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- struct CCSWeaponInfo
- {
- char pad0000[0x6c0]; // 0x0000
- int iAmmoType; // 0x06c0
- char pad06c4[0x34]; // 0x06c4
- float m_flMaxSpeed; // 0x06f8
- CSWeaponType m_WeaponType; // 0x06fc
- char pad0700[0x4]; // 0x0700
- int m_iTeam; // 0x0704
- float m_flBotAudibleRange; // 0x0708
- float m_flArmorRatio; // 0x070c
- int m_iCrosshairMinDistance; // 0x0710
- int m_iCrosshairDeltaDistance; // 0x0714
- bool m_bCanUseWithShield; // 0x0718
- char m_WrongTeamMsg[32]; // 0x0719
- char m_szAnimExtension[16]; // 0x0739
- char m_szShieldViewModel[64]; // 0x0749
- char m_szAddonModel[80]; // 0x0789
- char m_szDroppedModel[80]; // 0x07d9
- char m_szSilencerModel[80]; // 0x0829
- int m_iMuzzleFlashStyle; // 0x087c
- float m_flMuzzleScale; // 0x0880
- int m_iPenetration; // 0x0884
- int m_iDamage; // 0x0888
- float m_flRange; // 0x088c
- float m_flRangeModifier; // 0x0890
- int m_iBullets; // 0x0894
- float m_flCycleTime; // 0x0898
- bool m_bAccuracyQuadratic; // 0x089c
- float m_flAccuracyDivisor; // 0x08a0
- float m_flAccuracyOffset; // 0x08a4
- float m_flMaxInaccuracy; // 0x08a8
- float m_flSpread; // 0x08ac
- float m_flInaccuracyCrouchAlt; // 0x08b0
- float m_flInaccuracyCrouch; // 0x08b4
- float m_flInaccuracyStandAlt; // 0x08b8
- float m_flInaccuracyStand; // 0x08bc
- float m_flInaccuracyJumpAlt; // 0x08c0
- float m_flInaccuracyJump; // 0x08c4
- float m_flInaccuracyLandAlt; // 0x08c8
- float m_flInaccuracyLand; // 0x08cc
- float m_flInaccuracyLadderAlt; // 0x08d0
- float m_flInaccuracyLadder; // 0x08d4
- float m_flInaccuracyFireAlt; // 0x08d8
- float m_flInaccuracyFire; // 0x08dc
- float m_flInaccuracyMoveAlt; // 0x08e0
- float m_flInaccuracyMove; // 0x08e4
- float m_flRecoveryTimeStand; // 0x08e8
- float m_flRecoveryTimeCrouch; // 0x08ec
- float m_flInaccuracyReload; // 0x08f0
- float m_flInaccracyAltSwich; // 0x08f4
- float m_flTimeToIdleAfterFire; // 0x08f8
- float m_flIdleInterval; // 0x08fc
- int m_iWeaponPrice; // 0x0900
- int m_iDefaultPrice; // 0x0904
- int m_iPreviousPrice; // 0x0908
- };
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