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- Version: 1.6.4.2 Thread: UnNamed
- System.Net.Sockets.SocketException: Невозможно выполнить операцию на сокете, т.к. буфер слишком мал или очередь переполнена
- Error Translation: An operation on a socket could not be performed because the system lacked sufficient buffer space or because a queue was full
- в System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
- в System.Net.Sockets.Socket.InternalBind(EndPoint localEP)
- в System.Net.Sockets.Socket.ConnectAsync(SocketAsyncEventArgs e)
- в SuperSocket.ClientEngine.ConnectAsyncExtension.OnGetHostAddresses(IAsyncResult result)
- в System.Net.LazyAsyncResult.Complete(IntPtr userToken)
- в System.Net.ContextAwareResult.CompleteCallback(Object state)
- в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- в System.Net.ContextAwareResult.Complete(IntPtr userToken)
- в System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
- в System.Net.Dns.ResolveCallback(Object context)
- в System.Threading._ThreadPoolWaitCallback.PerformWaitCallbackInternal(_ThreadPoolWaitCallback tpWaitCallBack)
- в System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state)
- 0x0040 System.dll->System.Net.Sockets.Socket.DoBind
- 0x0044 System.dll->System.Net.Sockets.Socket.InternalBind
- 0x00d3 System.dll->System.Net.Sockets.Socket.ConnectAsync
- 0x00ae GameSparks.dll->SuperSocket.ClientEngine.ConnectAsyncExtension.OnGetHostAddresses
- 0x003e System.dll->System.Net.LazyAsyncResult.Complete
- 0x000b System.dll->System.Net.ContextAwareResult.CompleteCallback
- 0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
- 0x0061 System.dll->System.Net.ContextAwareResult.Complete
- 0x006b System.dll->System.Net.LazyAsyncResult.ProtectedInvokeCallback
- 0x0063 System.dll->System.Net.Dns.ResolveCallback
- 0x002d CommonLanguageRuntimeLibrary->System.Threading._ThreadPoolWaitCallback.PerformWaitCallbackInternal
- 0x0028 CommonLanguageRuntimeLibrary->System.Threading._ThreadPoolWaitCallback.PerformWaitCallback
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