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krazyd4n

war room routing

May 20th, 2023 (edited)
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  1. Duo falls
  2. 6 day strat is super free
  3. build 3 inf and 3 tcopter
  4. RRRRUUUULRULB before moving final tcopter
  5. cap with airport inf
  6. block aair from attacking airport inf
  7.  
  8. Egg islands
  9. 9 day strat might be slower
  10. rocket's can't misfire, need a distraction, like a capturing inf
  11. Can distract artillery and rockets in the south with the lander
  12. Kanbei's day 1 hq inf blocks the bridge
  13. No way to stop it being built
  14. Somehow get it picked up by an APC?
  15. APC is first built unit on day 2, always in center
  16. usually recon, tank, art, but if tank or art are 05, it goes 05, tank/art, recon
  17. double 05 is same as tank 05
  18. APC is 1 tile away from the infantry, can we change that?
  19. It seems to just move 1 North on day 3
  20.  
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