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- /*
- * This program is free software: you can redistribute it and/or modify it under the terms of the
- * GNU General Public License as published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
- * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with this program. If
- * not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets.skill;
- import java.util.logging.Level;
- import java.util.logging.LogRecord;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.SingleTaskQueue;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.datatables.SkillTreeTable;
- import com.l2jserver.gameserver.model.L2EnchantSkillLearn;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2ShortCut;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.L2EnchantSkillLearn.EnchantSkillDetail;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.SystemMessageId2;
- import com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket;
- import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
- import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfo;
- import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfoDetail;
- import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillResult;
- import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
- import com.l2jserver.gameserver.network.serverpackets.ItemList;
- import com.l2jserver.gameserver.network.serverpackets.ShortCutInit;
- import com.l2jserver.gameserver.network.serverpackets.ShortCutRegister;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.network.serverpackets.UserInfo;
- import com.l2jserver.util.StringUtil;
- import com.l2jserver.util.Rnd;
- /**
- * based on previous version by -Wooden-
- *
- * @author Probe
- *
- */
- public final class RequestExEnchantSkill extends L2GameClientPacket
- {
- private static final String _C__D0_07_REQUESTEXENCHANTSKILL = "[C] D0:07 RequestExEnchantSkill";
- protected static final Logger _log = Logger.getLogger(RequestAquireSkill.class.getName());
- protected static final Logger _logEnchant = Logger.getLogger("enchant");
- private int _skillId;
- private int _skillLvl;
- @Override
- protected void readImpl()
- {
- _skillId = readD();
- _skillLvl = readD();
- }
- @Override
- protected void runImpl()
- {
- L2PcInstance player = getClient().getActiveChar();
- if (player == null)
- {
- return;
- }
- if (player.isInCombat())
- {
- return;
- }
- // requires to have 3rd class quest completed
- if (player.getClassId().level() < 3)
- {
- player.sendPacket(SystemMessageId2.YOU_CANNOT_USE_SKILL_ENCHANT_IN_THIS_CLASS);
- return;
- }
- if (player.getLevel() < 76)
- {
- player.sendPacket(SystemMessageId2.YOU_CANNOT_USE_SKILL_ENCHANT_ON_THIS_LEVEL);
- return;
- }
- if (!player.isAllowedToEnchantSkills())
- {
- player.sendPacket(SystemMessageId2.YOU_CANNOT_USE_SKILL_ENCHANT_ATTACKING_TRANSFORMED_BOAT);
- return;
- }
- SingleTaskQueue.getInstance().addTask(new Task(player, _skillId, _skillLvl));
- }
- @Override
- public String getType()
- {
- return _C__D0_07_REQUESTEXENCHANTSKILL;
- }
- static class Task implements Runnable
- {
- private final L2PcInstance player;
- private final int skillId;
- private final int skillLvl;
- Task(final L2PcInstance player, final int skillId, final int skillLvl)
- {
- this.player = player;
- this.skillId = skillId;
- this.skillLvl = skillLvl;
- }
- @Override
- public void run()
- {
- L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLvl);
- if (skill == null)
- {
- return;
- }
- boolean linked = false;
- L2Skill _linkedSkill = null;
- if (player.getLinkedSkills() != null && !player.getLinkedSkills().isEmpty())
- {
- for (L2Skill linkedSkill : player.getLinkedSkills())
- {
- if (linkedSkill.getId() == skillId)
- {
- linked = true;
- _linkedSkill = linkedSkill;
- break;
- }
- }
- }
- final int costMultiplier = skill.getEnchantCostMultiplier();
- final int reqItemId = SkillTreeTable.NORMAL_ENCHANT_BOOK;
- final L2EnchantSkillLearn s = SkillTreeTable.getInstance().getSkillEnchantmentBySkillId(skillId);
- if (s == null)
- {
- return;
- }
- EnchantSkillDetail esd = s.getEnchantSkillDetail(skillLvl);
- if (esd == null)
- {
- return;
- }
- if (player.getSkillLevel(skillId) != esd.getMinSkillLevel())
- {
- return;
- }
- int requiredSp = esd.getSpCost(player.getClassId().isMage()) * costMultiplier * SkillTreeTable.NORMAL_ENCHANT_COST_MULTIPLIER;
- final int requiredAdena = (int) (esd.getAdenaCost() * costMultiplier * Config.RATE_ADENA_ENCHANT_SKILL);
- final int enchantMode = esd.getEnchantMode();
- final int rate = SkillTreeTable.getInstance().getEnchantSkillRate(player, skillLvl, enchantMode);
- boolean enchantSuccess = false;
- int newLevel;
- if (player.getSp() >= requiredSp)
- {
- if (player.getAdena() >= requiredAdena)
- {
- // only first lvl requires book
- final boolean usesBook = skillLvl % 100 == 1; // 101, 201, 301 ...
- final L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
- if (Config.ES_SP_BOOK_NEEDED && usesBook)
- {
- // Haven't spellbook
- if (spb == null)
- {
- player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
- return;
- }
- }
- player.getStat().removeSp(requiredSp);
- player.reduceAdena("Consume", requiredAdena, player, false);
- if (Config.ES_SP_BOOK_NEEDED && usesBook)
- {
- player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
- }
- // ok. Destroy ONE copy of the book
- if (Rnd.get(100) <= rate)
- {
- if (Config.LOG_SKILL_ENCHANTS)
- {
- final LogRecord record = new LogRecord(Level.INFO, "Success");
- record.setParameters(new Object[] { player, skill, spb, rate });
- record.setLoggerName("skill");
- _logEnchant.log(record);
- }
- if (linked && _linkedSkill != null)
- {
- player.removeSkillLinked(_linkedSkill);
- }
- player.addSkill(skill, true, linked);
- newLevel = skill.getLevel();
- if (_log.isLoggable(Level.FINE))
- {
- _log.fine(StringUtil.concat("Learned skill ID: ", String.valueOf(skillId), " Level: ", String.valueOf(skillLvl), " for ", String.valueOf(requiredSp), " SP, "));
- }
- player.sendPacket(new UserInfo(player));
- player.sendPacket(new ExBrExtraUserInfo(player));
- final SystemMessage sm = new SystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_IN_ENCHANTING_THE_SKILL_S1);
- sm.addSkillName(skillId);
- player.sendPacket(sm);
- enchantSuccess = true;
- }
- else
- {
- newLevel = SkillTable.getSkillLevelCount(skill.getId());
- skill = SkillTable.getInstance().getInfo(skillId, newLevel);
- if (linked && _linkedSkill != null)
- {
- player.removeSkillLinked(_linkedSkill);
- }
- player.addSkill(skill, true, linked);
- final int route = esd.getLevel() / 100;
- newLevel = route * 100 + 1;
- esd = s.getEnchantSkillDetail(newLevel);
- requiredSp = esd.getSpCost(player.getClassId().isMage()) * costMultiplier * SkillTreeTable.NORMAL_ENCHANT_COST_MULTIPLIER;
- player.sendSkillList();
- player.sendPacket(SystemMessageId.YOU_HAVE_FAILED_TO_ENCHANT_THE_SKILL_S1);
- if (Config.LOG_SKILL_ENCHANTS)
- {
- final LogRecord record = new LogRecord(Level.INFO, "Fail");
- record.setParameters(new Object[] { player, skill, spb, rate });
- record.setLoggerName("skill");
- _logEnchant.log(record);
- }
- }
- // update packets info as retail
- player.sendPacket(new InventoryUpdate());
- player.sendPacket(new ItemList(player, false));
- player.sendPacket(new ShortCutInit(player));
- player.sendPacket(ExEnchantSkillResult.valueOf(enchantSuccess));
- player.sendPacket(new ExEnchantSkillInfo(skill));
- player.sendPacket(new ExEnchantSkillInfoDetail(enchantMode, skillId, newLevel, requiredSp, rate));
- player.sendSkillList();
- updateSkillShortcuts();
- }
- else
- {
- player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL);
- }
- }
- else
- {
- player.sendPacket(SystemMessageId.YOU_DONT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL);
- }
- }
- private void updateSkillShortcuts()
- {
- // update all the shortcuts to this skill
- final L2ShortCut[] allShortCuts = player.getSettingsManagement().getAllShortCuts();
- for (final L2ShortCut sc : allShortCuts)
- {
- if (sc.getId() == skillId && sc.getType() == L2ShortCut.TYPE_SKILL)
- {
- final L2ShortCut newsc = new L2ShortCut(sc.getSlot(), sc.getPage(), sc.getType(), sc.getId(), player.getSkillLevel(skillId), 1);
- player.sendPacket(new ShortCutRegister(newsc));
- player.getSettingsManagement().registerShortCut(newsc);
- }
- }
- }
- }
- }
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