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Oct 1st, 2019
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  1.  
  2. Animations requises:
  3. - combo 3 coups standards a l'arrêt ET en run ET en jump,
  4. qui aient plus ou moins la même gueule car il faut pouvoir switcher
  5. entre les deux (cancels) => et dans l'absolu, aussi en reculant
  6. - thrust (une main):
  7. https://youtu.be/qh7usGddnyc?t=42
  8. - tempest :
  9. https://youtu.be/6zBuz9fzU7Q?t=130
  10. https://youtu.be/qh7usGddnyc?t=65
  11. - rising phenix :
  12. https://youtu.be/6zBuz9fzU7Q?t=389
  13. https://youtu.be/qh7usGddnyc?t=88
  14. - sonic blade : https://youtu.be/6zBuz9fzU7Q?t=43
  15. - dash thrust : https://youtu.be/sjyEq0OOsIM?t=86
  16. - air thrust : https://youtu.be/sjyEq0OOsIM?t=86
  17. - air slice dive: https://youtu.be/sjyEq0OOsIM?t=88
  18. - fierce demon fang: https://youtu.be/qh7usGddnyc?t=16
  19. - sword rain :
  20. https://youtu.be/qh7usGddnyc?t=52
  21. => se termine par un thrust
  22. - tiger blade :
  23. https://youtu.be/qh7usGddnyc?t=24
  24. (x2) https://youtu.be/qh7usGddnyc?t=36
  25. - esquive arrière: https://youtu.be/qh7usGddnyc?t=18
  26.  
  27.  
  28. [idle]
  29. (A) => attack x1
  30. (A),(A) => attack x2
  31. (A),(A),(A) => attack x3
  32. (A),(↑)(A) => attack + thrust
  33. (A),(A),(↑)(A) => attack x2 + projete en l'air
  34. (A),(↓)(A) => attack + dash thrust
  35. (A),(A),(↓)(A) => attack x2
  36. ((↑))(A) => rising phenix
  37. ((↓))(A) => sonic blade
  38.  
  39. [run]
  40. (A) => run attack x1
  41. (A),(A) => run attack x2
  42. (A),(A),(A) => run attack x3
  43. (→)(A),(↗)(A) => attack + tempest
  44. (→)(A),(→)(A),(↗)(A) => attack x2 + tiger blade
  45. (→)(A),(↘)(A) => attack + dash thrust
  46. (→)(A),(→)(A),(↘)(A) => attack x2 + sword rain
  47. ((↗))(A) => tempest
  48. ((↘))(A) => fierce demon fang
  49.  
  50. [air]
  51. (A) => air attack x1
  52. (A),(A) => air attack x2
  53. (A),(A),(A) => air attack x3
  54. (A),(↑)(A) => air attack + ?
  55. (A),(A),(↑)(A) => air attack x2 + ?
  56. (A),(↓)(A) => air attack + ?
  57. (A),(A),(↓)(A) => air attack x2 + air slice dive
  58. ((↑))(A) => tempest
  59. ((↓))(A) => dive
  60. ((↗))(A) => air thrust
  61. ((↘))(A) => rising phenix end
  62.  
  63.  
  64. Jump pendant "combo" = casse le combo et saute
  65. Pareil avec les dashs / esquives
  66.  
  67. Chains:
  68. - tempest => fall (if no attack)
  69. - tempest => rising phenix end
  70. - jump (1) => tempest
  71. - dash thrust => air dash (1)
  72. - air thrust (1) => air thrust (2)
  73. - air thrust (1) => tempest
  74. - air thrust (1) => rising phenix
  75. - air thrust (1,2) => air slice dive
  76.  
  77.  
  78. Finite state machine:
  79. idle + (A) => idle_slice_attack_1
  80. idle_slice_attack_1 + (→) => run__slice_attack_1
  81. run__slice_attack_1 + ( ) => idle_slice_attack_1
  82. idle_slice_attack_1 + (A) => idle_slice_attack_2
  83. run__slice_attack_1 + (A) => run__slice_attack_2
  84. idle_slice_attack_2 + (→) => run__slice_attack_2
  85. run__slice_attack_2 + ( ) => idle_slice_attack_2
  86. ..
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