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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '&6BlockyPvP'
  204. # Interval is the animation interval in TICKS (20 ticks is one second).
  205. # Every X ticks the animation goes to the next frame (see above)
  206. # Once all frames are finished it will start over from the first one
  207. interval: 5
  208. # If you don't want a static order of the frames and want to show each frame at random
  209. # you can enable this option.
  210. random: false
  211. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  212. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  213. # These lines (usually a header or footer) are also good for decoration.
  214. header:
  215. text: []
  216. interval: 10
  217. random: true
  218. texto1:
  219. text:
  220. - '&c&lInformation'
  221. interval: 100
  222. random: false
  223. texto21:
  224. text:
  225. - '&cRank &7> &f{group}'
  226. interval: 100
  227. random: false
  228. texto2:
  229. text:
  230. - '&cMoney &7> &f{money_formatted}'
  231. interval: 100
  232. random: false
  233. texto42:
  234. text:
  235. - '&cFaction &7> &f{factionsuuid_faction_name}'
  236. interval: 100
  237. random: false
  238. spacer1:
  239. text: []
  240. interval: 100
  241. random: false
  242. texto134:
  243. text:
  244. - '&c&lStats'
  245. interval: 100
  246. random: false
  247. texghto112fs:
  248. text:
  249. - '&cJobs &7> &f{placeholderapi_jobs_jobs}/3'
  250. interval: 2
  251. random: false
  252. texto11:
  253. text:
  254. - '&cKills &7> &f{stat_pkills}'
  255. interval: 2
  256. random: false
  257. texto12:
  258. text:
  259. - '&cDeaths &7> &f{stat_deaths}'
  260. interval: 2
  261. random: false
  262. texto16:
  263. text: []
  264. interval: 2
  265. random: false
  266. texto10:
  267. text:
  268. - '&c&nblockypvp.com'
  269. interval: 2
  270. random: false
  271. mcmmo-subirnivel:
  272. title:
  273. # Every line has its own frames. The animation will loop through these frames on intervals
  274. # that you configure below.
  275. # Put all your frames under 'text:'. You can make as many lines as you want and use
  276. # placeholders and preset effects.
  277. # Keep in mind that there is a limit in line width!
  278. text:
  279. # To create cool looking animations you create yourself
  280. # you can use the graphical tool AnimationCreator
  281. # https://www.spigotmc.org/resources/animationcreator.6001/
  282. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  283. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  284. - '&6BlockyPvP'
  285. # Interval is the animation interval in TICKS (20 ticks is one second).
  286. # Every X ticks the animation goes to the next frame (see above)
  287. # Once all frames are finished it will start over from the first one
  288. interval: 5
  289. # If you don't want a static order of the frames and want to show each frame at random
  290. # you can enable this option.
  291. random: false
  292. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  293. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  294. # These lines (usually a header or footer) are also good for decoration.
  295. header:
  296. text: []
  297. interval: 10
  298. random: true
  299. texto1:
  300. text:
  301. - '&3Congratulations, you'
  302. interval: 2
  303. random: false
  304. texto14324:
  305. text:
  306. - '&3leveled up!'
  307. interval: 2
  308. random: false
  309. spacer1344:
  310. text: []
  311. interval: 2
  312. random: false
  313. texto2:
  314. text:
  315. - '&8· &3Information'
  316. interval: 2
  317. random: false
  318. texto2:
  319. text:
  320. - '&fAbilitie: &a{mcmmo-levelup_skill_name}'
  321. interval: 2
  322. random: false
  323. texto45:
  324. text:
  325. - '&fLevel: &a{mcmmo-levelup_skill_level}'
  326. interval: 2
  327. random: false
  328. texto134:
  329. text:
  330. - '&fExperience: &a{mcmmo-levelup_skill_xplevel}'
  331. interval: 2
  332. random: false
  333. texto16234:
  334. text: []
  335. interval: 2
  336. random: false
  337. texto112fs:
  338. text:
  339. - '&fGained: &a{mcmmo-levelup_levelsgained}'
  340. interval: 2
  341. random: false
  342. texto11:
  343. text:
  344. - '&fNeeded: &a{mcmmo-levelup_skill_xptolevel}'
  345. interval: 2
  346. random: false
  347. texto16:
  348. text: []
  349. interval: 2
  350. random: false
  351. texto10:
  352. text:
  353. - '&6Blockypvp.com'
  354. interval: 2
  355. random: false
  356. entrar:
  357. title:
  358. # Every line has its own frames. The animation will loop through these frames on intervals
  359. # that you configure below.
  360. # Put all your frames under 'text:'. You can make as many lines as you want and use
  361. # placeholders and preset effects.
  362. # Keep in mind that there is a limit in line width!
  363. text:
  364. # To create cool looking animations you create yourself
  365. # you can use the graphical tool AnimationCreator
  366. # https://www.spigotmc.org/resources/animationcreator.6001/
  367. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  368. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  369. - '&6BlockyPvP'
  370. # Interval is the animation interval in TICKS (20 ticks is one second).
  371. # Every X ticks the animation goes to the next frame (see above)
  372. # Once all frames are finished it will start over from the first one
  373. interval: 5
  374. # If you don't want a static order of the frames and want to show each frame at random
  375. # you can enable this option.
  376. random: false
  377. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  378. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  379. # These lines (usually a header or footer) are also good for decoration.
  380. header:
  381. text: []
  382. interval: 10
  383. random: true
  384. texto1:
  385. text:
  386. - '&7Welcome back'
  387. interval: 100
  388. random: false
  389. texto14324:
  390. text:
  391. - '&7to factions!'
  392. interval: 100
  393. random: false
  394. spacer1344:
  395. text: []
  396. interval: 100
  397. random: false
  398. texto2:
  399. text:
  400. - '&c&lStats'
  401. interval: 100
  402. random: false
  403. texto2:
  404. text:
  405. - '&cPlayed &7> &f{stat_time_played}'
  406. interval: 100
  407. random: false
  408. texto45:
  409. text:
  410. - '&cLast Time &7> &f{lastplayed}'
  411. interval: 100
  412. random: false
  413. texto134:
  414. text:
  415. - '&cJoined &7> &f{firstplayed}'
  416. interval: 100
  417. random: false
  418. texto16234:
  419. text: []
  420. interval: 2
  421. random: false
  422. texto10:
  423. text:
  424. - '&eBlockyPvP.com'
  425. interval: 2
  426. random: false
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