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- Damp
- - Too hyper specific to be used reliably as it only affects Self Destruct/Explosion/Misty Explosion/Mind Blown and Aftermath, not all moves that would cause the user to faint, which would be an improvement
- - The effect is also not very impactful as none of those moves are very common since the nerf on explosion moves in gen5
- - Simply making it affect every self-faint move would make it a lot stronger, preventing things like Healing Wish and Memento, as well as if it applied the effect from Water Sport, weakening all Fire moves (the battlefield is damp, fire should not be as effective)
- Limber
- - Feels kind of strange becuase a type also does this (and stunfisk is both electric and ground type; most electric moves can inflict paralysis, meaning it basically has a triple immunity to a status condition it would never care about)
- - Perhaps an improvement would be making it also act as a focus band? The flexibility lets them survive a normally fatal hit? idk, it's kind of bad
- Color Change
- - It's a gimmick, and a pretty exploitable one at that
- - I don't have an improvement for it, but I do dislike it enough to add it here. sorry kecleon
- Illuminate
- - Simply an ability that doesn't matter, the accuracy never being dropped/ignoring evasion boosts is nice, but those situations are too rare for this to be relevant ever
- - If it instead granted an accuracy buff for all allies on the field, or at least affected all allies instead of just the user, the ability would be better
- Magma Armor
- - Fire types should be immune to freeze anyway, and freeze is a 20% chance at best against something with serene grace
- - Add on an additional defense boost in sun or something idk
- Water Veil
- - Not a bad ability but not strong enough to do just this imo
- - Maybe a spdef boost in rain to mirror Magma Armor
- Run Away
- - Just let it ignore all trapping effects, that would make it not a dead ability
- Keen Eye
- - This is the same as Illuminate, and I think it should be buffed as well
- - Maybe it also lowers target's crit rate by 1 stage because they can see through the attacks? idk
- Truant
- - lol, no notes sorry slaking
- Plus & Minus
- - terrible abilities, i'm fine with the idea behind them but the effect is so bad for all of this work
- - give it an omni boost next to the corresponding ability
- Tangled Feet
- - this ability is extremely bad
- - how's this for a weird buff: if the user is confused and target misses, target also becomes confused
- Rivalry
- - Give it an immunity to intimidate
- - Remove the debuff when against the wrong gender
- Steadfast
- - Focus band effect? idk, this ability always felt bad to me but i don't know why
- Iron Fist
- - increase the boost to 50% like all of the other specific boosting abilities (sharpness, strong jaw, mega launcher)
- Stall
- - why did they even make this ability?
- - make it act like mummy, where the ability passes on after contact
- Leaf Guard
- - buff to also healing status conditions in sun
- Anticipation
- - have it take 50% less damage from the move anticipation revealed (because they anticipated it and thus were prepared for it)
- Forewarn
- - instead of revealing a move, it should disable a move for a few turns
- Honey Gather
- - make it like gooey? or just simply not exist
- Frisk
- - should auto steal the opponent's item if the user doesn't have one in addition to revealing it
- Pickpocket
- - should steal items on contact in addition to being hit by contact moves
- Healer
- - this ability is so fucking bad
- - i can't help this
- Big Pecks
- - delete this, boss
- Wonder Skin
- - poor man's good as gold
- Grass Pelt
- - give it priority with grass moves in terrain idk
- - this ability sucks and so does gogoat
- Water Compaction
- - give it a damage decrease from water moves, not full immunity though
- Corrosion
- - allow it to hit steel types with poison moves as well
- Full Metal Body
- - also give it filter?
- Shadow Shield
- - also give it status immunity at full hp?
- Prism Armor
- - allow it to act as a special rocky helmet (the prism reflects the energy back)
- Ball Fetch
- - ball fetch.
- Screen Cleaner
- - stop removing our screens you moron
- Pastel Veil
- - grant an immunity to poison moves and heal poisoned allies
- Curious Medicine
- - remove positive effects from opponents and negative effects from allies
- - think about what you're doing, slowking
- Unseen Fist
- - nerf this to not have secondary effects when hitting through protect
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