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ZKiller

Dark Script Beta [ROBLOX]

Sep 29th, 2017
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  1. local d = false
  2. local mouse = game.Players.LocalPlayer:GetMouse()
  3. local music = Instance.new("Sound")
  4. music.Parent = script.Parent
  5. music.Name = "Fucking Noob Theme"
  6. music.Looped = true
  7. music.SoundId = "rbxassetid://988859543"
  8. music.Playing = true
  9. music.Looped = true
  10. music.Volume = 2
  11.  
  12. local shoot = Instance.new("Sound")
  13. shoot.Parent = script.Parent.Torso
  14. shoot.SoundId = "rbxassetid://340722848"
  15.  
  16. local charge = Instance.new("Sound")
  17. charge.Parent = script.Parent.Torso
  18. charge.SoundId = "rbxassetid://422747271"
  19.  
  20. script.Parent.Animate.idle.Animation1.AnimationId = "rbxassetid://1075994763"
  21. script.Parent.Animate.idle.Animation2.AnimationId = "rbxassetid://1076002432"
  22. script.Parent.Animate.walk.WalkAnim.AnimationId = "rbxassetid://1076010149"
  23. script.Parent.Animate.jump.JumpAnim.AnimationId = "rbxassetid://1076016226"
  24.  
  25. script.Parent.Humanoid.WalkSpeed = 25
  26. script.Parent.Humanoid.JumpPower = 70
  27. script.Parent.Humanoid.MaxHealth = 155000
  28. script.Parent.Humanoid.Health = script.Parent.Humanoid.MaxHealth
  29.  
  30. local HeadMesh = Instance.new("SpecialMesh")
  31. HeadMesh.Parent = script.Parent["Head"]
  32. HeadMesh.MeshId = "rbxassetid://936617034"
  33. HeadMesh.TextureId = "rbxassetid://936617883"
  34. HeadMesh.Scale = Vector3.new(1.2,1.2,1.2)
  35. HeadMesh.Offset = Vector3.new(0,.2,0)
  36. local HeadParticles = Instance.new("ParticleEmitter")
  37. HeadParticles.Parent = script.Parent["Torso"]
  38. HeadParticles.Texture = "http://www.roblox.com/asset/?id=243664672"
  39. HeadParticles.Transparency = NumberSequence.new(.5,1)
  40. HeadParticles.Color = ColorSequence.new(Color3.new(40,0,40))
  41. HeadParticles.Rate = 9999
  42. HeadParticles.SpreadAngle = Vector2.new(200,200)
  43. HeadParticles.Speed = NumberRange.new(3)
  44. HeadParticles.Lifetime = NumberRange.new(1)
  45.  
  46. local LArmMesh = Instance.new("SpecialMesh")
  47. LArmMesh.Parent = script.Parent["Left Arm"]
  48. LArmMesh.MeshId = "rbxassetid://27111419"
  49. LArmMesh.TextureId = "http://www.roblox.com/asset/?id=160413257"
  50. LArmMesh.Scale = Vector3.new(1,1,1)
  51. LArmMesh.Offset = Vector3.new(0,0,0)
  52.  
  53. local RArmMesh = Instance.new("SpecialMesh")
  54. RArmMesh.Parent = script.Parent["Right Arm"]
  55. RArmMesh.MeshId = "rbxassetid://27120597"
  56. RArmMesh.TextureId = "http://www.roblox.com/asset/?id=257526039"
  57. RArmMesh.Scale = Vector3.new(1.05,1.05,1.05)
  58. RArmMesh.Offset = Vector3.new(0,0,0)
  59.  
  60. local LLegMesh = Instance.new("SpecialMesh")
  61. LLegMesh.Parent = script.Parent["Left Leg"]
  62. LLegMesh.MeshId = "rbxassetid://27120565"
  63. LLegMesh.TextureId = "http://www.roblox.com/asset/?id=257526039"
  64. LLegMesh.Scale = Vector3.new(1,1,1)
  65. LLegMesh.Offset = Vector3.new(0,0,0)
  66.  
  67. local RLegMesh = Instance.new("SpecialMesh")
  68. RLegMesh.Parent = script.Parent["Right Leg"]
  69. RLegMesh.MeshId = "rbxassetid://27111882"
  70. RLegMesh.TextureId = "http://www.roblox.com/asset/?id=160413257"
  71. RLegMesh.Scale = Vector3.new(1.05,1.05,1.05)
  72. RLegMesh.Offset = Vector3.new(0,0,0)
  73.  
  74. local TMesh = Instance.new("SpecialMesh")
  75. TMesh.Parent = script.Parent["Torso"]
  76. TMesh.MeshId = "rbxassetid://27111894"
  77. TMesh.TextureId = "http://www.roblox.com/asset/?id=160413257"
  78. TMesh.Scale = Vector3.new(1.05,1.05,1.05)
  79. TMesh.Offset = Vector3.new(0,0,0)
  80.  
  81. function dmg(hit)
  82. local h = hit.Parent:findFirstChild("Humanoid")
  83. if h ~= nil and hit.Parent ~= script.Parent then
  84. h.Health = h.Health - 5
  85. end
  86. end
  87. function DarkBullet()
  88. if d == false then
  89. shoot:play()
  90. local db = Instance.new("Part")
  91. db.Parent = script.Parent
  92. db.Name = "Dark ball"
  93. db.CanCollide = false
  94. db.BrickColor = BrickColor.new('Really black')
  95. db.Shape = Enum.PartType.Ball
  96. db.Size = Vector3.new(1,1,1)
  97. db.Material = Enum.Material.Granite
  98. db.CFrame = script.Parent.HumanoidRootPart.CFrame
  99. db.Velocity = db.CFrame.lookVector *1000
  100. db.Touched:connect(dmg)
  101. end
  102. end
  103. function SuperDark()
  104. if d == false then
  105. shoot:play()
  106. local db = Instance.new("Part")
  107. db.Parent = script.Parent
  108. db.Name = "Super Dark ball"
  109. db.CanCollide = false
  110. db.BrickColor = BrickColor.new('Really black')
  111. db.Shape = Enum.PartType.Ball
  112. db.Size = Vector3.new(3,3,3)
  113. db.Material = Enum.Material.Granite
  114. db.CFrame = script.Parent.HumanoidRootPart.CFrame
  115. db.Velocity = db.CFrame.lookVector *500
  116. db.Touched:connect(dmg)
  117. end
  118. end
  119. function charge_character()
  120. if d == false then
  121. d = true
  122. script.Parent.Torso.CFrame = script.Parent.Torso.CFrame + Vector3.new(0,10,0)
  123. script.Parent.Torso.Anchored = true
  124. charge:play()
  125. local wave = Instance.new("Part")
  126. wave.Parent = script.Parent
  127. wave.Name = "Charge Wave"
  128. wave.Anchored = true
  129. wave.CanCollide = false
  130. wave.Material = Enum.Material.Neon
  131. wave.Transparency = .7
  132. wave.Shape = Enum.PartType.Ball
  133. wave.Size = Vector3.new(2,2,2)
  134. wave.CFrame = script.Parent.Torso.CFrame
  135. wait(.01)
  136. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  137. wait(.01)
  138. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  139. wait(.01)
  140. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  141. wait(.01)
  142. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  143. wait(.01)
  144. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  145. wait(.01)
  146. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  147. wait(.01)
  148. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  149. wait(.01)
  150. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  151. wait(.01)
  152. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  153. wait(.01)
  154. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  155. wait(.01)
  156. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  157. wait(.01)
  158. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  159. wait(.01)
  160. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  161. wait(.01)
  162. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  163. wait(.01)
  164. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  165. wait(.01)
  166. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  167. wait(.01)
  168. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  169. wait(.01)
  170. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  171. wait(.01)
  172. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  173. wait(.01)
  174. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  175. wait(.01)
  176. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  177. wait(.01)
  178. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  179. wait(.01)
  180. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  181. wait(.01)
  182. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  183. wait(.01)
  184. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  185. wait(.01)
  186. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  187. wait(.01)
  188. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  189. wait(.01)
  190. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  191. wait(.01)
  192. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  193. wait(.01)
  194. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  195. wait(.01)
  196. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  197. wait(.01)
  198. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  199. wait(.01)
  200. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  201. wait(.01)
  202. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  203. wait(.01)
  204. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  205. wait(.01)
  206. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  207. wait(.01)
  208. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  209. wait(.01)
  210. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  211. wait(.01)
  212. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  213. wait(.01)
  214. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  215. wait(.01)
  216. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  217. wait(.01)
  218. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  219. wait(.01)
  220. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  221. wait(.01)
  222. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  223. wait(.01)
  224. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  225. wait(.01)
  226. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  227. wait(.01)
  228. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  229. wait(.01)
  230. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  231. wait(.01)
  232. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  233. wait(.01)
  234. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  235. wait(.01)
  236. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  237. wait(.01)
  238. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  239. wait(.01)
  240. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  241. wait(.01)
  242. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  243. wait(.01)
  244. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  245. wait(.01)
  246. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  247. wait(.01)
  248. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  249. wait(.01)
  250. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  251. wait(.01)
  252. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  253. wait(.01)
  254. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  255. wait(.01)
  256. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  257. wait(.01)
  258. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  259. wait(.01)
  260. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  261. wait(.01)
  262. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  263. wait(.01)
  264. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  265. wait(.01)
  266. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  267. wait(.01)
  268. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  269. wait(.01)
  270. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  271. wait(.01)
  272. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  273. wait(.01)
  274. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  275. wait(.1)
  276. wave.Transparency = .8
  277. wait(.1)
  278. wave.Transparency = .9
  279. wait(.1)
  280. wave.Parent = nil
  281. wait(.5)
  282. charge:play()
  283. local wave = Instance.new("Part")
  284. wave.Parent = script.Parent
  285. wave.Name = "Charge Wave"
  286. wave.Anchored = true
  287. wave.CanCollide = false
  288. wave.Material = Enum.Material.Neon
  289. wave.Transparency = .7
  290. wave.Shape = Enum.PartType.Ball
  291. wave.Size = Vector3.new(2,2,2)
  292. wave.CFrame = script.Parent.Torso.CFrame
  293. wait(.01)
  294. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  295. wait(.01)
  296. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  297. wait(.01)
  298. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  299. wait(.01)
  300. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  301. wait(.01)
  302. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  303. wait(.01)
  304. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  305. wait(.01)
  306. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  307. wait(.01)
  308. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  309. wait(.01)
  310. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  311. wait(.01)
  312. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  313. wait(.01)
  314. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  315. wait(.01)
  316. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  317. wait(.01)
  318. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  319. wait(.01)
  320. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  321. wait(.01)
  322. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  323. wait(.01)
  324. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  325. wait(.01)
  326. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  327. wait(.01)
  328. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  329. wait(.01)
  330. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  331. wait(.01)
  332. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  333. wait(.01)
  334. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  335. wait(.01)
  336. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  337. wait(.01)
  338. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  339. wait(.01)
  340. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  341. wait(.01)
  342. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  343. wait(.01)
  344. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  345. wait(.01)
  346. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  347. wait(.01)
  348. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  349. wait(.01)
  350. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  351. wait(.01)
  352. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  353. wait(.01)
  354. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  355. wait(.01)
  356. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  357. wait(.01)
  358. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  359. wait(.01)
  360. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  361. wait(.01)
  362. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  363. wait(.01)
  364. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  365. wait(.01)
  366. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  367. wait(.01)
  368. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  369. wait(.01)
  370. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  371. wait(.01)
  372. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  373. wait(.01)
  374. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  375. wait(.01)
  376. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  377. wait(.01)
  378. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  379. wait(.01)
  380. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  381. wait(.01)
  382. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  383. wait(.01)
  384. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  385. wait(.01)
  386. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  387. wait(.01)
  388. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  389. wait(.01)
  390. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  391. wait(.01)
  392. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  393. wait(.01)
  394. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  395. wait(.01)
  396. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  397. wait(.01)
  398. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  399. wait(.01)
  400. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  401. wait(.01)
  402. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  403. wait(.01)
  404. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  405. wait(.01)
  406. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  407. wait(.01)
  408. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  409. wait(.01)
  410. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  411. wait(.01)
  412. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  413. wait(.01)
  414. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  415. wait(.01)
  416. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  417. wait(.01)
  418. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  419. wait(.01)
  420. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  421. wait(.01)
  422. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  423. wait(.01)
  424. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  425. wait(.01)
  426. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  427. wait(.01)
  428. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  429. wait(.01)
  430. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  431. wait(.01)
  432. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  433. wait(.1)
  434. wave.Transparency = .8
  435. wait(.1)
  436. wave.Transparency = .9
  437. wait(.1)
  438. wave.Parent = nil
  439. wait(.5)
  440. charge:play()
  441. local wave = Instance.new("Part")
  442. wave.Parent = script.Parent
  443. wave.Name = "Charge Wave"
  444. wave.Anchored = true
  445. wave.CanCollide = false
  446. wave.Material = Enum.Material.Neon
  447. wave.Transparency = .7
  448. wave.Shape = Enum.PartType.Ball
  449. wave.Size = Vector3.new(2,2,2)
  450. wave.CFrame = script.Parent.Torso.CFrame
  451. wait(.01)
  452. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  453. wait(.01)
  454. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  455. wait(.01)
  456. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  457. wait(.01)
  458. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  459. wait(.01)
  460. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  461. wait(.01)
  462. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  463. wait(.01)
  464. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  465. wait(.01)
  466. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  467. wait(.01)
  468. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  469. wait(.01)
  470. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  471. wait(.01)
  472. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  473. wait(.01)
  474. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  475. wait(.01)
  476. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  477. wait(.01)
  478. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  479. wait(.01)
  480. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  481. wait(.01)
  482. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  483. wait(.01)
  484. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  485. wait(.01)
  486. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  487. wait(.01)
  488. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  489. wait(.01)
  490. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  491. wait(.01)
  492. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  493. wait(.01)
  494. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  495. wait(.01)
  496. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  497. wait(.01)
  498. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  499. wait(.01)
  500. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  501. wait(.01)
  502. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  503. wait(.01)
  504. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  505. wait(.01)
  506. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  507. wait(.01)
  508. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  509. wait(.01)
  510. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  511. wait(.01)
  512. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  513. wait(.01)
  514. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  515. wait(.01)
  516. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  517. wait(.01)
  518. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  519. wait(.01)
  520. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  521. wait(.01)
  522. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  523. wait(.01)
  524. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  525. wait(.01)
  526. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  527. wait(.01)
  528. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  529. wait(.01)
  530. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  531. wait(.01)
  532. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  533. wait(.01)
  534. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  535. wait(.01)
  536. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  537. wait(.01)
  538. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  539. wait(.01)
  540. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  541. wait(.01)
  542. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  543. wait(.01)
  544. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  545. wait(.01)
  546. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  547. wait(.01)
  548. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  549. wait(.01)
  550. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  551. wait(.01)
  552. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  553. wait(.01)
  554. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  555. wait(.01)
  556. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  557. wait(.01)
  558. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  559. wait(.01)
  560. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  561. wait(.01)
  562. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  563. wait(.01)
  564. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  565. wait(.01)
  566. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  567. wait(.01)
  568. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  569. wait(.01)
  570. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  571. wait(.01)
  572. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  573. wait(.01)
  574. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  575. wait(.01)
  576. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  577. wait(.01)
  578. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  579. wait(.01)
  580. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  581. wait(.01)
  582. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  583. wait(.01)
  584. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  585. wait(.01)
  586. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  587. wait(.01)
  588. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  589. wait(.01)
  590. wave.Size = wave.Size + Vector3.new(.1,.1,.1)
  591. wait(.1)
  592. wave.Transparency = .8
  593. wait(.1)
  594. wave.Transparency = .9
  595. wait(.1)
  596. wave.Parent = nil
  597. wait(1)
  598. script.Parent.Torso.Anchored = false
  599. script.Parent.Humanoid.MaxHealth = script.Parent.Humanoid.MaxHealth + 1000
  600. script.Parent.Humanoid.Health = script.Parent.Humanoid.MaxHealth
  601. d = false
  602. end
  603. end
  604. mouse.KeyDown:connect(function(key)
  605. key = key:lower()
  606. if key == "e" then -- Change this to any Keys but I reccomand leaving it as [F] key.
  607. DarkBullet()
  608. end
  609. if key == "q" then
  610. SuperDark()
  611. end
  612. if key == "r" then
  613. charge_character()
  614. end
  615. end)
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