satoon101

HL2:DM Server Classes (2-28-16)

Feb 28th, 2016
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  1. AR2Explosion
  2. STRING m_szMaterialName (offset 828)
  3.  
  4. CAI_BaseNPC
  5. INT m_lifeState (offset 232)
  6. INT m_bPerformAvoidance (offset 3500)
  7. INT m_bIsMoving (offset 3501)
  8. INT m_bFadeCorpse (offset 3502)
  9. INT m_iDeathPose (offset 2408)
  10. INT m_iDeathFrame (offset 2412)
  11. INT m_bSpeedModActive (offset 3504)
  12. INT m_iSpeedModRadius (offset 3508)
  13. INT m_iSpeedModSpeed (offset 3512)
  14. INT m_bImportanRagdoll (offset 3503)
  15. FLOAT m_flTimePingEffect (offset 3516)
  16.  
  17. CAlyxEmpEffect
  18. INT m_nState (offset 852)
  19. FLOAT m_flDuration (offset 856)
  20. FLOAT m_flStartTime (offset 860)
  21.  
  22. CBaseAnimating
  23. INT m_nForceBone (offset 836)
  24. VECTOR m_vecForce (offset 840)
  25. INT m_nSkin (offset 852)
  26. INT m_nBody (offset 856)
  27. INT m_nHitboxSet (offset 860)
  28. FLOAT m_flModelScale (offset 864)
  29. DATATABLE m_flPoseParameter (offset 916) [24 properties]:
  30. FLOAT 000 (offset 0 - 916)
  31. FLOAT 001 (offset 4 - 920)
  32. FLOAT 002 (offset 8 - 924)
  33. FLOAT 003 (offset 12 - 928)
  34. FLOAT 004 (offset 16 - 932)
  35. FLOAT 005 (offset 20 - 936)
  36. FLOAT 006 (offset 24 - 940)
  37. FLOAT 007 (offset 28 - 944)
  38. FLOAT 008 (offset 32 - 948)
  39. FLOAT 009 (offset 36 - 952)
  40. FLOAT 010 (offset 40 - 956)
  41. FLOAT 011 (offset 44 - 960)
  42. FLOAT 012 (offset 48 - 964)
  43. FLOAT 013 (offset 52 - 968)
  44. FLOAT 014 (offset 56 - 972)
  45. FLOAT 015 (offset 60 - 976)
  46. FLOAT 016 (offset 64 - 980)
  47. FLOAT 017 (offset 68 - 984)
  48. FLOAT 018 (offset 72 - 988)
  49. FLOAT 019 (offset 76 - 992)
  50. FLOAT 020 (offset 80 - 996)
  51. FLOAT 021 (offset 84 - 1000)
  52. FLOAT 022 (offset 88 - 1004)
  53. FLOAT 023 (offset 92 - 1008)
  54. INT m_nSequence (offset 912)
  55. FLOAT m_flPlaybackRate (offset 868)
  56. DATATABLE m_flEncodedController (offset 1012) [4 properties]:
  57. FLOAT 000 (offset 0 - 1012)
  58. FLOAT 001 (offset 4 - 1016)
  59. FLOAT 002 (offset 8 - 1020)
  60. FLOAT 003 (offset 12 - 1024)
  61. INT m_bClientSideAnimation (offset 1028)
  62. INT m_bClientSideFrameReset (offset 1029)
  63. INT m_nNewSequenceParity (offset 1032)
  64. INT m_nResetEventsParity (offset 1036)
  65. INT m_nMuzzleFlashParity (offset 1040)
  66. INT m_hLightingOrigin (offset 1044)
  67. INT m_hLightingOriginRelative (offset 1048)
  68. DATATABLE serveranimdata (offset 0) [1 properties]:
  69. FLOAT m_flCycle (offset 908)
  70. FLOAT m_fadeMinDist (offset 1068)
  71. FLOAT m_fadeMaxDist (offset 1072)
  72. FLOAT m_flFadeScale (offset 1076)
  73.  
  74. CBaseAnimatingOverlay
  75. DATATABLE overlay_vars (offset 0) [1 properties]:
  76. DATATABLE m_AnimOverlay (offset 0) [16 properties]:
  77. DATATABLE lengthproxy (offset 0) [1 properties]:
  78. INT lengthprop15 (offset 0)
  79. DATATABLE 000 (offset 0) [5 properties]:
  80. INT m_nSequence (offset 8)
  81. FLOAT m_flCycle (offset 12)
  82. FLOAT m_flPrevCycle (offset 16)
  83. FLOAT m_flWeight (offset 20)
  84. INT m_nOrder (offset 60)
  85. DATATABLE 001 (offset 0) [5 properties]:
  86. INT m_nSequence (offset 8)
  87. FLOAT m_flCycle (offset 12)
  88. FLOAT m_flPrevCycle (offset 16)
  89. FLOAT m_flWeight (offset 20)
  90. INT m_nOrder (offset 60)
  91. DATATABLE 002 (offset 0) [5 properties]:
  92. INT m_nSequence (offset 8)
  93. FLOAT m_flCycle (offset 12)
  94. FLOAT m_flPrevCycle (offset 16)
  95. FLOAT m_flWeight (offset 20)
  96. INT m_nOrder (offset 60)
  97. DATATABLE 003 (offset 0) [5 properties]:
  98. INT m_nSequence (offset 8)
  99. FLOAT m_flCycle (offset 12)
  100. FLOAT m_flPrevCycle (offset 16)
  101. FLOAT m_flWeight (offset 20)
  102. INT m_nOrder (offset 60)
  103. DATATABLE 004 (offset 0) [5 properties]:
  104. INT m_nSequence (offset 8)
  105. FLOAT m_flCycle (offset 12)
  106. FLOAT m_flPrevCycle (offset 16)
  107. FLOAT m_flWeight (offset 20)
  108. INT m_nOrder (offset 60)
  109. DATATABLE 005 (offset 0) [5 properties]:
  110. INT m_nSequence (offset 8)
  111. FLOAT m_flCycle (offset 12)
  112. FLOAT m_flPrevCycle (offset 16)
  113. FLOAT m_flWeight (offset 20)
  114. INT m_nOrder (offset 60)
  115. DATATABLE 006 (offset 0) [5 properties]:
  116. INT m_nSequence (offset 8)
  117. FLOAT m_flCycle (offset 12)
  118. FLOAT m_flPrevCycle (offset 16)
  119. FLOAT m_flWeight (offset 20)
  120. INT m_nOrder (offset 60)
  121. DATATABLE 007 (offset 0) [5 properties]:
  122. INT m_nSequence (offset 8)
  123. FLOAT m_flCycle (offset 12)
  124. FLOAT m_flPrevCycle (offset 16)
  125. FLOAT m_flWeight (offset 20)
  126. INT m_nOrder (offset 60)
  127. DATATABLE 008 (offset 0) [5 properties]:
  128. INT m_nSequence (offset 8)
  129. FLOAT m_flCycle (offset 12)
  130. FLOAT m_flPrevCycle (offset 16)
  131. FLOAT m_flWeight (offset 20)
  132. INT m_nOrder (offset 60)
  133. DATATABLE 009 (offset 0) [5 properties]:
  134. INT m_nSequence (offset 8)
  135. FLOAT m_flCycle (offset 12)
  136. FLOAT m_flPrevCycle (offset 16)
  137. FLOAT m_flWeight (offset 20)
  138. INT m_nOrder (offset 60)
  139. DATATABLE 010 (offset 0) [5 properties]:
  140. INT m_nSequence (offset 8)
  141. FLOAT m_flCycle (offset 12)
  142. FLOAT m_flPrevCycle (offset 16)
  143. FLOAT m_flWeight (offset 20)
  144. INT m_nOrder (offset 60)
  145. DATATABLE 011 (offset 0) [5 properties]:
  146. INT m_nSequence (offset 8)
  147. FLOAT m_flCycle (offset 12)
  148. FLOAT m_flPrevCycle (offset 16)
  149. FLOAT m_flWeight (offset 20)
  150. INT m_nOrder (offset 60)
  151. DATATABLE 012 (offset 0) [5 properties]:
  152. INT m_nSequence (offset 8)
  153. FLOAT m_flCycle (offset 12)
  154. FLOAT m_flPrevCycle (offset 16)
  155. FLOAT m_flWeight (offset 20)
  156. INT m_nOrder (offset 60)
  157. DATATABLE 013 (offset 0) [5 properties]:
  158. INT m_nSequence (offset 8)
  159. FLOAT m_flCycle (offset 12)
  160. FLOAT m_flPrevCycle (offset 16)
  161. FLOAT m_flWeight (offset 20)
  162. INT m_nOrder (offset 60)
  163. DATATABLE 014 (offset 0) [5 properties]:
  164. INT m_nSequence (offset 8)
  165. FLOAT m_flCycle (offset 12)
  166. FLOAT m_flPrevCycle (offset 16)
  167. FLOAT m_flWeight (offset 20)
  168. INT m_nOrder (offset 60)
  169.  
  170. CBaseCombatCharacter
  171. DATATABLE bcc_localdata (offset 0) [1 properties]:
  172. FLOAT m_flNextAttack (offset 1676)
  173. INT m_hActiveWeapon (offset 2068)
  174. DATATABLE m_hMyWeapons (offset 1876) [48 properties]:
  175. INT 000 (offset 0 - 1876)
  176. INT 001 (offset 4 - 1880)
  177. INT 002 (offset 8 - 1884)
  178. INT 003 (offset 12 - 1888)
  179. INT 004 (offset 16 - 1892)
  180. INT 005 (offset 20 - 1896)
  181. INT 006 (offset 24 - 1900)
  182. INT 007 (offset 28 - 1904)
  183. INT 008 (offset 32 - 1908)
  184. INT 009 (offset 36 - 1912)
  185. INT 010 (offset 40 - 1916)
  186. INT 011 (offset 44 - 1920)
  187. INT 012 (offset 48 - 1924)
  188. INT 013 (offset 52 - 1928)
  189. INT 014 (offset 56 - 1932)
  190. INT 015 (offset 60 - 1936)
  191. INT 016 (offset 64 - 1940)
  192. INT 017 (offset 68 - 1944)
  193. INT 018 (offset 72 - 1948)
  194. INT 019 (offset 76 - 1952)
  195. INT 020 (offset 80 - 1956)
  196. INT 021 (offset 84 - 1960)
  197. INT 022 (offset 88 - 1964)
  198. INT 023 (offset 92 - 1968)
  199. INT 024 (offset 96 - 1972)
  200. INT 025 (offset 100 - 1976)
  201. INT 026 (offset 104 - 1980)
  202. INT 027 (offset 108 - 1984)
  203. INT 028 (offset 112 - 1988)
  204. INT 029 (offset 116 - 1992)
  205. INT 030 (offset 120 - 1996)
  206. INT 031 (offset 124 - 2000)
  207. INT 032 (offset 128 - 2004)
  208. INT 033 (offset 132 - 2008)
  209. INT 034 (offset 136 - 2012)
  210. INT 035 (offset 140 - 2016)
  211. INT 036 (offset 144 - 2020)
  212. INT 037 (offset 148 - 2024)
  213. INT 038 (offset 152 - 2028)
  214. INT 039 (offset 156 - 2032)
  215. INT 040 (offset 160 - 2036)
  216. INT 041 (offset 164 - 2040)
  217. INT 042 (offset 168 - 2044)
  218. INT 043 (offset 172 - 2048)
  219. INT 044 (offset 176 - 2052)
  220. INT 045 (offset 180 - 2056)
  221. INT 046 (offset 184 - 2060)
  222. INT 047 (offset 188 - 2064)
  223.  
  224. CBaseCombatWeapon
  225. DATATABLE LocalWeaponData (offset 0) [6 properties]:
  226. INT m_iClip1 (offset 1200)
  227. INT m_iClip2 (offset 1204)
  228. INT m_iPrimaryAmmoType (offset 1192)
  229. INT m_iSecondaryAmmoType (offset 1196)
  230. INT m_nViewModelIndex (offset 1128)
  231. INT m_bFlipViewModel (offset 1248)
  232. DATATABLE LocalActiveWeaponData (offset 0) [4 properties]:
  233. FLOAT m_flNextPrimaryAttack (offset 1132)
  234. FLOAT m_flNextSecondaryAttack (offset 1136)
  235. INT m_nNextThinkTick (offset 192)
  236. FLOAT m_flTimeWeaponIdle (offset 1140)
  237. INT m_iViewModelIndex (offset 1148)
  238. INT m_iWorldModelIndex (offset 1152)
  239. INT m_iState (offset 1184)
  240. INT m_hOwner (offset 1124)
  241.  
  242. CBaseDoor
  243. FLOAT m_flWaveHeight (offset 1032)
  244.  
  245. CBaseEntity
  246. DATATABLE AnimTimeMustBeFirst (offset 0) [1 properties]:
  247. INT m_flAnimTime (offset 124)
  248. INT m_flSimulationTime (offset 128)
  249. VECTOR m_vecOrigin (offset 776)
  250. INT m_ubInterpolationFrame (offset 132)
  251. INT m_nModelIndex (offset 114)
  252. DATATABLE m_Collision (offset 332) [12 properties]:
  253. VECTOR m_vecMinsPreScaled (offset 8 - 340)
  254. VECTOR m_vecMaxsPreScaled (offset 20 - 352)
  255. VECTOR m_vecMins (offset 32 - 364)
  256. VECTOR m_vecMaxs (offset 44 - 376)
  257. INT m_nSolidType (offset 65 - 397)
  258. INT m_usSolidFlags (offset 60 - 392)
  259. INT m_nSurroundType (offset 64 - 396)
  260. INT m_triggerBloat (offset 66 - 398)
  261. VECTOR m_vecSpecifiedSurroundingMinsPreScaled (offset 68 - 400)
  262. VECTOR m_vecSpecifiedSurroundingMaxsPreScaled (offset 80 - 412)
  263. VECTOR m_vecSpecifiedSurroundingMins (offset 92 - 424)
  264. VECTOR m_vecSpecifiedSurroundingMaxs (offset 104 - 436)
  265. INT m_nRenderFX (offset 112)
  266. INT m_nRenderMode (offset 113)
  267. INT m_fEffects (offset 196)
  268. INT m_clrRender (offset 116)
  269. INT m_iTeamNum (offset 500)
  270. INT m_CollisionGroup (offset 480)
  271. FLOAT m_flElasticity (offset 620)
  272. FLOAT m_flShadowCastDistance (offset 488)
  273. INT m_hOwnerEntity (offset 472)
  274. INT m_hEffectEntity (offset 476)
  275. INT moveparent (offset 320)
  276. INT m_iParentAttachment (offset 317)
  277. INT movetype (offset 318)
  278. INT movecollide (offset 319)
  279. VECTOR m_angRotation (offset 788)
  280. INT m_iTextureFrameIndex (offset 664)
  281. DATATABLE predictable_id (offset 0) [2 properties]:
  282. INT m_PredictableID (offset 140)
  283. INT m_bIsPlayerSimulated (offset 819)
  284. INT m_bSimulatedEveryTick (offset 665)
  285. INT m_bAnimatedEveryTick (offset 666)
  286. INT m_bAlternateSorting (offset 667)
  287.  
  288. CBaseFlex
  289. DATATABLE m_flexWeight (offset 1144) [96 properties]:
  290. FLOAT 000 (offset 0 - 1144)
  291. FLOAT 001 (offset 4 - 1148)
  292. FLOAT 002 (offset 8 - 1152)
  293. FLOAT 003 (offset 12 - 1156)
  294. FLOAT 004 (offset 16 - 1160)
  295. FLOAT 005 (offset 20 - 1164)
  296. FLOAT 006 (offset 24 - 1168)
  297. FLOAT 007 (offset 28 - 1172)
  298. FLOAT 008 (offset 32 - 1176)
  299. FLOAT 009 (offset 36 - 1180)
  300. FLOAT 010 (offset 40 - 1184)
  301. FLOAT 011 (offset 44 - 1188)
  302. FLOAT 012 (offset 48 - 1192)
  303. FLOAT 013 (offset 52 - 1196)
  304. FLOAT 014 (offset 56 - 1200)
  305. FLOAT 015 (offset 60 - 1204)
  306. FLOAT 016 (offset 64 - 1208)
  307. FLOAT 017 (offset 68 - 1212)
  308. FLOAT 018 (offset 72 - 1216)
  309. FLOAT 019 (offset 76 - 1220)
  310. FLOAT 020 (offset 80 - 1224)
  311. FLOAT 021 (offset 84 - 1228)
  312. FLOAT 022 (offset 88 - 1232)
  313. FLOAT 023 (offset 92 - 1236)
  314. FLOAT 024 (offset 96 - 1240)
  315. FLOAT 025 (offset 100 - 1244)
  316. FLOAT 026 (offset 104 - 1248)
  317. FLOAT 027 (offset 108 - 1252)
  318. FLOAT 028 (offset 112 - 1256)
  319. FLOAT 029 (offset 116 - 1260)
  320. FLOAT 030 (offset 120 - 1264)
  321. FLOAT 031 (offset 124 - 1268)
  322. FLOAT 032 (offset 128 - 1272)
  323. FLOAT 033 (offset 132 - 1276)
  324. FLOAT 034 (offset 136 - 1280)
  325. FLOAT 035 (offset 140 - 1284)
  326. FLOAT 036 (offset 144 - 1288)
  327. FLOAT 037 (offset 148 - 1292)
  328. FLOAT 038 (offset 152 - 1296)
  329. FLOAT 039 (offset 156 - 1300)
  330. FLOAT 040 (offset 160 - 1304)
  331. FLOAT 041 (offset 164 - 1308)
  332. FLOAT 042 (offset 168 - 1312)
  333. FLOAT 043 (offset 172 - 1316)
  334. FLOAT 044 (offset 176 - 1320)
  335. FLOAT 045 (offset 180 - 1324)
  336. FLOAT 046 (offset 184 - 1328)
  337. FLOAT 047 (offset 188 - 1332)
  338. FLOAT 048 (offset 192 - 1336)
  339. FLOAT 049 (offset 196 - 1340)
  340. FLOAT 050 (offset 200 - 1344)
  341. FLOAT 051 (offset 204 - 1348)
  342. FLOAT 052 (offset 208 - 1352)
  343. FLOAT 053 (offset 212 - 1356)
  344. FLOAT 054 (offset 216 - 1360)
  345. FLOAT 055 (offset 220 - 1364)
  346. FLOAT 056 (offset 224 - 1368)
  347. FLOAT 057 (offset 228 - 1372)
  348. FLOAT 058 (offset 232 - 1376)
  349. FLOAT 059 (offset 236 - 1380)
  350. FLOAT 060 (offset 240 - 1384)
  351. FLOAT 061 (offset 244 - 1388)
  352. FLOAT 062 (offset 248 - 1392)
  353. FLOAT 063 (offset 252 - 1396)
  354. FLOAT 064 (offset 256 - 1400)
  355. FLOAT 065 (offset 260 - 1404)
  356. FLOAT 066 (offset 264 - 1408)
  357. FLOAT 067 (offset 268 - 1412)
  358. FLOAT 068 (offset 272 - 1416)
  359. FLOAT 069 (offset 276 - 1420)
  360. FLOAT 070 (offset 280 - 1424)
  361. FLOAT 071 (offset 284 - 1428)
  362. FLOAT 072 (offset 288 - 1432)
  363. FLOAT 073 (offset 292 - 1436)
  364. FLOAT 074 (offset 296 - 1440)
  365. FLOAT 075 (offset 300 - 1444)
  366. FLOAT 076 (offset 304 - 1448)
  367. FLOAT 077 (offset 308 - 1452)
  368. FLOAT 078 (offset 312 - 1456)
  369. FLOAT 079 (offset 316 - 1460)
  370. FLOAT 080 (offset 320 - 1464)
  371. FLOAT 081 (offset 324 - 1468)
  372. FLOAT 082 (offset 328 - 1472)
  373. FLOAT 083 (offset 332 - 1476)
  374. FLOAT 084 (offset 336 - 1480)
  375. FLOAT 085 (offset 340 - 1484)
  376. FLOAT 086 (offset 344 - 1488)
  377. FLOAT 087 (offset 348 - 1492)
  378. FLOAT 088 (offset 352 - 1496)
  379. FLOAT 089 (offset 356 - 1500)
  380. FLOAT 090 (offset 360 - 1504)
  381. FLOAT 091 (offset 364 - 1508)
  382. FLOAT 092 (offset 368 - 1512)
  383. FLOAT 093 (offset 372 - 1516)
  384. FLOAT 094 (offset 376 - 1520)
  385. FLOAT 095 (offset 380 - 1524)
  386. INT m_blinktoggle (offset 1540)
  387. VECTOR m_viewtarget (offset 1528)
  388. FLOAT m_vecViewOffset[0] (offset 804)
  389. FLOAT m_vecViewOffset[1] (offset 808)
  390. FLOAT m_vecViewOffset[2] (offset 812)
  391. VECTOR m_vecLean (offset 1648)
  392. VECTOR m_vecShift (offset 1660)
  393.  
  394. CBaseGrenade
  395. FLOAT m_flDamage (offset 1164)
  396. FLOAT m_DmgRadius (offset 1148)
  397. INT m_bIsLive (offset 1145)
  398. INT m_hThrower (offset 1172)
  399. VECTOR m_vecVelocity (offset 652)
  400. INT m_fFlags (offset 264)
  401.  
  402. CBaseHelicopter
  403. FLOAT m_flStartupTime (offset 3824)
  404.  
  405. CBaseHL2MPBludgeonWeapon
  406.  
  407. CBaseHL2MPCombatWeapon
  408.  
  409. CBaseHLBludgeonWeapon
  410.  
  411. CBaseHLCombatWeapon
  412.  
  413. CBaseParticleEntity
  414.  
  415. CBasePlayer
  416. DATATABLE pl (offset 2624) [1 properties]:
  417. INT deadflag (offset 4 - 2628)
  418. INT m_hVehicle (offset 2796)
  419. INT m_hUseEntity (offset 2780)
  420. INT m_iHealth (offset 228)
  421. INT m_lifeState (offset 232)
  422. INT m_iBonusProgress (offset 2808)
  423. INT m_iBonusChallenge (offset 2812)
  424. FLOAT m_flMaxspeed (offset 3524)
  425. INT m_fFlags (offset 264)
  426. INT m_iObserverMode (offset 2856)
  427. INT m_hObserverTarget (offset 2880)
  428. INT m_iFOV (offset 2860)
  429. INT m_iFOVStart (offset 2868)
  430. FLOAT m_flFOVTime (offset 2872)
  431. INT m_iDefaultFOV (offset 2864)
  432. INT m_hZoomOwner (offset 2888)
  433. INT m_hViewModel (offset 3400)
  434. ARRAY m_hViewModel (offset 0)
  435. STRING m_szLastPlaceName (offset 3796)
  436. DATATABLE localdata (offset 0) [20 properties]:
  437. DATATABLE m_Local (offset 2144) [41 properties]:
  438. DATATABLE m_chAreaBits (offset 4 - 2148) [32 properties]:
  439. INT 000 (offset 0 - 2148)
  440. INT 001 (offset 1 - 2149)
  441. INT 002 (offset 2 - 2150)
  442. INT 003 (offset 3 - 2151)
  443. INT 004 (offset 4 - 2152)
  444. INT 005 (offset 5 - 2153)
  445. INT 006 (offset 6 - 2154)
  446. INT 007 (offset 7 - 2155)
  447. INT 008 (offset 8 - 2156)
  448. INT 009 (offset 9 - 2157)
  449. INT 010 (offset 10 - 2158)
  450. INT 011 (offset 11 - 2159)
  451. INT 012 (offset 12 - 2160)
  452. INT 013 (offset 13 - 2161)
  453. INT 014 (offset 14 - 2162)
  454. INT 015 (offset 15 - 2163)
  455. INT 016 (offset 16 - 2164)
  456. INT 017 (offset 17 - 2165)
  457. INT 018 (offset 18 - 2166)
  458. INT 019 (offset 19 - 2167)
  459. INT 020 (offset 20 - 2168)
  460. INT 021 (offset 21 - 2169)
  461. INT 022 (offset 22 - 2170)
  462. INT 023 (offset 23 - 2171)
  463. INT 024 (offset 24 - 2172)
  464. INT 025 (offset 25 - 2173)
  465. INT 026 (offset 26 - 2174)
  466. INT 027 (offset 27 - 2175)
  467. INT 028 (offset 28 - 2176)
  468. INT 029 (offset 29 - 2177)
  469. INT 030 (offset 30 - 2178)
  470. INT 031 (offset 31 - 2179)
  471. DATATABLE m_chAreaPortalBits (offset 36 - 2180) [24 properties]:
  472. INT 000 (offset 0 - 2180)
  473. INT 001 (offset 1 - 2181)
  474. INT 002 (offset 2 - 2182)
  475. INT 003 (offset 3 - 2183)
  476. INT 004 (offset 4 - 2184)
  477. INT 005 (offset 5 - 2185)
  478. INT 006 (offset 6 - 2186)
  479. INT 007 (offset 7 - 2187)
  480. INT 008 (offset 8 - 2188)
  481. INT 009 (offset 9 - 2189)
  482. INT 010 (offset 10 - 2190)
  483. INT 011 (offset 11 - 2191)
  484. INT 012 (offset 12 - 2192)
  485. INT 013 (offset 13 - 2193)
  486. INT 014 (offset 14 - 2194)
  487. INT 015 (offset 15 - 2195)
  488. INT 016 (offset 16 - 2196)
  489. INT 017 (offset 17 - 2197)
  490. INT 018 (offset 18 - 2198)
  491. INT 019 (offset 19 - 2199)
  492. INT 020 (offset 20 - 2200)
  493. INT 021 (offset 21 - 2201)
  494. INT 022 (offset 22 - 2202)
  495. INT 023 (offset 23 - 2203)
  496. INT m_iHideHUD (offset 60 - 2204)
  497. FLOAT m_flFOVRate (offset 64 - 2208)
  498. INT m_bDucked (offset 80 - 2224)
  499. INT m_bDucking (offset 81 - 2225)
  500. INT m_bInDuckJump (offset 82 - 2226)
  501. FLOAT m_flDucktime (offset 84 - 2228)
  502. FLOAT m_flDuckJumpTime (offset 88 - 2232)
  503. FLOAT m_flJumpTime (offset 92 - 2236)
  504. FLOAT m_flFallVelocity (offset 100 - 2244)
  505. VECTOR m_vecPunchAngle (offset 112 - 2256)
  506. VECTOR m_vecPunchAngleVel (offset 124 - 2268)
  507. INT m_bDrawViewmodel (offset 136 - 2280)
  508. INT m_bWearingSuit (offset 137 - 2281)
  509. INT m_bPoisoned (offset 138 - 2282)
  510. FLOAT m_flStepSize (offset 140 - 2284)
  511. INT m_bAllowAutoMovement (offset 144 - 2288)
  512. INT m_skybox3d.scale (offset 152 - 2296)
  513. VECTOR m_skybox3d.origin (offset 156 - 2300)
  514. INT m_skybox3d.area (offset 168 - 2312)
  515. INT m_skybox3d.fog.enable (offset 236 - 2380)
  516. INT m_skybox3d.fog.blend (offset 237 - 2381)
  517. VECTOR m_skybox3d.fog.dirPrimary (offset 176 - 2320)
  518. INT m_skybox3d.fog.colorPrimary (offset 188 - 2332)
  519. INT m_skybox3d.fog.colorSecondary (offset 192 - 2336)
  520. FLOAT m_skybox3d.fog.start (offset 204 - 2348)
  521. FLOAT m_skybox3d.fog.end (offset 208 - 2352)
  522. FLOAT m_skybox3d.fog.maxdensity (offset 216 - 2360)
  523. INT m_PlayerFog.m_hCtrl (offset 244 - 2388)
  524. VECTOR m_audio.localSound[0] (offset 348 - 2492)
  525. VECTOR m_audio.localSound[1] (offset 360 - 2504)
  526. VECTOR m_audio.localSound[2] (offset 372 - 2516)
  527. VECTOR m_audio.localSound[3] (offset 384 - 2528)
  528. VECTOR m_audio.localSound[4] (offset 396 - 2540)
  529. VECTOR m_audio.localSound[5] (offset 408 - 2552)
  530. VECTOR m_audio.localSound[6] (offset 420 - 2564)
  531. VECTOR m_audio.localSound[7] (offset 432 - 2576)
  532. INT m_audio.soundscapeIndex (offset 444 - 2588)
  533. INT m_audio.localBits (offset 448 - 2592)
  534. INT m_audio.ent (offset 452 - 2596)
  535. FLOAT m_flFriction (offset 616)
  536. DATATABLE m_iAmmo (offset 1748) [32 properties]:
  537. INT 000 (offset 0 - 1748)
  538. INT 001 (offset 4 - 1752)
  539. INT 002 (offset 8 - 1756)
  540. INT 003 (offset 12 - 1760)
  541. INT 004 (offset 16 - 1764)
  542. INT 005 (offset 20 - 1768)
  543. INT 006 (offset 24 - 1772)
  544. INT 007 (offset 28 - 1776)
  545. INT 008 (offset 32 - 1780)
  546. INT 009 (offset 36 - 1784)
  547. INT 010 (offset 40 - 1788)
  548. INT 011 (offset 44 - 1792)
  549. INT 012 (offset 48 - 1796)
  550. INT 013 (offset 52 - 1800)
  551. INT 014 (offset 56 - 1804)
  552. INT 015 (offset 60 - 1808)
  553. INT 016 (offset 64 - 1812)
  554. INT 017 (offset 68 - 1816)
  555. INT 018 (offset 72 - 1820)
  556. INT 019 (offset 76 - 1824)
  557. INT 020 (offset 80 - 1828)
  558. INT 021 (offset 84 - 1832)
  559. INT 022 (offset 88 - 1836)
  560. INT 023 (offset 92 - 1840)
  561. INT 024 (offset 96 - 1844)
  562. INT 025 (offset 100 - 1848)
  563. INT 026 (offset 104 - 1852)
  564. INT 027 (offset 108 - 1856)
  565. INT 028 (offset 112 - 1860)
  566. INT 029 (offset 116 - 1864)
  567. INT 030 (offset 120 - 1868)
  568. INT 031 (offset 124 - 1872)
  569. INT m_fOnTarget (offset 2700)
  570. INT m_nTickBase (offset 3608)
  571. INT m_nNextThinkTick (offset 192)
  572. INT m_hLastWeapon (offset 3620)
  573. INT m_hGroundEntity (offset 512)
  574. FLOAT m_vecVelocity[0] (offset 652)
  575. FLOAT m_vecVelocity[1] (offset 656)
  576. FLOAT m_vecVelocity[2] (offset 660)
  577. VECTOR m_vecBaseVelocity (offset 524)
  578. INT m_hConstraintEntity (offset 3660)
  579. VECTOR m_vecConstraintCenter (offset 3664)
  580. FLOAT m_flConstraintRadius (offset 3676)
  581. FLOAT m_flConstraintWidth (offset 3680)
  582. FLOAT m_flConstraintSpeedFactor (offset 3684)
  583. FLOAT m_flDeathTime (offset 2848)
  584. INT m_nWaterLevel (offset 507)
  585. FLOAT m_flLaggedMovementValue (offset 3720)
  586.  
  587. CBaseProjectile
  588. INT m_hOriginalLauncher (offset 1136)
  589.  
  590. CBasePropDoor
  591.  
  592. CBaseTeamObjectiveResource
  593. INT m_iTimerToShowInHUD (offset 828)
  594. INT m_iStopWatchTimer (offset 832)
  595. INT m_iNumControlPoints (offset 836)
  596. INT m_bPlayingMiniRounds (offset 840)
  597. INT m_bControlPointsReset (offset 841)
  598. INT m_iUpdateCapHudParity (offset 844)
  599. VECTOR m_vCPPositions (offset 848)
  600. ARRAY m_vCPPositions (offset 0)
  601. DATATABLE m_bCPIsVisible (offset 944) [8 properties]:
  602. INT 000 (offset 0 - 944)
  603. INT 001 (offset 4 - 948)
  604. INT 002 (offset 8 - 952)
  605. INT 003 (offset 12 - 956)
  606. INT 004 (offset 16 - 960)
  607. INT 005 (offset 20 - 964)
  608. INT 006 (offset 24 - 968)
  609. INT 007 (offset 28 - 972)
  610. DATATABLE m_flLazyCapPerc (offset 976) [8 properties]:
  611. FLOAT 000 (offset 0 - 976)
  612. FLOAT 001 (offset 4 - 980)
  613. FLOAT 002 (offset 8 - 984)
  614. FLOAT 003 (offset 12 - 988)
  615. FLOAT 004 (offset 16 - 992)
  616. FLOAT 005 (offset 20 - 996)
  617. FLOAT 006 (offset 24 - 1000)
  618. FLOAT 007 (offset 28 - 1004)
  619. DATATABLE m_iTeamIcons (offset 1008) [64 properties]:
  620. INT 000 (offset 0 - 1008)
  621. INT 001 (offset 4 - 1012)
  622. INT 002 (offset 8 - 1016)
  623. INT 003 (offset 12 - 1020)
  624. INT 004 (offset 16 - 1024)
  625. INT 005 (offset 20 - 1028)
  626. INT 006 (offset 24 - 1032)
  627. INT 007 (offset 28 - 1036)
  628. INT 008 (offset 32 - 1040)
  629. INT 009 (offset 36 - 1044)
  630. INT 010 (offset 40 - 1048)
  631. INT 011 (offset 44 - 1052)
  632. INT 012 (offset 48 - 1056)
  633. INT 013 (offset 52 - 1060)
  634. INT 014 (offset 56 - 1064)
  635. INT 015 (offset 60 - 1068)
  636. INT 016 (offset 64 - 1072)
  637. INT 017 (offset 68 - 1076)
  638. INT 018 (offset 72 - 1080)
  639. INT 019 (offset 76 - 1084)
  640. INT 020 (offset 80 - 1088)
  641. INT 021 (offset 84 - 1092)
  642. INT 022 (offset 88 - 1096)
  643. INT 023 (offset 92 - 1100)
  644. INT 024 (offset 96 - 1104)
  645. INT 025 (offset 100 - 1108)
  646. INT 026 (offset 104 - 1112)
  647. INT 027 (offset 108 - 1116)
  648. INT 028 (offset 112 - 1120)
  649. INT 029 (offset 116 - 1124)
  650. INT 030 (offset 120 - 1128)
  651. INT 031 (offset 124 - 1132)
  652. INT 032 (offset 128 - 1136)
  653. INT 033 (offset 132 - 1140)
  654. INT 034 (offset 136 - 1144)
  655. INT 035 (offset 140 - 1148)
  656. INT 036 (offset 144 - 1152)
  657. INT 037 (offset 148 - 1156)
  658. INT 038 (offset 152 - 1160)
  659. INT 039 (offset 156 - 1164)
  660. INT 040 (offset 160 - 1168)
  661. INT 041 (offset 164 - 1172)
  662. INT 042 (offset 168 - 1176)
  663. INT 043 (offset 172 - 1180)
  664. INT 044 (offset 176 - 1184)
  665. INT 045 (offset 180 - 1188)
  666. INT 046 (offset 184 - 1192)
  667. INT 047 (offset 188 - 1196)
  668. INT 048 (offset 192 - 1200)
  669. INT 049 (offset 196 - 1204)
  670. INT 050 (offset 200 - 1208)
  671. INT 051 (offset 204 - 1212)
  672. INT 052 (offset 208 - 1216)
  673. INT 053 (offset 212 - 1220)
  674. INT 054 (offset 216 - 1224)
  675. INT 055 (offset 220 - 1228)
  676. INT 056 (offset 224 - 1232)
  677. INT 057 (offset 228 - 1236)
  678. INT 058 (offset 232 - 1240)
  679. INT 059 (offset 236 - 1244)
  680. INT 060 (offset 240 - 1248)
  681. INT 061 (offset 244 - 1252)
  682. INT 062 (offset 248 - 1256)
  683. INT 063 (offset 252 - 1260)
  684. DATATABLE m_iTeamOverlays (offset 1264) [64 properties]:
  685. INT 000 (offset 0 - 1264)
  686. INT 001 (offset 4 - 1268)
  687. INT 002 (offset 8 - 1272)
  688. INT 003 (offset 12 - 1276)
  689. INT 004 (offset 16 - 1280)
  690. INT 005 (offset 20 - 1284)
  691. INT 006 (offset 24 - 1288)
  692. INT 007 (offset 28 - 1292)
  693. INT 008 (offset 32 - 1296)
  694. INT 009 (offset 36 - 1300)
  695. INT 010 (offset 40 - 1304)
  696. INT 011 (offset 44 - 1308)
  697. INT 012 (offset 48 - 1312)
  698. INT 013 (offset 52 - 1316)
  699. INT 014 (offset 56 - 1320)
  700. INT 015 (offset 60 - 1324)
  701. INT 016 (offset 64 - 1328)
  702. INT 017 (offset 68 - 1332)
  703. INT 018 (offset 72 - 1336)
  704. INT 019 (offset 76 - 1340)
  705. INT 020 (offset 80 - 1344)
  706. INT 021 (offset 84 - 1348)
  707. INT 022 (offset 88 - 1352)
  708. INT 023 (offset 92 - 1356)
  709. INT 024 (offset 96 - 1360)
  710. INT 025 (offset 100 - 1364)
  711. INT 026 (offset 104 - 1368)
  712. INT 027 (offset 108 - 1372)
  713. INT 028 (offset 112 - 1376)
  714. INT 029 (offset 116 - 1380)
  715. INT 030 (offset 120 - 1384)
  716. INT 031 (offset 124 - 1388)
  717. INT 032 (offset 128 - 1392)
  718. INT 033 (offset 132 - 1396)
  719. INT 034 (offset 136 - 1400)
  720. INT 035 (offset 140 - 1404)
  721. INT 036 (offset 144 - 1408)
  722. INT 037 (offset 148 - 1412)
  723. INT 038 (offset 152 - 1416)
  724. INT 039 (offset 156 - 1420)
  725. INT 040 (offset 160 - 1424)
  726. INT 041 (offset 164 - 1428)
  727. INT 042 (offset 168 - 1432)
  728. INT 043 (offset 172 - 1436)
  729. INT 044 (offset 176 - 1440)
  730. INT 045 (offset 180 - 1444)
  731. INT 046 (offset 184 - 1448)
  732. INT 047 (offset 188 - 1452)
  733. INT 048 (offset 192 - 1456)
  734. INT 049 (offset 196 - 1460)
  735. INT 050 (offset 200 - 1464)
  736. INT 051 (offset 204 - 1468)
  737. INT 052 (offset 208 - 1472)
  738. INT 053 (offset 212 - 1476)
  739. INT 054 (offset 216 - 1480)
  740. INT 055 (offset 220 - 1484)
  741. INT 056 (offset 224 - 1488)
  742. INT 057 (offset 228 - 1492)
  743. INT 058 (offset 232 - 1496)
  744. INT 059 (offset 236 - 1500)
  745. INT 060 (offset 240 - 1504)
  746. INT 061 (offset 244 - 1508)
  747. INT 062 (offset 248 - 1512)
  748. INT 063 (offset 252 - 1516)
  749. DATATABLE m_iTeamReqCappers (offset 1520) [64 properties]:
  750. INT 000 (offset 0 - 1520)
  751. INT 001 (offset 4 - 1524)
  752. INT 002 (offset 8 - 1528)
  753. INT 003 (offset 12 - 1532)
  754. INT 004 (offset 16 - 1536)
  755. INT 005 (offset 20 - 1540)
  756. INT 006 (offset 24 - 1544)
  757. INT 007 (offset 28 - 1548)
  758. INT 008 (offset 32 - 1552)
  759. INT 009 (offset 36 - 1556)
  760. INT 010 (offset 40 - 1560)
  761. INT 011 (offset 44 - 1564)
  762. INT 012 (offset 48 - 1568)
  763. INT 013 (offset 52 - 1572)
  764. INT 014 (offset 56 - 1576)
  765. INT 015 (offset 60 - 1580)
  766. INT 016 (offset 64 - 1584)
  767. INT 017 (offset 68 - 1588)
  768. INT 018 (offset 72 - 1592)
  769. INT 019 (offset 76 - 1596)
  770. INT 020 (offset 80 - 1600)
  771. INT 021 (offset 84 - 1604)
  772. INT 022 (offset 88 - 1608)
  773. INT 023 (offset 92 - 1612)
  774. INT 024 (offset 96 - 1616)
  775. INT 025 (offset 100 - 1620)
  776. INT 026 (offset 104 - 1624)
  777. INT 027 (offset 108 - 1628)
  778. INT 028 (offset 112 - 1632)
  779. INT 029 (offset 116 - 1636)
  780. INT 030 (offset 120 - 1640)
  781. INT 031 (offset 124 - 1644)
  782. INT 032 (offset 128 - 1648)
  783. INT 033 (offset 132 - 1652)
  784. INT 034 (offset 136 - 1656)
  785. INT 035 (offset 140 - 1660)
  786. INT 036 (offset 144 - 1664)
  787. INT 037 (offset 148 - 1668)
  788. INT 038 (offset 152 - 1672)
  789. INT 039 (offset 156 - 1676)
  790. INT 040 (offset 160 - 1680)
  791. INT 041 (offset 164 - 1684)
  792. INT 042 (offset 168 - 1688)
  793. INT 043 (offset 172 - 1692)
  794. INT 044 (offset 176 - 1696)
  795. INT 045 (offset 180 - 1700)
  796. INT 046 (offset 184 - 1704)
  797. INT 047 (offset 188 - 1708)
  798. INT 048 (offset 192 - 1712)
  799. INT 049 (offset 196 - 1716)
  800. INT 050 (offset 200 - 1720)
  801. INT 051 (offset 204 - 1724)
  802. INT 052 (offset 208 - 1728)
  803. INT 053 (offset 212 - 1732)
  804. INT 054 (offset 216 - 1736)
  805. INT 055 (offset 220 - 1740)
  806. INT 056 (offset 224 - 1744)
  807. INT 057 (offset 228 - 1748)
  808. INT 058 (offset 232 - 1752)
  809. INT 059 (offset 236 - 1756)
  810. INT 060 (offset 240 - 1760)
  811. INT 061 (offset 244 - 1764)
  812. INT 062 (offset 248 - 1768)
  813. INT 063 (offset 252 - 1772)
  814. DATATABLE m_flTeamCapTime (offset 1776) [64 properties]:
  815. FLOAT 000 (offset 0 - 1776)
  816. FLOAT 001 (offset 4 - 1780)
  817. FLOAT 002 (offset 8 - 1784)
  818. FLOAT 003 (offset 12 - 1788)
  819. FLOAT 004 (offset 16 - 1792)
  820. FLOAT 005 (offset 20 - 1796)
  821. FLOAT 006 (offset 24 - 1800)
  822. FLOAT 007 (offset 28 - 1804)
  823. FLOAT 008 (offset 32 - 1808)
  824. FLOAT 009 (offset 36 - 1812)
  825. FLOAT 010 (offset 40 - 1816)
  826. FLOAT 011 (offset 44 - 1820)
  827. FLOAT 012 (offset 48 - 1824)
  828. FLOAT 013 (offset 52 - 1828)
  829. FLOAT 014 (offset 56 - 1832)
  830. FLOAT 015 (offset 60 - 1836)
  831. FLOAT 016 (offset 64 - 1840)
  832. FLOAT 017 (offset 68 - 1844)
  833. FLOAT 018 (offset 72 - 1848)
  834. FLOAT 019 (offset 76 - 1852)
  835. FLOAT 020 (offset 80 - 1856)
  836. FLOAT 021 (offset 84 - 1860)
  837. FLOAT 022 (offset 88 - 1864)
  838. FLOAT 023 (offset 92 - 1868)
  839. FLOAT 024 (offset 96 - 1872)
  840. FLOAT 025 (offset 100 - 1876)
  841. FLOAT 026 (offset 104 - 1880)
  842. FLOAT 027 (offset 108 - 1884)
  843. FLOAT 028 (offset 112 - 1888)
  844. FLOAT 029 (offset 116 - 1892)
  845. FLOAT 030 (offset 120 - 1896)
  846. FLOAT 031 (offset 124 - 1900)
  847. FLOAT 032 (offset 128 - 1904)
  848. FLOAT 033 (offset 132 - 1908)
  849. FLOAT 034 (offset 136 - 1912)
  850. FLOAT 035 (offset 140 - 1916)
  851. FLOAT 036 (offset 144 - 1920)
  852. FLOAT 037 (offset 148 - 1924)
  853. FLOAT 038 (offset 152 - 1928)
  854. FLOAT 039 (offset 156 - 1932)
  855. FLOAT 040 (offset 160 - 1936)
  856. FLOAT 041 (offset 164 - 1940)
  857. FLOAT 042 (offset 168 - 1944)
  858. FLOAT 043 (offset 172 - 1948)
  859. FLOAT 044 (offset 176 - 1952)
  860. FLOAT 045 (offset 180 - 1956)
  861. FLOAT 046 (offset 184 - 1960)
  862. FLOAT 047 (offset 188 - 1964)
  863. FLOAT 048 (offset 192 - 1968)
  864. FLOAT 049 (offset 196 - 1972)
  865. FLOAT 050 (offset 200 - 1976)
  866. FLOAT 051 (offset 204 - 1980)
  867. FLOAT 052 (offset 208 - 1984)
  868. FLOAT 053 (offset 212 - 1988)
  869. FLOAT 054 (offset 216 - 1992)
  870. FLOAT 055 (offset 220 - 1996)
  871. FLOAT 056 (offset 224 - 2000)
  872. FLOAT 057 (offset 228 - 2004)
  873. FLOAT 058 (offset 232 - 2008)
  874. FLOAT 059 (offset 236 - 2012)
  875. FLOAT 060 (offset 240 - 2016)
  876. FLOAT 061 (offset 244 - 2020)
  877. FLOAT 062 (offset 248 - 2024)
  878. FLOAT 063 (offset 252 - 2028)
  879. DATATABLE m_iPreviousPoints (offset 2032) [192 properties]:
  880. INT 000 (offset 0 - 2032)
  881. INT 001 (offset 4 - 2036)
  882. INT 002 (offset 8 - 2040)
  883. INT 003 (offset 12 - 2044)
  884. INT 004 (offset 16 - 2048)
  885. INT 005 (offset 20 - 2052)
  886. INT 006 (offset 24 - 2056)
  887. INT 007 (offset 28 - 2060)
  888. INT 008 (offset 32 - 2064)
  889. INT 009 (offset 36 - 2068)
  890. INT 010 (offset 40 - 2072)
  891. INT 011 (offset 44 - 2076)
  892. INT 012 (offset 48 - 2080)
  893. INT 013 (offset 52 - 2084)
  894. INT 014 (offset 56 - 2088)
  895. INT 015 (offset 60 - 2092)
  896. INT 016 (offset 64 - 2096)
  897. INT 017 (offset 68 - 2100)
  898. INT 018 (offset 72 - 2104)
  899. INT 019 (offset 76 - 2108)
  900. INT 020 (offset 80 - 2112)
  901. INT 021 (offset 84 - 2116)
  902. INT 022 (offset 88 - 2120)
  903. INT 023 (offset 92 - 2124)
  904. INT 024 (offset 96 - 2128)
  905. INT 025 (offset 100 - 2132)
  906. INT 026 (offset 104 - 2136)
  907. INT 027 (offset 108 - 2140)
  908. INT 028 (offset 112 - 2144)
  909. INT 029 (offset 116 - 2148)
  910. INT 030 (offset 120 - 2152)
  911. INT 031 (offset 124 - 2156)
  912. INT 032 (offset 128 - 2160)
  913. INT 033 (offset 132 - 2164)
  914. INT 034 (offset 136 - 2168)
  915. INT 035 (offset 140 - 2172)
  916. INT 036 (offset 144 - 2176)
  917. INT 037 (offset 148 - 2180)
  918. INT 038 (offset 152 - 2184)
  919. INT 039 (offset 156 - 2188)
  920. INT 040 (offset 160 - 2192)
  921. INT 041 (offset 164 - 2196)
  922. INT 042 (offset 168 - 2200)
  923. INT 043 (offset 172 - 2204)
  924. INT 044 (offset 176 - 2208)
  925. INT 045 (offset 180 - 2212)
  926. INT 046 (offset 184 - 2216)
  927. INT 047 (offset 188 - 2220)
  928. INT 048 (offset 192 - 2224)
  929. INT 049 (offset 196 - 2228)
  930. INT 050 (offset 200 - 2232)
  931. INT 051 (offset 204 - 2236)
  932. INT 052 (offset 208 - 2240)
  933. INT 053 (offset 212 - 2244)
  934. INT 054 (offset 216 - 2248)
  935. INT 055 (offset 220 - 2252)
  936. INT 056 (offset 224 - 2256)
  937. INT 057 (offset 228 - 2260)
  938. INT 058 (offset 232 - 2264)
  939. INT 059 (offset 236 - 2268)
  940. INT 060 (offset 240 - 2272)
  941. INT 061 (offset 244 - 2276)
  942. INT 062 (offset 248 - 2280)
  943. INT 063 (offset 252 - 2284)
  944. INT 064 (offset 256 - 2288)
  945. INT 065 (offset 260 - 2292)
  946. INT 066 (offset 264 - 2296)
  947. INT 067 (offset 268 - 2300)
  948. INT 068 (offset 272 - 2304)
  949. INT 069 (offset 276 - 2308)
  950. INT 070 (offset 280 - 2312)
  951. INT 071 (offset 284 - 2316)
  952. INT 072 (offset 288 - 2320)
  953. INT 073 (offset 292 - 2324)
  954. INT 074 (offset 296 - 2328)
  955. INT 075 (offset 300 - 2332)
  956. INT 076 (offset 304 - 2336)
  957. INT 077 (offset 308 - 2340)
  958. INT 078 (offset 312 - 2344)
  959. INT 079 (offset 316 - 2348)
  960. INT 080 (offset 320 - 2352)
  961. INT 081 (offset 324 - 2356)
  962. INT 082 (offset 328 - 2360)
  963. INT 083 (offset 332 - 2364)
  964. INT 084 (offset 336 - 2368)
  965. INT 085 (offset 340 - 2372)
  966. INT 086 (offset 344 - 2376)
  967. INT 087 (offset 348 - 2380)
  968. INT 088 (offset 352 - 2384)
  969. INT 089 (offset 356 - 2388)
  970. INT 090 (offset 360 - 2392)
  971. INT 091 (offset 364 - 2396)
  972. INT 092 (offset 368 - 2400)
  973. INT 093 (offset 372 - 2404)
  974. INT 094 (offset 376 - 2408)
  975. INT 095 (offset 380 - 2412)
  976. INT 096 (offset 384 - 2416)
  977. INT 097 (offset 388 - 2420)
  978. INT 098 (offset 392 - 2424)
  979. INT 099 (offset 396 - 2428)
  980. INT 100 (offset 400 - 2432)
  981. INT 101 (offset 404 - 2436)
  982. INT 102 (offset 408 - 2440)
  983. INT 103 (offset 412 - 2444)
  984. INT 104 (offset 416 - 2448)
  985. INT 105 (offset 420 - 2452)
  986. INT 106 (offset 424 - 2456)
  987. INT 107 (offset 428 - 2460)
  988. INT 108 (offset 432 - 2464)
  989. INT 109 (offset 436 - 2468)
  990. INT 110 (offset 440 - 2472)
  991. INT 111 (offset 444 - 2476)
  992. INT 112 (offset 448 - 2480)
  993. INT 113 (offset 452 - 2484)
  994. INT 114 (offset 456 - 2488)
  995. INT 115 (offset 460 - 2492)
  996. INT 116 (offset 464 - 2496)
  997. INT 117 (offset 468 - 2500)
  998. INT 118 (offset 472 - 2504)
  999. INT 119 (offset 476 - 2508)
  1000. INT 120 (offset 480 - 2512)
  1001. INT 121 (offset 484 - 2516)
  1002. INT 122 (offset 488 - 2520)
  1003. INT 123 (offset 492 - 2524)
  1004. INT 124 (offset 496 - 2528)
  1005. INT 125 (offset 500 - 2532)
  1006. INT 126 (offset 504 - 2536)
  1007. INT 127 (offset 508 - 2540)
  1008. INT 128 (offset 512 - 2544)
  1009. INT 129 (offset 516 - 2548)
  1010. INT 130 (offset 520 - 2552)
  1011. INT 131 (offset 524 - 2556)
  1012. INT 132 (offset 528 - 2560)
  1013. INT 133 (offset 532 - 2564)
  1014. INT 134 (offset 536 - 2568)
  1015. INT 135 (offset 540 - 2572)
  1016. INT 136 (offset 544 - 2576)
  1017. INT 137 (offset 548 - 2580)
  1018. INT 138 (offset 552 - 2584)
  1019. INT 139 (offset 556 - 2588)
  1020. INT 140 (offset 560 - 2592)
  1021. INT 141 (offset 564 - 2596)
  1022. INT 142 (offset 568 - 2600)
  1023. INT 143 (offset 572 - 2604)
  1024. INT 144 (offset 576 - 2608)
  1025. INT 145 (offset 580 - 2612)
  1026. INT 146 (offset 584 - 2616)
  1027. INT 147 (offset 588 - 2620)
  1028. INT 148 (offset 592 - 2624)
  1029. INT 149 (offset 596 - 2628)
  1030. INT 150 (offset 600 - 2632)
  1031. INT 151 (offset 604 - 2636)
  1032. INT 152 (offset 608 - 2640)
  1033. INT 153 (offset 612 - 2644)
  1034. INT 154 (offset 616 - 2648)
  1035. INT 155 (offset 620 - 2652)
  1036. INT 156 (offset 624 - 2656)
  1037. INT 157 (offset 628 - 2660)
  1038. INT 158 (offset 632 - 2664)
  1039. INT 159 (offset 636 - 2668)
  1040. INT 160 (offset 640 - 2672)
  1041. INT 161 (offset 644 - 2676)
  1042. INT 162 (offset 648 - 2680)
  1043. INT 163 (offset 652 - 2684)
  1044. INT 164 (offset 656 - 2688)
  1045. INT 165 (offset 660 - 2692)
  1046. INT 166 (offset 664 - 2696)
  1047. INT 167 (offset 668 - 2700)
  1048. INT 168 (offset 672 - 2704)
  1049. INT 169 (offset 676 - 2708)
  1050. INT 170 (offset 680 - 2712)
  1051. INT 171 (offset 684 - 2716)
  1052. INT 172 (offset 688 - 2720)
  1053. INT 173 (offset 692 - 2724)
  1054. INT 174 (offset 696 - 2728)
  1055. INT 175 (offset 700 - 2732)
  1056. INT 176 (offset 704 - 2736)
  1057. INT 177 (offset 708 - 2740)
  1058. INT 178 (offset 712 - 2744)
  1059. INT 179 (offset 716 - 2748)
  1060. INT 180 (offset 720 - 2752)
  1061. INT 181 (offset 724 - 2756)
  1062. INT 182 (offset 728 - 2760)
  1063. INT 183 (offset 732 - 2764)
  1064. INT 184 (offset 736 - 2768)
  1065. INT 185 (offset 740 - 2772)
  1066. INT 186 (offset 744 - 2776)
  1067. INT 187 (offset 748 - 2780)
  1068. INT 188 (offset 752 - 2784)
  1069. INT 189 (offset 756 - 2788)
  1070. INT 190 (offset 760 - 2792)
  1071. INT 191 (offset 764 - 2796)
  1072. DATATABLE m_bTeamCanCap (offset 2800) [64 properties]:
  1073. INT 000 (offset 0 - 2800)
  1074. INT 001 (offset 1 - 2801)
  1075. INT 002 (offset 2 - 2802)
  1076. INT 003 (offset 3 - 2803)
  1077. INT 004 (offset 4 - 2804)
  1078. INT 005 (offset 5 - 2805)
  1079. INT 006 (offset 6 - 2806)
  1080. INT 007 (offset 7 - 2807)
  1081. INT 008 (offset 8 - 2808)
  1082. INT 009 (offset 9 - 2809)
  1083. INT 010 (offset 10 - 2810)
  1084. INT 011 (offset 11 - 2811)
  1085. INT 012 (offset 12 - 2812)
  1086. INT 013 (offset 13 - 2813)
  1087. INT 014 (offset 14 - 2814)
  1088. INT 015 (offset 15 - 2815)
  1089. INT 016 (offset 16 - 2816)
  1090. INT 017 (offset 17 - 2817)
  1091. INT 018 (offset 18 - 2818)
  1092. INT 019 (offset 19 - 2819)
  1093. INT 020 (offset 20 - 2820)
  1094. INT 021 (offset 21 - 2821)
  1095. INT 022 (offset 22 - 2822)
  1096. INT 023 (offset 23 - 2823)
  1097. INT 024 (offset 24 - 2824)
  1098. INT 025 (offset 25 - 2825)
  1099. INT 026 (offset 26 - 2826)
  1100. INT 027 (offset 27 - 2827)
  1101. INT 028 (offset 28 - 2828)
  1102. INT 029 (offset 29 - 2829)
  1103. INT 030 (offset 30 - 2830)
  1104. INT 031 (offset 31 - 2831)
  1105. INT 032 (offset 32 - 2832)
  1106. INT 033 (offset 33 - 2833)
  1107. INT 034 (offset 34 - 2834)
  1108. INT 035 (offset 35 - 2835)
  1109. INT 036 (offset 36 - 2836)
  1110. INT 037 (offset 37 - 2837)
  1111. INT 038 (offset 38 - 2838)
  1112. INT 039 (offset 39 - 2839)
  1113. INT 040 (offset 40 - 2840)
  1114. INT 041 (offset 41 - 2841)
  1115. INT 042 (offset 42 - 2842)
  1116. INT 043 (offset 43 - 2843)
  1117. INT 044 (offset 44 - 2844)
  1118. INT 045 (offset 45 - 2845)
  1119. INT 046 (offset 46 - 2846)
  1120. INT 047 (offset 47 - 2847)
  1121. INT 048 (offset 48 - 2848)
  1122. INT 049 (offset 49 - 2849)
  1123. INT 050 (offset 50 - 2850)
  1124. INT 051 (offset 51 - 2851)
  1125. INT 052 (offset 52 - 2852)
  1126. INT 053 (offset 53 - 2853)
  1127. INT 054 (offset 54 - 2854)
  1128. INT 055 (offset 55 - 2855)
  1129. INT 056 (offset 56 - 2856)
  1130. INT 057 (offset 57 - 2857)
  1131. INT 058 (offset 58 - 2858)
  1132. INT 059 (offset 59 - 2859)
  1133. INT 060 (offset 60 - 2860)
  1134. INT 061 (offset 61 - 2861)
  1135. INT 062 (offset 62 - 2862)
  1136. INT 063 (offset 63 - 2863)
  1137. DATATABLE m_iTeamBaseIcons (offset 2864) [32 properties]:
  1138. INT 000 (offset 0 - 2864)
  1139. INT 001 (offset 4 - 2868)
  1140. INT 002 (offset 8 - 2872)
  1141. INT 003 (offset 12 - 2876)
  1142. INT 004 (offset 16 - 2880)
  1143. INT 005 (offset 20 - 2884)
  1144. INT 006 (offset 24 - 2888)
  1145. INT 007 (offset 28 - 2892)
  1146. INT 008 (offset 32 - 2896)
  1147. INT 009 (offset 36 - 2900)
  1148. INT 010 (offset 40 - 2904)
  1149. INT 011 (offset 44 - 2908)
  1150. INT 012 (offset 48 - 2912)
  1151. INT 013 (offset 52 - 2916)
  1152. INT 014 (offset 56 - 2920)
  1153. INT 015 (offset 60 - 2924)
  1154. INT 016 (offset 64 - 2928)
  1155. INT 017 (offset 68 - 2932)
  1156. INT 018 (offset 72 - 2936)
  1157. INT 019 (offset 76 - 2940)
  1158. INT 020 (offset 80 - 2944)
  1159. INT 021 (offset 84 - 2948)
  1160. INT 022 (offset 88 - 2952)
  1161. INT 023 (offset 92 - 2956)
  1162. INT 024 (offset 96 - 2960)
  1163. INT 025 (offset 100 - 2964)
  1164. INT 026 (offset 104 - 2968)
  1165. INT 027 (offset 108 - 2972)
  1166. INT 028 (offset 112 - 2976)
  1167. INT 029 (offset 116 - 2980)
  1168. INT 030 (offset 120 - 2984)
  1169. INT 031 (offset 124 - 2988)
  1170. DATATABLE m_iBaseControlPoints (offset 2992) [32 properties]:
  1171. INT 000 (offset 0 - 2992)
  1172. INT 001 (offset 4 - 2996)
  1173. INT 002 (offset 8 - 3000)
  1174. INT 003 (offset 12 - 3004)
  1175. INT 004 (offset 16 - 3008)
  1176. INT 005 (offset 20 - 3012)
  1177. INT 006 (offset 24 - 3016)
  1178. INT 007 (offset 28 - 3020)
  1179. INT 008 (offset 32 - 3024)
  1180. INT 009 (offset 36 - 3028)
  1181. INT 010 (offset 40 - 3032)
  1182. INT 011 (offset 44 - 3036)
  1183. INT 012 (offset 48 - 3040)
  1184. INT 013 (offset 52 - 3044)
  1185. INT 014 (offset 56 - 3048)
  1186. INT 015 (offset 60 - 3052)
  1187. INT 016 (offset 64 - 3056)
  1188. INT 017 (offset 68 - 3060)
  1189. INT 018 (offset 72 - 3064)
  1190. INT 019 (offset 76 - 3068)
  1191. INT 020 (offset 80 - 3072)
  1192. INT 021 (offset 84 - 3076)
  1193. INT 022 (offset 88 - 3080)
  1194. INT 023 (offset 92 - 3084)
  1195. INT 024 (offset 96 - 3088)
  1196. INT 025 (offset 100 - 3092)
  1197. INT 026 (offset 104 - 3096)
  1198. INT 027 (offset 108 - 3100)
  1199. INT 028 (offset 112 - 3104)
  1200. INT 029 (offset 116 - 3108)
  1201. INT 030 (offset 120 - 3112)
  1202. INT 031 (offset 124 - 3116)
  1203. DATATABLE m_bInMiniRound (offset 3120) [8 properties]:
  1204. INT 000 (offset 0 - 3120)
  1205. INT 001 (offset 1 - 3121)
  1206. INT 002 (offset 2 - 3122)
  1207. INT 003 (offset 3 - 3123)
  1208. INT 004 (offset 4 - 3124)
  1209. INT 005 (offset 5 - 3125)
  1210. INT 006 (offset 6 - 3126)
  1211. INT 007 (offset 7 - 3127)
  1212. DATATABLE m_iWarnOnCap (offset 3128) [8 properties]:
  1213. INT 000 (offset 0 - 3128)
  1214. INT 001 (offset 4 - 3132)
  1215. INT 002 (offset 8 - 3136)
  1216. INT 003 (offset 12 - 3140)
  1217. INT 004 (offset 16 - 3144)
  1218. INT 005 (offset 20 - 3148)
  1219. INT 006 (offset 24 - 3152)
  1220. INT 007 (offset 28 - 3156)
  1221. STRING m_iszWarnSound (offset 3160)
  1222. ARRAY m_iszWarnSound (offset 0)
  1223. DATATABLE m_flPathDistance (offset 3192) [8 properties]:
  1224. FLOAT 000 (offset 0 - 3192)
  1225. FLOAT 001 (offset 4 - 3196)
  1226. FLOAT 002 (offset 8 - 3200)
  1227. FLOAT 003 (offset 12 - 3204)
  1228. FLOAT 004 (offset 16 - 3208)
  1229. FLOAT 005 (offset 20 - 3212)
  1230. FLOAT 006 (offset 24 - 3216)
  1231. FLOAT 007 (offset 28 - 3220)
  1232. DATATABLE m_iCPGroup (offset 3704) [8 properties]:
  1233. INT 000 (offset 0 - 3704)
  1234. INT 001 (offset 4 - 3708)
  1235. INT 002 (offset 8 - 3712)
  1236. INT 003 (offset 12 - 3716)
  1237. INT 004 (offset 16 - 3720)
  1238. INT 005 (offset 20 - 3724)
  1239. INT 006 (offset 24 - 3728)
  1240. INT 007 (offset 28 - 3732)
  1241. DATATABLE m_bCPLocked (offset 3224) [8 properties]:
  1242. INT 000 (offset 0 - 3224)
  1243. INT 001 (offset 1 - 3225)
  1244. INT 002 (offset 2 - 3226)
  1245. INT 003 (offset 3 - 3227)
  1246. INT 004 (offset 4 - 3228)
  1247. INT 005 (offset 5 - 3229)
  1248. INT 006 (offset 6 - 3230)
  1249. INT 007 (offset 7 - 3231)
  1250. DATATABLE m_nNumNodeHillData (offset 3768) [4 properties]:
  1251. INT 000 (offset 0 - 3768)
  1252. INT 001 (offset 4 - 3772)
  1253. INT 002 (offset 8 - 3776)
  1254. INT 003 (offset 12 - 3780)
  1255. DATATABLE m_flNodeHillData (offset 3784) [40 properties]:
  1256. FLOAT 000 (offset 0 - 3784)
  1257. FLOAT 001 (offset 4 - 3788)
  1258. FLOAT 002 (offset 8 - 3792)
  1259. FLOAT 003 (offset 12 - 3796)
  1260. FLOAT 004 (offset 16 - 3800)
  1261. FLOAT 005 (offset 20 - 3804)
  1262. FLOAT 006 (offset 24 - 3808)
  1263. FLOAT 007 (offset 28 - 3812)
  1264. FLOAT 008 (offset 32 - 3816)
  1265. FLOAT 009 (offset 36 - 3820)
  1266. FLOAT 010 (offset 40 - 3824)
  1267. FLOAT 011 (offset 44 - 3828)
  1268. FLOAT 012 (offset 48 - 3832)
  1269. FLOAT 013 (offset 52 - 3836)
  1270. FLOAT 014 (offset 56 - 3840)
  1271. FLOAT 015 (offset 60 - 3844)
  1272. FLOAT 016 (offset 64 - 3848)
  1273. FLOAT 017 (offset 68 - 3852)
  1274. FLOAT 018 (offset 72 - 3856)
  1275. FLOAT 019 (offset 76 - 3860)
  1276. FLOAT 020 (offset 80 - 3864)
  1277. FLOAT 021 (offset 84 - 3868)
  1278. FLOAT 022 (offset 88 - 3872)
  1279. FLOAT 023 (offset 92 - 3876)
  1280. FLOAT 024 (offset 96 - 3880)
  1281. FLOAT 025 (offset 100 - 3884)
  1282. FLOAT 026 (offset 104 - 3888)
  1283. FLOAT 027 (offset 108 - 3892)
  1284. FLOAT 028 (offset 112 - 3896)
  1285. FLOAT 029 (offset 116 - 3900)
  1286. FLOAT 030 (offset 120 - 3904)
  1287. FLOAT 031 (offset 124 - 3908)
  1288. FLOAT 032 (offset 128 - 3912)
  1289. FLOAT 033 (offset 132 - 3916)
  1290. FLOAT 034 (offset 136 - 3920)
  1291. FLOAT 035 (offset 140 - 3924)
  1292. FLOAT 036 (offset 144 - 3928)
  1293. FLOAT 037 (offset 148 - 3932)
  1294. FLOAT 038 (offset 152 - 3936)
  1295. FLOAT 039 (offset 156 - 3940)
  1296. DATATABLE m_bTrackAlarm (offset 3944) [4 properties]:
  1297. INT 000 (offset 0 - 3944)
  1298. INT 001 (offset 1 - 3945)
  1299. INT 002 (offset 2 - 3946)
  1300. INT 003 (offset 3 - 3947)
  1301. DATATABLE m_flUnlockTimes (offset 3232) [8 properties]:
  1302. FLOAT 000 (offset 0 - 3232)
  1303. FLOAT 001 (offset 4 - 3236)
  1304. FLOAT 002 (offset 8 - 3240)
  1305. FLOAT 003 (offset 12 - 3244)
  1306. FLOAT 004 (offset 16 - 3248)
  1307. FLOAT 005 (offset 20 - 3252)
  1308. FLOAT 006 (offset 24 - 3256)
  1309. FLOAT 007 (offset 28 - 3260)
  1310. DATATABLE m_bHillIsDownhill (offset 3948) [20 properties]:
  1311. INT 000 (offset 0 - 3948)
  1312. INT 001 (offset 1 - 3949)
  1313. INT 002 (offset 2 - 3950)
  1314. INT 003 (offset 3 - 3951)
  1315. INT 004 (offset 4 - 3952)
  1316. INT 005 (offset 5 - 3953)
  1317. INT 006 (offset 6 - 3954)
  1318. INT 007 (offset 7 - 3955)
  1319. INT 008 (offset 8 - 3956)
  1320. INT 009 (offset 9 - 3957)
  1321. INT 010 (offset 10 - 3958)
  1322. INT 011 (offset 11 - 3959)
  1323. INT 012 (offset 12 - 3960)
  1324. INT 013 (offset 13 - 3961)
  1325. INT 014 (offset 14 - 3962)
  1326. INT 015 (offset 15 - 3963)
  1327. INT 016 (offset 16 - 3964)
  1328. INT 017 (offset 17 - 3965)
  1329. INT 018 (offset 18 - 3966)
  1330. INT 019 (offset 19 - 3967)
  1331. DATATABLE m_flCPTimerTimes (offset 3264) [8 properties]:
  1332. FLOAT 000 (offset 0 - 3264)
  1333. FLOAT 001 (offset 4 - 3268)
  1334. FLOAT 002 (offset 8 - 3272)
  1335. FLOAT 003 (offset 12 - 3276)
  1336. FLOAT 004 (offset 16 - 3280)
  1337. FLOAT 005 (offset 20 - 3284)
  1338. FLOAT 006 (offset 24 - 3288)
  1339. FLOAT 007 (offset 28 - 3292)
  1340. DATATABLE m_iNumTeamMembers (offset 3296) [64 properties]:
  1341. INT 000 (offset 0 - 3296)
  1342. INT 001 (offset 4 - 3300)
  1343. INT 002 (offset 8 - 3304)
  1344. INT 003 (offset 12 - 3308)
  1345. INT 004 (offset 16 - 3312)
  1346. INT 005 (offset 20 - 3316)
  1347. INT 006 (offset 24 - 3320)
  1348. INT 007 (offset 28 - 3324)
  1349. INT 008 (offset 32 - 3328)
  1350. INT 009 (offset 36 - 3332)
  1351. INT 010 (offset 40 - 3336)
  1352. INT 011 (offset 44 - 3340)
  1353. INT 012 (offset 48 - 3344)
  1354. INT 013 (offset 52 - 3348)
  1355. INT 014 (offset 56 - 3352)
  1356. INT 015 (offset 60 - 3356)
  1357. INT 016 (offset 64 - 3360)
  1358. INT 017 (offset 68 - 3364)
  1359. INT 018 (offset 72 - 3368)
  1360. INT 019 (offset 76 - 3372)
  1361. INT 020 (offset 80 - 3376)
  1362. INT 021 (offset 84 - 3380)
  1363. INT 022 (offset 88 - 3384)
  1364. INT 023 (offset 92 - 3388)
  1365. INT 024 (offset 96 - 3392)
  1366. INT 025 (offset 100 - 3396)
  1367. INT 026 (offset 104 - 3400)
  1368. INT 027 (offset 108 - 3404)
  1369. INT 028 (offset 112 - 3408)
  1370. INT 029 (offset 116 - 3412)
  1371. INT 030 (offset 120 - 3416)
  1372. INT 031 (offset 124 - 3420)
  1373. INT 032 (offset 128 - 3424)
  1374. INT 033 (offset 132 - 3428)
  1375. INT 034 (offset 136 - 3432)
  1376. INT 035 (offset 140 - 3436)
  1377. INT 036 (offset 144 - 3440)
  1378. INT 037 (offset 148 - 3444)
  1379. INT 038 (offset 152 - 3448)
  1380. INT 039 (offset 156 - 3452)
  1381. INT 040 (offset 160 - 3456)
  1382. INT 041 (offset 164 - 3460)
  1383. INT 042 (offset 168 - 3464)
  1384. INT 043 (offset 172 - 3468)
  1385. INT 044 (offset 176 - 3472)
  1386. INT 045 (offset 180 - 3476)
  1387. INT 046 (offset 184 - 3480)
  1388. INT 047 (offset 188 - 3484)
  1389. INT 048 (offset 192 - 3488)
  1390. INT 049 (offset 196 - 3492)
  1391. INT 050 (offset 200 - 3496)
  1392. INT 051 (offset 204 - 3500)
  1393. INT 052 (offset 208 - 3504)
  1394. INT 053 (offset 212 - 3508)
  1395. INT 054 (offset 216 - 3512)
  1396. INT 055 (offset 220 - 3516)
  1397. INT 056 (offset 224 - 3520)
  1398. INT 057 (offset 228 - 3524)
  1399. INT 058 (offset 232 - 3528)
  1400. INT 059 (offset 236 - 3532)
  1401. INT 060 (offset 240 - 3536)
  1402. INT 061 (offset 244 - 3540)
  1403. INT 062 (offset 248 - 3544)
  1404. INT 063 (offset 252 - 3548)
  1405. DATATABLE m_iCappingTeam (offset 3552) [8 properties]:
  1406. INT 000 (offset 0 - 3552)
  1407. INT 001 (offset 4 - 3556)
  1408. INT 002 (offset 8 - 3560)
  1409. INT 003 (offset 12 - 3564)
  1410. INT 004 (offset 16 - 3568)
  1411. INT 005 (offset 20 - 3572)
  1412. INT 006 (offset 24 - 3576)
  1413. INT 007 (offset 28 - 3580)
  1414. DATATABLE m_iTeamInZone (offset 3584) [8 properties]:
  1415. INT 000 (offset 0 - 3584)
  1416. INT 001 (offset 4 - 3588)
  1417. INT 002 (offset 8 - 3592)
  1418. INT 003 (offset 12 - 3596)
  1419. INT 004 (offset 16 - 3600)
  1420. INT 005 (offset 20 - 3604)
  1421. INT 006 (offset 24 - 3608)
  1422. INT 007 (offset 28 - 3612)
  1423. DATATABLE m_bBlocked (offset 3616) [8 properties]:
  1424. INT 000 (offset 0 - 3616)
  1425. INT 001 (offset 1 - 3617)
  1426. INT 002 (offset 2 - 3618)
  1427. INT 003 (offset 3 - 3619)
  1428. INT 004 (offset 4 - 3620)
  1429. INT 005 (offset 5 - 3621)
  1430. INT 006 (offset 6 - 3622)
  1431. INT 007 (offset 7 - 3623)
  1432. DATATABLE m_iOwner (offset 3624) [8 properties]:
  1433. INT 000 (offset 0 - 3624)
  1434. INT 001 (offset 4 - 3628)
  1435. INT 002 (offset 8 - 3632)
  1436. INT 003 (offset 12 - 3636)
  1437. INT 004 (offset 16 - 3640)
  1438. INT 005 (offset 20 - 3644)
  1439. INT 006 (offset 24 - 3648)
  1440. INT 007 (offset 28 - 3652)
  1441. DATATABLE m_bCPCapRateScalesWithPlayers (offset 3656) [8 properties]:
  1442. INT 000 (offset 0 - 3656)
  1443. INT 001 (offset 1 - 3657)
  1444. INT 002 (offset 2 - 3658)
  1445. INT 003 (offset 3 - 3659)
  1446. INT 004 (offset 4 - 3660)
  1447. INT 005 (offset 5 - 3661)
  1448. INT 006 (offset 6 - 3662)
  1449. INT 007 (offset 7 - 3663)
  1450. STRING m_pszCapLayoutInHUD (offset 3664)
  1451. FLOAT m_flCustomPositionX (offset 3696)
  1452. FLOAT m_flCustomPositionY (offset 3700)
  1453.  
  1454. CBaseTempEntity
  1455.  
  1456. CBaseViewModel
  1457. INT m_nModelIndex (offset 114)
  1458. INT m_nBody (offset 856)
  1459. INT m_nSkin (offset 852)
  1460. INT m_nSequence (offset 912)
  1461. INT m_nViewModelIndex (offset 1140)
  1462. FLOAT m_flPlaybackRate (offset 868)
  1463. INT m_fEffects (offset 196)
  1464. INT m_nAnimationParity (offset 1156)
  1465. INT m_hWeapon (offset 1168)
  1466. INT m_hOwner (offset 1144)
  1467. INT m_nNewSequenceParity (offset 1032)
  1468. INT m_nResetEventsParity (offset 1036)
  1469. INT m_nMuzzleFlashParity (offset 1040)
  1470. FLOAT m_flPoseParameter (offset 916)
  1471. ARRAY m_flPoseParameter (offset 0)
  1472.  
  1473. CBeam
  1474. INT m_nBeamType (offset 852)
  1475. INT m_nBeamFlags (offset 856)
  1476. INT m_nNumBeamEnts (offset 844)
  1477. DATATABLE m_hAttachEntity (offset 860) [10 properties]:
  1478. INT 000 (offset 0 - 860)
  1479. INT 001 (offset 4 - 864)
  1480. INT 002 (offset 8 - 868)
  1481. INT 003 (offset 12 - 872)
  1482. INT 004 (offset 16 - 876)
  1483. INT 005 (offset 20 - 880)
  1484. INT 006 (offset 24 - 884)
  1485. INT 007 (offset 28 - 888)
  1486. INT 008 (offset 32 - 892)
  1487. INT 009 (offset 36 - 896)
  1488. DATATABLE m_nAttachIndex (offset 900) [10 properties]:
  1489. INT 000 (offset 0 - 900)
  1490. INT 001 (offset 4 - 904)
  1491. INT 002 (offset 8 - 908)
  1492. INT 003 (offset 12 - 912)
  1493. INT 004 (offset 16 - 916)
  1494. INT 005 (offset 20 - 920)
  1495. INT 006 (offset 24 - 924)
  1496. INT 007 (offset 28 - 928)
  1497. INT 008 (offset 32 - 932)
  1498. INT 009 (offset 36 - 936)
  1499. INT m_nHaloIndex (offset 848)
  1500. FLOAT m_fHaloScale (offset 952)
  1501. FLOAT m_fWidth (offset 940)
  1502. FLOAT m_fEndWidth (offset 944)
  1503. FLOAT m_fFadeLength (offset 948)
  1504. FLOAT m_fAmplitude (offset 956)
  1505. FLOAT m_fStartFrame (offset 960)
  1506. FLOAT m_fSpeed (offset 964)
  1507. INT m_nRenderFX (offset 112)
  1508. INT m_nRenderMode (offset 113)
  1509. FLOAT m_flFrameRate (offset 828)
  1510. FLOAT m_flHDRColorScale (offset 832)
  1511. FLOAT m_flFrame (offset 972)
  1512. INT m_clrRender (offset 116)
  1513. VECTOR m_vecEndPos (offset 976)
  1514. INT m_nModelIndex (offset 114)
  1515. VECTOR m_vecOrigin (offset 776)
  1516. INT moveparent (offset 320)
  1517. INT m_nMinDXLevel (offset 968)
  1518. DATATABLE beampredictable_id (offset 0) [2 properties]:
  1519. INT m_PredictableID (offset 140)
  1520. INT m_bIsPlayerSimulated (offset 819)
  1521.  
  1522. CBoneFollower
  1523. INT m_modelIndex (offset 828)
  1524. INT m_solidIndex (offset 832)
  1525.  
  1526. CBreakableProp
  1527.  
  1528. CBreakableSurface
  1529. INT m_nNumWide (offset 1004)
  1530. INT m_nNumHigh (offset 1008)
  1531. FLOAT m_flPanelWidth (offset 1012)
  1532. FLOAT m_flPanelHeight (offset 1016)
  1533. VECTOR m_vNormal (offset 1020)
  1534. VECTOR m_vCorner (offset 1032)
  1535. INT m_bIsBroken (offset 1044)
  1536. INT m_nSurfaceType (offset 1048)
  1537. DATATABLE m_RawPanelBitVec (offset 2136) [256 properties]:
  1538. INT 000 (offset 0 - 2136)
  1539. INT 001 (offset 1 - 2137)
  1540. INT 002 (offset 2 - 2138)
  1541. INT 003 (offset 3 - 2139)
  1542. INT 004 (offset 4 - 2140)
  1543. INT 005 (offset 5 - 2141)
  1544. INT 006 (offset 6 - 2142)
  1545. INT 007 (offset 7 - 2143)
  1546. INT 008 (offset 8 - 2144)
  1547. INT 009 (offset 9 - 2145)
  1548. INT 010 (offset 10 - 2146)
  1549. INT 011 (offset 11 - 2147)
  1550. INT 012 (offset 12 - 2148)
  1551. INT 013 (offset 13 - 2149)
  1552. INT 014 (offset 14 - 2150)
  1553. INT 015 (offset 15 - 2151)
  1554. INT 016 (offset 16 - 2152)
  1555. INT 017 (offset 17 - 2153)
  1556. INT 018 (offset 18 - 2154)
  1557. INT 019 (offset 19 - 2155)
  1558. INT 020 (offset 20 - 2156)
  1559. INT 021 (offset 21 - 2157)
  1560. INT 022 (offset 22 - 2158)
  1561. INT 023 (offset 23 - 2159)
  1562. INT 024 (offset 24 - 2160)
  1563. INT 025 (offset 25 - 2161)
  1564. INT 026 (offset 26 - 2162)
  1565. INT 027 (offset 27 - 2163)
  1566. INT 028 (offset 28 - 2164)
  1567. INT 029 (offset 29 - 2165)
  1568. INT 030 (offset 30 - 2166)
  1569. INT 031 (offset 31 - 2167)
  1570. INT 032 (offset 32 - 2168)
  1571. INT 033 (offset 33 - 2169)
  1572. INT 034 (offset 34 - 2170)
  1573. INT 035 (offset 35 - 2171)
  1574. INT 036 (offset 36 - 2172)
  1575. INT 037 (offset 37 - 2173)
  1576. INT 038 (offset 38 - 2174)
  1577. INT 039 (offset 39 - 2175)
  1578. INT 040 (offset 40 - 2176)
  1579. INT 041 (offset 41 - 2177)
  1580. INT 042 (offset 42 - 2178)
  1581. INT 043 (offset 43 - 2179)
  1582. INT 044 (offset 44 - 2180)
  1583. INT 045 (offset 45 - 2181)
  1584. INT 046 (offset 46 - 2182)
  1585. INT 047 (offset 47 - 2183)
  1586. INT 048 (offset 48 - 2184)
  1587. INT 049 (offset 49 - 2185)
  1588. INT 050 (offset 50 - 2186)
  1589. INT 051 (offset 51 - 2187)
  1590. INT 052 (offset 52 - 2188)
  1591. INT 053 (offset 53 - 2189)
  1592. INT 054 (offset 54 - 2190)
  1593. INT 055 (offset 55 - 2191)
  1594. INT 056 (offset 56 - 2192)
  1595. INT 057 (offset 57 - 2193)
  1596. INT 058 (offset 58 - 2194)
  1597. INT 059 (offset 59 - 2195)
  1598. INT 060 (offset 60 - 2196)
  1599. INT 061 (offset 61 - 2197)
  1600. INT 062 (offset 62 - 2198)
  1601. INT 063 (offset 63 - 2199)
  1602. INT 064 (offset 64 - 2200)
  1603. INT 065 (offset 65 - 2201)
  1604. INT 066 (offset 66 - 2202)
  1605. INT 067 (offset 67 - 2203)
  1606. INT 068 (offset 68 - 2204)
  1607. INT 069 (offset 69 - 2205)
  1608. INT 070 (offset 70 - 2206)
  1609. INT 071 (offset 71 - 2207)
  1610. INT 072 (offset 72 - 2208)
  1611. INT 073 (offset 73 - 2209)
  1612. INT 074 (offset 74 - 2210)
  1613. INT 075 (offset 75 - 2211)
  1614. INT 076 (offset 76 - 2212)
  1615. INT 077 (offset 77 - 2213)
  1616. INT 078 (offset 78 - 2214)
  1617. INT 079 (offset 79 - 2215)
  1618. INT 080 (offset 80 - 2216)
  1619. INT 081 (offset 81 - 2217)
  1620. INT 082 (offset 82 - 2218)
  1621. INT 083 (offset 83 - 2219)
  1622. INT 084 (offset 84 - 2220)
  1623. INT 085 (offset 85 - 2221)
  1624. INT 086 (offset 86 - 2222)
  1625. INT 087 (offset 87 - 2223)
  1626. INT 088 (offset 88 - 2224)
  1627. INT 089 (offset 89 - 2225)
  1628. INT 090 (offset 90 - 2226)
  1629. INT 091 (offset 91 - 2227)
  1630. INT 092 (offset 92 - 2228)
  1631. INT 093 (offset 93 - 2229)
  1632. INT 094 (offset 94 - 2230)
  1633. INT 095 (offset 95 - 2231)
  1634. INT 096 (offset 96 - 2232)
  1635. INT 097 (offset 97 - 2233)
  1636. INT 098 (offset 98 - 2234)
  1637. INT 099 (offset 99 - 2235)
  1638. INT 100 (offset 100 - 2236)
  1639. INT 101 (offset 101 - 2237)
  1640. INT 102 (offset 102 - 2238)
  1641. INT 103 (offset 103 - 2239)
  1642. INT 104 (offset 104 - 2240)
  1643. INT 105 (offset 105 - 2241)
  1644. INT 106 (offset 106 - 2242)
  1645. INT 107 (offset 107 - 2243)
  1646. INT 108 (offset 108 - 2244)
  1647. INT 109 (offset 109 - 2245)
  1648. INT 110 (offset 110 - 2246)
  1649. INT 111 (offset 111 - 2247)
  1650. INT 112 (offset 112 - 2248)
  1651. INT 113 (offset 113 - 2249)
  1652. INT 114 (offset 114 - 2250)
  1653. INT 115 (offset 115 - 2251)
  1654. INT 116 (offset 116 - 2252)
  1655. INT 117 (offset 117 - 2253)
  1656. INT 118 (offset 118 - 2254)
  1657. INT 119 (offset 119 - 2255)
  1658. INT 120 (offset 120 - 2256)
  1659. INT 121 (offset 121 - 2257)
  1660. INT 122 (offset 122 - 2258)
  1661. INT 123 (offset 123 - 2259)
  1662. INT 124 (offset 124 - 2260)
  1663. INT 125 (offset 125 - 2261)
  1664. INT 126 (offset 126 - 2262)
  1665. INT 127 (offset 127 - 2263)
  1666. INT 128 (offset 128 - 2264)
  1667. INT 129 (offset 129 - 2265)
  1668. INT 130 (offset 130 - 2266)
  1669. INT 131 (offset 131 - 2267)
  1670. INT 132 (offset 132 - 2268)
  1671. INT 133 (offset 133 - 2269)
  1672. INT 134 (offset 134 - 2270)
  1673. INT 135 (offset 135 - 2271)
  1674. INT 136 (offset 136 - 2272)
  1675. INT 137 (offset 137 - 2273)
  1676. INT 138 (offset 138 - 2274)
  1677. INT 139 (offset 139 - 2275)
  1678. INT 140 (offset 140 - 2276)
  1679. INT 141 (offset 141 - 2277)
  1680. INT 142 (offset 142 - 2278)
  1681. INT 143 (offset 143 - 2279)
  1682. INT 144 (offset 144 - 2280)
  1683. INT 145 (offset 145 - 2281)
  1684. INT 146 (offset 146 - 2282)
  1685. INT 147 (offset 147 - 2283)
  1686. INT 148 (offset 148 - 2284)
  1687. INT 149 (offset 149 - 2285)
  1688. INT 150 (offset 150 - 2286)
  1689. INT 151 (offset 151 - 2287)
  1690. INT 152 (offset 152 - 2288)
  1691. INT 153 (offset 153 - 2289)
  1692. INT 154 (offset 154 - 2290)
  1693. INT 155 (offset 155 - 2291)
  1694. INT 156 (offset 156 - 2292)
  1695. INT 157 (offset 157 - 2293)
  1696. INT 158 (offset 158 - 2294)
  1697. INT 159 (offset 159 - 2295)
  1698. INT 160 (offset 160 - 2296)
  1699. INT 161 (offset 161 - 2297)
  1700. INT 162 (offset 162 - 2298)
  1701. INT 163 (offset 163 - 2299)
  1702. INT 164 (offset 164 - 2300)
  1703. INT 165 (offset 165 - 2301)
  1704. INT 166 (offset 166 - 2302)
  1705. INT 167 (offset 167 - 2303)
  1706. INT 168 (offset 168 - 2304)
  1707. INT 169 (offset 169 - 2305)
  1708. INT 170 (offset 170 - 2306)
  1709. INT 171 (offset 171 - 2307)
  1710. INT 172 (offset 172 - 2308)
  1711. INT 173 (offset 173 - 2309)
  1712. INT 174 (offset 174 - 2310)
  1713. INT 175 (offset 175 - 2311)
  1714. INT 176 (offset 176 - 2312)
  1715. INT 177 (offset 177 - 2313)
  1716. INT 178 (offset 178 - 2314)
  1717. INT 179 (offset 179 - 2315)
  1718. INT 180 (offset 180 - 2316)
  1719. INT 181 (offset 181 - 2317)
  1720. INT 182 (offset 182 - 2318)
  1721. INT 183 (offset 183 - 2319)
  1722. INT 184 (offset 184 - 2320)
  1723. INT 185 (offset 185 - 2321)
  1724. INT 186 (offset 186 - 2322)
  1725. INT 187 (offset 187 - 2323)
  1726. INT 188 (offset 188 - 2324)
  1727. INT 189 (offset 189 - 2325)
  1728. INT 190 (offset 190 - 2326)
  1729. INT 191 (offset 191 - 2327)
  1730. INT 192 (offset 192 - 2328)
  1731. INT 193 (offset 193 - 2329)
  1732. INT 194 (offset 194 - 2330)
  1733. INT 195 (offset 195 - 2331)
  1734. INT 196 (offset 196 - 2332)
  1735. INT 197 (offset 197 - 2333)
  1736. INT 198 (offset 198 - 2334)
  1737. INT 199 (offset 199 - 2335)
  1738. INT 200 (offset 200 - 2336)
  1739. INT 201 (offset 201 - 2337)
  1740. INT 202 (offset 202 - 2338)
  1741. INT 203 (offset 203 - 2339)
  1742. INT 204 (offset 204 - 2340)
  1743. INT 205 (offset 205 - 2341)
  1744. INT 206 (offset 206 - 2342)
  1745. INT 207 (offset 207 - 2343)
  1746. INT 208 (offset 208 - 2344)
  1747. INT 209 (offset 209 - 2345)
  1748. INT 210 (offset 210 - 2346)
  1749. INT 211 (offset 211 - 2347)
  1750. INT 212 (offset 212 - 2348)
  1751. INT 213 (offset 213 - 2349)
  1752. INT 214 (offset 214 - 2350)
  1753. INT 215 (offset 215 - 2351)
  1754. INT 216 (offset 216 - 2352)
  1755. INT 217 (offset 217 - 2353)
  1756. INT 218 (offset 218 - 2354)
  1757. INT 219 (offset 219 - 2355)
  1758. INT 220 (offset 220 - 2356)
  1759. INT 221 (offset 221 - 2357)
  1760. INT 222 (offset 222 - 2358)
  1761. INT 223 (offset 223 - 2359)
  1762. INT 224 (offset 224 - 2360)
  1763. INT 225 (offset 225 - 2361)
  1764. INT 226 (offset 226 - 2362)
  1765. INT 227 (offset 227 - 2363)
  1766. INT 228 (offset 228 - 2364)
  1767. INT 229 (offset 229 - 2365)
  1768. INT 230 (offset 230 - 2366)
  1769. INT 231 (offset 231 - 2367)
  1770. INT 232 (offset 232 - 2368)
  1771. INT 233 (offset 233 - 2369)
  1772. INT 234 (offset 234 - 2370)
  1773. INT 235 (offset 235 - 2371)
  1774. INT 236 (offset 236 - 2372)
  1775. INT 237 (offset 237 - 2373)
  1776. INT 238 (offset 238 - 2374)
  1777. INT 239 (offset 239 - 2375)
  1778. INT 240 (offset 240 - 2376)
  1779. INT 241 (offset 241 - 2377)
  1780. INT 242 (offset 242 - 2378)
  1781. INT 243 (offset 243 - 2379)
  1782. INT 244 (offset 244 - 2380)
  1783. INT 245 (offset 245 - 2381)
  1784. INT 246 (offset 246 - 2382)
  1785. INT 247 (offset 247 - 2383)
  1786. INT 248 (offset 248 - 2384)
  1787. INT 249 (offset 249 - 2385)
  1788. INT 250 (offset 250 - 2386)
  1789. INT 251 (offset 251 - 2387)
  1790. INT 252 (offset 252 - 2388)
  1791. INT 253 (offset 253 - 2389)
  1792. INT 254 (offset 254 - 2390)
  1793. INT 255 (offset 255 - 2391)
  1794.  
  1795. CCitadelEnergyCore
  1796. FLOAT m_flScale (offset 828)
  1797. INT m_nState (offset 832)
  1798. FLOAT m_flDuration (offset 836)
  1799. FLOAT m_flStartTime (offset 840)
  1800. INT m_spawnflags (offset 256)
  1801.  
  1802. CColorCorrection
  1803. VECTOR m_vecOrigin (offset 776)
  1804. FLOAT m_MinFalloff (offset 860)
  1805. FLOAT m_MaxFalloff (offset 864)
  1806. FLOAT m_flCurWeight (offset 868)
  1807. STRING m_netlookupFilename (offset 872)
  1808. INT m_bEnabled (offset 857)
  1809.  
  1810. CColorCorrectionVolume
  1811. FLOAT m_Weight (offset 1124)
  1812. STRING m_lookupFilename (offset 1132)
  1813.  
  1814. CCorpse
  1815. INT m_nReferencePlayer (offset 1124)
  1816.  
  1817. CCrossbowBolt
  1818.  
  1819. CDynamicLight
  1820. INT m_Flags (offset 829)
  1821. INT m_LightStyle (offset 830)
  1822. FLOAT m_Radius (offset 832)
  1823. INT m_Exponent (offset 836)
  1824. FLOAT m_InnerAngle (offset 840)
  1825. FLOAT m_OuterAngle (offset 844)
  1826. FLOAT m_SpotRadius (offset 848)
  1827.  
  1828. CDynamicProp
  1829. INT m_bUseHitboxesForRenderBox (offset 1536)
  1830.  
  1831. CEmbers
  1832. INT m_nDensity (offset 828)
  1833. INT m_nLifetime (offset 832)
  1834. INT m_nSpeed (offset 836)
  1835. INT m_bEmit (offset 840)
  1836.  
  1837. CEntityDissolve
  1838. FLOAT m_flStartTime (offset 828)
  1839. FLOAT m_flFadeInStart (offset 832)
  1840. FLOAT m_flFadeInLength (offset 836)
  1841. FLOAT m_flFadeOutModelStart (offset 840)
  1842. FLOAT m_flFadeOutModelLength (offset 844)
  1843. FLOAT m_flFadeOutStart (offset 848)
  1844. FLOAT m_flFadeOutLength (offset 852)
  1845. INT m_nDissolveType (offset 856)
  1846. VECTOR m_vDissolverOrigin (offset 860)
  1847. INT m_nMagnitude (offset 872)
  1848.  
  1849. CEntityFlame
  1850. INT m_hEntAttached (offset 828)
  1851.  
  1852. CEntityParticleTrail
  1853. INT m_iMaterialName (offset 828)
  1854. DATATABLE m_Info (offset 832) [3 properties]:
  1855. FLOAT m_flLifetime (offset 8 - 840)
  1856. FLOAT m_flStartSize (offset 12 - 844)
  1857. FLOAT m_flEndSize (offset 16 - 848)
  1858. INT m_hConstraintEntity (offset 852)
  1859.  
  1860. CEnvDetailController
  1861. FLOAT m_flFadeStartDist (offset 828)
  1862. FLOAT m_flFadeEndDist (offset 832)
  1863.  
  1864. CEnvHeadcrabCanister
  1865. DATATABLE m_Shared (offset 1128) [16 properties]:
  1866. FLOAT m_flFlightSpeed (offset 56 - 1184)
  1867. FLOAT m_flLaunchTime (offset 60 - 1188)
  1868. VECTOR m_vecParabolaDirection (offset 80 - 1208)
  1869. FLOAT m_flFlightTime (offset 52 - 1180)
  1870. FLOAT m_flWorldEnterTime (offset 92 - 1220)
  1871. FLOAT m_flInitialZSpeed (offset 64 - 1192)
  1872. FLOAT m_flZAcceleration (offset 68 - 1196)
  1873. FLOAT m_flHorizSpeed (offset 72 - 1200)
  1874. INT m_bLaunchedFromWithinWorld (offset 76 - 1204)
  1875. VECTOR m_vecStartPosition (offset 4 - 1132)
  1876. VECTOR m_vecEnterWorldPosition (offset 16 - 1144)
  1877. VECTOR m_vecDirection (offset 28 - 1156)
  1878. VECTOR m_vecStartAngles (offset 40 - 1168)
  1879. VECTOR m_vecSkyboxOrigin (offset 96 - 1224)
  1880. FLOAT m_flSkyboxScale (offset 108 - 1236)
  1881. INT m_bInSkybox (offset 112 - 1240)
  1882. INT m_bLanded (offset 1124)
  1883.  
  1884. CEnvParticleScript
  1885. FLOAT m_flSequenceScale (offset 1124)
  1886.  
  1887. CEnvProjectedTexture
  1888. INT m_hTargetEntity (offset 828)
  1889. INT m_bState (offset 832)
  1890. FLOAT m_flLightFOV (offset 836)
  1891. INT m_bEnableShadows (offset 840)
  1892. INT m_bLightOnlyTarget (offset 841)
  1893. INT m_bLightWorld (offset 842)
  1894. INT m_bCameraSpace (offset 843)
  1895. VECTOR m_LinearFloatLightColor (offset 844)
  1896. FLOAT m_flAmbient (offset 856)
  1897. STRING m_SpotlightTextureName (offset 860)
  1898. INT m_nSpotlightTextureFrame (offset 1120)
  1899. FLOAT m_flNearZ (offset 1124)
  1900. FLOAT m_flFarZ (offset 1128)
  1901. INT m_nShadowQuality (offset 1132)
  1902.  
  1903. CEnvQuadraticBeam
  1904. VECTOR m_targetPosition (offset 828)
  1905. VECTOR m_controlPosition (offset 840)
  1906. FLOAT m_scrollRate (offset 852)
  1907. FLOAT m_flWidth (offset 856)
  1908.  
  1909. CEnvScreenEffect
  1910. FLOAT m_flDuration (offset 828)
  1911. INT m_nType (offset 832)
  1912.  
  1913. CEnvScreenOverlay
  1914. STRING m_iszOverlayNames (offset 828)
  1915. ARRAY m_iszOverlayNames (offset 0)
  1916. FLOAT m_flOverlayTimes (offset 868)
  1917. ARRAY m_flOverlayTimes (offset 0)
  1918. FLOAT m_flStartTime (offset 908)
  1919. INT m_iDesiredOverlay (offset 912)
  1920. INT m_bIsActive (offset 916)
  1921.  
  1922. CEnvStarfield
  1923. INT m_bOn (offset 828)
  1924. FLOAT m_flDensity (offset 832)
  1925.  
  1926. CEnvTonemapController
  1927. INT m_bUseCustomAutoExposureMin (offset 844)
  1928. INT m_bUseCustomAutoExposureMax (offset 845)
  1929. INT m_bUseCustomBloomScale (offset 846)
  1930. FLOAT m_flCustomAutoExposureMin (offset 848)
  1931. FLOAT m_flCustomAutoExposureMax (offset 852)
  1932. FLOAT m_flCustomBloomScale (offset 856)
  1933. FLOAT m_flCustomBloomScaleMinimum (offset 860)
  1934.  
  1935. CEnvWind
  1936. DATATABLE m_EnvWindShared (offset 828) [12 properties]:
  1937. INT m_iMinWind (offset 12 - 840)
  1938. INT m_iMaxWind (offset 16 - 844)
  1939. INT m_iMinGust (offset 20 - 848)
  1940. INT m_iMaxGust (offset 24 - 852)
  1941. FLOAT m_flMinGustDelay (offset 28 - 856)
  1942. FLOAT m_flMaxGustDelay (offset 32 - 860)
  1943. INT m_iGustDirChange (offset 40 - 868)
  1944. INT m_iWindSeed (offset 8 - 836)
  1945. INT m_iInitialWindDir (offset 56 - 884)
  1946. FLOAT m_flInitialWindSpeed (offset 60 - 888)
  1947. FLOAT m_flStartTime (offset 4 - 832)
  1948. FLOAT m_flGustDuration (offset 36 - 864)
  1949.  
  1950. CFireSmoke
  1951. FLOAT m_flStartScale (offset 828)
  1952. FLOAT m_flScale (offset 832)
  1953. FLOAT m_flScaleTime (offset 836)
  1954. INT m_nFlags (offset 840)
  1955. INT m_nFlameModelIndex (offset 844)
  1956. INT m_nFlameFromAboveModelIndex (offset 848)
  1957.  
  1958. CFireTrail
  1959. INT m_nAttachment (offset 828)
  1960. FLOAT m_flLifetime (offset 832)
  1961.  
  1962. CFish
  1963. VECTOR m_poolOrigin (offset 1176)
  1964. FLOAT m_angle (offset 1144)
  1965. FLOAT m_x (offset 1132)
  1966. FLOAT m_y (offset 1136)
  1967. FLOAT m_z (offset 1140)
  1968. INT m_nModelIndex (offset 114)
  1969. INT m_lifeState (offset 232)
  1970. FLOAT m_waterLevel (offset 1188)
  1971.  
  1972. CFlare
  1973. FLOAT m_flTimeBurnOut (offset 2144)
  1974. FLOAT m_flScale (offset 2148)
  1975. INT m_bLight (offset 2165)
  1976. INT m_bSmoke (offset 2166)
  1977. INT m_bPropFlare (offset 2167)
  1978.  
  1979. CFogController
  1980. INT m_fog.enable (offset 892)
  1981. INT m_fog.blend (offset 893)
  1982. VECTOR m_fog.dirPrimary (offset 832)
  1983. INT m_fog.colorPrimary (offset 844)
  1984. INT m_fog.colorSecondary (offset 848)
  1985. FLOAT m_fog.start (offset 860)
  1986. FLOAT m_fog.end (offset 864)
  1987. FLOAT m_fog.maxdensity (offset 872)
  1988. FLOAT m_fog.farz (offset 868)
  1989. INT m_fog.colorPrimaryLerpTo (offset 852)
  1990. INT m_fog.colorSecondaryLerpTo (offset 856)
  1991. FLOAT m_fog.startLerpTo (offset 876)
  1992. FLOAT m_fog.endLerpTo (offset 880)
  1993. FLOAT m_fog.lerptime (offset 884)
  1994. FLOAT m_fog.duration (offset 888)
  1995.  
  1996. CFunc_Dust
  1997. INT m_Color (offset 828)
  1998. INT m_SpawnRate (offset 832)
  1999. INT m_SpeedMax (offset 844)
  2000. FLOAT m_flSizeMin (offset 836)
  2001. FLOAT m_flSizeMax (offset 840)
  2002. INT m_DistMax (offset 856)
  2003. INT m_LifetimeMin (offset 848)
  2004. INT m_LifetimeMax (offset 852)
  2005. INT m_DustFlags (offset 864)
  2006. INT m_nModelIndex (offset 114)
  2007. FLOAT m_FallSpeed (offset 860)
  2008. DATATABLE m_Collision (offset 332) [12 properties]:
  2009. VECTOR m_vecMinsPreScaled (offset 8 - 340)
  2010. VECTOR m_vecMaxsPreScaled (offset 20 - 352)
  2011. VECTOR m_vecMins (offset 32 - 364)
  2012. VECTOR m_vecMaxs (offset 44 - 376)
  2013. INT m_nSolidType (offset 65 - 397)
  2014. INT m_usSolidFlags (offset 60 - 392)
  2015. INT m_nSurroundType (offset 64 - 396)
  2016. INT m_triggerBloat (offset 66 - 398)
  2017. VECTOR m_vecSpecifiedSurroundingMinsPreScaled (offset 68 - 400)
  2018. VECTOR m_vecSpecifiedSurroundingMaxsPreScaled (offset 80 - 412)
  2019. VECTOR m_vecSpecifiedSurroundingMins (offset 92 - 424)
  2020. VECTOR m_vecSpecifiedSurroundingMaxs (offset 104 - 436)
  2021.  
  2022. CFunc_LOD
  2023. FLOAT m_fDisappearDist (offset 828)
  2024.  
  2025. CFuncAreaPortalWindow
  2026. FLOAT m_flFadeDist (offset 844)
  2027. FLOAT m_flFadeStartDist (offset 840)
  2028. FLOAT m_flTranslucencyLimit (offset 848)
  2029. INT m_iBackgroundModelIndex (offset 856)
  2030.  
  2031. CFuncConveyor
  2032. FLOAT m_flConveyorSpeed (offset 844)
  2033.  
  2034. CFuncLadder
  2035. VECTOR m_vecPlayerMountPositionTop (offset 860)
  2036. VECTOR m_vecPlayerMountPositionBottom (offset 872)
  2037. VECTOR m_vecLadderDir (offset 828)
  2038. INT m_bFakeLadder (offset 885)
  2039.  
  2040. CFuncMonitor
  2041.  
  2042. CFuncOccluder
  2043. INT m_bActive (offset 828)
  2044. INT m_nOccluderIndex (offset 832)
  2045.  
  2046. CFuncReflectiveGlass
  2047.  
  2048. CFuncRotating
  2049. INT m_angRotation (offset 0)
  2050. INT m_vecOrigin (offset 0)
  2051. INT m_flSimulationTime (offset 0)
  2052. VECTOR m_vecOrigin (offset 776)
  2053. FLOAT m_angRotation[0] (offset 788)
  2054. FLOAT m_angRotation[1] (offset 792)
  2055. FLOAT m_angRotation[2] (offset 796)
  2056. INT m_flSimulationTime (offset 128)
  2057.  
  2058. CFuncSmokeVolume
  2059. INT m_Color1 (offset 828)
  2060. INT m_Color2 (offset 832)
  2061. STRING m_MaterialName (offset 836)
  2062. FLOAT m_ParticleDrawWidth (offset 1096)
  2063. FLOAT m_ParticleSpacingDistance (offset 1100)
  2064. FLOAT m_DensityRampSpeed (offset 1104)
  2065. FLOAT m_RotationSpeed (offset 1108)
  2066. FLOAT m_MovementSpeed (offset 1112)
  2067. FLOAT m_Density (offset 1116)
  2068. INT m_spawnflags (offset 256)
  2069.  
  2070. CFuncTrackTrain
  2071.  
  2072. CGameRulesProxy
  2073.  
  2074. CHalfLife2Proxy
  2075. DATATABLE hl2_gamerules_data (offset 0) [1 properties]:
  2076. INT m_bMegaPhysgun (offset 16)
  2077.  
  2078. CHandleTest
  2079. INT m_Handle (offset 828)
  2080. INT m_bSendHandle (offset 832)
  2081.  
  2082. CHL2_Player
  2083. DATATABLE m_HL2Local (offset 4344) [13 properties]:
  2084. FLOAT m_flSuitPower (offset 4 - 4348)
  2085. INT m_bZooming (offset 8 - 4352)
  2086. INT m_bitsActiveDevices (offset 12 - 4356)
  2087. INT m_iSquadMemberCount (offset 16 - 4360)
  2088. INT m_iSquadMedicCount (offset 20 - 4364)
  2089. INT m_fSquadInFollowMode (offset 24 - 4368)
  2090. INT m_bWeaponLowered (offset 25 - 4369)
  2091. INT m_hAutoAimTarget (offset 28 - 4372)
  2092. VECTOR m_vecAutoAimPoint (offset 32 - 4376)
  2093. INT m_hLadder (offset 48 - 4392)
  2094. INT m_bDisplayReticle (offset 44 - 4388)
  2095. INT m_bStickyAutoAim (offset 45 - 4389)
  2096. INT m_bAutoAimTarget (offset 46 - 4390)
  2097. INT m_fIsSprinting (offset 4452)
  2098.  
  2099. CHL2MP_Player
  2100. FLOAT m_angEyeAngles[0] (offset 4764)
  2101. FLOAT m_angEyeAngles[1] (offset 4768)
  2102. INT m_hRagdoll (offset 4760)
  2103. INT m_iSpawnInterpCounter (offset 4836)
  2104. INT m_iPlayerSoundType (offset 4840)
  2105. INT m_flPoseParameter (offset 0)
  2106. INT m_viewtarget (offset 0)
  2107.  
  2108. CHL2MPGameRulesProxy
  2109. DATATABLE hl2mp_gamerules_data (offset 0) [1 properties]:
  2110. INT m_bTeamPlayEnabled (offset 584)
  2111.  
  2112. CHL2MPMachineGun
  2113.  
  2114. CHL2MPRagdoll
  2115. VECTOR m_vecRagdollOrigin (offset 1160)
  2116. INT m_hPlayer (offset 1144)
  2117. INT m_nModelIndex (offset 114)
  2118. INT m_nForceBone (offset 836)
  2119. VECTOR m_vecForce (offset 840)
  2120. VECTOR m_vecRagdollVelocity (offset 1148)
  2121.  
  2122. CHLMachineGun
  2123.  
  2124. CHLSelectFireMachineGun
  2125.  
  2126. CInfoLadderDismount
  2127.  
  2128. CInfoLightingRelative
  2129. INT m_hLightingLandmark (offset 828)
  2130.  
  2131. CInfoOverlayAccessor
  2132. INT m_iTextureFrameIndex (offset 664)
  2133. INT m_iOverlayID (offset 828)
  2134.  
  2135. CInfoTeleporterCountdown
  2136. INT m_bCountdownStarted (offset 828)
  2137. INT m_bDisabled (offset 829)
  2138. FLOAT m_flStartTime (offset 832)
  2139. FLOAT m_flTimeRemaining (offset 836)
  2140.  
  2141. CLaserDot
  2142.  
  2143. CLightGlow
  2144. INT m_clrRender (offset 116)
  2145. INT m_nHorizontalSize (offset 828)
  2146. INT m_nVerticalSize (offset 832)
  2147. INT m_nMinDist (offset 836)
  2148. INT m_nMaxDist (offset 840)
  2149. INT m_nOuterMaxDist (offset 844)
  2150. INT m_spawnflags (offset 256)
  2151. VECTOR m_vecOrigin (offset 776)
  2152. VECTOR m_angRotation (offset 788)
  2153. INT moveparent (offset 320)
  2154. FLOAT m_flGlowProxySize (offset 848)
  2155. FLOAT HDRColorScale (offset 852)
  2156.  
  2157. CMaterialModifyControl
  2158. STRING m_szMaterialName (offset 828)
  2159. STRING m_szMaterialVar (offset 1083)
  2160. STRING m_szMaterialVarValue (offset 1338)
  2161. INT m_iFrameStart (offset 1596)
  2162. INT m_iFrameEnd (offset 1600)
  2163. INT m_bWrap (offset 1604)
  2164. FLOAT m_flFramerate (offset 1608)
  2165. INT m_bNewAnimCommandsSemaphore (offset 1612)
  2166. FLOAT m_flFloatLerpStartValue (offset 1616)
  2167. FLOAT m_flFloatLerpEndValue (offset 1620)
  2168. FLOAT m_flFloatLerpTransitionTime (offset 1624)
  2169. INT m_nModifyMode (offset 1628)
  2170.  
  2171. CMortarShell
  2172. FLOAT m_flLifespan (offset 900)
  2173. FLOAT m_flRadius (offset 904)
  2174. VECTOR m_vecSurfaceNormal (offset 908)
  2175.  
  2176. CNPC_AntlionGuard
  2177. INT m_bCavernBreed (offset 3578)
  2178. INT m_bInCavern (offset 3579)
  2179.  
  2180. CNPC_Barnacle
  2181. FLOAT m_flAltitude (offset 3524)
  2182. VECTOR m_vecRoot (offset 3552)
  2183. VECTOR m_vecTip (offset 3564)
  2184. VECTOR m_vecTipDrawOffset (offset 3576)
  2185.  
  2186. CNPC_Barney
  2187.  
  2188. CNPC_CombineGunship
  2189. VECTOR m_vecHitPos (offset 4144)
  2190.  
  2191. CNPC_Manhack
  2192. INT m_nEnginePitch1 (offset 3820)
  2193. FLOAT m_flEnginePitch1Time (offset 3828)
  2194. INT m_nEnginePitch2 (offset 3824)
  2195.  
  2196. CNPC_RollerMine
  2197. INT m_bIsOpen (offset 3704)
  2198. FLOAT m_flActiveTime (offset 3708)
  2199. INT m_bHackedByAlyx (offset 3733)
  2200. INT m_bPowerDown (offset 3742)
  2201.  
  2202. CNPC_Strider
  2203. VECTOR m_vecHitPos (offset 3604)
  2204. VECTOR m_vecIKTarget[0] (offset 3616)
  2205. VECTOR m_vecIKTarget[1] (offset 3628)
  2206. VECTOR m_vecIKTarget[2] (offset 3640)
  2207. VECTOR m_vecIKTarget[3] (offset 3652)
  2208. VECTOR m_vecIKTarget[4] (offset 3664)
  2209. VECTOR m_vecIKTarget[5] (offset 3676)
  2210.  
  2211. CNPC_Vortigaunt
  2212. FLOAT m_flBlueEndFadeTime (offset 5424)
  2213. INT m_bIsBlue (offset 5420)
  2214. INT m_bIsBlack (offset 5428)
  2215.  
  2216. CParticleFire
  2217. VECTOR m_vOrigin (offset 828)
  2218. VECTOR m_vDirection (offset 840)
  2219.  
  2220. CParticlePerformanceMonitor
  2221. INT m_bDisplayPerf (offset 828)
  2222. INT m_bMeasurePerf (offset 829)
  2223.  
  2224. CParticleSystem
  2225. VECTOR m_vecOrigin (offset 776)
  2226. INT m_hOwnerEntity (offset 472)
  2227. INT moveparent (offset 320)
  2228. INT m_iParentAttachment (offset 317)
  2229. VECTOR m_angRotation (offset 788)
  2230. INT m_iEffectIndex (offset 840)
  2231. INT m_bActive (offset 836)
  2232. FLOAT m_flStartTime (offset 844)
  2233. DATATABLE m_hControlPointEnts (offset 1100) [63 properties]:
  2234. INT 000 (offset 0 - 1100)
  2235. INT 001 (offset 4 - 1104)
  2236. INT 002 (offset 8 - 1108)
  2237. INT 003 (offset 12 - 1112)
  2238. INT 004 (offset 16 - 1116)
  2239. INT 005 (offset 20 - 1120)
  2240. INT 006 (offset 24 - 1124)
  2241. INT 007 (offset 28 - 1128)
  2242. INT 008 (offset 32 - 1132)
  2243. INT 009 (offset 36 - 1136)
  2244. INT 010 (offset 40 - 1140)
  2245. INT 011 (offset 44 - 1144)
  2246. INT 012 (offset 48 - 1148)
  2247. INT 013 (offset 52 - 1152)
  2248. INT 014 (offset 56 - 1156)
  2249. INT 015 (offset 60 - 1160)
  2250. INT 016 (offset 64 - 1164)
  2251. INT 017 (offset 68 - 1168)
  2252. INT 018 (offset 72 - 1172)
  2253. INT 019 (offset 76 - 1176)
  2254. INT 020 (offset 80 - 1180)
  2255. INT 021 (offset 84 - 1184)
  2256. INT 022 (offset 88 - 1188)
  2257. INT 023 (offset 92 - 1192)
  2258. INT 024 (offset 96 - 1196)
  2259. INT 025 (offset 100 - 1200)
  2260. INT 026 (offset 104 - 1204)
  2261. INT 027 (offset 108 - 1208)
  2262. INT 028 (offset 112 - 1212)
  2263. INT 029 (offset 116 - 1216)
  2264. INT 030 (offset 120 - 1220)
  2265. INT 031 (offset 124 - 1224)
  2266. INT 032 (offset 128 - 1228)
  2267. INT 033 (offset 132 - 1232)
  2268. INT 034 (offset 136 - 1236)
  2269. INT 035 (offset 140 - 1240)
  2270. INT 036 (offset 144 - 1244)
  2271. INT 037 (offset 148 - 1248)
  2272. INT 038 (offset 152 - 1252)
  2273. INT 039 (offset 156 - 1256)
  2274. INT 040 (offset 160 - 1260)
  2275. INT 041 (offset 164 - 1264)
  2276. INT 042 (offset 168 - 1268)
  2277. INT 043 (offset 172 - 1272)
  2278. INT 044 (offset 176 - 1276)
  2279. INT 045 (offset 180 - 1280)
  2280. INT 046 (offset 184 - 1284)
  2281. INT 047 (offset 188 - 1288)
  2282. INT 048 (offset 192 - 1292)
  2283. INT 049 (offset 196 - 1296)
  2284. INT 050 (offset 200 - 1300)
  2285. INT 051 (offset 204 - 1304)
  2286. INT 052 (offset 208 - 1308)
  2287. INT 053 (offset 212 - 1312)
  2288. INT 054 (offset 216 - 1316)
  2289. INT 055 (offset 220 - 1320)
  2290. INT 056 (offset 224 - 1324)
  2291. INT 057 (offset 228 - 1328)
  2292. INT 058 (offset 232 - 1332)
  2293. INT 059 (offset 236 - 1336)
  2294. INT 060 (offset 240 - 1340)
  2295. INT 061 (offset 244 - 1344)
  2296. INT 062 (offset 248 - 1348)
  2297. DATATABLE m_iControlPointParents (offset 1352) [63 properties]:
  2298. INT 000 (offset 0 - 1352)
  2299. INT 001 (offset 1 - 1353)
  2300. INT 002 (offset 2 - 1354)
  2301. INT 003 (offset 3 - 1355)
  2302. INT 004 (offset 4 - 1356)
  2303. INT 005 (offset 5 - 1357)
  2304. INT 006 (offset 6 - 1358)
  2305. INT 007 (offset 7 - 1359)
  2306. INT 008 (offset 8 - 1360)
  2307. INT 009 (offset 9 - 1361)
  2308. INT 010 (offset 10 - 1362)
  2309. INT 011 (offset 11 - 1363)
  2310. INT 012 (offset 12 - 1364)
  2311. INT 013 (offset 13 - 1365)
  2312. INT 014 (offset 14 - 1366)
  2313. INT 015 (offset 15 - 1367)
  2314. INT 016 (offset 16 - 1368)
  2315. INT 017 (offset 17 - 1369)
  2316. INT 018 (offset 18 - 1370)
  2317. INT 019 (offset 19 - 1371)
  2318. INT 020 (offset 20 - 1372)
  2319. INT 021 (offset 21 - 1373)
  2320. INT 022 (offset 22 - 1374)
  2321. INT 023 (offset 23 - 1375)
  2322. INT 024 (offset 24 - 1376)
  2323. INT 025 (offset 25 - 1377)
  2324. INT 026 (offset 26 - 1378)
  2325. INT 027 (offset 27 - 1379)
  2326. INT 028 (offset 28 - 1380)
  2327. INT 029 (offset 29 - 1381)
  2328. INT 030 (offset 30 - 1382)
  2329. INT 031 (offset 31 - 1383)
  2330. INT 032 (offset 32 - 1384)
  2331. INT 033 (offset 33 - 1385)
  2332. INT 034 (offset 34 - 1386)
  2333. INT 035 (offset 35 - 1387)
  2334. INT 036 (offset 36 - 1388)
  2335. INT 037 (offset 37 - 1389)
  2336. INT 038 (offset 38 - 1390)
  2337. INT 039 (offset 39 - 1391)
  2338. INT 040 (offset 40 - 1392)
  2339. INT 041 (offset 41 - 1393)
  2340. INT 042 (offset 42 - 1394)
  2341. INT 043 (offset 43 - 1395)
  2342. INT 044 (offset 44 - 1396)
  2343. INT 045 (offset 45 - 1397)
  2344. INT 046 (offset 46 - 1398)
  2345. INT 047 (offset 47 - 1399)
  2346. INT 048 (offset 48 - 1400)
  2347. INT 049 (offset 49 - 1401)
  2348. INT 050 (offset 50 - 1402)
  2349. INT 051 (offset 51 - 1403)
  2350. INT 052 (offset 52 - 1404)
  2351. INT 053 (offset 53 - 1405)
  2352. INT 054 (offset 54 - 1406)
  2353. INT 055 (offset 55 - 1407)
  2354. INT 056 (offset 56 - 1408)
  2355. INT 057 (offset 57 - 1409)
  2356. INT 058 (offset 58 - 1410)
  2357. INT 059 (offset 59 - 1411)
  2358. INT 060 (offset 60 - 1412)
  2359. INT 061 (offset 61 - 1413)
  2360. INT 062 (offset 62 - 1414)
  2361. INT m_bWeatherEffect (offset 1415)
  2362.  
  2363. CPhysBox
  2364.  
  2365. CPhysBoxMultiplayer
  2366. INT m_iPhysicsMode (offset 1240)
  2367. FLOAT m_fMass (offset 1244)
  2368.  
  2369. CPhysicsProp
  2370. INT m_bAwake (offset 1698)
  2371.  
  2372. CPhysicsPropMultiplayer
  2373. INT m_iPhysicsMode (offset 1704)
  2374. FLOAT m_fMass (offset 1708)
  2375. VECTOR m_collisionMins (offset 1716)
  2376. VECTOR m_collisionMaxs (offset 1728)
  2377.  
  2378. CPhysMagnet
  2379.  
  2380. CPlasma
  2381. FLOAT m_flScale (offset 832)
  2382. FLOAT m_flScaleTime (offset 836)
  2383. INT m_nFlags (offset 840)
  2384. INT m_nPlasmaModelIndex (offset 844)
  2385. INT m_nPlasmaModelIndex2 (offset 848)
  2386. INT m_nGlowModelIndex (offset 852)
  2387.  
  2388. CPlayerResource
  2389. DATATABLE m_iPing (offset 828) [34 properties]:
  2390. INT 000 (offset 0 - 828)
  2391. INT 001 (offset 4 - 832)
  2392. INT 002 (offset 8 - 836)
  2393. INT 003 (offset 12 - 840)
  2394. INT 004 (offset 16 - 844)
  2395. INT 005 (offset 20 - 848)
  2396. INT 006 (offset 24 - 852)
  2397. INT 007 (offset 28 - 856)
  2398. INT 008 (offset 32 - 860)
  2399. INT 009 (offset 36 - 864)
  2400. INT 010 (offset 40 - 868)
  2401. INT 011 (offset 44 - 872)
  2402. INT 012 (offset 48 - 876)
  2403. INT 013 (offset 52 - 880)
  2404. INT 014 (offset 56 - 884)
  2405. INT 015 (offset 60 - 888)
  2406. INT 016 (offset 64 - 892)
  2407. INT 017 (offset 68 - 896)
  2408. INT 018 (offset 72 - 900)
  2409. INT 019 (offset 76 - 904)
  2410. INT 020 (offset 80 - 908)
  2411. INT 021 (offset 84 - 912)
  2412. INT 022 (offset 88 - 916)
  2413. INT 023 (offset 92 - 920)
  2414. INT 024 (offset 96 - 924)
  2415. INT 025 (offset 100 - 928)
  2416. INT 026 (offset 104 - 932)
  2417. INT 027 (offset 108 - 936)
  2418. INT 028 (offset 112 - 940)
  2419. INT 029 (offset 116 - 944)
  2420. INT 030 (offset 120 - 948)
  2421. INT 031 (offset 124 - 952)
  2422. INT 032 (offset 128 - 956)
  2423. INT 033 (offset 132 - 960)
  2424. DATATABLE m_iScore (offset 964) [34 properties]:
  2425. INT 000 (offset 0 - 964)
  2426. INT 001 (offset 4 - 968)
  2427. INT 002 (offset 8 - 972)
  2428. INT 003 (offset 12 - 976)
  2429. INT 004 (offset 16 - 980)
  2430. INT 005 (offset 20 - 984)
  2431. INT 006 (offset 24 - 988)
  2432. INT 007 (offset 28 - 992)
  2433. INT 008 (offset 32 - 996)
  2434. INT 009 (offset 36 - 1000)
  2435. INT 010 (offset 40 - 1004)
  2436. INT 011 (offset 44 - 1008)
  2437. INT 012 (offset 48 - 1012)
  2438. INT 013 (offset 52 - 1016)
  2439. INT 014 (offset 56 - 1020)
  2440. INT 015 (offset 60 - 1024)
  2441. INT 016 (offset 64 - 1028)
  2442. INT 017 (offset 68 - 1032)
  2443. INT 018 (offset 72 - 1036)
  2444. INT 019 (offset 76 - 1040)
  2445. INT 020 (offset 80 - 1044)
  2446. INT 021 (offset 84 - 1048)
  2447. INT 022 (offset 88 - 1052)
  2448. INT 023 (offset 92 - 1056)
  2449. INT 024 (offset 96 - 1060)
  2450. INT 025 (offset 100 - 1064)
  2451. INT 026 (offset 104 - 1068)
  2452. INT 027 (offset 108 - 1072)
  2453. INT 028 (offset 112 - 1076)
  2454. INT 029 (offset 116 - 1080)
  2455. INT 030 (offset 120 - 1084)
  2456. INT 031 (offset 124 - 1088)
  2457. INT 032 (offset 128 - 1092)
  2458. INT 033 (offset 132 - 1096)
  2459. DATATABLE m_iDeaths (offset 1100) [34 properties]:
  2460. INT 000 (offset 0 - 1100)
  2461. INT 001 (offset 4 - 1104)
  2462. INT 002 (offset 8 - 1108)
  2463. INT 003 (offset 12 - 1112)
  2464. INT 004 (offset 16 - 1116)
  2465. INT 005 (offset 20 - 1120)
  2466. INT 006 (offset 24 - 1124)
  2467. INT 007 (offset 28 - 1128)
  2468. INT 008 (offset 32 - 1132)
  2469. INT 009 (offset 36 - 1136)
  2470. INT 010 (offset 40 - 1140)
  2471. INT 011 (offset 44 - 1144)
  2472. INT 012 (offset 48 - 1148)
  2473. INT 013 (offset 52 - 1152)
  2474. INT 014 (offset 56 - 1156)
  2475. INT 015 (offset 60 - 1160)
  2476. INT 016 (offset 64 - 1164)
  2477. INT 017 (offset 68 - 1168)
  2478. INT 018 (offset 72 - 1172)
  2479. INT 019 (offset 76 - 1176)
  2480. INT 020 (offset 80 - 1180)
  2481. INT 021 (offset 84 - 1184)
  2482. INT 022 (offset 88 - 1188)
  2483. INT 023 (offset 92 - 1192)
  2484. INT 024 (offset 96 - 1196)
  2485. INT 025 (offset 100 - 1200)
  2486. INT 026 (offset 104 - 1204)
  2487. INT 027 (offset 108 - 1208)
  2488. INT 028 (offset 112 - 1212)
  2489. INT 029 (offset 116 - 1216)
  2490. INT 030 (offset 120 - 1220)
  2491. INT 031 (offset 124 - 1224)
  2492. INT 032 (offset 128 - 1228)
  2493. INT 033 (offset 132 - 1232)
  2494. DATATABLE m_bConnected (offset 1236) [34 properties]:
  2495. INT 000 (offset 0 - 1236)
  2496. INT 001 (offset 4 - 1240)
  2497. INT 002 (offset 8 - 1244)
  2498. INT 003 (offset 12 - 1248)
  2499. INT 004 (offset 16 - 1252)
  2500. INT 005 (offset 20 - 1256)
  2501. INT 006 (offset 24 - 1260)
  2502. INT 007 (offset 28 - 1264)
  2503. INT 008 (offset 32 - 1268)
  2504. INT 009 (offset 36 - 1272)
  2505. INT 010 (offset 40 - 1276)
  2506. INT 011 (offset 44 - 1280)
  2507. INT 012 (offset 48 - 1284)
  2508. INT 013 (offset 52 - 1288)
  2509. INT 014 (offset 56 - 1292)
  2510. INT 015 (offset 60 - 1296)
  2511. INT 016 (offset 64 - 1300)
  2512. INT 017 (offset 68 - 1304)
  2513. INT 018 (offset 72 - 1308)
  2514. INT 019 (offset 76 - 1312)
  2515. INT 020 (offset 80 - 1316)
  2516. INT 021 (offset 84 - 1320)
  2517. INT 022 (offset 88 - 1324)
  2518. INT 023 (offset 92 - 1328)
  2519. INT 024 (offset 96 - 1332)
  2520. INT 025 (offset 100 - 1336)
  2521. INT 026 (offset 104 - 1340)
  2522. INT 027 (offset 108 - 1344)
  2523. INT 028 (offset 112 - 1348)
  2524. INT 029 (offset 116 - 1352)
  2525. INT 030 (offset 120 - 1356)
  2526. INT 031 (offset 124 - 1360)
  2527. INT 032 (offset 128 - 1364)
  2528. INT 033 (offset 132 - 1368)
  2529. DATATABLE m_iTeam (offset 1372) [34 properties]:
  2530. INT 000 (offset 0 - 1372)
  2531. INT 001 (offset 4 - 1376)
  2532. INT 002 (offset 8 - 1380)
  2533. INT 003 (offset 12 - 1384)
  2534. INT 004 (offset 16 - 1388)
  2535. INT 005 (offset 20 - 1392)
  2536. INT 006 (offset 24 - 1396)
  2537. INT 007 (offset 28 - 1400)
  2538. INT 008 (offset 32 - 1404)
  2539. INT 009 (offset 36 - 1408)
  2540. INT 010 (offset 40 - 1412)
  2541. INT 011 (offset 44 - 1416)
  2542. INT 012 (offset 48 - 1420)
  2543. INT 013 (offset 52 - 1424)
  2544. INT 014 (offset 56 - 1428)
  2545. INT 015 (offset 60 - 1432)
  2546. INT 016 (offset 64 - 1436)
  2547. INT 017 (offset 68 - 1440)
  2548. INT 018 (offset 72 - 1444)
  2549. INT 019 (offset 76 - 1448)
  2550. INT 020 (offset 80 - 1452)
  2551. INT 021 (offset 84 - 1456)
  2552. INT 022 (offset 88 - 1460)
  2553. INT 023 (offset 92 - 1464)
  2554. INT 024 (offset 96 - 1468)
  2555. INT 025 (offset 100 - 1472)
  2556. INT 026 (offset 104 - 1476)
  2557. INT 027 (offset 108 - 1480)
  2558. INT 028 (offset 112 - 1484)
  2559. INT 029 (offset 116 - 1488)
  2560. INT 030 (offset 120 - 1492)
  2561. INT 031 (offset 124 - 1496)
  2562. INT 032 (offset 128 - 1500)
  2563. INT 033 (offset 132 - 1504)
  2564. DATATABLE m_bAlive (offset 1508) [34 properties]:
  2565. INT 000 (offset 0 - 1508)
  2566. INT 001 (offset 4 - 1512)
  2567. INT 002 (offset 8 - 1516)
  2568. INT 003 (offset 12 - 1520)
  2569. INT 004 (offset 16 - 1524)
  2570. INT 005 (offset 20 - 1528)
  2571. INT 006 (offset 24 - 1532)
  2572. INT 007 (offset 28 - 1536)
  2573. INT 008 (offset 32 - 1540)
  2574. INT 009 (offset 36 - 1544)
  2575. INT 010 (offset 40 - 1548)
  2576. INT 011 (offset 44 - 1552)
  2577. INT 012 (offset 48 - 1556)
  2578. INT 013 (offset 52 - 1560)
  2579. INT 014 (offset 56 - 1564)
  2580. INT 015 (offset 60 - 1568)
  2581. INT 016 (offset 64 - 1572)
  2582. INT 017 (offset 68 - 1576)
  2583. INT 018 (offset 72 - 1580)
  2584. INT 019 (offset 76 - 1584)
  2585. INT 020 (offset 80 - 1588)
  2586. INT 021 (offset 84 - 1592)
  2587. INT 022 (offset 88 - 1596)
  2588. INT 023 (offset 92 - 1600)
  2589. INT 024 (offset 96 - 1604)
  2590. INT 025 (offset 100 - 1608)
  2591. INT 026 (offset 104 - 1612)
  2592. INT 027 (offset 108 - 1616)
  2593. INT 028 (offset 112 - 1620)
  2594. INT 029 (offset 116 - 1624)
  2595. INT 030 (offset 120 - 1628)
  2596. INT 031 (offset 124 - 1632)
  2597. INT 032 (offset 128 - 1636)
  2598. INT 033 (offset 132 - 1640)
  2599. DATATABLE m_iHealth (offset 1644) [34 properties]:
  2600. INT 000 (offset 0 - 1644)
  2601. INT 001 (offset 4 - 1648)
  2602. INT 002 (offset 8 - 1652)
  2603. INT 003 (offset 12 - 1656)
  2604. INT 004 (offset 16 - 1660)
  2605. INT 005 (offset 20 - 1664)
  2606. INT 006 (offset 24 - 1668)
  2607. INT 007 (offset 28 - 1672)
  2608. INT 008 (offset 32 - 1676)
  2609. INT 009 (offset 36 - 1680)
  2610. INT 010 (offset 40 - 1684)
  2611. INT 011 (offset 44 - 1688)
  2612. INT 012 (offset 48 - 1692)
  2613. INT 013 (offset 52 - 1696)
  2614. INT 014 (offset 56 - 1700)
  2615. INT 015 (offset 60 - 1704)
  2616. INT 016 (offset 64 - 1708)
  2617. INT 017 (offset 68 - 1712)
  2618. INT 018 (offset 72 - 1716)
  2619. INT 019 (offset 76 - 1720)
  2620. INT 020 (offset 80 - 1724)
  2621. INT 021 (offset 84 - 1728)
  2622. INT 022 (offset 88 - 1732)
  2623. INT 023 (offset 92 - 1736)
  2624. INT 024 (offset 96 - 1740)
  2625. INT 025 (offset 100 - 1744)
  2626. INT 026 (offset 104 - 1748)
  2627. INT 027 (offset 108 - 1752)
  2628. INT 028 (offset 112 - 1756)
  2629. INT 029 (offset 116 - 1760)
  2630. INT 030 (offset 120 - 1764)
  2631. INT 031 (offset 124 - 1768)
  2632. INT 032 (offset 128 - 1772)
  2633. INT 033 (offset 132 - 1776)
  2634.  
  2635. CPointCamera
  2636. FLOAT m_FOV (offset 836)
  2637. FLOAT m_Resolution (offset 840)
  2638. INT m_bFogEnable (offset 844)
  2639. INT m_FogColor (offset 845)
  2640. FLOAT m_flFogStart (offset 852)
  2641. FLOAT m_flFogEnd (offset 856)
  2642. FLOAT m_flFogMaxDensity (offset 860)
  2643. INT m_bActive (offset 864)
  2644. INT m_bUseScreenAspectRatio (offset 865)
  2645.  
  2646. CPointCommentaryNode
  2647. INT m_bActive (offset 1272)
  2648. STRING m_iszCommentaryFile (offset 1132)
  2649. STRING m_iszCommentaryFileNoHDR (offset 1136)
  2650. FLOAT m_flStartTime (offset 1276)
  2651. STRING m_iszSpeakers (offset 1280)
  2652. INT m_iNodeNumber (offset 1284)
  2653. INT m_iNodeNumberMax (offset 1288)
  2654. INT m_hViewPosition (offset 1156)
  2655.  
  2656. CPoseController
  2657. DATATABLE m_hProps (offset 828) [4 properties]:
  2658. INT 000 (offset 0 - 828)
  2659. INT 001 (offset 4 - 832)
  2660. INT 002 (offset 8 - 836)
  2661. INT 003 (offset 12 - 840)
  2662. DATATABLE m_chPoseIndex (offset 844) [4 properties]:
  2663. INT 000 (offset 0 - 844)
  2664. INT 001 (offset 1 - 845)
  2665. INT 002 (offset 2 - 846)
  2666. INT 003 (offset 3 - 847)
  2667. INT m_bPoseValueParity (offset 849)
  2668. FLOAT m_fPoseValue (offset 860)
  2669. FLOAT m_fInterpolationTime (offset 864)
  2670. INT m_bInterpolationWrap (offset 868)
  2671. FLOAT m_fCycleFrequency (offset 872)
  2672. INT m_nFModType (offset 876)
  2673. FLOAT m_fFModTimeOffset (offset 880)
  2674. FLOAT m_fFModRate (offset 884)
  2675. FLOAT m_fFModAmplitude (offset 888)
  2676.  
  2677. CPrecipitation
  2678. INT m_nPrecipType (offset 828)
  2679.  
  2680. CPredictedViewModel
  2681.  
  2682. CPropAirboat
  2683. INT m_bHeadlightIsOn (offset 1784)
  2684. INT m_nAmmoCount (offset 1780)
  2685. INT m_nExactWaterLevel (offset 1888)
  2686. INT m_nWaterLevel (offset 507)
  2687. VECTOR m_vecPhysVelocity (offset 1876)
  2688.  
  2689. CPropCombineBall
  2690. INT m_bEmit (offset 1180)
  2691. FLOAT m_flRadius (offset 1184)
  2692. INT m_bHeld (offset 1181)
  2693. INT m_bLaunched (offset 1182)
  2694.  
  2695. CPropCrane
  2696. INT m_hPlayer (offset 1568)
  2697. INT m_bMagnetOn (offset 1572)
  2698. INT m_bEnterAnimOn (offset 1585)
  2699. INT m_bExitAnimOn (offset 1586)
  2700. VECTOR m_vecEyeExitEndpoint (offset 1588)
  2701.  
  2702. CPropVehicleDriveable
  2703. INT m_hPlayer (offset 1624)
  2704. INT m_nSpeed (offset 1628)
  2705. INT m_nRPM (offset 1632)
  2706. FLOAT m_flThrottle (offset 1636)
  2707. INT m_nBoostTimeLeft (offset 1640)
  2708. INT m_nHasBoost (offset 1644)
  2709. INT m_nScannerDisabledWeapons (offset 1674)
  2710. INT m_nScannerDisabledVehicle (offset 1675)
  2711. INT m_bEnterAnimOn (offset 1692)
  2712. INT m_bExitAnimOn (offset 1693)
  2713. INT m_bUnableToFire (offset 1672)
  2714. VECTOR m_vecEyeExitEndpoint (offset 1648)
  2715. INT m_bHasGun (offset 1673)
  2716. VECTOR m_vecGunCrosshair (offset 1660)
  2717.  
  2718. CPropVehiclePrisonerPod
  2719. INT m_hPlayer (offset 1704)
  2720. INT m_bEnterAnimOn (offset 2125)
  2721. INT m_bExitAnimOn (offset 2126)
  2722. VECTOR m_vecEyeExitEndpoint (offset 2128)
  2723.  
  2724. CRagdollManager
  2725. INT m_iCurrentMaxRagdollCount (offset 828)
  2726.  
  2727. CRagdollProp
  2728. VECTOR m_ragAngles (offset 2124)
  2729. ARRAY m_ragAngles (offset 0)
  2730. VECTOR m_ragPos (offset 1836)
  2731. ARRAY m_ragPos (offset 0)
  2732. INT m_hUnragdoll (offset 2416)
  2733. FLOAT m_flBlendWeight (offset 2460)
  2734. INT m_nOverlaySequence (offset 2464)
  2735.  
  2736. CRagdollPropAttached
  2737. INT m_boneIndexAttached (offset 3048)
  2738. INT m_ragdollAttachedObjectIndex (offset 3052)
  2739. VECTOR m_attachmentPointBoneSpace (offset 3056)
  2740. VECTOR m_attachmentPointRagdollSpace (offset 3068)
  2741.  
  2742. CRopeKeyframe
  2743. INT m_hStartPoint (offset 892)
  2744. INT m_hEndPoint (offset 896)
  2745. INT m_iStartAttachment (offset 900)
  2746. INT m_iEndAttachment (offset 902)
  2747. INT m_Slack (offset 840)
  2748. INT m_RopeLength (offset 872)
  2749. INT m_fLockedPoints (offset 876)
  2750. INT m_RopeFlags (offset 832)
  2751. INT m_nSegments (offset 852)
  2752. INT m_bConstrainBetweenEndpoints (offset 856)
  2753. INT m_iRopeMaterialModelIndex (offset 864)
  2754. INT m_Subdiv (offset 868)
  2755. FLOAT m_TextureScale (offset 848)
  2756. FLOAT m_Width (offset 844)
  2757. FLOAT m_flScrollSpeed (offset 884)
  2758. VECTOR m_vecOrigin (offset 776)
  2759. INT moveparent (offset 320)
  2760. INT m_iParentAttachment (offset 317)
  2761.  
  2762. CRotorWashEmitter
  2763. FLOAT m_flAltitude (offset 832)
  2764.  
  2765. CSceneEntity
  2766. INT m_nSceneStringIndex (offset 1008)
  2767. INT m_bIsPlayingBack (offset 912)
  2768. INT m_bPaused (offset 913)
  2769. INT m_bMultiplayer (offset 914)
  2770. FLOAT m_flForceClientTime (offset 916)
  2771. DATATABLE m_hActorList (offset 0) [17 properties]:
  2772. DATATABLE lengthproxy (offset 0) [1 properties]:
  2773. INT lengthprop16 (offset 0)
  2774. INT 000 (offset 0)
  2775. INT 001 (offset 0)
  2776. INT 002 (offset 0)
  2777. INT 003 (offset 0)
  2778. INT 004 (offset 0)
  2779. INT 005 (offset 0)
  2780. INT 006 (offset 0)
  2781. INT 007 (offset 0)
  2782. INT 008 (offset 0)
  2783. INT 009 (offset 0)
  2784. INT 010 (offset 0)
  2785. INT 011 (offset 0)
  2786. INT 012 (offset 0)
  2787. INT 013 (offset 0)
  2788. INT 014 (offset 0)
  2789. INT 015 (offset 0)
  2790.  
  2791. CScriptIntro
  2792. VECTOR m_vecCameraView (offset 852)
  2793. VECTOR m_vecCameraViewAngles (offset 864)
  2794. INT m_iBlendMode (offset 876)
  2795. INT m_iNextBlendMode (offset 880)
  2796. FLOAT m_flNextBlendTime (offset 884)
  2797. FLOAT m_flBlendStartTime (offset 888)
  2798. INT m_bActive (offset 896)
  2799. INT m_iFOV (offset 912)
  2800. INT m_iNextFOV (offset 900)
  2801. INT m_iStartFOV (offset 892)
  2802. FLOAT m_flNextFOVBlendTime (offset 904)
  2803. FLOAT m_flFOVBlendStartTime (offset 908)
  2804. INT m_bAlternateFOV (offset 916)
  2805. FLOAT m_flFadeAlpha (offset 932)
  2806. FLOAT m_flFadeColor (offset 920)
  2807. ARRAY m_flFadeColor (offset 0)
  2808. FLOAT m_flFadeDuration (offset 936)
  2809. INT m_hCameraEntity (offset 940)
  2810.  
  2811. CShadowControl
  2812. VECTOR m_shadowDirection (offset 828)
  2813. INT m_shadowColor (offset 840)
  2814. FLOAT m_flShadowMaxDist (offset 844)
  2815. INT m_bDisableShadows (offset 848)
  2816.  
  2817. CSlideshowDisplay
  2818. INT m_bEnabled (offset 828)
  2819. STRING m_szDisplayText (offset 829)
  2820. STRING m_szSlideshowDirectory (offset 957)
  2821. DATATABLE m_chCurrentSlideLists (offset 1112) [16 properties]:
  2822. INT 000 (offset 0 - 1112)
  2823. INT 001 (offset 1 - 1113)
  2824. INT 002 (offset 2 - 1114)
  2825. INT 003 (offset 3 - 1115)
  2826. INT 004 (offset 4 - 1116)
  2827. INT 005 (offset 5 - 1117)
  2828. INT 006 (offset 6 - 1118)
  2829. INT 007 (offset 7 - 1119)
  2830. INT 008 (offset 8 - 1120)
  2831. INT 009 (offset 9 - 1121)
  2832. INT 010 (offset 10 - 1122)
  2833. INT 011 (offset 11 - 1123)
  2834. INT 012 (offset 12 - 1124)
  2835. INT 013 (offset 13 - 1125)
  2836. INT 014 (offset 14 - 1126)
  2837. INT 015 (offset 15 - 1127)
  2838. FLOAT m_fMinSlideTime (offset 1128)
  2839. FLOAT m_fMaxSlideTime (offset 1132)
  2840. INT m_iCycleType (offset 1136)
  2841. INT m_bNoListRepeats (offset 1140)
  2842.  
  2843. CSmokeStack
  2844. FLOAT m_SpreadSpeed (offset 828)
  2845. FLOAT m_Speed (offset 832)
  2846. FLOAT m_StartSize (offset 836)
  2847. FLOAT m_EndSize (offset 840)
  2848. FLOAT m_Rate (offset 844)
  2849. FLOAT m_JetLength (offset 848)
  2850. INT m_bEmit (offset 856)
  2851. FLOAT m_flBaseSpread (offset 860)
  2852. FLOAT m_flRollSpeed (offset 852)
  2853. VECTOR m_DirLight.m_vPos (offset 900)
  2854. VECTOR m_DirLight.m_vColor (offset 912)
  2855. FLOAT m_DirLight.m_flIntensity (offset 924)
  2856. VECTOR m_AmbientLight.m_vPos (offset 868)
  2857. VECTOR m_AmbientLight.m_vColor (offset 880)
  2858. FLOAT m_AmbientLight.m_flIntensity (offset 892)
  2859. VECTOR m_vWind (offset 948)
  2860. FLOAT m_flTwist (offset 928)
  2861. INT m_iMaterialModel (offset 936)
  2862.  
  2863. CSpotlightEnd
  2864. FLOAT m_flLightScale (offset 828)
  2865. FLOAT m_Radius (offset 832)
  2866.  
  2867. CSprite
  2868. INT m_hAttachedToEntity (offset 828)
  2869. INT m_nAttachment (offset 832)
  2870. FLOAT m_flScaleTime (offset 860)
  2871. FLOAT m_flSpriteScale (offset 856)
  2872. FLOAT m_flGlowProxySize (offset 868)
  2873. FLOAT m_flHDRColorScale (offset 872)
  2874. FLOAT m_flSpriteFramerate (offset 836)
  2875. FLOAT m_flFrame (offset 840)
  2876. FLOAT m_flBrightnessTime (offset 852)
  2877. INT m_nBrightness (offset 848)
  2878. INT m_bWorldSpaceScale (offset 864)
  2879.  
  2880. CSpriteOriented
  2881.  
  2882. CSpriteTrail
  2883. FLOAT m_flLifeTime (offset 908)
  2884. FLOAT m_flStartWidth (offset 912)
  2885. FLOAT m_flEndWidth (offset 916)
  2886. FLOAT m_flStartWidthVariance (offset 920)
  2887. FLOAT m_flTextureRes (offset 924)
  2888. FLOAT m_flMinFadeLength (offset 928)
  2889. VECTOR m_vecSkyboxOrigin (offset 932)
  2890. FLOAT m_flSkyboxScale (offset 944)
  2891.  
  2892. CSteamJet
  2893. FLOAT m_SpreadSpeed (offset 828)
  2894. FLOAT m_Speed (offset 832)
  2895. FLOAT m_StartSize (offset 836)
  2896. FLOAT m_EndSize (offset 840)
  2897. FLOAT m_Rate (offset 844)
  2898. FLOAT m_JetLength (offset 848)
  2899. INT m_bEmit (offset 852)
  2900. INT m_bFaceLeft (offset 856)
  2901. INT m_nType (offset 860)
  2902. INT m_spawnflags (offset 256)
  2903. FLOAT m_flRollSpeed (offset 864)
  2904.  
  2905. CSun
  2906. INT m_clrRender (offset 116)
  2907. INT m_clrOverlay (offset 868)
  2908. VECTOR m_vDirection (offset 828)
  2909. INT m_bOn (offset 872)
  2910. INT m_nSize (offset 860)
  2911. INT m_nOverlaySize (offset 864)
  2912. INT m_nMaterial (offset 876)
  2913. INT m_nOverlayMaterial (offset 880)
  2914. FLOAT HDRColorScale (offset 884)
  2915.  
  2916. CTeam
  2917. INT m_iTeamNum (offset 916)
  2918. INT m_iScore (offset 900)
  2919. INT m_iRoundsWon (offset 904)
  2920. STRING m_szTeamname (offset 868)
  2921. INT player_array_element (offset 0)
  2922. ARRAY "player_array" (offset 0)
  2923.  
  2924. CTeamplayRoundBasedRulesProxy
  2925. DATATABLE teamplayroundbased_gamerules_data (offset 0) [16 properties]:
  2926. INT m_iRoundState (offset 888)
  2927. INT m_bInWaitingForPlayers (offset 904)
  2928. INT m_iWinningTeam (offset 896)
  2929. INT m_bInOvertime (offset 892)
  2930. INT m_bInSetup (offset 893)
  2931. INT m_bSwitchedTeamsThisRound (offset 894)
  2932. INT m_bAwaitingReadyRestart (offset 905)
  2933. FLOAT m_flRestartRoundTime (offset 908)
  2934. FLOAT m_flMapResetTime (offset 912)
  2935. DATATABLE m_flNextRespawnWave (offset 916) [32 properties]:
  2936. FLOAT 000 (offset 0 - 916)
  2937. FLOAT 001 (offset 4 - 920)
  2938. FLOAT 002 (offset 8 - 924)
  2939. FLOAT 003 (offset 12 - 928)
  2940. FLOAT 004 (offset 16 - 932)
  2941. FLOAT 005 (offset 20 - 936)
  2942. FLOAT 006 (offset 24 - 940)
  2943. FLOAT 007 (offset 28 - 944)
  2944. FLOAT 008 (offset 32 - 948)
  2945. FLOAT 009 (offset 36 - 952)
  2946. FLOAT 010 (offset 40 - 956)
  2947. FLOAT 011 (offset 44 - 960)
  2948. FLOAT 012 (offset 48 - 964)
  2949. FLOAT 013 (offset 52 - 968)
  2950. FLOAT 014 (offset 56 - 972)
  2951. FLOAT 015 (offset 60 - 976)
  2952. FLOAT 016 (offset 64 - 980)
  2953. FLOAT 017 (offset 68 - 984)
  2954. FLOAT 018 (offset 72 - 988)
  2955. FLOAT 019 (offset 76 - 992)
  2956. FLOAT 020 (offset 80 - 996)
  2957. FLOAT 021 (offset 84 - 1000)
  2958. FLOAT 022 (offset 88 - 1004)
  2959. FLOAT 023 (offset 92 - 1008)
  2960. FLOAT 024 (offset 96 - 1012)
  2961. FLOAT 025 (offset 100 - 1016)
  2962. FLOAT 026 (offset 104 - 1020)
  2963. FLOAT 027 (offset 108 - 1024)
  2964. FLOAT 028 (offset 112 - 1028)
  2965. FLOAT 029 (offset 116 - 1032)
  2966. FLOAT 030 (offset 120 - 1036)
  2967. FLOAT 031 (offset 124 - 1040)
  2968. DATATABLE m_TeamRespawnWaveTimes (offset 1112) [32 properties]:
  2969. FLOAT 000 (offset 0 - 1112)
  2970. FLOAT 001 (offset 4 - 1116)
  2971. FLOAT 002 (offset 8 - 1120)
  2972. FLOAT 003 (offset 12 - 1124)
  2973. FLOAT 004 (offset 16 - 1128)
  2974. FLOAT 005 (offset 20 - 1132)
  2975. FLOAT 006 (offset 24 - 1136)
  2976. FLOAT 007 (offset 28 - 1140)
  2977. FLOAT 008 (offset 32 - 1144)
  2978. FLOAT 009 (offset 36 - 1148)
  2979. FLOAT 010 (offset 40 - 1152)
  2980. FLOAT 011 (offset 44 - 1156)
  2981. FLOAT 012 (offset 48 - 1160)
  2982. FLOAT 013 (offset 52 - 1164)
  2983. FLOAT 014 (offset 56 - 1168)
  2984. FLOAT 015 (offset 60 - 1172)
  2985. FLOAT 016 (offset 64 - 1176)
  2986. FLOAT 017 (offset 68 - 1180)
  2987. FLOAT 018 (offset 72 - 1184)
  2988. FLOAT 019 (offset 76 - 1188)
  2989. FLOAT 020 (offset 80 - 1192)
  2990. FLOAT 021 (offset 84 - 1196)
  2991. FLOAT 022 (offset 88 - 1200)
  2992. FLOAT 023 (offset 92 - 1204)
  2993. FLOAT 024 (offset 96 - 1208)
  2994. FLOAT 025 (offset 100 - 1212)
  2995. FLOAT 026 (offset 104 - 1216)
  2996. FLOAT 027 (offset 108 - 1220)
  2997. FLOAT 028 (offset 112 - 1224)
  2998. FLOAT 029 (offset 116 - 1228)
  2999. FLOAT 030 (offset 120 - 1232)
  3000. FLOAT 031 (offset 124 - 1236)
  3001. DATATABLE m_bTeamReady (offset 1044) [32 properties]:
  3002. INT 000 (offset 0 - 1044)
  3003. INT 001 (offset 1 - 1045)
  3004. INT 002 (offset 2 - 1046)
  3005. INT 003 (offset 3 - 1047)
  3006. INT 004 (offset 4 - 1048)
  3007. INT 005 (offset 5 - 1049)
  3008. INT 006 (offset 6 - 1050)
  3009. INT 007 (offset 7 - 1051)
  3010. INT 008 (offset 8 - 1052)
  3011. INT 009 (offset 9 - 1053)
  3012. INT 010 (offset 10 - 1054)
  3013. INT 011 (offset 11 - 1055)
  3014. INT 012 (offset 12 - 1056)
  3015. INT 013 (offset 13 - 1057)
  3016. INT 014 (offset 14 - 1058)
  3017. INT 015 (offset 15 - 1059)
  3018. INT 016 (offset 16 - 1060)
  3019. INT 017 (offset 17 - 1061)
  3020. INT 018 (offset 18 - 1062)
  3021. INT 019 (offset 19 - 1063)
  3022. INT 020 (offset 20 - 1064)
  3023. INT 021 (offset 21 - 1065)
  3024. INT 022 (offset 22 - 1066)
  3025. INT 023 (offset 23 - 1067)
  3026. INT 024 (offset 24 - 1068)
  3027. INT 025 (offset 25 - 1069)
  3028. INT 026 (offset 26 - 1070)
  3029. INT 027 (offset 27 - 1071)
  3030. INT 028 (offset 28 - 1072)
  3031. INT 029 (offset 29 - 1073)
  3032. INT 030 (offset 30 - 1074)
  3033. INT 031 (offset 31 - 1075)
  3034. INT m_bStopWatch (offset 1076)
  3035. INT m_bMultipleTrains (offset 1077)
  3036. DATATABLE m_bPlayerReady (offset 1078) [33 properties]:
  3037. INT 000 (offset 0 - 1078)
  3038. INT 001 (offset 1 - 1079)
  3039. INT 002 (offset 2 - 1080)
  3040. INT 003 (offset 3 - 1081)
  3041. INT 004 (offset 4 - 1082)
  3042. INT 005 (offset 5 - 1083)
  3043. INT 006 (offset 6 - 1084)
  3044. INT 007 (offset 7 - 1085)
  3045. INT 008 (offset 8 - 1086)
  3046. INT 009 (offset 9 - 1087)
  3047. INT 010 (offset 10 - 1088)
  3048. INT 011 (offset 11 - 1089)
  3049. INT 012 (offset 12 - 1090)
  3050. INT 013 (offset 13 - 1091)
  3051. INT 014 (offset 14 - 1092)
  3052. INT 015 (offset 15 - 1093)
  3053. INT 016 (offset 16 - 1094)
  3054. INT 017 (offset 17 - 1095)
  3055. INT 018 (offset 18 - 1096)
  3056. INT 019 (offset 19 - 1097)
  3057. INT 020 (offset 20 - 1098)
  3058. INT 021 (offset 21 - 1099)
  3059. INT 022 (offset 22 - 1100)
  3060. INT 023 (offset 23 - 1101)
  3061. INT 024 (offset 24 - 1102)
  3062. INT 025 (offset 25 - 1103)
  3063. INT 026 (offset 26 - 1104)
  3064. INT 027 (offset 27 - 1105)
  3065. INT 028 (offset 28 - 1106)
  3066. INT 029 (offset 29 - 1107)
  3067. INT 030 (offset 30 - 1108)
  3068. INT 031 (offset 31 - 1109)
  3069. INT 032 (offset 32 - 1110)
  3070. INT m_bCheatsEnabledDuringLevel (offset 1111)
  3071.  
  3072. CTeamRoundTimer
  3073. INT m_bTimerPaused (offset 828)
  3074. FLOAT m_flTimeRemaining (offset 832)
  3075. FLOAT m_flTimerEndTime (offset 836)
  3076. INT m_nTimerMaxLength (offset 852)
  3077. INT m_bIsDisabled (offset 840)
  3078. INT m_bShowInHUD (offset 841)
  3079. INT m_nTimerLength (offset 844)
  3080. INT m_nTimerInitialLength (offset 848)
  3081. INT m_bAutoCountdown (offset 856)
  3082. INT m_nSetupTimeLength (offset 860)
  3083. INT m_nState (offset 864)
  3084. INT m_bStartPaused (offset 868)
  3085. INT m_bShowTimeRemaining (offset 869)
  3086. INT m_bStopWatchTimer (offset 876)
  3087. INT m_bInCaptureWatchState (offset 870)
  3088. FLOAT m_flTotalTime (offset 872)
  3089.  
  3090. CTeamTrainWatcher
  3091. FLOAT m_flTotalProgress (offset 1084)
  3092. INT m_iTrainSpeedLevel (offset 1088)
  3093. FLOAT m_flRecedeTime (offset 1100)
  3094. INT m_nNumCappers (offset 1092)
  3095.  
  3096. CTEAntlionDust
  3097. VECTOR m_vecOrigin (offset 24)
  3098. VECTOR m_vecAngles (offset 36)
  3099. INT m_bBlockedSpawner (offset 48)
  3100.  
  3101. CTEArmorRicochet
  3102.  
  3103. CTEBaseBeam
  3104. INT m_nModelIndex (offset 12)
  3105. INT m_nHaloIndex (offset 16)
  3106. INT m_nStartFrame (offset 20)
  3107. INT m_nFrameRate (offset 24)
  3108. FLOAT m_fLife (offset 28)
  3109. FLOAT m_fWidth (offset 32)
  3110. FLOAT m_fEndWidth (offset 36)
  3111. INT m_nFadeLength (offset 40)
  3112. FLOAT m_fAmplitude (offset 44)
  3113. INT m_nSpeed (offset 64)
  3114. INT r (offset 48)
  3115. INT g (offset 52)
  3116. INT b (offset 56)
  3117. INT a (offset 60)
  3118. INT m_nFlags (offset 68)
  3119.  
  3120. CTEBeamEntPoint
  3121. INT m_nStartEntity (offset 72)
  3122. INT m_nEndEntity (offset 88)
  3123. VECTOR m_vecStartPoint (offset 76)
  3124. VECTOR m_vecEndPoint (offset 92)
  3125.  
  3126. CTEBeamEnts
  3127. INT m_nStartEntity (offset 72)
  3128. INT m_nEndEntity (offset 76)
  3129.  
  3130. CTEBeamFollow
  3131. INT m_iEntIndex (offset 72)
  3132.  
  3133. CTEBeamLaser
  3134. INT m_nStartEntity (offset 72)
  3135. INT m_nEndEntity (offset 76)
  3136.  
  3137. CTEBeamPoints
  3138. VECTOR m_vecStartPoint (offset 72)
  3139. VECTOR m_vecEndPoint (offset 84)
  3140.  
  3141. CTEBeamRing
  3142. INT m_nStartEntity (offset 72)
  3143. INT m_nEndEntity (offset 76)
  3144.  
  3145. CTEBeamRingPoint
  3146. VECTOR m_vecCenter (offset 72)
  3147. FLOAT m_flStartRadius (offset 84)
  3148. FLOAT m_flEndRadius (offset 88)
  3149.  
  3150. CTEBeamSpline
  3151. INT m_nPoints (offset 204)
  3152. VECTOR m_vecPoints (offset 12)
  3153. ARRAY m_vecPoints (offset 0)
  3154.  
  3155. CTEBloodSprite
  3156. VECTOR m_vecOrigin (offset 12)
  3157. VECTOR m_vecDirection (offset 24)
  3158. INT r (offset 44)
  3159. INT g (offset 48)
  3160. INT b (offset 52)
  3161. INT a (offset 56)
  3162. INT m_nSprayModel (offset 36)
  3163. INT m_nDropModel (offset 40)
  3164. INT m_nSize (offset 60)
  3165.  
  3166. CTEBloodStream
  3167. VECTOR m_vecDirection (offset 24)
  3168. INT r (offset 36)
  3169. INT g (offset 40)
  3170. INT b (offset 44)
  3171. INT a (offset 48)
  3172. INT m_nAmount (offset 52)
  3173.  
  3174. CTEBreakModel
  3175. VECTOR m_vecOrigin (offset 12)
  3176. FLOAT m_angRotation[0] (offset 48)
  3177. FLOAT m_angRotation[1] (offset 52)
  3178. FLOAT m_angRotation[2] (offset 56)
  3179. VECTOR m_vecSize (offset 24)
  3180. VECTOR m_vecVelocity (offset 36)
  3181. INT m_nModelIndex (offset 64)
  3182. INT m_nRandomization (offset 60)
  3183. INT m_nCount (offset 68)
  3184. FLOAT m_fTime (offset 72)
  3185. INT m_nFlags (offset 76)
  3186.  
  3187. CTEBSPDecal
  3188. VECTOR m_vecOrigin (offset 12)
  3189. INT m_nEntity (offset 24)
  3190. INT m_nIndex (offset 28)
  3191.  
  3192. CTEBubbles
  3193. VECTOR m_vecMins (offset 12)
  3194. VECTOR m_vecMaxs (offset 24)
  3195. INT m_nModelIndex (offset 40)
  3196. FLOAT m_fHeight (offset 36)
  3197. INT m_nCount (offset 44)
  3198. FLOAT m_fSpeed (offset 48)
  3199.  
  3200. CTEBubbleTrail
  3201. VECTOR m_vecMins (offset 12)
  3202. VECTOR m_vecMaxs (offset 24)
  3203. INT m_nModelIndex (offset 40)
  3204. FLOAT m_flWaterZ (offset 36)
  3205. INT m_nCount (offset 44)
  3206. FLOAT m_fSpeed (offset 48)
  3207.  
  3208. CTEClientProjectile
  3209. VECTOR m_vecOrigin (offset 12)
  3210. VECTOR m_vecVelocity (offset 24)
  3211. INT m_nModelIndex (offset 36)
  3212. INT m_nLifeTime (offset 40)
  3213. INT m_hOwner (offset 44)
  3214.  
  3215. CTEConcussiveExplosion
  3216. VECTOR m_vecNormal (offset 24)
  3217. FLOAT m_flScale (offset 36)
  3218. INT m_nRadius (offset 40)
  3219. INT m_nMagnitude (offset 44)
  3220.  
  3221. CTEDecal
  3222. VECTOR m_vecOrigin (offset 12)
  3223. VECTOR m_vecStart (offset 24)
  3224. INT m_nEntity (offset 36)
  3225. INT m_nHitbox (offset 40)
  3226. INT m_nIndex (offset 44)
  3227.  
  3228. CTEDust
  3229. FLOAT m_flSize (offset 24)
  3230. FLOAT m_flSpeed (offset 28)
  3231. VECTOR m_vecDirection (offset 32)
  3232.  
  3233. CTEDynamicLight
  3234. VECTOR m_vecOrigin (offset 12)
  3235. INT r (offset 28)
  3236. INT g (offset 32)
  3237. INT b (offset 36)
  3238. INT exponent (offset 40)
  3239. FLOAT m_fRadius (offset 24)
  3240. FLOAT m_fTime (offset 44)
  3241. FLOAT m_fDecay (offset 48)
  3242.  
  3243. CTEEffectDispatch
  3244. DATATABLE m_EffectData (offset 12) [28 properties]:
  3245. FLOAT m_vOrigin[0] (offset 0 - 12)
  3246. FLOAT m_vOrigin[1] (offset 4 - 16)
  3247. FLOAT m_vOrigin[2] (offset 8 - 20)
  3248. FLOAT m_vStart[0] (offset 12 - 24)
  3249. FLOAT m_vStart[1] (offset 16 - 28)
  3250. FLOAT m_vStart[2] (offset 20 - 32)
  3251. VECTOR m_vAngles (offset 36 - 48)
  3252. VECTOR m_vNormal (offset 24 - 36)
  3253. INT m_fFlags (offset 48 - 60)
  3254. FLOAT m_flMagnitude (offset 60 - 72)
  3255. FLOAT m_flScale (offset 56 - 68)
  3256. INT m_nAttachmentIndex (offset 68 - 80)
  3257. INT m_nSurfaceProp (offset 72 - 84)
  3258. INT m_iEffectName (offset 136 - 148)
  3259. INT m_nMaterial (offset 76 - 88)
  3260. INT m_nDamageType (offset 80 - 92)
  3261. INT m_nHitBox (offset 84 - 96)
  3262. INT entindex (offset 52 - 64)
  3263. INT m_nColor (offset 88 - 100)
  3264. FLOAT m_flRadius (offset 64 - 76)
  3265. INT m_bCustomColors (offset 89 - 101)
  3266. VECTOR m_CustomColors.m_vecColor1 (offset 92 - 104)
  3267. VECTOR m_CustomColors.m_vecColor2 (offset 104 - 116)
  3268. INT m_bControlPoint1 (offset 116 - 128)
  3269. INT m_ControlPoint1.m_eParticleAttachment (offset 120 - 132)
  3270. FLOAT m_ControlPoint1.m_vecOffset[0] (offset 124 - 136)
  3271. FLOAT m_ControlPoint1.m_vecOffset[1] (offset 128 - 140)
  3272. FLOAT m_ControlPoint1.m_vecOffset[2] (offset 132 - 144)
  3273.  
  3274. CTEEnergySplash
  3275. VECTOR m_vecPos (offset 12)
  3276. VECTOR m_vecDir (offset 24)
  3277. INT m_bExplosive (offset 36)
  3278.  
  3279. CTEExplosion
  3280. INT m_nModelIndex (offset 24)
  3281. FLOAT m_fScale (offset 28)
  3282. INT m_nFrameRate (offset 32)
  3283. INT m_nFlags (offset 36)
  3284. VECTOR m_vecNormal (offset 40)
  3285. INT m_chMaterialType (offset 52)
  3286. INT m_nRadius (offset 56)
  3287. INT m_nMagnitude (offset 60)
  3288.  
  3289. CTEFizz
  3290. INT m_nEntity (offset 12)
  3291. INT m_nModelIndex (offset 16)
  3292. INT m_nDensity (offset 20)
  3293. INT m_nCurrent (offset 24)
  3294.  
  3295. CTEFootprintDecal
  3296. VECTOR m_vecOrigin (offset 12)
  3297. VECTOR m_vecDirection (offset 24)
  3298. INT m_nEntity (offset 36)
  3299. INT m_nIndex (offset 40)
  3300. INT m_chMaterialType (offset 44)
  3301.  
  3302. CTEGaussExplosion
  3303. INT m_nType (offset 24)
  3304. VECTOR m_vecDirection (offset 28)
  3305.  
  3306. CTEGlowSprite
  3307. VECTOR m_vecOrigin (offset 12)
  3308. INT m_nModelIndex (offset 24)
  3309. FLOAT m_fScale (offset 28)
  3310. FLOAT m_fLife (offset 32)
  3311. INT m_nBrightness (offset 36)
  3312.  
  3313. CTEHL2MPFireBullets
  3314. VECTOR m_vecOrigin (offset 16)
  3315. VECTOR m_vecDir (offset 28)
  3316. INT m_iAmmoID (offset 40)
  3317. INT m_iSeed (offset 44)
  3318. INT m_iShots (offset 48)
  3319. INT m_iPlayer (offset 12)
  3320. FLOAT m_flSpread (offset 52)
  3321. INT m_bDoImpacts (offset 56)
  3322. INT m_bDoTracers (offset 57)
  3323.  
  3324. CTEImpact
  3325. VECTOR m_vecOrigin (offset 12)
  3326. VECTOR m_vecNormal (offset 24)
  3327. INT m_iType (offset 36)
  3328.  
  3329. CTEKillPlayerAttachments
  3330. INT m_nPlayer (offset 12)
  3331.  
  3332. CTELargeFunnel
  3333. INT m_nModelIndex (offset 24)
  3334. INT m_nReversed (offset 28)
  3335.  
  3336. CTEMetalSparks
  3337. VECTOR m_vecPos (offset 12)
  3338. VECTOR m_vecDir (offset 24)
  3339.  
  3340. CTEMuzzleFlash
  3341. VECTOR m_vecOrigin (offset 12)
  3342. VECTOR m_vecAngles (offset 24)
  3343. FLOAT m_flScale (offset 36)
  3344. INT m_nType (offset 40)
  3345.  
  3346. CTEParticleSystem
  3347. FLOAT m_vecOrigin[0] (offset 12)
  3348. FLOAT m_vecOrigin[1] (offset 16)
  3349. FLOAT m_vecOrigin[2] (offset 20)
  3350.  
  3351. CTEPhysicsProp
  3352. VECTOR m_vecOrigin (offset 12)
  3353. FLOAT m_angRotation[0] (offset 24)
  3354. FLOAT m_angRotation[1] (offset 28)
  3355. FLOAT m_angRotation[2] (offset 32)
  3356. VECTOR m_vecVelocity (offset 36)
  3357. INT m_nModelIndex (offset 48)
  3358. INT m_nSkin (offset 52)
  3359. INT m_nFlags (offset 56)
  3360. INT m_nEffects (offset 60)
  3361.  
  3362. CTEPlayerDecal
  3363. VECTOR m_vecOrigin (offset 16)
  3364. INT m_nEntity (offset 28)
  3365. INT m_nPlayer (offset 12)
  3366.  
  3367. CTEProjectedDecal
  3368. VECTOR m_vecOrigin (offset 12)
  3369. VECTOR m_angRotation (offset 32)
  3370. FLOAT m_flDistance (offset 28)
  3371. INT m_nIndex (offset 24)
  3372.  
  3373. CTEShatterSurface
  3374. VECTOR m_vecOrigin (offset 12)
  3375. VECTOR m_vecAngles (offset 24)
  3376. VECTOR m_vecForce (offset 36)
  3377. VECTOR m_vecForcePos (offset 48)
  3378. FLOAT m_flWidth (offset 60)
  3379. FLOAT m_flHeight (offset 64)
  3380. FLOAT m_flShardSize (offset 68)
  3381. INT m_nSurfaceType (offset 72)
  3382. INT m_uchFrontColor[0] (offset 76)
  3383. INT m_uchFrontColor[1] (offset 77)
  3384. INT m_uchFrontColor[2] (offset 78)
  3385. INT m_uchBackColor[0] (offset 79)
  3386. INT m_uchBackColor[1] (offset 80)
  3387. INT m_uchBackColor[2] (offset 81)
  3388.  
  3389. CTEShowLine
  3390. VECTOR m_vecEnd (offset 24)
  3391.  
  3392. CTesla
  3393. STRING m_SoundName (offset 832)
  3394. STRING m_iszSpriteName (offset 880)
  3395.  
  3396. CTESmoke
  3397. VECTOR m_vecOrigin (offset 12)
  3398. INT m_nModelIndex (offset 24)
  3399. FLOAT m_fScale (offset 28)
  3400. INT m_nFrameRate (offset 32)
  3401.  
  3402. CTESparks
  3403. INT m_nMagnitude (offset 24)
  3404. INT m_nTrailLength (offset 28)
  3405. VECTOR m_vecDir (offset 32)
  3406.  
  3407. CTESprite
  3408. VECTOR m_vecOrigin (offset 12)
  3409. INT m_nModelIndex (offset 24)
  3410. FLOAT m_fScale (offset 28)
  3411. INT m_nBrightness (offset 32)
  3412.  
  3413. CTESpriteSpray
  3414. VECTOR m_vecOrigin (offset 12)
  3415. VECTOR m_vecDirection (offset 24)
  3416. INT m_nModelIndex (offset 36)
  3417. FLOAT m_fNoise (offset 44)
  3418. INT m_nSpeed (offset 40)
  3419. INT m_nCount (offset 48)
  3420.  
  3421. CTest_ProxyToggle_Networkable
  3422. DATATABLE blah (offset 0) [1 properties]:
  3423. INT m_WithProxy (offset 828)
  3424.  
  3425. CTestTraceline
  3426. INT m_clrRender (offset 116)
  3427. VECTOR m_vecOrigin (offset 776)
  3428. FLOAT m_angRotation[0] (offset 788)
  3429. FLOAT m_angRotation[1] (offset 792)
  3430. FLOAT m_angRotation[2] (offset 796)
  3431. INT moveparent (offset 320)
  3432.  
  3433. CTEWorldDecal
  3434. VECTOR m_vecOrigin (offset 12)
  3435. INT m_nIndex (offset 24)
  3436.  
  3437. CVGuiScreen
  3438. FLOAT m_flWidth (offset 832)
  3439. FLOAT m_flHeight (offset 836)
  3440. INT m_nAttachmentIndex (offset 844)
  3441. INT m_nPanelName (offset 840)
  3442. INT m_fScreenFlags (offset 852)
  3443. INT m_nOverlayMaterial (offset 848)
  3444. INT m_hPlayerOwner (offset 856)
  3445.  
  3446. CVortigauntChargeToken
  3447. INT m_bFadeOut (offset 836)
  3448.  
  3449. CVortigauntEffectDispel
  3450. INT m_bFadeOut (offset 828)
  3451.  
  3452. CVoteController
  3453. INT m_iActiveIssueIndex (offset 828)
  3454. INT m_iOnlyTeamToVote (offset 832)
  3455. DATATABLE m_nVoteOptionCount (offset 836) [5 properties]:
  3456. INT 000 (offset 0 - 836)
  3457. INT 001 (offset 4 - 840)
  3458. INT 002 (offset 8 - 844)
  3459. INT 003 (offset 12 - 848)
  3460. INT 004 (offset 16 - 852)
  3461. INT m_nPotentialVotes (offset 856)
  3462. INT m_bIsYesNoVote (offset 860)
  3463.  
  3464. CWaterBullet
  3465.  
  3466. CWaterLODControl
  3467. FLOAT m_flCheapWaterStartDistance (offset 828)
  3468. FLOAT m_flCheapWaterEndDistance (offset 832)
  3469.  
  3470. CWeapon357
  3471.  
  3472. CWeapon_SLAM
  3473. INT m_tSlamState (offset 1416)
  3474. INT m_bDetonatorArmed (offset 1420)
  3475. INT m_bNeedDetonatorDraw (offset 1421)
  3476. INT m_bNeedDetonatorHolster (offset 1422)
  3477. INT m_bNeedReload (offset 1423)
  3478. INT m_bClearReload (offset 1424)
  3479. INT m_bThrowSatchel (offset 1425)
  3480. INT m_bAttachSatchel (offset 1426)
  3481. INT m_bAttachTripmine (offset 1427)
  3482.  
  3483. CWeaponAnnabelle
  3484.  
  3485. CWeaponAR2
  3486.  
  3487. CWeaponBugBait
  3488.  
  3489. CWeaponCrossbow
  3490. INT m_bInZoom (offset 1424)
  3491. INT m_bMustReload (offset 1425)
  3492.  
  3493. CWeaponCrowbar
  3494.  
  3495. CWeaponCubemap
  3496.  
  3497. CWeaponCycler
  3498.  
  3499. CWeaponFrag
  3500. INT m_bRedraw (offset 1416)
  3501. INT m_fDrawbackFinished (offset 1424)
  3502. INT m_AttackPaused (offset 1420)
  3503.  
  3504. CWeaponHL2MPBase
  3505.  
  3506. CWeaponPhysCannon
  3507. INT m_bActive (offset 1464)
  3508. INT m_hAttachedObject (offset 1440)
  3509. VECTOR m_attachedPositionObjectSpace (offset 1428)
  3510. FLOAT m_attachedAnglesPlayerSpace[0] (offset 1416)
  3511. FLOAT m_attachedAnglesPlayerSpace[1] (offset 1420)
  3512. FLOAT m_attachedAnglesPlayerSpace[2] (offset 1424)
  3513. INT m_EffectState (offset 1468)
  3514. INT m_bOpen (offset 1472)
  3515.  
  3516. CWeaponPistol
  3517. FLOAT m_flSoonestPrimaryAttack (offset 1416)
  3518. FLOAT m_flLastAttackTime (offset 1420)
  3519. FLOAT m_flAccuracyPenalty (offset 1424)
  3520. INT m_nNumShotsFired (offset 1428)
  3521.  
  3522. CWeaponRPG
  3523. INT m_bInitialStateUpdate (offset 1416)
  3524. INT m_bGuiding (offset 1417)
  3525. INT m_bHideGuiding (offset 1418)
  3526. INT m_hMissile (offset 1420)
  3527. VECTOR m_vecLaserDot (offset 1424)
  3528.  
  3529. CWeaponShotgun
  3530. INT m_bNeedPump (offset 1416)
  3531. INT m_bDelayedFire1 (offset 1417)
  3532. INT m_bDelayedFire2 (offset 1418)
  3533. INT m_bDelayedReload (offset 1419)
  3534.  
  3535. CWeaponSMG1
  3536.  
  3537. CWeaponStunStick
  3538. INT m_bActive (offset 1416)
  3539.  
  3540. CWorld
  3541. FLOAT m_flWaveHeight (offset 832)
  3542. VECTOR m_WorldMins (offset 836)
  3543. VECTOR m_WorldMaxs (offset 848)
  3544. INT m_bStartDark (offset 880)
  3545. FLOAT m_flMaxOccludeeArea (offset 860)
  3546. FLOAT m_flMinOccluderArea (offset 864)
  3547. FLOAT m_flMaxPropScreenSpaceWidth (offset 872)
  3548. FLOAT m_flMinPropScreenSpaceWidth (offset 868)
  3549. STRING m_iszDetailSpriteMaterial (offset 876)
  3550. INT m_bColdWorld (offset 881)
  3551.  
  3552. DustTrail
  3553. FLOAT m_SpawnRate (offset 844)
  3554. VECTOR m_Color (offset 828)
  3555. FLOAT m_ParticleLifetime (offset 848)
  3556. FLOAT m_StopEmitTime (offset 852)
  3557. FLOAT m_MinSpeed (offset 856)
  3558. FLOAT m_MaxSpeed (offset 860)
  3559. FLOAT m_MinDirectedSpeed (offset 876)
  3560. FLOAT m_MaxDirectedSpeed (offset 880)
  3561. FLOAT m_StartSize (offset 864)
  3562. FLOAT m_EndSize (offset 868)
  3563. FLOAT m_SpawnRadius (offset 872)
  3564. INT m_bEmit (offset 884)
  3565. FLOAT m_Opacity (offset 840)
  3566.  
  3567. MovieExplosion
  3568.  
  3569. ParticleSmokeGrenade
  3570. FLOAT m_flSpawnTime (offset 832)
  3571. FLOAT m_FadeStartTime (offset 836)
  3572. FLOAT m_FadeEndTime (offset 840)
  3573. INT m_CurrentStage (offset 828)
  3574.  
  3575. RocketTrail
  3576. FLOAT m_SpawnRate (offset 856)
  3577. VECTOR m_StartColor (offset 828)
  3578. VECTOR m_EndColor (offset 840)
  3579. FLOAT m_ParticleLifetime (offset 860)
  3580. FLOAT m_StopEmitTime (offset 864)
  3581. FLOAT m_MinSpeed (offset 868)
  3582. FLOAT m_MaxSpeed (offset 872)
  3583. FLOAT m_StartSize (offset 876)
  3584. FLOAT m_EndSize (offset 880)
  3585. FLOAT m_SpawnRadius (offset 884)
  3586. INT m_bEmit (offset 888)
  3587. INT m_nAttachment (offset 892)
  3588. FLOAT m_Opacity (offset 852)
  3589. INT m_bDamaged (offset 896)
  3590. FLOAT m_flFlareScale (offset 900)
  3591.  
  3592. SmokeTrail
  3593. FLOAT m_SpawnRate (offset 856)
  3594. VECTOR m_StartColor (offset 828)
  3595. VECTOR m_EndColor (offset 840)
  3596. FLOAT m_ParticleLifetime (offset 860)
  3597. FLOAT m_StopEmitTime (offset 864)
  3598. FLOAT m_MinSpeed (offset 868)
  3599. FLOAT m_MaxSpeed (offset 872)
  3600. FLOAT m_MinDirectedSpeed (offset 888)
  3601. FLOAT m_MaxDirectedSpeed (offset 892)
  3602. FLOAT m_StartSize (offset 876)
  3603. FLOAT m_EndSize (offset 880)
  3604. FLOAT m_SpawnRadius (offset 884)
  3605. INT m_bEmit (offset 896)
  3606. INT m_nAttachment (offset 900)
  3607. FLOAT m_Opacity (offset 852)
  3608.  
  3609. SporeExplosion
  3610. FLOAT m_flSpawnRate (offset 832)
  3611. FLOAT m_flParticleLifetime (offset 836)
  3612. FLOAT m_flStartSize (offset 840)
  3613. FLOAT m_flEndSize (offset 844)
  3614. FLOAT m_flSpawnRadius (offset 848)
  3615. INT m_bEmit (offset 852)
  3616. INT m_bDontRemove (offset 853)
  3617.  
  3618. SporeTrail
  3619. FLOAT m_flSpawnRate (offset 840)
  3620. VECTOR m_vecEndColor (offset 828)
  3621. FLOAT m_flParticleLifetime (offset 844)
  3622. FLOAT m_flStartSize (offset 848)
  3623. FLOAT m_flEndSize (offset 852)
  3624. FLOAT m_flSpawnRadius (offset 856)
  3625. INT m_bEmit (offset 860)
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