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- stock IsPlayerInRangeOfPlayer(playerid,target,Float:range)
- {
- new Float:Pos[3];
- GetPlayerPos(target,Pos[0],Pos[1],Pos[2]);
- if(IsPlayerInRangeOfPoint(playerid,range,Pos[0],Pos[1],Pos[2]))return true;
- else return false;
- }
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