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- Animations requises:
- - combo 3 coups standards a l'arrêt ET en run ET en jump,
- qui aient plus ou moins la même gueule car il faut pouvoir switcher
- entre les deux (cancels) => et dans l'absolu, aussi en reculant
- - thrust (une main):
- https://youtu.be/qh7usGddnyc?t=42
- - tempest :
- https://youtu.be/6zBuz9fzU7Q?t=130
- https://youtu.be/qh7usGddnyc?t=65
- - rising phenix :
- https://youtu.be/6zBuz9fzU7Q?t=389
- https://youtu.be/qh7usGddnyc?t=88
- - sonic blade : https://youtu.be/6zBuz9fzU7Q?t=43
- - dash thrust : https://youtu.be/sjyEq0OOsIM?t=86
- - air thrust : https://youtu.be/sjyEq0OOsIM?t=86
- - air slice dive: https://youtu.be/sjyEq0OOsIM?t=88
- - fierce demon fang: https://youtu.be/qh7usGddnyc?t=16
- - sword rain :
- https://youtu.be/qh7usGddnyc?t=52
- => se termine par un thrust
- - tiger blade :
- https://youtu.be/qh7usGddnyc?t=24
- (x2) https://youtu.be/qh7usGddnyc?t=36
- - esquive arrière: https://youtu.be/qh7usGddnyc?t=18
- [idle]
- (A) => attack x1
- (A),(A) => attack x2
- (A),(A),(A) => attack x3
- (A),(↑)(A) => attack + thrust
- (A),(A),(↑)(A) => attack x2 + projete en l'air
- (A),(↓)(A) => attack + dash thrust
- (A),(A),(↓)(A) => attack x2
- ((↑))(A) => rising phenix
- ((↓))(A) => sonic blade
- [run]
- (A) => run attack x1
- (A),(A) => run attack x2
- (A),(A),(A) => run attack x3
- (→)(A),(↗)(A) => attack + tempest
- (→)(A),(→)(A),(↗)(A) => attack x2 + tiger blade
- (→)(A),(↘)(A) => attack + dash thrust
- (→)(A),(→)(A),(↘)(A) => attack x2 + sword rain
- ((↗))(A) => tempest
- ((↘))(A) => fierce demon fang
- [air]
- (A) => air attack x1
- (A),(A) => air attack x2
- (A),(A),(A) => air attack x3
- (A),(↑)(A) => air attack + ?
- (A),(A),(↑)(A) => air attack x2 + ?
- (A),(↓)(A) => air attack + ?
- (A),(A),(↓)(A) => air attack x2 + air slice dive
- ((↑))(A) => tempest
- ((↓))(A) => dive
- ((↗))(A) => air thrust
- ((↘))(A) => rising phenix end
- Jump pendant "combo" = casse le combo et saute
- Pareil avec les dashs / esquives
- Chains:
- - tempest => fall (if no attack)
- - tempest => rising phenix end
- - jump (1) => tempest
- - dash thrust => air dash (1)
- - air thrust (1) => air thrust (2)
- - air thrust (1) => tempest
- - air thrust (1) => rising phenix
- - air thrust (1,2) => air slice dive
- Finite state machine:
- idle + (A) => idle_slice_attack_1
- idle_slice_attack_1 + (→) => run__slice_attack_1
- run__slice_attack_1 + ( ) => idle_slice_attack_1
- idle_slice_attack_1 + (A) => idle_slice_attack_2
- run__slice_attack_1 + (A) => run__slice_attack_2
- idle_slice_attack_2 + (→) => run__slice_attack_2
- run__slice_attack_2 + ( ) => idle_slice_attack_2
- ..
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