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Nov 10th, 2021
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  1. 0.001 2021-11-10 18:42:18; Factorio 1.1.46 (build 59110, win64, steam)
  2. 0.001 Operating system: Windows 10 (build 19043)
  3. 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
  4. 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
  5. 0.001 Write data path: C:/Users/Kenny/AppData/Roaming/Factorio [603701/948965MB]
  6. 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
  7. 0.010 System info: [CPU: AMD Ryzen 9 5900X 12-Core Processor, 24 cores, RAM: 8738/32713 MB, page: 12313/37577 MB, virtual: 4332/134217727 MB, extended virtual: 0 MB]
  8. 0.010 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
  9. 0.020 Available displays: 2
  10. 0.020 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 2560x1440, 32bit, 144Hz}
  11. 0.021 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 Ti {0x01, [2560,0], 2560x1440, 32bit, 60Hz}
  12. 0.070 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
  13. 0.277 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; id: 10de-1b06; driver: nvldumdx.dll 30.0.14.9613
  14. 0.278 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
  15. 0.278 [Local Video Memory] Budget: 10359MB, CurrentUsage: 8MB, Reservation: 0/5307MB
  16. 0.278 [Non-Local Vid.Mem.] Budget: 15588MB, CurrentUsage: 0MB, Reservation: 0/7922MB
  17. 0.278 Tiled resources: Tier 2
  18. 0.278 Unified Memory Architecture: No
  19. 0.278 BGR 565 Supported: Yes
  20. 0.278 MaximumFrameLatency: 3, GPUThreadPriority: 0
  21. 0.278 Graphics settings preset: very-high
  22. 0.278 Dedicated video memory size 11127 MB
  23. 0.314 Desktop composition is active.
  24. 0.314 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
  25. 0.314 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
  26. 0.356 DSound: Starting _dsound_update thread
  27. 0.356 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
  28. 0.356 DSound: Enter _dsound_update; tid=24636
  29. 0.448 Loading mod core 0.0.0 (data.lua)
  30. 0.498 Loading mod base 1.1.46 (data.lua)
  31. 0.718 Loading mod base 1.1.46 (data-updates.lua)
  32. 0.814 Checksum for core: 1319320002
  33. 0.814 Checksum of base: 3758905726
  34. 0.992 Prototype list checksum: 3034860339
  35. 1.034 Loading sounds...
  36. 1.484 Info PlayerData.cpp:73: Local player-data.json unavailable
  37. 1.484 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1636555266
  38. 1.581 Initial atlas bitmap size is 16384
  39. 1.615 Created atlas bitmap 16384x16376 [none]
  40. 1.618 Created atlas bitmap 16384x13072 [none]
  41. 1.619 Created atlas bitmap 8192x4188 [decal]
  42. 1.620 Created atlas bitmap 16384x5568 [low-object]
  43. 1.621 Created atlas bitmap 8192x4448 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  44. 1.621 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
  45. 1.622 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  46. 1.623 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
  47. 1.623 Created atlas bitmap 4096x3104 [mipmap]
  48. 1.624 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  49. 1.624 Created atlas bitmap 8192x1496 [alpha-mask]
  50. 1.627 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask]
  51. 1.627 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask]
  52. 1.627 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  53. 1.631 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  54. 3.567 Parallel Sprite Loader initialized (threads: 23)
  55. 7.932 Sprites loaded
  56. 7.943 Generated mipmaps (4) for atlas [3] of size 16384x5568
  57. 7.954 Generated mipmaps (3) for atlas [4] of size 8192x4448
  58. 7.965 Generated mipmaps (3) for atlas [5] of size 16384x6064
  59. 7.975 Generated mipmaps (3) for atlas [6] of size 4096x3216
  60. 7.986 Generated mipmaps (3) for atlas [7] of size 4096x1856
  61. 8.010 Generated mipmaps (3) for atlas [8] of size 4096x3104
  62. 8.021 Generated mipmaps (5) for atlas [9] of size 8192x2240
  63. 8.033 Generated mipmaps (3) for atlas [12] of size 8192x2336
  64. 8.054 Custom mipmaps uploaded.
  65. 8.309 Factorio initialised
  66. 8.422 Steam Storage Quota: 4496/4768
  67. 21.593 Loading map C:\Users\Kenny\AppData\Roaming\Factorio\saves\_autosave2.zip: 36085240 bytes.
  68. 21.636 Loading level.dat: 98329701 bytes.
  69. 21.640 Info Scenario.cpp:198: Map version 1.1.46-0
  70. Factorio crashed. Generating symbolized stacktrace, please wait ...
  71. c:\cygwin64\tmp\factorio-build-kjq3rx\src\util\fourdirectionpointers.hpp (24): FourDirectionPointers<Reactor>::operator[]
  72. c:\cygwin64\tmp\factorio-build-kjq3rx\src\entity\transportbeltconnectable.cpp (741): TransportBeltConnectable::setupExitTransportLineConnections
  73. c:\cygwin64\tmp\factorio-build-kjq3rx\src\entity\transportbelt.cpp (516): TransportBelt::updateTransportLineConnections
  74. c:\cygwin64\tmp\factorio-build-kjq3rx\src\entity\transportbelt.cpp (503): TransportBelt::updateRotationPoint
  75. c:\cygwin64\tmp\factorio-build-kjq3rx\src\entity\transportbeltconnectable.cpp (329): TransportBeltConnectable::postSetup
  76. c:\cygwin64\tmp\factorio-build-kjq3rx\src\entity\linkedbelt.cpp (173): UndergroundBelt::postSetup
  77. c:\cygwin64\tmp\factorio-build-kjq3rx\src\map\map.cpp (782): Map::setupEntities
  78. c:\cygwin64\tmp\factorio-build-kjq3rx\src\map\map.cpp (1180): Map::setupEntities
  79. c:\cygwin64\tmp\factorio-build-kjq3rx\src\scenario\scenario.cpp (338): Scenario::loadFactory
  80. c:\cygwin64\tmp\factorio-build-kjq3rx\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
  81. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
  82. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
  83. minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
  84. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF9597034)
  85. 00007FFFF9597034 (KERNEL32): (filename not available): BaseThreadInitThunk
  86. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFFB042651)
  87. 00007FFFFB042651 (ntdll): (filename not available): RtlUserThreadStart
  88. Stack trace logging done
  89. 24.549 Error FourDirectionPointers.hpp:24: Wrong direction of FourDirectionPointers.
  90. Logger::writeStacktrace skipped.
  91. 24.586 Info CrashHandler.cpp:309: Executable CRC: 266734505
  92. 24.586 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  93. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  94. 30.364 Uploading log file
  95. 30.510 Error CrashHandler.cpp:260: Heap validation: success.
  96. 30.512 Creating crash dump.
  97. 30.775 CrashDump success
  98.  
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