kaualima12

ahhhh hshs hshdw

Sep 9th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. --Fixed by Scenius(On ROBLOX)
  152. Effects = {}
  153. local Player = game:service("Players").LocalPlayer
  154. local Character = Player.Character
  155. local Humanoid = Character.Humanoid
  156. Humanoid.WalkSpeed = 20
  157. local Mouse = Player:GetMouse()
  158. local LeftArm = Character["Left Arm"]
  159. local RightArm = Character["Right Arm"]
  160. local LeftLeg = Character["Left Leg"]
  161. local RightLeg = Character["Right Leg"]
  162. local Head = Character.Head
  163. local Torso = Character.Torso
  164. local Camera = game.Workspace.CurrentCamera
  165. local RootPart = Character.HumanoidRootPart
  166. local RootJoint = RootPart.RootJoint
  167. local attack = false
  168. local Anim = "Idle"
  169. local attacktype = 1
  170. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  171. local velocity = RootPart.Velocity.y
  172. local sine = 0
  173. local change = 1
  174. local Create = LoadLibrary("RbxUtility").Create
  175.  
  176. -- yay time to waste my whole life trying to gain these
  177. local AnimTable = {}
  178. AnimTable.RepWALK = {}
  179. AnimTable.RepulseAttack1 = {}
  180. AnimTable.RepulseAttack2 = {}
  181. AnimTable.RepulseAttack3 = {}
  182. AnimTable.RepulseAttack4 = {}
  183. AnimTable.RepulseShoot = {}
  184. AnimTable.RepulseORA = {}
  185. AnimTable.RepulseEnergyB = {}
  186. AnimTable.RepulseEnergyF = {}
  187. AnimTable.RepulseAttack1.Animation = function(num)
  188. repatk1cf = nil
  189. if num == 1 then
  190. repatk1cf = {CFrame.new(0.000151857734, -0.310488015, -0.087417841, 0.707106054, 5.26835073e-008, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688), CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375), CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858), CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126), CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973e-006, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772), CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632e-007, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626)}
  191. elseif num == 2 then
  192. repatk1cf = {CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897), CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481), CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721), CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839), CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349), CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741)}
  193. end
  194. return repatk1cf
  195. end
  196. AnimTable.RepulseAttack2.Animation = function(num)
  197. repatk2cf = nil
  198. if num == 1 then
  199. repatk2cf = {CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408), CFrame.new(-2.74181366e-006, 1.49999321, -3.4570694e-006, 0.707105815, -0.183012873, -0.683013678, -8.7171793e-007, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472), CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295), CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608), CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446e-007, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913), CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682)}
  200. elseif num == 2 then
  201. repatk2cf = {CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711), CFrame.new(-4.01586294e-006, 1.4999907, -1.59628689e-006, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786), CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833), CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094), CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458), CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 0.000168083934, 0.695363283)}
  202. end
  203. return repatk2cf
  204. end
  205. AnimTable.RepulseAttack3.Animation = function(num)
  206. repatk3cf = nil
  207. if num == 1 then
  208. repatk3cf = {CFrame.new(0.00015424937, -0.0303910244, 0.172732353, 0.707106054, -1.36977135e-007, -0.707107484, -0.241844028, 0.939693153, -0.241843715, 0.664464056, 0.342018902, 0.664462626), CFrame.new(-0.0900346041, 1.53916931, -0.0900347233, 0.707106054, -0.241844028, 0.664464056, -1.36977135e-007, 0.939693153, 0.342018902, -0.707107484, -0.241843715, 0.664462626), CFrame.new(1.54832983, 0.2894032, 0.329475105, 0.910240293, -0.411981106, -0.0416468978, 0.371504784, 0.768086612, 0.521562576, -0.182885468, -0.490219176, 0.852196038), CFrame.new(-1.68712711, 0.311459482, 0.3278009, 0.836423278, 0.536408186, -0.11252743, -0.403283268, 0.741368711, 0.536409497, 0.371158689, -0.403284907, 0.836422443), CFrame.new(0.788507879, -1.88569379, 0.155615538, 0.891722381, -0.274265081, 0.360013813, 0.116977148, 0.908105969, 0.402069658, -0.437204301, -0.316421092, 0.841861069), CFrame.new(-0.70507884, -0.807403564, -0.520998418, 0.734425247, 0.0872097909, 0.673063159, -0.0274242759, 0.994713306, -0.0989620388, -0.678135276, 0.0542218834, 0.732934237)}
  209. elseif num == 2 then
  210. repatk3cf = {CFrame.new(0.000153645873, -0.22751689, 0.07635656, 0.707106054, -5.26835073e-008, -0.707107484, -0.122787014, 0.984807968, -0.122786865, 0.696365058, 0.173646957, 0.696363688), CFrame.new(-0.0900349915, 1.53916812, -0.0900349319, 0.707106054, -0.241843998, 0.664464056, -5.26835073e-008, 0.939693153, 0.342018783, -0.707107484, -0.241843611, 0.664462686), CFrame.new(1.71330678, 0.609134197, 0.494451642, 0.798460722, -0.570534825, -0.192225158, 0.525007725, 0.503572106, 0.68613565, -0.294665128, -0.648771942, 0.701617837), CFrame.new(-1.5747292, 0.538585067, 0.559931517, 0.823553085, 0.541512251, 0.168892533, -0.481333375, 0.509595573, 0.713183403, 0.300130665, -0.668637991, 0.680326998), CFrame.new(0.761081278, -1.79488313, 0.123973221, 0.891722023, -0.241844088, 0.382548481, 0.116976976, 0.939693153, 0.321392685, -0.437205136, -0.241843581, 0.866235197), CFrame.new(-1.52726746, -1.01843166, -0.946048379, 0.710156322, 0.662300229, -0.238822937, -0.508035719, 0.247218758, -0.825095534, -0.487419516, 0.707277417, 0.512036085)}
  211. end
  212. return repatk3cf
  213. end
  214. AnimTable.RepulseAttack4.Animation = function(num)
  215. repatk4cf = nil
  216. if num == 1 then
  217. repatk4cf = {CFrame.new(1.90734863e-006, -0.101995051, -0.0435739271, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661), CFrame.new(0, 1.49999213, 1.14738941e-006, 1, 0, 0, 0, 0.999637008, -0.0269428417, 0, 0.0269428417, 0.999637008), CFrame.new(0.86135602, 0.96034044, -0.937009454, 0.707105935, 0.612373054, -0.35355404, 0.122787617, -0.598741174, -0.7914747, -0.696365118, 0.516244411, -0.498565257), CFrame.new(-0.7684232, 0.870659947, -1.04800045, 0.573576868, -0.627506495, 0.526540816, -0.0713939667, -0.678636789, -0.730995834, 0.816034675, 0.381690472, -0.43405062), CFrame.new(0.581118286, -1.97988117, 0.114086062, 0.984807849, -5.94328526e-007, -0.173648044, 0.0301542114, 0.984807789, 0.171009779, 0.171009853, -0.17364797, 0.969846427), CFrame.new(-0.646108985, -1.95065558, -0.272756487, 0.951251328, 0.126749247, 0.281168371, -0.144535154, 0.988549173, 0.0433596969, -0.27245295, -0.0818846598, 0.958678424)}
  218. elseif num == 2 then
  219. repatk4cf = {CFrame.new(1.90734863e-006, -0.21144633, 0.076259613, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872), CFrame.new(0, 1.57069409, -0.156875908, 1, 0, 0, 0, 0.948566556, 0.31657818, 0, -0.31657818, 0.948566556), CFrame.new(1.86454415, 0.46246621, -0.0639053285, 0.180947989, -0.97119087, -0.155068755, -0.0968869328, 0.139301777, -0.985498905, 0.978708744, 0.193348199, -0.0688893348), CFrame.new(-1.79790926, 0.473141432, -0.0660722554, 0.338663906, 0.913478255, 0.225531012, -0.0265247822, 0.248868778, -0.96817404, -0.940533519, 0.321903408, 0.1085127), CFrame.new(0.655676186, -1.95014548, 0.339207411, 0.977650881, -0.140885949, -0.156045124, 0.187192559, 0.921208084, 0.341078997, 0.095696792, -0.362666637, 0.926992536), CFrame.new(-0.7683267, -1.93554115, 0.114631325, 0.928176641, 0.239801988, 0.284575343, -0.306200802, 0.926717699, 0.21779722, -0.211492777, -0.289291471, 0.933585286)}
  220. end
  221. return repatk4cf
  222. end
  223. AnimTable.RepulseShoot.Animation = function(num)
  224. repshootcf = nil
  225. if num == 1 or num == 3 then
  226. repshootcf = {CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 ), CFrame.new( 0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 ), CFrame.new( 0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019 ), CFrame.new( -0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777 ), CFrame.new( 0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061e-007, 0.257834047, -0.0225580372, 0.965925872 ), CFrame.new( -0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061e-007, -0.257834047, -0.0225580372, 0.965925872 )}
  227. else
  228. repshootcf = {CFrame.new(1.90734863e-006, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661), CFrame.new(0, 1.49999189, -1.1920929e-006, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767), CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348), CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512), CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173), CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173)}
  229. end
  230. return repshootcf
  231. end
  232. AnimTable.RepulseORA.Animation = function(num)
  233. rep_ora = {}
  234. if num == 1 then
  235. rep_ora = {CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849), CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012), CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928), CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768), CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897), CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276)}
  236. elseif num == 2 then
  237. rep_ora = {CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438), CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209), CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085), CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552), CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401), CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032)}
  238. elseif num == 3 then
  239. rep_ora = {CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084), CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055), CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336), CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396), CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364), CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451)}
  240. elseif num == 4 then
  241. rep_ora = {CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438), CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209), CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085), CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552), CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401), CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032)}
  242. end
  243. return rep_ora
  244. end
  245. AnimTable.RepulseEnergyB.Animation = function(num)
  246. repeng = {}
  247. if num == 1 then
  248. repeng = {CFrame.new(-0.000108022243, -0.233785003, -0.0873367637, 0.499999821, -1.78813863e-007, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716), CFrame.new(-1.2665987e-007, 1.49999368, -1.02072954e-006, 0.573575675, 0.0713936985, 0.816035628, -5.01982868e-007, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132), CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152), CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895), CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857), CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472)}
  249. else
  250. repeng = {CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837), CFrame.new(4.81307507e-006, 1.49999106, -3.65450978e-006, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009), CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351), CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032), CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571), CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296)}
  251. end
  252. return repeng
  253. end
  254. AnimTable.RepulseEnergyF.Animation = function(num)
  255. repenf = {}
  256. if num == 1 then
  257. repenf = {CFrame.new(0, -0.447293997, -0.2112111, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876),
  258. CFrame.new(0, 1.56152058, -0.112393305, 1, 0, 0, 0, 0.984807611, 0.173649013, 0, -0.173649013, 0.984807611),
  259. CFrame.new(1.40215218, 0.262826234, -0.571044147, 0.965925872, -7.91637774e-007, 0.258818924, 0.183013082, 0.707107067, -0.683012247, -0.183012128, 0.707106531, 0.683013082),
  260. CFrame.new(-1.50113642, 0.3615973, -0.530293226, 0.939693093, -1.40025165e-008, -0.342019022, -0.219845474, 0.766044676, -0.604022741, 0.262001872, 0.642787278, 0.719846845),
  261. CFrame.new(0.474119574, -1.8729918, 0.0565655231, 0.965926111, 1.87114551e-007, -0.25881803, 0.0885210708, 0.939692318, 0.330367059, 0.243209392, -0.342021078, 0.90767318),
  262. CFrame.new(-0.580936968, -1.35267889, -0.896118402, 0.981060326, 0.0858320147, 0.173647806, -0.00588275492, 0.909254968, -0.416197896, -0.193613231, 0.407293677, 0.892538965)}
  263. else
  264. repenf = {CFrame.new(0, -1.36848807, -0.310636044, 1, 0, 0, 0, 0.819151819, 0.573576868, 0, -0.573576868, 0.819151819), CFrame.new(0, 1.56151783, -0.112391293, 1, 0, 0, 0, 0.965925813, 0.258819401, 0, -0.258819401, 0.965925813), CFrame.new(1.01896489, 0.0858490542, -1.17818832, 0.64278698, -2.53824169e-007, 0.766045034, 0.383023024, 0.866025269, -0.321393669, -0.66341418, 0.500000536, 0.556669831), CFrame.new(-1.01494718, 0.206465095, -1.3528949, 0.496335, 0.031015249, -0.867576897, -0.496034414, 0.830292404, -0.254095674, 0.71246165, 0.556464553, 0.427487791), CFrame.new(0.62245965, -1.40458083, 0.119271994, 0.96592623, 0.0885211974, -0.243209109, 0.0885205865, 0.770030499, 0.631836414, 0.243209377, -0.631836355, 0.735956669), CFrame.new(-0.547003508, -0.542036593, -0.748789668, 0.939691901, -0.0298083462, 0.340720713, 0.144544527, 0.937470913, -0.316631377, -0.309977472, 0.346785247, 0.885242462)}
  265. end
  266. return repenf
  267. end
  268. AnimTable.RepWALK.Animation = function(num, fastnum)
  269. walkcf = nil
  270. if num == 1 then
  271. walkcf = {
  272. CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(-5 * math.cos((fastnum) / 10)), math.rad(0)),
  273. CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), math.rad(5 * math.cos((fastnum) / 10)), math.rad(0)),
  274. CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527),
  275. CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944),
  276. CFrame.new(0.5, -1.85 - 0.5 * math.cos((fastnum) / 8) / 2, 0 + 2 * math.sin((fastnum) / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin((fastnum) / 8)), math.rad(-3), math.rad(0)),
  277. CFrame.new(-0.5, -1.85 + 0.5 * math.cos((fastnum) / 8) / 2, 0 - 2 * math.sin((fastnum) / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin((fastnum) / 8)), math.rad(3), math.rad(0))}
  278. end
  279. return walkcf
  280. end
  281. --ok im finally done now after like 7 million hours
  282.  
  283. local m = Create("Model")({
  284. Parent = Character,
  285. Name = "WeaponModel"
  286. })
  287. Humanoid.Animator.Parent = nil
  288. Character.Animate.Parent = nil
  289. local function newMotor(part0, part1, c0, c1)
  290. local w = Create("Motor")({
  291. Parent = part0,
  292. Part0 = part0,
  293. Part1 = part1,
  294. C0 = c0,
  295. C1 = c1
  296. })
  297. return w
  298. end
  299. function clerp(a, b, t)
  300. return a:lerp(b, t)
  301. end
  302. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  303. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  304. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  305. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  306. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  307. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  308. RootJoint.C1 = CFrame.new(0, 0, 0)
  309. RootJoint.C0 = CFrame.new(0, 0, 0)
  310. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  311. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  312. local rarmc1 = RW.C1
  313. local larmc1 = LW.C1
  314. local rlegc1 = RH.C1
  315. local llegc1 = LH.C1
  316. local resetc1 = false
  317. function PlayAnimationFromTable(table, speed, bool)
  318. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  319. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  320. RW.C0 = clerp(RW.C0, table[3], speed)
  321. LW.C0 = clerp(LW.C0, table[4], speed)
  322. RH.C0 = clerp(RH.C0, table[5], speed)
  323. LH.C0 = clerp(LH.C0, table[6], speed)
  324. if bool == true and resetc1 == false then
  325. resetc1 = true
  326. RootJoint.C1 = RootJoint.C1
  327. Torso.Neck.C1 = Torso.Neck.C1
  328. RW.C1 = rarmc1
  329. LW.C1 = larmc1
  330. RH.C1 = rlegc1
  331. LH.C1 = llegc1
  332. end
  333. end
  334. local co1 = 11
  335. local co2 = 15
  336. local co3 = 12
  337. local co4 = 28
  338. local cooldown1 = 0
  339. local cooldown2 = 0
  340. local cooldown3 = 0
  341. local cooldown4 = 0
  342. local maxEnergy = 100
  343. local Energy = 0
  344. local skill1stam = 10
  345. local skill2stam = 50
  346. local skill3stam = 60
  347. local skill4stam = 100
  348. local recovermana = 5
  349. local skillcolorscheme = BrickColor.new("Baby blue").Color
  350. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  351. function makeframe(par, trans, pos, size, color)
  352. local frame = Instance.new("Frame", par)
  353. frame.BackgroundTransparency = trans
  354. frame.BorderSizePixel = 0
  355. frame.Position = pos
  356. frame.Size = size
  357. frame.BackgroundColor3 = color
  358. return frame
  359. end
  360. function makelabel(par, text)
  361. local label = Instance.new("TextLabel", par)
  362. label.BackgroundTransparency = 1
  363. label.Size = UDim2.new(1, 0, 1, 0)
  364. label.Position = UDim2.new(0, 0, 0, 0)
  365. label.TextColor3 = Color3.new(255, 255, 255)
  366. label.TextStrokeTransparency = 0
  367. label.FontSize = Enum.FontSize.Size32
  368. label.Font = Enum.Font.SourceSansBold
  369. label.BorderSizePixel = 0
  370. label.TextScaled = true
  371. label.Text = text
  372. end
  373. framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  374. framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  375. framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  376. framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  377. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  378. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  379. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  380. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  381. text1 = Instance.new("TextLabel", framesk1)
  382. text1.BackgroundTransparency = 1
  383. text1.Size = UDim2.new(1, 0, 1, 0)
  384. text1.Position = UDim2.new(0, 0, 0, 0)
  385. text1.TextColor3 = Color3.new(255, 255, 255)
  386. text1.TextStrokeTransparency = 0
  387. text1.FontSize = Enum.FontSize.Size18
  388. text1.Font = Enum.Font.SourceSansLight
  389. text1.BorderSizePixel = 0
  390. text1.TextScaled = true
  391. text1.Text = [[
  392. [Z]
  393. Energy Burst]]
  394. text2 = Instance.new("TextLabel", framesk2)
  395. text2.BackgroundTransparency = 1
  396. text2.Size = UDim2.new(1, 0, 1, 0)
  397. text2.Position = UDim2.new(0, 0, 0, 0)
  398. text2.TextColor3 = Color3.new(255, 255, 255)
  399. text2.TextStrokeTransparency = 0
  400. text2.FontSize = Enum.FontSize.Size18
  401. text2.Font = Enum.Font.SourceSansLight
  402. text2.BorderSizePixel = 0
  403. text2.TextScaled = true
  404. text2.Text = [[
  405. [X]
  406. Rapid Flash]]
  407. text3 = Instance.new("TextLabel", framesk3)
  408. text3.BackgroundTransparency = 1
  409. text3.Size = UDim2.new(1, 0, 1, 0)
  410. text3.Position = UDim2.new(0, 0, 0, 0)
  411. text3.TextColor3 = Color3.new(255, 255, 255)
  412. text3.TextStrokeTransparency = 0
  413. text3.FontSize = Enum.FontSize.Size18
  414. text3.Font = Enum.Font.SourceSansLight
  415. text3.BorderSizePixel = 0
  416. text3.TextScaled = false
  417. text3.Text = [[
  418. [C]
  419. Energy Field]]
  420. text4 = Instance.new("TextLabel", framesk4)
  421. text4.BackgroundTransparency = 1
  422. text4.Size = UDim2.new(1, 0, 1, 0)
  423. text4.Position = UDim2.new(0, 0, 0, 0)
  424. text4.TextColor3 = Color3.new(255, 255, 255)
  425. text4.TextStrokeTransparency = 0
  426. text4.FontSize = Enum.FontSize.Size18
  427. text4.Font = Enum.Font.SourceSansLight
  428. text4.BorderSizePixel = 0
  429. text4.TextScaled = true
  430. text4.Text = [[
  431. [V]
  432. Concentrated Chaos]]
  433. ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
  434. ArtificialHB.Name = "Heartbeat"
  435. Player.PlayerGui:WaitForChild("Heartbeat")
  436. frame = 0.03333333333333333
  437. tf = 0
  438. allowframeloss = false
  439. tossremainder = false
  440. lastframe = tick()
  441. Player.PlayerGui.Heartbeat:Fire()
  442. local gg = false
  443. game:GetService("RunService").Heartbeat:connect(function(s, p)
  444. if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then
  445. gg = true
  446. end
  447. if gg == true then
  448. return
  449. end
  450. tf = tf + s
  451. if tf >= frame then
  452. if allowframeloss then
  453. Player.PlayerGui.Heartbeat:Fire()
  454. lastframe = tick()
  455. else
  456. for i = 1, math.floor(tf / frame) do
  457. Player.PlayerGui.Heartbeat:Fire()
  458. end
  459. lastframe = tick()
  460. end
  461. if tossremainder then
  462. tf = 0
  463. else
  464. tf = tf - frame * math.floor(tf / frame)
  465. end
  466. end
  467. end)
  468. function swait(num)
  469. if num == 0 or num == nil then
  470. ArtificialHB.Event:wait()
  471. else
  472. for i = 0, num do
  473. ArtificialHB.Event:wait()
  474. end
  475. end
  476. end
  477. function RemoveOutlines(part)
  478. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  479. end
  480. CFuncs = {
  481. Part = {
  482. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  483. local Part = Create("Part")({
  484. Parent = Parent,
  485. Reflectance = Reflectance,
  486. Transparency = Transparency,
  487. CanCollide = false,
  488. Locked = true,
  489. BrickColor = BrickColor.new(tostring(BColor)),
  490. Name = Name,
  491. Size = Size,
  492. Material = Material
  493. })
  494. RemoveOutlines(Part)
  495. return Part
  496. end
  497. },
  498. Mesh = {
  499. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  500. local Msh = Create(Mesh)({
  501. Parent = Part,
  502. Offset = OffSet,
  503. Scale = Scale
  504. })
  505. if Mesh == "SpecialMesh" then
  506. Msh.MeshType = MeshType
  507. Msh.MeshId = MeshId
  508. end
  509. return Msh
  510. end
  511. },
  512. Weld = {
  513. Create = function(Parent, Part0, Part1, C0, C1)
  514. local Weld = Create("Weld")({
  515. Parent = Parent,
  516. Part0 = Part0,
  517. Part1 = Part1,
  518. C0 = C0,
  519. C1 = C1
  520. })
  521. return Weld
  522. end
  523. },
  524. Sound = {
  525. Create = function(id, par, vol, pit)
  526. local Sound = Create("Sound")({
  527. Volume = vol,
  528. Pitch = pit or 1,
  529. SoundId = "http://www.roblox.com/asset?id=" .. id,
  530. Parent = par or workspace
  531. })
  532. Sound:play()
  533. game:GetService("Debris"):AddItem(Sound, 20)
  534. return Sound
  535. end
  536. },
  537. Decal = {
  538. Create = function(Color, Texture, Transparency, Name, Parent)
  539. local Decal = Create("Decal")({
  540. Color3 = Color,
  541. Texture = "rbxassetid://" .. Texture,
  542. Transparency = Transparency,
  543. Name = Name,
  544. Parent = Parent
  545. })
  546. return Decal
  547. end
  548. },
  549. BillboardGui = {
  550. Create = function(Parent, Image, Position, Size)
  551. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  552. BillPar.CFrame = CFrame.new(Position)
  553. local Bill = Create("BillboardGui")({
  554. Parent = BillPar,
  555. Adornee = BillPar,
  556. Size = UDim2.new(1, 0, 1, 0),
  557. SizeOffset = Vector2.new(Size, Size)
  558. })
  559. local d = Create("ImageLabel", Bill)({
  560. Parent = Bill,
  561. BackgroundTransparency = 1,
  562. Size = UDim2.new(1, 0, 1, 0),
  563. Image = "rbxassetid://" .. Image
  564. })
  565. return BillPar
  566. end
  567. },
  568. ParticleEmitter = {
  569. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  570. local Particle = Create("ParticleEmitter")({
  571. Parent = Parent,
  572. Color = ColorSequence.new(Color1, Color2),
  573. LightEmission = LightEmission,
  574. Size = Size,
  575. Texture = Texture,
  576. Transparency = Transparency,
  577. ZOffset = ZOffset,
  578. Acceleration = Accel,
  579. Drag = Drag,
  580. LockedToPart = LockedToPart,
  581. VelocityInheritance = VelocityInheritance,
  582. EmissionDirection = EmissionDirection,
  583. Enabled = Enabled,
  584. Lifetime = LifeTime,
  585. Rate = Rate,
  586. Rotation = Rotation,
  587. RotSpeed = RotSpeed,
  588. Speed = Speed,
  589. VelocitySpread = VelocitySpread
  590. })
  591. return Particle
  592. end
  593. },
  594. CreateTemplate = {}
  595. }
  596. function rayCast(Position, Direction, Range, Ignore)
  597. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  598. end
  599. function FindNearestTorso(Position, Distance, SinglePlayer)
  600. if SinglePlayer then
  601. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  602. end
  603. local List = {}
  604. for i, v in pairs(workspace:GetChildren()) do
  605. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  606. table.insert(List, v)
  607. end
  608. end
  609. return List
  610. end
  611. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  612. if hit.Parent == nil then
  613. return
  614. end
  615. local h = hit.Parent:FindFirstChild("Humanoid")
  616. for _, v in pairs(hit.Parent:children()) do
  617. if v:IsA("Humanoid") then
  618. h = v
  619. end
  620. end
  621. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  622. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  623. return
  624. end
  625. local c = Create("ObjectValue")({
  626. Name = "creator",
  627. Value = game:service("Players").LocalPlayer,
  628. Parent = h
  629. })
  630. game:GetService("Debris"):AddItem(c, 0.5)
  631. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  632. local Damage = math.random(minim, maxim)
  633. local blocked = false
  634. local block = hit.Parent:findFirstChild("Block")
  635. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  636. blocked = true
  637. block.Value = block.Value - 1
  638. print(block.Value)
  639. end
  640. if blocked == false then
  641. h.Health = h.Health - Damage
  642. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Deep blue").Color)
  643. else
  644. h.Health = h.Health - Damage / 2
  645. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Deep blue").Color)
  646. end
  647. if Type == "Knockdown" then
  648. local hum = hit.Parent.Humanoid
  649. hum.PlatformStand = true
  650. coroutine.resume(coroutine.create(function(HHumanoid)
  651. swait(1)
  652. HHumanoid.PlatformStand = false
  653. end), hum)
  654. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  655. local bodvol = Create("BodyVelocity")({
  656. velocity = angle * knockback,
  657. P = 5000,
  658. maxForce = Vector3.new(8000, 8000, 8000),
  659. Parent = hit
  660. })
  661. local rl = Create("BodyAngularVelocity")({
  662. P = 3000,
  663. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  664. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  665. Parent = hit
  666. })
  667. game:GetService("Debris"):AddItem(bodvol, 0.5)
  668. game:GetService("Debris"):AddItem(rl, 0.5)
  669. elseif Type == "Normal" then
  670. local vp = Create("BodyVelocity")({
  671. P = 500,
  672. maxForce = Vector3.new(math.huge, 0, math.huge),
  673. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  674. })
  675. if knockback > 0 then
  676. vp.Parent = hit.Parent.Torso
  677. end
  678. game:GetService("Debris"):AddItem(vp, 0.5)
  679. elseif Type == "Up" then
  680. local bodyVelocity = Create("BodyVelocity")({
  681. velocity = Vector3.new(0, 20, 0),
  682. P = 5000,
  683. maxForce = Vector3.new(8000, 8000, 8000),
  684. Parent = hit
  685. })
  686. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  687. elseif Type == "DarkUp" then
  688. coroutine.resume(coroutine.create(function()
  689. for i = 0, 1, 0.1 do
  690. swait()
  691. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  692. end
  693. end))
  694. local bodyVelocity = Create("BodyVelocity")({
  695. velocity = Vector3.new(0, 20, 0),
  696. P = 5000,
  697. maxForce = Vector3.new(8000, 8000, 8000),
  698. Parent = hit
  699. })
  700. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  701. elseif Type == "Snare" then
  702. local bp = Create("BodyPosition")({
  703. P = 2000,
  704. D = 100,
  705. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  706. position = hit.Parent.Torso.Position,
  707. Parent = hit.Parent.Torso
  708. })
  709. game:GetService("Debris"):AddItem(bp, 1)
  710. elseif Type == "Freeze" then
  711. local BodPos = Create("BodyPosition")({
  712. P = 50000,
  713. D = 1000,
  714. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  715. position = hit.Parent.Torso.Position,
  716. Parent = hit.Parent.Torso
  717. })
  718. local BodGy = Create("BodyGyro")({
  719. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  720. P = 20000,
  721. Parent = hit.Parent.Torso,
  722. cframe = hit.Parent.Torso.CFrame
  723. })
  724. hit.Parent.Torso.Anchored = true
  725. coroutine.resume(coroutine.create(function(Part)
  726. swait(1.5)
  727. Part.Anchored = false
  728. end), hit.Parent.Torso)
  729. game:GetService("Debris"):AddItem(BodPos, 3)
  730. game:GetService("Debris"):AddItem(BodGy, 3)
  731. end
  732. local debounce = Create("BoolValue")({
  733. Name = "DebounceHit",
  734. Parent = hit.Parent,
  735. Value = true
  736. })
  737. game:GetService("Debris"):AddItem(debounce, Delay)
  738. c = Create("ObjectValue")({
  739. Name = "creator",
  740. Value = Player,
  741. Parent = h
  742. })
  743. game:GetService("Debris"):AddItem(c, 0.5)
  744. end
  745. end
  746. function ShowDamage(Pos, Text, Time, Color)
  747. local Rate = 0.03333333333333333
  748. local Pos = Pos or Vector3.new(0, 0, 0)
  749. local Text = Text or ""
  750. local Time = Time or 2
  751. local Color = Color or Color3.new(1, 0, 1)
  752. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  753. EffectPart.Anchored = true
  754. local BillboardGui = Create("BillboardGui")({
  755. Size = UDim2.new(3, 0, 3, 0),
  756. Adornee = EffectPart,
  757. Parent = EffectPart
  758. })
  759. local TextLabel = Create("TextLabel")({
  760. BackgroundTransparency = 1,
  761. Size = UDim2.new(1, 0, 1, 0),
  762. Text = Text,
  763. Font = "SciFi",
  764. TextColor3 = Color,
  765. TextScaled = true,
  766. Parent = BillboardGui
  767. })
  768. game.Debris:AddItem(EffectPart, Time)
  769. EffectPart.Parent = game:GetService("Workspace")
  770. delay(0, function()
  771. local Frames = Time / Rate
  772. for Frame = 1, Frames do
  773. wait(Rate)
  774. local Percent = Frame / Frames
  775. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  776. TextLabel.TextTransparency = Percent
  777. end
  778. if EffectPart and EffectPart.Parent then
  779. EffectPart:Destroy()
  780. end
  781. end)
  782. end
  783. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  784. for _, c in pairs(workspace:children()) do
  785. local hum = c:findFirstChild("Humanoid")
  786. if hum ~= nil then
  787. local head = c:findFirstChild("Torso")
  788. if head ~= nil then
  789. local targ = head.Position - Part.Position
  790. local mag = targ.magnitude
  791. if Magnitude >= mag and c.Name ~= Player.Name then
  792. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  793. end
  794. end
  795. end
  796. end
  797. end
  798. HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Deep blue", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  799. HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  800. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Deep blue", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  801. HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448E-8, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  802. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  803. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147205353, 0.542663455, 0.0980299711, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  804. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  805. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  806. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0980299711, 0, 0.147209167, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  807. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  808. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  809. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147209167, -0.54266274, 0.0980299711, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  810. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  811. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  812. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  813. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  814. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  815. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  816. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  817. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  818. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00299167633, -0.207504272, 0.721092105, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  819. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  820. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  821. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.498931885, -0.160766602, 0.881875753, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  822. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  823. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  824. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.41447866, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  825. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  826. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  827. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341658711, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  828. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  829. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  830. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.47883606, -0.442184329, 0.208572268, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  831. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  832. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  833. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.49892807, -0.160797, 0.881881475, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  834. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  835. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  836. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891E-5, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  837. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  838. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  839. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891E-5, -0.0437278748, -0.273792505, 0, 0, 1, 0, -1, 0, 1, 0, 0))
  840. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  841. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  842. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.47883606, -0.442184538, 0.208572268, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  843. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  844. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  845. PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341674924, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  846. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  847. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  848. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 6.275177E-4, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  849. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  850. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  851. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  852. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  853. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  854. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  855. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  856. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  857. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49999994, 0.299995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  858. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  859. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, 0.377364278, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  860. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  861. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, -0.380355716, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  862. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  863. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0326082706, -0.127105713, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  864. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  865. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364227653, -0.0869140625, -0.502471805, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  866. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  867. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  868. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 6.275177E-4, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  869. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  870. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  871. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374283195, 0.124126434, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  872. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  873. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  874. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  875. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  876. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  877. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364241004, -0.0869140625, 0.502502561, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  878. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  879. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  880. Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, 0.378356099, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
  881. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  882. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  883. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273794413, -0.48134613, -1.52587891E-5, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  884. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  885. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  886. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  887. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  888. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  889. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  890. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  891. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  892. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.0325949192, 0.194473267, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  893. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  894. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  895. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491394043, 0, -0.120647311, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  896. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  897. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  898. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520593584, -0.501441956, -1.52587891E-5, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  899. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  900. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  901. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351730466, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  902. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  903. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  904. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0627520084, -0.48134613, -1.52587891E-5, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  905. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  906. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  907. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, -0.341659427, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  908. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  909. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  910. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364227653, 0, 0.194465637, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  911. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  912. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  913. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.0326025486, 0.194465637, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  914. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  915. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  916. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488883972, 0, -0.118135333, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  917. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  918. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  919. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  920. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  921. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  922. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  923. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  924. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  925. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479904354, -0.488883972, -1.52587891E-5, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  926. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  927. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  928. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  929. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  930. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  931. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.442184329, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  932. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  933. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  934. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.498931885, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  935. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  936. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  937. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881875753, -0.488883972, -1.52587891E-5, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  938. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  939. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  940. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.442184538, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  941. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  942. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  943. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208579898, -0.47882843, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  944. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  945. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  946. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351714253, -0.498935699, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  947. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  948. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  949. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502456784, -0.0779379606, -0.448684692, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  950. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  951. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  952. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261260033, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  953. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  954. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  955. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273788691, -0.21754837, -1.52587891E-5, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  956. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  957. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.261291385, -0.409557521, -0.488883972, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  958. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  959. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  960. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143150568, -0.47883606, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  961. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  962. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  963. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502487063, -0.0779341459, -0.448684692, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  964. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  965. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  966. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  967. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  968. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  969. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, 0.341704488, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  970. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  971. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  972. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354692817, -0.411003113, 1.43051147E-5, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  973. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  974. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  975. Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  976. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  977. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  978. Part4Weld = CFuncs.Weld.Create(m, HandleR, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.14712524E-5, -0.144226074, 0.349262118, 0, 0, 1, 0, -1, 0, 1, 0, 0))
  979. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  980. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  981. Part5Weld = CFuncs.Weld.Create(m, HandleR, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14712524E-5, -0.398441315, 0.349269748, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  982. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  983. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  984. Part6Weld = CFuncs.Weld.Create(m, HandleR, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349269748, -0.127105713, -1.52587891E-5, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  985. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  986. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Deep blue", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977))
  987. HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  988. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Deep blue", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109))
  989. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727E-6, 5.96046448E-8, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  990. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  991. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  992. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  993. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  994. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  995. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  996. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  997. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  998. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  999. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  1000. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  1001. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  1002. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1003. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  1004. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  1005. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1006. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  1007. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  1008. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1009. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  1010. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  1011. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1012. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  1013. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  1014. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1015. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  1016. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  1017. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1018. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  1019. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  1020. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  1021. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, 0, 1, 0, 0))
  1022. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1023. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Medium blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1024. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  1025. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  1026. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1027. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  1028. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  1029. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  1030. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  1031. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  1032. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1033. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  1034. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  1035. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1036. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1037. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1038. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1039. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1040. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1041. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1042. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1043. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1044. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  1045. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1046. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  1047. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1048. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  1049. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1050. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1051. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1052. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1053. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  1054. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1055. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  1056. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  1057. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1058. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  1059. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  1060. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1061. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  1062. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1063. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1064. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1065. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  1066. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  1067. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  1068. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  1069. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1070. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1071. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  1072. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  1073. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  1074. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1075. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  1076. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1077. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1078. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1079. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  1080. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1081. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  1082. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1083. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  1084. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  1085. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  1086. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  1087. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1088. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  1089. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  1090. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1091. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  1092. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1093. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  1094. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1095. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1096. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  1097. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  1098. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  1099. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1100. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1101. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  1102. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1103. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  1104. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1105. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  1106. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1107. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  1108. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1109. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  1110. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1111. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1112. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  1113. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  1114. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  1115. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1116. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  1117. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  1118. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  1119. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1120. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  1121. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1122. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  1123. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1124. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  1125. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  1126. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1127. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  1128. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  1129. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  1130. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  1131. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1132. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1133. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  1134. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1135. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  1136. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1137. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  1138. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  1139. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1140. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  1141. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  1142. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1143. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  1144. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  1145. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  1146. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  1147. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  1148. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1149. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  1150. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Deep blue", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  1151. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1152. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  1153. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1154. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1155. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1156. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  1157. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1158. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  1159. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1160. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1161. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  1162. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "Steel blue", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  1163. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  1164. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  1165. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  1166. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  1167. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  1168. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  1169. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, 0, 1, 0, 0))
  1170. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  1171. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium blue", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  1172. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  1173. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  1174. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1175. sref.Anchored = true
  1176. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  1177. Effects = {
  1178. Block = {
  1179. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1180. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1181. prt.Anchored = true
  1182. prt.CFrame = cframe
  1183. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1184. game:GetService("Debris"):AddItem(prt, 10)
  1185. if Type == 1 or Type == nil then
  1186. table.insert(Effects, {
  1187. prt,
  1188. "Block1",
  1189. delay,
  1190. x3,
  1191. y3,
  1192. z3,
  1193. msh
  1194. })
  1195. elseif Type == 2 then
  1196. table.insert(Effects, {
  1197. prt,
  1198. "Block2",
  1199. delay,
  1200. x3,
  1201. y3,
  1202. z3,
  1203. msh
  1204. })
  1205. end
  1206. end
  1207. },
  1208. Cylinder = {
  1209. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1210. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1211. prt.Anchored = true
  1212. prt.CFrame = cframe
  1213. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1214. game:GetService("Debris"):AddItem(prt, 2)
  1215. table.insert(Effects, {
  1216. prt,
  1217. "Cylinder",
  1218. delay,
  1219. x3,
  1220. y3,
  1221. z3,
  1222. msh
  1223. })
  1224. end
  1225. },
  1226. Head = {
  1227. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1228. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1229. prt.Anchored = true
  1230. prt.CFrame = cframe
  1231. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1232. game:GetService("Debris"):AddItem(prt, 10)
  1233. table.insert(Effects, {
  1234. prt,
  1235. "Cylinder",
  1236. delay,
  1237. x3,
  1238. y3,
  1239. z3,
  1240. msh
  1241. })
  1242. end
  1243. },
  1244. Sphere = {
  1245. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1246. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1247. prt.Anchored = true
  1248. prt.CFrame = cframe
  1249. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1250. game:GetService("Debris"):AddItem(prt, 10)
  1251. table.insert(Effects, {
  1252. prt,
  1253. "Cylinder",
  1254. delay,
  1255. x3,
  1256. y3,
  1257. z3,
  1258. msh
  1259. })
  1260. end
  1261. },
  1262. Elect = {
  1263. Create = function(cff, x, y, z)
  1264. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Steel blue"), "Part", Vector3.new(1, 1, 1))
  1265. prt.Anchored = true
  1266. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1267. prt.CFrame = CFrame.new(prt.Position)
  1268. game:GetService("Debris"):AddItem(prt, 2)
  1269. local xval = math.random() / 2
  1270. local yval = math.random() / 2
  1271. local zval = math.random() / 2
  1272. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1273. table.insert(Effects, {
  1274. prt,
  1275. "Elec",
  1276. 0.1,
  1277. x,
  1278. y,
  1279. z,
  1280. xval,
  1281. yval,
  1282. zval
  1283. })
  1284. end
  1285. },
  1286. Ring = {
  1287. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1288. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1289. prt.Anchored = true
  1290. prt.CFrame = cframe
  1291. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1292. game:GetService("Debris"):AddItem(prt, 10)
  1293. table.insert(Effects, {
  1294. prt,
  1295. "Cylinder",
  1296. delay,
  1297. x3,
  1298. y3,
  1299. z3,
  1300. msh
  1301. })
  1302. end
  1303. },
  1304. Wave = {
  1305. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1306. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1307. prt.Anchored = true
  1308. prt.CFrame = cframe
  1309. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1310. game:GetService("Debris"):AddItem(prt, 10)
  1311. table.insert(Effects, {
  1312. prt,
  1313. "Cylinder",
  1314. delay,
  1315. x3,
  1316. y3,
  1317. z3,
  1318. msh
  1319. })
  1320. end
  1321. },
  1322. Break = {
  1323. Create = function(brickcolor, cframe, x1, y1, z1)
  1324. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1325. prt.Anchored = true
  1326. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1327. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1328. local num = math.random(10, 50) / 1000
  1329. game:GetService("Debris"):AddItem(prt, 10)
  1330. table.insert(Effects, {
  1331. prt,
  1332. "Shatter",
  1333. num,
  1334. prt.CFrame,
  1335. math.random() - math.random(),
  1336. 0,
  1337. math.random(50, 100) / 100
  1338. })
  1339. end
  1340. },
  1341. Fire = {
  1342. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1343. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1344. prt.Anchored = true
  1345. prt.CFrame = cframe
  1346. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1347. game:GetService("Debris"):AddItem(prt, 10)
  1348. table.insert(Effects, {
  1349. prt,
  1350. "Fire",
  1351. delay,
  1352. 1,
  1353. 1,
  1354. 1,
  1355. msh
  1356. })
  1357. end
  1358. },
  1359. FireWave = {
  1360. Create = function(brickcolor, cframe, x1, y1, z1)
  1361. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1362. prt.Anchored = true
  1363. prt.CFrame = cframe
  1364. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1365. local d = Create("Decal")({
  1366. Parent = prt,
  1367. Texture = "rbxassetid://26356434",
  1368. Face = "Top"
  1369. })
  1370. local d = Create("Decal")({
  1371. Parent = prt,
  1372. Texture = "rbxassetid://26356434",
  1373. Face = "Bottom"
  1374. })
  1375. game:GetService("Debris"):AddItem(prt, 10)
  1376. table.insert(Effects, {
  1377. prt,
  1378. "FireWave",
  1379. 1,
  1380. 30,
  1381. math.random(400, 600) / 100,
  1382. msh
  1383. })
  1384. end
  1385. },
  1386. Lightning = {
  1387. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1388. local magz = (p0 - p1).magnitude
  1389. local curpos = p0
  1390. local trz = {
  1391. -ofs,
  1392. ofs
  1393. }
  1394. for i = 1, tym do
  1395. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1396. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1397. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1398. li.Material = "Neon"
  1399. if tym == i then
  1400. local magz2 = (curpos - p1).magnitude
  1401. li.Size = Vector3.new(th, th, magz2)
  1402. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1403. table.insert(Effects, {
  1404. li,
  1405. "Disappear",
  1406. last
  1407. })
  1408. else
  1409. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1410. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1411. game.Debris:AddItem(li, 10)
  1412. table.insert(Effects, {
  1413. li,
  1414. "Disappear",
  1415. last
  1416. })
  1417. end
  1418. end
  1419. end
  1420. },
  1421. EffectTemplate = {}
  1422. }
  1423. function attackone()
  1424. attack = true
  1425. CFuncs.Sound.Create("169445184", HitboxR, 1, 0.9)
  1426. for i = 0, 1, 0.12 do
  1427. swait()
  1428. Effects.Elect.Create(HitboxR.CFrame, 2, 2, 2)
  1429. --[[
  1430. PlayAnimationFromTable({CFrame.new(0.000151857734, -0.310488015, -0.087417841, 0.707106054, 5.26835073e-008, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688), CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375), CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858), CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126), CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973e-006, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772), CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632e-007, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626)}, 0.3, false)
  1431. ]]
  1432. PlayAnimationFromTable(AnimTable.RepulseAttack1.Animation(1), 0.3, false)
  1433. end
  1434. MagnitudeDamage(HitboxR, 7, 7, 14, math.random(1, 3), "Normal", "260430079", 1)
  1435. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1436. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1437. for i = 0, 1, 0.11 do
  1438. swait()
  1439. Effects.Elect.Create(HitboxR.CFrame, 2, 2, 2)
  1440. --[[
  1441. PlayAnimationFromTable({CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897), CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481), CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721), CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839), CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349), CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741)}, 0.45, false)
  1442. ]]
  1443. PlayAnimationFromTable(AnimTable.RepulseAttack1.Animation(2), 0.45, false)
  1444. end
  1445. attack = false
  1446. end
  1447. function attacktwo()
  1448. attack = true
  1449. CFuncs.Sound.Create("169445226", HitboxR, 1, 1)
  1450. for i = 0, 1, 0.12 do
  1451. swait()
  1452. Effects.Elect.Create(HitboxL.CFrame, 3, 3, 3)
  1453. PlayAnimationFromTable(AnimTable.RepulseAttack2.Animation(1), 0.34, false)
  1454. end
  1455. MagnitudeDamage(HitboxL, 7, 7, 14, math.random(1, 3), "Normal", "260430079", 1.1)
  1456. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1457. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1458. for i = 0, 1, 0.12 do
  1459. swait()
  1460. Effects.Elect.Create(HitboxL.CFrame, 3, 3, 3)
  1461. PlayAnimationFromTable(AnimTable.RepulseAttack2.Animation(2), 0.45, false)
  1462. end
  1463. attack = false
  1464. end
  1465. function attackthree()
  1466. attack = true
  1467. CFuncs.Sound.Create("169445226", LeftLeg, 1, 0.8)
  1468. for i = 0, 1, 0.12 do
  1469. swait()
  1470. Effects.Elect.Create(LeftLeg.CFrame, 3, 3, 3)
  1471. PlayAnimationFromTable(AnimTable.RepulseAttack3.Animation(1), 0.35, false)
  1472. end
  1473. MagnitudeDamage(HitboxL, 7, 8, 10, math.random(1, 3), "Normal", "260430060", 1)
  1474. CFuncs.Sound.Create("200632211", LeftLeg, 1, 0.9)
  1475. RootPart.Velocity = RootPart.CFrame.lookVector * 20
  1476. for i = 0, 1, 0.14 do
  1477. swait()
  1478. Effects.Elect.Create(LeftLeg.CFrame, 3, 3, 3)
  1479. PlayAnimationFromTable(AnimTable.RepulseAttack3.Animation(2), 0.5, false)
  1480. end
  1481. attack = false
  1482. end
  1483. function attackfour()
  1484. attack = true
  1485. CFuncs.Sound.Create("169445226", HitboxR, 1, 1)
  1486. CFuncs.Sound.Create("169445184", HitboxL, 1, 1)
  1487. CFuncs.Sound.Create("300915867", Torso, 1, 1.5)
  1488. for i = 0, 1, 0.1 do
  1489. swait()
  1490. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 0.5, 0.5, 0.5, 1.5, 1.5, 1.5, 0.1)
  1491. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxL.CFrame, 0.5, 0.5, 0.5, 1.5, 1.5, 1.5, 0.1)
  1492. Effects.Elect.Create(HitboxR.CFrame, 3, 3, 3)
  1493. Effects.Elect.Create(HitboxL.CFrame, 3, 3, 3)
  1494. PlayAnimationFromTable(AnimTable.RepulseAttack4.Animation(1), 0.4, false)
  1495. end
  1496. MagnitudeDamage(Torso, 15, 10, 15, math.random(1, 3), "Normal", "161006093", 0.8)
  1497. CFuncs.Sound.Create("161006182", Torso, 1, 0.8)
  1498. CFuncs.Sound.Create("300916105", Torso, 0.5, 1.2)
  1499. CFuncs.Sound.Create("324867021", Torso, 1, 1)
  1500. for i = 1, 20 do
  1501. Effects.Elect.Create(Torso.CFrame, 10, 10, 10)
  1502. end
  1503. Effects.Sphere.Create(BrickColor.new("Steel blue"), Torso.CFrame, 1, 1, 1, 7, 7, 7, 0.08)
  1504. Effects.Sphere.Create(BrickColor.new("Deep blue"), Torso.CFrame, 1, 1, 1, 5, 5, 5, 0.08)
  1505. for i = 0, 1, 0.1 do
  1506. swait()
  1507. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  1508. Effects.Elect.Create(HitboxR.CFrame, 3, 3, 3)
  1509. Effects.Elect.Create(HitboxL.CFrame, 3, 3, 3)
  1510. PlayAnimationFromTable(AnimTable.RepulseAttack4.Animation(2), 0.43, false)
  1511. end
  1512. attack = false
  1513. end
  1514. local Grabbed = false
  1515. function EnergyBurst()
  1516. attack = true
  1517. for i = 0, 1, 0.2 do
  1518. swait()
  1519. PlayAnimationFromTable(AnimTable.RepulseEnergyB.Animation(1), 0.3, false)
  1520. end
  1521. CFuncs.Sound.Create("299440437", HitboxR, 1, 1.3)
  1522. CFuncs.Sound.Create("200632211", HitboxR, 1, 0.5)
  1523. CFuncs.Sound.Create("169445226", HitboxR, 1, 0.8)
  1524. local GGyro = Instance.new("BodyPosition")
  1525. local WhoTfDidYouGrab
  1526. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 15)) do
  1527. if v:FindFirstChild("Torso") then
  1528. Grabbed = true
  1529. CFuncs.Sound.Create("260430060", v.Torso, 1, 0.8)
  1530. WhoTfDidYouGrab = v
  1531. end
  1532. end
  1533. for i = 0, 1, 0.1 do
  1534. swait()
  1535. Effects.Elect.Create(HitboxR.CFrame, 4, 4, 4)
  1536. Effects.Block.Create(BrickColor.new("Steel blue"), sref.CFrame, 1, 1, 1, 2, 2, 2, 0.1)
  1537. if Grabbed == true then
  1538. WhoTfDidYouGrab.Humanoid.PlatformStand = true
  1539. GGyro.position = sref.Position
  1540. GGyro.Parent = WhoTfDidYouGrab.Torso
  1541. WhoTfDidYouGrab.Torso.CFrame = sref.CFrame
  1542. end
  1543. RootPart.Velocity = RootPart.CFrame.lookVector * 80
  1544. PlayAnimationFromTable(AnimTable.RepulseEnergyB.Animation(2), 0.3, false)
  1545. end
  1546. if Grabbed == true then
  1547. for i = 0, 1, 0.1 do
  1548. swait()
  1549. if Grabbed == true then
  1550. WhoTfDidYouGrab.Humanoid.PlatformStand = true
  1551. GGyro.position = sref.Position
  1552. GGyro.Parent = WhoTfDidYouGrab.Torso
  1553. WhoTfDidYouGrab.Torso.CFrame = sref.CFrame
  1554. end
  1555. --PlayAnimationFromTable(AnimTable.RepulseEnergyB.Animation(3), 0.2, false)
  1556. end
  1557. for i = 1, 5 do
  1558. for i = 0, 1, 0.15 do
  1559. swait()
  1560. if Grabbed == true then
  1561. WhoTfDidYouGrab.Humanoid.PlatformStand = true
  1562. GGyro.position = sref.Position
  1563. GGyro.Parent = WhoTfDidYouGrab.Torso
  1564. WhoTfDidYouGrab.Torso.CFrame = sref.CFrame
  1565. end
  1566. --PlayAnimationFromTable(AnimTable.RepulseEnergyB.Animation(4), 0.3, false)
  1567. end
  1568. MagnitudeDamage(HitboxR, 7, 5, 15, math.random(1, 3), "Normal", "161006093", 0.8)
  1569. CFuncs.Sound.Create("324867021", HitboxR, 1, 1)
  1570. for i = 1, 10 do
  1571. Effects.Elect.Create(Torso.CFrame, 10, 10, 10)
  1572. end
  1573. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 1, 1, 1, 7, 7, 7, 0.08)
  1574. for i = 0, 1, 0.2 do
  1575. swait()
  1576. if Grabbed == true then
  1577. WhoTfDidYouGrab.Humanoid.PlatformStand = true
  1578. GGyro.position = sref.Position
  1579. GGyro.Parent = WhoTfDidYouGrab.Torso
  1580. WhoTfDidYouGrab.Torso.CFrame = sref.CFrame
  1581. end
  1582. --PlayAnimationFromTable(AnimTable.RepulseEnergyB.Animation(5), 0.3, false)
  1583. end
  1584. end
  1585. WhoTfDidYouGrab.Humanoid.PlatformStand = false
  1586. end
  1587. GGyro.Parent = nil
  1588. attack = false
  1589. Grabbed = false
  1590. end
  1591. function ORA()
  1592. attack = true
  1593. for i = 0, 1, 0.2 do
  1594. swait()
  1595. PlayAnimationFromTable(AnimTable.RepulseORA.Animation(1), 0.3, false)
  1596. end
  1597. local DORA = CFuncs.Sound.Create("462996531", Torso, 1, 1)
  1598. Instance.new("DistortionSoundEffect", DORA).Level = 0.5
  1599. for i = 1, 13 do
  1600. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1601. for i = 0, 1, 0.5 do
  1602. swait()
  1603. Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4)
  1604. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxL.CFrame, 0.5, 0.5, 0.5, 1.5, 1.5, 1.5, 0.15)
  1605. PlayAnimationFromTable(AnimTable.RepulseORA.Animation(2), 0.7, false)
  1606. end
  1607. MagnitudeDamage(HitboxL, 5, 5, 6, 0, "Normal", "260430117", 1)
  1608. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1609. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxL.CFrame, 0.5, 0.5, 0.5, 2, 2, 2, 0.15)
  1610. RootPart.Velocity = RootPart.CFrame.lookVector * 5
  1611. for i = 0, 1, 0.5 do
  1612. swait()
  1613. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 0.5, 0.5, 0.5, 1.5, 1.5, 1.5, 0.2)
  1614. PlayAnimationFromTable(AnimTable.RepulseORA.Animation(3), 0.7, false)
  1615. end
  1616. MagnitudeDamage(HitboxR, 5, 5, 6, 0, "Normal", "260430117", 1)
  1617. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1618. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 0.5, 0.5, 0.5, 2, 2, 2, 0.2)
  1619. end
  1620. attack = false
  1621. end
  1622. function EnergyField()
  1623. attack = true
  1624. local AntiJump = Humanoid.Changed:connect(function()
  1625. Humanoid.Jump = false
  1626. end)
  1627. Humanoid.WalkSpeed = 5
  1628. for i = 0, 1, 0.2 do
  1629. swait()
  1630. PlayAnimationFromTable(AnimTable.RepulseEnergyF.Animation(1), 0.35, false)
  1631. end
  1632. Humanoid.WalkSpeed = 0
  1633. for i = 0, 1, 0.15 do
  1634. swait()
  1635. PlayAnimationFromTable(AnimTable.RepulseEnergyF.Animation(2), 0.4, false)
  1636. end
  1637. local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1638. local eul = 0
  1639. local donum = 0
  1640. CFuncs.Sound.Create("300916082", Torso, 1, 1.35)
  1641. for i = 0, 4, 0.2 do
  1642. swait()
  1643. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxL.CFrame, 0.5, 0.5, 0.5, 1.5, 1.5, 1.5, 0.09)
  1644. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 0.5, 0.5, 0.5, 1.5, 1.5, 1.5, 0.09)
  1645. for i = 1, 5 do
  1646. Effects.Elect.Create(CFrame.new(posfloor2), 20, 20, 20)
  1647. end
  1648. Effects.Sphere.Create(BrickColor.new("Steel blue"), CFrame.new(posfloor2), 5, 5, 5, 10, 0, 10, 0.063)
  1649. if donum >= 15 then
  1650. donum = 0
  1651. local ref2 = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1652. ref2.Anchored = true
  1653. ref2.CFrame = CFrame.new(posfloor2)
  1654. game:GetService("Debris"):AddItem(ref2, 1)
  1655. end
  1656. eul = eul + 0.2
  1657. donum = donum + 1
  1658. end
  1659. for i = 1, 50 do
  1660. Effects.Elect.Create(CFrame.new(posfloor2), 10, 10, 10)
  1661. end
  1662. MagnitudeDamage(Torso, 20, 15, 18, math.random(1, 3), "Up", "161006093", 0.8)
  1663. CFuncs.Sound.Create("161006182", Torso, 1, 0.7)
  1664. CFuncs.Sound.Create("300916105", Torso, 0.5, 1.1)
  1665. CFuncs.Sound.Create("324867021", Torso, 1, 0.9)
  1666. Effects.Block.Create(BrickColor.new("Steel blue"), CFrame.new(posfloor2), 5, 5, 5, 6, 6, 6, 0.05, 1)
  1667. Effects.Sphere.Create(BrickColor.new("Steel blue"), CFrame.new(posfloor2), 6, 6, 6, 10, 10, 10, 0.05)
  1668. Humanoid.WalkSpeed = 20
  1669. AntiJump:disconnect()
  1670. attack = false
  1671. end
  1672. function findNearestTorso(pos)
  1673. local list = game.Workspace:children()
  1674. local torso
  1675. local dist = 1000
  1676. local temp, human, temp2
  1677. for x = 1, #list do
  1678. temp2 = list[x]
  1679. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1680. temp = temp2:findFirstChild("Torso")
  1681. human = temp2:findFirstChild("Humanoid")
  1682. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1683. local dohit = true
  1684. if dohit == true then
  1685. torso = temp
  1686. dist = (temp.Position - pos).magnitude
  1687. end
  1688. end
  1689. end
  1690. end
  1691. return torso, dist
  1692. end
  1693. function TrueAim(aim)
  1694. local target, distance = findNearestTorso(Mouse.Hit.p)
  1695. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1696. if aim ~= nil then
  1697. tehcf = aim
  1698. end
  1699. table.insert(Effects, {
  1700. tehcf,
  1701. "Shoot",
  1702. 20,
  1703. HitboxR.Position,
  1704. 1,
  1705. 5,
  1706. 0,
  1707. 3,
  1708. HitboxR,
  1709. target
  1710. })
  1711. end
  1712. warn(string.reverse("suinecS yb dexiF"))
  1713. function FireProjectiles()
  1714. attack = true
  1715. Humanoid.WalkSpeed = 10
  1716. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1717. for i = 0, 1, 0.08 do
  1718. swait()
  1719. Effects.Elect.Create(HitboxR.CFrame, 2, 2, 2)
  1720. PlayAnimationFromTable(AnimTable.RepulseShoot.Animation(1), 0.3, false)
  1721. end
  1722. for i = 0, 1, 0.08 do
  1723. swait()
  1724. Effects.Elect.Create(HitboxR.CFrame, 3, 3, 3)
  1725. Effects.Block.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1726. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1727. PlayAnimationFromTable(AnimTable.RepulseShoot.Animation(2), 0.2, false)
  1728. end
  1729. for i = 1, 3 do
  1730. for i = 0, 1, 0.15 do
  1731. swait()
  1732. Effects.Elect.Create(HitboxR.CFrame, 3, 3, 3)
  1733. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1734. PlayAnimationFromTable(AnimTable.RepulseShoot.Animation(3), 0.3, false)
  1735. end
  1736. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1737. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1738. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1739. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1740. TrueAim(MouseLook.lookVector)
  1741. for i = 0, 1, 0.15 do
  1742. swait()
  1743. Effects.Elect.Create(HitboxR.CFrame, 3, 3, 3)
  1744. Effects.Sphere.Create(BrickColor.new("Steel blue"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1745. PlayAnimationFromTable(AnimTable.RepulseShoot.Animation(4), 0.3, false)
  1746. end
  1747. end
  1748. Humanoid.WalkSpeed = 20
  1749. attack = false
  1750. end
  1751. Mouse.Button1Down:connect(function()
  1752. if attack == false and attacktype == 1 then
  1753. attacktype = 2
  1754. attackone()
  1755. elseif attack == false and attacktype == 2 then
  1756. attacktype = 3
  1757. attacktwo()
  1758. elseif attack == false and attacktype == 3 then
  1759. attacktype = 4
  1760. attackthree()
  1761. elseif attack == false and attacktype == 4 then
  1762. attacktype = 1
  1763. attackfour()
  1764. end
  1765. end)
  1766. Mouse.KeyDown:connect(function(k)
  1767. k = k:lower()
  1768. if attack == false and k == "v" then --and cooldown4 >= co4 then
  1769. cooldown4 = 0
  1770. EnergyBurst()
  1771. elseif attack == false and k == "x" then --and cooldown2 >= co2 then
  1772. cooldown2 = 0
  1773. ORA()
  1774. elseif attack == false and k == "c" then --and cooldown3 >= co3 then
  1775. cooldown3 = 0
  1776. EnergyField()
  1777. elseif attack == false and k == "z" then --and cooldown1 >= co1 then
  1778. cooldown1 = 0
  1779. FireProjectiles()
  1780. end
  1781. end)
  1782. function updateskills()
  1783. if cooldown1 <= co1 then
  1784. cooldown1 = cooldown1 + 0.03333333333333333
  1785. end
  1786. if cooldown2 <= co2 then
  1787. cooldown2 = cooldown2 + 0.03333333333333333
  1788. end
  1789. if cooldown3 <= co3 then
  1790. cooldown3 = cooldown3 + 0.03333333333333333
  1791. end
  1792. if cooldown4 <= co4 then
  1793. cooldown4 = cooldown4 + 0.03333333333333333
  1794. end
  1795. end
  1796. while true do
  1797. swait()
  1798. if Humanoid.Health == 0 or Character == nil then
  1799. break
  1800. end
  1801. updateskills()
  1802. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
  1803. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
  1804. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
  1805. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
  1806. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1807. for i, v in pairs(Character:GetChildren()) do
  1808. if v:IsA("Part") then
  1809. v.Material = "SmoothPlastic"
  1810. elseif v:IsA("Accessory") then
  1811. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1812. end
  1813. end
  1814. --Walk.Torso = CFrame.new(0, -0.240412444, -0.288435698, 0.996922016, 0, 0.0783994719, -0.0331330225, 0.906307876, 0.42131713, 0 + 0.5 * math.cos((sine) / 4), -0.422617942, 0.90351826 )
  1815. --Walk.RH = CFrame.new(0.5, -1.85 - 0.5 * math.cos((sine) / 4) / 2, 0 + 3 * math.sin((sine) / 4) / 2) * CFrame.Angles(math.rad(-80 * math.sin((sine) / 4)), math.rad(-3), math.rad(0))
  1816. --Walk.LH = CFrame.new(-0.5, -1.85 + 0.5 * math.cos((sine) / 4) / 2, 0 - 3 * math.sin((sine) / 4) / 2) * CFrame.Angles(math.rad(80 * math.sin((sine) / 4)), math.rad(3), math.rad(0))
  1817. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1818. velocity = RootPart.Velocity.y
  1819. sine = sine + change
  1820. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1821. if RootPart.Velocity.y > 1 and hit == nil then
  1822. Anim = "Jump"
  1823. if attack == false then
  1824. PlayAnimationFromTable({
  1825. CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1826. CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1827. CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1828. CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1829. CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392E-7, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1830. CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1831. }, 0.3, false)
  1832. end
  1833. elseif RootPart.Velocity.y < -1 and hit == nil then
  1834. Anim = "Fall"
  1835. if attack == false then
  1836. PlayAnimationFromTable({
  1837. CFrame.new(0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1838. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1839. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1840. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1841. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1842. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1843. }, 0.3, false)
  1844. end
  1845. elseif Torsovelocity < 1 and hit ~= nil then
  1846. Anim = "Idle"
  1847. if attack == false then
  1848. change = 1
  1849. PlayAnimationFromTable({
  1850. CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1851. CFrame.new(-5.58793545E-8, 1.49999201, 2.23517418E-7, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1852. CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1853. CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1854. CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1855. CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1856. }, 0.3, false)
  1857. end
  1858. elseif Torsovelocity > 2 and hit ~= nil then
  1859. Anim = "Walk"
  1860. if attack == false then
  1861. change = 2
  1862. PlayAnimationFromTable(AnimTable.RepWALK.Animation(1, sine), 0.3, false)
  1863. end
  1864. end
  1865. if 0 < #Effects then
  1866. for e = 1, #Effects do
  1867. if Effects[e] ~= nil then
  1868. local Thing = Effects[e]
  1869. if Thing ~= nil then
  1870. local Part = Thing[1]
  1871. local Mode = Thing[2]
  1872. local Delay = Thing[3]
  1873. local IncX = Thing[4]
  1874. local IncY = Thing[5]
  1875. local IncZ = Thing[6]
  1876. if Thing[2] == "Shoot" then
  1877. local Look = Thing[1]
  1878. local move = 5
  1879. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  1880. if Thing[10] ~= nil then
  1881. da = pos
  1882. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1883. cfa = CFrame.new(Thing[4], pos)
  1884. tehCF = cfa:lerp(cf2, 0.2)
  1885. Thing[1] = tehCF.lookVector
  1886. end
  1887. local mag = (Thing[4] - pos).magnitude
  1888. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  1889. Effects.Sphere.Create(BrickColor.new("Steel blue"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  1890. Thing[4] = Thing[4] + Look * move
  1891. Thing[3] = Thing[3] - 1
  1892. if 2 < Thing[5] then
  1893. Thing[5] = Thing[5] - 0.3
  1894. Thing[6] = Thing[6] - 0.3
  1895. end
  1896. if hit ~= nil then
  1897. Thing[3] = 0
  1898. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  1899. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1900. ref.Anchored = true
  1901. ref.CFrame = CFrame.new(pos)
  1902. Effects.Block.Create(BrickColor.new("Steel blue"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, 0.05)
  1903. Effects.Sphere.Create(BrickColor.new("Steel blue"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  1904. game:GetService("Debris"):AddItem(ref, 1)
  1905. end
  1906. if Thing[3] <= 0 then
  1907. table.remove(Effects, e)
  1908. end
  1909. end
  1910. if Thing[2] == "FireWave" then
  1911. if Thing[3] <= Thing[4] then
  1912. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1913. Thing[3] = Thing[3] + 1
  1914. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1915. else
  1916. Part.Parent = nil
  1917. table.remove(Effects, e)
  1918. end
  1919. end
  1920. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1921. if Thing[1].Transparency <= 1 then
  1922. if Thing[2] == "Block1" then
  1923. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1924. Mesh = Thing[7]
  1925. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1926. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1927. elseif Thing[2] == "Block2" then
  1928. Thing[1].CFrame = Thing[1].CFrame
  1929. Mesh = Thing[7]
  1930. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1931. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1932. elseif Thing[2] == "Fire" then
  1933. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1934. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1935. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1936. elseif Thing[2] == "Cylinder" then
  1937. Mesh = Thing[7]
  1938. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1939. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1940. elseif Thing[2] == "Blood" then
  1941. Mesh = Thing[7]
  1942. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1943. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1944. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1945. elseif Thing[2] == "Elec" then
  1946. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1947. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1948. elseif Thing[2] == "Disappear" then
  1949. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1950. end
  1951. else
  1952. Part.Parent = nil
  1953. table.remove(Effects, e)
  1954. end
  1955. end
  1956. end
  1957. end
  1958. end
  1959. end
  1960. end
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