Kuroji

Jump 124: Generator Rex

Jan 25th, 2018 (edited)
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  1. Jump #124: Generator Rex
  2. >Page of Wands (The intense enthusiasm and childlike imagination that fuels any new venture, needing only the application of mind and material to make it a success.)
  3. >Age: 27
  4. >Location: New York City
  5. NEW YORK CITY?! Get the rope.
  6. >Identity: Omega-1 Nanite Recipient
  7. >Drawbacks: Yandere Breach (-300), Consortium Backstabbing (-300)
  8. Oh fuck I picked a yandere. Who can time travel. I am going to have to devote so much of my resources to keeping her off my back... times like this make me glad I have clones.
  9. Also screw the Consortium - if they want immortality I'll give it to them, because I actually CAN, but they're not going to be happy. And trying to capture me really will not work out as well as they hope.
  10. >Nanite Sciences (1500)
  11. I imagine that combining knowledge of local nanites with Iji's nanites should make people here cry. Once they're done drowning in technical terms.
  12. >Minor Mutation: Energy Generation (1400)
  13. >Minor Mutation: Expulsion Attack (1300)
  14. These two work together most excellently. Of course, I tend to glow since these are energy-based. Usually clothes are sufficient to hide that, but when I'm ramping up to actually use it as an attack, it's going to be very blatant. The energy is, more or less, sunlight... actually, I wonder if I could tune it to particular frequencies. Normally sunlight itself, but coherent light if I focus..?
  15. >Major Mutation: Energy Control (500)
  16. Oh, right. I nearly forgot - this works with them as well. When more power is saved up, I'll glow more, or end up being blatant about the fact that I have stored energy a la electricity arcing. Between these three working in sync, this is honestly Meltdowner-level energy blasts if I choose to run them at full force.
  17. Anyone not wearing SPF two million sunblock is gonna have a real bad day.
  18. >Enhanced Body (Free, Nanite Recipient)
  19. Increased body beyond baseline? Sure, why not?
  20. >Nanite Removal and Control (300, Nanite Recipient)
  21. Control over nanites is definitely handy. A pity I can't really afford technopathy with this, but I've got that covered in other ways. Plus, healing others with my nanites. Can't really say no to that. Kind of wishing I had this during Iji, though.
  22. >Nanite Machine Creation (0, Nanite Recipient)
  23. Oh, now this'll be handy. If I ever need a machine that isn't particularly complex (i.e. 21st century technology) I can probably fabricate it and then let it dissolve back to dust when I'm done. Very handy. I don't really care about the giant robot form, but it's a nice ace card to keep in my pocket.
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  25. Basically my build is 'needs more gun: the jump'. I doubt I'll be USING that particularly often, and I intend to use perks from earlier in the chain to make sure that the giant fuckoff laser is non-lethal, but... yeah, the Consortium's going to suffer once they turn their attention on me. Because I'm going to point out to the yandere that they're screwing with me and they wouldn't even let the fact that I'm in a different dimension stop them from hunting me down.
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  27. Fuck, this means I have to companion her too, doesn't it?
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  29. Of course, the world's got a lot of crap going on otherwise; I'll be happy to chip in and do my part to make it not suck. Bailing out the main character when he gets in too far over his head will keep me occupied, if nothing else.
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