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arcline11

nioverride.ini

Feb 6th, 2016
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  1. [Debug] ; -1 to disable logging
  2. ; 0 - Fatal Error
  3. ; 1 - Error
  4. ; 2 - Warning
  5. ; 3 - Message
  6. ; 4 - Verbose Message
  7. ; 5 - Debug Message
  8. iLogLevel=5 ; Default[5]
  9.  
  10.  
  11. [General]
  12. ; Changes the way overrides are loaded,
  13. ; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session)
  14. ; 1 - Always Immediate (will always load overrides immediately)
  15. ; 2 - Always Delayed (will always pass overrides to the task manager)
  16. ; Previous versions were always set to 2, but I experienced CTD when loading
  17. ; subsequent saves of the same game session (like dying and reloading)
  18. iLoadMode=0 ; Default[0]
  19.  
  20. ; Parallizes computation of BodyMorphs on armor/bodies
  21. bParallelMorphing=0 ; Default[0]
  22.  
  23. ; Enables automatic reapplication of transforms on model load
  24. bEnableAutoTransforms=1 ; Default[1]
  25.  
  26. ; Determines scaling mode
  27. ; 0 - Multiplicative
  28. ; 1 - Averaged
  29. ; 2 - Additive
  30. ; 3 - Largest
  31. iScaleMode=0
  32.  
  33. ; Determines combination mode for BodyMorph
  34. ; 0 - Additive
  35. ; 1 - Averaged
  36. ; 2 - Largest
  37. iBodyMorphMode=0
  38.  
  39. ; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes
  40. ; String Data: (Without semi-colon)
  41. ;[
  42. ; {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]},
  43. ; {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]}
  44. ;]
  45. bEnableEquippableTransforms=1 ; Default[1]
  46.  
  47. ; Amount of memory to be used by BodyMorph TRI cache
  48. ; cache will temporarily exceed this limit to load a TRI
  49. ; then remove least recently used entries until the
  50. ; used memory is below this threshold
  51. uBodyMorphMemoryLimit=256000000 ; Default[256000000]
  52.  
  53. ; Enables Body Randomization based on guided files
  54. bEnableBodyGen=1 ; Default[1]
  55.  
  56. [Overlays]
  57. ; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script
  58. bPlayerOnly=1 ; Default[1]
  59.  
  60. ; Determines whether face overlays are enabled
  61. ; disabling this disables the hook
  62. ; Note: face overlays are known to crash when decapitated
  63. bEnableFaceOverlays=0 ; Default[0]
  64.  
  65. ; Determines whether to immediately apply shader changes
  66. ; when overlays are installed on an ArmorAddon
  67. bImmediateArmor=1 ; Default[1]
  68.  
  69. ; Determines whether to immediately attach and apply shader changes
  70. ; when overlays are installed to the face
  71. bImmediateFace=0 ; Default[0]
  72.  
  73. [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
  74. ; Determines how many body overlays there should be
  75. iNumOverlays=6 ; Default[6]
  76. iSpellOverlays=0 ; Default[0]
  77.  
  78.  
  79. [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"
  80. ; Determines how many hand overlays there should be
  81. iNumOverlays=3 ; Default[3]
  82. iSpellOverlays=0 ; Default[0]
  83.  
  84.  
  85. [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"
  86. ; Determines how many feet overlays there should be
  87. iNumOverlays=3 ; Default[3]
  88. iSpellOverlays=0 ; Default[0]
  89.  
  90.  
  91. [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
  92. ; Determines how many face overlays there should be
  93. iNumOverlays=3 ; Default[3]
  94. iSpellOverlays=0 ; Default[0]
  95.  
  96.  
  97. [Overlays/Data]
  98. ; Assigns these alpha properties to all overlays when they are applied
  99. ; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
  100. ; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
  101. iAlphaFlags=4845 ; Default[4845]
  102. iAlphaThreshold=0 ; Default[0]
  103. sDefaultTexture=textures\actors\character\overlays\default.dds
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