luminairess

DW

Nov 21st, 2019
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  1. Floor Plan ( 3D environment as it appears to the player)
  2. 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 00 00 00 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 00 00 00 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 00 00 00 11 11 11 81 88 88 00 00 00 80 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 00 00 00 88 88 88 81 88 88 00 00 00 80 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 00 00 00 88 88 88 11 11 11 00 00 00 80 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 18 88 88 88 88 88 81 88 00 00 00 80 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 18 88 88 88 88 88 81 88 88 88 81 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 18 88 88 88 88 88 81 88 88 88 81 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 18 88 88 88 88 88 81 88 88 88 81 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 08 00 00 80 88 88 88 81 88 88 88 81 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 08 00 00 80 88 88 88 81 88 88 88 81 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 08 00 00 80 88 88 88 81 88 88 88 81 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 08 00 00 10 11 11 11 11 11 11 11 81 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 08 00 00 80 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 08 00 00 80 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88 88
  3. -------------------------------------
  4. 27 0E 01 22 0D 00 14 0C 00 10 0C 01 11 18 01 FF 00 00 00 00 10 0F 00 10 24 10 00 10 14 19 00 10 FF 00 00 00 11 0D 10 32 26 0D 10 32 13 17 10 32 FF 00 00 00 14 00 00 00 14 06 00 00 28 06 00 00 2C 67 00 00 38 06 00 00
  5. ------------------------------------Breakdown
  6. 27 0E 01 22 0D 00 14 0C 00 10 0C 01 11 18 01 FF <Warps of the domain.
  7. 27 0E 01 < 27 = XX Cord, 0E = YY cord, 01 = Warp Type
  8. -Warp types
  9. 00= Where you spawn upon entering this floor layout
  10. 01= Next Floor
  11. 02= Exit Domain
  12. FF represents end of list
  13. Note you can have both next floor and exit domain warps in the same layout if you wish to extend to dungeon
  14. -Chests Types
  15. 10 0F 00 10 24 10 00 10 14 19 00 10 FF
  16. 10 0F 00 10 < 10 = XX Cord, 0F = YY Cord, 00 and 10 represent what's inside the chest as well the spawn rate
  17. -Trap types
  18. This domain doesn't have them on this layout for me to reference but here is how they would appear
  19. 10 20 12 22 32 42 00 00
  20. 10 20 12 22 32 42 00 00 < 10 = XX Cord, 20 = YY Cord, 12 = 25% chance for trap to spawn if not 00, 22 = 25% chance for trap to spawn if not 00, 32 = 25% chance for trap to spawn if not 00, 42 = 25% chance for trap to spawn if not 00.
  21. 12 22 32 42 represent the trap type in this example this means we have :
  22. 12 = 25% chance for a Yellow Spore
  23. 22 = 25% chance for a Green Spore
  24. 32 = 25% chance for a Blue Spore
  25. 42 = 25% chance for a Purple Spore
  26. If we change this to 10 20 12 22 00 42 00 00 for example we now have :
  27. 12 = 25% chance for a Yellow Spore
  28. 22 = 25% chance for a Green Spore
  29. 00 = 25% chance for no trap to occupy the tile
  30. 42 = 25% chance for a Purple Spore
  31.  
  32. The list of each trap type is as such
  33. Swamps-
  34. 11=Yellow
  35. 21=Green
  36. 31=Blue
  37. 41=Purple
  38. 51=Red
  39. Spores-
  40. 12=Yellow
  41. 22=Green
  42. 32=Blue
  43. 42=Purple
  44. 52=Red
  45. Rocks-
  46. 13=Yellow
  47. 23=Green
  48. 33=Blue
  49. 43=Purple
  50. 53=Red
  51. Mines-
  52. 14=Yellow
  53. 24=Green
  54. 34=Blue
  55. 44=Purple
  56. 54=Red
  57. Bit Bug-
  58. 15=Yellow
  59. 25=Green
  60. 35=Blue
  61. 45=Purple
  62. 55=Red
  63. Energy Bug-
  64. 16=Yellow
  65. 26=Green
  66. 36=Blue
  67. 46=Purple
  68. 56=Red
  69. Return Bug-
  70. 17=Yellow
  71. 27=Green
  72. 37=Blue
  73. 47=Purple
  74. 57=Red
  75. Memory Bug-
  76. 18=Yellow
  77. 28=Green
  78. 38=Blue
  79. 48=Purple
  80. 58=Red
  81. -Digimon Types
  82. 11 0D 10 32 26 0D 10 32 13 17 10 32 FF
  83. 11 0D 10 32 < 11 = xx Cord, 0D = yy Cord, 10 = Encounter type 1 and chance, 32 = Encounter type 2 and chance
  84. For encounter types 10~13 is encounter group 1, 20~23 is encounter group 2, 30~33 is encounter group 3, 40~44 is encounter group 4
  85. To cause a digimon to always spawn match it's encounter group id for example if we want the first encounter to always spawn we take
  86. 11 0D 10 32 and make it 11 0D 11 11 but if we want encounter 1 and 4 to evenly spawn we use 11 0D 11 44
  87.  
  88. Note these will always come in these order unless there is 0, or 1 of an object in this case it will push the data to the end of the file.
  89. --------------
  90. 00 00 00 14 00 00 00 14 06 00 00 28 06 00 00 2C 67 00 00 38 06 00 00
  91. Pointers to where all the above start
  92. 14 00 = Floor Plan
  93. 14 06 = Warps
  94. 28 06 = Chests
  95. 2C 67 = Traps
  96. 38 06 = Digimon
  97.  
  98. In this example of SCSI Domain Floor 1 Layout 1 I wrote there is no trap data this is due to there being 0 traps on this layout. In this example you'll need to repoint the trap section to empty space in the sheet for example 2C 67 > 67 CF will probably be correct for this point you can begin adding new traps to your layout.
  99.  
  100. Floor tiles
  101. Tiles: Value, Left Tile, Right Tile
  102. 0A Water Tile,Room Tile
  103. 0B Fire Tile,Room Tile
  104. 0C Nature Tile,Room Tile
  105. 0D Machine Tile,Room Tile
  106. 0E Dark Tile,Room Tile
  107. 0F Empty,Room Tile
  108. 00 Room Tile,Room Tile
  109. 01 Corridor Tile,Room Tile
  110. 02 Water Tile,Room Tile
  111. 03 Fire Tile,Room Tile
  112. 04 Nature Tile,Room Tile
  113. 05 Machine Tile,Room Tile
  114. 06 Dark Tile,Room Tile
  115. 07 Room Tile,Room Tile
  116. 08 Empty,Room Tile
  117. 09 Empty,Room Tile
  118. 10 Room Tile,Corridor Tile
  119. 11 Corridor Tile,Corridor Tile
  120. 12 Water Tile,Corridor Tile
  121. 13 Fire Tile,Corridor Tile
  122. 14 Nature Tile,Corridor Tile
  123. 15 Machine Tile,Corridor Tile
  124. 16 Dark Tile,Corridor Tile
  125. 17 Room Tile,Corridor Tile
  126. 18 Empty,Corridor Tile
  127. 19 Empty,Corridor Tile
  128. 1A Water Tile,Corridor Tile
  129. 1B Fire Tile,Corridor Tile
  130. 1C Nature Tile,Corridor Tile
  131. 1D Machine Tile,Corridor Tile
  132. 1E Dark Tile,Corridor Tile
  133. 1F Room Tile,Corridor Tile
  134. 20 Room Tile,Water Tile
  135. 21 Corridor Tile,Water Tile
  136. 22 Water Tile,Water Tile
  137. 23 Fire Tile,Water Tile
  138. 24 Nature Tile,Water Tile
  139. 25 Machine Tile,Water Tile
  140. 26 Dark Tile,Water Tile
  141. 27 Room Tile,Water Tile
  142. 28 Empty,Water Tile
  143. 29 Empty,Water Tile
  144. 2a Water Tile,Water Tile
  145. 2b Fire Tile,Water Tile
  146. 2c Nature Tile,Water Tile
  147. 2d Machine Tile,Water Tile
  148. 2e Dark Tile,Water Tile
  149. 2f Room Tile,Water Tile
  150. 30 Room Tile,Fire Tile
  151. 31 Corridor Tile,Fire Tile
  152. 32 Water Tile,Fire Tile
  153. 33 Fire Tile,Fire Tile
  154. 34 Nature Tile,Fire Tile
  155. 35 Machine Tile,Fire Tile
  156. 36 Dark Tile,Fire Tile
  157. 37 Room Tile,Fire Tile
  158. 38 Empty,Fire Tile
  159. 39 Empty,Fire Tile
  160. 3A Water Tile,Fire Tile
  161. 3B Fire Tile,Fire Tile
  162. 3C Nature Tile,Fire Tile
  163. 3D Machine Tile,Fire Tile
  164. 3E Dark Tile,Fire Tile
  165. 3F Machine Tile,Fire Tile
  166. 40 Room Tile,Nature Tile
  167. 41 Corridor Tile,Nature Tile
  168. 42 Water Tile,Nature Tile
  169. 43 Fire Tile,Nature Tile
  170. 44 Nature Tile,Nature Tile
  171. 45 Machine Tile,Nature Tile
  172. 46 Dark Tile,Nature Tile
  173. 47 Room Tile,Nature Tile
  174. 48 Empty,Nature Tile
  175. 49 Empty,Nature Tile
  176. 4A Water Tile,Nature Tile
  177. 4B Fire Tile,Nature Tile
  178. 4C Nature Tile,Nature Tile
  179. 4D Machine Tile,Nature Tile
  180. 4E Dark Tile,Nature Tile
  181. 4F Room Tile,Nature Tile
  182. 50 Room Tile,Machine Tile
  183. 51 Corridor Tile,Machine Tile
  184. 52 Water Tile,Machine Tile
  185. 53 Fire Tile,Machine Tile
  186. 54 Nature Tile,Machine Tile
  187. 55 Machine Tile,Machine Tile
  188. 56 Dark Tile,Machine Tile
  189. 57 Room Tile,Machine Tile
  190. 58 Empty,Machine Tile
  191. 59 Empty,Machine Tile
  192. 5A Water Tile,Machine Tile
  193. 5B Fire Tile,Machine Tile
  194. 5C Nature Tile,Machine Tile
  195. 5D Machine Tile,Machine Tile
  196. 5E Dark Tile,Machine Tile
  197. 5F Room Tile,Machine Tile
  198. 60 Room Tile,Dark Tile
  199. 61 Corridor Tile,Dark Tile
  200. 62 Water Tile,Dark Tile
  201. 63 Fire Tile,Dark Tile
  202. 64 Nature Tile,Dark Tile
  203. 65 Machine Tile,Dark Tile
  204. 66 Dark Tile,Dark Tile
  205. 67 Room Tile,Dark Tile
  206. 68 Empty,Dark Tile
  207. 69 Empty,Dark Tile
  208. 6A Water Tile,Dark Tile
  209. 6B Fire Tile,Dark Tile
  210. 6C Nature Tile,Dark Tile
  211. 6D Machine Tile,Dark Tile
  212. 6E Dark Tile,Dark Tile
  213. 6F Room Tile,Dark Tile
  214. 70 Room Tile,Room Tile
  215. 71 Corridor Tile,Room Tile
  216. 72 Water Tile,Room Tile
  217. 73 Fire Tile,Room Tile
  218. 74 Nature Tile,Room Tile
  219. 75 Machine Tile,Room Tile
  220. 76 Dark Tile,Room Tile
  221. 77 Room Tile,Room Tile
  222. 78 Empty,Room Tile
  223. 79 Empty,Room Tile
  224. 7A Water Tile,Room Tile
  225. 7B Fire Tile,Room Tile
  226. 7C Nature Tile,Room Tile
  227. 7D Machine Tile,Room Tile
  228. 7E Dark Tile,Room Tile
  229. 7F Room Tile,Room Tile
  230. 80 Room Tile,Empty
  231. 81 Corridor Tile,Empty
  232. 82 Water Tile,Empty
  233. 83 Fire Tile,Empty
  234. 84 Nature Tile,Empty
  235. 85 Machine Tile,Empty
  236. 86 Dark Tile,Empty
  237. 87 Room Tile,Empty
  238. 88 Empty,Empty
  239. 89 Empty,Empty
  240. 8A Water Tile,Empty
  241. 8B Fire Tile,Empty
  242. 8C Nature Tile,Empty
  243. 8D Machine Tile,Empty
  244. 8E Dark Tile,Empty
  245. 8F Room Tile,Empty
  246. 90 Room Tile,Empty
  247. 91 Corridor Tile,Empty
  248. 92 Water Tile,Empty
  249. 93 Fire Tile,Empty
  250. 94 Nature Tile,Empty
  251. 95 Machine Tile,Empty
  252. 96 Dark Tile,Empty
  253. 97 Room Tile,Empty
  254. 98 Empty,Empty
  255. 99 Empty,Empty
  256. 9A Water Tile,Empty
  257. 9B Fire Tile,Empty
  258. 9C Nature Tile,Empty
  259. 9D Machine Tile,Empty
  260. 9E Dark Tile,Empty
  261. 9F Room Tile,Empty
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