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- Floor Plan ( 3D environment as it appears to the player)
- 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 00 00 00 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 00 00 00 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 00 00 00 11 11 11 81 88 88 00 00 00 80 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 00 00 00 88 88 88 81 88 88 00 00 00 80 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 00 00 00 88 88 88 11 11 11 00 00 00 80 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 18 88 88 88 88 88 81 88 00 00 00 80 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 18 88 88 88 88 88 81 88 88 88 81 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 18 88 88 88 88 88 81 88 88 88 81 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 18 88 88 88 88 88 81 88 88 88 81 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 08 00 00 80 88 88 88 81 88 88 88 81 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 08 00 00 80 88 88 88 81 88 88 88 81 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 08 00 00 80 88 88 88 81 88 88 88 81 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 08 00 00 10 11 11 11 11 11 11 11 81 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 08 00 00 80 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 08 00 00 80 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88
- -------------------------------------
- 27 0E 01 22 0D 00 14 0C 00 10 0C 01 11 18 01 FF 00 00 00 00 10 0F 00 10 24 10 00 10 14 19 00 10 FF 00 00 00 11 0D 10 32 26 0D 10 32 13 17 10 32 FF 00 00 00 14 00 00 00 14 06 00 00 28 06 00 00 2C 67 00 00 38 06 00 00
- ------------------------------------Breakdown
- 27 0E 01 22 0D 00 14 0C 00 10 0C 01 11 18 01 FF <Warps of the domain.
- 27 0E 01 < 27 = XX Cord, 0E = YY cord, 01 = Warp Type
- -Warp types
- 00= Where you spawn upon entering this floor layout
- 01= Next Floor
- 02= Exit Domain
- FF represents end of list
- Note you can have both next floor and exit domain warps in the same layout if you wish to extend to dungeon
- -Chests Types
- 10 0F 00 10 24 10 00 10 14 19 00 10 FF
- 10 0F 00 10 < 10 = XX Cord, 0F = YY Cord, 00 and 10 represent what's inside the chest as well the spawn rate
- -Trap types
- This domain doesn't have them on this layout for me to reference but here is how they would appear
- 10 20 12 22 32 42 00 00
- 10 20 12 22 32 42 00 00 < 10 = XX Cord, 20 = YY Cord, 12 = 25% chance for trap to spawn if not 00, 22 = 25% chance for trap to spawn if not 00, 32 = 25% chance for trap to spawn if not 00, 42 = 25% chance for trap to spawn if not 00.
- 12 22 32 42 represent the trap type in this example this means we have :
- 12 = 25% chance for a Yellow Spore
- 22 = 25% chance for a Green Spore
- 32 = 25% chance for a Blue Spore
- 42 = 25% chance for a Purple Spore
- If we change this to 10 20 12 22 00 42 00 00 for example we now have :
- 12 = 25% chance for a Yellow Spore
- 22 = 25% chance for a Green Spore
- 00 = 25% chance for no trap to occupy the tile
- 42 = 25% chance for a Purple Spore
- The list of each trap type is as such
- Swamps-
- 11=Yellow
- 21=Green
- 31=Blue
- 41=Purple
- 51=Red
- Spores-
- 12=Yellow
- 22=Green
- 32=Blue
- 42=Purple
- 52=Red
- Rocks-
- 13=Yellow
- 23=Green
- 33=Blue
- 43=Purple
- 53=Red
- Mines-
- 14=Yellow
- 24=Green
- 34=Blue
- 44=Purple
- 54=Red
- Bit Bug-
- 15=Yellow
- 25=Green
- 35=Blue
- 45=Purple
- 55=Red
- Energy Bug-
- 16=Yellow
- 26=Green
- 36=Blue
- 46=Purple
- 56=Red
- Return Bug-
- 17=Yellow
- 27=Green
- 37=Blue
- 47=Purple
- 57=Red
- Memory Bug-
- 18=Yellow
- 28=Green
- 38=Blue
- 48=Purple
- 58=Red
- -Digimon Types
- 11 0D 10 32 26 0D 10 32 13 17 10 32 FF
- 11 0D 10 32 < 11 = xx Cord, 0D = yy Cord, 10 = Encounter type 1 and chance, 32 = Encounter type 2 and chance
- For encounter types 10~13 is encounter group 1, 20~23 is encounter group 2, 30~33 is encounter group 3, 40~44 is encounter group 4
- To cause a digimon to always spawn match it's encounter group id for example if we want the first encounter to always spawn we take
- 11 0D 10 32 and make it 11 0D 11 11 but if we want encounter 1 and 4 to evenly spawn we use 11 0D 11 44
- Note these will always come in these order unless there is 0, or 1 of an object in this case it will push the data to the end of the file.
- --------------
- 00 00 00 14 00 00 00 14 06 00 00 28 06 00 00 2C 67 00 00 38 06 00 00
- Pointers to where all the above start
- 14 00 = Floor Plan
- 14 06 = Warps
- 28 06 = Chests
- 2C 67 = Traps
- 38 06 = Digimon
- In this example of SCSI Domain Floor 1 Layout 1 I wrote there is no trap data this is due to there being 0 traps on this layout. In this example you'll need to repoint the trap section to empty space in the sheet for example 2C 67 > 67 CF will probably be correct for this point you can begin adding new traps to your layout.
- Floor tiles
- Tiles: Value, Left Tile, Right Tile
- 0A Water Tile,Room Tile
- 0B Fire Tile,Room Tile
- 0C Nature Tile,Room Tile
- 0D Machine Tile,Room Tile
- 0E Dark Tile,Room Tile
- 0F Empty,Room Tile
- 00 Room Tile,Room Tile
- 01 Corridor Tile,Room Tile
- 02 Water Tile,Room Tile
- 03 Fire Tile,Room Tile
- 04 Nature Tile,Room Tile
- 05 Machine Tile,Room Tile
- 06 Dark Tile,Room Tile
- 07 Room Tile,Room Tile
- 08 Empty,Room Tile
- 09 Empty,Room Tile
- 10 Room Tile,Corridor Tile
- 11 Corridor Tile,Corridor Tile
- 12 Water Tile,Corridor Tile
- 13 Fire Tile,Corridor Tile
- 14 Nature Tile,Corridor Tile
- 15 Machine Tile,Corridor Tile
- 16 Dark Tile,Corridor Tile
- 17 Room Tile,Corridor Tile
- 18 Empty,Corridor Tile
- 19 Empty,Corridor Tile
- 1A Water Tile,Corridor Tile
- 1B Fire Tile,Corridor Tile
- 1C Nature Tile,Corridor Tile
- 1D Machine Tile,Corridor Tile
- 1E Dark Tile,Corridor Tile
- 1F Room Tile,Corridor Tile
- 20 Room Tile,Water Tile
- 21 Corridor Tile,Water Tile
- 22 Water Tile,Water Tile
- 23 Fire Tile,Water Tile
- 24 Nature Tile,Water Tile
- 25 Machine Tile,Water Tile
- 26 Dark Tile,Water Tile
- 27 Room Tile,Water Tile
- 28 Empty,Water Tile
- 29 Empty,Water Tile
- 2a Water Tile,Water Tile
- 2b Fire Tile,Water Tile
- 2c Nature Tile,Water Tile
- 2d Machine Tile,Water Tile
- 2e Dark Tile,Water Tile
- 2f Room Tile,Water Tile
- 30 Room Tile,Fire Tile
- 31 Corridor Tile,Fire Tile
- 32 Water Tile,Fire Tile
- 33 Fire Tile,Fire Tile
- 34 Nature Tile,Fire Tile
- 35 Machine Tile,Fire Tile
- 36 Dark Tile,Fire Tile
- 37 Room Tile,Fire Tile
- 38 Empty,Fire Tile
- 39 Empty,Fire Tile
- 3A Water Tile,Fire Tile
- 3B Fire Tile,Fire Tile
- 3C Nature Tile,Fire Tile
- 3D Machine Tile,Fire Tile
- 3E Dark Tile,Fire Tile
- 3F Machine Tile,Fire Tile
- 40 Room Tile,Nature Tile
- 41 Corridor Tile,Nature Tile
- 42 Water Tile,Nature Tile
- 43 Fire Tile,Nature Tile
- 44 Nature Tile,Nature Tile
- 45 Machine Tile,Nature Tile
- 46 Dark Tile,Nature Tile
- 47 Room Tile,Nature Tile
- 48 Empty,Nature Tile
- 49 Empty,Nature Tile
- 4A Water Tile,Nature Tile
- 4B Fire Tile,Nature Tile
- 4C Nature Tile,Nature Tile
- 4D Machine Tile,Nature Tile
- 4E Dark Tile,Nature Tile
- 4F Room Tile,Nature Tile
- 50 Room Tile,Machine Tile
- 51 Corridor Tile,Machine Tile
- 52 Water Tile,Machine Tile
- 53 Fire Tile,Machine Tile
- 54 Nature Tile,Machine Tile
- 55 Machine Tile,Machine Tile
- 56 Dark Tile,Machine Tile
- 57 Room Tile,Machine Tile
- 58 Empty,Machine Tile
- 59 Empty,Machine Tile
- 5A Water Tile,Machine Tile
- 5B Fire Tile,Machine Tile
- 5C Nature Tile,Machine Tile
- 5D Machine Tile,Machine Tile
- 5E Dark Tile,Machine Tile
- 5F Room Tile,Machine Tile
- 60 Room Tile,Dark Tile
- 61 Corridor Tile,Dark Tile
- 62 Water Tile,Dark Tile
- 63 Fire Tile,Dark Tile
- 64 Nature Tile,Dark Tile
- 65 Machine Tile,Dark Tile
- 66 Dark Tile,Dark Tile
- 67 Room Tile,Dark Tile
- 68 Empty,Dark Tile
- 69 Empty,Dark Tile
- 6A Water Tile,Dark Tile
- 6B Fire Tile,Dark Tile
- 6C Nature Tile,Dark Tile
- 6D Machine Tile,Dark Tile
- 6E Dark Tile,Dark Tile
- 6F Room Tile,Dark Tile
- 70 Room Tile,Room Tile
- 71 Corridor Tile,Room Tile
- 72 Water Tile,Room Tile
- 73 Fire Tile,Room Tile
- 74 Nature Tile,Room Tile
- 75 Machine Tile,Room Tile
- 76 Dark Tile,Room Tile
- 77 Room Tile,Room Tile
- 78 Empty,Room Tile
- 79 Empty,Room Tile
- 7A Water Tile,Room Tile
- 7B Fire Tile,Room Tile
- 7C Nature Tile,Room Tile
- 7D Machine Tile,Room Tile
- 7E Dark Tile,Room Tile
- 7F Room Tile,Room Tile
- 80 Room Tile,Empty
- 81 Corridor Tile,Empty
- 82 Water Tile,Empty
- 83 Fire Tile,Empty
- 84 Nature Tile,Empty
- 85 Machine Tile,Empty
- 86 Dark Tile,Empty
- 87 Room Tile,Empty
- 88 Empty,Empty
- 89 Empty,Empty
- 8A Water Tile,Empty
- 8B Fire Tile,Empty
- 8C Nature Tile,Empty
- 8D Machine Tile,Empty
- 8E Dark Tile,Empty
- 8F Room Tile,Empty
- 90 Room Tile,Empty
- 91 Corridor Tile,Empty
- 92 Water Tile,Empty
- 93 Fire Tile,Empty
- 94 Nature Tile,Empty
- 95 Machine Tile,Empty
- 96 Dark Tile,Empty
- 97 Room Tile,Empty
- 98 Empty,Empty
- 99 Empty,Empty
- 9A Water Tile,Empty
- 9B Fire Tile,Empty
- 9C Nature Tile,Empty
- 9D Machine Tile,Empty
- 9E Dark Tile,Empty
- 9F Room Tile,Empty
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