DigitalAmber

Alza Parrison

Jun 3rd, 2022 (edited)
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  1. Alza Parrison
  2. Age: 25
  3. Gender: Female
  4. Alignment: NG
  5. Class: 20 Battle Master Fighter
  6. Background: Folk Hero
  7. Race: Human
  8. Languages: Common, Draconic
  9. Saves: Str, con
  10.  
  11. —Proficiencies
  12. All armor/shields, simple/martial weapons, Cooking utensils, woodcarver’s tools, land vehicles,
  13.  
  14. —Skills: Acrobatics(+11), Perception(+8), animal handling(+8), survival(+8)
  15.  
  16. Hp: 204(20d10)
  17. Ac: 19(armor+shield)
  18. Prof: +6
  19. Str: 18(+4)
  20. Dex: 20(+5)
  21. Con: 18(+4)
  22. Int: 12(+1)
  23. Wis: 14(+2)
  24. Cha: 10(0)
  25. Maneuver save dc: 19
  26.  
  27. —Feat: Rustic Hospitality:
  28. -Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
  29.  
  30.  
  31.  
  32. —Class Traits
  33.  
  34. Defensive fighting style: Armor gives an extra +1 to ac
  35.  
  36. -Second wind: BA on my turn, heal for 1d10+20 once per rest
  37.  
  38. -Action surges: make an extra action, twice per rest
  39.  
  40. -Extra attack: 4 attacks whenever attacking
  41.  
  42. -Indomitable: if saving throw failed reroll and use the new roll. 3 per LR
  43.  
  44. -Know your enemy: Observe a foe for a minute. Learn if enemy is equal, superior, or inferior in one of my choice: Str, Dex, or Cons scores, AC, current hp, total class levels, fighter levels
  45.  
  46. -Relentless: Get a superiority dice at initiative if I have none.
  47.  
  48.  
  49.  
  50.  
  51. —Superiority Dice/Maneuvers
  52. -6d12 superiority dice, replenished at rests
  53. -Maneuver save dc: 19
  54.  
  55. —Maneuvers
  56. -Disarming attack: when you hit, add die to damage roll. Force str save, fail makes them drop chosen object
  57. -Evasive footwork: when moving roll die, add number to ac until still
  58. -Feinting attack: Use BA to feint on creature within five feet, my next attack on it has advantage+superiority damage
  59. -Lunging attack: 5 more feet of reach+superiority damage
  60. -Menacing attack: when hitting a creature add superiority damage, force a wis save or it is frightened till end of my next turn
  61. -Parry: reaction to damage, reduce damage by superiority+dex
  62. -Precision: add superiority to attack roll
  63. -Riposte: when melee attack misses me, make melee attack+superiority die damage as a reaction
  64. -Trip attack: when you hit add superiority to damage, make str save or go prone
  65.  
  66.  
  67. —Equipment: leather armor, longbow(20), rapier, shield,spellguard shield, Cloak of Arachidna, Defender, dungeoneers pack, handaxes(2), dungeoneers pack, shovel, iron pot, clothes, cooking utensils, 10gp
  68.  
  69. Magic items:
  70.  
  71. —-Defender
  72. -Legendary Rapier
  73. +3 on attack/damage rolls. On my first attack of a turn I can move that attacking bonus wholly or partially to my ac until the start of my next turn.
  74.  
  75. —-Cloak of Arachidna
  76. -Very rare wonderous item
  77. Gives many things: Poison resistance, climbing speed=to walking speed, can walk on vertical surfaces and ceilings handsfree, treat webs as difficult terrain/can’t be caught in them, can cast a dc web spell once per dawn
  78.  
  79. —-Spellguard Shield
  80. -Very Rare Shield
  81. Have advantage on spell saves/magical effects, incoming spell attacks have disadvantage
  82.  
  83.  
  84.  
  85. Rudimentary backstory: Alza was never alive to see the kingdom in its full unified glory. She grew up in a town just barely on one side of a border between warlords. She kept her head down when the authorities visited for tax collection and worked as a woodcarver’s apprentice to earn her keep, oftentimes climbing steep cliffs to get the choicest wood. When war broke out between warlords her village was caught in the crossfire. The invaders saw it as a resource to plunder for supplies, while the ruling tyrant wrote it off as a loss not valuable enough to defend. While villagers fled Alza stole a sword and stayed behind to buy time for the hobbled woodcarver to get out. That night ended with her facing down a great siege monster and winning by the skin of her teeth. One thing led to another, wanted posters circulated, and Alza found herself in the odd position of fighting alongside the tyrant who abandoned her village. The invading warlord is dead now, but Alza didn’t stop fighting.
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