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- command /Cutclean [<text>]:
- trigger:
- if arg-1 is "on" or "enable":
- broadcast "§6Cutclean §8» §aenable"
- set {Scen::Cutclean} to true
- if arg-1 is "off" or "disable":
- broadcast "§6Cutclean §8» §cdisable"
- set {Scen::Cutclean} to false
- if arg-1 is "toggle":
- if {Scen::Cutclean} is true:
- set {Scen::Cutclean} to false
- broadcast "§6Cutclean §8» §cdisable"
- stop
- if {Scen::Cutclean} is false:
- set {Scen::Cutclean} to true
- broadcast "§6Cutclean §8» §aenable"
- stop
- if arg-1 is not set:
- send "§6Cutclean §8» §8(§aon§8/§coff§8)"
- on mine:
- if {Scen::Cutclean} is true:
- if event-block is iron ore:
- cancel event
- set event-block to air
- damage player's tool by 1
- wait 2 ticks
- give player 1 iron ingot
- spawn 1 experience orb at event-block
- if event-block is lapis lazuli ore:
- cancel event
- set event-block to air
- damage player's tool by 1
- wait 2 Ticks
- give player 5 lapis lazuli
- spawn 4 experience orb at event-block
- if event-block is gold ore:
- cancel event
- set event-block to air
- damage player's tool by 1
- wait 2 ticks
- give player 1 gold ingot
- spawn 3 experience orb at event-block
- if event-block is diamond ore:
- cancel event
- set event-block to air
- damage player's tool by 1
- wait 2 ticks
- give player 1 diamond
- spawn 4 experience orb at event-block
- on death:
- if {Scen::Cutclean} is true:
- if victim is a pig:
- clear drops
- drop ((random integer between 1 and 3) of cooked porkchop) at victim
- if victim is a cow:
- clear drops
- drop ((random integer between 1 and 3) of steak) at victim
- drop ((random integer between 1 and 2) of leather) at victim
- if victim is a chicken:
- clear drops
- drop ((random integer between 1 and 3) of cooked chicken) at victim
- drop ((random integer between 1 and 2) of feather) at victim
- if victim is a sheep:
- clear drops
- drop ((random integer between 1 and 3) of cooked mutton) at victim
- drop 1 white wool at victim
- if victim is a rabbit:
- clear drops
- drop ((random integer between 1 and 3) of cooked rabbit) at victim
- drop 1 rabbit hide
- if victim is a squid:
- drop 1 cooked fish at victim
- if victim is a horse:
- clear drops
- drop ((random integer between 1 and 3) of leather) at victim
- if victim is a spider:
- clear drops
- drop ((random integer between 1 and 3) of string) at victim
- drop ((random integer between 0 and 1) of spider eye) at victim
- if victim is a skeleton:
- clear drops
- drop ((random integer between 1 and 5) of arrow) at victim
- drop ((random integer between 1 and 2) of bone) at victim
- chance of 5%:
- drop 1 bow at victim
- if victim is an endermen:
- clear drops
- drop 1 ender pearl at victim
- if victim is a blaze:
- clear drops
- drop ((random integer between 1 and 2) of blaze rod) at victim
- if victim is a witch:
- chance of 15%:
- drop 1 potion of healing at victim
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