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firasj082

Critical mass script

May 14th, 2018
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  1. local p = game.Players.LocalPlayer
  2. local char = p.Character
  3. local mouse = p:GetMouse()
  4. local larm = char["Left Arm"]
  5. local rarm = char["Right Arm"]
  6. local lleg = char["Left Leg"]
  7. local rleg = char["Right Leg"]
  8. local hed = char.Head
  9. local torso = char.Torso
  10. local hum = char.Humanoid
  11. local cam = game.Workspace.CurrentCamera
  12. local root = char.HumanoidRootPart
  13. local deb = false
  14. local shot = 0
  15. local l = game:GetService("Lighting")
  16. local rs = game:GetService("RunService").RenderStepped
  17. local stanceToggle = "Normal"
  18. local rad = math.rad
  19. local GroundShake = false
  20. local GroundShake2 = false
  21. math.randomseed(os.time())
  22. hum.WalkSpeed = 5
  23. char.Health:Destroy()
  24. hum.MaxHealth = math.huge
  25. wait(0.1)
  26. hum.Health = math.huge
  27. ----------------------------------------------------
  28. Debounces = {
  29. on = false;
  30. ks = false;
  31. CanAttack = true;
  32. CanJoke = true;
  33. NoIdl = false;
  34. Slashing = false;
  35. Slashed = false;
  36. Grabbing = false;
  37. Grabbed = false;
  38. }
  39. local Touche = {char.Name, }
  40. ----------------------------------------------------
  41. function lerp(a, b, t) -- Linear interpolation
  42. return a + (b - a)*t
  43. end
  44.  
  45. function slerp(a, b, t) --Spherical interpolation
  46. dot = a:Dot(b)
  47. if dot > 0.99999 or dot < -0.99999 then
  48. return t <= 0.5 and a or b
  49. else
  50. r = math.acos(dot)
  51. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  52. end
  53. end
  54.  
  55. function matrixInterpolate(a, b, t)
  56. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  57. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  58. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  59. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  60. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  61. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  62. local t = v1:Dot(v2)
  63. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  64. return CFrame.new()
  65. end
  66. return CFrame.new(
  67. v0.x, v0.y, v0.z,
  68. v1.x, v1.y, v1.z,
  69. v2.x, v2.y, v2.z,
  70. v3.x, v3.y, v3.z)
  71. end
  72. ----------------------------------------------------
  73. function genWeld(a,b)
  74. local w = Instance.new("Weld",a)
  75. w.Part0 = a
  76. w.Part1 = b
  77. return w
  78. end
  79. function weld(a, b)
  80. local weld = Instance.new("Weld")
  81. weld.Name = "W"
  82. weld.Part0 = a
  83. weld.Part1 = b
  84. weld.C0 = a.CFrame:inverse() * b.CFrame
  85. weld.Parent = a
  86. return weld;
  87. end
  88. ----------------------------------------------------
  89. function Lerp(c1,c2,al)
  90. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  91. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  92. for i,v in pairs(com1) do
  93. com1[i] = v+(com2[i]-v)*al
  94. end
  95. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  96. end
  97. ----------------------------------------------------
  98. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  99. local wld = Instance.new("Weld", wp1)
  100. wld.Part0 = wp0
  101. wld.Part1 = wp1
  102. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  103. end
  104. ----------------------------------------------------
  105. for i,v in pairs(char:children()) do
  106. if v:IsA("Hat") then
  107. v:Destroy()
  108. end
  109. end
  110. for i,v in pairs(hed:children()) do
  111. if v:IsA("Sound") then
  112. v:Destroy()
  113. end
  114. end
  115. ----------------------------------------------------
  116. function HasntTouched(plrname)
  117. local ret = true
  118. for _, v in pairs(Touche) do
  119. if v == plrname then
  120. ret = false
  121. end
  122. end
  123. return ret
  124. end
  125. ----------------------------------------------------
  126. larm.Size = larm.Size * 2
  127. rarm.Size = rarm.Size * 2
  128. lleg.Size = lleg.Size * 2
  129. rleg.Size = rleg.Size * 2
  130. torso.Size = torso.Size * 2
  131. hed.Size = hed.Size * 2
  132. root.Size = root.Size * 2
  133. ----------------------------------------------------
  134. newWeld(torso, larm, -1.5, 0.5, 0)
  135. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  136. newWeld(torso, rarm, 1.5, 0.5, 0)
  137. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  138. newWeld(torso, hed, 0, 1.5, 0)
  139. newWeld(torso, lleg, -0.5, -1, 0)
  140. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  141. newWeld(torso, rleg, 0.5, -1, 0)
  142. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  143. newWeld(root, torso, 0, -1, 0)
  144. torso.Weld.C1 = CFrame.new(0, -1, 0)
  145. ----------------------------------------------------
  146. z = Instance.new("Sound", char)
  147. z.SoundId = "rbxassetid://511077154"--511077154
  148. z.Looped = true
  149. z.Pitch = 1
  150. z.Volume = 5
  151. wait(.01)
  152. z:Play()
  153. ----------------------------------------------------
  154.  
  155.  
  156. p:ClearCharacterAppearance()
  157. wait(0.1)
  158. p.Character.Head.BrickColor = BrickColor.new("Really black")
  159. p.Character.Torso.BrickColor = BrickColor.new("Really black")
  160. p.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
  161. p.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
  162. p.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
  163. p.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
  164.  
  165.  
  166. p.Character.Head.Material = "Ice"
  167. p.Character.Torso.Material = "Ice"
  168. p.Character["Right Arm"].Material = "Ice"
  169. p.Character["Right Leg"].Material = "Ice"
  170. p.Character["Left Leg"].Material = "Ice"
  171. p.Character["Left Arm"].Material = "Ice"
  172.  
  173.  
  174.  
  175.  
  176.  
  177. local m = Instance.new("Model")
  178. m.Name = "JackoAxe"
  179. p1 = Instance.new("Part", m)
  180. p1.BrickColor = BrickColor.new("Royal purple")
  181. p1.Material = "Neon"
  182. p1.FormFactor = Enum.FormFactor.Custom
  183. p1.Size = Vector3.new(1, 0.600000024, 1.5)
  184. p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
  185. p1.CanCollide = false
  186. p1.Locked = true
  187. p1.Elasticity = 0
  188. p1.BottomSurface = Enum.SurfaceType.Smooth
  189. p1.TopSurface = Enum.SurfaceType.Smooth
  190. b1 = Instance.new("SpecialMesh", p1)
  191. b1.MeshType = Enum.MeshType.Wedge
  192. b1.Name = "Mesh"
  193. b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  194. p2 = Instance.new("Part", m)
  195. p2.BrickColor = BrickColor.new("Really black")
  196. p2.FormFactor = Enum.FormFactor.Custom
  197. p2.Size = Vector3.new(1, 2.9000001, 1)
  198. p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
  199. p2.CanCollide = false
  200. p2.Locked = true
  201. p2.Elasticity = 0
  202. p2.BottomSurface = Enum.SurfaceType.Smooth
  203. p2.TopSurface = Enum.SurfaceType.Smooth
  204. b2 = Instance.new("BlockMesh", p2)
  205. b2.Name = "Mesh"
  206. b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  207. p3 = Instance.new("Part", m)
  208. p3.BrickColor = BrickColor.new("Royal purple")
  209. p3.Material = "Neon"
  210. p3.FormFactor = Enum.FormFactor.Custom
  211. p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
  212. p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
  213. p3.CanCollide = false
  214. p3.Locked = true
  215. p3.Elasticity = 0
  216. p3.BottomSurface = Enum.SurfaceType.Smooth
  217. p3.TopSurface = Enum.SurfaceType.Smooth
  218. b3 = Instance.new("SpecialMesh", p3)
  219. b3.MeshType = Enum.MeshType.Wedge
  220. b3.Name = "Mesh"
  221. b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  222. p4 = Instance.new("Part", m)
  223. p4.BrickColor = BrickColor.new("Royal purple")
  224. p4.Material = "Neon"
  225. p4.FormFactor = Enum.FormFactor.Custom
  226. p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
  227. p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
  228. p4.CanCollide = false
  229. p4.Locked = true
  230. p4.Elasticity = 0
  231. p4.BottomSurface = Enum.SurfaceType.Smooth
  232. p4.TopSurface = Enum.SurfaceType.Smooth
  233. b4 = Instance.new("SpecialMesh", p4)
  234. b4.MeshType = Enum.MeshType.Wedge
  235. b4.Name = "Mesh"
  236. b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  237. p5 = Instance.new("Part", m)
  238. p5.BrickColor = BrickColor.new("Royal purple")
  239. p5.Material = "Neon"
  240. p5.FormFactor = Enum.FormFactor.Custom
  241. p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
  242. p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
  243. p5.CanCollide = false
  244. p5.Locked = true
  245. p5.Elasticity = 0
  246. p5.BottomSurface = Enum.SurfaceType.Smooth
  247. p5.TopSurface = Enum.SurfaceType.Smooth
  248. b5 = Instance.new("SpecialMesh", p5)
  249. b5.MeshType = Enum.MeshType.Wedge
  250. b5.Name = "Mesh"
  251. b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  252. p6 = Instance.new("Part", m)
  253. p6.Name = "Handle"
  254. p6.BrickColor = BrickColor.new("Really black")
  255. p6.FormFactor = Enum.FormFactor.Custom
  256. p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
  257. p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
  258. p6.CanCollide = false
  259. p6.Locked = true
  260. p6.Elasticity = 0
  261. p6.BottomSurface = Enum.SurfaceType.Smooth
  262. p6.TopSurface = Enum.SurfaceType.Smooth
  263. b6 = Instance.new("BlockMesh", p6)
  264. b6.Name = "Mesh"
  265. b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  266. p7 = Instance.new("Part", m)
  267. p7.BrickColor = BrickColor.new("Royal purple")
  268. p7.Material = "Neon"
  269. p7.FormFactor = Enum.FormFactor.Custom
  270. p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
  271. p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
  272. p7.CanCollide = false
  273. p7.Locked = true
  274. p7.Elasticity = 0
  275. p7.BottomSurface = Enum.SurfaceType.Smooth
  276. p7.TopSurface = Enum.SurfaceType.Smooth
  277. b7 = Instance.new("SpecialMesh", p7)
  278. b7.MeshType = Enum.MeshType.Wedge
  279. b7.Name = "Mesh"
  280. b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  281. p8 = Instance.new("Part", m)
  282. p8.BrickColor = BrickColor.new("Royal purple")
  283. p8.Material = "Neon"
  284. p8.FormFactor = Enum.FormFactor.Custom
  285. p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
  286. p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
  287. p8.CanCollide = false
  288. p8.Locked = true
  289. p8.Elasticity = 0
  290. p8.BottomSurface = Enum.SurfaceType.Smooth
  291. p8.TopSurface = Enum.SurfaceType.Smooth
  292. b8 = Instance.new("SpecialMesh", p8)
  293. b8.MeshType = Enum.MeshType.Wedge
  294. b8.Name = "Mesh"
  295. b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  296. p9 = Instance.new("Part", m)
  297. p9.BrickColor = BrickColor.new("Really black")
  298. p9.FormFactor = Enum.FormFactor.Custom
  299. p9.Size = Vector3.new(1, 1.07999957, 1)
  300. p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
  301. p9.CanCollide = false
  302. p9.Locked = true
  303. p9.Elasticity = 0
  304. p9.BottomSurface = Enum.SurfaceType.Smooth
  305. p9.TopSurface = Enum.SurfaceType.Smooth
  306. b9 = Instance.new("BlockMesh", p9)
  307. b9.Name = "Mesh"
  308. b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  309. p10 = Instance.new("Part", m)
  310. p10.BrickColor = BrickColor.new("Really black")
  311. p10.FormFactor = Enum.FormFactor.Custom
  312. p10.Size = Vector3.new(1, 1.41999948, 1)
  313. p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
  314. p10.CanCollide = false
  315. p10.Locked = true
  316. p10.Elasticity = 0
  317. p10.BottomSurface = Enum.SurfaceType.Smooth
  318. p10.TopSurface = Enum.SurfaceType.Smooth
  319. b10 = Instance.new("BlockMesh", p10)
  320. b10.Name = "Mesh"
  321. b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  322. p11 = Instance.new("Part", m)
  323. p11.BrickColor = BrickColor.new("Really black")
  324. p11.FormFactor = Enum.FormFactor.Custom
  325. p11.Size = Vector3.new(1, 1.50999951, 1)
  326. p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
  327. p11.CanCollide = false
  328. p11.Locked = true
  329. p11.Elasticity = 0
  330. p11.BottomSurface = Enum.SurfaceType.Smooth
  331. p11.TopSurface = Enum.SurfaceType.Smooth
  332. b11 = Instance.new("BlockMesh", p11)
  333. b11.Name = "Mesh"
  334. b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  335. p12 = Instance.new("Part", m)
  336. p12.Name = "BladeCenter"
  337. p12.BrickColor = BrickColor.new("Dark stone grey")
  338. p12.Material = Enum.Material.Concrete
  339. p12.FormFactor = Enum.FormFactor.Symmetric
  340. p12.Size = Vector3.new(1, 2, 2)
  341. p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
  342. p12.CanCollide = false
  343. p12.Locked = true
  344. p12.BottomSurface = Enum.SurfaceType.Smooth
  345. p12.TopSurface = Enum.SurfaceType.Smooth
  346. b12 = Instance.new("SpecialMesh", p12)
  347. b12.MeshType = Enum.MeshType.Brick
  348. b12.Name = "Mesh"
  349. b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
  350. p13 = Instance.new("Part", m)
  351. p13.BrickColor = BrickColor.new("Really black")
  352. p13.FormFactor = Enum.FormFactor.Custom
  353. p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
  354. p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
  355. p13.CanCollide = false
  356. p13.Locked = true
  357. p13.Elasticity = 0
  358. p13.BottomSurface = Enum.SurfaceType.Smooth
  359. p13.TopSurface = Enum.SurfaceType.Smooth
  360. b13 = Instance.new("BlockMesh", p13)
  361. b13.Name = "Mesh"
  362. b13.Scale = Vector3.new(1, 1, 0.400000006)
  363. p14 = Instance.new("Part", m)
  364. p14.BrickColor = BrickColor.new("Really black")
  365. p14.FormFactor = Enum.FormFactor.Custom
  366. p14.Size = Vector3.new(2.5, 2.17999935, 1)
  367. p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
  368. p14.CanCollide = false
  369. p14.Locked = true
  370. p14.Elasticity = 0
  371. p14.BottomSurface = Enum.SurfaceType.Smooth
  372. p14.TopSurface = Enum.SurfaceType.Smooth
  373. b14 = Instance.new("BlockMesh", p14)
  374. b14.Name = "Mesh"
  375. b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  376. p15 = Instance.new("Part", m)
  377. p15.BrickColor = BrickColor.new("Really black")
  378. p15.FormFactor = Enum.FormFactor.Custom
  379. p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
  380. p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
  381. p15.CanCollide = false
  382. p15.Locked = true
  383. p15.Elasticity = 0
  384. p15.BottomSurface = Enum.SurfaceType.Smooth
  385. p15.TopSurface = Enum.SurfaceType.Smooth
  386. b15 = Instance.new("BlockMesh", p15)
  387. b15.Name = "Mesh"
  388. b15.Scale = Vector3.new(1, 1, 0.400000006)
  389. p16 = Instance.new("Part", m)
  390. p16.BrickColor = BrickColor.new("Really black")
  391. p16.FormFactor = Enum.FormFactor.Custom
  392. p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
  393. p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
  394. p16.CanCollide = false
  395. p16.Locked = true
  396. p16.Elasticity = 0
  397. p16.BottomSurface = Enum.SurfaceType.Smooth
  398. p16.TopSurface = Enum.SurfaceType.Smooth
  399. b16 = Instance.new("BlockMesh", p16)
  400. b16.Name = "Mesh"
  401. b16.Scale = Vector3.new(1, 1, 0.400000006)
  402. p17 = Instance.new("Part", m)
  403. p17.BrickColor = BrickColor.new("Really black")
  404. p17.FormFactor = Enum.FormFactor.Custom
  405. p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
  406. p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
  407. p17.CanCollide = false
  408. p17.Locked = true
  409. p17.Elasticity = 0
  410. p17.BottomSurface = Enum.SurfaceType.Smooth
  411. p17.TopSurface = Enum.SurfaceType.Smooth
  412. b17 = Instance.new("BlockMesh", p17)
  413. b17.Name = "Mesh"
  414. b17.Scale = Vector3.new(1, 1, 0.400000006)
  415. p18 = Instance.new("WedgePart", m)
  416. p18.BrickColor = BrickColor.new("Dark stone grey")
  417. p18.Name = "BladePart1"
  418. p18.Material = Enum.Material.Concrete
  419. p18.Name = "Wedge"
  420. p18.FormFactor = Enum.FormFactor.Symmetric
  421. p18.Size = Vector3.new(1, 4, 2)
  422. p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
  423. p18.CanCollide = false
  424. p18.Locked = true
  425. p18.BottomSurface = Enum.SurfaceType.Smooth
  426. p18.TopSurface = Enum.SurfaceType.Smooth
  427. b18 = Instance.new("SpecialMesh", p18)
  428. b18.MeshType = Enum.MeshType.Wedge
  429. b18.Name = "Mesh"
  430. b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  431. p19 = Instance.new("WedgePart", m)
  432. p19.BrickColor = BrickColor.new("Dark stone grey")
  433. p19.Name = "BladePart2"
  434. p19.Material = Enum.Material.Concrete
  435. p19.Name = "Wedge"
  436. p19.FormFactor = Enum.FormFactor.Symmetric
  437. p19.Size = Vector3.new(1, 4, 2)
  438. p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
  439. p19.CanCollide = false
  440. p19.Locked = true
  441. p19.BottomSurface = Enum.SurfaceType.Smooth
  442. p19.TopSurface = Enum.SurfaceType.Smooth
  443. b19 = Instance.new("SpecialMesh", p19)
  444. b19.MeshType = Enum.MeshType.Wedge
  445. b19.Name = "Mesh"
  446. b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  447. p20 = Instance.new("Part", m)
  448. p20.BrickColor = BrickColor.new("Really black")
  449. p20.FormFactor = Enum.FormFactor.Custom
  450. p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
  451. p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
  452. p20.CanCollide = false
  453. p20.Locked = true
  454. p20.Elasticity = 0
  455. p20.BottomSurface = Enum.SurfaceType.Smooth
  456. p20.TopSurface = Enum.SurfaceType.Smooth
  457. b20 = Instance.new("BlockMesh", p20)
  458. b20.Name = "Mesh"
  459. b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  460. p21 = Instance.new("Part", m)
  461. p21.BrickColor = BrickColor.new("Royal purple")
  462. p21.Material = "Neon"
  463. p21.FormFactor = Enum.FormFactor.Custom
  464. p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
  465. p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
  466. p21.CanCollide = false
  467. p21.Locked = true
  468. p21.Elasticity = 0
  469. p21.BottomSurface = Enum.SurfaceType.Smooth
  470. p21.TopSurface = Enum.SurfaceType.Smooth
  471. b21 = Instance.new("SpecialMesh", p21)
  472. b21.MeshType = Enum.MeshType.Wedge
  473. b21.Name = "Mesh"
  474. b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  475. w1 = Instance.new("Weld", p1)
  476. w1.Name = "Part_Weld"
  477. w1.Part0 = p1
  478. w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  479. w1.Part1 = p2
  480. w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  481. w2 = Instance.new("Weld", p2)
  482. w2.Name = "Part_Weld"
  483. w2.Part0 = p2
  484. w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  485. w2.Part1 = p3
  486. w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  487. w3 = Instance.new("Weld", p3)
  488. w3.Name = "Part_Weld"
  489. w3.Part0 = p3
  490. w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  491. w3.Part1 = p4
  492. w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  493. w4 = Instance.new("Weld", p4)
  494. w4.Name = "Part_Weld"
  495. w4.Part0 = p4
  496. w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  497. w4.Part1 = p5
  498. w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  499. w5 = Instance.new("Weld", p5)
  500. w5.Name = "Part_Weld"
  501. w5.Part0 = p5
  502. w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  503. w5.Part1 = p6
  504. w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  505. w6 = Instance.new("Weld", p6)
  506. w6.Name = "Part_Weld"
  507. w6.Part0 = p6
  508. w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  509. w6.Part1 = p7
  510. w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  511. w7 = Instance.new("Weld", p7)
  512. w7.Name = "Part_Weld"
  513. w7.Part0 = p7
  514. w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  515. w7.Part1 = p8
  516. w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  517. w8 = Instance.new("Weld", p8)
  518. w8.Name = "Part_Weld"
  519. w8.Part0 = p8
  520. w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  521. w8.Part1 = p9
  522. w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  523. w9 = Instance.new("Weld", p9)
  524. w9.Name = "Part_Weld"
  525. w9.Part0 = p9
  526. w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  527. w9.Part1 = p10
  528. w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  529. w10 = Instance.new("Weld", p10)
  530. w10.Name = "Part_Weld"
  531. w10.Part0 = p10
  532. w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  533. w10.Part1 = p11
  534. w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  535. w11 = Instance.new("Weld", p11)
  536. w11.Name = "Part_Weld"
  537. w11.Part0 = p11
  538. w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  539. w11.Part1 = p12
  540. w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  541. w12 = Instance.new("Weld", p12)
  542. w12.Name = "Part_Weld"
  543. w12.Part0 = p12
  544. w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  545. w12.Part1 = p13
  546. w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  547. w13 = Instance.new("Weld", p13)
  548. w13.Name = "Part_Weld"
  549. w13.Part0 = p13
  550. w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  551. w13.Part1 = p14
  552. w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  553. w14 = Instance.new("Weld", p14)
  554. w14.Name = "Part_Weld"
  555. w14.Part0 = p14
  556. w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  557. w14.Part1 = p15
  558. w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  559. w15 = Instance.new("Weld", p15)
  560. w15.Name = "Part_Weld"
  561. w15.Part0 = p15
  562. w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  563. w15.Part1 = p16
  564. w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  565. w16 = Instance.new("Weld", p16)
  566. w16.Name = "Part_Weld"
  567. w16.Part0 = p16
  568. w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  569. w16.Part1 = p17
  570. w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  571. w17 = Instance.new("Weld", p17)
  572. w17.Name = "Wedge_Weld"
  573. w17.Part0 = p17
  574. w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  575. w17.Part1 = p18
  576. w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  577. w18 = Instance.new("Weld", p18)
  578. w18.Name = "Wedge_Weld"
  579. w18.Part0 = p18
  580. w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  581. w18.Part1 = p19
  582. w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  583. w19 = Instance.new("Weld", p19)
  584. w19.Name = "Part_Weld"
  585. w19.Part0 = p19
  586. w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  587. w19.Part1 = p20
  588. w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  589. w20 = Instance.new("Weld", p20)
  590. w20.Name = "Part_Weld"
  591. w20.Part0 = p20
  592. w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  593. w20.Part1 = p21
  594. w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  595. m.Parent = char
  596. m:MakeJoints()
  597. ----------------------------------------------------
  598. local cor = Instance.new("Part", char.JackoAxe)
  599. cor.Name = "Thingy"
  600. cor.Locked = true
  601. cor.BottomSurface = 0
  602. cor.CanCollide = false
  603. cor.Size = Vector3.new(1, 13, 1)
  604. cor.Transparency = 1
  605. cor.TopSurface = 0
  606. corw = Instance.new("Weld", cor)
  607. corw.Part0 = rarm
  608. corw.Part1 = cor
  609. corw.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  610. corw.C1 = CFrame.new(0, 0, 0)
  611. weld1 = Instance.new("Weld", char.JackoAxe)
  612. weld1.Part0 = cor
  613. weld1.Part1 = p6
  614. weld1.C0 = CFrame.new(0, 0, 0)
  615. ----------------------------------------------------
  616. hitb = Instance.new("Part", char.JackoAxe)
  617. hitb.Name = "Thingy2"
  618. hitb.Locked = true
  619. hitb.BottomSurface = 0
  620. hitb.CanCollide = false
  621. hitb.Size = Vector3.new(0, 8, 6)
  622. hitb.Transparency = 1
  623. hitb.TopSurface = 0
  624. weld2 = Instance.new("Weld", char.JackoAxe)
  625. weld2.Part0 = hitb
  626. weld2.Part1 = p12
  627. weld2.C0 = CFrame.new(0, .6, 1)
  628. -----------------------------------
  629. local m = Instance.new("Model")
  630. m.Name = "JackoAxe2"
  631. p1 = Instance.new("Part", m)
  632. p1.BrickColor = BrickColor.new("Royal purple")
  633. p1.Material = "Neon"
  634. p1.FormFactor = Enum.FormFactor.Custom
  635. p1.Size = Vector3.new(1, 0.600000024, 1.5)
  636. p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
  637. p1.CanCollide = false
  638. p1.Locked = true
  639. p1.Elasticity = 0
  640. p1.BottomSurface = Enum.SurfaceType.Smooth
  641. p1.TopSurface = Enum.SurfaceType.Smooth
  642. b1 = Instance.new("SpecialMesh", p1)
  643. b1.MeshType = Enum.MeshType.Wedge
  644. b1.Name = "Mesh"
  645. b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  646. p2 = Instance.new("Part", m)
  647. p2.BrickColor = BrickColor.new("Really black")
  648. p2.FormFactor = Enum.FormFactor.Custom
  649. p2.Size = Vector3.new(1, 2.9000001, 1)
  650. p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
  651. p2.CanCollide = false
  652. p2.Locked = true
  653. p2.Elasticity = 0
  654. p2.BottomSurface = Enum.SurfaceType.Smooth
  655. p2.TopSurface = Enum.SurfaceType.Smooth
  656. b2 = Instance.new("BlockMesh", p2)
  657. b2.Name = "Mesh"
  658. b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  659. p3 = Instance.new("Part", m)
  660. p3.BrickColor = BrickColor.new("Royal purple")
  661. p3.Material = "Neon"
  662. p3.FormFactor = Enum.FormFactor.Custom
  663. p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
  664. p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
  665. p3.CanCollide = false
  666. p3.Locked = true
  667. p3.Elasticity = 0
  668. p3.BottomSurface = Enum.SurfaceType.Smooth
  669. p3.TopSurface = Enum.SurfaceType.Smooth
  670. b3 = Instance.new("SpecialMesh", p3)
  671. b3.MeshType = Enum.MeshType.Wedge
  672. b3.Name = "Mesh"
  673. b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  674. p4 = Instance.new("Part", m)
  675. p4.BrickColor = BrickColor.new("Royal purple")
  676. p4.Material = "Neon"
  677. p4.FormFactor = Enum.FormFactor.Custom
  678. p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
  679. p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
  680. p4.CanCollide = false
  681. p4.Locked = true
  682. p4.Elasticity = 0
  683. p4.BottomSurface = Enum.SurfaceType.Smooth
  684. p4.TopSurface = Enum.SurfaceType.Smooth
  685. b4 = Instance.new("SpecialMesh", p4)
  686. b4.MeshType = Enum.MeshType.Wedge
  687. b4.Name = "Mesh"
  688. b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  689. p5 = Instance.new("Part", m)
  690. p5.BrickColor = BrickColor.new("Royal purple")
  691. p5.Material = "Neon"
  692. p5.FormFactor = Enum.FormFactor.Custom
  693. p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
  694. p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
  695. p5.CanCollide = false
  696. p5.Locked = true
  697. p5.Elasticity = 0
  698. p5.BottomSurface = Enum.SurfaceType.Smooth
  699. p5.TopSurface = Enum.SurfaceType.Smooth
  700. b5 = Instance.new("SpecialMesh", p5)
  701. b5.MeshType = Enum.MeshType.Wedge
  702. b5.Name = "Mesh"
  703. b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
  704. p6 = Instance.new("Part", m)
  705. p6.Name = "Handle"
  706. p6.BrickColor = BrickColor.new("Really black")
  707. p6.FormFactor = Enum.FormFactor.Custom
  708. p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
  709. p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
  710. p6.CanCollide = false
  711. p6.Locked = true
  712. p6.Elasticity = 0
  713. p6.BottomSurface = Enum.SurfaceType.Smooth
  714. p6.TopSurface = Enum.SurfaceType.Smooth
  715. b6 = Instance.new("BlockMesh", p6)
  716. b6.Name = "Mesh"
  717. b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  718. p7 = Instance.new("Part", m)
  719. p7.BrickColor = BrickColor.new("Royal purple")
  720. p7.Material = "Neon"
  721. p7.FormFactor = Enum.FormFactor.Custom
  722. p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
  723. p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
  724. p7.CanCollide = false
  725. p7.Locked = true
  726. p7.Elasticity = 0
  727. p7.BottomSurface = Enum.SurfaceType.Smooth
  728. p7.TopSurface = Enum.SurfaceType.Smooth
  729. b7 = Instance.new("SpecialMesh", p7)
  730. b7.MeshType = Enum.MeshType.Wedge
  731. b7.Name = "Mesh"
  732. b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  733. p8 = Instance.new("Part", m)
  734. p8.BrickColor = BrickColor.new("Royal purple")
  735. p8.Material = "Neon"
  736. p8.FormFactor = Enum.FormFactor.Custom
  737. p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
  738. p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
  739. p8.CanCollide = false
  740. p8.Locked = true
  741. p8.Elasticity = 0
  742. p8.BottomSurface = Enum.SurfaceType.Smooth
  743. p8.TopSurface = Enum.SurfaceType.Smooth
  744. b8 = Instance.new("SpecialMesh", p8)
  745. b8.MeshType = Enum.MeshType.Wedge
  746. b8.Name = "Mesh"
  747. b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  748. p9 = Instance.new("Part", m)
  749. p9.BrickColor = BrickColor.new("Really black")
  750. p9.FormFactor = Enum.FormFactor.Custom
  751. p9.Size = Vector3.new(1, 1.07999957, 1)
  752. p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
  753. p9.CanCollide = false
  754. p9.Locked = true
  755. p9.Elasticity = 0
  756. p9.BottomSurface = Enum.SurfaceType.Smooth
  757. p9.TopSurface = Enum.SurfaceType.Smooth
  758. b9 = Instance.new("BlockMesh", p9)
  759. b9.Name = "Mesh"
  760. b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  761. p10 = Instance.new("Part", m)
  762. p10.BrickColor = BrickColor.new("Really black")
  763. p10.FormFactor = Enum.FormFactor.Custom
  764. p10.Size = Vector3.new(1, 1.41999948, 1)
  765. p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
  766. p10.CanCollide = false
  767. p10.Locked = true
  768. p10.Elasticity = 0
  769. p10.BottomSurface = Enum.SurfaceType.Smooth
  770. p10.TopSurface = Enum.SurfaceType.Smooth
  771. b10 = Instance.new("BlockMesh", p10)
  772. b10.Name = "Mesh"
  773. b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  774. p11 = Instance.new("Part", m)
  775. p11.BrickColor = BrickColor.new("Really black")
  776. p11.FormFactor = Enum.FormFactor.Custom
  777. p11.Size = Vector3.new(1, 1.50999951, 1)
  778. p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
  779. p11.CanCollide = false
  780. p11.Locked = true
  781. p11.Elasticity = 0
  782. p11.BottomSurface = Enum.SurfaceType.Smooth
  783. p11.TopSurface = Enum.SurfaceType.Smooth
  784. b11 = Instance.new("BlockMesh", p11)
  785. b11.Name = "Mesh"
  786. b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
  787. p12 = Instance.new("Part", m)
  788. p12.Name = "BladeCenter"
  789. p12.BrickColor = BrickColor.new("Dark stone grey")
  790. p12.Material = Enum.Material.Concrete
  791. p12.FormFactor = Enum.FormFactor.Symmetric
  792. p12.Size = Vector3.new(1, 2, 2)
  793. p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
  794. p12.CanCollide = false
  795. p12.Locked = true
  796. p12.BottomSurface = Enum.SurfaceType.Smooth
  797. p12.TopSurface = Enum.SurfaceType.Smooth
  798. b12 = Instance.new("SpecialMesh", p12)
  799. b12.MeshType = Enum.MeshType.Brick
  800. b12.Name = "Mesh"
  801. b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
  802. p13 = Instance.new("Part", m)
  803. p13.BrickColor = BrickColor.new("Really black")
  804. p13.FormFactor = Enum.FormFactor.Custom
  805. p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
  806. p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
  807. p13.CanCollide = false
  808. p13.Locked = true
  809. p13.Elasticity = 0
  810. p13.BottomSurface = Enum.SurfaceType.Smooth
  811. p13.TopSurface = Enum.SurfaceType.Smooth
  812. b13 = Instance.new("BlockMesh", p13)
  813. b13.Name = "Mesh"
  814. b13.Scale = Vector3.new(1, 1, 0.400000006)
  815. p14 = Instance.new("Part", m)
  816. p14.BrickColor = BrickColor.new("Really black")
  817. p14.FormFactor = Enum.FormFactor.Custom
  818. p14.Size = Vector3.new(2.5, 2.17999935, 1)
  819. p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
  820. p14.CanCollide = false
  821. p14.Locked = true
  822. p14.Elasticity = 0
  823. p14.BottomSurface = Enum.SurfaceType.Smooth
  824. p14.TopSurface = Enum.SurfaceType.Smooth
  825. b14 = Instance.new("BlockMesh", p14)
  826. b14.Name = "Mesh"
  827. b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  828. p15 = Instance.new("Part", m)
  829. p15.BrickColor = BrickColor.new("Really black")
  830. p15.FormFactor = Enum.FormFactor.Custom
  831. p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
  832. p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
  833. p15.CanCollide = false
  834. p15.Locked = true
  835. p15.Elasticity = 0
  836. p15.BottomSurface = Enum.SurfaceType.Smooth
  837. p15.TopSurface = Enum.SurfaceType.Smooth
  838. b15 = Instance.new("BlockMesh", p15)
  839. b15.Name = "Mesh"
  840. b15.Scale = Vector3.new(1, 1, 0.400000006)
  841. p16 = Instance.new("Part", m)
  842. p16.BrickColor = BrickColor.new("Really black")
  843. p16.FormFactor = Enum.FormFactor.Custom
  844. p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
  845. p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
  846. p16.CanCollide = false
  847. p16.Locked = true
  848. p16.Elasticity = 0
  849. p16.BottomSurface = Enum.SurfaceType.Smooth
  850. p16.TopSurface = Enum.SurfaceType.Smooth
  851. b16 = Instance.new("BlockMesh", p16)
  852. b16.Name = "Mesh"
  853. b16.Scale = Vector3.new(1, 1, 0.400000006)
  854. p17 = Instance.new("Part", m)
  855. p17.BrickColor = BrickColor.new("Really black")
  856. p17.FormFactor = Enum.FormFactor.Custom
  857. p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
  858. p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
  859. p17.CanCollide = false
  860. p17.Locked = true
  861. p17.Elasticity = 0
  862. p17.BottomSurface = Enum.SurfaceType.Smooth
  863. p17.TopSurface = Enum.SurfaceType.Smooth
  864. b17 = Instance.new("BlockMesh", p17)
  865. b17.Name = "Mesh"
  866. b17.Scale = Vector3.new(1, 1, 0.400000006)
  867. p18 = Instance.new("WedgePart", m)
  868. p18.BrickColor = BrickColor.new("Dark stone grey")
  869. p18.Name = "BladePart1"
  870. p18.Material = Enum.Material.Concrete
  871. p18.Name = "Wedge"
  872. p18.FormFactor = Enum.FormFactor.Symmetric
  873. p18.Size = Vector3.new(1, 4, 2)
  874. p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
  875. p18.CanCollide = false
  876. p18.Locked = true
  877. p18.BottomSurface = Enum.SurfaceType.Smooth
  878. p18.TopSurface = Enum.SurfaceType.Smooth
  879. b18 = Instance.new("SpecialMesh", p18)
  880. b18.MeshType = Enum.MeshType.Wedge
  881. b18.Name = "Mesh"
  882. b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  883. p19 = Instance.new("WedgePart", m)
  884. p19.BrickColor = BrickColor.new("Dark stone grey")
  885. p19.Name = "BladePart2"
  886. p19.Material = Enum.Material.Concrete
  887. p19.Name = "Wedge"
  888. p19.FormFactor = Enum.FormFactor.Symmetric
  889. p19.Size = Vector3.new(1, 4, 2)
  890. p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
  891. p19.CanCollide = false
  892. p19.Locked = true
  893. p19.BottomSurface = Enum.SurfaceType.Smooth
  894. p19.TopSurface = Enum.SurfaceType.Smooth
  895. b19 = Instance.new("SpecialMesh", p19)
  896. b19.MeshType = Enum.MeshType.Wedge
  897. b19.Name = "Mesh"
  898. b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
  899. p20 = Instance.new("Part", m)
  900. p20.BrickColor = BrickColor.new("Really black")
  901. p20.FormFactor = Enum.FormFactor.Custom
  902. p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
  903. p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
  904. p20.CanCollide = false
  905. p20.Locked = true
  906. p20.Elasticity = 0
  907. p20.BottomSurface = Enum.SurfaceType.Smooth
  908. p20.TopSurface = Enum.SurfaceType.Smooth
  909. b20 = Instance.new("BlockMesh", p20)
  910. b20.Name = "Mesh"
  911. b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
  912. p21 = Instance.new("Part", m)
  913. p21.BrickColor = BrickColor.new("Royal purple")
  914. p21.Material = "Neon"
  915. p21.FormFactor = Enum.FormFactor.Custom
  916. p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
  917. p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
  918. p21.CanCollide = false
  919. p21.Locked = true
  920. p21.Elasticity = 0
  921. p21.BottomSurface = Enum.SurfaceType.Smooth
  922. p21.TopSurface = Enum.SurfaceType.Smooth
  923. b21 = Instance.new("SpecialMesh", p21)
  924. b21.MeshType = Enum.MeshType.Wedge
  925. b21.Name = "Mesh"
  926. b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
  927. w1 = Instance.new("Weld", p1)
  928. w1.Name = "Part_Weld"
  929. w1.Part0 = p1
  930. w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  931. w1.Part1 = p2
  932. w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  933. w2 = Instance.new("Weld", p2)
  934. w2.Name = "Part_Weld"
  935. w2.Part0 = p2
  936. w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
  937. w2.Part1 = p3
  938. w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  939. w3 = Instance.new("Weld", p3)
  940. w3.Name = "Part_Weld"
  941. w3.Part0 = p3
  942. w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
  943. w3.Part1 = p4
  944. w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  945. w4 = Instance.new("Weld", p4)
  946. w4.Name = "Part_Weld"
  947. w4.Part0 = p4
  948. w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  949. w4.Part1 = p5
  950. w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  951. w5 = Instance.new("Weld", p5)
  952. w5.Name = "Part_Weld"
  953. w5.Part0 = p5
  954. w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
  955. w5.Part1 = p6
  956. w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  957. w6 = Instance.new("Weld", p6)
  958. w6.Name = "Part_Weld"
  959. w6.Part0 = p6
  960. w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
  961. w6.Part1 = p7
  962. w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  963. w7 = Instance.new("Weld", p7)
  964. w7.Name = "Part_Weld"
  965. w7.Part0 = p7
  966. w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  967. w7.Part1 = p8
  968. w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  969. w8 = Instance.new("Weld", p8)
  970. w8.Name = "Part_Weld"
  971. w8.Part0 = p8
  972. w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
  973. w8.Part1 = p9
  974. w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  975. w9 = Instance.new("Weld", p9)
  976. w9.Name = "Part_Weld"
  977. w9.Part0 = p9
  978. w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
  979. w9.Part1 = p10
  980. w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  981. w10 = Instance.new("Weld", p10)
  982. w10.Name = "Part_Weld"
  983. w10.Part0 = p10
  984. w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
  985. w10.Part1 = p11
  986. w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  987. w11 = Instance.new("Weld", p11)
  988. w11.Name = "Part_Weld"
  989. w11.Part0 = p11
  990. w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
  991. w11.Part1 = p12
  992. w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  993. w12 = Instance.new("Weld", p12)
  994. w12.Name = "Part_Weld"
  995. w12.Part0 = p12
  996. w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
  997. w12.Part1 = p13
  998. w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  999. w13 = Instance.new("Weld", p13)
  1000. w13.Name = "Part_Weld"
  1001. w13.Part0 = p13
  1002. w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
  1003. w13.Part1 = p14
  1004. w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  1005. w14 = Instance.new("Weld", p14)
  1006. w14.Name = "Part_Weld"
  1007. w14.Part0 = p14
  1008. w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
  1009. w14.Part1 = p15
  1010. w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  1011. w15 = Instance.new("Weld", p15)
  1012. w15.Name = "Part_Weld"
  1013. w15.Part0 = p15
  1014. w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
  1015. w15.Part1 = p16
  1016. w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  1017. w16 = Instance.new("Weld", p16)
  1018. w16.Name = "Part_Weld"
  1019. w16.Part0 = p16
  1020. w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
  1021. w16.Part1 = p17
  1022. w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  1023. w17 = Instance.new("Weld", p17)
  1024. w17.Name = "Wedge_Weld"
  1025. w17.Part0 = p17
  1026. w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
  1027. w17.Part1 = p18
  1028. w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  1029. w18 = Instance.new("Weld", p18)
  1030. w18.Name = "Wedge_Weld"
  1031. w18.Part0 = p18
  1032. w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
  1033. w18.Part1 = p19
  1034. w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  1035. w19 = Instance.new("Weld", p19)
  1036. w19.Name = "Part_Weld"
  1037. w19.Part0 = p19
  1038. w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
  1039. w19.Part1 = p20
  1040. w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  1041. w20 = Instance.new("Weld", p20)
  1042. w20.Name = "Part_Weld"
  1043. w20.Part0 = p20
  1044. w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
  1045. w20.Part1 = p21
  1046. w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
  1047. m.Parent = char
  1048. m:MakeJoints()
  1049. ----------------------------------------------------
  1050. local cor2 = Instance.new("Part", char.JackoAxe2)
  1051. cor2.Name = "Thingy"
  1052. cor2.Locked = true
  1053. cor2.BottomSurface = 0
  1054. cor2.CanCollide = false
  1055. cor2.Size = Vector3.new(1, 13, 1)
  1056. cor2.Transparency = 1
  1057. cor2.TopSurface = 0
  1058. corw2 = Instance.new("Weld", cor2)
  1059. corw2.Part0 = larm
  1060. corw2.Part1 = cor2
  1061. corw2.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1062. corw2.C1 = CFrame.new(0, 0, 0)
  1063. weld1 = Instance.new("Weld", char.JackoAxe2)
  1064. weld1.Part0 = cor2
  1065. weld1.Part1 = p6
  1066. weld1.C0 = CFrame.new(0, 0, 0)
  1067. ----------------------------------------------------
  1068. hitb = Instance.new("Part", char.JackoAxe2)
  1069. hitb.Name = "Thingy2"
  1070. hitb.Locked = true
  1071. hitb.BottomSurface = 0
  1072. hitb.CanCollide = false
  1073. hitb.Size = Vector3.new(0, 8, 6)
  1074. hitb.Transparency = 1
  1075. hitb.TopSurface = 0
  1076. weld2 = Instance.new("Weld", char.JackoAxe2)
  1077. weld2.Part0 = hitb
  1078. weld2.Part1 = p12
  1079. weld2.C0 = CFrame.new(0, .6, 1)
  1080.  
  1081.  
  1082. larm1 = Instance.new("Part",char)
  1083. larm1.Transparency = 0.5
  1084. larm1.BrickColor = BrickColor.new("Lime green")
  1085. larm1.Size = Vector3.new(2.1,4.1,2.1)
  1086. larm1.Position = Vector3.new(999,999,999)
  1087. larm1.Material = "SmoothPlastic"
  1088. larmhold = Instance.new("Weld",char)
  1089. larmhold.Part0 = larm
  1090. larmhold.Part1 = larm1
  1091. larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1092. rarm1 = Instance.new("Part",char)
  1093. rarm1.Transparency = 0.5
  1094. rarm1.BrickColor = BrickColor.new("Lime green")
  1095. rarm1.Size = Vector3.new(2.1,4.1,2.1)
  1096. rarm1.Position = Vector3.new(999,999,999)
  1097. rarm1.Material = "SmoothPlastic"
  1098. rarmhold = Instance.new("Weld",char)
  1099. rarmhold.Part0 = rarm
  1100. rarmhold.Part1 = rarm1
  1101. rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1102. torso1 = Instance.new("Part",char)
  1103. torso1.Transparency = 0.5
  1104. torso1.BrickColor = BrickColor.new("Lime green")
  1105. torso1.Size = Vector3.new(4.1,4.1,2.1)
  1106. torso1.Position = Vector3.new(999,999,999)
  1107. torso1.Material = "SmoothPlastic"
  1108. torsohold = Instance.new("Weld",char)
  1109. torsohold.Part0 = torso
  1110. torsohold.Part1 = torso1
  1111. torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1112. lleg1 = Instance.new("Part",char)
  1113. lleg1.Transparency = 0.5
  1114. lleg1.BrickColor = BrickColor.new("Lime green")
  1115. lleg1.Size = Vector3.new(2.1,4.1,2.1)
  1116. lleg1.Position = Vector3.new(999,999,999)
  1117. lleg1.Material = "SmoothPlastic"
  1118. lleghold = Instance.new("Weld",char)
  1119. lleghold.Part0 = lleg
  1120. lleghold.Part1 = lleg1
  1121. lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1122. rleg1 = Instance.new("Part",char)
  1123. rleg1.Transparency = 0.5
  1124. rleg1.BrickColor = BrickColor.new("Lime green")
  1125. rleg1.Size = Vector3.new(2.1,4.1,2.1)
  1126. rleg1.Position = Vector3.new(999,999,999)
  1127. rleg1.Material = "SmoothPlastic"
  1128. rleghold = Instance.new("Weld",char)
  1129. rleghold.Part0 = rleg
  1130. rleghold.Part1 = rleg1
  1131. rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1132. rhed1 = Instance.new("Part",char)
  1133. rhed1.Transparency = 0.5
  1134. rhed1.BrickColor = BrickColor.new("Lime green")
  1135. rhed1.Size = Vector3.new(4.3,2.6,2.6)
  1136. rhed1.Position = Vector3.new(999,999,999)
  1137. rhed1.Material = "SmoothPlastic"
  1138. rhedhold = Instance.new("Weld",char)
  1139. rhedhold.Part0 = hed
  1140. rhedhold.Part1 = rhed1
  1141. rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1142. rhedmesh1 = Instance.new("SpecialMesh",rhed1)
  1143. rhedmesh1.MeshType = "Head"
  1144. rhedmesh1.Scale = Vector3.new(1,1,1)
  1145.  
  1146.  
  1147.  
  1148.  
  1149. function BurningEff(part)
  1150. local eff1 = Instance.new("ParticleEmitter",part)
  1151. eff1.Size = NumberSequence.new(.1)
  1152. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1153. eff1.LightEmission = 1
  1154. eff1.Lifetime = NumberRange.new(1)
  1155. eff1.Speed = NumberRange.new(0)
  1156. eff1.Rate = 100
  1157. eff1.Texture = "rbxassetid://284205403"
  1158. eff1.Acceleration = Vector3.new(0,10,0)
  1159. eff1.Color = ColorSequence.new(Color3.new(0,255,0))
  1160. local eff2 = Instance.new("ParticleEmitter",part)
  1161. eff2.Size = NumberSequence.new(.1)
  1162. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1163. eff2.LightEmission = 1
  1164. eff2.Lifetime = NumberRange.new(1)
  1165. eff2.Speed = NumberRange.new(0)
  1166. eff2.Rate = 100
  1167. eff2.Texture = "rbxassetid://347504259"
  1168. eff2.Acceleration = Vector3.new(0,10,0)
  1169. eff2.Color = ColorSequence.new(Color3.new(0,255,0))
  1170. local eff3 = Instance.new("ParticleEmitter",part)
  1171. eff3.Size = NumberSequence.new(1)
  1172. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1173. eff3.LightEmission = 1
  1174. eff3.Lifetime = NumberRange.new(1)
  1175. eff3.Speed = NumberRange.new(0)
  1176. eff3.Rate = 100
  1177. eff3.Texture = "rbxassetid://284205403"
  1178. eff3.Acceleration = Vector3.new(0,10,0)
  1179. eff3.Color = ColorSequence.new(Color3.new(0,255,0))
  1180. end
  1181.  
  1182. Face = 'rbxassetid://513836869'
  1183. local face=hed:FindFirstChild'face'
  1184. face.Texture = Face
  1185.  
  1186. face=Instance.new("Decal",hed)
  1187. face.Face="Front"
  1188. face.Texture="rbxassetid://513836869"
  1189.  
  1190. BurningEff(hed)
  1191. BurningEff(rarm)
  1192. BurningEff(larm)
  1193. BurningEff(torso)
  1194.  
  1195. LightOnBody = Instance.new("PointLight", hed)
  1196. LightOnBody.Brightness = 0.8
  1197. LightOnBody.Range = 20
  1198. LightOnBody.Color = Color3.new(0, 255, 0)
  1199.  
  1200.  
  1201. CV="Pastel blue"
  1202.  
  1203. local txt = Instance.new("BillboardGui", char)
  1204. txt.Adornee = hed
  1205. txt.Name = "_status"
  1206. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1207. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1208. local text = Instance.new("TextLabel", txt)
  1209. text.Size = UDim2.new(10, 0, 7, 0)
  1210. text.FontSize = "Size24"
  1211. text.TextScaled = true
  1212. text.TextTransparency = 0
  1213. text.BackgroundTransparency = 1
  1214. text.TextTransparency = 0
  1215. text.TextStrokeTransparency = 0
  1216. text.Font = "Antique"
  1217. text.TextStrokeColor3 = Color3.new(0,255,0)
  1218.  
  1219. v=Instance.new("Part")
  1220. v.Name = "ColorBrick"
  1221. v.Parent=p.Character
  1222. v.FormFactor="Symmetric"
  1223. v.Anchored=true
  1224. v.CanCollide=false
  1225. v.BottomSurface="Smooth"
  1226. v.TopSurface="Smooth"
  1227. v.Size=Vector3.new(10,5,3)
  1228. v.Transparency=1
  1229. v.CFrame=char.Torso.CFrame
  1230. v.BrickColor=BrickColor.new(CV)
  1231. v.Transparency=1
  1232. text.TextColor3 = Color3.new(0,0,0)
  1233. v.Shape="Block"
  1234. text.Text = "Critical Mass"
  1235.  
  1236.  
  1237.  
  1238.  
  1239. if GroundShake == true then
  1240. for i,v in pairs(workspace:GetChildren()) do
  1241. if v:IsA("Part") then
  1242. if v.Size.x > 150 then
  1243. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-1,1)),rad(math.random(-1,1)),rad(math.random(-1,1)))
  1244. end
  1245. end
  1246. end
  1247.  
  1248.  
  1249.  
  1250.  
  1251. end
  1252. if GroundShake2 == true then
  1253.  
  1254. for i,v in pairs(workspace:GetChildren()) do
  1255. if v:IsA("Part") then
  1256. if v.Size.x > 150 then
  1257. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-2,2)),rad(math.random(-2,2)),rad(math.random(-2,2)))
  1258. end
  1259. end
  1260. end
  1261.  
  1262. end
  1263.  
  1264.  
  1265.  
  1266. local num = 0
  1267.  
  1268.  
  1269.  
  1270. GroundWave2 = function()
  1271. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1272. Colors = {"White", "White"}
  1273. local wave3 = Instance.new("Part", char)
  1274. wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1275. wave3.Anchored = true
  1276. wave3.Name = "Wave"
  1277. wave3.CanCollide = false
  1278. wave3.Locked = true
  1279. wave3.Size = Vector3.new(1, 1, 1)
  1280. wave3.TopSurface = "Smooth"
  1281. wave3.BottomSurface = "Smooth"
  1282. wave3.Transparency = 0.35
  1283. wave3.CFrame = HandCF
  1284. wm1 = Instance.new("SpecialMesh", wave3)
  1285. wm1.MeshId = "rbxassetid://3270017"
  1286. coroutine.wrap(function()
  1287. for i = 1, 30, 1 do
  1288. wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1289. wave3.Size = wm1.Scale
  1290. wave3.CFrame = HandCF
  1291. wave3.Transparency = i/30
  1292. wait()
  1293. end
  1294. wait()
  1295. wave3:Destroy()
  1296. end)()
  1297. end
  1298. GroundWave3 = function()
  1299. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1300. Colors = {"White", "White"}
  1301. local wave2 = Instance.new("Part", char)
  1302. wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1303. wave2.Anchored = true
  1304. wave2.Name = "Wave"
  1305. wave2.CanCollide = false
  1306. wave2.Locked = true
  1307. wave2.Size = Vector3.new(1, 1, 1)
  1308. wave2.TopSurface = "Smooth"
  1309. wave2.BottomSurface = "Smooth"
  1310. wave2.Transparency = 0.35
  1311. wave2.CFrame = HandCF
  1312. wm2 = Instance.new("SpecialMesh", wave2)
  1313. wm2.MeshId = "rbxassetid://3270017"
  1314. coroutine.wrap(function()
  1315. for i = 1, 30, 1 do
  1316. wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1317. wave2.Size = wm2.Scale
  1318. wave2.CFrame = HandCF
  1319. wave2.Transparency = i/30
  1320. wait()
  1321. end
  1322. wait()
  1323. wave2:Destroy()
  1324. end)()
  1325. end
  1326. GroundWave4 = function()
  1327. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1328. Colors = {"White", "White"}
  1329. local wave1 = Instance.new("Part", char)
  1330. wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1331. wave1.Anchored = true
  1332. wave1.Name = "Wave"
  1333. wave1.CanCollide = false
  1334. wave1.Locked = true
  1335. wave1.Size = Vector3.new(1, 1, 1)
  1336. wave1.TopSurface = "Smooth"
  1337. wave1.BottomSurface = "Smooth"
  1338. wave1.Transparency = 0.35
  1339. wave1.CFrame = HandCF
  1340. wm3 = Instance.new("SpecialMesh", wave1)
  1341. wm3.MeshId = "rbxassetid://3270017"
  1342. coroutine.wrap(function()
  1343. for i = 1, 30, 1 do
  1344. wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1345. wave1.Size = wm3.Scale
  1346. wave1.CFrame = HandCF
  1347. wave1.Transparency = i/30
  1348. wait()
  1349. end
  1350. wait()
  1351. wave1:Destroy()
  1352. end)()
  1353. end
  1354. --------------------------------------------------------------------------
  1355. --transform
  1356. GroundWave5 = function()
  1357. local HandCF = root.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1358.  
  1359. Colors = {"Lime green", "Lime green"}
  1360.  
  1361.  
  1362. local wave11 = Instance.new("Part", char)
  1363. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1364. wave11.Anchored = true
  1365. wave11.Name = "Wave"
  1366. wave11.CanCollide = false
  1367. wave11.Locked = true
  1368. wave11.Size = Vector3.new(1, 1, 1)
  1369. wave11.TopSurface = "Smooth"
  1370. wave11.BottomSurface = "Smooth"
  1371. wave11.Transparency = 0.35
  1372. wave11.CFrame = HandCF
  1373. wm31 = Instance.new("SpecialMesh", wave11)
  1374. wm31.MeshId = "rbxassetid://3270017"
  1375. coroutine.wrap(function()
  1376. for i = 1, 30, 1 do
  1377. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1378. wave11.Size = wm31.Scale
  1379. wave11.CFrame = HandCF
  1380. wave11.Transparency = i/30
  1381. wait()
  1382. end
  1383. wait()
  1384. wave11:Destroy()
  1385. end)()
  1386. end
  1387. GroundWave6 = function()
  1388. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1389.  
  1390. Colors = {"Lime green", "Lime green"}
  1391.  
  1392. local wave111 = Instance.new("Part", char)
  1393. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1394. wave111.Anchored = true
  1395. wave111.Name = "Wave"
  1396. wave111.CanCollide = false
  1397. wave111.Locked = true
  1398. wave111.Size = Vector3.new(1, 1, 1)
  1399. wave111.TopSurface = "Smooth"
  1400. wave111.BottomSurface = "Smooth"
  1401. wave111.Transparency = 0.35
  1402. wave111.CFrame = HandCF
  1403. wm311 = Instance.new("SpecialMesh", wave111)
  1404. wm311.MeshId = "rbxassetid://3270017"
  1405. coroutine.wrap(function()
  1406. for i = 1, 30, 1 do
  1407. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1408. wave111.Size = wm311.Scale
  1409. wave111.CFrame = HandCF
  1410. wave111.Transparency = i/30
  1411. wait()
  1412. end
  1413. wait()
  1414. wave111:Destroy()
  1415. end)()
  1416. end
  1417. GroundWave7 = function()
  1418. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1419.  
  1420. Colors = {"Lime green", "Lime green"}
  1421. local wave1111 = Instance.new("Part", char)
  1422. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1423. wave1111.Anchored = true
  1424. wave1111.Name = "Wave"
  1425. wave1111.CanCollide = false
  1426. wave1111.Locked = true
  1427. wave1111.Size = Vector3.new(1, 1, 1)
  1428. wave1111.TopSurface = "Smooth"
  1429. wave1111.BottomSurface = "Smooth"
  1430. wave1111.Transparency = 0.35
  1431. wave1111.CFrame = HandCF
  1432. wm3111 = Instance.new("SpecialMesh", wave1111)
  1433. wm3111.MeshId = "rbxassetid://3270017"
  1434. coroutine.wrap(function()
  1435. for i = 1, 30, 1 do
  1436. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1437. wave1111.Size = wm3111.Scale
  1438. wave1111.CFrame = HandCF
  1439. wave1111.Transparency = i/30
  1440. wait()
  1441. end
  1442. wait()
  1443. wave1111:Destroy()
  1444. end)()
  1445. end
  1446. GroundWave8 = function()
  1447. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1448.  
  1449. Colors = {"Lime green", "Lime green"}
  1450. local wave11111 = Instance.new("Part", char)
  1451. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1452. wave11111.Anchored = true
  1453. wave11111.Name = "Wave"
  1454. wave11111.CanCollide = false
  1455. wave11111.Locked = true
  1456. wave11111.Size = Vector3.new(1, 1, 1)
  1457. wave11111.TopSurface = "Smooth"
  1458. wave11111.BottomSurface = "Smooth"
  1459. wave11111.Transparency = 0.35
  1460. wave11111.CFrame = HandCF
  1461. wm31111 = Instance.new("SpecialMesh", wave11111)
  1462. wm31111.MeshId = "rbxassetid://3270017"
  1463. coroutine.wrap(function()
  1464. for i = 1, 30, 1 do
  1465. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1466. wave11111.Size = wm31111.Scale
  1467. wave11111.CFrame = HandCF
  1468. wave11111.Transparency = i/30
  1469. wait()
  1470. end
  1471. wait()
  1472. wave11111:Destroy()
  1473. end)()
  1474. end
  1475. GroundWave9 = function()
  1476. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1477.  
  1478. Colors = {"Lime green", "Lime green"}
  1479. local wave111111 = Instance.new("Part", char)
  1480. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1481. wave111111.Anchored = true
  1482. wave111111.Name = "Wave"
  1483. wave111111.CanCollide = false
  1484. wave111111.Locked = true
  1485. wave111111.Size = Vector3.new(1, 1, 1)
  1486. wave111111.TopSurface = "Smooth"
  1487. wave111111.BottomSurface = "Smooth"
  1488. wave111111.Transparency = 0.35
  1489. wave111111.CFrame = HandCF
  1490. wm311111 = Instance.new("SpecialMesh", wave111111)
  1491. wm311111.MeshId = "rbxassetid://3270017"
  1492. coroutine.wrap(function()
  1493. for i = 1, 30, 1 do
  1494. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1495. wave111111.Size = wm311111.Scale
  1496. wave111111.CFrame = HandCF
  1497. wave111111.Transparency = i/30
  1498. wait()
  1499. end
  1500. wait()
  1501. wave111111:Destroy()
  1502. end)()
  1503. end
  1504. GroundWave10 = function()
  1505. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1506.  
  1507. Colors = {"Lime green", "Lime green"}
  1508. local wave1111111 = Instance.new("Part", char)
  1509. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1510. wave1111111.Anchored = true
  1511. wave1111111.Name = "Wave"
  1512. wave1111111.CanCollide = false
  1513. wave1111111.Locked = true
  1514. wave1111111.Size = Vector3.new(1, 1, 1)
  1515. wave1111111.TopSurface = "Smooth"
  1516. wave1111111.BottomSurface = "Smooth"
  1517. wave1111111.Transparency = 0.35
  1518. wave1111111.CFrame = HandCF
  1519. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  1520. wm3111111.MeshId = "rbxassetid://3270017"
  1521. coroutine.wrap(function()
  1522. for i = 1, 30, 1 do
  1523. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1524. wave1111111.Size = wm3111111.Scale
  1525. wave1111111.CFrame = HandCF
  1526. wave1111111.Transparency = i/30
  1527. wait()
  1528. end
  1529. wait()
  1530. wave1111111:Destroy()
  1531. end)()
  1532. end
  1533.  
  1534.  
  1535. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1536.  
  1537. function nooutline(part)
  1538. part.TopSurface, part.BottomSurface, part.RightSurface, part.LeftSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1539. end
  1540.  
  1541. function debris(cfremz, thepart, amt)
  1542. for j = 1, amt do
  1543. do
  1544. local pr = Instance.new("Part")
  1545. nooutline(pr)
  1546. pr.Name = "debrisobeb"
  1547. pr.Anchored = true
  1548. pr.BrickColor = thepart.BrickColor
  1549. pr.CanCollide = true
  1550. pr.Material = thepart.Material
  1551. pr.Transparency = thepart.Transparency
  1552. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  1553. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  1554. pr.Parent = workspace
  1555. game.Debris:AddItem(pr, 25)
  1556. delay(15, function()
  1557. if pr then
  1558. pr.CanCollide = false
  1559. pr.Anchored = false
  1560. end
  1561. end)
  1562. end
  1563. end
  1564. for c = 1, amt do
  1565. do
  1566. local pr2 = Instance.new("Part")
  1567. nooutline(pr2)
  1568. pr2.Name = "moredebr"
  1569. pr2.Anchored = false
  1570. pr2.BrickColor = thepart.BrickColor
  1571. pr2.CanCollide = false
  1572. pr2.Material = thepart.Material
  1573. pr2.Transparency = thepart.Transparency
  1574. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  1575. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  1576. pr2.Parent = workspace
  1577. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  1578. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  1579. game.Debris:AddItem(pr2, 45)
  1580. delay(2, function()
  1581. pr2.CanCollide = true
  1582. wait(10)
  1583. if pr2 then
  1584. pr2.CanCollide = false
  1585. end
  1586. end)
  1587. end
  1588. end
  1589. end
  1590.  
  1591.  
  1592. function weld5(part0, part1, c0, c1)
  1593. weeld=Instance.new("Weld", part0)
  1594. weeld.Part0=part0
  1595. weeld.Part1=part1
  1596. weeld.C0=c0
  1597. weeld.C1=c1
  1598. return weeld
  1599. end
  1600.  
  1601.  
  1602. par,loc=workspace:FindPartOnRay(Ray.new(root.Position,(root.Position-(root.Position-Vector3.new(0,2,0))).unit*-500),root)
  1603.  
  1604.  
  1605. local acos = math.acos
  1606. local sqrt = math.sqrt
  1607. local Vec3 = Vector3.new
  1608. local fromAxisAngle = CFrame.fromAxisAngle
  1609.  
  1610. local function toAxisAngle(CFr)
  1611. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  1612. local Angle = math.acos((R00+R11+R22-1)/2)
  1613. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1614. A = A == 0 and 0.00001 or A
  1615. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1616. B = B == 0 and 0.00001 or B
  1617. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  1618. C = C == 0 and 0.00001 or C
  1619. local x = (R21-R12)/sqrt(A)
  1620. local y = (R02-R20)/sqrt(B)
  1621. local z = (R10-R01)/sqrt(C)
  1622. return Vec3(x,y,z),Angle
  1623. end
  1624.  
  1625. function ApplyTrig(Num,Func)
  1626. local Min,Max = Func(0),Func(1)
  1627. local i = Func(Num)
  1628. return (i-Min)/(Max-Min)
  1629. end
  1630.  
  1631. function LerpCFrame(CFrame1,CFrame2,Num)
  1632. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  1633. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  1634. end
  1635.  
  1636. function Crater(Torso,Radius)
  1637. Spawn(function()
  1638. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  1639. local Ignore = {}
  1640. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1641. if v.Character ~= nil then
  1642. Ignore[#Ignore+1] = v.Character
  1643. end
  1644. end
  1645. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  1646. if Hit == nil then return end
  1647. local Parts = {}
  1648. for i = 1,360,10 do
  1649. local P = Instance.new("Part",Torso.Parent)
  1650. P.Anchored = true
  1651. P.FormFactor = "Custom"
  1652. P.BrickColor = Hit.BrickColor
  1653. P.Material = Hit.Material
  1654. P.TopSurface = "Smooth"
  1655. P.BottomSurface = "Smooth"
  1656. P.CanCollide = false
  1657. P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
  1658. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1659. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  1660. if math.random(0,5) == 0 then -- rubble
  1661. local P = Instance.new("Part",Torso.Parent)
  1662. P.Anchored = true
  1663. P.FormFactor = "Custom"
  1664. P.BrickColor = Hit.BrickColor
  1665. P.Material = Hit.Material
  1666. P.TopSurface = "Smooth"
  1667. P.CanCollide = false
  1668. P.BottomSurface = "Smooth"
  1669. P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
  1670. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  1671. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  1672. end
  1673. end
  1674. for i = 0,1,0.05 do
  1675. for i2,v in pairs(Parts) do
  1676. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  1677. end
  1678. wait(0.02)
  1679. end
  1680. for i,v in pairs(Parts) do
  1681. if v[1].Size.X > 2.1 then
  1682. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  1683. end
  1684. v[1].Anchored = false
  1685. end
  1686. for i = 0,1,0.05 do
  1687. for i2,v in pairs(Parts) do
  1688. v[1].Transparency = i
  1689. if i == 1 then
  1690. v[1]:Destroy()
  1691. elseif i >= 0.25 then
  1692. v[1].CanCollide = false
  1693. end
  1694. end
  1695. wait(0.02)
  1696. end
  1697. Parts = nil
  1698. end)
  1699. end
  1700.  
  1701.  
  1702.  
  1703.  
  1704.  
  1705. function FindNearestTorso(Position,Distance,SinglePlayer)
  1706. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1707. local List = {}
  1708. for i,v in pairs(workspace:GetChildren())do
  1709. if v:IsA("Model")then
  1710. if v:findFirstChild("Torso")then
  1711. if v ~= char then
  1712. if(v.Torso.Position -Position).magnitude <= Distance then
  1713. table.insert(List,v)
  1714. end
  1715. end
  1716. end
  1717. end
  1718. end
  1719. return List
  1720. end
  1721.  
  1722.  
  1723.  
  1724. function FindNearestHead(Position,Distance,SinglePlayer)
  1725. if SinglePlayer then return(SinglePlayer.Head.CFrame.p -Position).magnitude < Distance end
  1726. local List = {}
  1727. for i,v in pairs(workspace:GetChildren())do
  1728. if v:IsA("Model")then
  1729. if v:findFirstChild("Head")then
  1730. if v ~= char then
  1731. if(v.Head.Position -Position).magnitude <= Distance then
  1732. table.insert(List,v)
  1733. end
  1734. end
  1735. end
  1736. end
  1737. end
  1738. return List
  1739. end
  1740.  
  1741.  
  1742.  
  1743. function FindNearestRightArm(Position,Distance,SinglePlayer)
  1744. if SinglePlayer then return(SinglePlayer.RightArm.CFrame.p -Position).magnitude < Distance end
  1745. local List = {}
  1746. for i,v in pairs(workspace:GetChildren())do
  1747. if v:IsA("Model")then
  1748. if v:findFirstChild("Right Arm")then
  1749. if v ~= char then
  1750. if(v.RightArm.Position -Position).magnitude <= Distance then
  1751. table.insert(List,v)
  1752. end
  1753. end
  1754. end
  1755. end
  1756. end
  1757. return List
  1758. end
  1759.  
  1760.  
  1761. function FindNearestLeftArm(Position,Distance,SinglePlayer)
  1762. if SinglePlayer then return(SinglePlayer.LeftArm.CFrame.p -Position).magnitude < Distance end
  1763. local List = {}
  1764. for i,v in pairs(workspace:GetChildren())do
  1765. if v:IsA("Model")then
  1766. if v:findFirstChild("Left Arm")then
  1767. if v ~= char then
  1768. if(v.LeftArm.Position -Position).magnitude <= Distance then
  1769. table.insert(List,v)
  1770. end
  1771. end
  1772. end
  1773. end
  1774. end
  1775. return List
  1776. end
  1777.  
  1778.  
  1779.  
  1780. function FindNearestRightLeg(Position,Distance,SinglePlayer)
  1781. if SinglePlayer then return(SinglePlayer.RightLeg.CFrame.p -Position).magnitude < Distance end
  1782. local List = {}
  1783. for i,v in pairs(workspace:GetChildren())do
  1784. if v:IsA("Model")then
  1785. if v:findFirstChild("Right Leg")then
  1786. if v ~= char then
  1787. if(v.RightLeg.Position -Position).magnitude <= Distance then
  1788. table.insert(List,v)
  1789. end
  1790. end
  1791. end
  1792. end
  1793. end
  1794. return List
  1795. end
  1796.  
  1797.  
  1798. function FindNearestLeftLeg(Position,Distance,SinglePlayer)
  1799. if SinglePlayer then return(SinglePlayer.LeftLeg.CFrame.p -Position).magnitude < Distance end
  1800. local List = {}
  1801. for i,v in pairs(workspace:GetChildren())do
  1802. if v:IsA("Model")then
  1803. if v:findFirstChild("Left Leg")then
  1804. if v ~= char then
  1805. if(v.LeftLeg.Position -Position).magnitude <= Distance then
  1806. table.insert(List,v)
  1807. end
  1808. end
  1809. end
  1810. end
  1811. end
  1812. return List
  1813. end
  1814.  
  1815.  
  1816.  
  1817.  
  1818.  
  1819.  
  1820. mouse.KeyDown:connect(function(key)--------------------------------------------Roar
  1821. if key == "q" then
  1822. hum.WalkSpeed = 0
  1823. if Debounces.CanAttack == true then
  1824. Debounces.CanAttack = false
  1825. Debounces.NoIdl = true
  1826. Debounces.on = true
  1827. for i = 1, 30 do
  1828. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.2)
  1829. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.2)
  1830. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.2)
  1831. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
  1832. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1833. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1834. if Debounces.on == false then break end
  1835. rs:wait(6)
  1836. end
  1837. v = Instance.new("Sound")
  1838. v.SoundId = "rbxassetid://862467390"
  1839. v.Parent = char
  1840. v.Looped = false
  1841. v.Pitch = .94
  1842. v.Volume = 50
  1843. wait(.01)
  1844. v:Play()
  1845.  
  1846.  
  1847. local Shockwave = function()
  1848. local rng1 = Instance.new("Part", char)
  1849. rng1.Anchored = true
  1850. rng1.BrickColor = BrickColor.new("Lime green")
  1851. rng1.CanCollide = false
  1852. rng1.FormFactor = 3
  1853. rng1.Name = "Ring"
  1854. rng1.Size = Vector3.new(1, 1, 1)
  1855. rng1.Transparency = 0.35
  1856. rng1.TopSurface = 0
  1857. rng1.BottomSurface = 0
  1858. local rngm1 = Instance.new("SpecialMesh", rng1)
  1859. rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1860. rngm1.Scale = Vector3.new(10, 10, 1)
  1861. rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  1862. local Wave = Instance.new("Part", game.Workspace--[[?]])
  1863. Wave.Name = "Shockwave"
  1864. Wave.BrickColor = BrickColor.new("Lime green")
  1865. Wave.Size = Vector3.new(1, 1, 1)
  1866. Wave.Shape = "Ball"
  1867. Wave.CanCollide = false
  1868. Wave.Anchored = true
  1869. Wave.TopSurface = 0
  1870. Wave.BottomSurface = 0
  1871. Wave.Touched:connect(function(hit)
  1872. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  1873. local Occlude = true
  1874. local NotOccludes = {
  1875. char.Name;
  1876. "Wings";
  1877. "Scythe";
  1878. "Thingy";
  1879. "Thingy2"; -- put all of the names in a table pls
  1880. }
  1881. for i,v in pairs(NotOccludes) do
  1882. if hit.Parent.Name == v then
  1883. Occlude = false
  1884. end
  1885. end
  1886. --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
  1887. if Occlude then
  1888. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
  1889. hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
  1890. end
  1891. end
  1892. end)
  1893.  
  1894. Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
  1895.  
  1896. coroutine.wrap(function()
  1897. for i = 1, 20, 0.2 do
  1898. rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
  1899. rng1.Transparency = i/20
  1900. rng1.CFrame = Wave.CFrame
  1901. wait()
  1902. end
  1903. wait()
  1904. rng1:Destroy()
  1905. end)()
  1906.  
  1907. Delay(0, function()
  1908.  
  1909.  
  1910. for i = 1, 50, 1 do
  1911. Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
  1912. Wave.CFrame = char.Torso.CFrame
  1913. local t = i / 50
  1914. Wave.Transparency = t
  1915. wait()
  1916. end
  1917.  
  1918. Wave:Destroy()
  1919. end)
  1920. Delay(0, function()
  1921. while wait() do
  1922. if Wave ~= nil then
  1923. Wave.CFrame = char.Torso.CFrame
  1924. else
  1925. break
  1926. end
  1927. end
  1928. end)
  1929. end
  1930.  
  1931.  
  1932. new = Instance.new
  1933.  
  1934. v3 = Vector3.new
  1935.  
  1936.  
  1937. a21e = new("Part",char)
  1938. a21e.Name = "Beam"..num
  1939. a21e.Locked = true
  1940. a21e.Size = v3(1,1,1)
  1941. a21e.CanCollide = false
  1942. a21e.Position = v3(999,999,999)
  1943. a21e.BrickColor = BrickColor.new("Lime green")
  1944. a21e.Material = "Neon"
  1945. a21e.Transparency = 0
  1946. aa21e = new("SpecialMesh",a21e)
  1947. a21e.Anchored = true
  1948. a21e.Position = root.Position
  1949. aa21e.MeshType = "Sphere"
  1950. aa21e.Scale = v3(1,1,1)
  1951.  
  1952.  
  1953. coroutine.resume(coroutine.create(function()
  1954. BurningEff(FindNearestTorso(root.CFrame.p,35))
  1955. BurningEff(FindNearestHead(root.CFrame.p,35))
  1956. BurningEff(FindNearestRightArm(root.CFrame.p,35))
  1957. BurningEff(FindNearestLeftArm(root.CFrame.p,35))
  1958. BurningEff(FindNearestRightLeg(root.CFrame.p,35))
  1959. BurningEff(FindNearestLeftLeg(root.CFrame.p,35))
  1960.  
  1961. end))
  1962.  
  1963. for i,v in pairs(FindNearestTorso(root.CFrame.p,25))do
  1964. if v:FindFirstChild('Humanoid') then
  1965. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1966. v.Humanoid.PlatformStand = true
  1967. v:FindFirstChild("Torso").Velocity = torso.CFrame.lookVector * 200
  1968. BurningEff(v:FindFirstChild('Torso'))
  1969.  
  1970. end
  1971. end
  1972.  
  1973.  
  1974. coroutine.resume(coroutine.create(function()
  1975.  
  1976. for i,v in pairs(workspace:children()) do
  1977. charr = v:FindFirstChild('Character')
  1978. for i = 1, 40 do
  1979. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1980. wait()
  1981. end
  1982.  
  1983. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1984. end
  1985. end))
  1986.  
  1987.  
  1988.  
  1989.  
  1990. coroutine.resume(coroutine.create(function()
  1991. for i = 1, 40 do
  1992. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1993. wait()
  1994. end
  1995. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1996. end))
  1997.  
  1998. coroutine.resume(coroutine.create(function()
  1999. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2000. if par then
  2001. local cfremz = CFrame.new(loc)
  2002. debris(cfremz, par, 50)
  2003. end
  2004. end))
  2005.  
  2006.  
  2007. Crater(root,155)
  2008. GroundWave5()
  2009. GroundWave6()
  2010. GroundWave7()
  2011. GroundWave8()
  2012. GroundWave9()
  2013. GroundWave10()
  2014.  
  2015. coroutine.resume(coroutine.create(function()
  2016. for i = 1,25 do
  2017. wait()
  2018. aa21e.Scale = aa21e.Scale + v3(5,5,5)
  2019. a21e.Transparency = a21e.Transparency + 0.04
  2020. end
  2021. end))
  2022.  
  2023.  
  2024.  
  2025.  
  2026. for i = 1, 30 do
  2027. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.3)
  2028. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  2029. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.3)
  2030. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.3)
  2031. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  2032. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3.2, .3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2033. if Debounces.on == false then break end
  2034. rs:wait()
  2035. end
  2036. wait(4.4)
  2037. Debounces.NoIdl = false
  2038. hum.WalkSpeed = 5
  2039. Debounces.on = false
  2040. wait()
  2041. if Debounces.CanAttack == false then
  2042. Debounces.CanAttack = true
  2043. v:Destroy()
  2044. end
  2045. end
  2046. end
  2047. end)
  2048.  
  2049.  
  2050.  
  2051.  
  2052.  
  2053.  
  2054.  
  2055. ----------------------------------------------------
  2056. function weld5(part0, part1, c0, c1)
  2057. weeld=Instance.new("Weld", part0)
  2058. weeld.Part0=part0
  2059. weeld.Part1=part1
  2060. weeld.C0=c0
  2061. weeld.C1=c1
  2062. return weeld
  2063. end
  2064.  
  2065.  
  2066.  
  2067.  
  2068.  
  2069. Grab = false
  2070. mouse.KeyDown:connect(function(key)-----------------------------------------Grab
  2071. if key == "z" then
  2072. Debounces.on = true
  2073. Debounces.NoIdl = true
  2074. if Grab == false then
  2075. gp = nil
  2076. con1=larm.Touched:connect(function(hit) -- this is grab
  2077. ht = hit.Parent
  2078. hum1=ht:FindFirstChild('Humanoid')
  2079. if hum1 ~= nil then
  2080. hum1.PlatformStand=true
  2081. gp = ht
  2082. Grab = true
  2083. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
  2084. asd.Parent = larm
  2085. asd.Name = "asd"
  2086. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
  2087. elseif hum1 == nil then
  2088. con1:disconnect()
  2089. wait() return
  2090. end
  2091. end)
  2092.  
  2093.  
  2094. for i = 1, 18 do
  2095. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2)
  2096. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  2097. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2098. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2)
  2099. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  2100. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  2101. if Debounces.on == false then break end
  2102. wait()
  2103. end
  2104. con1:disconnect()
  2105. Debounces.on = false
  2106. Debounces.NoIdl = false
  2107. wait(0.1)
  2108. ht:FindFirstChild("Torso").CanCollide = true
  2109. ht:FindFirstChild("RightArm").CanCollide = true
  2110. ht:FindFirstChild("LeftArm").CanCollide = true
  2111. ht:FindFirstChild("RightLeg").CanCollide = true
  2112. ht:FindFirstChild("LeftLeg").CanCollide = true
  2113. ht:FindFirstChild("Head").CanCollide = true elseif Grab == true then
  2114. Grab = false
  2115. for i = 1, 20 do
  2116. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2)
  2117. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1)
  2118. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2119. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  2120. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  2121. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  2122. if Debounces.on == false then end
  2123. wait()
  2124. end
  2125. if gp ~= nil then
  2126. for i,v in pairs(larm:GetChildren()) do
  2127. if v.Name == "asd" and v:IsA("Weld") then
  2128. v:Remove()
  2129. end
  2130. end
  2131. bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  2132. bv.maxForce = Vector3.new(400000, 400000, 400000)
  2133. bv.P = 125000000000000
  2134. bv.velocity = char.Head.CFrame.lookVector * 1000
  2135. for i = 1, 12 do
  2136. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5)
  2137. if Debounces.on == false then end
  2138. wait()
  2139. end
  2140. ht=nil
  2141. Spawn(function()
  2142. wait(0.5)
  2143. bv:Destroy()
  2144. end)
  2145. Debounces.on = false
  2146. Debounces.NoIdl = false
  2147. elseif ht == nil then wait()
  2148. Grab = false
  2149. Debounces.on = false
  2150. Debounces.NoIdl = false
  2151. end
  2152. end
  2153. end
  2154. end)
  2155.  
  2156.  
  2157.  
  2158.  
  2159. mouse.KeyDown:connect(function(key)
  2160. if key == "c" then
  2161. if Debounces.CanAttack == true then
  2162. Debounces.CanAttack = false
  2163. Debounces.NoIdl = true
  2164. Debounces.on = true
  2165.  
  2166.  
  2167.  
  2168.  
  2169. GroundWaves5 = function()
  2170. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2171.  
  2172. Colors = {"Lime green", "Lime green"}
  2173.  
  2174.  
  2175. local wave11 = Instance.new("Part", char)
  2176. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2177. wave11.Anchored = true
  2178. wave11.Name = "Wave"
  2179. wave11.CanCollide = false
  2180. wave11.Locked = true
  2181. wave11.Size = Vector3.new(1, 1, 1)
  2182. wave11.TopSurface = "Smooth"
  2183. wave11.BottomSurface = "Smooth"
  2184. wave11.Transparency = 0.35
  2185. wave11.CFrame = HandCF
  2186. wm31 = Instance.new("SpecialMesh", wave11)
  2187. wm31.MeshId = "rbxassetid://3270017"
  2188. coroutine.wrap(function()
  2189. for i = 1, 30, 1 do
  2190. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2191. wave11.Size = wm31.Scale
  2192. wave11.CFrame = HandCF
  2193. wave11.Transparency = i/30
  2194. wait()
  2195. end
  2196. wait()
  2197. wave11:Destroy()
  2198. end)()
  2199. end
  2200. GroundWaves6 = function()
  2201. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2202.  
  2203. Colors = {"Lime green", "Lime green"}
  2204.  
  2205. local wave111 = Instance.new("Part", char)
  2206. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2207. wave111.Anchored = true
  2208. wave111.Name = "Wave"
  2209. wave111.CanCollide = false
  2210. wave111.Locked = true
  2211. wave111.Size = Vector3.new(1, 1, 1)
  2212. wave111.TopSurface = "Smooth"
  2213. wave111.BottomSurface = "Smooth"
  2214. wave111.Transparency = 0.35
  2215. wave111.CFrame = HandCF
  2216. wm311 = Instance.new("SpecialMesh", wave111)
  2217. wm311.MeshId = "rbxassetid://3270017"
  2218. coroutine.wrap(function()
  2219. for i = 1, 30, 1 do
  2220. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2221. wave111.Size = wm311.Scale
  2222. wave111.CFrame = HandCF
  2223. wave111.Transparency = i/30
  2224. wait()
  2225. end
  2226. wait()
  2227. wave111:Destroy()
  2228. end)()
  2229. end
  2230. GroundWaves7 = function()
  2231. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2232.  
  2233. Colors = {"Lime green", "Lime green"}
  2234. local wave1111 = Instance.new("Part", char)
  2235. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2236. wave1111.Anchored = true
  2237. wave1111.Name = "Wave"
  2238. wave1111.CanCollide = false
  2239. wave1111.Locked = true
  2240. wave1111.Size = Vector3.new(1, 1, 1)
  2241. wave1111.TopSurface = "Smooth"
  2242. wave1111.BottomSurface = "Smooth"
  2243. wave1111.Transparency = 0.35
  2244. wave1111.CFrame = HandCF
  2245. wm3111 = Instance.new("SpecialMesh", wave1111)
  2246. wm3111.MeshId = "rbxassetid://3270017"
  2247. coroutine.wrap(function()
  2248. for i = 1, 30, 1 do
  2249. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2250. wave1111.Size = wm3111.Scale
  2251. wave1111.CFrame = HandCF
  2252. wave1111.Transparency = i/30
  2253. wait()
  2254. end
  2255. wait()
  2256. wave1111:Destroy()
  2257. end)()
  2258. end
  2259. GroundWaves8 = function()
  2260. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2261.  
  2262. Colors = {"Lime green", "Lime green"}
  2263. local wave11111 = Instance.new("Part", char)
  2264. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2265. wave11111.Anchored = true
  2266. wave11111.Name = "Wave"
  2267. wave11111.CanCollide = false
  2268. wave11111.Locked = true
  2269. wave11111.Size = Vector3.new(1, 1, 1)
  2270. wave11111.TopSurface = "Smooth"
  2271. wave11111.BottomSurface = "Smooth"
  2272. wave11111.Transparency = 0.35
  2273. wave11111.CFrame = HandCF
  2274. wm31111 = Instance.new("SpecialMesh", wave11111)
  2275. wm31111.MeshId = "rbxassetid://3270017"
  2276. coroutine.wrap(function()
  2277. for i = 1, 30, 1 do
  2278. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2279. wave11111.Size = wm31111.Scale
  2280. wave11111.CFrame = HandCF
  2281. wave11111.Transparency = i/30
  2282. wait()
  2283. end
  2284. wait()
  2285. wave11111:Destroy()
  2286. end)()
  2287. end
  2288. GroundWaves9 = function()
  2289. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2290.  
  2291. Colors = {"Lime green", "Lime green"}
  2292. local wave111111 = Instance.new("Part", char)
  2293. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2294. wave111111.Anchored = true
  2295. wave111111.Name = "Wave"
  2296. wave111111.CanCollide = false
  2297. wave111111.Locked = true
  2298. wave111111.Size = Vector3.new(1, 1, 1)
  2299. wave111111.TopSurface = "Smooth"
  2300. wave111111.BottomSurface = "Smooth"
  2301. wave111111.Transparency = 0.35
  2302. wave111111.CFrame = HandCF
  2303. wm311111 = Instance.new("SpecialMesh", wave111111)
  2304. wm311111.MeshId = "rbxassetid://3270017"
  2305. coroutine.wrap(function()
  2306. for i = 1, 30, 1 do
  2307. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2308. wave111111.Size = wm311111.Scale
  2309. wave111111.CFrame = HandCF
  2310. wave111111.Transparency = i/30
  2311. wait()
  2312. end
  2313. wait()
  2314. wave111111:Destroy()
  2315. end)()
  2316. end
  2317. GroundWaves10 = function()
  2318. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2319.  
  2320. Colors = {"Lime green", "Lime green"}
  2321. local wave1111111 = Instance.new("Part", char)
  2322. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  2323. wave1111111.Anchored = true
  2324. wave1111111.Name = "Wave"
  2325. wave1111111.CanCollide = false
  2326. wave1111111.Locked = true
  2327. wave1111111.Size = Vector3.new(1, 1, 1)
  2328. wave1111111.TopSurface = "Smooth"
  2329. wave1111111.BottomSurface = "Smooth"
  2330. wave1111111.Transparency = 0.35
  2331. wave1111111.CFrame = HandCF
  2332. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  2333. wm3111111.MeshId = "rbxassetid://3270017"
  2334. coroutine.wrap(function()
  2335. for i = 1, 30, 1 do
  2336. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  2337. wave1111111.Size = wm3111111.Scale
  2338. wave1111111.CFrame = HandCF
  2339. wave1111111.Transparency = i/30
  2340. wait()
  2341. end
  2342. wait()
  2343. wave1111111:Destroy()
  2344. end)()
  2345. end
  2346.  
  2347.  
  2348.  
  2349. for i = 1, 40 do
  2350. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2351. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2352. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2353. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2354. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2355. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2356. if Debounces.on == false then break end
  2357. wait()
  2358. end
  2359.  
  2360.  
  2361.  
  2362.  
  2363. coroutine.resume(coroutine.create(function()
  2364. for i=1, 5 do
  2365. p=Instance.new("Part")
  2366. p.FrontSurface=par.TopSurface
  2367. p.Material=par.Material
  2368. p.BottomSurface=0
  2369. p.Anchored=true p.CanCollide=false
  2370. p.BrickColor=par.BrickColor
  2371. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  2372. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  2373. p.Parent=char
  2374. game:GetService("Debris"):AddItem(p,2+i*.1)
  2375. if math.random(1,5)==5 then
  2376. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2377. end
  2378. end
  2379. for i=1, 5 do
  2380. for i=1, 1 do
  2381. p=Instance.new("Part")
  2382. p.TopSurface=par.TopSurface
  2383. p.BottomSurface=par.BottomSurface
  2384. p.Material=par.Material
  2385. p.BottomSurface=0
  2386. p.Anchored=false p.CanCollide=true
  2387. p.BrickColor=par.BrickColor
  2388. p.formFactor="Custom"
  2389. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  2390. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  2391. p.Parent=char
  2392. game:GetService("Debris"):AddItem(p,3+i*.1)
  2393. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  2394. p.RotVelocity=p.Velocity
  2395. if math.random(1,5)==5 then
  2396. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2397. end
  2398. end
  2399. end
  2400. end))
  2401.  
  2402.  
  2403.  
  2404.  
  2405. coroutine.resume(coroutine.create(function()
  2406. wait(0.2)
  2407. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  2408. if v:FindFirstChild('Humanoid') then
  2409. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2410. v.Humanoid.PlatformStand = true
  2411. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2412. end
  2413. end
  2414.  
  2415. GroundWaves5()
  2416. GroundWaves6()
  2417. GroundWaves7()
  2418. GroundWaves8()
  2419. GroundWaves9()
  2420. GroundWaves10()
  2421. end))
  2422. for i = 1, 20 do
  2423. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.6)
  2424. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6)
  2425. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2426. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2427. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2428. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2429. if Debounces.on == false then break end
  2430. wait()
  2431. end
  2432.  
  2433.  
  2434.  
  2435.  
  2436. if Debounces.CanAttack == false then
  2437. Debounces.CanAttack = true
  2438. Debounces.on = false
  2439. Debounces.NoIdl = false
  2440.  
  2441. end
  2442. end
  2443. end
  2444. end)
  2445.  
  2446.  
  2447. function newRay(start,face,range,wat)
  2448. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  2449. hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  2450. return rey,hit,pos
  2451. end
  2452.  
  2453.  
  2454.  
  2455. fat = Instance.new("BindableEvent",script)
  2456. fat.Name = "Heartbeat"
  2457.  
  2458. script:WaitForChild("Heartbeat")
  2459.  
  2460. frame = 1/30
  2461. tf = 0
  2462. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  2463. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  2464. lastframe = tick()
  2465. script.Heartbeat:Fire() --ayy lmao
  2466.  
  2467. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  2468. tf = tf + s
  2469. if tf >= frame then
  2470. if allowframeloss then
  2471. script.Heartbeat:Fire()
  2472. lastframe=tick()
  2473. else
  2474. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  2475. for i=1, math.floor(tf/frame) do
  2476. script.Heartbeat:Fire()
  2477. end
  2478. lastframe=tick()
  2479. end
  2480. if tossremainder then
  2481. tf = 0
  2482. else
  2483. tf = tf - frame * math.floor(tf/frame)
  2484. end
  2485. end
  2486. end)
  2487.  
  2488. function Swait(NUMBER)
  2489. if NUMBER == 0 or NUMBER == nil then
  2490. fat.Event:wait()
  2491. else
  2492. for i = 1, NUMBER do
  2493. fat.Event:wait()
  2494. end
  2495. end
  2496. end
  2497.  
  2498. function Landing2()
  2499. local rng = Instance.new("Part", char)
  2500. rng.Anchored = true
  2501. rng.BrickColor = BrickColor.new("Lime green")
  2502. rng.CanCollide = false
  2503. rng.FormFactor = 3
  2504. rng.Name = "Ring"
  2505. rng.Size = Vector3.new(1, 1, 1)
  2506. rng.Transparency = 0
  2507. rng.TopSurface = 0
  2508. rng.BottomSurface = 0
  2509. rng.Position = root.Position
  2510. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2511. local rngm = Instance.new("SpecialMesh", rng)
  2512. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2513. local rng2 = rng:Clone()
  2514. rng2.Parent = char
  2515. local rng2m = rng2.Mesh
  2516. local rng3 = rng:Clone()
  2517. rng3.Parent = char
  2518. local rng3m = rng3.Mesh
  2519. local rng4 = rng:Clone()
  2520. rng4.Parent = char
  2521. local rng4m = rng4.Mesh
  2522. local rng5 = rng:Clone()
  2523. rng5.Parent = char
  2524. local rng5m = rng5.Mesh
  2525. for i,v in pairs(FindNearestTorso(torso.CFrame.p,905))do
  2526. if v:FindFirstChild('Humanoid') then
  2527. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2528. v.Humanoid.PlatformStand = true
  2529. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2530. end
  2531. end
  2532. --MagicBlock(BrickColor.new("Lime green"),root.CFrame,15,15,15,5,5,5,0.015)
  2533. -- CFuncs["Sound"].Create("rbxassetid://187137517", rng, 10, 1)
  2534. --CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.85)
  2535. ---CFuncs["Sound"].Create("rbxassetid://144699494", rng, 10, 1)
  2536. wait()
  2537. local scaler = 10
  2538. local scaler2 = 10
  2539. for i = 0,10,0.1 do
  2540. Swait()
  2541. rng.Transparency = rng.Transparency + 0.01
  2542. rng2.Transparency = rng2.Transparency + 0.01
  2543. rng3.Transparency = rng3.Transparency + 0.01
  2544. rng4.Transparency = rng4.Transparency + 0.01
  2545. rng5.Transparency = rng5.Transparency + 0.01
  2546. scaler = scaler - 0.125
  2547. scaler2 = scaler2 - 0.1
  2548. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 4)
  2549. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 3)
  2550. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 2)
  2551. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 1)
  2552. rng5.Size = rng5m.Scale
  2553. rng5.CFrame = rng.CFrame
  2554. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2, scaler2/2, 5)
  2555. end
  2556. end
  2557. function Landing()
  2558. Grabee = torso
  2559. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2560. if par then
  2561. local cfremz = CFrame.new(loc)
  2562. debris(cfremz, par, 50)
  2563. end
  2564. for i=1, 50 do
  2565. p=Instance.new("Part")
  2566. p.FrontSurface=par.TopSurface
  2567. p.Material=par.Material
  2568. p.BottomSurface=0
  2569. p.Anchored=true p.CanCollide=false
  2570. p.BrickColor=par.BrickColor
  2571. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  2572. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  2573. p.Parent=char
  2574. game:GetService("Debris"):AddItem(p,2+i*.1)
  2575. if math.random(1,5)==5 then
  2576. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2577. end
  2578. end
  2579. for i=1, 50 do
  2580. for i=1, 1 do
  2581. p=Instance.new("Part")
  2582. p.TopSurface=par.TopSurface
  2583. p.BottomSurface=par.BottomSurface
  2584. p.Material=par.Material
  2585. p.BottomSurface=0
  2586. p.Anchored=false p.CanCollide=true
  2587. p.BrickColor=par.BrickColor
  2588. p.formFactor="Custom"
  2589. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  2590. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  2591. p.Parent=char
  2592. game:GetService("Debris"):AddItem(p,3+i*.1)
  2593. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  2594. p.RotVelocity=p.Velocity
  2595. if math.random(1,5)==5 then
  2596. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  2597. end
  2598. end
  2599. Swait(.025)
  2600. end
  2601. end
  2602.  
  2603.  
  2604.  
  2605.  
  2606.  
  2607.  
  2608.  
  2609.  
  2610.  
  2611.  
  2612. mouse.KeyDown:connect(function(key)
  2613. if key == "m" then
  2614. hum.WalkSpeed = 0
  2615. if Debounces.CanAttack == true then
  2616. Debounces.CanAttack = false
  2617. Debounces.on = true
  2618. Debounces.NoIdl = true
  2619.  
  2620. for i = 1, 20 do
  2621. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  2622. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  2623. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  2624. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  2625. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  2626. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  2627. if Debounces.on == false then break end
  2628. wait()
  2629.  
  2630. end
  2631. wait(1)
  2632. local rng = Instance.new("Part", char)
  2633. rng.Anchored = true
  2634. rng.BrickColor = BrickColor.new("Lime green")
  2635. rng.CanCollide = false
  2636. rng.FormFactor = 3
  2637. rng.Name = "Ring"
  2638. rng.Size = Vector3.new(1, 1, 1)
  2639. rng.Transparency = 0.35
  2640. rng.TopSurface = 0
  2641. rng.BottomSurface = 0
  2642. rng.Position = torso.Position - Vector3.new(0,2,0)
  2643. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2644. local rngm = Instance.new("SpecialMesh", rng)
  2645. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2646. rngm.Scale = Vector3.new(1, 1, 2)
  2647. l = Instance.new("Sound",char)
  2648. l.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2649. l.Looped = false
  2650. l.Pitch = .7
  2651. l.Volume = 1
  2652. l:Play()
  2653. coroutine.wrap(function()
  2654. for i = 1, 60, 2 do
  2655. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2656. rng.Transparency = i/60
  2657. wait()
  2658. end
  2659. wait()
  2660. rng:Destroy()
  2661. end)()
  2662. hum.WalkSpeed = 50
  2663. BV = Instance.new("BodyVelocity", torso)
  2664. BV.maxForce = Vector3.new(0,100000,0)
  2665. BV.P = 100000
  2666. BV.velocity = Vector3.new(0,999999,0)
  2667. for i = 1, 145 do
  2668. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  2669. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  2670. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  2671. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  2672. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  2673. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  2674. if Debounces.on == false then break end
  2675. wait()
  2676. end
  2677. l:Destroy()
  2678. BV:Destroy()
  2679. coroutine.resume(coroutine.create(function()
  2680. wait(0.01)
  2681. l = Instance.new("Sound",char)
  2682. l.SoundId = "http://www.roblox.com/asset/?id=849891594"
  2683. l.Looped = false
  2684. l.Pitch = 1
  2685. l.Volume = 80
  2686. l:Play()
  2687. end))
  2688. for i = 1, 60 do
  2689. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)
  2690. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4)
  2691. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
  2692. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
  2693. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  2694. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  2695. if Debounces.on == false then break end
  2696. wait()
  2697. end
  2698. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  2699. for i = 1, 30 do
  2700. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6)
  2701. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6)
  2702. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6)
  2703. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6)
  2704. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  2705. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  2706. if Debounces.on == false then break end
  2707. wait()
  2708. end
  2709. end
  2710. Debounces.on = false
  2711. Debounces.NoIdl = false
  2712. local ry,ht,ps=nil,nil,nil
  2713. while ht==nil do
  2714. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  2715. wait()
  2716. end
  2717.  
  2718.  
  2719. coroutine.resume(coroutine.create(function()
  2720.  
  2721. for i,v in pairs(workspace:children()) do
  2722. charr = v:FindFirstChild('Character')
  2723. for i = 1, 15 do
  2724. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2725. wait()
  2726. end
  2727.  
  2728. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2729. end
  2730. end))
  2731.  
  2732.  
  2733.  
  2734.  
  2735. coroutine.resume(coroutine.create(function()
  2736. for i = 1, 15 do
  2737. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2738. wait()
  2739. end
  2740. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2741. end))
  2742.  
  2743.  
  2744. coroutine.resume(coroutine.create(function()
  2745. Landing2()
  2746. end))
  2747. Landing()
  2748. game:GetService("Debris"):AddItem(rng, 1)
  2749. game:GetService("Debris"):AddItem(rng2, 1)
  2750. game:GetService("Debris"):AddItem(rng3, 1)
  2751. game:GetService("Debris"):AddItem(rng4, 1)
  2752. game:GetService("Debris"):AddItem(rng5, 1)
  2753. hum.WalkSpeed = 5
  2754. if Debounces.CanAttack == false then
  2755. Debounces.CanAttack = true
  2756. end
  2757. end
  2758. end
  2759. end)
  2760.  
  2761.  
  2762.  
  2763. ptez = {0.7, 0.8, 0.9, 1}
  2764.  
  2765. function GroundPound()
  2766. local rng = Instance.new("Part", char)
  2767. rng.Anchored = true
  2768. rng.BrickColor = BrickColor.new("Lime green")
  2769. rng.CanCollide = false
  2770. rng.FormFactor = 3
  2771. rng.Name = "Ring"
  2772. rng.Size = Vector3.new(1, 1, 1)
  2773. rng.Transparency = 0.35
  2774. rng.TopSurface = 0
  2775. rng.BottomSurface = 0
  2776. rng.Position = larm.Position - Vector3.new(0,4,0)
  2777. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2778. local rngm = Instance.new("SpecialMesh", rng)
  2779. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2780. rngm.Scale = Vector3.new(1, 1, 2)
  2781. coroutine.resume(coroutine.create(function()
  2782. t = Instance.new("Sound",char)
  2783. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2784. t.Pitch = ptez[math.random(1,#ptez)]
  2785. t.Volume = 1
  2786. wait(.1)
  2787. t:Play()
  2788. end))
  2789. coroutine.wrap(function()
  2790. for i = 1, 60, 2 do
  2791. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2792. rng.Transparency = i/60
  2793. wait()
  2794. end
  2795. wait()
  2796. rng:Destroy()
  2797. end)()
  2798.  
  2799. end
  2800.  
  2801.  
  2802. function GroundPound2()
  2803. local rng = Instance.new("Part", char)
  2804. rng.Anchored = true
  2805. rng.BrickColor = BrickColor.new("Lime green")
  2806. rng.CanCollide = false
  2807. rng.FormFactor = 3
  2808. rng.Name = "Ring"
  2809. rng.Size = Vector3.new(1, 1, 1)
  2810. rng.Transparency = 0.35
  2811. rng.TopSurface = 0
  2812. rng.BottomSurface = 0
  2813. rng.Position = rarm.Position - Vector3.new(0,4,0)
  2814. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2815. local rngm = Instance.new("SpecialMesh", rng)
  2816. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2817. rngm.Scale = Vector3.new(1, 1, 2)
  2818. coroutine.resume(coroutine.create(function()
  2819. t = Instance.new("Sound",char)
  2820. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2821. t.Pitch = ptez[math.random(1,#ptez)]
  2822. t.Volume = 1
  2823. wait(.1)
  2824. t:Play()
  2825. end))
  2826. coroutine.wrap(function()
  2827. for i = 1, 60, 2 do
  2828. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2829. rng.Transparency = i/60
  2830. wait()
  2831. end
  2832. wait()
  2833. rng:Destroy()
  2834. end)()
  2835. end
  2836.  
  2837.  
  2838.  
  2839.  
  2840. mouse.KeyDown:connect(function(key)
  2841. if key == "h" then
  2842. if Debounces.CanAttack == true then
  2843. Debounces.CanAttack = false
  2844. Debounces.NoIdl = true
  2845. Debounces.on = true
  2846.  
  2847.  
  2848.  
  2849.  
  2850. coroutine.resume(coroutine.create(function()
  2851.  
  2852. for i,v in pairs(workspace:children()) do
  2853. charr = v:FindFirstChild('Character')
  2854. for i = 1, 48 do
  2855. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2856. wait()
  2857. end
  2858.  
  2859. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2860. end
  2861. end))
  2862.  
  2863.  
  2864.  
  2865.  
  2866. coroutine.resume(coroutine.create(function()
  2867. for i = 1, 78 do
  2868. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2869. wait()
  2870. end
  2871. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2872. end))
  2873.  
  2874.  
  2875. coroutine.resume(coroutine.create(function()
  2876. wait(0.1)
  2877. for i = 1,78 do
  2878. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  2879. if v:FindFirstChild('Humanoid') then
  2880. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2881. v.Humanoid.PlatformStand = true
  2882. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2883. end
  2884. end
  2885. end
  2886. end))
  2887.  
  2888. GroundPound()
  2889. for i = 1, 5 do
  2890. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2891. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2892. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2893. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2894. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2895. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2896. if Debounces.on == false then break end
  2897. wait()
  2898. end
  2899. GroundPound2()
  2900. for i = 1, 5 do
  2901. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2902. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2903. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2904. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2905. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2906. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2907. if Debounces.on == false then break end
  2908. wait()
  2909. end
  2910. GroundPound()
  2911. for i = 1, 5 do
  2912. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2913. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2914. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2915. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2916. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2917. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2918. if Debounces.on == false then break end
  2919. wait()
  2920. end
  2921. GroundPound2()
  2922. for i = 1, 5 do
  2923. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2924. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2925. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2926. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2927. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2928. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2929. if Debounces.on == false then break end
  2930. wait()
  2931. end
  2932. GroundPound()
  2933. for i = 1, 5 do
  2934. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2935. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2936. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2937. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2938. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2939. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2940. if Debounces.on == false then break end
  2941. wait()
  2942. end
  2943. GroundPound2()
  2944. for i = 1, 5 do
  2945. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2946. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2947. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2948. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2949. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2950. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2951. if Debounces.on == false then break end
  2952. wait()
  2953. end
  2954. GroundPound()
  2955. for i = 1, 5 do
  2956. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2957. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2958. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2959. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2960. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2961. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2962. if Debounces.on == false then break end
  2963. wait()
  2964. end
  2965. GroundPound2()
  2966. for i = 1, 5 do
  2967. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2968. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2969. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2970. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2971. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2972. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2973. if Debounces.on == false then break end
  2974. wait()
  2975. end
  2976. GroundPound()
  2977. for i = 1, 5 do
  2978. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2979. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2980. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2981. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2982. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2983. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2984. if Debounces.on == false then break end
  2985. wait()
  2986. end
  2987. GroundPound2()
  2988. for i = 1, 5 do
  2989. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2990. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2991. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2992. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2993. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2994. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2995. if Debounces.on == false then break end
  2996. wait()
  2997. end
  2998. GroundPound()
  2999. for i = 1, 5 do
  3000. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3001. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3002. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3003. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3004. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3005. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3006. if Debounces.on == false then break end
  3007. wait()
  3008. end
  3009. GroundPound2()
  3010. for i = 1, 5 do
  3011. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3012. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3013. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3014. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3015. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3016. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3017. if Debounces.on == false then break end
  3018. wait()
  3019. end
  3020. GroundPound()
  3021. for i = 1, 5 do
  3022. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3023. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3024. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3025. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3026. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3027. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3028. if Debounces.on == false then break end
  3029. wait()
  3030. end
  3031. GroundPound2()
  3032. for i = 1, 5 do
  3033. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3034. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3035. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3036. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3037. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3038. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3039. if Debounces.on == false then break end
  3040. wait()
  3041. end
  3042. GroundPound()
  3043. for i = 1, 5 do
  3044. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  3045. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  3046. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  3047. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  3048. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  3049. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3050. if Debounces.on == false then break end
  3051. wait()
  3052. end
  3053. GroundPound2()
  3054. for i = 1, 5 do
  3055. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  3056. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  3057. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  3058. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  3059. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  3060. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  3061. if Debounces.on == false then break end
  3062. wait()
  3063. end
  3064.  
  3065.  
  3066.  
  3067. if Debounces.CanAttack == false then
  3068. Debounces.CanAttack = true
  3069. Debounces.on = false
  3070. Debounces.NoIdl = false
  3071.  
  3072. end
  3073. end
  3074. end
  3075. end)
  3076.  
  3077.  
  3078.  
  3079.  
  3080. local animpose = "Idle"
  3081. local lastanimpose = "Idle"
  3082. local sine = 0
  3083. local change = 1
  3084. local val = 0
  3085. local ffing = false
  3086. ----------------------------------------------------
  3087. x = Instance.new("Sound", char)
  3088. x.SoundId = "http://www.roblox.com/asset/?id=187922823"
  3089. x.Looped = true
  3090. x.Volume = 30
  3091. x.Pitch = 1
  3092. local footsteps = false
  3093. -------------------------------
  3094. game:GetService("RunService").RenderStepped:connect(function()
  3095. if char.Humanoid.Jump == true then
  3096. jump = true
  3097. else
  3098. jump = false
  3099. end
  3100. char.Humanoid.FreeFalling:connect(function(f)
  3101. if f then
  3102. ffing = true
  3103. else
  3104. ffing = false
  3105. end
  3106. end)
  3107. sine = sine + change
  3108. if jumpn == true then
  3109. animpose = "Jumping"
  3110. elseif ffing == true then
  3111. animpose = "Freefalling"
  3112. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  3113. animpose = "Idle"
  3114. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  3115. animpose = "Walking"
  3116. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  3117. animpose = "Running"
  3118. end
  3119. if animpose ~= lastanimpose then
  3120. sine = 0
  3121. if Debounces.NoIdl == false then
  3122. if animpose == "Idle" then
  3123. for i = 1, 2 do
  3124. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  3125. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  3126. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  3127. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  3128. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  3129. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  3130. end
  3131. elseif animpose == "Walking" then
  3132. for i = 1, 2 do
  3133. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.2)
  3134. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
  3135. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
  3136. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
  3137. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  3138. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  3139. end
  3140. elseif animpose == "Running" then
  3141. for i = 1, 2 do
  3142. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-0), math.rad(-40), math.rad(0)), 0.2)
  3143. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
  3144. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  3145. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  3146. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  3147. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  3148. end
  3149. wait()
  3150. end
  3151. else
  3152. end
  3153. end
  3154. lastanimpose = animpose
  3155. if Debounces.NoIdl == false then
  3156. if animpose == "Idle" then
  3157. if stanceToggle == "Normal" then
  3158. change = 0.5
  3159. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(50),math.rad(0)), 0.2)
  3160. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
  3161. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
  3162. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
  3163. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  3164. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  3165. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3166. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3167. elseif stanceToggle == "Sitting" then
  3168. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
  3169. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
  3170. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
  3171. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
  3172. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
  3173. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
  3174. end
  3175. elseif animpose == "Walking" then
  3176. if stanceToggle == "Normal" then
  3177. change = 1
  3178. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/-4, math.rad(1) + -math.sin(sine/14)/2, math.rad(30)), 0.1)
  3179. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.1)
  3180. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.2)
  3181. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.2)
  3182. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .1)
  3183. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .1)
  3184. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3185. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.9, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3186. end
  3187. elseif animpose == "Running" then
  3188. change = 1
  3189. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2)
  3190. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2)
  3191. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  3192. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  3193. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  3194. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  3195. cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3196. cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
  3197. end
  3198. end
  3199. if animpose == "Walking" then
  3200. if footsteps == false then
  3201. x:Play()
  3202. footsteps = true
  3203. end
  3204. x.Pitch = 0.9
  3205. elseif animpose == "Idle" then
  3206. x:Stop()
  3207. footsteps = false
  3208. elseif animpose == "Running" then
  3209. x.Pitch = 1.2
  3210. if footsteps == false then
  3211. x:Play()
  3212. footsteps = true
  3213. end
  3214. end
  3215. end)
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