetOverride_duration; // offset: 0x808
  2648.     unsigned int visionSetReplace_suffix; // offset: 0x80C
  2649.     unsigned int visionSetReplace_duration; // offset: 0x810
  2650.     unsigned int viewModelAnimScripted_animIndex; // offset: 0x814
  2651.     unsigned int viewModelAnimScripted_animStartTime; // offset: 0x818
  2652.     int xCamScripted_origin_v_0; // offset: 0x81C
  2653.     int xCamScripted_origin_v_1; // offset: 0x820
  2654.     int xCamScripted_origin_v_2; // offset: 0x824
  2655.     int xCamScripted_angles_v_0; // offset: 0x828
  2656.     int xCamScripted_angles_v_1; // offset: 0x82C
  2657.     int xCamScripted_angles_v_2; // offset: 0x830
  2658.     unsigned int xCamScripted_xCamIndex; // offset: 0x834
  2659.     unsigned int xCamScripted_camNumber; // offset: 0x838
  2660.     unsigned int xCamScripted_startTime; // offset: 0x83C
  2661.     int xCamScripted_pausedTime; // offset: 0x840
  2662.     unsigned int xCamScripted_flags; // offset: 0x844
  2663.     short xCamScripted_linkEntNum; // offset: 0x848
  2664.     int xCamScripted_linkEntTagName; // offset: 0x84C
  2665.     unsigned char moveSetIndex; // offset: 0x851
  2666.     int animScriptedBlendInStartTime; // offset: 0x854
  2667.     int animScriptedBlendInDurationMs; // offset: 0x858
  2668.     int unlinkBlendStartTime; // offset: 0x85C
  2669.     int unlinkBlendDuration; // offset: 0x860
  2670.     int playerUnlinkTime; // offset: 0x864
  2671.     int jogTurnSpeedCancelTime; // offset: 0x868
  2672.     unsigned int thermalOverrideVisionSetIndex; // offset: 0x86C
  2673.     unsigned int painOverrideVisionSetIndex; // offset: 0x870
  2674.     unsigned int missileOverrideVisionSetIndex; // offset: 0x874
  2675.     unsigned int killstreakOverrideVisionSetIndex; // offset: 0x878
  2676.     int fovLerpState_presetIndex; // offset: 0x87C
  2677.     unsigned short highPriorityWeapInfo_weaponHandle; // offset: 0x880
  2678.     int highPriorityWeapInfo_flags; // offset: 0x884
  2679.     int weapState_0_adsState_adsFraction; // offset: 0x888
  2680.     int weapState_0_adsState_adsFracChangeTime; // offset: 0x88C
  2681.     int weapState_0_adsState_adsFracChangeFracVel; // offset: 0x890
  2682.     int weapState_0_adsState_adsTriggerTime; // offset: 0x894
  2683.     int weapState_0_adsState_adsStartTime; // offset: 0x898
  2684.     int weapState_0_adsState_adsDelayTime; // offset: 0x89C
  2685.     unsigned char weapState_0_adsState_adsFracMomentum; // offset: 0x8A4
  2686.     unsigned char weapState_0_adsState_adsFracIn; // offset: 0x8A5
  2687.     unsigned char weapState_0_adsState_usingQuickDrawAdsTimings; // offset: 0x8A6
  2688.     int weapState_0_prevWeapAnim; // offset: 0x8A8
  2689.     int weapState_0_weapAnim; // offset: 0x8AC
  2690.     int weapState_0_weaponPrevFireTime; // offset: 0x8B0
  2691.     int weapState_0_weaponFireTime; // offset: 0x8B4
  2692.     int weapState_0_nextFireTimeCounter; // offset: 0x8B8
  2693.     int weapState_0_weaponTime; // offset: 0x8BC
  2694.     int weapState_0_weaponDelay; // offset: 0x8C0
  2695.     int weapState_0_weaponStartingKickTime; // offset: 0x8C4
  2696.     int weapState_0_weaponEndingKickTime; // offset: 0x8C8
  2697.     int weapState_0_weaponState; // offset: 0x8CC
  2698.     int weapState_0_weapHandFlags; // offset: 0x8D0
  2699.     int weapState_0_weaponFrameTimeRemainder; // offset: 0x8D4
  2700.     int weapState_0_rechamberNextFireTime; // offset: 0x8D8
  2701.     int weapState_0_weaponRechamberTime; // offset: 0x8DC
  2702.     unsigned int weapState_0_weaponShotCount; // offset: 0x8E0
  2703.     unsigned int weapState_0_meleeHitCount; // offset: 0x8E4
  2704.     unsigned int weapState_0_ammoInClipBeforeReload; // offset: 0x8E8
  2705.     int weapState_0_lostScaledTimeMs; // offset: 0x8EC
  2706.     int weapState_0_jumpADSSpeedScale; // offset: 0x8F0
  2707.     int weapState_0_weaponChargeAmount; // offset: 0x8F4
  2708.     int weapState_0_weaponChargeCooldownTime; // offset: 0x8F8
  2709.     unsigned char weapState_0_weaponFiredAtMaxCharge; // offset: 0x8FC
  2710.     unsigned int weapState_0_queuedActionState; // offset: 0x900
  2711.     int weapState_0_changedFireTimeShotCountBase; // offset: 0x904
  2712.     int weapState_0_changedFireTimeShotCountSetTime; // offset: 0x908
  2713.     int weapState_0_tacticalADSToggleEndTime; // offset: 0x90C
  2714.     unsigned char weapState_0_isTacticalADSTogglingOn; // offset: 0x910
  2715.     int weapState_1_adsState_adsFraction; // offset: 0x914
  2716.     int weapState_1_adsState_adsFracChangeTime; // offset: 0x918
  2717.     int weapState_1_adsState_adsFracChangeFracVel; // offset: 0x91C
  2718.     int weapState_1_adsState_adsTriggerTime; // offset: 0x920
  2719.     int weapState_1_adsState_adsStartTime; // offset: 0x924
  2720.     int weapState_1_adsState_adsDelayTime; // offset: 0x928
  2721.     unsigned char weapState_1_adsState_adsFracMomentum; // offset: 0x930
  2722.     unsigned char weapState_1_adsState_adsFracIn; // offset: 0x931
  2723.     unsigned char weapState_1_adsState_usingQuickDrawAdsTimings; // offset: 0x932
  2724.     int weapState_1_prevWeapAnim; // offset: 0x934
  2725.     int weapState_1_weapAnim; // offset: 0x938
  2726.     int weapState_1_weaponPrevFireTime; // offset: 0x93C
  2727.     int weapState_1_weaponFireTime; // offset: 0x940
  2728.     int weapState_1_nextFireTimeCounter; // offset: 0x944
  2729.     int weapState_1_weaponTime; // offset: 0x948
  2730.     int weapState_1_weaponDelay; // offset: 0x94C
  2731.     int weapState_1_weaponStartingKickTime; // offset: 0x950
  2732.     int weapState_1_weaponEndingKickTime; // offset: 0x954
  2733.     int weapState_1_weaponState; // offset: 0x958
  2734.     int weapState_1_weapHandFlags; // offset: 0x95C
  2735.     int weapState_1_weaponFrameTimeRemainder; // offset: 0x960
  2736.     int weapState_1_rechamberNextFireTime; // offset: 0x964
  2737.     int weapState_1_weaponRechamberTime; // offset: 0x968
  2738.     unsigned int weapState_1_weaponShotCount; // offset: 0x96C
  2739.     unsigned int weapState_1_meleeHitCount; // offset: 0x970
  2740.     unsigned int weapState_1_ammoInClipBeforeReload; // offset: 0x974
  2741.     int weapState_1_lostScaledTimeMs; // offset: 0x978
  2742.     int weapState_1_jumpADSSpeedScale; // offset: 0x97C
  2743.     int weapState_1_weaponChargeAmount; // offset: 0x980
  2744.     int weapState_1_weaponChargeCooldownTime; // offset: 0x984
  2745.     unsigned char weapState_1_weaponFiredAtMaxCharge; // offset: 0x988
  2746.     unsigned int weapState_1_queuedActionState; // offset: 0x98C
  2747.     int weapState_1_changedFireTimeShotCountBase; // offset: 0x990
  2748.     int weapState_1_changedFireTimeShotCountSetTime; // offset: 0x994
  2749.     int weapState_1_tacticalADSToggleEndTime; // offset: 0x998
  2750.     unsigned char weapState_1_isTacticalADSTogglingOn; // offset: 0x99C
  2751.     unsigned short weapCommon_offHandHandle; // offset: 0xD44
  2752.     unsigned int weapCommon_offhandPrimary; // offset: 0xD48
  2753.     unsigned int weapCommon_offhandSecondary; // offset: 0xD4C
  2754.     unsigned int weapCommon_offhandSpecial; // offset: 0xD50
  2755.     unsigned int weapCommon_offhandScripted; // offset: 0xD54
  2756.     int weapCommon_offhandGestureFlags; // offset: 0xD58
  2757.     int weapCommon_offhandGestureFireTime; // offset: 0xD5C
  2758.     int weapCommon_offhandUseTime; // offset: 0xD60
  2759.     int weapCommon_offhandAdsFrac; // offset: 0xD64
  2760.     unsigned short weapCommon_weaponHandle; // offset: 0xD6C
  2761.     unsigned short weapCommon_weaponQDRetractedHandle; // offset: 0xD6E
  2762.     unsigned short weapCommon_weaponSpawnHandle; // offset: 0xD70
  2763.     unsigned short weapCommon_weaponAnimArrayHandle_0; // offset: 0xD72
  2764.     unsigned short weapCommon_weaponAnimArrayHandle_1; // offset: 0xD74
  2765.     unsigned int weapCommon_weapFlags_m_flags_0; // offset: 0xD78
  2766.     unsigned int weapCommon_weapFlags_m_flags_1; // offset: 0xD7C
  2767.     unsigned int weapCommon_weapFlags_m_flags_2; // offset: 0xD80
  2768.     int weapCommon_aimSpreadScale; // offset: 0xD84
  2769.     int weapCommon_aimSpreadStateLast; // offset: 0xD88
  2770.     int weapCommon_aimSpreadStateCurrent; // offset: 0xD8C
  2771.     int weapCommon_aimSpreadStateChangeTime; // offset: 0xD90
  2772.     int weapCommon_spreadOverride; // offset: 0xD94
  2773.     int weapCommon_spreadOverrideState; // offset: 0xD98
  2774.     int weapCommon_lastReloadFraction; // offset: 0xD9C
  2775.     int weapCommon_lastReloadStateChangeTime; // offset: 0xDA0
  2776.     unsigned char weapCommon_lastReloadStateChangeWasReloading; // offset: 0xDA4
  2777.     int weapCommon_fAimSpreadMovementScale; // offset: 0xDA8
  2778.     unsigned int weapCommon_lastWeaponHand; // offset: 0xDAC
  2779.     int weapCommon_weapLockFlags; // offset: 0x192C
  2780.     int weapCommon_weapLockedEntnum; // offset: 0x1930
  2781.     int weapCommon_weapLockedPos_v_0; // offset: 0x1934
  2782.     int weapCommon_weapLockedPos_v_1; // offset: 0x1938
  2783.     int weapCommon_weapLockedPos_v_2; // offset: 0x193C
  2784.     int weapCommon_weaponIdleTime; // offset: 0x1940
  2785.     int weapCommon_weaponIdleTime2; // offset: 0x1944
  2786.     int weapCommon_weaponMotionIdleTimes_0_0_0; // offset: 0x1948
  2787.     int weapCommon_weaponMotionIdleTimes_0_0_1; // offset: 0x194C
  2788.     int weapCommon_weaponMotionIdleTimes_0_1_0; // offset: 0x1950
  2789.     int weapCommon_weaponMotionIdleTimes_0_1_1; // offset: 0x1954
  2790.     int weapCommon_weaponMotionIdleTimes_1_0_0; // offset: 0x1958
  2791.     int weapCommon_weaponMotionIdleTimes_1_0_1; // offset: 0x195C
  2792.     int weapCommon_weaponMotionIdleTimes_1_1_0; // offset: 0x1960
  2793.     int weapCommon_weaponMotionIdleTimes_1_1_1; // offset: 0x1964
  2794.     int weapCommon_meleeVariation; // offset: 0x1968
  2795.     int weapCommon_meleeVariationPrev; // offset: 0x196C
  2796.     int weapCommon_altMeleeVariation; // offset: 0x1970
  2797.     int weapCommon_altMeleeVariationPrev; // offset: 0x1974
  2798.     unsigned char weapCommon_isMeleeVariationAlt; // offset: 0x1978
  2799.     unsigned char weapCommon_isMeleeVariationAltPrev; // offset: 0x1979
  2800.     unsigned short weapCommon_forcedViewAnimWeaponHandle; // offset: 0x197A
  2801.     int weapCommon_forcedViewAnimWeaponState; // offset: 0x197C
  2802.     unsigned short weapCommon_forcedViewAnimOriginalWeaponHandle; // offset: 0x1980
  2803.     unsigned short weapCommon_lastWeaponHandle; // offset: 0x1982
  2804.     int weapCommon_adsEnableTime; // offset: 0x1988
  2805.     int weapCommon_inspectCancelTime; // offset: 0x198C
  2806.     int weapCommon_meleeComboSeqIdx; // offset: 0x1990
  2807.     unsigned int weapCommon_adsRecoilShotCountOffset; // offset: 0x1994
  2808.     int weapCommon_adsZoomLevelChangeTime; // offset: 0x1998
  2809.     int weapCommon_smoothZoomStartTime; // offset: 0x199C
  2810.     int weapCommon_weaponStartFireTime_BlendedOut; // offset: 0x19A0
  2811.     int weapCommon_weaponOffsetHoldFireSlowBlendTime; // offset: 0x19A4
  2812.     int weapCommon_weaponOffsetHoldFireFastBlendTime; // offset: 0x19A8
  2813.     int weapCommon_weaponOffsetHoldFireExtraBlendTime; // offset: 0x19AC
  2814.     int weapCommon_weaponOffsetAdsBlendTime; // offset: 0x19B0
  2815.     int weapCommon_weaponOffsetPrevHoldFireBlendInDuration; // offset: 0x19B4
  2816.     int weapCommon_weaponOffsetSustainedFireStartTime; // offset: 0x19B8
  2817.     int weapCommon_weaponOffsetSustainedFireStopTime; // offset: 0x19BC
  2818.     unsigned char weapCommon_weaponOffsetPatternFullAutoScale_0; // offset: 0x19C0
  2819.     unsigned char weapCommon_weaponOffsetPatternFullAutoScale_1; // offset: 0x19C1
  2820.     unsigned char weapCommon_weaponOffsetPatternFullAutoScale_2; // offset: 0x19C2
  2821.     unsigned char weapCommon_weaponOffsetPatternFullAutoScale_3; // offset: 0x19C3
  2822.     unsigned char weapCommon_weaponOffsetPatternFullAutoScale_4; // offset: 0x19C4
  2823.     int weapCommon_weaponOffsetHoldBlendFractionSlow; // offset: 0x19C8
  2824.     int weapCommon_weaponOffsetHoldBlendFractionFast; // offset: 0x19CC
  2825.     int weapCommon_weaponOffsetHoldBlendFractionExtra; // offset: 0x19D0
  2826.     int weapCommon_weaponOffsetAdsBlendFraction; // offset: 0x19D4
  2827.     int weapCommon_weaponOffsetAdsAccelBlendFraction; // offset: 0x19D8
  2828.     int weapCommon_weaponOffsetAdsAccelBlendTime; // offset: 0x19DC
  2829.     int weapCommon_crouchProneBlendMap; // offset: 0x19E0
  2830.     int weapCommon_slideFractionOnStateChange; // offset: 0x19E4
  2831.     int weapCommon_adsZoomLevelFractionOnStateChange; // offset: 0x19E8
  2832.     int weapCommon_altFraction; // offset: 0x19EC
  2833.     int weapCommon_weaponOffsetTacticalADSToggleBlendStartTime; // offset: 0x19F0
  2834.     int weapCommon_weaponOffsetTacticalADSToggleBlendFractionStart; // offset: 0x19F4
  2835.     int weapCommon_tacticalADSToggleFraction; // offset: 0x19F8
  2836.     unsigned int shellshockIndex; // offset: 0x19FC
  2837.     int shellshockTime; // offset: 0x1A00
  2838.     unsigned short shellshockDuration; // offset: 0x1A04
  2839.     short meleeChargeEnt; // offset: 0x1A06
  2840.     short meleeChargeEntQueued; // offset: 0x1A08
  2841.     int meleeChargeInitialYaw; // offset: 0x1A0C
  2842.     int meleeChargeGoalYaw; // offset: 0x1A10
  2843.     unsigned char meleeChargeDirectMode; // offset: 0x1A14
  2844.     int meleeAnimStartTime; // offset: 0x1A18
  2845.     unsigned int meleeReaction; // offset: 0x1A1C
  2846.     int meleeScriptedHoldTime; // offset: 0x1A20
  2847.     int meleeScriptedStartTime; // offset: 0x1A24
  2848.     int autoMeleeHitTimer; // offset: 0x1A28
  2849.     unsigned char autoMeleePrevValidTarget; // offset: 0x1A2C
  2850.     unsigned int equippedExecution; // offset: 0x1A30
  2851.     unsigned int equippedFirstPersonExecution; // offset: 0x1A34
  2852.     unsigned int activeExecution; // offset: 0x1A38
  2853.     int activeExecutionStartTime; // offset: 0x1A3C
  2854.     unsigned int activeExecutionVictimStance; // offset: 0x1A40
  2855.     unsigned char activeExecutionIsVictim; // offset: 0x1A44
  2856.     unsigned char activeExecutionIsPropVisible; // offset: 0x1A45
  2857.     unsigned char activeExecutionHint; // offset: 0x1A47
  2858.     int holdExecutionTime; // offset: 0x1A48
  2859.     short activeExecutionPartnerEntNum; // offset: 0x1A4C
  2860.     unsigned char activeMeatShieldHint; // offset: 0x1A4E
  2861.     short moveSpeedForAnimBlend; // offset: 0x1A50
  2862.     unsigned int perks_array_0; // offset: 0x1A54
  2863.     unsigned int perks_array_1; // offset: 0x1A58
  2864.     unsigned int perks_array_2; // offset: 0x1A5C
  2865.     unsigned int actionSlotType_0; // offset: 0x1A60
  2866.     unsigned int actionSlotType_1; // offset: 0x1A64
  2867.     unsigned int actionSlotType_2; // offset: 0x1A68
  2868.     unsigned int actionSlotType_3; // offset: 0x1A6C
  2869.     unsigned int actionSlotType_4; // offset: 0x1A70
  2870.     unsigned int actionSlotType_5; // offset: 0x1A74
  2871.     unsigned int actionSlotType_6; // offset: 0x1A78
  2872.     unsigned short actionSlotParam_0; // offset: 0x1A7C
  2873.     unsigned short actionSlotParam_1; // offset: 0x1A7E
  2874.     unsigned short actionSlotParam_2; // offset: 0x1A80
  2875.     unsigned short actionSlotParam_3; // offset: 0x1A82
  2876.     unsigned short actionSlotParam_4; // offset: 0x1A84
  2877.     unsigned short actionSlotParam_5; // offset: 0x1A86
  2878.     unsigned short actionSlotParam_6; // offset: 0x1A88
  2879.     short prestreamEntities_0_entNum; // offset: 0x1A8A
  2880.     unsigned short prestreamEntities_0_cameraDist; // offset: 0x1A8C
  2881.     short prestreamEntities_1_entNum; // offset: 0x1A8E
  2882.     unsigned short prestreamEntities_1_cameraDist; // offset: 0x1A90
  2883.     short prestreamEntities_2_entNum; // offset: 0x1A92
  2884.     unsigned short prestreamEntities_2_cameraDist; // offset: 0x1A94
  2885.     short prestreamEntities_3_entNum; // offset: 0x1A96
  2886.     unsigned short prestreamEntities_3_cameraDist; // offset: 0x1A98
  2887.     short prestreamEntities_4_entNum; // offset: 0x1A9A
  2888.     unsigned short prestreamEntities_4_cameraDist; // offset: 0x1A9C
  2889.     short prestreamEntities_5_entNum; // offset: 0x1A9E
  2890.     unsigned short prestreamEntities_5_cameraDist; // offset: 0x1AA0
  2891.     short prestreamEntities_6_entNum; // offset: 0x1AA2
  2892.     unsigned short prestreamEntities_6_cameraDist; // offset: 0x1AA4
  2893.     short prestreamEntities_7_entNum; // offset: 0x1AA6
  2894.     unsigned short prestreamEntities_7_cameraDist; // offset: 0x1AA8
  2895.     short prestreamEntities_8_entNum; // offset: 0x1AAA
  2896.     unsigned short prestreamEntities_8_cameraDist; // offset: 0x1AAC
  2897.     short prestreamEntities_9_entNum; // offset: 0x1AAE
  2898.     unsigned short prestreamEntities_9_cameraDist; // offset: 0x1AB0
  2899.     short prestreamEntities_10_entNum; // offset: 0x1AB2
  2900.     unsigned short prestreamEntities_10_cameraDist; // offset: 0x1AB4
  2901.     short prestreamEntities_11_entNum; // offset: 0x1AB6
  2902.     unsigned short prestreamEntities_11_cameraDist; // offset: 0x1AB8
  2903.     short prestreamEntities_12_entNum; // offset: 0x1ABA
  2904.     unsigned short prestreamEntities_12_cameraDist; // offset: 0x1ABC
  2905.     short prestreamEntities_13_entNum; // offset: 0x1ABE
  2906.     unsigned short prestreamEntities_13_cameraDist; // offset: 0x1AC0
  2907.     short prestreamEntities_14_entNum; // offset: 0x1AC2
  2908.     unsigned short prestreamEntities_14_cameraDist; // offset: 0x1AC4
  2909.     short prestreamEntities_15_entNum; // offset: 0x1AC6
  2910.     unsigned short prestreamEntities_15_cameraDist; // offset: 0x1AC8
  2911.     int weaponHudIconOverrides_0; // offset: 0x1ACC
  2912.     int weaponHudIconOverrides_1; // offset: 0x1AD0
  2913.     int weaponHudIconOverrides_2; // offset: 0x1AD4
  2914.     int weaponHudIconOverrides_3; // offset: 0x1AD8
  2915.     int weaponHudIconOverrides_4; // offset: 0x1ADC
  2916.     int weaponHudIconOverrides_5; // offset: 0x1AE0
  2917.     int weaponHudIconOverrides_6; // offset: 0x1AE4
  2918.     int weaponHudIconOverrides_7; // offset: 0x1AE8
  2919.     int weaponHudIconOverrides_8; // offset: 0x1AEC
  2920.     int weaponHudIconOverrides_9; // offset: 0x1AF0
  2921.     unsigned int cameraTypeIndex; // offset: 0x1AF4
  2922.     int viewKickScale; // offset: 0x1AFC
  2923.     unsigned int visibleMinimapVehiclesMask_array_0; // offset: 0x1B00
  2924.     unsigned int visibleMinimapVehiclesMask_array_1; // offset: 0x1B04
  2925.     unsigned int visibleMinimapVehiclesMask_array_2; // offset: 0x1B08
  2926.     unsigned int visibleMinimapVehiclesMask_array_3; // offset: 0x1B0C
  2927.     int mantleStandTime; // offset: 0x1B10
  2928.     unsigned int dofPhysicalScriptingState; // offset: 0x1B20
  2929.     int dofPhysicalFocalPoint_v_0; // offset: 0x1B24
  2930.     int dofPhysicalFocalPoint_v_1; // offset: 0x1B28
  2931.     int dofPhysicalFocalPoint_v_2; // offset: 0x1B2C
  2932.     int dofPhysicalFstop; // offset: 0x1B30
  2933.     int dofPhysicalFocusDistance; // offset: 0x1B34
  2934.     int dofPhysicalFocusSpeed; // offset: 0x1B38
  2935.     int dofPhysicalApertureSpeed; // offset: 0x1B3C
  2936.     int dofPhysicalViewModelFstop; // offset: 0x1B40
  2937.     int dofPhysicalViewModelFocusDistance; // offset: 0x1B44
  2938.     int lensProfileMode; // offset: 0x1B50
  2939.     int lensProfileDistortFocalLength; // offset: 0x1B54
  2940.     int lensProfileDistortAperture; // offset: 0x1B58
  2941.     int lensProfileScale; // offset: 0x1B5C
  2942.     int lensProfileUVScale; // offset: 0x1B60
  2943.     int vignetteIntensity; // offset: 0x1B64
  2944.     int vignetteSquareAspectRatio; // offset: 0x1B68
  2945.     int vignetteScale_v_0; // offset: 0x1B6C
  2946.     int vignetteScale_v_1; // offset: 0x1B70
  2947.     int vignetteFalloff; // offset: 0x1B74
  2948.     int vignetteFalloffStart; // offset: 0x1B78
  2949.     int vignetteBoxSize_v_0; // offset: 0x1B7C
  2950.     int vignetteBoxSize_v_1; // offset: 0x1B80
  2951.     int vignetteOffset_v_0; // offset: 0x1B84
  2952.     int vignetteOffset_v_1; // offset: 0x1B88
  2953.     int vignetteSaturation; // offset: 0x1B8C
  2954.     int vignetteColorFilter_v_0; // offset: 0x1B90
  2955.     int vignetteColorFilter_v_1; // offset: 0x1B94
  2956.     int vignetteColorFilter_v_2; // offset: 0x1B98
  2957.     int vignetteLerpDuration; // offset: 0x1B9C
  2958.     unsigned int objectiveStatic_pinnedProgressBarText; // offset: 0x3BA0
  2959.     unsigned char objectiveStatic_pinnedProgressBarState; // offset: 0x3BA4
  2960.     int deltaTime; // offset: 0x4538
  2961.     unsigned char isInKillCam; // offset: 0x453C
  2962.     short killCamEntity; // offset: 0x453E
  2963.     short killCamLookAtEntity; // offset: 0x4540
  2964.     int killCamClientNum; // offset: 0x4544
  2965.     char killCamFlags; // offset: 0x4548
  2966.     unsigned char recoilScale; // offset: 0x4549
  2967.     unsigned char fireTimeScale; // offset: 0x454A
  2968.     char equipmentType_0; // offset: 0x454B
  2969.     char equipmentType_1; // offset: 0x454C
  2970.     char equipmentType_2; // offset: 0x454D
  2971.     unsigned char skydivePlayerState_state; // offset: 0x4550
  2972.     int skydivePlayerState_landingTime; // offset: 0x4554
  2973.     int skydivePlayerState_currentThrottle; // offset: 0x4558
  2974.     int skydivePlayerState_pitch; // offset: 0x455C
  2975.     int skydivePlayerState_pitchVelocity; // offset: 0x4560
  2976.     int skydivePlayerState_roll; // offset: 0x4564
  2977.     int skydivePlayerState_rollVelocity; // offset: 0x4568
  2978.     unsigned short skydivePlayerState_flags; // offset: 0x456C
  2979.     unsigned short skydivePlayerState_flagsExtra; // offset: 0x456E
  2980.     unsigned int skydivePlayerState_parachuteCamoIndex; // offset: 0x4570
  2981.     unsigned int skydivePlayerState_controllerBuffer; // offset: 0x4574
  2982.     unsigned char skydivePlayerState_controllerBufferWriteIndex; // offset: 0x4578
  2983.     unsigned char skydivePlayerState_animState; // offset: 0x4579
  2984.     int swimState_capsuleHeight; // offset: 0x457C
  2985.     int swimState_swimStartTime; // offset: 0x4580
  2986.     int swimState_swimEndTime; // offset: 0x4584
  2987.     int swimState_swimJumpTime; // offset: 0x4588
  2988.     int swimState_lastExitStandTime; // offset: 0x458C
  2989.     int swimState_lastSurfaceTime; // offset: 0x4590
  2990.     int swimState_lastDiveTime; // offset: 0x4594
  2991.     int swimState_lastViewUnderwaterTime; // offset: 0x4598
  2992.     int swimState_breathingStateChangeTime; // offset: 0x459C
  2993.     int swimState_surfaceSnapStartTime; // offset: 0x45A0
  2994.     int swimState_diveBoostStartTime; // offset: 0x45A4
  2995.     int swimState_surfaceBoostStartTime; // offset: 0x45A8
  2996.     int swimState_swimFraction; // offset: 0x45AC
  2997.     int swimState_swimSprintFraction; // offset: 0x45B0
  2998.     int swimState_swimSpeedScaleMultiplier; // offset: 0x45B4
  2999.     int swimState_smoothedWaterHeight; // offset: 0x45B8
  3000.     unsigned short swimState_flags; // offset: 0x45BC
  3001.     unsigned char swimState_worldAnimState; // offset: 0x45BE
  3002.     unsigned char swimState_protoActiveWaterCurrents; // offset: 0x45BF
  3003.     unsigned int ascenderState_flags; // offset: 0x45C0
  3004.     unsigned int ascenderState_edge_m_edgeIndex; // offset: 0x45C4
  3005.     unsigned int ascenderState_edge_m_entityIndex; // offset: 0x45C8
  3006.     int ascenderState_edgeFraction; // offset: 0x45CC
  3007.     unsigned char ascenderState_invertDir; // offset: 0x45D0
  3008.     unsigned char ascenderState_isRedeploy; // offset: 0x45D1
  3009.     int ascenderState_startingYaw; // offset: 0x45D4
  3010.     int ascenderState_startingPitch; // offset: 0x45D8
  3011.     unsigned char ascenderState_animState; // offset: 0x45DC
  3012.     int ascenderState_startAttachTime; // offset: 0x45E0
  3013.     int ascenderState_startAttachPos_v_0; // offset: 0x45E4
  3014.     int ascenderState_startAttachPos_v_1; // offset: 0x45E8
  3015.     int ascenderState_startAttachPos_v_2; // offset: 0x45EC
  3016.     int ascenderState_startAttachAnchorTarget_v_0; // offset: 0x45F0
  3017.     int ascenderState_startAttachAnchorTarget_v_1; // offset: 0x45F4
  3018.     int ascenderState_startAttachAnchorTarget_v_2; // offset: 0x45F8
  3019.     unsigned char ascenderState_isVertical; // offset: 0x45FC
  3020.     unsigned char thirdPersonState_cameraState_type; // offset: 0x4600
  3021.     int thirdPersonState_cameraState_startTime; // offset: 0x4604
  3022.     int thirdPersonState_cameraState_startOffset_v_0; // offset: 0x4608
  3023.     int thirdPersonState_cameraState_startOffset_v_1; // offset: 0x460C
  3024.     int thirdPersonState_cameraState_startOffset_v_2; // offset: 0x4610
  3025.     int thirdPersonState_cameraState_adsLerpFraction; // offset: 0x4614
  3026.     unsigned char thirdPersonState_cameraState_forceInterior; // offset: 0x4618
  3027.     int thirdPersonState_cameraState_forceInteriorTime; // offset: 0x461C
  3028.     int thirdPersonState_flags; // offset: 0x4620
  3029.     int thirdPersonState_transitionStartTime; // offset: 0x4624
  3030.     int thirdPersonState_shoulderSwitchFraction; // offset: 0x4628
  3031.     int thirdPersonState_shoulderSwitchInputTime; // offset: 0x462C
  3032.     short animScriptedCandidates_targetEnt; // offset: 0x463C
  3033.     unsigned char animScriptedCandidates_count; // offset: 0x4658
  3034.     unsigned int animScriptedCandidates_candidates_0_animation; // offset: 0x465C
  3035.     unsigned int animScriptedCandidates_candidates_0_scriptKey; // offset: 0x4660
  3036.     unsigned short animScriptedCandidates_candidates_0_blendInDurationMs; // offset: 0x4664
  3037.     unsigned int animScriptedCandidates_candidates_1_animation; // offset: 0x4668
  3038.     unsigned int animScriptedCandidates_candidates_1_scriptKey; // offset: 0x466C
  3039.     unsigned short animScriptedCandidates_candidates_1_blendInDurationMs; // offset: 0x4670
  3040.     unsigned int animScriptedCandidates_candidates_2_animation; // offset: 0x4674
  3041.     unsigned int animScriptedCandidates_candidates_2_scriptKey; // offset: 0x4678
  3042.     unsigned short animScriptedCandidates_candidates_2_blendInDurationMs; // offset: 0x467C
  3043.     unsigned int animScriptedCandidates_candidates_3_animation; // offset: 0x4680
  3044.     unsigned int animScriptedCandidates_candidates_3_scriptKey; // offset: 0x4684
  3045.     unsigned short animScriptedCandidates_candidates_3_blendInDurationMs; // offset: 0x4688
  3046.     unsigned int gamePropsIndex; // offset: 0x468C
  3047.     unsigned int partBits_array_0; // offset: 0x69D0
  3048.     unsigned int partBits_array_1; // offset: 0x69D4
  3049.     unsigned int partBits_array_2; // offset: 0x69D8
  3050.     unsigned int partBits_array_3; // offset: 0x69DC
  3051.     unsigned int partBits_array_4; // offset: 0x69E0
  3052.     unsigned int partBits_array_5; // offset: 0x69E4
  3053.     unsigned int partBits_array_6; // offset: 0x69E8
  3054.     unsigned int partBits_array_7; // offset: 0x69EC
  3055.     int stunTime; // offset: 0x69F0
  3056.     int pushVector_v_0; // offset: 0x69F4
  3057.     int pushVector_v_1; // offset: 0x69F8
  3058.     int pushVector_v_2; // offset: 0x69FC
  3059.     unsigned char isNVGAvailableInCP; // offset: 0x6A00
  3060.     unsigned int outlineData_bits_0; // offset: 0x6A04
  3061.     unsigned int outlineData_bits_1; // offset: 0x6A08
  3062.     unsigned int outlineData_bits_2; // offset: 0x6A0C
  3063.     unsigned int outlineData_bits_3; // offset: 0x6A10
  3064.     unsigned int outlineData_bits_4; // offset: 0x6A14
  3065.     unsigned int outlineData_bits_5; // offset: 0x6A18
  3066.     unsigned int outlineData_bits_6; // offset: 0x6A1C
  3067.     unsigned int outlineData_bits_7; // offset: 0x6A20
  3068.     unsigned int outlineData_bits_8; // offset: 0x6A24
  3069.     unsigned int outlineData_bits_9; // offset: 0x6A28
  3070.     unsigned int outlineData_bits_10; // offset: 0x6A2C
  3071.     unsigned int outlineData_bits_11; // offset: 0x6A30
  3072.     unsigned int outlineData_bits_12; // offset: 0x6A34
  3073.     unsigned int outlineData_bits_13; // offset: 0x6A38
  3074.     unsigned int outlineData_viewmodel; // offset: 0x6A3C
  3075.     unsigned int hudData; // offset: 0x6A40
  3076.     int secondaryCollisionStartTime; // offset: 0x6A48
  3077.     unsigned short footstepCount; // offset: 0x6A4C
  3078.     unsigned short watchTimePacked; // offset: 0x6A4E
  3079.     int watchTimeChangedTime; // offset: 0x6A50
  3080.     unsigned int footstepType; // offset: 0x6A54
  3081.     unsigned int footstepEventType; // offset: 0x6A58
  3082.     int footstepWeight; // offset: 0x6A5C
  3083.     int footstepLastCalcTime; // offset: 0x6A60
  3084.     int footstepLandingWeight; // offset: 0x6A64
  3085.     int footstepLandingCooldownTime; // offset: 0x6A68
  3086.     unsigned char footstepCanEmit; // offset: 0x6A6C
  3087.     unsigned int ragdollExtraData; // offset: 0x6A70
  3088.     int netPerf_pingMs; // offset: 0x6A74
  3089.     int netPerf_maxInterpolationMs; // offset: 0x6A78
  3090.     int netPerf_maxExtrapolationMs; // offset: 0x6A7C
  3091.     int netPerf_maxUserCmdReceivedTime; // offset: 0x6A80
  3092.     int netPerf_maxUserCmdQueuedTime; // offset: 0x6A84
  3093.     int netPerf_maxUserCmdDroppedCount; // offset: 0x6A88
  3094.     unsigned char hasC4ChargeOut; // offset: 0x6B4D
  3095.     unsigned int vspDamColorEvents_0_time; // offset: 0x6B50
  3096.     unsigned char vspDamColorEvents_0_type; // offset: 0x6B54
  3097.     unsigned int vspDamColorEvents_1_time; // offset: 0x6B58
  3098.     unsigned char vspDamColorEvents_1_type; // offset: 0x6B5C
  3099.     unsigned int vspDamColorEvents_2_time; // offset: 0x6B60
  3100.     unsigned char vspDamColorEvents_2_type; // offset: 0x6B64
  3101.     unsigned int vspDamColorEvents_3_time; // offset: 0x6B68
  3102.     unsigned char vspDamColorEvents_3_type; // offset: 0x6B6C
  3103.     unsigned int vspDamDistortionEvents_0_time; // offset: 0x6B78
  3104.     unsigned char vspDamDistortionEvents_0_type; // offset: 0x6B7C
  3105.     unsigned int vspDamDistortionEvents_1_time; // offset: 0x6B80
  3106.     unsigned char vspDamDistortionEvents_1_type; // offset: 0x6B84
  3107.     unsigned int vspDamDistortionEvents_2_time; // offset: 0x6B88
  3108.     unsigned char vspDamDistortionEvents_2_type; // offset: 0x6B8C
  3109.     unsigned int vspDamDistortionEvents_3_time; // offset: 0x6B90
  3110.     unsigned char vspDamDistortionEvents_3_type; // offset: 0x6B94
  3111.     unsigned int vspWhizbyEvents_0_time; // offset: 0x6BA0
  3112.     unsigned char vspWhizbyEvents_0_type; // offset: 0x6BA4
  3113.     unsigned int vspWhizbyEvents_1_time; // offset: 0x6BA8
  3114.     unsigned char vspWhizbyEvents_1_type; // offset: 0x6BAC
  3115.     unsigned int vspWhizbyEvents_2_time; // offset: 0x6BB0
  3116.     unsigned char vspWhizbyEvents_2_type; // offset: 0x6BB4
  3117.     unsigned char swimBreathLevel; // offset: 0x6BB8
  3118.     unsigned char braceImpactType; // offset: 0x6BB9
  3119. }
  3120.  
  3121. // size: 65784
  3122. struct unk_27 {
  3123.     int entNum_0; // offset: 0x0
  3124.     int entNum_1; // offset: 0x4
  3125.     int entNum_2; // offset: 0x8
  3126.     int entNum_3; // offset: 0xC
  3127.     int entNum_4; // offset: 0x10
  3128.     int entNum_5; // offset: 0x14
  3129.     int entNum_6; // offset: 0x18
  3130.     int entNum_7; // offset: 0x1C
  3131.     int origin_0_v_0; // offset: 0x20
  3132.     int origin_0_v_1; // offset: 0x24
  3133.     int origin_0_v_2; // offset: 0x28
  3134.     int origin_1_v_0; // offset: 0x2C
  3135.     int origin_1_v_1; // offset: 0x30
  3136.     int origin_1_v_2; // offset: 0x34
  3137.     int origin_2_v_0; // offset: 0x38
  3138.     int origin_2_v_1; // offset: 0x3C
  3139.     int origin_2_v_2; // offset: 0x40
  3140.     int origin_3_v_0; // offset: 0x44
  3141.     int origin_3_v_1; // offset: 0x48
  3142.     int origin_3_v_2; // offset: 0x4C
  3143.     int origin_4_v_0; // offset: 0x50
  3144.     int origin_4_v_1; // offset: 0x54
  3145.     int origin_4_v_2; // offset: 0x58
  3146.     int origin_5_v_0; // offset: 0x5C
  3147.     int origin_5_v_1; // offset: 0x60
  3148.     int origin_5_v_2; // offset: 0x64
  3149.     int origin_6_v_0; // offset: 0x68
  3150.     int origin_6_v_1; // offset: 0x6C
  3151.     int origin_6_v_2; // offset: 0x70
  3152.     int origin_7_v_0; // offset: 0x74
  3153.     int origin_7_v_1; // offset: 0x78
  3154.     int origin_7_v_2; // offset: 0x7C
  3155.     unsigned int validLocations; // offset: 0x80
  3156.     unsigned int s_asset_flags; // offset: 0x84
  3157.     unsigned char s_asset_size; // offset: 0x88
  3158.     unsigned char s_asset_objectiveState; // offset: 0x89
  3159.     unsigned char s_asset_background; // offset: 0x8A
  3160.     unsigned char s_asset_objectiveType; // offset: 0x8B
  3161.     unsigned char s_asset_tacmapVisibility; // offset: 0x8C
  3162.     unsigned int s_asset_startFadeDistance; // offset: 0x90
  3163.     unsigned int s_asset_endFadeDistance; // offset: 0x94
  3164.     unsigned int s_asset_startFadeHeightOffset; // offset: 0x98
  3165.     unsigned int s_asset_endFadeHeightOffset; // offset: 0x9C
  3166.     int s_asset_zOffset; // offset: 0xA0
  3167.     int s_asset_miniIconZoom; // offset: 0xA4
  3168.     int s_asset_filterIconZoom; // offset: 0xA8
  3169.     unsigned char s_asset_proximityRevealEnabled; // offset: 0xAC
  3170.     int s_asset_screenOffsetY; // offset: 0xB0
  3171.     unsigned char s_asset_iconTintR; // offset: 0xB8
  3172.     unsigned char s_asset_iconTintG; // offset: 0xB9
  3173.     unsigned char s_asset_iconTintB; // offset: 0xBA
  3174.     unsigned char s_asset_disablePing; // offset: 0xBB
  3175.     unsigned char s_asset_pingAvailableWhenInvisible; // offset: 0xBE
  3176.     unsigned char s_asset_playRevealAnimInTacmap; // offset: 0xBF
  3177.     unsigned char s_asset_playRevealAnimInMinimap; // offset: 0xC0
  3178.     unsigned char s_asset_drawOnlyWhenPinged; // offset: 0xC1
  3179.     unsigned char s_asset_forceUpdateBit; // offset: 0xC2
  3180.     unsigned int s_runtime_entityTag; // offset: 0xC8
  3181.     unsigned int s_runtime_label; // offset: 0xCC
  3182.     unsigned int s_runtime_description; // offset: 0xD0
  3183.     unsigned int s_runtime_pingLabel; // offset: 0xD4
  3184.     unsigned int s_runtime_icon; // offset: 0xD8
  3185.     unsigned int s_runtime_foreground; // offset: 0xDC
  3186.     unsigned int s_runtime_widget; // offset: 0xE0
  3187.     int progress; // offset: 0xE4
  3188.     unsigned int pingTime; // offset: 0xE8
  3189.     unsigned int objectiveUpgradeState; // offset: 0xEC
  3190.     unsigned int hovercardIndex; // offset: 0xF0
  3191.     unsigned char parentObjectiveIndex; // offset: 0xF4
  3192.     unsigned char objectiveId; // offset: 0xF5
  3193.     unsigned char side; // offset: 0xF6
  3194.     unsigned char progressSide; // offset: 0xF7
  3195.     unsigned char claimingSide; // offset: 0xF8
  3196.     int scaleFactor; // offset: 0xFC
  3197. }
  3198.  
  3199. // size: 65572
  3200. struct HeadIcon {
  3201.     unsigned char size; // offset: 0x0
  3202.     unsigned char worldSize; // offset: 0x1
  3203.     int customTint_v_0; // offset: 0x4
  3204.     int customTint_v_1; // offset: 0x8
  3205.     int customTint_v_2; // offset: 0xC
  3206.     unsigned int flags; // offset: 0x10
  3207.     unsigned char ownerTeam; // offset: 0x14
  3208.     unsigned int icon; // offset: 0x18
  3209.     int entityNumber; // offset: 0x1C
  3210.     int naturalDistance; // offset: 0x20
  3211.     int maxDistance; // offset: 0x24
  3212.     int zOffset; // offset: 0x28
  3213. }
  3214.  
  3215. // size: 65548
  3216. struct HeadIconExtendedData {
  3217.     int worldOrigin_v_0; // offset: 0x0
  3218.     int worldOrigin_v_1; // offset: 0x4
  3219.     int worldOrigin_v_2; // offset: 0x8
  3220.     unsigned char hasWorldOrigin; // offset: 0xC
  3221.     unsigned char renderInMap; // offset: 0xD
  3222.     int uiMemberIndex; // offset: 0x10
  3223. }
  3224.  
  3225. // size: 88
  3226. struct TargetMarkerGroupView {
  3227.     unsigned short entityNumbers_0; // offset: 0x0
  3228.     unsigned short entityNumbers_1; // offset: 0x2
  3229.     unsigned short entityNumbers_2; // offset: 0x4
  3230.     unsigned short entityNumbers_3; // offset: 0x6
  3231.     unsigned short entityNumbers_4; // offset: 0x8
  3232.     unsigned short entityNumbers_5; // offset: 0xA
  3233.     unsigned short entityNumbers_6; // offset: 0xC
  3234.     unsigned short entityNumbers_7; // offset: 0xE
  3235.     unsigned short entityNumbers_8; // offset: 0x10
  3236.     unsigned short entityNumbers_9; // offset: 0x12
  3237.     unsigned short entityNumbers_10; // offset: 0x14
  3238.     unsigned short entityNumbers_11; // offset: 0x16
  3239.     unsigned short entityNumbers_12; // offset: 0x18
  3240.     unsigned short entityNumbers_13; // offset: 0x1A
  3241.     unsigned short entityNumbers_14; // offset: 0x1C
  3242.     unsigned short entityNumbers_15; // offset: 0x1E
  3243.     unsigned short entityNumbers_16; // offset: 0x20
  3244.     unsigned short entityNumbers_17; // offset: 0x22
  3245.     unsigned short entityNumbers_18; // offset: 0x24
  3246.     unsigned short entityNumbers_19; // offset: 0x26
  3247.     unsigned char entityStates_0; // offset: 0x28
  3248.     unsigned char entityStates_1; // offset: 0x29
  3249.     unsigned char entityStates_2; // offset: 0x2A
  3250.     unsigned char entityStates_3; // offset: 0x2B
  3251.     unsigned char entityStates_4; // offset: 0x2C
  3252.     unsigned char entityStates_5; // offset: 0x2D
  3253.     unsigned char entityStates_6; // offset: 0x2E
  3254.     unsigned char entityStates_7; // offset: 0x2F
  3255.     unsigned char entityStates_8; // offset: 0x30
  3256.     unsigned char entityStates_9; // offset: 0x31
  3257.     unsigned char entityStates_10; // offset: 0x32
  3258.     unsigned char entityStates_11; // offset: 0x33
  3259.     unsigned char entityStates_12; // offset: 0x34
  3260.     unsigned char entityStates_13; // offset: 0x35
  3261.     unsigned char entityStates_14; // offset: 0x36
  3262.     unsigned char entityStates_15; // offset: 0x37
  3263.     unsigned char entityStates_16; // offset: 0x38
  3264.     unsigned char entityStates_17; // offset: 0x39
  3265.     unsigned char entityStates_18; // offset: 0x3A
  3266.     unsigned char entityStates_19; // offset: 0x3B
  3267.     unsigned char extraStates_0; // offset: 0x3C
  3268.     unsigned char extraStates_1; // offset: 0x3D
  3269.     unsigned char extraStates_2; // offset: 0x3E
  3270.     unsigned char extraStates_3; // offset: 0x3F
  3271.     unsigned char extraStates_4; // offset: 0x40
  3272.     unsigned char extraStates_5; // offset: 0x41
  3273.     unsigned char extraStates_6; // offset: 0x42
  3274.     unsigned char extraStates_7; // offset: 0x43
  3275.     unsigned char extraStates_8; // offset: 0x44
  3276.     unsigned char extraStates_9; // offset: 0x45
  3277.     unsigned char extraStates_10; // offset: 0x46
  3278.     unsigned char extraStates_11; // offset: 0x47
  3279.     unsigned char extraStates_12; // offset: 0x48
  3280.     unsigned char extraStates_13; // offset: 0x49
  3281.     unsigned char extraStates_14; // offset: 0x4A
  3282.     unsigned char extraStates_15; // offset: 0x4B
  3283.     unsigned char extraStates_16; // offset: 0x4C
  3284.     unsigned char extraStates_17; // offset: 0x4D
  3285.     unsigned char extraStates_18; // offset: 0x4E
  3286.     unsigned char extraStates_19; // offset: 0x4F
  3287.     unsigned int widgetName; // offset: 0x50
  3288.     unsigned int flags; // offset: 0x54
  3289. }
  3290.  
  3291. // size: 65708
  3292. struct hudelem_t {
  3293.     unsigned int type; // offset: 0x0
  3294.     int x; // offset: 0x4
  3295.     int y; // offset: 0x8
  3296.     int z; // offset: 0xC
  3297.     int targetEntNum; // offset: 0x10
  3298.     int rotation; // offset: 0x14
  3299.     int fromRotation; // offset: 0x18
  3300.     int rotationStartTime; // offset: 0x1C
  3301.     int rotationTime; // offset: 0x20
  3302.     int fontScale; // offset: 0x24
  3303.     int fromFontScale; // offset: 0x28
  3304.     int fontScaleStartTime; // offset: 0x2C
  3305.     int fontScaleTime; // offset: 0x30
  3306.     int font; // offset: 0x34
  3307.     int alignOrg; // offset: 0x38
  3308.     int alignScreen; // offset: 0x3C
  3309.     int color_rgba; // offset: 0x40
  3310.     int fromColor_rgba; // offset: 0x44
  3311.     int fadeStartTime; // offset: 0x48
  3312.     int fadeTime; // offset: 0x4C
  3313.     unsigned int label; // offset: 0x50
  3314.     int width; // offset: 0x54
  3315.     int height; // offset: 0x58
  3316.     int materialIndex; // offset: 0x5C
  3317.     int fromWidth; // offset: 0x60
  3318.     int fromHeight; // offset: 0x64
  3319.     int scaleStartTime; // offset: 0x68
  3320.     int scaleTime; // offset: 0x6C
  3321.     int fromX; // offset: 0x70
  3322.     int fromY; // offset: 0x74
  3323.     int fromAlignOrg; // offset: 0x78
  3324.     int fromAlignScreen; // offset: 0x7C
  3325.     int moveStartTime; // offset: 0x80
  3326.     int moveTime; // offset: 0x84
  3327.     int time; // offset: 0x88
  3328.     int duration; // offset: 0x8C
  3329.     int value; // offset: 0x90
  3330.     unsigned int text; // offset: 0x94
  3331.     int sort; // offset: 0x98
  3332.     int glowColor_rgba; // offset: 0x9C
  3333.     int fxBirthTime; // offset: 0xA0
  3334.     int fxLetterTime; // offset: 0xA4
  3335.     int fxDecayStartTime; // offset: 0xA8
  3336.     int fxDecayDuration; // offset: 0xAC
  3337.     int soundID; // offset: 0xB0
  3338.     unsigned int flags; // offset: 0xB4
  3339. }
  3340.  
  3341. // size: 66008
  3342. struct MLGSpectatorClientInfo {
  3343.     int teamMemberIndex; // offset: 0x0
  3344.     int damageDone; // offset: 0x4
  3345.     int killstreakPoints; // offset: 0x8
  3346.     int killstreakIndexes_0; // offset: 0xC
  3347.     int killstreakIndexes_1; // offset: 0x10
  3348.     int killstreakIndexes_2; // offset: 0x14
  3349.     int killstreakIndexes_3; // offset: 0x18
  3350.     int killstreakAvailability_0; // offset: 0x1C
  3351.     int killstreakAvailability_1; // offset: 0x20
  3352.     int killstreakAvailability_2; // offset: 0x24
  3353.     int killstreakAvailability_3; // offset: 0x28
  3354.     int killstreakCosts_0; // offset: 0x2C
  3355.     int killstreakCosts_1; // offset: 0x30
  3356.     int killstreakCosts_2; // offset: 0x34
  3357.     int killstreakCosts_3; // offset: 0x38
  3358.     int inClipAmmo_0_0; // offset: 0x3C
  3359.     int inClipAmmo_0_1; // offset: 0x40
  3360.     int inClipAmmo_1_0; // offset: 0x44
  3361.     int inClipAmmo_1_1; // offset: 0x48
  3362.     int outClipAmmo_0; // offset: 0x4C
  3363.     int outClipAmmo_1; // offset: 0x50
  3364.     int powerPrimaryAmmo; // offset: 0x54
  3365.     int powerPrimaryMaxAmmo; // offset: 0x58
  3366.     int powerSecondaryAmmo; // offset: 0x5C
  3367.     int powerSecondaryMaxAmmo; // offset: 0x60
  3368.     int currentWeaponUsed; // offset: 0x64
  3369.     int powerPrimaryProgress; // offset: 0x68
  3370.     int powerSecondaryProgress; // offset: 0x6C
  3371.     int nextKillstreakCost; // offset: 0x70
  3372.     int consecutiveKills; // offset: 0x74
  3373.     int superMeterProgress; // offset: 0x78
  3374.     int dominationPoint; // offset: 0x7C
  3375.     unsigned char isGametypeVIP; // offset: 0x80
  3376.     unsigned char isSpecialActive; // offset: 0x81
  3377.     unsigned char isBeingRevived; // offset: 0x82
  3378.     unsigned short weaponHandles_0; // offset: 0x86
  3379.     unsigned short weaponHandles_1; // offset: 0x88
  3380.     int loadoutIndices_0; // offset: 0x8C
  3381.     int loadoutIndices_1; // offset: 0x90
  3382.     int loadoutIndices_2; // offset: 0x94
  3383.     int loadoutIndices_3; // offset: 0x98
  3384.     int loadoutIndices_4; // offset: 0x9C
  3385.     int loadoutIndices_5; // offset: 0xA0
  3386.     int loadoutIndices_6; // offset: 0xA4
  3387.     int loadoutIndices_7; // offset: 0xA8
  3388.     int loadoutIndices_8; // offset: 0xAC
  3389.     int loadoutIndices_9; // offset: 0xB0
  3390.     int loadoutIndices_10; // offset: 0xB4
  3391.     int loadoutIndices_11; // offset: 0xB8
  3392.     int loadoutIndices_12; // offset: 0xBC
  3393.     int loadoutIndices_13; // offset: 0xC0
  3394.     int loadoutIndices_14; // offset: 0xC4
  3395.     int loadoutIndices_15; // offset: 0xC8
  3396.     unsigned char extraPower_0; // offset: 0xCC
  3397.     unsigned char extraPower_1; // offset: 0xCD
  3398.     int locationSelectorCursor_v_0; // offset: 0xD0
  3399.     int locationSelectorCursor_v_1; // offset: 0xD4
  3400.     int locationSelectorAngle; // offset: 0xD8
  3401.     int locationSelectorInputs_0_v_0; // offset: 0xDC
  3402.     int locationSelectorInputs_0_v_1; // offset: 0xE0
  3403.     int locationSelectorInputs_1_v_0; // offset: 0xE4
  3404.     int locationSelectorInputs_1_v_1; // offset: 0xE8
  3405.     int locationSelectorInputs_2_v_0; // offset: 0xEC
  3406.     int locationSelectorInputs_2_v_1; // offset: 0xF0
  3407.     int locationSelectorInputs_3_v_0; // offset: 0xF4
  3408.     int locationSelectorInputs_3_v_1; // offset: 0xF8
  3409.     int locationSelectorAngles_0; // offset: 0xFC
  3410.     int locationSelectorAngles_1; // offset: 0x100
  3411.     int locationSelectorAngles_2; // offset: 0x104
  3412.     int locationSelectorAngles_3; // offset: 0x108
  3413.     int locationSelectorInputTimes_0; // offset: 0x10C
  3414.     int locationSelectorInputTimes_1; // offset: 0x110
  3415.     int locationSelectorInputTimes_2; // offset: 0x114
  3416.     int locationSelectorInputTimes_3; // offset: 0x118
  3417.     int locationSelectorNumInputs; // offset: 0x11C
  3418.     int clientViewAngles_v_0; // offset: 0x120
  3419.     int clientViewAngles_v_1; // offset: 0x124
  3420.     unsigned char clientFoV; // offset: 0x128
  3421.     unsigned char cameraTypeCodcaster; // offset: 0x129
  3422.     int cameraAerialFocusedClient; // offset: 0x12C
  3423.     int commonStatsInfo_maxConsecutiveKills; // offset: 0x130
  3424.     int commonStatsInfo_accuracy; // offset: 0x134
  3425.     int commonStatsInfo_nonTradedKills; // offset: 0x138
  3426.     int commonStatsInfo_tradedDeaths; // offset: 0x13C
  3427.     int commonStatsInfo_highestMultikill; // offset: 0x140
  3428.     unsigned int gameModeStatsValues_0; // offset: 0x144
  3429.     unsigned int gameModeStatsValues_1; // offset: 0x148
  3430.     unsigned int gameModeStatsValues_2; // offset: 0x14C
  3431.     unsigned int gameModeStatsValues_3; // offset: 0x150
  3432.     unsigned int gameModeStatsValues_4; // offset: 0x154
  3433.     unsigned int gameModeStatsValues_5; // offset: 0x158
  3434.     unsigned int gameModeStatsValues_6; // offset: 0x15C
  3435.     unsigned int gameModeStatsValues_7; // offset: 0x160
  3436.     int gameModeStatsInfo_hardPointStatsInfo_objectiveKills; // offset: 0x164
  3437.     int gameModeStatsInfo_hardPointStatsInfo_averageHillTime; // offset: 0x168
  3438.     int gameModeStatsInfo_hardPointStatsInfo_contestedHillTime; // offset: 0x16C
  3439.     int gameModeStatsInfo_hardPointStatsInfo_totalHillTime; // offset: 0x170
  3440.     int gameModeStatsInfo_sndStatsInfo_firstBloods; // offset: 0x174
  3441.     int gameModeStatsInfo_sndStatsInfo_bombPlanted; // offset: 0x178
  3442.     int gameModeStatsInfo_sndStatsInfo_bombDefused; // offset: 0x17C
  3443.     int gameModeStatsInfo_sndStatsInfo_firstDeath; // offset: 0x180
  3444.     int gameModeStatsInfo_controlStatsInfo_tiersCaptured; // offset: 0x184
  3445.     int gameModeStatsInfo_controlStatsInfo_offenseKills; // offset: 0x188
  3446.     int gameModeStatsInfo_controlStatsInfo_defenseKills; // offset: 0x18C
  3447.     int gameModeStatsInfo_gameModeSharedStatsInfo_averageKillsPerRoundOrHill; // offset: 0x194
  3448.     int gameModeStatsInfo_gameModeSharedStatsInfo_averageDamagePerRoundOrHill; // offset: 0x198
  3449.     short statusEffects_0_duration; // offset: 0x19C
  3450.     int statusEffects_0_endTime; // offset: 0x1A0
  3451.     unsigned char statusEffects_0_hasResistancePerk; // offset: 0x1A4
  3452.     short statusEffects_1_duration; // offset: 0x1A8
  3453.     int statusEffects_1_endTime; // offset: 0x1AC
  3454.     unsigned char statusEffects_1_hasResistancePerk; // offset: 0x1B0
  3455.     short statusEffects_2_duration; // offset: 0x1B4
  3456.     int statusEffects_2_endTime; // offset: 0x1B8
  3457.     unsigned char statusEffects_2_hasResistancePerk; // offset: 0x1BC
  3458.     short statusEffects_3_duration; // offset: 0x1C0
  3459.     int statusEffects_3_endTime; // offset: 0x1C4
  3460.     unsigned char statusEffects_3_hasResistancePerk; // offset: 0x1C8
  3461.     short statusEffects_4_duration; // offset: 0x1CC
  3462.     int statusEffects_4_endTime; // offset: 0x1D0
  3463.     unsigned char statusEffects_4_hasResistancePerk; // offset: 0x1D4
  3464.     short statusEffects_5_duration; // offset: 0x1D8
  3465.     int statusEffects_5_endTime; // offset: 0x1DC
  3466.     unsigned char statusEffects_5_hasResistancePerk; // offset: 0x1E0
  3467. }
  3468.  
  3469. // size: 65540
  3470. struct CalloutMarkerPingView {
  3471.     short anonymous_anon1; // offset: 0x0
  3472.     short anonymous_anon2; // offset: 0x2
  3473.     short anonymous_anon3; // offset: 0x4
  3474.     short anonymous_assetID; // offset: 0x6
  3475.     unsigned int anonymous_createdTime; // offset: 0x8
  3476.     unsigned char anonymous_owner; // offset: 0xC
  3477.     unsigned char anonymous_feedback; // offset: 0xD
  3478.     unsigned char anonymous_type; // offset: 0xE
  3479. }
  3480.  
  3481. // size: 65544
  3482. struct unk_34 {
  3483.     short entityNum; // offset: 0x2
  3484.     short hint_priority; // offset: 0x4
  3485.     unsigned short hint_displayRadius; // offset: 0x6
  3486.     unsigned short hint_useRadius; // offset: 0x8
  3487.     short hint_flags; // offset: 0xA
  3488.     unsigned char hint_displayFOV; // offset: 0xC
  3489.     unsigned char hint_useFOV; // offset: 0xD
  3490.     unsigned char hint_tag; // offset: 0xE
  3491.     unsigned char hint_hintType; // offset: 0xF
  3492. }
  3493.  
  3494. // size: 65540
  3495. struct unk_35 {
  3496.     short otherEntityNum; // offset: 0x2
  3497.     int origin_x; // offset: 0x4
  3498.     int origin_y; // offset: 0x8
  3499.     unsigned short origin_z; // offset: 0xC
  3500.     unsigned char yaw; // offset: 0xE
  3501.     unsigned short flags; // offset: 0x10
  3502.     unsigned char team; // offset: 0x12
  3503. }
  3504.  
  3505. // size: 65536
  3506. struct unk_36 {
  3507.     short otherEntityNum; // offset: 0x2
  3508.     unsigned short origin_x; // offset: 0x4
  3509.     unsigned short origin_y; // offset: 0x6
  3510.     unsigned short origin_z; // offset: 0x8
  3511.     unsigned char yaw; // offset: 0xA
  3512.     unsigned short flags; // offset: 0xC
  3513.     unsigned char team; // offset: 0xE
  3514. }
  3515.  
  3516. // size: 3
  3517. struct unk_37 {
  3518.     unsigned char menuNameIndex; // offset: 0x0
  3519.     unsigned char registrationIndex; // offset: 0x1
  3520.     unsigned char flags; // offset: 0x2
  3521. }
  3522.  
  3523. Done!
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