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- Actor Railblaster : Doomweapon replaces CERailgun {
- SpawnID 164
- Radius 20
- Height 16
- Weapon.Selectionorder 100
- Weapon.AmmoType "Cell"
- Weapon.AmmoGive 40
- Weapon.AmmoUse 10
- Weapon.SlotNumber 6
- Weapon.SlotPriority 0.9
- Inventory.Pickupmessage "You got the cryo-railblaster!"
- Obituary "$OB_RAILGUN" // "%o was railed by %k."
- Decal "RailScorch"
- +WEAPON.NOAUTOAIM
- States {
- Ready:
- RLGG A 1 A_WeaponReady
- Loop
- Deselect:
- RLGG A 1 A_Lower
- Loop
- Select:
- RLGG A 1 A_Raise
- Loop
- Fire:
- RLGG E 0 A_GunFlash
- RLGG E 0 A_FireBullets(0, 0, 1, 0, "BlastPuff", 0)
- RLGG E 16 A_RailAttack(random(31, 76), 0, 1, none, SteelBlue)
- RLGG F 6
- RLGG G 6 A_PlayWeaponSound("weapons/RailGunOut")
- RLGG HIJ 6
- RLGG K 6 A_PlayWeaponSound("weapons/RailGunIn")
- RLGG LA 6
- RLGG A 0 A_ReFire
- goto Ready
- Flash:
- TNT1 A 2 bright A_Light1
- TNT1 A 4 bright A_Light2
- TNT1 A 4 bright A_Light1
- TNT1 A 0 bright A_Light0
- Goto LightDone
- Spawn:
- RAIL A -1
- Stop
- }
- }
- ACTOR BlastPuff : BulletPuff {
- +NOBLOCKMAP
- +NOGRAVITY
- +ALLOWPARTICLES
- +RANDOMIZE
- +PUFFONACTORS
- +ALWAYSPUFF
- +PUFFGETSOWNER
- RenderStyle Translucent
- Alpha 0.8
- Translation Ice
- VSpeed 0
- Mass 5
- DamageType "Ice"
- Obituary "%o was frosted by %k's railblaster."
- States {
- Spawn:
- MISL B 0
- MISL B 0 A_PlaySound("weapons/rocklx")
- MISL B 8 bright A_Explode(64, 128)
- MISL C 6 bright
- MISL D 4 bright
- stop
- }
- }
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