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Halloween Map

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Oct 15th, 2020 (edited)
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  1. new g_Object[165];
  2. g_Object[0] = CreateObject(8483, 1032.8131, -2090.7441, 22.9358, 0.0000, 0.0000, 98.5000); //pirateland02_lvS
  3. g_Object[1] = CreateObject(11697, 1001.9986, -2064.4865, 12.8841, 0.0000, 0.0000, 76.3999); //RopeBridgePart1
  4. g_Object[2] = CreateObject(11698, 997.3408, -2063.3852, 12.5062, 0.0000, 0.0000, 77.3999); //RopeBridgePart2
  5. g_Object[3] = CreateObject(11698, 994.4133, -2062.7312, 12.5062, 0.0000, 0.0000, 77.3999); //RopeBridgePart2
  6. g_Object[4] = CreateObject(8493, 946.1259, -2061.9267, 18.3116, 0.0000, 0.0000, 168.0999); //pirtshp01_lvs
  7. g_Object[5] = CreateObject(11698, 991.5834, -2062.0998, 12.3367, -6.6999, 0.0000, 77.3999); //RopeBridgePart2
  8. g_Object[6] = CreateObject(11698, 988.7051, -2061.4567, 11.9902, -6.6999, 0.0000, 77.3999); //RopeBridgePart2
  9. g_Object[7] = CreateObject(11698, 985.8385, -2060.8146, 11.7529, -2.4999, 0.0000, 77.3999); //RopeBridgePart2
  10. g_Object[8] = CreateObject(11698, 982.9906, -2060.1804, 11.5238, -6.6999, 0.0000, 77.3999); //RopeBridgePart2
  11. g_Object[9] = CreateObject(11698, 980.0828, -2059.5305, 11.1738, -6.6999, 0.0000, 77.3999); //RopeBridgePart2
  12. g_Object[10] = CreateObject(11698, 977.1848, -2058.8828, 10.8250, -6.6999, 0.0000, 77.3999); //RopeBridgePart2
  13. g_Object[11] = CreateObject(11698, 974.3023, -2058.2387, 10.4232, -8.8999, 0.0000, 77.3999); //RopeBridgePart2
  14. g_Object[12] = CreateObject(11698, 971.4385, -2057.5981, 9.9637, -8.8999, 0.0000, 77.3999); //RopeBridgePart2
  15. g_Object[13] = CreateObject(11698, 968.5653, -2056.9560, 9.5027, -8.8999, 0.0000, 77.3999); //RopeBridgePart2
  16. g_Object[14] = CreateObject(11698, 965.7017, -2056.3161, 9.0432, -8.8999, 0.0000, 77.3999); //RopeBridgePart2
  17. g_Object[15] = CreateObject(11698, 962.8378, -2055.6772, 8.5837, -8.8999, 0.0000, 77.3999); //RopeBridgePart2
  18. g_Object[16] = CreateObject(11698, 959.9742, -2055.0375, 8.1242, -8.8999, 0.0000, 77.3999); //RopeBridgePart2
  19. g_Object[17] = CreateObject(11698, 957.0911, -2054.3930, 7.6616, -8.8999, 0.0000, 77.3999); //RopeBridgePart2
  20. g_Object[18] = CreateObject(11698, 954.2772, -2053.7646, 7.1025, -12.8000, 0.0000, 77.3999); //RopeBridgePart2
  21. g_Object[19] = CreateObject(9159, 946.0874, -2061.9152, 18.2331, 0.0000, 0.0000, 168.0000); //pirtshp02_lvs
  22. g_Object[20] = CreateObject(1568, 954.3931, -2048.2819, 5.9958, 0.0000, 0.0000, 0.0000); //chinalamp_sf
  23. g_Object[21] = CreateObject(1568, 945.1231, -2046.3315, 5.9958, 0.0000, 0.0000, 0.0000); //chinalamp_sf
  24. g_Object[22] = CreateObject(1568, 1004.4879, -2068.0878, 12.0058, 0.0000, 0.0000, -14.4999); //chinalamp_sf
  25. g_Object[23] = CreateObject(1568, 949.1809, -2037.2880, 5.8457, 0.0000, 0.0000, -11.9999); //chinalamp_sf
  26. g_Object[24] = CreateObject(1568, 1005.8650, -2062.4426, 12.0058, 0.0000, 0.0000, -14.4999); //chinalamp_sf
  27. g_Object[25] = CreateObject(1568, 954.2965, -2038.3752, 5.8457, 0.0000, 0.0000, -11.9999); //chinalamp_sf
  28. g_Object[26] = CreateObject(1568, 956.8301, -2038.9134, 5.8457, 0.0000, 0.0000, -11.9999); //chinalamp_sf
  29. g_Object[27] = CreateObject(1568, 946.6476, -2036.7495, 5.8457, 0.0000, 0.0000, -11.9999); //chinalamp_sf
  30. g_Object[28] = CreateObject(18747, 956.1392, -2028.8920, 8.9602, 0.0000, 0.0000, 0.0000); //waterfall_end
  31. g_Object[29] = CreateObject(19128, 953.7520, -2028.1679, 9.4552, 0.0000, 0.0000, -11.6999); //DanceFloor1
  32. g_Object[30] = CreateObject(18747, 956.1392, -2031.4919, 8.9602, 0.0000, 0.0000, 0.0000); //waterfall_end
  33. g_Object[31] = CreateObject(11686, 952.2858, -2034.2391, 7.0250, 0.0000, 0.0000, -12.1999); //CBarSection1
  34. g_Object[32] = CreateObject(11686, 955.4017, -2034.9227, 7.0250, 0.0000, 0.0000, -12.1999); //CBarSection1
  35. g_Object[33] = CreateObject(19327, 953.0682, -2032.4001, 9.9106, 0.0000, -2.7999, -11.8999); //7_11_sign02
  36. SetObjectMaterialText(g_Object[33], "BAR", 0, 90, "Arial", 100, 1, 0xFFFFFFFF, 0x0, 0);
  37. g_Object[34] = CreateObject(19327, 953.8397, -2032.5618, 9.1382, 0.0000, -2.7999, -11.8999); //7_11_sign02
  38. SetObjectMaterialText(g_Object[34], "Drinks and more", 0, 90, "Arial", 20, 1, 0xFFFFFFFF, 0x0, 0);
  39. g_Object[35] = CreateObject(19327, 952.9821, -2032.3613, 9.9159, 0.0000, -3.3999, -11.8999); //7_11_sign02
  40. SetObjectMaterial(g_Object[35], 0, 1407, "break_f_w", "CJ_SLATEDWOOD", 0xFFFFFFFF);
  41. g_Object[36] = CreateObject(11690, 949.7799, -2046.2285, 5.9980, 0.0000, 0.0000, -10.8000); //CTable1
  42. SetObjectMaterial(g_Object[36], 1, 1453, "break_farm", "CJ_DarkWood", 0xFFFFFFFF);
  43. SetObjectMaterial(g_Object[36], 2, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  44. SetObjectMaterial(g_Object[36], 3, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  45. g_Object[37] = CreateObject(11690, 948.9442, -2050.6098, 5.9980, 0.0000, 0.0000, -10.8000); //CTable1
  46. SetObjectMaterial(g_Object[37], 1, 1453, "break_farm", "CJ_DarkWood", 0xFFFFFFFF);
  47. SetObjectMaterial(g_Object[37], 2, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  48. SetObjectMaterial(g_Object[37], 3, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  49. g_Object[38] = CreateObject(11690, 947.7614, -2056.8068, 5.9980, 0.0000, 0.0000, -10.8000); //CTable1
  50. SetObjectMaterial(g_Object[38], 1, 1453, "break_farm", "CJ_DarkWood", 0xFFFFFFFF);
  51. SetObjectMaterial(g_Object[38], 2, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  52. SetObjectMaterial(g_Object[38], 3, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  53. g_Object[39] = CreateObject(3038, 948.6777, -2051.6694, 11.3969, 0.0000, 0.0000, -7.5999); //ct_lanterns
  54. g_Object[40] = CreateObject(3038, 949.6113, -2044.6716, 11.2469, 0.0000, 0.0000, -7.5999); //ct_lanterns
  55. g_Object[41] = CreateObject(11684, 951.7161, -2043.7664, 7.0506, 0.0000, 0.0000, 166.3999); //CutsceneCouch3
  56. g_Object[42] = CreateObject(11683, 950.9588, -2043.6016, 7.0508, 0.0000, 0.0000, 166.9999); //CutsceneCouch2
  57. g_Object[43] = CreateObject(3038, 947.5323, -2058.5158, 21.6169, 0.0000, 0.0000, -7.5999); //ct_lanterns
  58. g_Object[44] = CreateObject(3038, 947.7498, -2057.8701, 25.0069, 0.0000, 0.0000, -7.5999); //ct_lanterns
  59. g_Object[45] = CreateObject(11683, 950.1697, -2043.4197, 7.0508, 0.0000, 0.0000, 166.9999); //CutsceneCouch2
  60. g_Object[46] = CreateObject(19320, 953.4384, -2051.4296, 6.2272, 0.0000, 0.0000, -15.4000); //pumpkin01
  61. g_Object[47] = CreateObject(19320, 953.9722, -2049.4919, 6.2272, 0.0000, 0.0000, -70.2000); //pumpkin01
  62. g_Object[48] = CreateObject(11682, 949.3764, -2043.2418, 7.0630, 0.0000, 0.0000, 166.3000); //CutsceneCouch1
  63. g_Object[49] = CreateObject(19320, 952.0669, -2057.0461, 6.2272, 0.0000, 0.0000, -15.4000); //pumpkin01
  64. g_Object[50] = CreateObject(19320, 952.2823, -2055.8505, 6.2272, 0.0000, 0.0000, 49.1999); //pumpkin01
  65. g_Object[51] = CreateObject(11704, 948.8812, -2054.3659, 9.5021, 0.0000, 0.0000, 77.0999); //BDupsMask1
  66. g_Object[52] = CreateObject(11704, 947.3988, -2062.6743, 11.5222, 0.0000, 0.0000, 77.0999); //BDupsMask1
  67. g_Object[53] = CreateObject(11704, 950.5064, -2040.9083, 11.2922, 0.0000, 0.0000, 77.0999); //BDupsMask1
  68. g_Object[54] = CreateObject(11704, 949.6016, -2040.6568, 11.2721, 0.0000, 0.0000, -112.3000); //BDupsMask1
  69. g_Object[55] = CreateObject(11704, 947.8159, -2054.1027, 9.3521, 0.0000, 0.0000, -106.9000); //BDupsMask1
  70. g_Object[56] = CreateObject(11704, 946.4886, -2062.4550, 10.9822, 0.0000, 0.0000, -102.3000); //BDupsMask1
  71. g_Object[57] = CreateObject(19834, 1022.7600, -2075.7519, 13.3270, 0.0000, 0.0000, 0.0000); //PoliceLineTape1
  72. SetObjectMaterial(g_Object[57], 0, 10839, "aircarpkbarier_sfse", "chevron_red_64HVa", 0xFFFFFFFF);
  73. g_Object[58] = CreateObject(19834, 1020.4299, -2075.7519, 13.3270, 0.0000, 0.0000, 0.0000); //PoliceLineTape1
  74. SetObjectMaterial(g_Object[58], 0, 10839, "aircarpkbarier_sfse", "chevron_red_64HVa", 0xFFFFFFFF);
  75. g_Object[59] = CreateObject(19834, 1018.0999, -2075.7519, 13.3270, 0.0000, 0.0000, 0.0000); //PoliceLineTape1
  76. SetObjectMaterial(g_Object[59], 0, 10839, "aircarpkbarier_sfse", "chevron_red_64HVa", 0xFFFFFFFF);
  77. g_Object[60] = CreateObject(19834, 1008.9498, -2075.7519, 13.3270, 0.0000, 0.0000, 0.0000); //PoliceLineTape1
  78. SetObjectMaterial(g_Object[60], 0, 10839, "aircarpkbarier_sfse", "chevron_red_64HVa", 0xFFFFFFFF);
  79. g_Object[61] = CreateObject(19834, 1006.6396, -2075.7519, 13.3270, 0.0000, 0.0000, 0.0000); //PoliceLineTape1
  80. SetObjectMaterial(g_Object[61], 0, 10839, "aircarpkbarier_sfse", "chevron_red_64HVa", 0xFFFFFFFF);
  81. g_Object[62] = CreateObject(19834, 1004.3095, -2075.7519, 13.3270, 0.0000, 0.0000, 0.0000); //PoliceLineTape1
  82. SetObjectMaterial(g_Object[62], 0, 10839, "aircarpkbarier_sfse", "chevron_red_64HVa", 0xFFFFFFFF);
  83. g_Object[63] = CreateObject(11682, 947.4984, -2072.4685, 7.8130, 0.0000, 0.0000, -109.3000); //CutsceneCouch1
  84. g_Object[64] = CreateObject(19952, 1010.0750, -2075.7785, 12.1363, 0.0000, 0.0000, 149.8999); //SAMPRoadSign5
  85. SetObjectMaterial(g_Object[64], 2, 3119, "cs_ry_props", "lightgrey", 0xFF0E316D);
  86. g_Object[65] = CreateObject(834, 1002.5830, -2076.1674, 14.6870, 0.0000, 0.0000, 0.0000); //DEAD_TREE_7
  87. g_Object[66] = CreateObject(846, 1005.9959, -2101.5146, 12.6758, 0.0000, 0.0000, -113.8000); //DEAD_TREE_18
  88. g_Object[67] = CreateObject(846, 994.0277, -2096.2316, 12.6758, 0.0000, 0.0000, -113.8000); //DEAD_TREE_18
  89. g_Object[68] = CreateObject(6865, 1009.4814, -2103.2717, 13.8489, 0.0000, 0.0000, -118.1999); //steerskull
  90. g_Object[69] = CreateObject(3461, 1001.0980, -2099.9929, 12.8419, 0.0000, 0.0000, -31.6999); //tikitorch01_lvs
  91. g_Object[70] = CreateObject(3461, 998.5026, -2098.7321, 12.8219, 0.0000, -1.4999, -31.6999); //tikitorch01_lvs
  92. g_Object[71] = CreateObject(12961, 993.1413, -2114.4702, 12.5765, 0.0000, 0.0000, -27.7000); //sw_hedstones
  93. g_Object[72] = CreateObject(16052, 1000.1359, -2098.6557, 13.5861, 0.0000, 0.0000, -25.1000); //des_ghotfence
  94. g_Object[73] = CreateObject(1418, 996.8556, -2098.4238, 12.8245, 0.0000, 0.0000, 157.9999); //DYN_F_WOOD_3
  95. g_Object[74] = CreateObject(1418, 993.6107, -2097.1125, 12.8245, 0.0000, 0.0000, 157.9999); //DYN_F_WOOD_3
  96. g_Object[75] = CreateObject(1418, 991.9716, -2096.4726, 12.8245, 0.0000, 0.0000, 157.9999); //DYN_F_WOOD_3
  97. g_Object[76] = CreateObject(1418, 1002.5827, -2100.7746, 12.8245, 0.0000, 0.0000, -23.1000); //DYN_F_WOOD_3
  98. g_Object[77] = CreateObject(1418, 1005.7929, -2102.1435, 12.8245, 0.0000, 0.0000, -23.1000); //DYN_F_WOOD_3
  99. g_Object[78] = CreateObject(1418, 1009.0215, -2103.5202, 12.8245, 0.0000, 0.0000, -23.1000); //DYN_F_WOOD_3
  100. g_Object[79] = CreateObject(3524, 1004.7341, -2067.2929, 10.4399, 0.0000, 0.0000, 97.6999); //skullpillar01_lvs
  101. g_Object[80] = CreateObject(3498, 1025.2795, -2075.5158, 12.5644, 0.0000, 0.0000, 0.0000); //wdpillar01_lvs
  102. g_Object[81] = CreateObject(3498, 1016.6897, -2075.8461, 10.4444, 0.0000, 0.0000, 0.0000); //wdpillar01_lvs
  103. g_Object[82] = CreateObject(11684, 955.9570, -2040.9343, 7.0506, 0.0000, 0.0000, -103.7000); //CutsceneCouch3
  104. g_Object[83] = CreateObject(3524, 993.9638, -2122.4472, 10.2999, 0.0000, 0.0000, -171.1999); //skullpillar01_lvs
  105. SetObjectMaterial(g_Object[83], 2, 3524, "skullpillar", "pirateskull02_128", 0xFFFFFFFF);
  106. g_Object[84] = CreateObject(1418, 975.9805, -2121.0739, 12.8245, 0.0000, 0.0000, 157.9999); //DYN_F_WOOD_3
  107. g_Object[85] = CreateObject(1418, 979.2255, -2122.3859, 12.8245, 0.0000, 0.0000, 157.9999); //DYN_F_WOOD_3
  108. g_Object[86] = CreateObject(1418, 982.4429, -2123.6862, 12.8245, 0.0000, 0.0000, 157.9999); //DYN_F_WOOD_3
  109. g_Object[87] = CreateObject(1418, 985.6509, -2124.9833, 12.8245, 0.0000, 0.0000, 157.9999); //DYN_F_WOOD_3
  110. g_Object[88] = CreateObject(1418, 988.8961, -2126.2937, 12.8245, 0.0000, 0.0000, 157.9999); //DYN_F_WOOD_3
  111. g_Object[89] = CreateObject(1418, 992.1132, -2127.5932, 12.8245, 0.0000, 0.0000, 157.9999); //DYN_F_WOOD_3
  112. g_Object[90] = CreateObject(1418, 995.3771, -2128.9118, 12.8245, 0.0000, 0.0000, 157.9999); //DYN_F_WOOD_3
  113. g_Object[91] = CreateObject(1418, 998.1016, -2128.2097, 12.8245, 0.0000, 0.0000, -131.2000); //DYN_F_WOOD_3
  114. g_Object[92] = CreateObject(1418, 1000.3937, -2125.5908, 12.8245, 0.0000, 0.0000, -131.2000); //DYN_F_WOOD_3
  115. g_Object[93] = CreateObject(1418, 1002.6864, -2122.9716, 12.8245, 0.0000, 0.0000, -131.2000); //DYN_F_WOOD_3
  116. g_Object[94] = CreateObject(1418, 1004.3137, -2119.9890, 12.8245, 0.0000, 0.0000, -108.1000); //DYN_F_WOOD_3
  117. g_Object[95] = CreateObject(1418, 1005.3795, -2116.7280, 12.8245, 0.0000, 0.0000, -108.1000); //DYN_F_WOOD_3
  118. g_Object[96] = CreateObject(1418, 1006.4487, -2113.4572, 12.8245, 0.0000, 0.0000, -108.1000); //DYN_F_WOOD_3
  119. g_Object[97] = CreateObject(1418, 1007.5237, -2110.1687, 12.8245, 0.0000, 0.0000, -108.1000); //DYN_F_WOOD_3
  120. g_Object[98] = CreateObject(1418, 1008.6171, -2106.8232, 12.8245, 0.0000, 0.0000, -108.1000); //DYN_F_WOOD_3
  121. g_Object[99] = CreateObject(1418, 1010.6429, -2104.3166, 12.8245, 0.0000, 0.0000, -149.4999); //DYN_F_WOOD_3
  122. g_Object[100] = CreateObject(11683, 955.7871, -2041.6838, 7.0508, 0.0000, 0.0000, -102.2000); //CutsceneCouch2
  123. g_Object[101] = CreateObject(11683, 955.6224, -2042.4456, 7.0508, 0.0000, 0.0000, -102.2000); //CutsceneCouch2
  124. g_Object[102] = CreateObject(11682, 955.4477, -2043.2025, 7.0630, 0.0000, 0.0000, -100.9000); //CutsceneCouch1
  125. g_Object[103] = CreateObject(11682, 953.6321, -2038.0852, 7.0630, 0.0000, 0.0000, -100.9000); //CutsceneCouch1
  126. g_Object[104] = CreateObject(11683, 953.8034, -2037.3262, 7.0508, 0.0000, 0.0000, -102.2000); //CutsceneCouch2
  127. g_Object[105] = CreateObject(11684, 953.9614, -2036.5366, 7.0506, 0.0000, 0.0000, -103.7000); //CutsceneCouch3
  128. g_Object[106] = CreateObject(3038, 954.6142, -2025.2812, 13.5269, 0.0000, 0.0000, -103.5999); //ct_lanterns
  129. g_Object[107] = CreateObject(16630, 943.1436, -2055.0893, 6.5744, 0.0000, 0.0000, 76.5000); //des_ghotfenc04
  130. g_Object[108] = CreateObject(19439, 942.6312, -2051.5825, 5.9118, 0.0000, 90.0000, -10.5000); //wall079
  131. SetObjectMaterial(g_Object[108], 0, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  132. g_Object[109] = CreateObject(16630, 944.4245, -2048.3107, 6.5744, 0.0000, 0.0000, 78.4999); //des_ghotfenc04
  133. g_Object[110] = CreateObject(19320, 944.6524, -2049.2636, 6.2272, 0.0000, 0.0000, 49.1999); //pumpkin01
  134. g_Object[111] = CreateObject(19320, 943.7268, -2054.4057, 6.2272, 0.0000, 0.0000, 73.1999); //pumpkin01
  135. g_Object[112] = CreateObject(2120, 950.0050, -2045.1936, 6.5942, 0.0000, 0.0000, 81.0999); //MED_DIN_CHAIR_4
  136. SetObjectMaterial(g_Object[112], 1, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  137. g_Object[113] = CreateObject(2120, 951.6999, -2046.5493, 6.5942, 0.0000, 0.0000, 0.0000); //MED_DIN_CHAIR_4
  138. SetObjectMaterial(g_Object[113], 1, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  139. g_Object[114] = CreateObject(2120, 947.9105, -2045.7053, 6.5942, 0.0000, 0.0000, 158.9999); //MED_DIN_CHAIR_4
  140. SetObjectMaterial(g_Object[114], 1, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  141. g_Object[115] = CreateObject(2120, 949.8453, -2048.1455, 6.5942, 0.0000, 0.0000, -80.0000); //MED_DIN_CHAIR_4
  142. SetObjectMaterial(g_Object[115], 1, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  143. g_Object[116] = CreateObject(2120, 949.1799, -2048.7382, 6.5942, 0.0000, 0.0000, 82.7999); //MED_DIN_CHAIR_4
  144. SetObjectMaterial(g_Object[116], 1, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  145. g_Object[117] = CreateObject(2120, 947.9959, -2055.5554, 6.5942, 0.0000, 0.0000, 82.7999); //MED_DIN_CHAIR_4
  146. SetObjectMaterial(g_Object[117], 1, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  147. g_Object[118] = CreateObject(2120, 947.1102, -2050.3395, 6.5942, 0.0000, 0.0000, 171.4999); //MED_DIN_CHAIR_4
  148. SetObjectMaterial(g_Object[118], 1, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  149. g_Object[119] = CreateObject(2120, 950.8316, -2050.9948, 6.5942, 0.0000, 0.0000, -12.9000); //MED_DIN_CHAIR_4
  150. SetObjectMaterial(g_Object[119], 1, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  151. g_Object[120] = CreateObject(2120, 948.3946, -2052.3791, 6.5942, 0.0000, 0.0000, -103.4000); //MED_DIN_CHAIR_4
  152. SetObjectMaterial(g_Object[120], 1, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  153. g_Object[121] = CreateObject(2120, 947.3888, -2057.9377, 6.5942, 0.0000, 0.0000, -103.4000); //MED_DIN_CHAIR_4
  154. SetObjectMaterial(g_Object[121], 1, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  155. g_Object[122] = CreateObject(2120, 945.9094, -2056.4155, 6.5942, 0.0000, 0.0000, 169.5999); //MED_DIN_CHAIR_4
  156. SetObjectMaterial(g_Object[122], 1, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  157. g_Object[123] = CreateObject(2120, 949.5100, -2057.4262, 6.5942, 0.0000, 0.0000, -15.7000); //MED_DIN_CHAIR_4
  158. SetObjectMaterial(g_Object[123], 1, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  159. g_Object[124] = CreateObject(11690, 947.3009, -2061.0861, 6.8280, 0.0000, 0.0000, -10.8000); //CTable1
  160. SetObjectMaterial(g_Object[124], 1, 1453, "break_farm", "CJ_DarkWood", 0xFFFFFFFF);
  161. SetObjectMaterial(g_Object[124], 2, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  162. SetObjectMaterial(g_Object[124], 3, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  163. g_Object[125] = CreateObject(19327, 1009.2558, -2075.2470, 14.4941, 0.0000, 0.0000, 149.2999); //7_11_sign02
  164. SetObjectMaterialText(g_Object[125], "P", 0, 90, "Arial", 80, 1, 0xFFFFFFFF, 0x0, 0);
  165. g_Object[126] = CreateObject(2120, 945.5019, -2060.7165, 7.4142, 0.0000, 0.0000, 169.6999); //MED_DIN_CHAIR_4
  166. SetObjectMaterial(g_Object[126], 1, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  167. g_Object[127] = CreateObject(2120, 949.1622, -2061.5122, 7.4142, 0.0000, 0.0000, -5.5000); //MED_DIN_CHAIR_4
  168. SetObjectMaterial(g_Object[127], 1, 3083, "billbox", "ADDWOOD", 0xFFFFFFFF);
  169. g_Object[128] = CreateObject(1568, 1026.8891, -2057.0351, 12.0058, 0.0000, 0.0000, -14.4999); //chinalamp_sf
  170. g_Object[129] = CreateObject(1568, 1028.9262, -2045.4445, 12.0058, 0.0000, 0.0000, -14.4999); //chinalamp_sf
  171. g_Object[130] = CreateObject(11683, 947.7823, -2071.7258, 7.8008, 0.0000, 0.0000, -110.0000); //CutsceneCouch2
  172. g_Object[131] = CreateObject(11683, 948.0523, -2070.9846, 7.8008, 0.0000, 0.0000, -110.0000); //CutsceneCouch2
  173. g_Object[132] = CreateObject(11684, 948.3270, -2070.2475, 7.8106, 0.0000, 0.0000, -112.4000); //CutsceneCouch3
  174. g_Object[133] = CreateObject(1753, 944.7104, -2066.5949, 7.8079, 0.0000, 0.0000, -13.0000); //SWANK_COUCH_1
  175. g_Object[134] = CreateObject(1827, 945.2041, -2068.8024, 7.7521, 0.0000, 0.0000, 0.0000); //man_sdr_tables
  176. g_Object[135] = CreateObject(2247, 947.1746, -2061.2968, 8.0538, 0.0000, 0.0000, 0.0000); //Plant_Pot_15
  177. SetObjectMaterial(g_Object[135], 1, 18065, "ab_sfammumain", "shelf_glas", 0xFFFFFFFF);
  178. g_Object[136] = CreateObject(2247, 947.6948, -2056.6953, 7.1938, 0.0000, 0.0000, 0.0000); //Plant_Pot_15
  179. SetObjectMaterial(g_Object[136], 1, 18065, "ab_sfammumain", "shelf_glas", 0xFFFFFFFF);
  180. g_Object[137] = CreateObject(2247, 948.9133, -2050.5576, 7.1938, 0.0000, 0.0000, -13.0999); //Plant_Pot_15
  181. SetObjectMaterial(g_Object[137], 1, 18065, "ab_sfammumain", "shelf_glas", 0xFFFFFFFF);
  182. g_Object[138] = CreateObject(2247, 949.6716, -2046.1964, 7.1938, 0.0000, 0.0000, -13.0999); //Plant_Pot_15
  183. SetObjectMaterial(g_Object[138], 1, 18065, "ab_sfammumain", "shelf_glas", 0xFFFFFFFF);
  184. g_Object[139] = CreateObject(2229, 941.1862, -2069.7094, 7.7324, 0.0000, 0.0000, 84.0999); //SWANK_SPEAKER
  185. SetObjectMaterial(g_Object[139], 0, 2225, "cj_hi_fi2", "CJ_SPEAKER3", 0xFFFFFFFF);
  186. g_Object[140] = CreateObject(2229, 941.0579, -2070.9523, 7.7324, 0.0000, 0.0000, 84.0999); //SWANK_SPEAKER
  187. SetObjectMaterial(g_Object[140], 0, 2225, "cj_hi_fi2", "CJ_SPEAKER3", 0xFFFFFFFF);
  188. g_Object[141] = CreateObject(2227, 941.0285, -2070.4406, 7.8184, 0.0000, 0.0000, 92.8999); //SWANK_HI_FI_3
  189. g_Object[142] = CreateObject(2229, 948.8659, -2026.4587, 9.4824, 0.0000, 0.0000, 72.4999); //SWANK_SPEAKER
  190. SetObjectMaterial(g_Object[142], 0, 2225, "cj_hi_fi2", "CJ_SPEAKER3", 0xFFFFFFFF);
  191. g_Object[143] = CreateObject(2229, 948.4931, -2027.6412, 9.4824, 0.0000, 0.0000, 72.4999); //SWANK_SPEAKER
  192. SetObjectMaterial(g_Object[143], 0, 2225, "cj_hi_fi2", "CJ_SPEAKER3", 0xFFFFFFFF);
  193. g_Object[144] = CreateObject(2227, 948.5016, -2027.1036, 9.4884, 0.0000, 0.0000, 80.0999); //SWANK_HI_FI_3
  194. g_Object[145] = CreateObject(1568, 941.4089, -2065.3676, 5.0558, 0.0000, 0.0000, -9.4999); //chinalamp_sf
  195. g_Object[146] = CreateObject(1568, 943.6398, -2065.7924, 5.0558, 0.0000, 0.0000, -9.4999); //chinalamp_sf
  196. g_Object[147] = CreateObject(1568, 950.1730, -2067.1713, 5.0558, 0.0000, 0.0000, -9.4999); //chinalamp_sf
  197. g_Object[148] = CreateObject(1568, 947.9667, -2066.7199, 5.0558, 0.0000, 0.0000, -9.4999); //chinalamp_sf
  198. g_Object[149] = CreateObject(19320, 947.4793, -2067.1682, 8.0172, 0.0000, 0.0000, 73.1999); //pumpkin01
  199. g_Object[150] = CreateObject(19320, 943.9145, -2066.2480, 8.0172, 0.0000, 0.0000, 133.1999); //pumpkin01
  200. g_Object[151] = CreateObject(1418, 989.5258, -2097.3427, 12.8245, 0.0000, 0.0000, -117.3000); //DYN_F_WOOD_3
  201. g_Object[152] = CreateObject(1418, 987.9158, -2100.4633, 12.8245, 0.0000, 0.0000, -117.3000); //DYN_F_WOOD_3
  202. g_Object[153] = CreateObject(1418, 986.3056, -2103.5844, 12.8245, 0.0000, 0.0000, -117.3000); //DYN_F_WOOD_3
  203. g_Object[154] = CreateObject(1418, 984.7141, -2106.6689, 12.8245, 0.0000, 0.0000, -117.3000); //DYN_F_WOOD_3
  204. g_Object[155] = CreateObject(1418, 983.1270, -2109.7431, 12.8245, 0.0000, 0.0000, -117.3000); //DYN_F_WOOD_3
  205. g_Object[156] = CreateObject(1418, 981.2645, -2112.6474, 12.8245, 0.0000, 0.0000, -128.8000); //DYN_F_WOOD_3
  206. g_Object[157] = CreateObject(1418, 979.0402, -2115.3339, 12.8245, 0.0000, 0.0000, -131.1000); //DYN_F_WOOD_3
  207. g_Object[158] = CreateObject(1418, 976.7918, -2117.9116, 12.8245, 0.0000, 0.0000, -131.1000); //DYN_F_WOOD_3
  208. g_Object[159] = CreateObject(1418, 975.5549, -2119.1770, 12.8245, 0.0000, 0.0000, -134.0000); //DYN_F_WOOD_3
  209. g_Object[160] = CreateObject(18716, 993.9158, -2104.1052, 10.9147, 0.0000, 0.0000, -27.5000); //prt_smoke_expand
  210. g_Object[161] = CreateObject(18716, 1001.3844, -2107.9929, 10.2447, 0.0000, 0.0000, -27.5000); //prt_smoke_expand
  211. g_Object[162] = CreateObject(18716, 997.4815, -2105.9616, 9.1947, 0.0000, 0.0000, -27.5000); //prt_smoke_expand
  212. g_Object[163] = CreateObject(18716, 989.8533, -2101.9909, 9.1947, 0.0000, 0.0000, -27.5000); //prt_smoke_expand
  213. g_Object[164] = CreateObject(18716, 1004.8706, -2109.8095, 9.1947, 0.0000, 0.0000, -27.5000); //prt_smoke_expand
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