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Apr 21st, 2018
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  1. VertexLitGeneric
  2. {
  3. $BaseTexture "models\alduin\fireball"
  4. $SelfIllum 1
  5. $rand 0
  6. $sine 0
  7. $zero 0
  8. $one 1
  9. $inject 0
  10. $deltacheck ".2"
  11.  
  12. Proxies
  13. {
  14.  
  15. UniformNoise
  16. {
  17. minVal "0"
  18. maxVal "2"
  19. resultVar "$rand"
  20.  
  21. }
  22.  
  23. LessOrEqual
  24. {
  25. lessEqualVar "$zero"
  26. greaterVar "$one"
  27. srcVar1 "$rand"
  28. srcVar2 "$one"
  29. resultVar "$inject"
  30. }
  31.  
  32. Sine
  33. {
  34. resultVar "$sine"
  35. sineperiod "$deltacheck"
  36. sinemin "-2"
  37. sinemax "98"
  38. }
  39.  
  40. LessOrEqual
  41. {
  42. lessEqualVar "$inject"
  43. greaterVar "$SelfIllumTint"
  44. srcVar1 "$sine"
  45. srcVar2 "$zero"
  46. resultVar "$SelfIllumTint"
  47. }
  48.  
  49.  
  50.  
  51.  
  52.  
  53. }
  54. }
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