Dancer_A

bad abilities

Apr 9th, 2024 (edited)
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  1. Damp
  2. - Too hyper specific to be used reliably as it only affects Self Destruct/Explosion/Misty Explosion/Mind Blown and Aftermath, not all moves that would cause the user to faint, which would be an improvement
  3. - The effect is also not very impactful as none of those moves are very common since the nerf on explosion moves in gen5
  4. - Simply making it affect every self-faint move would make it a lot stronger, preventing things like Healing Wish and Memento, as well as if it applied the effect from Water Sport, weakening all Fire moves (the battlefield is damp, fire should not be as effective)
  5.  
  6. Limber
  7. - Feels kind of strange becuase a type also does this (and stunfisk is both electric and ground type; most electric moves can inflict paralysis, meaning it basically has a triple immunity to a status condition it would never care about)
  8. - Perhaps an improvement would be making it also act as a focus band? The flexibility lets them survive a normally fatal hit? idk, it's kind of bad
  9.  
  10. Color Change
  11. - It's a gimmick, and a pretty exploitable one at that
  12. - I don't have an improvement for it, but I do dislike it enough to add it here. sorry kecleon
  13.  
  14. Illuminate
  15. - Simply an ability that doesn't matter, the accuracy never being dropped/ignoring evasion boosts is nice, but those situations are too rare for this to be relevant ever
  16. - If it instead granted an accuracy buff for all allies on the field, or at least affected all allies instead of just the user, the ability would be better
  17.  
  18. Magma Armor
  19. - Fire types should be immune to freeze anyway, and freeze is a 20% chance at best against something with serene grace
  20. - Add on an additional defense boost in sun or something idk
  21.  
  22. Water Veil
  23. - Not a bad ability but not strong enough to do just this imo
  24. - Maybe a spdef boost in rain to mirror Magma Armor
  25.  
  26. Run Away
  27. - Just let it ignore all trapping effects, that would make it not a dead ability
  28.  
  29. Keen Eye
  30. - This is the same as Illuminate, and I think it should be buffed as well
  31. - Maybe it also lowers target's crit rate by 1 stage because they can see through the attacks? idk
  32.  
  33. Truant
  34. - lol, no notes sorry slaking
  35.  
  36. Plus & Minus
  37. - terrible abilities, i'm fine with the idea behind them but the effect is so bad for all of this work
  38. - give it an omni boost next to the corresponding ability
  39.  
  40.  
  41. Tangled Feet
  42. - this ability is extremely bad
  43. - how's this for a weird buff: if the user is confused and target misses, target also becomes confused
  44.  
  45. Rivalry
  46. - Give it an immunity to intimidate
  47. - Remove the debuff when against the wrong gender
  48.  
  49. Steadfast
  50. - Focus band effect? idk, this ability always felt bad to me but i don't know why
  51.  
  52. Iron Fist
  53. - increase the boost to 50% like all of the other specific boosting abilities (sharpness, strong jaw, mega launcher)
  54.  
  55. Stall
  56. - why did they even make this ability?
  57. - make it act like mummy, where the ability passes on after contact
  58.  
  59. Leaf Guard
  60. - buff to also healing status conditions in sun
  61.  
  62. Anticipation
  63. - have it take 50% less damage from the move anticipation revealed (because they anticipated it and thus were prepared for it)
  64.  
  65. Forewarn
  66. - instead of revealing a move, it should disable a move for a few turns
  67.  
  68. Honey Gather
  69. - make it like gooey? or just simply not exist
  70.  
  71. Frisk
  72. - should auto steal the opponent's item if the user doesn't have one in addition to revealing it
  73.  
  74. Pickpocket
  75. - should steal items on contact in addition to being hit by contact moves
  76.  
  77. Healer
  78. - this ability is so fucking bad
  79. - i can't help this
  80.  
  81. Big Pecks
  82. - delete this, boss
  83.  
  84. Wonder Skin
  85. - poor man's good as gold
  86.  
  87. Grass Pelt
  88. - give it priority with grass moves in terrain idk
  89. - this ability sucks and so does gogoat
  90.  
  91. Water Compaction
  92. - give it a damage decrease from water moves, not full immunity though
  93.  
  94. Corrosion
  95. - allow it to hit steel types with poison moves as well
  96.  
  97. Full Metal Body
  98. - also give it filter?
  99.  
  100. Shadow Shield
  101. - also give it status immunity at full hp?
  102.  
  103. Prism Armor
  104. - allow it to act as a special rocky helmet (the prism reflects the energy back)
  105.  
  106. Ball Fetch
  107. - ball fetch.
  108.  
  109. Screen Cleaner
  110. - stop removing our screens you moron
  111.  
  112. Pastel Veil
  113. - grant an immunity to poison moves and heal poisoned allies
  114.  
  115. Curious Medicine
  116. - remove positive effects from opponents and negative effects from allies
  117. - think about what you're doing, slowking
  118.  
  119. Unseen Fist
  120. - nerf this to not have secondary effects when hitting through protect
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