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- local d = false
- local mouse = game.Players.LocalPlayer:GetMouse()
- local music = Instance.new("Sound")
- music.Parent = script.Parent
- music.Name = "Fucking Noob Theme"
- music.Looped = true
- music.SoundId = "rbxassetid://988859543"
- music.Playing = true
- music.Looped = true
- music.Volume = 2
- local shoot = Instance.new("Sound")
- shoot.Parent = script.Parent.Torso
- shoot.SoundId = "rbxassetid://340722848"
- local charge = Instance.new("Sound")
- charge.Parent = script.Parent.Torso
- charge.SoundId = "rbxassetid://422747271"
- script.Parent.Animate.idle.Animation1.AnimationId = "rbxassetid://1075994763"
- script.Parent.Animate.idle.Animation2.AnimationId = "rbxassetid://1076002432"
- script.Parent.Animate.walk.WalkAnim.AnimationId = "rbxassetid://1076010149"
- script.Parent.Animate.jump.JumpAnim.AnimationId = "rbxassetid://1076016226"
- script.Parent.Humanoid.WalkSpeed = 25
- script.Parent.Humanoid.JumpPower = 70
- script.Parent.Humanoid.MaxHealth = 155000
- script.Parent.Humanoid.Health = script.Parent.Humanoid.MaxHealth
- local HeadMesh = Instance.new("SpecialMesh")
- HeadMesh.Parent = script.Parent["Head"]
- HeadMesh.MeshId = "rbxassetid://936617034"
- HeadMesh.TextureId = "rbxassetid://936617883"
- HeadMesh.Scale = Vector3.new(1.2,1.2,1.2)
- HeadMesh.Offset = Vector3.new(0,.2,0)
- local HeadParticles = Instance.new("ParticleEmitter")
- HeadParticles.Parent = script.Parent["Torso"]
- HeadParticles.Texture = "http://www.roblox.com/asset/?id=243664672"
- HeadParticles.Transparency = NumberSequence.new(.5,1)
- HeadParticles.Color = ColorSequence.new(Color3.new(40,0,40))
- HeadParticles.Rate = 9999
- HeadParticles.SpreadAngle = Vector2.new(200,200)
- HeadParticles.Speed = NumberRange.new(3)
- HeadParticles.Lifetime = NumberRange.new(1)
- local LArmMesh = Instance.new("SpecialMesh")
- LArmMesh.Parent = script.Parent["Left Arm"]
- LArmMesh.MeshId = "rbxassetid://27111419"
- LArmMesh.TextureId = "http://www.roblox.com/asset/?id=160413257"
- LArmMesh.Scale = Vector3.new(1,1,1)
- LArmMesh.Offset = Vector3.new(0,0,0)
- local RArmMesh = Instance.new("SpecialMesh")
- RArmMesh.Parent = script.Parent["Right Arm"]
- RArmMesh.MeshId = "rbxassetid://27120597"
- RArmMesh.TextureId = "http://www.roblox.com/asset/?id=257526039"
- RArmMesh.Scale = Vector3.new(1.05,1.05,1.05)
- RArmMesh.Offset = Vector3.new(0,0,0)
- local LLegMesh = Instance.new("SpecialMesh")
- LLegMesh.Parent = script.Parent["Left Leg"]
- LLegMesh.MeshId = "rbxassetid://27120565"
- LLegMesh.TextureId = "http://www.roblox.com/asset/?id=257526039"
- LLegMesh.Scale = Vector3.new(1,1,1)
- LLegMesh.Offset = Vector3.new(0,0,0)
- local RLegMesh = Instance.new("SpecialMesh")
- RLegMesh.Parent = script.Parent["Right Leg"]
- RLegMesh.MeshId = "rbxassetid://27111882"
- RLegMesh.TextureId = "http://www.roblox.com/asset/?id=160413257"
- RLegMesh.Scale = Vector3.new(1.05,1.05,1.05)
- RLegMesh.Offset = Vector3.new(0,0,0)
- local TMesh = Instance.new("SpecialMesh")
- TMesh.Parent = script.Parent["Torso"]
- TMesh.MeshId = "rbxassetid://27111894"
- TMesh.TextureId = "http://www.roblox.com/asset/?id=160413257"
- TMesh.Scale = Vector3.new(1.05,1.05,1.05)
- TMesh.Offset = Vector3.new(0,0,0)
- function dmg(hit)
- local h = hit.Parent:findFirstChild("Humanoid")
- if h ~= nil and hit.Parent ~= script.Parent then
- h.Health = h.Health - 5
- end
- end
- function DarkBullet()
- if d == false then
- shoot:play()
- local db = Instance.new("Part")
- db.Parent = script.Parent
- db.Name = "Dark ball"
- db.CanCollide = false
- db.BrickColor = BrickColor.new('Really black')
- db.Shape = Enum.PartType.Ball
- db.Size = Vector3.new(1,1,1)
- db.Material = Enum.Material.Granite
- db.CFrame = script.Parent.HumanoidRootPart.CFrame
- db.Velocity = db.CFrame.lookVector *1000
- db.Touched:connect(dmg)
- end
- end
- function SuperDark()
- if d == false then
- shoot:play()
- local db = Instance.new("Part")
- db.Parent = script.Parent
- db.Name = "Super Dark ball"
- db.CanCollide = false
- db.BrickColor = BrickColor.new('Really black')
- db.Shape = Enum.PartType.Ball
- db.Size = Vector3.new(3,3,3)
- db.Material = Enum.Material.Granite
- db.CFrame = script.Parent.HumanoidRootPart.CFrame
- db.Velocity = db.CFrame.lookVector *500
- db.Touched:connect(dmg)
- end
- end
- function charge_character()
- if d == false then
- d = true
- script.Parent.Torso.CFrame = script.Parent.Torso.CFrame + Vector3.new(0,10,0)
- script.Parent.Torso.Anchored = true
- charge:play()
- local wave = Instance.new("Part")
- wave.Parent = script.Parent
- wave.Name = "Charge Wave"
- wave.Anchored = true
- wave.CanCollide = false
- wave.Material = Enum.Material.Neon
- wave.Transparency = .7
- wave.Shape = Enum.PartType.Ball
- wave.Size = Vector3.new(2,2,2)
- wave.CFrame = script.Parent.Torso.CFrame
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.1)
- wave.Transparency = .8
- wait(.1)
- wave.Transparency = .9
- wait(.1)
- wave.Parent = nil
- wait(.5)
- charge:play()
- local wave = Instance.new("Part")
- wave.Parent = script.Parent
- wave.Name = "Charge Wave"
- wave.Anchored = true
- wave.CanCollide = false
- wave.Material = Enum.Material.Neon
- wave.Transparency = .7
- wave.Shape = Enum.PartType.Ball
- wave.Size = Vector3.new(2,2,2)
- wave.CFrame = script.Parent.Torso.CFrame
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.1)
- wave.Transparency = .8
- wait(.1)
- wave.Transparency = .9
- wait(.1)
- wave.Parent = nil
- wait(.5)
- charge:play()
- local wave = Instance.new("Part")
- wave.Parent = script.Parent
- wave.Name = "Charge Wave"
- wave.Anchored = true
- wave.CanCollide = false
- wave.Material = Enum.Material.Neon
- wave.Transparency = .7
- wave.Shape = Enum.PartType.Ball
- wave.Size = Vector3.new(2,2,2)
- wave.CFrame = script.Parent.Torso.CFrame
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.01)
- wave.Size = wave.Size + Vector3.new(.1,.1,.1)
- wait(.1)
- wave.Transparency = .8
- wait(.1)
- wave.Transparency = .9
- wait(.1)
- wave.Parent = nil
- wait(1)
- script.Parent.Torso.Anchored = false
- script.Parent.Humanoid.MaxHealth = script.Parent.Humanoid.MaxHealth + 1000
- script.Parent.Humanoid.Health = script.Parent.Humanoid.MaxHealth
- d = false
- end
- end
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "e" then -- Change this to any Keys but I reccomand leaving it as [F] key.
- DarkBullet()
- end
- if key == "q" then
- SuperDark()
- end
- if key == "r" then
- charge_character()
- end
- end)
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