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  1. //////////////////////////////////////////////////////////////////////////////////
  2. // Config Automatically Generated by ALiVE ORBAT Creator
  3. // Generated with Arma 3 version 192.145639 on Stable branch
  4. // Generated with ALiVE version 1.10.0.1904051
  5. //////////////////////////////////////////////////////////////////////////////////
  6.  
  7. class CfgFactionClasses {
  8. class IND_F {
  9. displayName = "AAF";
  10. side = 2;
  11. flag = "\a3\Data_f\Flags\flag_AAF_co.paa";
  12. icon = "\a3\Data_f\cfgFactionClasses_IND_ca.paa";
  13. priority = 1;
  14. };
  15. };
  16.  
  17. class CfgGroups {
  18. class Indep {
  19.  
  20. class IND_F {
  21. name = "AAF";
  22.  
  23. class Infantry {
  24. name = "Infantry";
  25.  
  26. class HAF_InfSquad {
  27. name = "Rifle Squad";
  28. side = 2;
  29. faction = "IND_F";
  30. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  31. rarityGroup = 0.5;
  32.  
  33. class Unit0 {
  34. position[] = {0,0,0};
  35. rank = "SERGEANT";
  36. side = 2;
  37. vehicle = "I_soldier_SL_F";
  38. };
  39. class Unit1 {
  40. position[] = {5,-5,0};
  41. rank = "PRIVATE";
  42. side = 2;
  43. vehicle = "I_soldier_F";
  44. };
  45. class Unit2 {
  46. position[] = {-5,-5,0};
  47. rank = "CORPORAL";
  48. side = 2;
  49. vehicle = "I_soldier_LAT_F";
  50. };
  51. class Unit3 {
  52. position[] = {10,-10,0};
  53. rank = "PRIVATE";
  54. side = 2;
  55. vehicle = "I_soldier_M_F";
  56. };
  57. class Unit4 {
  58. position[] = {-10,-10,0};
  59. rank = "SERGEANT";
  60. side = 2;
  61. vehicle = "I_soldier_TL_F";
  62. };
  63. class Unit5 {
  64. position[] = {15,-15,0};
  65. rank = "CORPORAL";
  66. side = 2;
  67. vehicle = "I_soldier_AR_F";
  68. };
  69. class Unit6 {
  70. position[] = {-15,-15,0};
  71. rank = "PRIVATE";
  72. side = 2;
  73. vehicle = "I_soldier_A_F";
  74. };
  75. class Unit7 {
  76. position[] = {20,-20,0};
  77. rank = "PRIVATE";
  78. side = 2;
  79. vehicle = "I_medic_F";
  80. };
  81. };
  82.  
  83. class HAF_InfSquad_Weapons {
  84. name = "Weapons Squad";
  85. side = 2;
  86. faction = "IND_F";
  87. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  88. rarityGroup = 0.5;
  89.  
  90. class Unit0 {
  91. position[] = {0,0,0};
  92. rank = "SERGEANT";
  93. side = 2;
  94. vehicle = "I_soldier_SL_F";
  95. };
  96. class Unit1 {
  97. position[] = {5,-5,0};
  98. rank = "PRIVATE";
  99. side = 2;
  100. vehicle = "I_soldier_AR_F";
  101. };
  102. class Unit2 {
  103. position[] = {-5,-5,0};
  104. rank = "CORPORAL";
  105. side = 2;
  106. vehicle = "I_soldier_GL_F";
  107. };
  108. class Unit3 {
  109. position[] = {10,-10,0};
  110. rank = "SERGEANT";
  111. side = 2;
  112. vehicle = "I_soldier_M_F";
  113. };
  114. class Unit4 {
  115. position[] = {-10,-10,0};
  116. rank = "CORPORAL";
  117. side = 2;
  118. vehicle = "I_soldier_AT_F";
  119. };
  120. class Unit5 {
  121. position[] = {15,-15,0};
  122. rank = "PRIVATE";
  123. side = 2;
  124. vehicle = "I_soldier_AAT_F";
  125. };
  126. class Unit6 {
  127. position[] = {-15,-15,0};
  128. rank = "PRIVATE";
  129. side = 2;
  130. vehicle = "I_soldier_A_F";
  131. };
  132. class Unit7 {
  133. position[] = {20,-20,0};
  134. rank = "PRIVATE";
  135. side = 2;
  136. vehicle = "I_medic_F";
  137. };
  138. };
  139.  
  140. class HAF_InfTeam {
  141. name = "Fire Team";
  142. side = 2;
  143. faction = "IND_F";
  144. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  145. rarityGroup = 0.5;
  146.  
  147. class Unit0 {
  148. position[] = {0,0,0};
  149. rank = "SERGEANT";
  150. side = 2;
  151. vehicle = "I_Soldier_TL_F";
  152. };
  153. class Unit1 {
  154. position[] = {5,-5,0};
  155. rank = "CORPORAL";
  156. side = 2;
  157. vehicle = "I_Soldier_AR_F";
  158. };
  159. class Unit2 {
  160. position[] = {-5,-5,0};
  161. rank = "PRIVATE";
  162. side = 2;
  163. vehicle = "I_Soldier_GL_F";
  164. };
  165. class Unit3 {
  166. position[] = {10,-10,0};
  167. rank = "PRIVATE";
  168. side = 2;
  169. vehicle = "I_soldier_LAT_F";
  170. };
  171. };
  172.  
  173. class HAF_InfTeam_AT {
  174. name = "Anti-armor Team";
  175. side = 2;
  176. faction = "IND_F";
  177. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  178. rarityGroup = 0.5;
  179.  
  180. class Unit0 {
  181. position[] = {0,0,0};
  182. rank = "SERGEANT";
  183. side = 2;
  184. vehicle = "I_Soldier_TL_F";
  185. };
  186. class Unit1 {
  187. position[] = {5,-5,0};
  188. rank = "CORPORAL";
  189. side = 2;
  190. vehicle = "I_Soldier_AT_F";
  191. };
  192. class Unit2 {
  193. position[] = {-5,-5,0};
  194. rank = "PRIVATE";
  195. side = 2;
  196. vehicle = "I_Soldier_AT_F";
  197. };
  198. class Unit3 {
  199. position[] = {10,-10,0};
  200. rank = "PRIVATE";
  201. side = 2;
  202. vehicle = "I_Soldier_AAT_F";
  203. };
  204. };
  205.  
  206. class HAF_InfTeam_AA {
  207. name = "Air-defense Team";
  208. side = 2;
  209. faction = "IND_F";
  210. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  211. rarityGroup = 0.5;
  212.  
  213. class Unit0 {
  214. position[] = {0,0,0};
  215. rank = "SERGEANT";
  216. side = 2;
  217. vehicle = "I_Soldier_TL_F";
  218. };
  219. class Unit1 {
  220. position[] = {5,-5,0};
  221. rank = "CORPORAL";
  222. side = 2;
  223. vehicle = "I_Soldier_AA_F";
  224. };
  225. class Unit2 {
  226. position[] = {-5,-5,0};
  227. rank = "PRIVATE";
  228. side = 2;
  229. vehicle = "I_Soldier_AA_F";
  230. };
  231. class Unit3 {
  232. position[] = {10,-10,0};
  233. rank = "PRIVATE";
  234. side = 2;
  235. vehicle = "I_Soldier_AAA_F";
  236. };
  237. };
  238.  
  239. class HAF_InfSentry {
  240. name = "Sentry";
  241. side = 2;
  242. faction = "IND_F";
  243. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  244. rarityGroup = 0.5;
  245.  
  246. class Unit0 {
  247. position[] = {0,0,0};
  248. rank = "CORPORAL";
  249. side = 2;
  250. vehicle = "I_Soldier_GL_F";
  251. };
  252. class Unit1 {
  253. position[] = {5,-5,0};
  254. rank = "PRIVATE";
  255. side = 2;
  256. vehicle = "I_soldier_F";
  257. };
  258. };
  259.  
  260. class HAF_SniperTeam {
  261. name = "Sniper Team";
  262. side = 2;
  263. faction = "IND_F";
  264. icon = "\A3\ui_f\data\map\markers\nato\n_recon.paa";
  265. rarityGroup = 0.5;
  266.  
  267. class Unit0 {
  268. position[] = {0,0,0};
  269. rank = "SERGEANT";
  270. side = 2;
  271. vehicle = "I_Sniper_F";
  272. };
  273. class Unit1 {
  274. position[] = {5,-5,0};
  275. rank = "CORPORAL";
  276. side = 2;
  277. vehicle = "I_Spotter_F";
  278. };
  279. };
  280.  
  281. class I_InfTeam_Light {
  282. name = "Fire Team (Light)";
  283. side = 2;
  284. faction = "IND_F";
  285. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  286. rarityGroup = 0.5;
  287.  
  288. class Unit0 {
  289. position[] = {0,0,0};
  290. rank = "SERGEANT";
  291. side = 2;
  292. vehicle = "I_soldier_TL_F";
  293. };
  294. class Unit1 {
  295. position[] = {5,-5,0};
  296. rank = "CORPORAL";
  297. side = 2;
  298. vehicle = "I_soldier_AR_F";
  299. };
  300. class Unit2 {
  301. position[] = {-5,-5,0};
  302. rank = "PRIVATE";
  303. side = 2;
  304. vehicle = "I_soldier_F";
  305. };
  306. class Unit3 {
  307. position[] = {10,-10,0};
  308. rank = "PRIVATE";
  309. side = 2;
  310. vehicle = "I_soldier_LAT2_F";
  311. };
  312. };
  313.  
  314. };
  315.  
  316. class SpecOps {
  317. name = "Special Forces";
  318.  
  319. class HAF_DiverTeam {
  320. name = "Diver Team";
  321. side = 2;
  322. faction = "IND_F";
  323. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  324. rarityGroup = 0.5;
  325.  
  326. class Unit0 {
  327. position[] = {0,0,0};
  328. rank = "SERGEANT";
  329. side = 2;
  330. vehicle = "I_diver_TL_F";
  331. };
  332. class Unit1 {
  333. position[] = {5,-5,0};
  334. rank = "CORPORAL";
  335. side = 2;
  336. vehicle = "I_diver_exp_F";
  337. };
  338. class Unit2 {
  339. position[] = {-5,-5,0};
  340. rank = "PRIVATE";
  341. side = 2;
  342. vehicle = "I_diver_F";
  343. };
  344. class Unit3 {
  345. position[] = {10,-10,0};
  346. rank = "PRIVATE";
  347. side = 2;
  348. vehicle = "I_diver_F";
  349. };
  350. };
  351.  
  352. class HAF_DiverTeam_Boat {
  353. name = "Diver Team (Boat)";
  354. side = 2;
  355. faction = "IND_F";
  356. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  357. rarityGroup = 0.5;
  358.  
  359. class Unit0 {
  360. position[] = {0,0,0};
  361. rank = "SERGEANT";
  362. side = 2;
  363. vehicle = "I_diver_TL_F";
  364. };
  365. class Unit1 {
  366. position[] = {5,-5,0};
  367. rank = "CORPORAL";
  368. side = 2;
  369. vehicle = "I_diver_exp_F";
  370. };
  371. class Unit2 {
  372. position[] = {-5,-5,0};
  373. rank = "PRIVATE";
  374. side = 2;
  375. vehicle = "I_diver_F";
  376. };
  377. class Unit3 {
  378. position[] = {10,-10,0};
  379. rank = "PRIVATE";
  380. side = 2;
  381. vehicle = "I_diver_F";
  382. };
  383. class Unit4 {
  384. position[] = {-10,-10,0};
  385. rank = "PRIVATE";
  386. side = 2;
  387. vehicle = "I_Boat_Transport_01_F";
  388. };
  389. };
  390.  
  391. class HAF_DiverTeam_SDV {
  392. name = "Diver Team (SDV)";
  393. side = 2;
  394. faction = "IND_F";
  395. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  396. rarityGroup = 0.5;
  397.  
  398. class Unit0 {
  399. position[] = {0,0,0};
  400. rank = "SERGEANT";
  401. side = 2;
  402. vehicle = "I_diver_TL_F";
  403. };
  404. class Unit1 {
  405. position[] = {5,-5,0};
  406. rank = "CORPORAL";
  407. side = 2;
  408. vehicle = "I_diver_exp_F";
  409. };
  410. class Unit2 {
  411. position[] = {-5,-5,0};
  412. rank = "PRIVATE";
  413. side = 2;
  414. vehicle = "I_diver_F";
  415. };
  416. class Unit3 {
  417. position[] = {10,-10,0};
  418. rank = "PRIVATE";
  419. side = 2;
  420. vehicle = "I_diver_F";
  421. };
  422. class Unit4 {
  423. position[] = {-10,-10,0};
  424. rank = "PRIVATE";
  425. side = 2;
  426. vehicle = "I_SDV_01_F";
  427. };
  428. class Unit5 {
  429. position[] = {15,-15,0};
  430. rank = "PRIVATE";
  431. side = 2;
  432. vehicle = "I_SDV_01_F";
  433. };
  434. };
  435.  
  436. class HAF_SmallTeam_UAV {
  437. name = "Small UAV Team";
  438. side = 2;
  439. faction = "IND_F";
  440. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  441. rarityGroup = 0.5;
  442.  
  443. class Unit0 {
  444. position[] = {0,0,0};
  445. rank = "SERGEANT";
  446. side = 2;
  447. vehicle = "I_soldier_TL_F";
  448. };
  449. class Unit1 {
  450. position[] = {5,-5,0};
  451. rank = "CORPORAL";
  452. side = 2;
  453. vehicle = "I_soldier_UAV_F";
  454. };
  455. class Unit2 {
  456. position[] = {-5,-5,0};
  457. rank = "PRIVATE";
  458. side = 2;
  459. vehicle = "I_UAV_01_F";
  460. };
  461. };
  462.  
  463. class HAF_ReconTeam_UGV {
  464. name = "Recon UGV Team";
  465. side = 2;
  466. faction = "IND_F";
  467. icon = "\A3\ui_f\data\map\markers\nato\n_recon.paa";
  468. rarityGroup = 0.5;
  469.  
  470. class Unit0 {
  471. position[] = {0,0,0};
  472. rank = "SERGEANT";
  473. side = 2;
  474. vehicle = "I_soldier_TL_F";
  475. };
  476. class Unit1 {
  477. position[] = {5,-5,0};
  478. rank = "CORPORAL";
  479. side = 2;
  480. vehicle = "I_soldier_UAV_F";
  481. };
  482. class Unit2 {
  483. position[] = {-5,-5,0};
  484. rank = "PRIVATE";
  485. side = 2;
  486. vehicle = "I_UGV_01_F";
  487. };
  488. };
  489.  
  490. class HAF_AttackTeam_UGV {
  491. name = "Attack UGV Team";
  492. side = 2;
  493. faction = "IND_F";
  494. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  495. rarityGroup = 0.5;
  496.  
  497. class Unit0 {
  498. position[] = {0,0,0};
  499. rank = "SERGEANT";
  500. side = 2;
  501. vehicle = "I_soldier_TL_F";
  502. };
  503. class Unit1 {
  504. position[] = {5,-5,0};
  505. rank = "CORPORAL";
  506. side = 2;
  507. vehicle = "I_soldier_UAV_F";
  508. };
  509. class Unit2 {
  510. position[] = {-5,-5,0};
  511. rank = "PRIVATE";
  512. side = 2;
  513. vehicle = "I_UGV_01_rcws_F";
  514. };
  515. };
  516.  
  517. class HAF_ReconTeam_UAV {
  518. name = "Recon UAV Team";
  519. side = 2;
  520. faction = "IND_F";
  521. icon = "\A3\ui_f\data\map\markers\nato\n_recon.paa";
  522. rarityGroup = 0.5;
  523.  
  524. class Unit0 {
  525. position[] = {0,0,0};
  526. rank = "SERGEANT";
  527. side = 2;
  528. vehicle = "I_soldier_TL_F";
  529. };
  530. class Unit1 {
  531. position[] = {5,-5,0};
  532. rank = "CORPORAL";
  533. side = 2;
  534. vehicle = "I_soldier_UAV_F";
  535. };
  536. class Unit2 {
  537. position[] = {-5,-5,0};
  538. rank = "PRIVATE";
  539. side = 2;
  540. vehicle = "I_UAV_02_F";
  541. };
  542. };
  543.  
  544. class HAF_AttackTeam_UAV {
  545. name = "Attack UAV Team";
  546. side = 2;
  547. faction = "IND_F";
  548. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  549. rarityGroup = 0.5;
  550.  
  551. class Unit0 {
  552. position[] = {0,0,0};
  553. rank = "SERGEANT";
  554. side = 2;
  555. vehicle = "I_soldier_TL_F";
  556. };
  557. class Unit1 {
  558. position[] = {5,-5,0};
  559. rank = "CORPORAL";
  560. side = 2;
  561. vehicle = "I_soldier_UAV_F";
  562. };
  563. class Unit2 {
  564. position[] = {-5,-5,0};
  565. rank = "PRIVATE";
  566. side = 2;
  567. vehicle = "I_UAV_02_CAS_F";
  568. };
  569. };
  570.  
  571. };
  572.  
  573. class Motorized {
  574. name = "Motorized Infantry";
  575.  
  576. class HAF_MotInf_Team {
  577. name = "Motorized Team";
  578. side = 2;
  579. faction = "IND_F";
  580. icon = "\A3\ui_f\data\map\markers\nato\n_motor_inf.paa";
  581. rarityGroup = 0.5;
  582.  
  583. class Unit0 {
  584. position[] = {0,0,0};
  585. rank = "SERGEANT";
  586. side = 2;
  587. vehicle = "I_MRAP_03_gmg_F";
  588. };
  589. class Unit1 {
  590. position[] = {5,-5,0};
  591. rank = "CORPORAL";
  592. side = 2;
  593. vehicle = "I_Soldier_LAT_F";
  594. };
  595. };
  596.  
  597. class HAF_MotInf_AT {
  598. name = "Motorized Anti-armor Team";
  599. side = 2;
  600. faction = "IND_F";
  601. icon = "\A3\ui_f\data\map\markers\nato\n_motor_inf.paa";
  602. rarityGroup = 0.5;
  603.  
  604. class Unit0 {
  605. position[] = {0,0,0};
  606. rank = "SERGEANT";
  607. side = 2;
  608. vehicle = "I_MRAP_03_F";
  609. };
  610. class Unit1 {
  611. position[] = {5,-5,0};
  612. rank = "CORPORAL";
  613. side = 2;
  614. vehicle = "I_Soldier_AT_F";
  615. };
  616. class Unit2 {
  617. position[] = {-5,-5,0};
  618. rank = "PRIVATE";
  619. side = 2;
  620. vehicle = "I_Soldier_AT_F";
  621. };
  622. };
  623.  
  624. class HAF_MotInf_AA {
  625. name = "Motorized Air-defense Team";
  626. side = 2;
  627. faction = "IND_F";
  628. icon = "\A3\ui_f\data\map\markers\nato\n_motor_inf.paa";
  629. rarityGroup = 0.5;
  630.  
  631. class Unit0 {
  632. position[] = {0,0,0};
  633. rank = "SERGEANT";
  634. side = 2;
  635. vehicle = "I_MRAP_03_F";
  636. };
  637. class Unit1 {
  638. position[] = {5,-5,0};
  639. rank = "CORPORAL";
  640. side = 2;
  641. vehicle = "I_Soldier_AA_F";
  642. };
  643. class Unit2 {
  644. position[] = {-5,-5,0};
  645. rank = "PRIVATE";
  646. side = 2;
  647. vehicle = "I_Soldier_AA_F";
  648. };
  649. };
  650.  
  651. class HAF_MotInf_MGTeam {
  652. name = "Motorized HMG Team";
  653. side = 2;
  654. faction = "IND_F";
  655. icon = "\A3\ui_f\data\map\markers\nato\n_motor_inf.paa";
  656. rarityGroup = 0.5;
  657.  
  658. class Unit0 {
  659. position[] = {0,0,0};
  660. rank = "SERGEANT";
  661. side = 2;
  662. vehicle = "I_MRAP_03_F";
  663. };
  664. class Unit1 {
  665. position[] = {5,-5,0};
  666. rank = "CORPORAL";
  667. side = 2;
  668. vehicle = "I_support_MG_F";
  669. };
  670. class Unit2 {
  671. position[] = {-5,-5,0};
  672. rank = "CORPORAL";
  673. side = 2;
  674. vehicle = "I_support_AMG_F";
  675. };
  676. };
  677.  
  678. class HAF_MotInf_GMGTeam {
  679. name = "Motorized GMG Team";
  680. side = 2;
  681. faction = "IND_F";
  682. icon = "\A3\ui_f\data\map\markers\nato\n_motor_inf.paa";
  683. rarityGroup = 0.5;
  684.  
  685. class Unit0 {
  686. position[] = {0,0,0};
  687. rank = "SERGEANT";
  688. side = 2;
  689. vehicle = "I_MRAP_03_F";
  690. };
  691. class Unit1 {
  692. position[] = {5,-5,0};
  693. rank = "CORPORAL";
  694. side = 2;
  695. vehicle = "I_support_GMG_F";
  696. };
  697. class Unit2 {
  698. position[] = {-5,-5,0};
  699. rank = "CORPORAL";
  700. side = 2;
  701. vehicle = "I_support_AMG_F";
  702. };
  703. };
  704.  
  705. class HAF_MotInf_MortTeam {
  706. name = "Motorized Mortar Team";
  707. side = 2;
  708. faction = "IND_F";
  709. icon = "\A3\ui_f\data\map\markers\nato\n_motor_inf.paa";
  710. rarityGroup = 0.5;
  711.  
  712. class Unit0 {
  713. position[] = {0,0,0};
  714. rank = "SERGEANT";
  715. side = 2;
  716. vehicle = "I_MRAP_03_F";
  717. };
  718. class Unit1 {
  719. position[] = {5,-5,0};
  720. rank = "CORPORAL";
  721. side = 2;
  722. vehicle = "I_support_Mort_F";
  723. };
  724. class Unit2 {
  725. position[] = {-5,-5,0};
  726. rank = "CORPORAL";
  727. side = 2;
  728. vehicle = "I_support_AMort_F";
  729. };
  730. };
  731.  
  732. class HAF_MotInf_Reinforce {
  733. name = "Motorized Reinforcements";
  734. side = 2;
  735. faction = "IND_F";
  736. icon = "\A3\ui_f\data\map\markers\nato\n_motor_inf.paa";
  737. rarityGroup = 0.5;
  738.  
  739. class Unit0 {
  740. position[] = {0,0,0};
  741. rank = "SERGEANT";
  742. side = 2;
  743. vehicle = "I_Truck_02_transport_F";
  744. };
  745. class Unit1 {
  746. position[] = {5,0,0};
  747. rank = "SERGEANT";
  748. side = 2;
  749. vehicle = "I_soldier_SL_F";
  750. };
  751. class Unit2 {
  752. position[] = {5,-2,0};
  753. rank = "PRIVATE";
  754. side = 2;
  755. vehicle = "I_soldier_F";
  756. };
  757. class Unit3 {
  758. position[] = {5,-4,0};
  759. rank = "CORPORAL";
  760. side = 2;
  761. vehicle = "I_soldier_LAT_F";
  762. };
  763. class Unit4 {
  764. position[] = {5,-6,0};
  765. rank = "PRIVATE";
  766. side = 2;
  767. vehicle = "I_soldier_M_F";
  768. };
  769. class Unit5 {
  770. position[] = {5,-8,0};
  771. rank = "SERGEANT";
  772. side = 2;
  773. vehicle = "I_soldier_TL_F";
  774. };
  775. class Unit6 {
  776. position[] = {5,-10,0};
  777. rank = "CORPORAL";
  778. side = 2;
  779. vehicle = "I_soldier_AR_F";
  780. };
  781. class Unit7 {
  782. position[] = {5,-12,0};
  783. rank = "PRIVATE";
  784. side = 2;
  785. vehicle = "I_soldier_A_F";
  786. };
  787. class Unit8 {
  788. position[] = {5,-14,0};
  789. rank = "PRIVATE";
  790. side = 2;
  791. vehicle = "I_medic_F";
  792. };
  793. class Unit9 {
  794. position[] = {-5,0,0};
  795. rank = "SERGEANT";
  796. side = 2;
  797. vehicle = "I_soldier_SL_F";
  798. };
  799. class Unit10 {
  800. position[] = {-5,-2,0};
  801. rank = "PRIVATE";
  802. side = 2;
  803. vehicle = "I_soldier_F";
  804. };
  805. class Unit11 {
  806. position[] = {-5,-4,0};
  807. rank = "CORPORAL";
  808. side = 2;
  809. vehicle = "I_soldier_LAT_F";
  810. };
  811. class Unit12 {
  812. position[] = {-5,-6,0};
  813. rank = "PRIVATE";
  814. side = 2;
  815. vehicle = "I_soldier_M_F";
  816. };
  817. class Unit13 {
  818. position[] = {-5,-8,0};
  819. rank = "SERGEANT";
  820. side = 2;
  821. vehicle = "I_soldier_TL_F";
  822. };
  823. class Unit14 {
  824. position[] = {-5,-10,0};
  825. rank = "CORPORAL";
  826. side = 2;
  827. vehicle = "I_soldier_AR_F";
  828. };
  829. class Unit15 {
  830. position[] = {-5,-12,0};
  831. rank = "PRIVATE";
  832. side = 2;
  833. vehicle = "I_soldier_A_F";
  834. };
  835. class Unit16 {
  836. position[] = {-5,-14,0};
  837. rank = "PRIVATE";
  838. side = 2;
  839. vehicle = "I_medic_F";
  840. };
  841. };
  842.  
  843. };
  844.  
  845. class Motorized_MTP {
  846. name = "Motorized Infantry (MTP)";
  847.  
  848. };
  849.  
  850. class Support {
  851. name = "Support Infantry";
  852.  
  853. class HAF_Support_CLS {
  854. name = "Support Team (CLS)";
  855. side = 2;
  856. faction = "IND_F";
  857. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  858. rarityGroup = 0.5;
  859.  
  860. class Unit0 {
  861. position[] = {0,0,0};
  862. rank = "SERGEANT";
  863. side = 2;
  864. vehicle = "I_Soldier_TL_F";
  865. };
  866. class Unit1 {
  867. position[] = {5,-5,0};
  868. rank = "CORPORAL";
  869. side = 2;
  870. vehicle = "I_Soldier_AR_F";
  871. };
  872. class Unit2 {
  873. position[] = {-5,-5,0};
  874. rank = "PRIVATE";
  875. side = 2;
  876. vehicle = "I_medic_F";
  877. };
  878. class Unit3 {
  879. position[] = {10,-10,0};
  880. rank = "PRIVATE";
  881. side = 2;
  882. vehicle = "I_medic_F";
  883. };
  884. };
  885.  
  886. class HAF_Support_EOD {
  887. name = "Support Team (EOD)";
  888. side = 2;
  889. faction = "IND_F";
  890. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  891. rarityGroup = 0.5;
  892.  
  893. class Unit0 {
  894. position[] = {0,0,0};
  895. rank = "SERGEANT";
  896. side = 2;
  897. vehicle = "I_Soldier_TL_F";
  898. };
  899. class Unit1 {
  900. position[] = {5,-5,0};
  901. rank = "CORPORAL";
  902. side = 2;
  903. vehicle = "I_engineer_F";
  904. };
  905. class Unit2 {
  906. position[] = {-5,-5,0};
  907. rank = "PRIVATE";
  908. side = 2;
  909. vehicle = "I_Soldier_exp_F";
  910. };
  911. class Unit3 {
  912. position[] = {10,-10,0};
  913. rank = "PRIVATE";
  914. side = 2;
  915. vehicle = "I_Soldier_exp_F";
  916. };
  917. };
  918.  
  919. class HAF_Support_ENG {
  920. name = "Support Team (Engineer)";
  921. side = 2;
  922. faction = "IND_F";
  923. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  924. rarityGroup = 0.5;
  925.  
  926. class Unit0 {
  927. position[] = {0,0,0};
  928. rank = "SERGEANT";
  929. side = 2;
  930. vehicle = "I_Soldier_TL_F";
  931. };
  932. class Unit1 {
  933. position[] = {5,-5,0};
  934. rank = "CORPORAL";
  935. side = 2;
  936. vehicle = "I_engineer_F";
  937. };
  938. class Unit2 {
  939. position[] = {-5,-5,0};
  940. rank = "PRIVATE";
  941. side = 2;
  942. vehicle = "I_engineer_F";
  943. };
  944. class Unit3 {
  945. position[] = {10,-10,0};
  946. rank = "PRIVATE";
  947. side = 2;
  948. vehicle = "I_Soldier_repair_F";
  949. };
  950. };
  951.  
  952. class HAF_Support_MG {
  953. name = "HMG Team";
  954. side = 2;
  955. faction = "IND_F";
  956. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  957. rarityGroup = 0.5;
  958.  
  959. class Unit0 {
  960. position[] = {0,0,0};
  961. rank = "SERGEANT";
  962. side = 2;
  963. vehicle = "I_Soldier_TL_F";
  964. };
  965. class Unit1 {
  966. position[] = {5,-5,0};
  967. rank = "CORPORAL";
  968. side = 2;
  969. vehicle = "I_support_MG_F";
  970. };
  971. class Unit2 {
  972. position[] = {-5,-5,0};
  973. rank = "PRIVATE";
  974. side = 2;
  975. vehicle = "I_support_AMG_F";
  976. };
  977. };
  978.  
  979. class HAF_Support_GMG {
  980. name = "GMG Team";
  981. side = 2;
  982. faction = "IND_F";
  983. icon = "\A3\ui_f\data\map\markers\nato\n_inf.paa";
  984. rarityGroup = 0.5;
  985.  
  986. class Unit0 {
  987. position[] = {0,0,0};
  988. rank = "SERGEANT";
  989. side = 2;
  990. vehicle = "I_Soldier_TL_F";
  991. };
  992. class Unit1 {
  993. position[] = {5,-5,0};
  994. rank = "CORPORAL";
  995. side = 2;
  996. vehicle = "I_support_GMG_F";
  997. };
  998. class Unit2 {
  999. position[] = {-5,-5,0};
  1000. rank = "PRIVATE";
  1001. side = 2;
  1002. vehicle = "I_support_AMG_F";
  1003. };
  1004. };
  1005.  
  1006. class HAF_Support_Mort {
  1007. name = "Mortar Team";
  1008. side = 2;
  1009. faction = "IND_F";
  1010. icon = "\A3\ui_f\data\map\markers\nato\n_mortar.paa";
  1011. rarityGroup = 0.5;
  1012.  
  1013. class Unit0 {
  1014. position[] = {0,0,0};
  1015. rank = "SERGEANT";
  1016. side = 2;
  1017. vehicle = "I_Soldier_TL_F";
  1018. };
  1019. class Unit1 {
  1020. position[] = {5,-5,0};
  1021. rank = "CORPORAL";
  1022. side = 2;
  1023. vehicle = "I_support_Mort_F";
  1024. };
  1025. class Unit2 {
  1026. position[] = {-5,-5,0};
  1027. rank = "PRIVATE";
  1028. side = 2;
  1029. vehicle = "I_support_AMort_F";
  1030. };
  1031. };
  1032.  
  1033. };
  1034.  
  1035. class Mechanized {
  1036. name = "Mechanized Infantry";
  1037.  
  1038. class HAF_MechInfSquad {
  1039. name = "Mechanized Rifle Squad";
  1040. side = 2;
  1041. faction = "IND_F";
  1042. icon = "\A3\ui_f\data\map\markers\nato\n_mech_inf.paa";
  1043. rarityGroup = 0.5;
  1044.  
  1045. class Unit0 {
  1046. position[] = {0,0,0};
  1047. rank = "LIEUTENANT";
  1048. side = 2;
  1049. vehicle = "I_APC_Wheeled_03_cannon_F";
  1050. };
  1051. class Unit1 {
  1052. position[] = {5,-5,0};
  1053. rank = "SERGEANT";
  1054. side = 2;
  1055. vehicle = "I_soldier_SL_F";
  1056. };
  1057. class Unit2 {
  1058. position[] = {-5,-5,0};
  1059. rank = "PRIVATE";
  1060. side = 2;
  1061. vehicle = "I_soldier_F";
  1062. };
  1063. class Unit3 {
  1064. position[] = {10,-10,0};
  1065. rank = "CORPORAL";
  1066. side = 2;
  1067. vehicle = "I_soldier_LAT_F";
  1068. };
  1069. class Unit4 {
  1070. position[] = {-10,-10,0};
  1071. rank = "PRIVATE";
  1072. side = 2;
  1073. vehicle = "I_soldier_M_F";
  1074. };
  1075. class Unit5 {
  1076. position[] = {15,-15,0};
  1077. rank = "SERGEANT";
  1078. side = 2;
  1079. vehicle = "I_soldier_TL_F";
  1080. };
  1081. class Unit6 {
  1082. position[] = {-15,-15,0};
  1083. rank = "CORPORAL";
  1084. side = 2;
  1085. vehicle = "I_soldier_AR_F";
  1086. };
  1087. class Unit7 {
  1088. position[] = {20,-20,0};
  1089. rank = "PRIVATE";
  1090. side = 2;
  1091. vehicle = "I_soldier_A_F";
  1092. };
  1093. class Unit8 {
  1094. position[] = {-20,-20,0};
  1095. rank = "PRIVATE";
  1096. side = 2;
  1097. vehicle = "I_medic_F";
  1098. };
  1099. };
  1100.  
  1101. class HAF_MechInf_AT {
  1102. name = "Mechanized Anti-armor Squad";
  1103. side = 2;
  1104. faction = "IND_F";
  1105. icon = "\A3\ui_f\data\map\markers\nato\n_mech_inf.paa";
  1106. rarityGroup = 0.5;
  1107.  
  1108. class Unit0 {
  1109. position[] = {0,0,0};
  1110. rank = "LIEUTENANT";
  1111. side = 2;
  1112. vehicle = "I_APC_tracked_03_cannon_F";
  1113. };
  1114. class Unit1 {
  1115. position[] = {5,-5,0};
  1116. rank = "SERGEANT";
  1117. side = 2;
  1118. vehicle = "I_soldier_SL_F";
  1119. };
  1120. class Unit2 {
  1121. position[] = {-5,-5,0};
  1122. rank = "CORPORAL";
  1123. side = 2;
  1124. vehicle = "I_soldier_AT_F";
  1125. };
  1126. class Unit3 {
  1127. position[] = {10,-10,0};
  1128. rank = "PRIVATE";
  1129. side = 2;
  1130. vehicle = "I_soldier_AT_F";
  1131. };
  1132. class Unit4 {
  1133. position[] = {-10,-10,0};
  1134. rank = "PRIVATE";
  1135. side = 2;
  1136. vehicle = "I_soldier_AT_F";
  1137. };
  1138. class Unit5 {
  1139. position[] = {15,-15,0};
  1140. rank = "PRIVATE";
  1141. side = 2;
  1142. vehicle = "I_soldier_AAT_F";
  1143. };
  1144. class Unit6 {
  1145. position[] = {-15,-15,0};
  1146. rank = "PRIVATE";
  1147. side = 2;
  1148. vehicle = "I_soldier_AAT_F";
  1149. };
  1150. class Unit7 {
  1151. position[] = {20,-20,0};
  1152. rank = "PRIVATE";
  1153. side = 2;
  1154. vehicle = "I_soldier_AAT_F";
  1155. };
  1156. };
  1157.  
  1158. class HAF_MechInf_AA {
  1159. name = "Mechanized Air-defense Squad";
  1160. side = 2;
  1161. faction = "IND_F";
  1162. icon = "\A3\ui_f\data\map\markers\nato\n_mech_inf.paa";
  1163. rarityGroup = 0.5;
  1164.  
  1165. class Unit0 {
  1166. position[] = {0,0,0};
  1167. rank = "LIEUTENANT";
  1168. side = 2;
  1169. vehicle = "I_APC_tracked_03_cannon_F";
  1170. };
  1171. class Unit1 {
  1172. position[] = {5,-5,0};
  1173. rank = "SERGEANT";
  1174. side = 2;
  1175. vehicle = "I_soldier_SL_F";
  1176. };
  1177. class Unit2 {
  1178. position[] = {-5,-5,0};
  1179. rank = "CORPORAL";
  1180. side = 2;
  1181. vehicle = "I_soldier_AA_F";
  1182. };
  1183. class Unit3 {
  1184. position[] = {10,-10,0};
  1185. rank = "PRIVATE";
  1186. side = 2;
  1187. vehicle = "I_soldier_AA_F";
  1188. };
  1189. class Unit4 {
  1190. position[] = {-10,-10,0};
  1191. rank = "PRIVATE";
  1192. side = 2;
  1193. vehicle = "I_soldier_AA_F";
  1194. };
  1195. class Unit5 {
  1196. position[] = {15,-15,0};
  1197. rank = "PRIVATE";
  1198. side = 2;
  1199. vehicle = "I_soldier_AAT_F";
  1200. };
  1201. class Unit6 {
  1202. position[] = {-15,-15,0};
  1203. rank = "PRIVATE";
  1204. side = 2;
  1205. vehicle = "I_soldier_AAA_F";
  1206. };
  1207. class Unit7 {
  1208. position[] = {20,-20,0};
  1209. rank = "PRIVATE";
  1210. side = 2;
  1211. vehicle = "I_soldier_AAA_F";
  1212. };
  1213. };
  1214.  
  1215. class HAF_MechInf_Support {
  1216. name = "Mechanized Support Squad";
  1217. side = 2;
  1218. faction = "IND_F";
  1219. icon = "\A3\ui_f\data\map\markers\nato\n_mech_inf.paa";
  1220. rarityGroup = 0.5;
  1221.  
  1222. class Unit0 {
  1223. position[] = {0,0,0};
  1224. rank = "LIEUTENANT";
  1225. side = 2;
  1226. vehicle = "I_APC_Wheeled_03_cannon_F";
  1227. };
  1228. class Unit1 {
  1229. position[] = {5,-5,0};
  1230. rank = "SERGEANT";
  1231. side = 2;
  1232. vehicle = "I_soldier_SL_F";
  1233. };
  1234. class Unit2 {
  1235. position[] = {-5,-5,0};
  1236. rank = "SERGEANT";
  1237. side = 2;
  1238. vehicle = "I_soldier_TL_F";
  1239. };
  1240. class Unit3 {
  1241. position[] = {10,-10,0};
  1242. rank = "CORPORAL";
  1243. side = 2;
  1244. vehicle = "I_soldier_repair_F";
  1245. };
  1246. class Unit4 {
  1247. position[] = {-10,-10,0};
  1248. rank = "PRIVATE";
  1249. side = 2;
  1250. vehicle = "I_engineer_F";
  1251. };
  1252. class Unit5 {
  1253. position[] = {15,-15,0};
  1254. rank = "PRIVATE";
  1255. side = 2;
  1256. vehicle = "I_medic_F";
  1257. };
  1258. class Unit6 {
  1259. position[] = {-15,-15,0};
  1260. rank = "CORPORAL";
  1261. side = 2;
  1262. vehicle = "I_soldier_AR_F";
  1263. };
  1264. class Unit7 {
  1265. position[] = {20,-20,0};
  1266. rank = "PRIVATE";
  1267. side = 2;
  1268. vehicle = "I_soldier_exp_F";
  1269. };
  1270. class Unit8 {
  1271. position[] = {-20,-20,0};
  1272. rank = "PRIVATE";
  1273. side = 2;
  1274. vehicle = "I_soldier_A_F";
  1275. };
  1276. };
  1277.  
  1278. };
  1279.  
  1280. class Armored {
  1281. name = "Armor";
  1282.  
  1283. class HAF_TankPlatoon {
  1284. name = "Tank Platoon";
  1285. side = 2;
  1286. faction = "IND_F";
  1287. icon = "\A3\ui_f\data\map\markers\nato\n_armor.paa";
  1288. rarityGroup = 0.5;
  1289.  
  1290. class Unit0 {
  1291. position[] = {0,0,0};
  1292. rank = "SERGEANT";
  1293. side = 2;
  1294. vehicle = "I_INDF_t100_01";
  1295. };
  1296. class Unit1 {
  1297. position[] = {10,-15,0};
  1298. rank = "PRIVATE";
  1299. side = 2;
  1300. vehicle = "I_INDF_t100_01";
  1301. };
  1302. class Unit2 {
  1303. position[] = {-10,-15,0};
  1304. rank = "PRIVATE";
  1305. side = 2;
  1306. vehicle = "I_INDF_t100_01";
  1307. };
  1308. class Unit3 {
  1309. position[] = {20,-25,0};
  1310. rank = "PRIVATE";
  1311. side = 2;
  1312. vehicle = "I_INDF_t100_01";
  1313. };
  1314. };
  1315.  
  1316. class HAF_TankPlatoon_AA {
  1317. name = "Tank Platoon (Combined)";
  1318. side = 2;
  1319. faction = "IND_F";
  1320. icon = "\A3\ui_f\data\map\markers\nato\n_armor.paa";
  1321. rarityGroup = 0.5;
  1322.  
  1323. class Unit0 {
  1324. position[] = {5,-25,0};
  1325. rank = "PRIVATE";
  1326. side = 2;
  1327. vehicle = "I_soldier_AA_F";
  1328. };
  1329. class Unit1 {
  1330. position[] = {-5,-25,0};
  1331. rank = "PRIVATE";
  1332. side = 2;
  1333. vehicle = "I_soldier_AA_F";
  1334. };
  1335. class Unit2 {
  1336. position[] = {10,-30,0};
  1337. rank = "PRIVATE";
  1338. side = 2;
  1339. vehicle = "I_soldier_AA_F";
  1340. };
  1341. class Unit3 {
  1342. position[] = {-10,-30,0};
  1343. rank = "PRIVATE";
  1344. side = 2;
  1345. vehicle = "I_soldier_AAA_F";
  1346. };
  1347. class Unit4 {
  1348. position[] = {15,-35,0};
  1349. rank = "PRIVATE";
  1350. side = 2;
  1351. vehicle = "I_soldier_AAA_F";
  1352. };
  1353. class Unit5 {
  1354. position[] = {-15,-35,0};
  1355. rank = "PRIVATE";
  1356. side = 2;
  1357. vehicle = "I_soldier_AAA_F";
  1358. };
  1359. class Unit6 {
  1360. position[] = {15,-35,0};
  1361. rank = "PRIVATE";
  1362. side = 2;
  1363. vehicle = "I_INDF_t100_01";
  1364. };
  1365. class Unit7 {
  1366. position[] = {-5,0,0};
  1367. rank = "PRIVATE";
  1368. side = 2;
  1369. vehicle = "I_INDF_t100_01";
  1370. };
  1371. };
  1372.  
  1373. class HAF_TankSection {
  1374. name = "Tank Section";
  1375. side = 2;
  1376. faction = "IND_F";
  1377. icon = "\A3\ui_f\data\map\markers\nato\n_armor.paa";
  1378. rarityGroup = 0.5;
  1379.  
  1380. class Unit0 {
  1381. position[] = {0,0,0};
  1382. rank = "SERGEANT";
  1383. side = 2;
  1384. vehicle = "I_INDF_t100_01";
  1385. };
  1386. class Unit1 {
  1387. position[] = {10,-15,0};
  1388. rank = "PRIVATE";
  1389. side = 2;
  1390. vehicle = "I_INDF_t100_01";
  1391. };
  1392. };
  1393.  
  1394. class I_LTankSection_Assault {
  1395. name = "AWC Assault Section";
  1396. side = 2;
  1397. faction = "IND_F";
  1398. icon = "\A3\ui_f\data\map\markers\nato\n_armor.paa";
  1399. rarityGroup = 0.5;
  1400.  
  1401. class Unit0 {
  1402. position[] = {0,0,0};
  1403. rank = "SERGEANT";
  1404. side = 2;
  1405. vehicle = "I_INDF_t100_01";
  1406. };
  1407. class Unit1 {
  1408. position[] = {10,-15,0};
  1409. rank = "PRIVATE";
  1410. side = 2;
  1411. vehicle = "I_INDF_t100_01";
  1412. };
  1413. };
  1414.  
  1415. class I_LTankSection_Recon {
  1416. name = "AWC Recon Section";
  1417. side = 2;
  1418. faction = "IND_F";
  1419. icon = "\A3\ui_f\data\map\markers\nato\n_armor.paa";
  1420. rarityGroup = 0.5;
  1421.  
  1422. class Unit0 {
  1423. position[] = {0,0,0};
  1424. rank = "LIEUTENANT";
  1425. side = 2;
  1426. vehicle = "I_LT_01_scout_F";
  1427. };
  1428. class Unit1 {
  1429. position[] = {10,-10,0};
  1430. rank = "SERGEANT";
  1431. side = 2;
  1432. vehicle = "I_LT_01_cannon_F";
  1433. };
  1434. };
  1435.  
  1436. class I_LTankSection_AA {
  1437. name = "AWC Air-Defense Section";
  1438. side = 2;
  1439. faction = "IND_F";
  1440. icon = "\A3\ui_f\data\map\markers\nato\n_armor.paa";
  1441. rarityGroup = 0.5;
  1442.  
  1443. class Unit0 {
  1444. position[] = {0,0,0};
  1445. rank = "LIEUTENANT";
  1446. side = 2;
  1447. vehicle = "I_LT_01_AA_F";
  1448. };
  1449. class Unit1 {
  1450. position[] = {10,-10,0};
  1451. rank = "SERGEANT";
  1452. side = 2;
  1453. vehicle = "I_LT_01_AA_F";
  1454. };
  1455. };
  1456.  
  1457. class I_LTankSection_AT {
  1458. name = "AWC Anti-Armor Section";
  1459. side = 2;
  1460. faction = "IND_F";
  1461. icon = "\A3\ui_f\data\map\markers\nato\n_armor.paa";
  1462. rarityGroup = 0.5;
  1463.  
  1464. class Unit0 {
  1465. position[] = {0,0,0};
  1466. rank = "LIEUTENANT";
  1467. side = 2;
  1468. vehicle = "I_LT_01_AT_F";
  1469. };
  1470. class Unit1 {
  1471. position[] = {10,-10,0};
  1472. rank = "SERGEANT";
  1473. side = 2;
  1474. vehicle = "I_LT_01_AT_F";
  1475. };
  1476. };
  1477.  
  1478. class I_LTankPlatoon_combined {
  1479. name = "AWC Platoon (Combined)";
  1480. side = 2;
  1481. faction = "IND_F";
  1482. icon = "\A3\ui_f\data\map\markers\nato\n_armor.paa";
  1483. rarityGroup = 0.5;
  1484.  
  1485. class Unit0 {
  1486. position[] = {0,0,0};
  1487. rank = "LIEUTENANT";
  1488. side = 2;
  1489. vehicle = "I_LT_01_scout_F";
  1490. };
  1491. class Unit1 {
  1492. position[] = {10,-10,0};
  1493. rank = "SERGEANT";
  1494. side = 2;
  1495. vehicle = "I_LT_01_cannon_F";
  1496. };
  1497. class Unit2 {
  1498. position[] = {-10,-10,0};
  1499. rank = "SERGEANT";
  1500. side = 2;
  1501. vehicle = "I_LT_01_cannon_F";
  1502. };
  1503. class Unit3 {
  1504. position[] = {20,-20,0};
  1505. rank = "CORPORAL";
  1506. side = 2;
  1507. vehicle = "I_LT_01_AT_F";
  1508. };
  1509. };
  1510.  
  1511. class I_LTankPlatoon_AA {
  1512. name = "AWC Air-Defense Platoon";
  1513. side = 2;
  1514. faction = "IND_F";
  1515. icon = "\A3\ui_f\data\map\markers\nato\n_armor.paa";
  1516. rarityGroup = 0.5;
  1517.  
  1518. class Unit0 {
  1519. position[] = {0,0,0};
  1520. rank = "LIEUTENANT";
  1521. side = 2;
  1522. vehicle = "I_LT_01_scout_F";
  1523. };
  1524. class Unit1 {
  1525. position[] = {10,-10,0};
  1526. rank = "SERGEANT";
  1527. side = 2;
  1528. vehicle = "I_LT_01_AA_F";
  1529. };
  1530. class Unit2 {
  1531. position[] = {-10,-10,0};
  1532. rank = "SERGEANT";
  1533. side = 2;
  1534. vehicle = "I_LT_01_AA_F";
  1535. };
  1536. class Unit3 {
  1537. position[] = {20,-20,0};
  1538. rank = "CORPORAL";
  1539. side = 2;
  1540. vehicle = "I_LT_01_AA_F";
  1541. };
  1542. };
  1543.  
  1544. };
  1545.  
  1546. class Artillery {
  1547. name = "Artillery";
  1548.  
  1549. };
  1550.  
  1551. class Naval {
  1552. name = "Naval";
  1553.  
  1554. class HAF_sentryTeam_SpeedBoat {
  1555. name = "Sentry Team (Speed Boat)";
  1556. side = 0;
  1557. faction = "IND_F";
  1558. icon = "\A3\ui_f\data\map\markers\nato\n_naval.paa";
  1559. rarityGroup = 0.5;
  1560.  
  1561. class Unit0 {
  1562. position[] = {0,0,0};
  1563. rank = "SERGEANT";
  1564. side = 0;
  1565. vehicle = "I_soldier_TL_F";
  1566. };
  1567. class Unit1 {
  1568. position[] = {-32,-57,0};
  1569. rank = "PRIVATE";
  1570. side = 0;
  1571. vehicle = "I_Boat_Armed_01_minigun_F";
  1572. };
  1573. };
  1574.  
  1575. class HAF_DiverTeam {
  1576. name = "Diver Team";
  1577. side = 2;
  1578. faction = "IND_F";
  1579. icon = "\A3\ui_f\data\map\markers\nato\n_naval.paa";
  1580. rarityGroup = 0.5;
  1581.  
  1582. class Unit0 {
  1583. position[] = {0,0,0};
  1584. rank = "SERGEANT";
  1585. side = 2;
  1586. vehicle = "I_diver_TL_F";
  1587. };
  1588. class Unit1 {
  1589. position[] = {5,-5,0};
  1590. rank = "CORPORAL";
  1591. side = 2;
  1592. vehicle = "I_diver_exp_F";
  1593. };
  1594. class Unit2 {
  1595. position[] = {-5,-5,0};
  1596. rank = "PRIVATE";
  1597. side = 2;
  1598. vehicle = "I_diver_F";
  1599. };
  1600. class Unit3 {
  1601. position[] = {10,-10,0};
  1602. rank = "PRIVATE";
  1603. side = 2;
  1604. vehicle = "I_diver_F";
  1605. };
  1606. };
  1607.  
  1608. class HAF_DiverTeam_Boat {
  1609. name = "Diver Team (Boat)";
  1610. side = 2;
  1611. faction = "IND_F";
  1612. icon = "\A3\ui_f\data\map\markers\nato\n_naval.paa";
  1613. rarityGroup = 0.5;
  1614.  
  1615. class Unit0 {
  1616. position[] = {0,0,0};
  1617. rank = "SERGEANT";
  1618. side = 2;
  1619. vehicle = "I_diver_TL_F";
  1620. };
  1621. class Unit1 {
  1622. position[] = {5,-5,0};
  1623. rank = "CORPORAL";
  1624. side = 2;
  1625. vehicle = "I_diver_exp_F";
  1626. };
  1627. class Unit2 {
  1628. position[] = {-5,-5,0};
  1629. rank = "PRIVATE";
  1630. side = 2;
  1631. vehicle = "I_diver_F";
  1632. };
  1633. class Unit3 {
  1634. position[] = {10,-10,0};
  1635. rank = "PRIVATE";
  1636. side = 2;
  1637. vehicle = "I_diver_F";
  1638. };
  1639. class Unit4 {
  1640. position[] = {-32,-57,0};
  1641. rank = "PRIVATE";
  1642. side = 2;
  1643. vehicle = "I_Boat_Transport_01_F";
  1644. };
  1645. };
  1646.  
  1647. class HAF_DiverTeam_SDV {
  1648. name = "Diver Team (SDV)";
  1649. side = 2;
  1650. faction = "IND_F";
  1651. icon = "\A3\ui_f\data\map\markers\nato\n_naval.paa";
  1652. rarityGroup = 0.5;
  1653.  
  1654. class Unit0 {
  1655. position[] = {0,0,0};
  1656. rank = "SERGEANT";
  1657. side = 2;
  1658. vehicle = "I_diver_TL_F";
  1659. };
  1660. class Unit1 {
  1661. position[] = {5,-5,0};
  1662. rank = "CORPORAL";
  1663. side = 2;
  1664. vehicle = "I_diver_exp_F";
  1665. };
  1666. class Unit2 {
  1667. position[] = {-6,-6,0};
  1668. rank = "PRIVATE";
  1669. side = 2;
  1670. vehicle = "I_diver_F";
  1671. };
  1672. class Unit3 {
  1673. position[] = {11,-11,0};
  1674. rank = "PRIVATE";
  1675. side = 2;
  1676. vehicle = "I_diver_F";
  1677. };
  1678. class Unit4 {
  1679. position[] = {-16,-16,0};
  1680. rank = "PRIVATE";
  1681. side = 2;
  1682. vehicle = "I_SDV_01_F";
  1683. };
  1684. class Unit5 {
  1685. position[] = {21,-21,0};
  1686. rank = "PRIVATE";
  1687. side = 2;
  1688. vehicle = "I_SDV_01_F";
  1689. };
  1690. };
  1691.  
  1692. };
  1693.  
  1694. class Air {
  1695. name = "Air";
  1696.  
  1697. };
  1698.  
  1699.  
  1700. };
  1701.  
  1702. };
  1703. };
  1704.  
  1705.  
  1706. class CBA_Extended_EventHandlers_base;
  1707.  
  1708. class CfgVehicles {
  1709.  
  1710. class O_MBT_02_cannon_F;
  1711. class O_MBT_02_cannon_F_OCimport_01 : O_MBT_02_cannon_F { scope = 0; class EventHandlers; class Turrets; };
  1712. class O_MBT_02_cannon_F_OCimport_02 : O_MBT_02_cannon_F_OCimport_01 {
  1713. class EventHandlers;
  1714. class Turrets : Turrets {
  1715. class MainTurret;
  1716. };
  1717. };
  1718.  
  1719.  
  1720. class I_INDF_t100_01 : O_MBT_02_cannon_F_OCimport_02 {
  1721. author = "Red";
  1722. scope = 2;
  1723. scopeCurator = 2;
  1724. displayName = "t100";
  1725. side = 2;
  1726. faction = "IND_F";
  1727. crew = "O_crew_F";
  1728.  
  1729. class Turrets : Turrets {
  1730. class MainTurret : MainTurret { gunnerType = ""; };
  1731. };
  1732.  
  1733.  
  1734.  
  1735. class EventHandlers : EventHandlers {
  1736. class CBA_Extended_EventHandlers : CBA_Extended_EventHandlers_base {};
  1737.  
  1738. class ALiVE_orbatCreator {
  1739. init = "if (local (_this select 0)) then {_onSpawn = {sleep 0.3; _unit = _this select 0;};_this spawn _onSpawn;(_this select 0) addMPEventHandler ['MPRespawn', _onSpawn];};";
  1740. };
  1741.  
  1742. };
  1743.  
  1744. // custom attributes (do not delete)
  1745. ALiVE_orbatCreator_owned = 1;
  1746.  
  1747. };
  1748.  
  1749. };
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