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- ScriptName sNASCPTStartup3
- ref WeaponModel
- ref 1stPersonWeaponModel
- string_var WeaponModelString
- ref GRAWeapon
- ref RegWeapon
- int ModelCounter
- int ModTicker
- ref WeaponMod
- int ModEffect
- float ModValue
- ref WeaponModSound
- int WeaponsHandled
- int SetModValue
- Begin Gamemode
- If GetGameRestarted || GetGameHotReloaded
- if GetINIFloat "GRA Integration:sWeaponModEntries" "NevA Config.ini" == 1
- WeaponsHandled = 0
- while WeaponsHandled < 13
- WeaponsHandled = WeaponsHandled + 1
- if WeaponsHandled == 1
- GRAWeapon = NVDLC05WeapBaseballBatCustom
- RegWeapon = WeapBaseballBat
- elseif WeaponsHandled == 2
- GRAWeapon = NVDLC05WeapNV127mmSubmachineGunCustom
- RegWeapon = WeapNV127mmSubmachineGun
- elseif WeaponsHandled == 3
- GRAWeapon = NVDLC05WeapFatmanCustom
- RegWeapon = WeapFatman
- elseif WeaponsHandled == 4
- GRAWeapon = NVDLC05WeapLaserPistolCustom
- RegWeapon = WeapLaserPistol
- elseif WeaponsHandled == 5
- GRAWeapon = NVDLC05WeapNVAntiMaterielRifleCustom
- RegWeapon = WeapNVAntiMaterielRifle
- elseif WeaponsHandled == 6
- GRAWeapon = NVDLC05WeapNVAssaultCarbineCustom
- RegWeapon = WeapNVAssaultCarbine
- elseif WeaponsHandled == 7
- GRAWeapon = NVDLC05WeapNVChainsawCustom
- RegWeapon = WeapNVChainsaw
- elseif WeaponsHandled == 8
- GRAWeapon = NVDLC05WeapNVHuntingRevolverCustom
- RegWeapon = WeapNVHuntingRevolver
- elseif WeaponsHandled == 9
- GRAWeapon = NVDLC05WeapNVPlasmaDefenderCustom
- RegWeapon = WeapNVPlasmaDefender
- elseif WeaponsHandled == 10
- GRAWeapon = NVDLC05WeapNVTriBeamLaserRifleCustom
- RegWeapon = WeapNVTriBeamLaserRifle
- elseif WeaponsHandled == 11
- GRAWeapon = NVDLC05WeapPlasmaPistolCustom
- RegWeapon = WeapPlasmaPistol
- elseif WeaponsHandled == 12
- GRAWeapon = NVDLC05WeapPowerFistCustom
- RegWeapon = WeapPowerFist
- elseif WeaponsHandled == 13
- GRAWeapon = NVDLC05WeapRipperCustom
- RegWeapon = WeapRipper
- endif
- ModelCounter = 0
- ModTicker = 0
- WeaponModSound = GetWeaponSound GRAWeapon 9
- if WeaponModSound
- SetWeaponSound RegWeapon 9 WeaponModSound
- endif
- WeaponModSound = GetWeaponSound GRAWeapon 10
- if WeaponModSound
- SetWeaponSound RegWeapon 10 WeaponModSound
- endif
- WeaponModSound = GetWeaponSound GRAWeapon 11
- if WeaponModSound
- SetWeaponSound RegWeapon 11 WeaponModSound
- endif
- while ModelCounter < 7
- ModelCounter = ModelCounter + 1
- WeaponModel = GetWeapon1stPersonModel GRAWeapon ModelCounter
- if WeaponModel
- SetWeapon1stPersonModel RegWeapon ModelCounter WeaponModel
- endif
- WeaponModelString = GetWeaponModel GRAWeapon ModelCounter
- if WeaponModelString
- SetWeaponModel RegWeapon ModelCounter WeaponModelString
- endif
- loop
- ModTicker = 0
- While ModTicker < 3
- ModTicker = ModTicker + 1
- WeaponMod = GetWeaponItemMod ModTicker GRAWeapon
- if WeaponMod
- SetWeaponItemMod RegWeapon ModTicker WeaponMod
- ModEffect = GetWeaponItemModEffect ModTicker GRAWeapon
- if ModEffect != 0
- SetWeaponItemModEffect RegWeapon ModTicker ModEffect
- endif
- ModValue = GetWeaponItemModValue1 ModTicker, GRAWeapon
- if ModValue != 0
- SetWeaponItemModValue RegWeapon ModTicker ModValue
- endif
- ModValue = GetWeaponItemModValue2 ModTicker, GRAWeapon
- if ModValue != 0
- SetWeaponItemModValue RegWeapon ModTicker ModValue
- endif
- endif
- loop
- loop
- endif
- endif
- end
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